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1

Ji, Shu De, Bo Gao, Wei Pei, Wen Wang, and Hui Zhang. "Digital Collaborative Design of Diesel Engine." Advanced Materials Research 308-310 (August 2011): 1806–9. http://dx.doi.org/10.4028/www.scientific.net/amr.308-310.1806.

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Based on diesel engine, the digital collaborative platform was designed. The key technology of supporting the platform was introduced. In addition, the principle of digital collaborative design was designed. For a diesel engine, the flow of design was introduced. In every step, the designed contents were determined. Compared the traditional design, the new design will have the shorter period and the better design quality.
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Li, Jane, and John Zic. "A Collaboratory for the Distributed Collaborations Within a Biosecurity Laboratory and Across Different Organizations." International Journal of Cooperative Information Systems 28, no. 02 (2019): 1950005. http://dx.doi.org/10.1142/s0218843019500059.

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This paper presents our work in the design and development of collaborative platforms to support distributed scientific collaborations in a national biosecurity laboratory which carries out diagnostics and research work in animal diseases. We have focused on two types of collaboration challenges. One is the “distributed” collaborations between scientists working inside the physical containment areas and scientists working in the general office area within the laboratory. The second is the collaborative diagnosis and decision-making work between this laboratory and other organizations working on the responses of emergency animal diseases. The “biosecurity collaboration platform” which addresses the first challenge has been implemented and used by the scientists in the laboratory. The platform integrates shared digital workspaces and supports the sharing and interaction of scientific data from various resources and laboratory instruments (e.g. microscopes). The “secure collaboration platform” which addresses the second challenge is an extension of the biosecurity collaboration platform and integrates eAuthentication and eAuthorization technologies to support secure communication and information sharing between experts from different organizations. Results from user studies have shown that the collaboration platforms can provide core capabilities of communication, trustworthy information sharing and access to real-time data from scientific instruments in complex collaborations in the biosecurity domain.
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Dobrin, Carmen, and Marius Cioca. "Intelligent Collaborative Platform for Testing a Product by Virtual Prototyping." Advanced Materials Research 837 (November 2013): 77–83. http://dx.doi.org/10.4028/www.scientific.net/amr.837.77.

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This paper presents an integrated platform, based on collaborative environment, which can improve the design and prototyping activities. Collaborative activities in supporting product development and design during all product life-cycle, needs a Digital Factory framework. Demonstration of prototyping in real-time where are available changes in geometry, constraints, or other parameters can be based on virtual and augmented platforms. The mechanical and non-mechanical design needs, or any other virtual experiment can be experimented in virtual laboratory where researchers located in different geographical zones, can work on the improvement of product, by sharing resources and research results. Key words: Collaborative platform, virtual prototyping, virtual laboratory, conception, business strategy
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Friend, Christopher R. "Collaborative Writing in Composition." International Journal of Online Pedagogy and Course Design 3, no. 3 (2013): 1–17. http://dx.doi.org/10.4018/ijopcd.2013070101.

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As online education grows in popularity, the literature on such courses has expanded as dramatically. However, discussion of online tools specifically for composition instruction has received far less attention than general course-management systems and online discussion forums. The composition process has changed with the advent of computer processing, yet composition research rarely focuses on the advantages of the digital composition process. That process could change again with recent developments in social systems and networked, cloud-based applications. This article highlights the way online composition platforms can meet the needs of writing courses. New tools can provide new opportunities for student collaboration, teacher involvement, and writing-process research. This article uses Sally J. McMillan’s model of Cyber-Interactivity and Robert R. Johnson’s model of User-Centered Design as frameworks in which to view collaborative writing, arguing that students in online composition courses need collaborative tools that allow a single document to be created by a student, edited by others, and commented on by all. The ill-fated Google Wave platform is evaluated through this perspective. Practical benefits of the platform and implications for writing instruction are included. Collaborative online composition, using systems with features like Google Wave, is presented as essential in modern composition courses.
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Mylonas, Phivos, Yorghos Voutos, and Anastasia Sofou. "A Collaborative Pilot Platform for Data Annotation and Enrichment in Viticulture." Information 10, no. 4 (2019): 149. http://dx.doi.org/10.3390/info10040149.

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It took some time indeed, but the research evolution and transformations that occurred in the smart agriculture field over the recent years tend to constitute the latter as the main topic of interest in the so-called Internet of Things (IoT) domain. Undoubtedly, our era is characterized by the mass production of huge amounts of data, information and content deriving from many different sources, mostly IoT devices and sensors, but also from environmentalists, agronomists, winemakers, or plain farmers and interested stakeholders themselves. Being an emerging field, only a small part of this rich content has been aggregated so far in digital platforms that serve as cross-domain hubs. The latter offer typically limited usability and accessibility of the actual content itself due to problems dealing with insufficient data and metadata availability, as well as their quality. Over our recent involvement within a precision viticulture environment and in an effort to make the notion of smart agriculture in the winery domain more accessible to and reusable from the general public, we introduce herein the model of an aggregation platform that provides enhanced services and enables human-computer collaboration for agricultural data annotations and enrichment. In principle, the proposed architecture goes beyond existing digital content aggregation platforms by advancing digital data through the combination of artificial intelligence automation and creative user engagement, thus facilitating its accessibility, visibility, and re-use. In particular, by using image and free text analysis methodologies for automatic metadata enrichment, in accordance to the human expertise for enrichment, it offers a cornerstone for future researchers focusing on improving the quality of digital agricultural information analysis and its presentation, thus establishing new ways for its efficient exploitation in a larger scale with benefits both for the agricultural and the consumer domains.
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Nur Ain Basri, Siti, Faridahanim Ahmad, Nur Izie Adiana Abidin, et al. "Digital Campus." International Journal of Engineering & Technology 9, no. 2 (2020): 382. http://dx.doi.org/10.14419/ijet.v9i2.30272.

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Mobile is everywhere, changing the way we work, play, socialize, and learn. Students nowadays are immersed in a digital culture driven by mobile consumer experiences across a range of devices, from wearable to phones, tablets and virtual-reality platforms. Digital Campus is a website application that is in University Tun Hussien Onn Pagoh Campus. The purpose of this website is to search all locations located in Pagoh Campus such as laboratory, admin office, dean office, cafe and classroom. Digital campus website is embedded with Open Street Map. It is open databased licensing and it is a collaborative mapping. This website is developed using Joomla 3.8.13 with PHP version, 5.6.25. There are 204 locations were plotted using this link https://digitalcampus.uthm.edu.my/index.php. Digital campus based on Open Street Map can helps students, admin staff, lectures and visitors to find location in very easy way by using digital platform. Thus, this application facilities can optimization of administration work and promote university management to higher performances.
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Hesse, Bradford W. "Riding the Wave of Digital Transformation in Behavioral Medicine." Annals of Behavioral Medicine 54, no. 12 (2020): 960–67. http://dx.doi.org/10.1093/abm/kaaa093.

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Abstract Background Digital technologies provide a platform for accelerating science and broadening impact in behavioral medicine. Purpose The objective of this invited keynote presentation or paper is to offer a blueprint for navigating the rapidly changing waters of digital health. Methods A strategic literature review on digital health technologies in behavioral medicine was combined with a review of relevant policy initiatives to yield insights on: (a) knowledge building, (b) collaboration, and (c) public health stewardship. Results Digital platforms offer unprecedented leverage for accelerating science, facilitating collaboration, and advancing public health. Early successes in behavioral medicine demonstrated how digital platforms could extend the reach of theory-based behavioral therapeutics through increases in efficiency and scale. As medical investments in health information technology increased, the field of behavioral informatics emerged as the collaborative glue binding behavioral theory into a new generation of patient-facing applications, clinical decision support tools, evidence-based communication programs, and population health management strategies. As a leader within the interstitial space between medicine, psychology, and engineering, the Society of Behavioral Medicine is in a distinct position to exert influence on the ways in which our science is utilized to eliminate health disparities; improve support for patients, caregivers, and communities; to promote general health and well-being; and to offer relief when confronted with psychological pain or addiction. Conclusion Riding the wave of digital transformation has less to do with mastering the complexities of the latest technologies and more to do with adhering closely to established principles for navigating a rapidly changing information environment.
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Pea, Roy, Robb Lindgren, and Joseph Rosen. "Cognitive technologies for establishing, sharing and comparing perspectives on video over computer networks." Social Science Information 47, no. 3 (2008): 353–70. http://dx.doi.org/10.1177/0539018408092577.

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The rapidly increasing presence of digital video recordings and new communication capacities on the Internet has created new possibilities for collaboration in behavioral science research. Unfortunately, digital video has so far proven to be an unnatural medium for collaborative activity due to a lack of adequate tools that support joint analysis of a shared video record. We describe seven socio-technical design challenges that face what we term computer-supported collaborative video analysis. We also describe a software environment that we have created called DIVER that was designed to address these challenges and provide a platform for the fluid exchange of video data as well as the insights that the data elicit. The affordances of DIVER for supporting collaboration around video are grounded in the descriptions of two academic contexts in which the software played a central role in the group's video-based activities. The potential of DIVER to serve as a `cognitive technology' is discussed.
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Ran, Xin Quan, Yu Long Gao, Shi Long Chou, and Rui Zhang. "Oilfield Digital Management Innovation and Practice." Advanced Materials Research 271-273 (July 2011): 264–69. http://dx.doi.org/10.4028/www.scientific.net/amr.271-273.264.

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Digital management of PetroChina Changqing Oilfield Company (PCOC) was a modern management mode for "three-low" oil and gas reservoir economic development. Based on the establishment of digital management "three terminals and five systems", supported by digital technology, we set up one unified platform for production operation management, production operation scheduling, and emergency response and rescue, which provided an efficient collaborative work environment for management decision-making and scientific research. Combined digital technology with management, we promoted a shift in terms of labor organization structure, production organization and production operation mode.
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Laanpere, Mart, Kai Pata, Peeter Normak, and Hans Põldoja. "Pedagogy-driven design of digital learning ecosystems." Computer Science and Information Systems 11, no. 1 (2014): 419–42. http://dx.doi.org/10.2298/csis121204015l.

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In most cases, the traditional Web-based learning management systems (e.g. Moodle, Blackboard) have been designed without any built-in support for a preferred pedagogical model or approach. The proponents of such systems have claimed that this kind of inherent "pedagogical neutrality" is a desirable characteristic for a LMS, as it allows teachers to implement various pedagogical approaches. This study is based on an opposite approach, arguing for designing next-generation online learning platforms - so called digital learning ecosystems - with built-in affordances, which promote and enforce desirable pedagogical beliefs, strategies and learning activity patterns while suppressing others. We propose a conceptual and process model for pedagogy-driven design of online learning environments and illustrate it with a case study on development and implementation process of a digital learning ecosystem based on Dippler platform. We also describe the pedagogical foundation of Dippler that was guided by a combination of four contemporary pedagogical approaches: self-directed learning, competence-based learning, collaborative knowledge building and task-centered instructional design.
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Dembski, Fabian, Uwe Wössner, Mike Letzgus, Michael Ruddat, and Claudia Yamu. "Urban Digital Twins for Smart Cities and Citizens: The Case Study of Herrenberg, Germany." Sustainability 12, no. 6 (2020): 2307. http://dx.doi.org/10.3390/su12062307.

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Cities are complex systems connected to economic, ecological, and demographic conditions and change. They are also characterized by diverging perceptions and interests of citizens and stakeholders. Thus, in the arena of urban planning, we are in need of approaches that are able to cope not only with urban complexity but also allow for participatory and collaborative processes to empower citizens. This to create democratic cities. Connected to the field of smart cities and citizens, we present in this paper, the prototype of an urban digital twin for the 30,000-people town of Herrenberg in Germany. Urban digital twins are sophisticated data models allowing for collaborative processes. The herein presented prototype comprises (1) a 3D model of the built environment, (2) a street network model using the theory and method of space syntax, (3) an urban mobility simulation, (4) a wind flow simulation, and (5) a number of empirical quantitative and qualitative data using volunteered geographic information (VGI). In addition, the urban digital twin was implemented in a visualization platform for virtual reality and was presented to the general public during diverse public participatory processes, as well as in the framework of the “Morgenstadt Werkstatt” (Tomorrow’s Cities Workshop). The results of a survey indicated that this method and technology could significantly aid in participatory and collaborative processes. Further understanding of how urban digital twins support urban planners, urban designers, and the general public as a collaboration and communication tool and for decision support allows us to be more intentional when creating smart cities and sustainable cities with the help of digital twins. We conclude the paper with a discussion of the presented results and further research directions.
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Psenner, A., F. Hauer, A. Antoniou, A. Rejentova, and P. Toto. "A DIGITAL BRIDGE FOR COLLABORATION IN CULTURAL HERITAGE." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-M-1-2021 (August 28, 2021): 563–69. http://dx.doi.org/10.5194/isprs-archives-xlvi-m-1-2021-563-2021.

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Abstract. The importance of history and the role that culture plays on the population is well defined, but we have never researched culture in a truly collective way. Data digitisation and archiving could be transformed into an exceptional tool for connecting all different users and sectors of cultural heritage into a “Global heritage” interaction and communication. The research undertaken is summarised to the development of a crowdsourcing, interdisciplinary platform, under the name “Heritage for People”.The paper consists of 6 sections. The first of these concerns a general description of the problem, linked to the risks of cultural heritage. A closer analysis of the risks present in the historic center of Vienna follows. The third paragraph deals with the tools for planning and protecting the cultural heritage of the Austrian capital. The fourth section introduces the “Heritage for People” tool in which a new online platform is outlined. The fifth chapter is instead dedicated to a description of the possible technologies to be used, while the last section illustrates how the proposed platform can have other applications depending on the cultural heritage.
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Song, Jianwen, and Zhijie Yao. "The General Method Study and Practice for Trans-disciplinary Design in Internet Platform of 3D Art Museum." International Journal of Virtual Reality 10, no. 4 (2011): 53–59. http://dx.doi.org/10.20870/ijvr.2011.10.4.2829.

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In the digital era of rapid development of computer software technology, the collaboration of science and arts becomes trend of development in terms of digital media content design and innovation. Breakthrough to the traditional working model, such as individual or independent small scale research and develop-ment team, establish a research and development team that consisting of artists and software engineers in art school, and do col-laborative research and development project is a necessary requirement for the progress of the digital age. This paper focuses on China Academy of Art Online Gallery project that integrates the transdisciplinary resources. By using art, technology, software engineering practice and quality management methods together, this project attempt to explore a set of basic methods of combining art and science to improve the standard of creation, research and design for China's Internet 3D technology platform. It is important to break with the traditional narrow way of thinking boldly and explore the general methods of multi-team collaboration for innovative projects. It has far-reaching strategic and practical significance for digital technological innovation research in art and design, online game and animation industry.
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Domínguez-Lloria, Sara, Sara Fernández-Aguayo, José-Antonio Marín-Marín, and Myriam Alvariñas-Villaverde. "Effectiveness of a Collaborative Platform for the Mastery of Competencies in the Distance Learning Modality during COVID-19." Sustainability 13, no. 11 (2021): 5854. http://dx.doi.org/10.3390/su13115854.

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The need to adapt to new learning scenarios due to the impact of COVID-19 on our education system is undeniable. This fact means that we must adapt teaching to non-face-to-face scenarios in order to adapt the teaching processes without the students losing the acquisition of competences. The aim of this study is to evaluate the effectiveness of a digital application for the development of competences of primary education undergraduate students in a non-face-to-face teaching context derived from the pandemic through a service-learning project. To achieve this objective, a specific programme was designed using a collaborative platform. Numerous instruments were used to assess the acquisition of basic, specific, general and transversal competences. On a quantitative level, the Teamworks Skills Questionnaire and an evaluation rubric were used, and on a qualitative level, a student field diary, a survey to measure satisfaction and an observational record were used. The main results show that after the implementation of the use of the platform, both the level of competence of the students and their satisfaction with the project were very high and that the impact on their training was very positive. Among the main conclusions, we highlight that the use of this type of platform allows students to acquire competences in non-classroom contexts. On the other hand, we conclude that training in the use of digital tools in initial teacher training is necessary for good professional performance. On the other hand, this experience allowed future teachers to realise the need to master new technologies in order to be able to adapt to the new needs that different educational scenarios pose in the information society.
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Cotrino, Alberto, Miguel A. Sebastián, and Cristina González-Gaya. "Industry 4.0 HUB: A Collaborative Knowledge Transfer Platform for Small and Medium-Sized Enterprises." Applied Sciences 11, no. 12 (2021): 5548. http://dx.doi.org/10.3390/app11125548.

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Industry 4.0 brings opportunities for small- and medium-sized enterprises (SMEs), but SMEs are lacking Industry 4.0 knowledge, and this might result in a challenge to support SMEs’ competitiveness and productivity. During recent years, the European Commission and some government initiatives have been fostering the transition toward Industry 4.0 for SMEs through the creation of Digital Innovation Hubs, the Plattform Industrie 4.0, and some other initiatives. Nonetheless, the authors consider that the lack of knowledge is still a risk toward Industry 4.0 transformation for SMEs. New ways to improve Industry 4.0 knowledge management and especially the knowledge transfer must be developed. When SMEs start the transition to Industry 4.0, first of all, they do not want to start from scratch, and secondly, it can be easy to get lost in the multitude of technologies and tools that are available in today’s market. There is a gap in which to provide a collaborative Industry 4.0 knowledge transfer platform or hub designed for SMEs. Therefore, this research aims to enhance Industry 4.0 knowledge transfer through the development of a collaborative, web-based knowledge transfer Industry 4.0 platform. The outcome of this research is a developed platform that will be referred to as Industry 4.0 HUB.
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Howry, Jeffrey C. "Publishing Landscape Archaeology in the Digital World." Journal of Landscape Ecology 10, no. 3 (2017): 213–29. http://dx.doi.org/10.1515/jlecol-2017-0034.

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Abstract The challenge of presenting micro- and macro-scale scale data in landscape archaeology studies is facilitated by a diversity of GIS technologies. Specific to scholarly research is the need to selectively share certain types of data with collaborators and academic researchers while also publishing general information in the public domain. This article presents a general model for scholarly online collaboration and teaching while providing examples of the kinds of landscape archaeology that can be published online. Specifically illustrated is WorldMap, an interactive mapping platform based upon open-source software which uses browsers built to open source standards. The various features of this platform allow tight user viewing control, views with URL referencing, commenting and certification of layers, as well as user annotation. Illustration of WorldMap features and its value for scholarly research and teaching is provided in the context of landscape archaeology studies.
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Mingwei Wang, Shan Li, Jingtao Zhou, and Tao Yue. "An Ontology and Agent Based Collaborate Platform in Digital Production Engineering." International Journal of Advancements in Computing Technology 2, no. 4 (2010): 162–67. http://dx.doi.org/10.4156/ijact.vol2.issue4.17.

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Cook, Katherine. "Open Data as Public Archaeology: The Monumental Archive Project." AP: Online Journal in Public Archaeology 8, no. 2 (2018): 177. http://dx.doi.org/10.23914/ap.v8i2.152.

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The value of open data is transforming archaeological practice while also introducing new concerns relating to the ethics of studying the dead. This paper uses the Monumental Archive Project, recently launched as a public database of cemetery records from Barbados, as a case study to critically examine the realities of platforms created to bring together academic and general audiences in open mortuary archaeology. Digital literacy and support structures are significant barriers to digital data within the discipline, while the impact of open data on the public(s) that archaeologists seek to engage and collaborate with is rarely considered let alone measured. Is it possible to serve diverse audiences with a single platform? What are the implications (social, ethical, emotional) for sharing cemetery data? When digitizing the dead, strategies in platform design, marketing and communication for public interest and use becomes even more complex and necessitates further attention.
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Lee, Sang-Jeong, Ji-Yong Yoo, Sang-Yoon Woo, et al. "A Complete Digital Workflow for Planning, Simulation, and Evaluation in Orthognathic Surgery." Journal of Clinical Medicine 10, no. 17 (2021): 4000. http://dx.doi.org/10.3390/jcm10174000.

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The purpose of this study was to develop a complete digital workflow for planning, simulation, and evaluation for orthognathic surgery based on 3D digital natural head position reproduction, a cloud-based collaboration platform, and 3D landmark-based evaluation. We included 24 patients who underwent bimaxillary orthognathic surgery. Surgeons and engineers could share the massive image data immediately and conveniently and collaborate closely in surgical planning and simulation using a cloud-based platform. The digital surgical splint could be optimized for a specific patient before or after the physical fabrication of 3D printing splints through close collaboration. The surgical accuracy was evaluated comprehensively via the translational (linear) and rotational (angular) discrepancies between identical 3D landmarks on the simulation and postoperative computed tomography (CT) models. The means of the absolute linear discrepancy at eight tooth landmarks were 0.61 ± 0.55, 0.86 ± 0.68, and 1.00 ± 0.79 mm in left–right, advance–setback, and impaction–elongation directions, respectively, and 1.67 mm in the root mean square direction. The linear discrepancy in the left–right direction was significantly different from the other two directions as shown by analysis of variance (ANOVA, p < 0.05). The means of the absolute angular discrepancies were 1.43 ± 1.06°, 0.50 ± 0.31°, and 0.58 ± 0.41° in the pitch, roll, and yaw orientations, respectively. The angular discrepancy in the pitch orientation was significantly different from the other two orientations (ANOVA, p < 0.05). The complete digital workflow that we developed for orthognathic patients provides efficient and streamlined procedures for orthognathic surgery and shows high surgical accuracy with efficient image data sharing and close collaboration.
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Ban, Yuseok, and Kyungjae Lee. "Re-Enrichment Learning: Metadata Saliency for the Evolutive Personalization of a Recommender System." Applied Sciences 11, no. 4 (2021): 1733. http://dx.doi.org/10.3390/app11041733.

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Many studies have been conducted on recommender systems in both the academic and industrial fields, as they are currently broadly used in various digital platforms to make personalized suggestions. Despite the improvement in the accuracy of recommenders, the diversity of interest areas recommended to a user tends to be reduced, and the sparsity of explicit feedback from users has been an important issue for making progress in recommender systems. In this paper, we introduce a novel approach, namely re-enrichment learning, which effectively leverages the implicit logged feedback from users to enhance user retention in a platform by enriching their interest areas. The approach consists of (i) graph-based domain transfer and (ii) metadata saliency, which (i) find an adaptive and collaborative domain representing the relations among many users’ metadata and (ii) extract attentional features from a user’s implicit logged feedback, respectively. The experimental results show that our proposed approach has a better capacity to enrich the diversity of interests of a user by means of implicit feedback and to help recommender systems achieve more balanced personalization. Our approach, finally, helps recommenders improve user retention, i.e., encouraging users to click more items or dwell longer on the platform.
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Rotta, Maurício José Ribeiro, Denilson Sell, Roberto Carlos dos Santos Pacheco, and Tan Yigitcanlar. "Digital Commons and Citizen Coproduction in Smart Cities: Assessment of Brazilian Municipal E-Government Platforms." Energies 12, no. 14 (2019): 2813. http://dx.doi.org/10.3390/en12142813.

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Good governance practices through electronic government (eGov) platforms can be suitable instruments for strengthening the outcomes of smart city policies. While eGov is the application of information and communication technologies to public services, good governance defines how well public authorities manage public and social resources. Contemporary public management views, such as ‘new public service’, include citizen participation as a critical factor to sustainable government in smart cities. Public services, in the age of digital technology, need to not only be delivered through eGov platforms, but also need to be coproduced with the engagement of social players, e.g., citizens. In this sense, eGov platforms act as digital commons, and conceived as digital spaces, where citizens and public agents interact and collaborate. In this paper, we presented the Municipal eGov Platform Assessment Model (MEPA), which is a model specifically developed to evaluate eGov platforms regarding their potential to promote commons in smart cities. The study applied MEPA to 903 municipal websites across Brazil. The results revealed that the majority of investigated Brazilian eGov platforms have only a low level of digital commons maturity. This finding discloses less citizenship coproduction, and fewer opportunities for city smartness. As the MEPA model offers public authorities an instrument to depict weaknesses and strengths of municipal eGov platforms, its adoption provides an opportunity for authorities to plan and manage their platforms to act as promoters of digital commons and citizen coproduction.
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de Vaujany, François-Xavier, Aurélie Leclercq-Vandelannoitte, and Robin Holt. "Communities Versus Platforms: The Paradox in the Body of the Collaborative Economy." Journal of Management Inquiry 29, no. 4 (2019): 450–67. http://dx.doi.org/10.1177/1056492619832119.

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Communities and platforms pervade all aspects of the collaborative economy. Yet, they exist in apparent tension. The collaborative economy is grounded in communities. These are typically characterized by isonomic relations, in which the singularity of members finds its distinctiveness in being woven into mutual, collective endeavor. Yet, the collaborative economy also entails digital platforms organized through largely heteronomic relations in which employees and users are configured as isolate, useful, interchangeable, and flexible “units.” As such, communities and platforms are traditionally framed as separate from, and in contradiction to, one another. There is, it seems a paradox at the heart of the collaborative economy. Yet, inspired by the work of Merleau-Ponty, we argue the expression, embodiment, and eventfulness characterizing the collaborative economy show communities and platforms being constituted by one another. We conclude that the paradox, far from being a condition of opposition and dialectical tension requiring managed resolution, is a generative organizational process.
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Kassen, Maxat. "Adopting and managing open data." Aslib Journal of Information Management 70, no. 5 (2018): 518–37. http://dx.doi.org/10.1108/ajim-11-2017-0250.

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Purpose The purpose of this paper is to study a multi-institutional and multi-layer nature of open data-driven communication processes that provide a collaborative platform to meet the interests of various stakeholders in advancing public sector innovations, namely, government agents, citizens, independent developers, non-governmental organizations, mass media and businesses alike and understand an important role of mutually beneficial public–private partnerships in the area. Design/methodology/approach This is a case study research, which itself is based on a combinative approach, especially in applying, in a successive order, two methods of investigation, namely, stakeholder and policy analysis. In general, the combination of these two research techniques is useful in understanding the most important collaborative trends in the area and locating key institutional drivers and challenges that open data policymakers face today in implementing related digital collaborative and participatory platforms. Findings The open data concept could provide a promising collaborative platform to network various e-government stakeholders and accelerate related technology-driven public reforms. The successful implementation of the idea demands a fairly equal contribution from representatives of both public and private sectors of economy. The case has also clearly demonstrated the importance of cooperation with the local non-governmental sector, independent developers and journalists, whose active participation is a key factor for the overall progress of the open data phenomenon, to a greater degree, as a collaborative movement rather than an instrument of public sector innovations. Research limitations/implications One of the fundamental limitations of the investigation is that it is a single case study. It explores the development of open data phenomena in the context of such an advanced post-industrial society as Finland. In this regard, in order to support key arguments of the research, it is necessary to compare its findings with the results of similar case studies in other administrative, political and socioeconomic settings, which would open new promising dimensions for future research in this direction. Practical implications Policy recommendations are proposed by the author in the discussion section, which could help, for example, to boost information campaigns in popularizing open data technologies and its reuse among independent developers. A lot of unique visualizations and illustrations are presented in the paper to help readers grasp better key ideas of the research. In this respect, the paper is intended for a global professional community of open data experts, e-government specialists, political scientists, journalists, lawyers, students of public policy and public administration and all those who are interested in studying the phenomenon from the perspective of its key stakeholders. Social implications The author of the paper tried to develop a universal framework of case study research that could be used in investigating phenomena of open data not only in Finland but also in the context of other post-industrial societies, especially in analyzing roles of various stakeholders in adopting open data-driven collaborative and civic engagement platforms and startups. Originality/value This research presents a first case study that investigates a collaborative potential of open data phenomena from a stakeholder perspective in a more holistic manner, especially in analyzing professional networking platforms and related communication activities that meet the interests of stakeholders as diverse as government agents and journalists, independent developers and academia, charities and businesses in an attempt to better understand the fundamental factors of the open data movement as a collaborative socioeconomic trend.
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Turkdogan, Sena, Gabriel Schnitman, Tianci Wang, Raphael Gotlieb, Jeffrey How, and Walter Henri Gotlieb. "Development of a Digital Patient Education Tool for Patients With Cancer During the COVID-19 Pandemic." JMIR Cancer 7, no. 2 (2021): e23637. http://dx.doi.org/10.2196/23637.

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Background Due to the COVID-19 pandemic, a large portion of oncology consultations have been conducted remotely. The maladaptation or compromise of care could negatively impact oncology patients and their disease management. Objective We aimed to describe the development and implementation process of a web-based, animated patient education tool that supports oncology patients remotely in the context of fewer in-person interactions with health care providers. Methods The platform created presents multilingual oncology care instructions. Animations concerning cancer care and mental health during the COVID-19 pandemic as well as immunotherapy and chemotherapy guides were the major areas of focus and represented 6 final produced video guides. Results The videos were watched 1244 times in a period of 6 months. The most watched animation was the COVID-19 & Oncology guide (viewed 565 times), followed by the video concerning general treatment orientations (viewed 249 times) and the video titled “Chemotherapy” (viewed 205 times). Although viewers were equally distributed among the age groups, most were aged 25 to 34 years (342/1244, 27.5%) and were females (745/1244, 59.9%). Conclusions The implementation of a patient education platform can be designed to prepare patients and their caregivers for their treatment and thus improve outcomes and satisfaction by using a methodical and collaborative approach. Multimedia tools allow a portion of a patient’s care to occur in a home setting, thereby freeing them from the need for hospital resources.
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Voigt, Isabel, Christine Stadelmann, Sven G. Meuth, et al. "Innovation in Digital Education: Lessons Learned from the Multiple Sclerosis Management Master’s Program." Brain Sciences 11, no. 8 (2021): 1110. http://dx.doi.org/10.3390/brainsci11081110.

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Since 2020, the master’s program “Multiple Sclerosis Management” has been running at Dresden International University, offering structured training to become a multiple sclerosis specialist. Due to the COVID-19 pandemic, many planned teaching formats had to be changed to online teaching. The subject of this paper was the investigation of a cloud-based digital hub and student evaluation of the program. Authors analyzed use cases of computer-supported collaborative learning and student evaluation of courses and modules using the Gioia method and descriptive statistics. The use of a cloud-based digital hub as a central data platform proved to be highly successful for learning and teaching, as well as for close interaction between lecturers and students. Students rated the courses very positively in terms of content, knowledge transfer and interaction. The implementation of the master’s program was successful despite the challenges of the COVID-19 pandemic. The resulting extensive use of digital tools demonstrates the “new normal” of future learning, with even more emphasis on successful online formats that also increase interaction between lecturers and students in particular. At the same time, there will continue to be tailored face-to-face events to specifically increase learning success.
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Dragoi, George, Anca Draghici, Sebastian Marius Rosu, and Costel Emil Cotet. "Virtual Product Development in University-Enterprise Partnership." Information Resources Management Journal 23, no. 3 (2010): 43–59. http://dx.doi.org/10.4018/irmj.2010070104.

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Development teams involved in product development are often geographically and temporally distributed, and there is a high level of outsourcing in product development efforts. Enterprises give rise to a special type of virtual enterprise, in which each company maintains the greatest flexibility and business independence. This paper presents a vision of next generation engineering working environments and describes a core information technology on which future systems can be built. Cooperative processes are not the automatic results of implementing collaborative, real-time communication technologies, but the result of a carefully designed and systematically maintained virtual team development plan. This paper discusses the critical issues of the virtual product development and builds a general architecture of an experimental platform for training, research and consulting in the new digital economy, located in the PREMINV center from University “POLITEHNICA” of Bucharest.
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Putriya, Anna Riana, Utomo Sarjono Putro, Pri Hermawan, and Kyoichi Kijima. "Co-creation strategy in peer-to-peer accommodation in Bandung tourism context." BISMA (Bisnis dan Manajemen) 12, no. 2 (2020): 140. http://dx.doi.org/10.26740/bisma.v12n2.p140-153.

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AbstractCollaborative economy refers to social and economic sharing activities that make entities (customer and peer provider) in-service ecosystem can access services through technology or digital platform. This research aims to give a better understanding of activities and interaction between entities that can potentially elevate the existence of peer-to-peer (P2P) accommodation in Indonesia. Although research regarding the collaborative economy has been accelerating, there has not been a formal conceptualization of interaction from a broadening perspective as a service ecosystem in the context of co-creation. Preliminary study becomes crucial and relevant with the raising of the collaborative economy, based on the consideration that no previous research is considered to be able to explain the dynamics of interaction by using a perspective of Service-Dominant Logic (S-D Logic). This study seeks to answer two research questions, what interactions occur outside consumers, peer providers, platform providers, and how co-creation might be created in the P2P service ecosystem. This conceptual paper draws on the interaction from the perspective of co-creation between entities and stakeholders as a lens by using the systematic-qualitative approach. In general, this study uses the Soft System Methodology (SSM) precisely defining an unstructured situation in the real world. This study tries to initiate the development of phases of co-creation between entities in the service ecosystem. The outcomes of this study enrich the body of knowledge of service science, especially on the way to apply the framework value co-creation. The development of a better service ecosystem across particular engagement remains critical.
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Shyshkina, Mariya P., and Maiia V. Marienko. "Augmented reality as a tool for open science platform by research collaboration in virtual teams." Освітній вимір 53, no. 1 (2019): 147–58. http://dx.doi.org/10.31812/educdim.v53i1.3838.

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The provision of open science is defined as a general policy aimed at overcoming the barriers that hinder the implementation of the European Research Area (ERA). An open science foundation seeks to capture all the elements needed for the functioning of ERA: research data, scientific instruments, ICT services (connections, calculations, platforms, and specific studies such as portals). Managing shared resources for the community of scholars maximizes the benefits to society. In the field of digital infrastructure, this has already demonstrated great benefits. It is expected that applying this principle to an open science process will improve management by funding organizations in collaboration with stakeholders through mechanisms such as public consultation. This will increase the perception of joint ownership of the infrastructure. It will also create clear and non-discriminatory access rules, along with a sense of joint ownership that stimulates a higher level of participation, collaboration and social reciprocity. The article deals with the concept of open science. The concept of the European cloud of open science and its structure are presented. According to the study, it has been shown that the structure of the cloud of open science includes an augmented reality as an open-science platform. An example of the practical application of this tool is the general description of MaxWhere, developed by Hungarian scientists, and is a platform of aggregates of individual 3D spaces.
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Kudyba, Stephan, Jerry Fjermestad, and Thomas Davenport. "A research model for identifying factors that drive effective decision-making and the future of work." Journal of Intellectual Capital 21, no. 6 (2020): 835–51. http://dx.doi.org/10.1108/jic-05-2019-0130.

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PurposeThe evolving digital transformations of organizational processes involve vast complexities. Factors such as labor resources at the individual and team levels that integrate and utilize information resources and evolving technologies to achieve collective intelligence are essential to this process. In order to better understand evolving demands of labor resources, existing research regarding worker/technology interactions for firm performance must be implemented and adapted to the changing market. This paper provides a conceptual research model enabling organizations to better understand the integration of worker/team attributes with collaboration modes, information resources and augmented technologies that yield effective collective intelligence for decision-making.Design/methodology/approachThis manuscript includes a literature review on worker/team attributes interfacing with various technology platforms and the creation of collective intelligence. It then reviews complementary research including leadership elements for organizational outcomes and introduces more current work involving a digital transformation. The literature review provides the underpinnings for a conceptual model that incorporates essential elements for the creation of collective intelligence for decision-making and adds factors that are relevant for digital transformations. These elements include augmented technologies including cognitive technologies, collaborative platforms and worker attributes (skills, social sensitivity, leadership) all of which illustrate components of intellectual capital.FindingsThe paper summarizes key findings of existing research in worker/team interactions with technology platforms on organizational performance and provides an applied, conceptual research model incorporating these findings, along with new elements in the digital era for better identifying new worker requirements.Originality/valueThe value of this work is the introduction of an applied conceptual model based on established literature findings that includes new technologies (e.g. cognitive technologies), collaboration modes and worker/team attributes to address the requirements of the evolving knowledge worker in the digital era. It provides a framework to better understand more optimal resource allocations for the creation of collective intelligence and integrates the model components within an intellectual capital framework.
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Guyader, Hugo. "No one rides for free! Three styles of collaborative consumption." Journal of Services Marketing 32, no. 6 (2018): 692–714. http://dx.doi.org/10.1108/jsm-11-2016-0402.

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Purpose This paper aims to focus on collaborative consumption, that is, the peer-to-peer (P2P) exchange of goods and services facilitated by online platforms. Anchored in the access paradigm, collaborative consumption (e.g. accommodation rental and ridesharing services) differs from commercial services offered by firms (e.g. business-to-customer [B2C] carsharing). The aim of this study is to examine the nuanced styles of collaborative consumption in relation to market-mediated access practices and socially mediated sharing practices. Design/methodology/approach Following the general research trend on mobility services, the context of long-distance ridesharing is chosen. Data collection was conducted using participant observation as peer service provider, 11 ethnographic interviews of consumers and a netnographic study of digital artifacts. Findings Using practice theory, ten ridesharing activities were identified. These activities and the nuances in the procedures, understandings and engagements in the ridesharing practice led to the distinction of three styles of collaborative consumption: communal collaborative consumption, which is when participants seek pro-social relationships in belonging to a community; consumerist collaborative consumption, performed by participants who seek status and convenience in the access lifestyle; and opportunistic collaborative consumption, when participants seek to achieve monetary gain or personal benefits from abusive activities. Originality/value By taking a phenomenological approach on collaborative consumption, this study adds to the understanding of the sharing economy as embedded in both a utilitarian/commercial economic system and a non-market/communal social system. The three styles of collaborative consumption propose a framework for future studies differentiating P2P exchanges from other practices (i.e. B2C access-based services and sharing).
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Et al., Shermukhamedov Abbos. "“WORLD EXPERIENCE OF DEVELOPMENT TRENDS OF DIGITAL ECONOMY”." Psychology and Education Journal 58, no. 1 (2021): 5546–50. http://dx.doi.org/10.17762/pae.v58i1.1951.

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The Digital Economy also referred as the New Economy. It refers to an Economy in which digital computing technologies are used in Economic Activities. The term 'Digital Economy' was first mentioned in Japan by a Japanese professor and research economist in the midst of Japan's recession of the 1990s. In the west the term followed and was coined in Don Tapscott's 1995 book, The Digital Economy: Promise and Peril in the Age of Networked Intelligence.[2] This was among the first books to consider how the Internet would change the way we did business.[3] In this new economy, digital networking and communication infrastructures provide a global platform over which people and organizations devise strategies, interact, communicate, collaborate and search for information. More recently,[7] Digital Economy has been defined as the branch of economics studying zero marginal cost intangible goods over the Net.
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Nativi, Stefano, Paolo Mazzetti, and Max Craglia. "Digital Ecosystems for Developing Digital Twins of the Earth: The Destination Earth Case." Remote Sensing 13, no. 11 (2021): 2119. http://dx.doi.org/10.3390/rs13112119.

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This manuscript discusses the key characteristics of the Digital Ecosystems (DEs) model, which, we argue, is particularly appropriate for connecting and orchestrating the many heterogeneous and autonomous online systems, infrastructures, and platforms that constitute the bedrock of a digitally transformed society. Big Data and AI systems have enabled the implementation of the Digital Twin paradigm (introduced first in the manufacturing sector) in all the sectors of society. DEs promise to be a flexible and operative framework that allow the development of local, national, and international Digital Twins. In particular, the “Digital Twins of the Earth” may generate the actionable intelligence that is necessary to address global change challenges, facilitate the European Green transition, and contribute to realizing the UN Sustainable Development Goals (SDG) agenda. The case of the Destination Earth initiative and system is discussed in the manuscript as an example to address the broader DE concepts. In respect to the more traditional data and information infrastructural philosophy, DE solutions present important advantages as to flexibility and viability. However, designing and implementing an effective collaborative DE is far more difficult than a traditional digital system. DEs require the definition and the governance of a metasystemic level, which is not necessary for a traditional information system. The manuscript discusses the principles, patterns, and architectural viewpoints characterizing a thriving DE supporting the generation and operation of “Digital Twins of the Earth”. The conclusions present a set of conditions, best practices, and base capabilities for building a knowledge framework, which makes use of the Digital Twin paradigm and the DE approach to support decision makers with the SDG agenda implementation.
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Lektauers, Arnis, Jelena Pecerska, Vitalijs Bolsakovs, Andrejs Romanovs, Janis Grabis, and Artis Teilans. "A Multi-Model Approach for Simulation-Based Digital Twin in Resilient Services." WSEAS TRANSACTIONS ON SYSTEMS AND CONTROL 16 (January 29, 2021): 133–45. http://dx.doi.org/10.37394/23203.2021.16.10.

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Complex cyber-physical systems demand integrated solution approaches. The current work presents a multi-model approach for simulation-based digital twins as a formal and technological foundation for the analysis and improvement of resilient services. The given approach has several significant benefits including the possibility to conduct interactive simulations and experiments based on systems engineering principles, to share data across multiple data sources and storages, to manage operations in real-time, as well as to enable collaboration between the users in an integrated web platform. The proposal is illustrated on the use cases of secure telemedicine services and secure remote workplace.
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Bhawra, Jasmin, Kelly Skinner, Duane Favel, Brenda Green, Ken Coates, and Tarun Reddy Katapally. "The Food Equity and Environmental Data Sovereignty (FEEDS) Project: Protocol for a Quasi-Experimental Study Evaluating a Digital Platform for Climate Change Preparedness." JMIR Research Protocols 10, no. 9 (2021): e31389. http://dx.doi.org/10.2196/31389.

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Background Despite having the tools at our disposal to enable an adequate food supply for all people, inequities in food acquisition, distribution, and most importantly, food sovereignty, worsen food insecurity. The detrimental impact of climate change on food systems and mental health is further exacerbated by a lack of food sovereignty. We urgently require innovative solutions to enable food sovereignty, minimize food insecurity, and address climate change–related mental distress (ie, solastalgia). Indigenous communities have a wealth of Traditional Knowledge for climate change adaptation and preparedness to strengthen food systems. Traditional Knowledge combined with Western methods can revolutionize ethical data collection, engagement, and knowledge mobilization. Objective The Food Equity and Environmental Data Sovereignty (FEEDS) Project takes a participatory action, citizen science approach for early detection and warning of climate change impacts on food sovereignty, food security, and solastalgia. The aim of this project is to develop and implement a sustainable digital platform that enables real-time decision-making to mitigate climate change–related impacts on food systems and mental well-being. Methods Citizen science enables citizens to actively contribute to all aspects of the research process. The FEEDS Project is being implemented in five phases: participatory project planning, digital climate change platform customization, community-led evaluation, digital platform and project refinement, and integrated knowledge translation. The project is governed by a Citizen Scientist Advisory Council comprising Elders, Traditional Knowledge Keepers, key community decision makers, youth, and FEEDS Project researchers. The Council governs all phases of the project, including coconceptualizing a climate change platform, which consists of a smartphone app and a digital decision-making dashboard. Apart from capturing environmental and health-related big data (eg, weather, permafrost degradation, fire hazards, and human movement), the custom-built app uses artificial intelligence to engage and enable citizens to report on environmental hazards, changes in biodiversity or wildlife, and related food and mental health issues in their communities. The app provides citizens with valuable information to mitigate health-related risks and relays big data in real time to a digital dashboard. Results This project is currently in phase 1, with the subarctic Métis jurisdiction of Île-à-la-Crosse, Saskatchewan, Canada. Conclusions The FEEDS Project facilitates Indigenous Peoples’ self-determination, governance, and data sovereignty. All citizen data are anonymous and encrypted, and communities have ownership, access, control, and possession of their data. The digital dashboard system provides decision makers with real-time data, thereby increasing the capacity to self-govern. The participatory action research approach, combined with digital citizen science, advances the cocreation of knowledge and multidisciplinary collaboration in the digital age. Given the urgency of climate change, leveraging technology provides communities with tools to respond to existing and emerging crises in a timely manner, as well as scientific evidence regarding the urgency of current health and environmental issues. International Registered Report Identifier (IRRID) PRR1-10.2196/31389
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Nabaggala, Maria, Agnes Kiragga, Naggirinya Agnes Naggirinya, et al. "OP15 Use Of Digital Health Information Among HIV Populations In Uganda." International Journal of Technology Assessment in Health Care 35, S1 (2019): 2. http://dx.doi.org/10.1017/s0266462319000886.

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IntroductionCellphones can be used to support treatment and disseminate health information. Literature has shown an unmet need for information for people living with human immunodeficiency virus (PLHIV) and others affected by the epidemic. The World Health Organization (WHO) emphasizes the incorporation of cellphones as a tool to support HIV adherence and information dissemination. We sought to assess rates of utilization of health information provided through the Call for Life Uganda (CFLU) platform among HIV-positive individuals.MethodsCFLU uses the Mobile Technology for Community Health (MoTeCH) software Call for Life™ developed by Janssen and adapted to the Uganda setting in collaboration with Infectious Diseases Institute (IDI). It offers daily pill reminder calls/sms, health info tips; symptom reporting and clinic appointment reminders. CFLU was used in a randomized control trial (RCT) undertaken to improve outcomes in HIV patients providing information categorized into Antiretroviral therapy (ART) and adherence, positive living, general health, pregnancy, breast-feeding, and sexuality. We used data from the RCT between August 2016 to June 2018 to generate frequency distributions and gender differences regarding utilization of health information.ResultsFrom a total of 300 respondents receiving the CFLU intervention, a majority were: females (70%), aged 16 to 35 years (62%), married (74.7%), had attained secondary and higher education (57.3%); and employed (67.7%). Overall, 255/300 (85%) utilized at least one of the health-tips categories. Participants utilized mostly general health information 211/300 (70%); followed ARTs and adherence 173/300 (57.7%); pregnancy and breast-feeding 137/300 (45.7%), sexuality 113/300 (37.7%), and positive living 98/300 (32.7%). Gender differences were noted regarding ARTs and adherence utilization with higher percentage of females to males (61% vs 50%) and for sexuality, a higher percentage of males to females (41.6% vs 33.3%, p < 0.05).ConclusionsThe findings indicate that when availed with platforms for health-related information, PLHIV populations will utilize them mostly for adherence. We recommend increased incorporation of such technologies to disseminate information in this key population.
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Nahal, Ayoub, Crystal Mildred O. Batac, Renee J. Slaw, and Thomas W. Bauer. "Setting Up an ePathology Service at Cleveland Clinic Abu Dhabi: Joint Collaboration With Cleveland Clinic, United States." Archives of Pathology & Laboratory Medicine 142, no. 10 (2018): 1216–22. http://dx.doi.org/10.5858/arpa.2017-0216-ra.

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Context.— The production of whole slide images is the most advanced form of digital pathology, in which a high-resolution digital scanner is used to rapidly scan glass microscope slides and produce a computer-generated whole slide image that can be saved, stored in a network-attached storage device, and accessed through slide management software within the hospital domain and remotely by authorized users. Digital transformation of glass slides has revolutionized the practice of anatomic pathology by facilitating and expediting consultative services, improving clinical workflow, and becoming an indispensable tool in education and research. Objective.— To highlight the institutional need of Cleveland Clinic Abu Dhabi (Abu Dhabi, United Arab Emirates) and the cultural background for obtaining the United Arab Emirates' first comprehensive digital pathology program; to describe a multiphase road map for achieving full implementation of this platform; and to describe the system's clinical applications and its future potential growth. Data Sources.— At Cleveland Clinic Abu Dhabi, we prioritized our efforts to initiate digital consultations (eConsultations) and digital immunohistochemistry services (eIHC) with Cleveland Clinic Laboratories (Cleveland, Ohio). After this, we established an internal archiving system together with a subspecialty-based, organ-specific digital library of pathologic diseases. Conclusions.— We describe the strategic adoption and implementation of digital pathology into the clinical workflow of the pathology and laboratory medicine institute of Cleveland Clinic Abu Dhabi, and we highlight its impact on clinical operations, educational activities, and patient care.
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Beregi, Richárd, Gianfranco Pedone, Borbála Háy, and József Váncza. "Manufacturing Execution System Integration through the Standardization of a Common Service Model for Cyber-Physical Production Systems." Applied Sciences 11, no. 16 (2021): 7581. http://dx.doi.org/10.3390/app11167581.

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Digital transformation and artificial intelligence are creating an opportunity for innovation across all levels of industry and are transforming the world of work by enabling factories to embrace cutting edge Information Technologies (ITs) into their manufacturing processes. Manufacturing Execution Systems (MESs) are abandoning their traditional role of legacy executing middle-ware for embracing the much wider vision of functional interoperability enablers among autonomous, distributed, and collaborative Cyber-Physical Production System (CPPS). In this paper, we propose a basic methodology for universally modeling, digitalizing, and integrating services offered by a variety of isolated workcells into a single, standardized, and augmented production system. The result is a reliable, reconfigurable, and interoperable manufacturing architecture, which privileges Open Platform Communications Unified Architecture (OPC UA) and its rich possibilities for information modeling at a higher level of the common service interoperability, along with Message Queuing Telemetry Transport (MQTT) lightweight protocols at lower levels of data exchange. The proposed MES architecture has been demonstrated and validated in several use-cases at a research manufacturing laboratory of excellence for industrial testbeds.
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Wild, Katherine, Nora Mattek, Nicole Sharma, Jennifer Marcoe, Rachel Wall, and Jeffrey Kaye. "USE OF TECHNOLOGY BY FOUR DIVERSE COHORTS OF OLDER ADULTS: FINDINGS FROM THE CART STUDY." Innovation in Aging 3, Supplement_1 (2019): S328. http://dx.doi.org/10.1093/geroni/igz038.1196.

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Abstract Early studies of technology adoption and computer use identified a “digital divide” between older adults and the general population. As that gap has narrowed, other demographic variables have been identified as continuing to foster disparities in access to and use of computers and related technologies. For example, gender, socioeconomic status, education, and ethnicity have been recognized as predictors of computer use among community living older adults. The ORCATECH Collaborative Aging (In Place) Research Using Technology (CART) initiative was designed to develop and validate an infrastructure for research utilizing technologies to facilitate healthy and independent aging. The CART program tests innovative technology applications in four diverse populations: residents in low income, section 202 housing in Portland; isolated, rural veterans in the Pacific Northwest; urban African American seniors in Chicago; and socially isolated, ethnically diverse low income seniors in Miami. As part of their participation in the CART project, older adults complete an annual survey of health and technology use. A total of 214 participants were enrolled and agreed to have their homes instrumented with the CART platform of monitoring technologies. Across all four cohorts 166 answered the technology survey thus far: 82 - 97% of participants own a cell phone; 64 - 78% perform some online banking activities. There were no differences among cohorts in computer use or cell phone ownership, or in other measures of technology use. Inclusion of ethnically and economically diverse populations in future technology research will be critical in the development of effective digital health interventions.
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Dittes, Sven, and Stefan Smolnik. "Towards a digital work environment: the influence of collaboration and networking on employee performance within an enterprise social media platform." Journal of Business Economics 89, no. 8-9 (2019): 1215–43. http://dx.doi.org/10.1007/s11573-019-00951-4.

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Zemskov, Andrey. "Opportunities for Public, Academic and Research Libraries and Wikipedia. Part 1." Scientific and Technical Libraries, no. 7 (July 1, 2017): 30–41. http://dx.doi.org/10.33186/1027-3689-2017-7-30-41.

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Several libraries and Wikipedia agreed on developing cooperation. This initiative has been translated into two Public Projects presented at Session 112. Library engagement and Wikipedia during IFLA General Conference (August 13-19, Columbus, USA). Wikipedia supplements library resources with timely, useful information; acts as a tool for librarians answering reference questions; provides a pathway to primary and secondary sources and citations. Wikipedia helps library clients perform research; and provides a vital platform for recording local knowledge. Public libraries can expose both their staff and patrons to more complex and sophisticated strategies for dealing with the changing digital landscape. Wikipedia has the potential to point clients to libraries, where resources in their areas of interest can be found. Wikipedia-library engagement connects Wikipedia with the important role libraries play in bridging inequalities in access to information. Active collaborations between Wikipedia editors and academic and research libraries to advance the free flow of information which supporting sustainable development around the world. These collaborative opportunities offer a range of outcomes that could benefit academic and research libraries including crowdsourcing, community engagement, rapid models for online publishing, student writing assignments, etc. For the Russian National Public Library for Science and Technology both projects are equally of interest.
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Bakkum, Michiel J., Milan C. Richir, Paraskevi Papaioannidou, et al. "EurOP2E – the European Open Platform for Prescribing Education, a consensus study among clinical pharmacology and therapeutics teachers." European Journal of Clinical Pharmacology 77, no. 8 (2021): 1209–18. http://dx.doi.org/10.1007/s00228-021-03101-4.

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Abstract Purpose Sharing and developing digital educational resources and open educational resources has been proposed as a way to harmonize and improve clinical pharmacology and therapeutics (CPT) education in European medical schools. Previous research, however, has shown that there are barriers to the adoption and implementation of open educational resources. The aim of this study was to determine perceived opportunities and barriers to the use and creation of open educational resources among European CPT teachers and possible solutions for these barriers. Methods CPT teachers of British and EU medical schools completed an online survey. Opportunities and challenges were identified by thematic analyses and subsequently discussed in an international consensus meeting. Results Data from 99 CPT teachers from 95 medical schools were analysed. Thirty teachers (30.3%) shared or collaboratively produced digital educational resources. All teachers foresaw opportunities in the more active use of open educational resources, including improving the quality of their teaching. The challenges reported were language barriers, local differences, lack of time, technological issues, difficulties with quality management, and copyright restrictions. Practical solutions for these challenges were discussed and include a peer review system, clear indexing, and use of copyright licenses that permit adaptation of resources. Conclusion Key challenges to making greater use of CPT open educational resources are a limited applicability of such resources due to language and local differences and quality concerns. These challenges may be resolved by relatively simple measures, such as allowing adaptation and translation of resources and a peer review system.
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Kuznetsov, Andrei, Anton Lamtev, Iurii Lezhenin, et al. "Cross-Platform Mobile CALL Environment for Pronunciation Teaching and Learning." SHS Web of Conferences 77 (2020): 01005. http://dx.doi.org/10.1051/shsconf/20207701005.

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Mobile technologies promote computer-assisted language learning (CALL) while mobile applications, being learner-oriented by design, provide a powerful founding to build individual self-paced environments for language study. Mobile CALL (MALL) tools are able to offer new educational contexts and fix, at least, partially, the problems of previous generations of CALL software. Nonetheless, mobile technologies alone are not able to respond to CALL challenges without cooperation and interaction with language theory and pedagogy. To facilitate and formalize this interaction several criteria sets for CALL software has been worked out in recent years. That is why an approach based on using mobile devices is a natural way to transfer the learning process from teaching-centered classroom to a process, which is oriented to individual learners and groups of learners with better emphasis on supporting individual learning styles, user collaboration and different teaching strategies. Pronunciation teaching technology in one of areas, where the automated speech processing algorithms and corresponding software meet the problems of practical phonology. Computer-assisted prosody teaching (CAPT), a sub-domain of CALL, is a relatively new topic of interest for computer scientists and software developers. Present-day advancement of mobile CAPT tools is supported by evolutionary processes in the theory of language learning and teaching. This paper explores language–technology relations using a case of StudyIntonation – a cross-platform multi-functional mobile CAPT tool based on a digital processing core for speech processing, visualization and estimation developed by the authors. We particularly address the problems of developing CAPT evaluation frameworks. To define the problematic points of the project and understand the directions for future work, we discuss an approach to formalized evaluation using a set of CAPT-specific criteria drawing attention to such evaluation factors as general descriptive information, instructional purposes, functionality, usability, and presentation.
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Henderson, Stephen E., and Joseph Thai. "Crowdsourced Coursebooks." Alberta Law Review 51, no. 4 (2014): 907. http://dx.doi.org/10.29173/alr44.

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Given increasing criticism and dropping admissions, American legal education is likely to change, hopefully reversing the unsustainable trend of increasing expense without increasing value. Much debate focuses on restructuring the curriculum to make it more “practical” and skills-infused; here we instead propose a rethinking of the basic unit of law teaching, the casebook. Casebook authors and publishers are cautiously venturing into electronic editions, but they fail to harness the power of social learning to make textbooks dramatically smarter as well as cheaper. We are developing an online platform that reinvents both authorship and learning. The platform, which has progressed to alpha testing, provides an online system for crowdsourcing authorship by law professors (including shared and socially ranked case selections, edits, annotations, questions, and problems) and reading by law students and others (including shared and socially ranked highlights, notes, questions, answers, and other interactions, as well as live collaboration). Rather than settle for twentieth century casebooks in digital form, we aim to enable twentyfirst century coursebooks that originate in, and then grow increasingly useful and valuable through, social intelligence.
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Sousa-Vieira, María-Estrella, José-Carlos López-Ardao, Manuel Fernández-Veiga, Miguel Rodríguez-Pérez, and Cándido López-García. "Using Social Learning Methodologies in Higher Education." International Journal of Engineering Pedagogy (iJEP) 5, no. 2 (2015): 64. http://dx.doi.org/10.3991/ijep.v5i2.4645.

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It is commonly accepted that contemporary cohorts of students witness and experience the benefits of information technologies in their learning processes. The so-called ``digital natives'' acquire, as a consequence of their early exposure to these technologies, different patterns of work, distinct attention conducts, new learning preferences and, generally, better skills for learning and working within rich online social contexts. So, it seems reasonable that the traditional education systems evolve and shape their practice to leverage those new patterns. Despite the fact that online social networks (OSNs) are widely recognized as a powerful tool for adding a new social dimension to the learning management systems (LMSs), OSNs do not fully integrate the specific features of the learning process yet and LMSs do not exploit the advantages of an active social environment for reinforcing the learning experience. We report in this paper the design, development and use of a software platform which enlarges and adapts the basic features of an OSN in order to be useful for very general learning environments. The software allows the creation, assessment and reporting of a range of collaborative activities based on social interactions among the students, and offers a reward mechanism by means of ranking and reputation. We argue that this approach is helpful in increasing the students' motivation, besides improving the learning experience and performance. The software has been tested in an undergraduate course about computer networks. Different tests confirm that the impact on learning success is statistically significant and positive.
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Blundell, David, and Jeanette Zerneke. "Early Austronesian Historical Voyaging in Monsoon Asia: Heritage and Knowledge for Museum Displays Utilizing Texts, Archaeology, Digital Interactive Components, and GIS Approaches." International Journal of Humanities and Arts Computing 8, supplement (2014): 237–52. http://dx.doi.org/10.3366/ijhac.2014.0110.

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This paper covers work using historical geographic information systems (GIS) by the Electronic Cultural Atlas Initiative (ECAI) 2 to trace early navigation in Monsoon Asia. To open a scholarly Web-based platform to a broader audience, the ECAI Austronesia Team is collaborating with the Maritime Buddhism project conceived by Lewis Lancaster. The Maritime Buddhism project is being developed to reach general audiences with a high level of interactivity and 3D visualizations featuring historic timelines, ships, trade routes and trade winds, travelling monks, life at ports, and stories. To allow the information to be more accessible, mobile phone apps and multi-media museum displays are being developed. Austronesian speaking peoples made navigation a way of life across the Indian and Pacific oceans spanning thousands of years. The goal of this integration of content and technology is to enable our understanding of Monsoon Asia, its diffusion of culture, and oceanic navigation to become alive and accessible.
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Kulyasova, E. V., and P. V. Trifonov. "DEVELOPMENT OF FORMS OF INTERACTION BETWEEN UNIVERSITIES AND THE BUSINESS COMMUNITY IN THE DIGITAL ECONOMY." Strategic decisions and risk management 11, no. 2 (2020): 216–23. http://dx.doi.org/10.17747/2618-947x-2020-2-216-223.

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The article is devoted to the construction of a model of interaction of economic entities using the method of project work of participants in the system “enterprise/employer-University – state” on the technological platform of the meta-University in the conditions of digitalization of the economy, which allows to increase the synergy effect of the interaction of the main institutional participants.In the context of the impact of digitalization processes on the transformation of behavioral models within the existing economic relations in the VUCA world, new requirements and ways of interaction of subjects of the triple helix model are considered. The article analyzes the main existing and prospective forms of cooperation between universities and business structures. The detailed description of barriers and difficulties on the way of digitalization of enterprises and scientific organizations is given.For employees of scientific and commercial enterprises in the conditions of digitalization and General increased uncertainty, recommendations are formulated for the choice of a behavior model that adapts their professional identity based on the principles of a proactive position and knowledge and skills at the intersection of different technological directions.Under the conditions of variability and uncertainty of the environment, a scientific problem has been identified, there is a high interest in collaboration between universities and businesses, but there is no mechanism that allows this interaction to be carried out with a high degree of efficiency.A set of mechanisms that help reduce the level of uncertainty is proposed, as well as a project method of interaction within the framework of the digital meta-University technology platform model is described.The article provides recommendations for the full implementation of human capital in the new technological conditions of economic and social development, in the so-called VUCA-world, which is characterized by the lack of a developed digital infrastructure, as well as a high level of transaction costs.A new approach is proposed, based on which participants will interact on the basis of shared access to information and digital resources and the ability to combine the development of innovative projects and training of personnel necessary to unite the University, enterprises and scientific organizations to reduce transaction, fixed and variable costs of participants in the process.
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Trinley, Ngawang, Tenzin, Dirk Schmidt, Helios Hildt, and Tenzin Kaldan. "Taming the Wild Etext: Managing, Annotating, and Sharing Tibetan Corpora in Open Spaces." ACM Transactions on Asian and Low-Resource Language Information Processing 20, no. 2 (2021): 1–23. http://dx.doi.org/10.1145/3418060.

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Digital text is quickly becoming essential to modern daily life. The article you are reading right now is born digital; unlike texts of the not-so-distant past, it may never be printed at all. Worldwide, the trend is clear: Digital text is on the way in, and print is on its way out. Year-by-year, more and more readers are turning to ebooks, internet news, and other forms of ereading, while generation by generation, print is becoming less and less relevant. 1 1 Pew research shows 50% of Americans have a dedicated ereading device, with yearly gains in ereadership [1]; industry research, too, shows a definite trend toward ereading and non-traditional publishing, with ebooks making up 50% of fiction reading in 2016 [2], while journalism is also trending online [3]. These trends are not unique to English—to meet the demands and expectations of today's readers, Tibetan texts, too, are being digitized by many organizations and institutions with a shared appreciation for the Tibetan literary heritage. They include a variety of secular publishers, monastic institutions, and Buddhist foundations, among others. But while these organizations share common goals for common texts, their work is all too frequently completely disconnected from the community at large. This situation negatively impacts what is already a minoritized and under-resourced language. While competition—from other languages, as well as other publishers in the Tibetan etext world—has been a driver of innovation in the adoption of ereading technology, we believe that a rich, shared data source is not only in everyone's best interest but also the only practical way forward when we consider the time, effort, expertise, and money that quality digitization takes. That is why we have designed OpenPecha to be a public, open platform for collaborative etext curation and annotation sharing. Its aim is providing a wide range of users with the latest version of the exact “view” of any text needed, while maintaining the integrity of the text and its annotations and simultaneously allowing for community improvements and additions. In this article, we explore the details of how the project came to be, what it is, and how it works, while also presenting a few common use cases.
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Qassimi, Sara, and El Hassan Abdelwahed. "Towards a Semantic Graph-based Recommender System. A Case Study of Cultural Heritage." JUCS - Journal of Universal Computer Science 27, no. 7 (2021): 714–33. http://dx.doi.org/10.3897/jucs.70330.

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Research on digital cultural heritage has raised the importance of providing visitors with relevant assistance before and during their visits. With the advent of the social web, the cultural heritage area is affected by the problem of information overload. Indeed, a large number of available resources have emerged coming from the social information systems (SocIS). Therefore, visitors are swamped with enormous choices in their visited cities. SocIS platforms use the features of collaborative tagging, named folksonomy, to commonly contribute to the management of the shared resources. However, collaborative tagging uses uncontrolled vocabulary which semanti- cally weakens the description of resources, consequently decreases their classification, clustering, thereby their recommendation. Therefore, the shared resources have to be pertinently described to ameliorate their recommendations. In this paper, we aim to enhance the cultural heritage visits by suggesting semantically related places that are most likely to interest a visitor. Our proposed approach represents a semantic graph-based recommender system of cultural heritage places through two steps; (1) constructing an emergent semantic description that semantically augments the place and (2) effectively modeling the emerging graphs representing the semantic relatedness of similar cultural heritage places and their related tags. The experimental evaluation shows relevant results attesting the efficiency of the proposed approach.
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Zhang, Xueling, and Dayu Zhang. "Teaching of Remote Sensing Technology for Landscape Architecture in the Context of Spatial Information Technology." International Journal of Emerging Technologies in Learning (iJET) 16, no. 15 (2021): 125. http://dx.doi.org/10.3991/ijet.v16i15.24885.

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The research of digital landscape architecture springs up in recent years. The emerging digital technology provides a rational and objective method to mine and quantify the endogenous laws of landscape architecture. Remote sensing (RS) technology has become a new growth point in the current research and design of landscape spatial information. To develop the professional teaching of landscape architecture, it is important to fully integrate the RS technology into the teaching system of spatial information technology, carry out systematic spatial information quantification and research-based teaching of landscape architecture, and collaboratively promote the teaching of landscape architecture design. This paper firstly analyzes the integration and application potential of RS technology into landscape architecture. Considering the demand and trend of information-based teaching of landscape architecture, the authors integrated the relevant technologies into an RS teaching platform for landscape architecture, and summarized an application model of RS technology in the teaching of landscape architecture theories and practices. Moreover, a landscape spatial information chain, which is question-oriented, task-driven, and exploration-based, was constructed to promote the synergistic development between the students’ research and practice ability under spatial information integration.
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Cairns, Maryann R., Margaret Ebinger, Chanel Stinson, and Jason Jordan. "COVID-19 and Human Connection: Collaborative Research on Loneliness and Online Worlds from a Socially-Distanced Academy." Human Organization 79, no. 4 (2020): 281–91. http://dx.doi.org/10.17730/1938-3525-79.4.281.

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The COVID-19 pandemic has resulted in protracted social isolation across the globe due to the implementation of social distancing to limit the transmission of the virus. People have relied overwhelmingly on digital technology/social media to manage physical distancing while maintaining social connection, resulting in concerns about loneliness and technology’s impacts during isolation. Cairns worked with students from her undergraduate methods course to research people’s experiences related to COVID-19 and their connection strategies during isolation. The study served multiple purposes, including (1) providing academic insight into the variety of experiences with social isolation as well as technologies/platforms for connecting during COVID-19, including those technologies used in the classroom, (2) encouraging students to explore and discuss what they were facing during the pandemic, and (3) providing creative anthropological research methods training during a time of social isolation for students. This work finds that COVID-19 has fundamentally re-contextualized the relationships between people, technology, and loneliness. While individual experiences during COVID-19 are nuanced, technology served to facilitate connections and provided opportunities for new modes of interaction and meaningful relationship-building during the pandemic. This work also informs future pedagogical approaches to teaching during times of crisis and/or at a distance.
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