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Dissertations / Theses on the topic 'Gestural input'

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1

Colaç̦o, Andrea B. (Andrea Brazilin Immaculate Danielle). "Compact and low-power computational 3D sensors for gestural input." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/91437.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.<br>87<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 141-150).<br>Mobile devices have evolved into powerful computing platforms. As computing capabilities grow and size shrinks, the most pronounced limitation with mobile devices is display size. With the adoption of touch as the de facto input, the mobile screen doubles as a display and an input device. Touchscreen interfaces have several limitations: the act of touching t
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Nässén, Mattias. "Motion controls in a first person game : A comparative user study using various input methods." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3862.

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Context. Virtual reality is getting closer and closer to being realized with new technologies emerging. This will lead to new ways to experience interactive worlds such as games. In order to keep the highest immersion possible new ways of interaction are needed. Objectives. In this thesis a control method using motion tracking devices such as the PlayStation Move and the Microsoft Kinect is examined as a method of interaction. This is then compared to the use of a gamepad in a prototype first person puzzle game without a virtual reality device. The aim is to discover how it affects the experie
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Olofsson, Malin, and Hampus Söderberg. "Investigating Hand Gestures as Additional Input in a Multimodal Input Interface." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22973.

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At the time of writing, touch is revolutionizing the market with devices that have touch as the primary input modality. In this thesis we have been able to explore how another input modality, touchless, can complement touch in everyday applications. Touchless refers to an input method that is able to recognize hand gestures and act upon them. To investigate how these two input modalities can be combined, an Android prototype application featuring both touch and touchless was created. We chose to create a recipe reader because we found that a lot of people can relate to having soggy hands in th
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Sowden, Hannah. "Investigating gesture in children with autism : development, input and interaction." Thesis, University of Sheffield, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.500180.

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Jackson, Ryan (Ryan Wesley). "Alps : exploring the intersection of gesture input systems and tangible media." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/66426.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 47-48).<br>In this thesis, I designed and implemented a gesture-based system to manipulate tangible media. Namely, I created a gesture interface to Google Earth that sends data to a geo-spacial, three-dimensional display called Relief. This thesis is both a demonstration and an attempt to elaborate on the impact of free-hand gesture recognition and the use of tangible media. The project demonstra
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Bieber, Bardt Raphaela. "A manual alphabet for touchless gesture-controlled writing input with a myoelectric device : Design, evaluation and user experience." Thesis, Umeå universitet, Institutionen för informatik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-110615.

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The research community around gesture-based interaction has so far not paid attention to the possibility of replacing the keyboard with natural gestures for writing purposes. Additionally, insight into the actual user experience of such an interaction style is only insufficiently provided. This work presents a novel approach for text input that is based on a manual alphabet, MATImyo. The hand alphabet was developed in a user-centered design process involving potential users in pre-studies, design process and evaluation procedure. In a Wizard-of-Oz style experiment with accompanying interviews,
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Morales, González Rafael. "Rich multi-touch input with passive tokens." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLS309/document.

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L'entrée multi-points offre un canal d'interaction très expressif pour les dispositifs équipés d'une technologie tactile multi-points. Cependant, alors que la taille du canal de communication est, en théorie, très grande, la plupart des systèmes n'en font, en pratique, qu'un usage très limité. Cet état de fait est probablement dû à la difficulté de gérer un grand nombre de gestes multi-points pour deux raisons principales: (1) les limites cognitives et motrices des humains et (2) les difficultés techniques pour l'élaboration de systèmes de reconnaissance robustes. Cette thèse étudie une nouvel
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Sridhar, Srinath [Verfasser], and Christian [Akademischer Betreuer] Theobalt. "Tracking hands in action for gesture-based computer input / Srinath Sridhar ; Betreuer: Christian Theobalt." Saarbrücken : Saarländische Universitäts- und Landesbibliothek, 2017. http://d-nb.info/1125431601/34.

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Lee, Minkyung. "Multimodal Speech-Gesture Interaction with 3D Objects in Augmented Reality Environments." Thesis, University of Canterbury. Department of Computer Science and Software Engineering, 2010. http://hdl.handle.net/10092/4094.

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Augmented Reality (AR) has the possibility of interacting with virtual objects and real objects at the same time since it combines the real world with computer-generated contents seamlessly. However, most AR interface research uses general Virtual Reality (VR) interaction techniques without modification. In this research we develop a multimodal interface (MMI) for AR with speech and 3D hand gesture input. We develop a multimodal signal fusion architecture based on the user behaviour while interacting with the MMI that provides more effective and natural multimodal signal fusion. Speech and 3D
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Jeon, Myounghoon. ""Spindex" (speech index) enhances menu navigation user experience of touch screen devices in various input gestures: tapping, wheeling, and flicking." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37101.

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In a large number of electronic devices, users interact with the system by navigating through various menus. Auditory menus can complement or even replace visual menus, so research on auditory menus has recently increased with mobile devices as well as desktop computers. Despite the potential importance of auditory displays on touch screen devices, little research has been attempted to enhance the effectiveness of auditory menus for those devices. In the present study, I investigated how advanced auditory cues enhance auditory menu navigation on a touch screen smartphone, especially for new in
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Cox, Eriksson Christine. "Children's Vocabulary Development : The role of parental input, vocabulary composition and early communicative skills." Doctoral thesis, Stockholms universitet, Specialpedagogiska institutionen, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-108079.

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The aim of this thesis is to examine the early vocabulary development of a sample of Swedish children in relation to parental input and early communicative skills. Three studies are situated in an overall description of early language development in children. The data analyzed in the thesis was collected within a larger project at Stockholm University (SPRINT- “Effects of enhanced parental input on young children’s vocabulary development and subsequent literacy development” [VR 2008-5094]). Data analysis was based on parental report via SECDI, the Swedish version of the MacArthur-Bates Communi
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Nyström, Anton. "Gesture-level model : A modified Keystroke-level model for tasks on mobile touchscreen devices." Thesis, Uppsala universitet, Institutionen för informatik och media, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-356435.

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The aim of this thesis was to develop a touchscreen-adapted version of the well established Keystroke-level model, which is a user performance model designed to be a quick and easy way to evaluate user interfaces prior to creating prototypes. A quantitative research method was chosen to measure general execution times for common touchscreen gestures on mobile devices. Over 1000 data points were collected from participants who partook in a observational experiment using a prototype specifically programmed for this study. The results of the thesis involves the analyzed measurements acquired from
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Marraffino, Matthew. "Examining the Effects of Interactive Dynamic Multimedia and Direct Touch Input on Performance of a Procedural Motor Task." Doctoral diss., University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6317.

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Ownership of mobile devices, such as tablets and smartphones, has quickly risen in the last decade. Unsurprisingly, they are now being integrated into the training and classroom setting. Specifically, the U.S. Army has mapped out a plan in the Army Learning Model of 2015 to utilize mobile devices for training purposes. However, before these tools can be used effectively, it is important to identify how the tablets' unique properties can be leveraged. For this dissertation, the touch interface and the interactivity that tablets afford were investigated using a procedural-motor task. The procedu
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Chang, Wen-shan, and 張聞珊. "The Gestural Input System for Digital Devices of Living Room." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/47877736175504531273.

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碩士<br>國立成功大學<br>工業設計學系碩博士班<br>97<br>Because Home digital input application was highly developed, the development of operation and input type was various. The hand signal input system does not have any appliance and the development of human-centered interface was getting important. The key point of this research is to helps the user for semantic cognition to study the graphic gesture, take semantic cognition as a foundation and employ qualitative and quantitative analyses to define the style of the Digital Family Input system : A case study on living- room. Therefore, different sensationa
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Huang, Tien-sheng, and 黃添昇. "Gestural Input Symbol Design and Evaluation for Future Home Multimedia Application." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/58292289455255651614.

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碩士<br>國立成功大學<br>工業設計學系碩博士班<br>97<br>Nowadays, home multimedia application is highly developed and the development of human-centered interface is getting important. This study focused on the technology of gestural input recognition and adopted Microsoft XP Media Center Edition Operating System(MCE) as an experimental environment. This study collected users’ extended language and evaluation of MCE functional commands by surveys and interviews, and then combined the results with references to design new gestural input symbols. The symbols were designed by several experts including ergonomic speci
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Yang, Shun-Yao, and 楊順堯. "MidasTouch: A Finger-Worn Device for Sensing Gestural Input on Everyday Objects." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/00271010267080916852.

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碩士<br>國立臺灣大學<br>資訊管理學研究所<br>104<br>This work presents MidasTouch, a finger-worn RFID-inertia-sensor for sensing gestural interactions on everyday objects. The fingerstall-like device comprising an RFID reader and a couple of motion sensors for recognizing the tagged objects and the hand gestures that users are performing on them. The short-range (∼2cm) RFID sensor mounted on the index fingertip functions as a robust feature for object identification and inertia sensor data segmentation, allowing the users wearing the device to directly associate their intentions with tagged objects by touching
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Lin, Ching, and 林靜. "Cognitive Design and Evaluation Approach of Gestural Symbols for Home Audio-Video Input Tasks." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/08846473375239379930.

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碩士<br>國立成功大學<br>工業設計學系碩博士班<br>94<br>As multimedia system is invited into family, the most natural operation mode is to operate freely without any objects and controllers , by using an user’s limbs as port tool to input . The existing signs distinguishing technology is becoming more and more mature. In the future , Since the possibility of developing trend of signs distinguishing technology has improved greatly, we chooses family audiovisual multimedia system as researching objective, and carry out research of signs on the development and design of operation port.   Design and assessment have
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Liang, Jung-Chen, and 梁榕真. "3D gesture input in the future living room." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/85481223428606961234.

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碩士<br>逢甲大學<br>工業工程與系統管理學研究所<br>100<br>Emerging digital and smart technologies are constantly being developed in order to meet the needs of human beings and make life more comfortable, convenient and fun. Gesture input in a 3D environment is one of such technologies and has been vigorously tested. This study measures the positioning accuracy and movement speed discriminability using motion capture apparatus, and explores the potential of using the results to build interactive systems. The experimental results show that for the 3D positioning task, the between subject errors are large; thus, a
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Ivan and 李祐任. "Real Time Gesture Recognition For a Input Interface System." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/47769186158883157699.

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碩士<br>南開科技大學<br>電機與資訊工程研究所<br>98<br>This study aims to propose a new input method on computer input devices to support a rehabilitation system for seniors who are memory impaired. Since one’s cognitive function would decline with age, especially memory. Memory loss could lead to the risk of Alzheimer disease and increasing rate of cognitive function decline. Therefore, a rehabilitation system is built for seniors who have memory impairment to respond. The system mainly functions by displaying a series of photographs related to locations or objects that the senior respondents are familiar wit
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Nevile, Ben. "Gesture analysis through a computer’s audio interface: The Audio-Input Drum." Thesis, 2006. http://hdl.handle.net/1828/267.

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When people first started to use digital technology to generate music, they were thrilled with their new ability to create novel and different sounds; accordingly, much research effort has been directed towards rich and complex methods of sound synthesis. Unfortunately the deep physical connection that exists between a musician and an instrument has not received as much attention, and so although we have machines capable of synthesizing fantastic new sounds, we don’t have the ability to use these sounds with any immediate finesse, of developing virtuosity with our new instruments. The work pre
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"Equating User Experience and Fitts’ Law in Gesture Based Input Modalities." Master's thesis, 2015. http://hdl.handle.net/2286/R.I.34878.

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abstract: The International Standards Organization (ISO) documentation utilizes Fitts’ law to determine the usability of traditional input devices like mouse and touchscreens for one- or two-dimensional operations. To test the hypothesis that Fitts’ Law can be applied to hand/air gesture based computing inputs, Fitts’ multi-directional target acquisition task is applied to three gesture based input devices that utilize different technologies and two baseline devices, mouse and touchscreen. Three target distances and three target sizes were tested six times in a randomized order with a randomiz
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Cheng-AngChang and 張正昂. "The Design and Evaluation of Gesture Input for Touch Mobile Phone." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/51988479799218007276.

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Tung, Ming-Hsin, and 董明欣. "The Study of Hand Gesture Recognition applications for Video-as-Input Games." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/31512674027578050848.

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碩士<br>國立臺北教育大學<br>玩具與遊戲設計研究所<br>95<br>This study introduces the hand gesture recognition applications for Video-as-Input (VAI) games and the image processing and gesture recognition techniques applied in VAI games are analyzed. Using advanced gesture recognition methods to multiple interactive controls for games are also discussed.   A gesture control system of VAI games is also proposed. This goal implies the restriction of real-time response and the use of unconstrained environments. The author presents a new algorithm to recognize hand gestures for interacting with videogames. The proposed
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Yang, De-Yun, and 楊德雲. "Hand Gesture Recognition Using Energy Spectrum as Input for Hidden Markov Modles." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/76379320227627664697.

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碩士<br>國立臺灣科技大學<br>電機工程系<br>89<br>Abstract In the recent years, due to the popularity of personal computers, people try to find a more natural way to communicate with the computer beyond the keyboards and the mouse enthusiastically. In addition to the speech recognition systems, hand gesture has become a new man-machine interface tool. In this research we use the HMM-based hand gesture recognition system to recognize 10 different gestures in a simple background. We test three different kind of features, namely, the Fourier descriptors, the energy spectrum and the sum
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Fang, Yi-Chuan, and 方怡涓. "Re-evaluation of computer input devices: keyboard design with color coding and positioning trajectory study for mouse and gesture input." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/n7f9q6.

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碩士<br>逢甲大學<br>工業工程學所<br>90<br>Computer keyboard design has been discussed in numerous literatures, however, the colors of word-roots printed on the keys used for multiple input method has not been investigated. Along with the introduction of the intelligent “modeless” input method, the color-coding of the word-root use on keyboard and how it impacts the performance need to be evaluated. As for the positioning control devices, in addition to traditional mouse, devices using hand gestures as input method are emerging. This study compares cursor trajectory and performance between mouse and gestur
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Lee, Da, and 李達. "Affective Input with Gestures from Tracked Three-Axis Acceleration Information for Mobile Environments." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/19134832634715272454.

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碩士<br>大同大學<br>資訊工程學系(所)<br>97<br>Mobile technologies mediate the expression of feelings and emotions via communicative channels such as voice call, text messages (SMS), and multimedia messages (MMS). On the other hand, gestures provides behavioural cues and social signals that help people understand the affective messages in face-to-face communication and this information is usually lost in electronic communications without video. In recent years mobile devices with accelerometer have become popular. These provide gestural applications such as music control or games. Motion detection has also
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Cheng, Ching-Hung, and 鄭璟鴻. "Design and usability evaluation of cognition on command icon of internet explorer with gesture input." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/01066137715185498477.

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碩士<br>國立成功大學<br>工業設計學系碩博士班<br>94<br>The functions of the computer are closely related to the network ; under the drive of the new trend of Web2.0 age, there are more new web services and technology developed constantly. The present input equipment still has a great deal of inconvenience in operation, so this research will use the gesture movement to replace the traditional input type of the computer, and regard the network as the main application field. Through the investigation of the frequency of utilization of icon on network browser and presentation on the behavior in network, build up a s
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Chen, Yen-Sheng, and 陳延聖. "Dynamic Hand Gesture Recognition Using 3D Coordinates of Hand Joints as Input for Hidden Markov Model." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/3ussq5.

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碩士<br>國立臺灣科技大學<br>工業管理系<br>94<br>A dynamic hand gesture recognition system was developed in this study. There are four tasks in the study: (1) motion tracking and 3D coordinates obtaining, (2) feature extraction, (3) Hidden Markov Model (HMM) development, and (4) gesture recognition. A total of 21 markers were attached onto the joints and fingertips of the 10 participants. Vicon Motion Analysis Systems with 8 cameras was used to record the motion of 7 hand gestures and then the 3D coordinates of each marker were generated. Fifteen finger-joint-angle was calculated as the features of these gest
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Mertová, Sára. "Vyučování angličtiny skrze angličtinu: Zadávání instrukcí v hodinách u žáků na úrovni A1-A2." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-380462.

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This diploma thesis aims at presenting principles and techniques of giving instructions during English lessons and their practical use. It stresses the awareness of the importance of delivering clear and understandable instructions and of their influence on students' comprehension. Theoretical part of this thesis describes general rules of giving instructions and focuses on instruction techniques suitable for students' learning styles. It also deals with the language of instruction appropriate for A1 - A2 level students. Practical part consists of applying the theoretical principals in practic
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