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Dissertations / Theses on the topic 'GBOL'

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1

Frossard, Frédérique. "Fostering teachers’ creativity through the creation of GBL scenarios." Doctoral thesis, Universitat de Barcelona, 2013. http://hdl.handle.net/10803/130831.

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Social, economic and global changes make it difficult to predict what the future might hold. Creativity is one possible response to these changes. Indeed, creative skills enable students to face the complex nature of life. As a result, creativity has become significant in education, and is regarded as an important objective to be addressed in the curriculum. Nevertheless, creativity is not always promoted in schools. Rather, there are those who claim that many educational systems hinder creativity. Indeed, institutional pressures often prevent teachers from engaging in creative teaching pr
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2

Ayub, Mohamad Nizam. "Game-Based learning (GBL) development in secure accommodation units in Scotland." Thesis, University of the West of Scotland, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744764.

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3

Lindberg, Jesper, and Andreas Reyier. "Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning." Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.

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Digitala spel i dagens samhälle blir allt vanligare och har de senaste åren börjat användas inom utbildning och undervisning runt om i världen. Att använda spel och teknologi inom en utbildning har både positiv och negativ påverkan på eleverna så väl som skolan. Teknikens positiva delar leder till en ökad motivation och engagemang bland eleverna men kan samtidigt leda till mer negativa delar, till exempel social isolering, dyra kostnader eller en distraktion som kan leda till att det påverkar andra kurser inom utbildningen negativt. Denna rapport syftar till att vara ett stöd vid val av utbild
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4

Fredriksson, Anncharlotte, and Ramirez Vanessa Mårtensson. "Teacher attitudes and practices regarding the use of digital educational games for student motivation in the English language classroom." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43416.

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The purpose of incorporating digital educational games in educational settings is to engage the students' desire to learn. The aim of the syllabus for upper secondary school, as expressed by Skolverket (2011) is to support the students for lifelong learning and in order to do so, motivation is needed. However, a problematic gap can be found between “games” and “formal education” which are two different concepts which cross paths in this study. One path shows the foundation of the Swedish steering documents, and the other displays the motivational aspects of implementing digital educational gam
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5

Pietschmann, Daniel, and Robert Piehler. "Grundlagen, Funktionen, Empirie und Anwendungen von Social Presence in spielbasierten Lernumgebungen." Thesis, Universitätsbibliothek Chemnitz, 2008. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-200800703.

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Genuine Forschungsdesigns zum Thema Social Presence in spielbasierten Lernumgebungen lagen bisher noch nicht im Fokus der Wissenschaft oder entsprechenden Forschungs‐ und Entwicklungsabteilungen der Hersteller von Game-Based-Learning-Software. Die vorhandenen Untersuchungen zu diesem Themenkomplex bezogen sich bislang entweder auf Social Presence in Computerspielen oder auf Social Presence in virtuellen Lernumgebungen, die nicht als Spiel umgesetzt worden sind. Spiel und Lernen wurden also bereits getrennt voneinander auf Social Presence untersucht, aber beide Konzepte empirisch noch nicht hi
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6

Rose, Marcus, Andreas Notzon, Maja Heitbaum, et al. "N-Heterocyclic carbene containing element organic frameworks as heterogeneous organocatalysts." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-138636.

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A bifunctional imidazolium linker was used for the production of highly crosslinked element organic frameworks by Suzuki-coupling with tetrafunctional boronic acids. The resulting porous materials are good heterogeneous organocatalysts in the N-heterocyclic carbene-catalyzed conjugated umpolung of α,β-unsaturated cinnamaldehyde<br>Dieser Beitrag ist mit Zustimmung des Rechteinhabers aufgrund einer (DFG-geförderten) Allianz- bzw. Nationallizenz frei zugänglich
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7

Rose, Marcus, Andreas Notzon, Maja Heitbaum, et al. "N-Heterocyclic carbene containing element organic frameworks as heterogeneous organocatalysts." Royal Society of Chemistry, 2011. https://tud.qucosa.de/id/qucosa%3A27766.

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A bifunctional imidazolium linker was used for the production of highly crosslinked element organic frameworks by Suzuki-coupling with tetrafunctional boronic acids. The resulting porous materials are good heterogeneous organocatalysts in the N-heterocyclic carbene-catalyzed conjugated umpolung of α,β-unsaturated cinnamaldehyde.<br>Dieser Beitrag ist mit Zustimmung des Rechteinhabers aufgrund einer (DFG-geförderten) Allianz- bzw. Nationallizenz frei zugänglich.
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8

MacDonald, Tara. "Ignoring a Silent Killer: Obesity & Food Security in the Caribbean (Case Study: Barbados)." Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/23229.

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Obesity and obesity-related diseases – such as type 2 diabetes – have become the most crucial indicators of population health in the 21st century. Formerly understood as ‘diseases of affluence’, obesity is now prevalent in the Global South posing serious risk to socioeconomic development. This is particularly true for rapidly developing countries where nutrition transitions are most apparent. There are many factors which impact on risk of obesity (e.g. gender, culture, environment, socioeconomic status, biological determinants). The problem is further aggravated within small island developing
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9

Ming-ChangSu and 蘇明章. "Development of SrTiO3 Base GBBL." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/69968231396712540441.

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碩士<br>國立成功大學<br>電機工程學系專班<br>98<br>In our experiment, we select the strontium titanate, SrTiO3, as the main powder. And we make it with donor doped to gain the high dielectric constant, and it is equipped with the properties of paraelectric, stable temperature dependence of lower phase transition temperature . Purposed to gain the properties of the mixed composition are better than it of barium titanate, BaTiO3. This experiment are mainly divided into three portions, the first portion is studied the effect of YM dopant and MnO2 on the insulated resistance and it is also doped the V2O5 , 1 mol
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10

LIN, XIN-DA, and 林信達. "Study on electrical properties of BaTiO15V-based GBBL capacitors." Thesis, 1987. http://ndltd.ncl.edu.tw/handle/13266297681651719021.

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11

Ming-ChunWu and 吳明駿. "Development of SrTiO3 base Multilayer GBBL with Ni electrode." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/43179331395153554081.

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碩士<br>國立成功大學<br>電機工程學系專班<br>98<br>The theme of this paper is to be able to SrTiO3 ceramic main premise and in compliance with RoHS directive, under the so-called GBBL (Grain Boundary Barrier Layer capacitors) in order to MLCC manufacturing process means there will be a better DC bias capacitance to complete. From the experimental results can be found using an alternative barium titanate, strontium titanate capacitors by the completion of the DC bias actually may lead to lower the value of the problem of insufficient capacity. However, the formula currently used by the conditions there are sti
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12

Sousinha, André António. "Análise sistemática de investigações acerca de aprendizagem baseada em jogos (GBL) e em jogos de interpretação de personagens (RPG)." Master's thesis, 2019. http://hdl.handle.net/10316/94934.

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Dissertação de Mestrado Integrado em Psicologia apresentada à Faculdade de Psicologia e de Ciências da Educação<br>A presente dissertação nasceu da curiosidade dos resultados de um estudo de revisão acerca das investigações que envolvem aprendizagem através de jogos e RPGs. Deste modo, pretende identificar, descrever e relacionar os contextos em que foi estudada a aprendizagem através dos jogos de interpretação de personagens. Tal surge da questão de base de, sabendo que os jogos são uma ferramenta a que muitos teóricos e práticos se referem com pertinência para promover a aprendizagem, até qu
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13

Leitão, Rui. "Aprendizagem baseada em jogos : realidade aumentada no ensino de sólidos geométricos." Master's thesis, 2013. http://hdl.handle.net/10400.2/3015.

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Dissertação de Mestrado em Expressão Gráfica e Audiovisual apresentada à Universidade Aberta<br>As tecnologias digitais têm vindo a aumentar na diversidade e nas suas possibilidades, proporcionando novas oportunidades de transferência de conhecimento. No ensino, soluções de realidade virtual e aumentada têm vindo a ser utilizadas, explorando diferentes modalidades de interação e envolvimento dos alunos. Baseadas em princípios pedagógicos construtivistas, pretendem proporcionar ao aluno/utilizador acesso efetivo à informação em situações de experiências imersivas em tempo real. Uma das abor
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14

Fernandes, José Manuel Fialho. "eCOArt, realidade virtual na educação : a história da arte e design através de percursos e desafios virtuais." Master's thesis, 2015. http://hdl.handle.net/10400.2/4408.

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Dissertação de Mestrado em Comunicação Educacional Multimédia apresentada à Universidade Aberta<br>Esta investigação debruçou-se na análise, conceção e avaliação de um protótipo de ambientes virtuais 3D aplicados à exploração temática Artes e Design sob a forma de um ambiente virtual com percursos pedagógicos, atividades e desafios lúdicos.<br>This research dealt with the analysis, design and evaluation of a prototype 3D virtual environment applied to thematic exploration of Arts and Design in the form of a virtual environment with pedagogical paths, activities and recreational challenges.
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15

Chandra, Nitin. "Topics In Noncommutative Gauge Theories And Deformed Relativistic Theories." Thesis, 2012. https://etd.iisc.ac.in/handle/2005/2468.

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There is a growing consensus among physicists that the classical notion of spacetime has to be drastically revised in order to nd a consistent formulation of quantum mechanics and gravity. One such nontrivial attempt comprises of replacing functions of continuous spacetime coordinates with functions over noncommutative algebra. Dynamics on such noncommutative spacetimes (noncommutative theories) are of great interest for a variety of reasons among the physicists. Additionally arguments combining quantum uncertain-ties with classical gravity provide an alternative motivation for their study, an
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16

Chandra, Nitin. "Topics In Noncommutative Gauge Theories And Deformed Relativistic Theories." Thesis, 2012. http://etd.iisc.ernet.in/handle/2005/2468.

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There is a growing consensus among physicists that the classical notion of spacetime has to be drastically revised in order to nd a consistent formulation of quantum mechanics and gravity. One such nontrivial attempt comprises of replacing functions of continuous spacetime coordinates with functions over noncommutative algebra. Dynamics on such noncommutative spacetimes (noncommutative theories) are of great interest for a variety of reasons among the physicists. Additionally arguments combining quantum uncertain-ties with classical gravity provide an alternative motivation for their study, an
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17

Lopes, Nuno. "Intervenções educativas e sociais baseadas em jogos digitais de produção simplificada." Doctoral thesis, 2019. http://hdl.handle.net/10400.2/8441.

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Os Jogos Digitais são recursos que podem ser utilizados para promover competências, prevenir comportamentos ou sensibilizar populações em risco de exclusão social, especialmente jovens. A dificuldade em conjugar as particularidades dos contextos de intervenção, as necessidades e preferências dos possíveis beneficiários, a falta de recursos em Língua Portuguesa, a necessidades de se ter de adaptar constantemente o recurso e a falta de verbas para se pagar a empresas da especialidade sempre que se quer construir um jogo, são alguns dos entraves na implementação deste tipo de estratégias. Neste e
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