Journal articles on the topic 'GDLC'
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Siahaan, Yehezkiel Yosua Parlindungan, Yani Widyani, and M. Zuhri Catur Candra. "Applying Scrum in A Game Development Life Cycle For Small Scale Game Project." International Journal of Information Technology, Research and Applications 2, no. 4 (2023): 24–37. http://dx.doi.org/10.59461/ijitra.v2i4.73.
Full textUtomo, Widyo Ari, Ernes Cahyo Nugroho, and Narendra Nur Asmara. "Pengembangan Game Multiplayer Wibu Quest Dengan Menggunakan RPG Maker Mz." Go Infotech: Jurnal Ilmiah STMIK AUB 29, no. 1 (2023): 61–74. http://dx.doi.org/10.36309/goi.v29i1.204.
Full textFebriyanto, Ferdy, Renny Puspita Sari, and Syahru Rahmayuda. "IMPLEMENTASI METODE GAME DEVELOPMENT LIFE CYCLE (GDLC) PADA PERANCANGAN GAME EDUKASI PRA KEMERDEKAAN KALIMANTAN BARAT." Djtechno: Jurnal Teknologi Informasi 5, no. 3 (2024): 608–23. https://doi.org/10.46576/djtechno.v5i3.5139.
Full textFauzy, Syah Rizal. "IMPLEMENTASI GAME DEVELOPMENT LIFE CYCLE DALAM PEMBUATAN GAME BUANA RUH." INDEXIA 5, no. 01 (2023): 19. http://dx.doi.org/10.30587/indexia.v5i01.5215.
Full textArief, Assaf, Miftah Muhammad, and Fakhri Amin. "PENGEMBANGAN GAME EDUKASI DENGAN METODE GDLC: STUDI KASUS MATA KULIAH ALGORITMA DAN STRUKTUR DATA." IJIS - Indonesian Journal On Information System 8, no. 2 (2023): 120. http://dx.doi.org/10.36549/ijis.v8i2.287.
Full textLingga Aria Predite. "Game Jumping With Timmy Untuk Melatih Konsentrasi Pada Anak Dengan Metode GDLC." Jurnal SANTI - Sistem Informasi dan Teknik Informasi 4, no. 1 (2024): 22–27. http://dx.doi.org/10.58794/santi.v4i1.795.
Full textSolihin, Aziz, and Yuni Yamasari. "Pengembangan Game Ular Tangga Aritmatika Berbasis Web." Journal of Informatics and Computer Science (JINACS) 5, no. 03 (2023): 282–90. http://dx.doi.org/10.26740/jinacs.v5n03.p282-290.
Full textPrasetyo, Raden Muhammad Mirza, Hadi Syaputra, Widya Cholil, and Siti Sauda. "Rancang Dan Bangun Game Edukasi Anak-Anak Berbasis Android Dengan Unity Menggunakan Metode Game Development Life Cycle." Jurnal Nasional Ilmu Komputer 2, no. 2 (2021): 103–11. http://dx.doi.org/10.47747/jurnalnik.v2i2.526.
Full textMuhamad Alghivary, Mirza, Aries Suharso, and Sofi Defiyanti. "PENGEMBANGAN GAME FIRST PERSON SHOOTER BERBASIS WEB MENGGUNAKAN UNITY DENGAN METODE GAME DEVELOPMENT LIFE CYCLE." JATI (Jurnal Mahasiswa Teknik Informatika) 9, no. 1 (2024): 1152–59. https://doi.org/10.36040/jati.v9i1.12643.
Full textSasongko, Bagus Tri. "Pengembangan Game Escape From Basement dengan AI Berbasis Finite State Machine di Godot Engine Menggunakan Metode GDLC." Prosiding Seminar Nasional KONSTELASI 2, no. 1 (2025): 95–106. https://doi.org/10.24002/prosidingkonstelasi.v2i1.11083.
Full textIntan Cahya and Qadhli Jafar Adrian. "Pengembangan Game Sebagai Media Pengenalan Hewan Dengan Metode Game Development Life Cycle Menggunakan Construct 2." JURNAL FASILKOM 13, no. 3 (2023): 368–74. http://dx.doi.org/10.37859/jf.v13i3.6108.
Full textSyarif, Suwahyudi, Tasrif Hasanuddin, and Mardiyyah Hasnawi. "Perancangan Game Puzzle Labirin menggunakan Metode Game Development Life Cycle (GDLC) berbasis Unreal Engine." Buletin Sistem Informasi dan Teknologi Islam 3, no. 1 (2022): 34–41. http://dx.doi.org/10.33096/busiti.v3i1.582.
Full textWibowo, Tony, Sakilah Dwi Cahyani, Ivan Hendardi, and Farhan Alwie Rasyidhy. "GAMED dan GDLC : PEMBUATAN VIDEO GAME UNTUK EDUKASI MORAL." IJIS - Indonesian Journal On Information System 9, no. 1 (2024): 1. http://dx.doi.org/10.36549/ijis.v9i1.299.
Full textBaharuddin, Muh Yassar Afaaf, Zulfajrin Zulfajrin, Andi Irmayana, and Suci Ramadhani Arifin. "Rancang Bangun Game Pet Venture Quest Menggunakan Game Development Life Cycle (GDLC) untuk Mendukung Pembelajaran Motorik Anak." Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer 8, no. 1 (2024): 6–9. http://dx.doi.org/10.55886/infokom.v8i1.766.
Full textEnstein, Jhon, Vera Rosalina Bulu, and Roswita Lioba Nahak. "Pengembangan Media Pembelajaran Game Edukasi Bilangan Pangkat dan Akar menggunakan Genially." JURNAL JENDELA PENDIDIKAN 2, no. 01 (2022): 101–9. http://dx.doi.org/10.57008/jjp.v2i01.150.
Full textLonteng, Alfa, Chriestie Montolalu, Edwin Tenda, and Eliasta Ketaren. "PENGEMBANGAN GAME “ESA SAGA : LEGACY OF THE BRAVE” MENGGUNAKAN GAME DEVELOPMENT LIFE CYCLE." Jurnal TIMES 13, no. 2 (2024): 18–30. https://doi.org/10.51351/jtm.13.2.2024754.
Full textPratama, Andryan Yudha, Mochammad Alvian Kosim, and Diki Gita Purnama. "Pengembangan Game Edukasi Antikorupsi Mobile 2D "Avoid The Corruption" Menggunakan Metode GDLC." Jurnal Teknologi Informatika dan Komputer 10, no. 1 (2024): 156–67. http://dx.doi.org/10.37012/jtik.v10i1.2015.
Full textFakhri Amin, Muhammad Fhadli, Assaf Arief, and Yasir Muin. "Dungeon Code: Educational Game For Algorithm and Data Structure Courses by Applying The Game Development Life Cycle Method." Technium: Romanian Journal of Applied Sciences and Technology 17 (November 1, 2023): 138–44. http://dx.doi.org/10.47577/technium.v17i.10060.
Full textKurniawan, Ryandra Radifa, Putri Harliana, and Khairunnisa -. "Aplikasi Pengenalan Nama Benda dalam Bahasa Jepang dengan Metode GDLC Berbasis Android." Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) 4, no. 1 (2022): 1–11. http://dx.doi.org/10.35447/jikstra.v4i1.457.
Full textSuartama, I. Kadek Budi, I. Gede Mahendra Darmawiguna, and I. Made Putrama. "PENGEMBANGAN GAME MULTIPLAYER PENGENALAN BUDAYA GEBUG ENDE SERAYA KARANGASEM BERBASIS ANDROID." INSERT : Information System and Emerging Technology Journal 1, no. 2 (2021): 47. http://dx.doi.org/10.23887/insert.v1i2.31108.
Full textPatel, Shaileshbhai Mulchandbhai. "Response of coriander varieties to various levels of fertility under different cutting." International Journal of Seed Spices 12, no. 2 (2024): 34–43. http://dx.doi.org/10.56093/ijss.v92i1.5.
Full textYusmiarti, Kusnita, and Medi Triawan. "Aplikasi Game Edukasi Tajwid Berbasis Android." Jurnal Ilmiah Binary STMIK Bina Nusantara Jaya Lubuklinggau 5, no. 2 (2023): 185–91. http://dx.doi.org/10.52303/jb.v5i2.126.
Full textRaiza Putra Kostama. "Game Edukasi Pengenalan Nama Olahraga dalam Bahasa Inggris Menggunakan Metode Game Development Life Cycle (GDLC)." Jurnal Mahasiswa Teknik Informatika 3, no. 2 (2024): 125–32. http://dx.doi.org/10.35473/jamastika.v3i2.3425.
Full textJhacky Junaidi. "Aplikasi Game Maze Untuk Meningkatkan Semangat Anak Usia Dini Menggunakan Metode Game Development Life Cycle (GDLC)." Jurnal SANTI - Sistem Informasi dan Teknik Informasi 4, no. 2 (2024): 70–78. http://dx.doi.org/10.58794/santi.v4i2.764.
Full textHeningtyas, Yunda, Vadella Nikita Ayumi, Ossy Dwi Endah Wulansari, and Rico Andrian. "Game Edukasi Awal Berdirinya Kerajaan Majapahit dengan Metode Game Development Life Cycle." Jurnal Komputasi 12, no. 2 (2024): 143–53. https://doi.org/10.23960/komputasi.v12i2.273.
Full textKrisdiawan, Rio Andriyat, Ramdoni Ramdoni, and Aji Permana. "RANCANG BANGUN GAME TREASURE OF LABYRINTH DENGAN ALGORITMA BACKTRACKING BERBASIS ANDROID." NUANSA INFORMATIKA 14, no. 1 (2020): 46. http://dx.doi.org/10.25134/nuansa.v14i1.2442.
Full textWahyudinata, Adjie, and Harya Bima Dirgantara. "Pengembangan Gim Edukasi 2D Pemilahan Sampah Daur Ulang Berbasis Android." MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer 20, no. 1 (2020): 129–38. http://dx.doi.org/10.30812/matrik.v20i1.860.
Full textAntara, I. Gede Edy, I. Made Putrama, and I. Gede Partha Sindu. "Pengembangan Game Tradisional Megala-gala Berbasis Android." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 8, no. 2 (2019): 285. http://dx.doi.org/10.23887/karmapati.v8i2.18343.
Full textLuay, Dasep M., Asriyanik, and Winda Apriandari. "PENGGUNAAN METODE GDLC (GAME DEVELOPMENT LIFE CYCLE) UNTUK MENGENAL BENDERA DUNIA." INFOTECH journal 10, no. 1 (2024): 40–48. http://dx.doi.org/10.31949/infotech.v10i1.8374.
Full textMoch. Kholil, Rafika Akhsani, and Kristinanti Charisma. "Pengembangan Game Edukasi Pilah Sampah berbasis Android 2 Dimensi." JAMI: Jurnal Ahli Muda Indonesia 1, no. 1 (2020): 13–24. http://dx.doi.org/10.46510/jami.v1i1.9.
Full textWibowo, Matias Restu, and Wildan Wiguna. "Simulasi Latihan Menembak Menggunakan Unity 3D Berbasis Android di Yonzipur 9." Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) 5, no. 6 (2022): 980–88. http://dx.doi.org/10.32672/jnkti.v5i6.5390.
Full textNurul Huda, Sheila, and Muhammad Fadillah Ramadhan. "Designing Educational Game to Increase Environmental Awareness." International Journal of Emerging Technologies in Learning (iJET) 16, no. 15 (2021): 181. http://dx.doi.org/10.3991/ijet.v16i15.22661.
Full textMustofa, Mustofa, Jordy Lasmana Putra, and Chandra Kesuma. "Penerapan Game Development Life Cycle Untuk Video Game Dengan Model Role Playing Game." Computer Science (CO-SCIENCE) 1, no. 1 (2021): 27–34. http://dx.doi.org/10.31294/coscience.v1i1.158.
Full textNuria Ulfa, Esza, Farindika Metandi, and Yusni Nyura. "PENGEMBANGAN GAME BERTEMAKAN LINGKUNGAN “Trashpocalypse” BERBENTUK VISUAL NOVEL DAN METROIDVANIA 2D PLATFORMER MENGGUNAKAN UNITY." JATI (Jurnal Mahasiswa Teknik Informatika) 8, no. 5 (2024): 10452–59. http://dx.doi.org/10.36040/jati.v8i5.11101.
Full textPratama, Nanda Zakir Shihab, and Chanifah Indah Ratnasari. "Sinau: Javanese Educational Games for Early Childhood as an Effort to Preserve Javanese Heritage." Edumatic: Jurnal Pendidikan Informatika 8, no. 2 (2024): 645–54. https://doi.org/10.29408/edumatic.v8i2.27889.
Full textAndriyanto, Sidhiq, Riki Afriansyah, and Ikmal Syafiq. "Pengembangan Game Edukasi Tentang Mata Menggunakan Metode Research And Development Untuk Kelas IIX." Manutech : Jurnal Teknologi Manufaktur 16, no. 02 (2024): 219–26. https://doi.org/10.33504/manutech.v16i02.355.
Full textKhadijah, Khadijah, Nur Choiriyati, and Meita Sekar Rahayu. "PENGEMBANGAN PROTOTIPE NAVIGASI AUGMENTED REALITY DENGAN FITUR PENGENALAN SUARA MENGGUNAKAN GDLC STUDI KASUS: DI LINGKUNGAN PENDIDIKAN." Jurnal Sistem Informasi dan Informatika (Simika) 8, no. 1 (2025): 146–57. https://doi.org/10.47080/simika.v8i1.3654.
Full textWandri, Rizky, Panji Rachmat Setiawan, Yudhi Arta, and Anggi Hanafiah. "Designing a Learning Game for Elementary School Students in Learning Mathematics using a Mobile Platform." SISTEMASI 13, no. 3 (2024): 1139. http://dx.doi.org/10.32520/stmsi.v13i3.4058.
Full textNauval, Muhammad, Ikhwan Ruslianto, and Syahru Rahmayuda. "RANCANG BANGUN GAME EDUKASI BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN BUDAYA INDONESIA MENGGUNAKAN UNITY ENGINE." Coding Jurnal Komputer dan Aplikasi 9, no. 03 (2022): 491. http://dx.doi.org/10.26418/coding.v9i03.49393.
Full textFardiansyah, Fardiansyah zikri. "Game Edukasi Untuk Melatih Minat Baca Pada Anak Dengan Metode GDLC." Jurnal SANTI - Sistem Informasi dan Teknik Informasi 5, no. 1 (2025): 11–19. https://doi.org/10.58794/santi.v5i1.861.
Full textTaku Neno, Khatrin Juliani, Jhon Enstein, and Desi Adiana Malaikosa. "PENGEMBANGAN GAME EDUKASI INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE PADA MATA PELAJARAN AGAMA BERBASIS ANDROID." HINEF : Jurnal Rumpun Ilmu Pendidikan 4, no. 2 (2025): 210–17. https://doi.org/10.37792/hinef.v4i2.1800.
Full textBima Dirgantara, Harya, and Paramaresthi Windriyani. "Pembangunan Permainan Video Action-Shooter 2 Dimensi Berbasis Desktop Menggunakan Game Maker Studio 1.4." KALBISCIENTIA Jurnal Sains dan Teknologi 7, no. 2 (2020): 116. http://dx.doi.org/10.53008/kalbiscientia.v7i2.95.
Full textNur Rambu Madik Anawaru, Yustina Rada, and Tri Sari Dewi Novyanti Bertha Mira. "Perancangan Game Edukasi Untuk Meningkatkan Pemahaman Belajar Siswa Kelas V SD Tentang Pendidikan Kewarganegaraan Berbasis Android." Intellektika : Jurnal Ilmiah Mahasiswa 2, no. 5 (2024): 152–67. https://doi.org/10.59841/intellektika.v2i5.1549.
Full textSutmo, Febri, Bagas Ario Dewanto, Muhammad Adam Mulyadi Mucoffa, Yogiek Indra Kurniawan, and Bangun Wijayanto. "Math Runner: Game Edukasi Matematika Untuk Anak Sekolah Dasar." Jurnal Pendidikan dan Teknologi Indonesia 3, no. 4 (2023): 165–73. http://dx.doi.org/10.52436/1.jpti.286.
Full textMau, Anjelika Novantris, Jhon Enstein, and Khatrin J. Taku Neno. "Development of Educational Games Based Virtual Reality Use Millelab To learn Computational Thinking (Case Study at SMK Negeri 6 Kupang)." JUPE : Jurnal Pendidikan Mandala 9, no. 4 (2024): 1067. https://doi.org/10.58258/jupe.v9i4.7744.
Full textZayat, Marcos, and David Levy. "The performance of hybrid organic–active-inorganic GDLC electrooptical devices." Journal of Materials Chemistry 15, no. 35-36 (2005): 3769. http://dx.doi.org/10.1039/b504848f.
Full textMicheal, Micheal, and Fredian Simanjuntak. "PERANCANGAN GAME FPP MOUNTAIN CLIMBING LIFE SIMULATION MENGGUNAKAN METODE GDLC." Computer Based Information System Journal 12, no. 1 (2024): 1–11. http://dx.doi.org/10.33884/cbis.v12i1.8167.
Full textKurniawan, Haris, Mourend Devegi, and Vidya Nofriza. "Pengembangan Game Edukasi Platformer 2D Berbasis Web dengan Metode GDLC." Jurnal Informatika Polinema 11, no. 3 (2025): 347–56. https://doi.org/10.33795/jip.v11i3.7329.
Full textOktaviani, Yohana Christela, Yulia Wahyuningsih, and Ryan Putranda Kristianto. "Application of the Game Development Life Cycle (GDLC) Model in Design and Development of Educational Games for Dyslexic Children." Social Science and Humanities Journal 9, no. 01 (2025): 6477–87. https://doi.org/10.18535/sshj.v9i01.1442.
Full textKusuma, Ahmad Fauzi Anggi Ariesta, and Riska Dwi Handayani. "Implementation of Inventory Checking System Using Finite State Machine in Role Playing Game." International Journal of Computer and Information System (IJCIS) 5, no. 4 (2024): 280–85. https://doi.org/10.29040/ijcis.v5i4.197.
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