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Dissertations / Theses on the topic 'Gestural interfaces'

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1

Lindberg, Martin. "Introducing Gestures: Exploring Feedforward in Touch-Gesture Interfaces." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23555.

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This interaction design thesis aimed to explore how users could be introduced to the different functionalities of a gesture-based touch screen interface. This was done through a user-centred design research process where the designer was taught different artefacts by experienced users. Insights from this process lay the foundation for an interactive, digital gesture-introduction prototype.Testing said prototype with users yielded this study's results. While containing several areas for improvement regarding implementation and behaviour, the prototype's base methods and qualities were well rece
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Li, Sirui, and 李思锐. "Attentive gestural user interface for touch screens." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hub.hku.hk/bib/B50900080.

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Gestural interfaces are user interfaces controlled by users’ gestures, such as taps, flicks and swipes, without the aid of a conventional pointing device, such as a mouse or a touchpad. The development of touch screen technology has resulted in an increasing number of inventive gestural interfaces. However, recent studies have shown that well-established interaction design principles are generally not followed, or even violated by gestural interfaces. As a result, severe usability issues start to surface: the absence of signifiers for operative gestures, the weakening of visual feedback, the
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Samothrakis, Eric. "Designing interactive musical interfaces : musical and collaborative media projects using tangible and gestural interfaces." Thesis, University of Bristol, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.687608.

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The focus of this thesis is to explore interactivity within musical composition. I start by examining the evolution of the relationship between artist, medium, and audience during the 20th century regarding how it distanced itself from a primarily hierarchical construct towards a more interdependent and flexible structure. The once established model where the composer's creative voice was the only one echoed in one's work has thereafter been challenged. Gradually, new compositional techniques appeared that allowed performers to influence the musical outcome of a composer's work (e.g. compositi
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Chueke, J. "Perceptible affordances and feedforward for gestural interfaces : assessing effectiveness of gesture acquisition with unfamiliar interactions." Thesis, City, University of London, 2016. http://openaccess.city.ac.uk/15762/.

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The move towards touch-based interfaces disrupts the established ways in which users manipulate and control graphical user interfaces. The predominant mode of interaction established by the desktop interface is to ‘double-click’ an icon in order to open an application, file or folder. Icons show users where to click and their shape, colour and graphic style suggests how they respond to user action. In sharp contrast, in a touch-based interface, an action may require a user to form a gesture with a certain number of fingers, a particular movement, and in a specific place. Often, none of this is
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Cardoso, Vanessa da Silva. "Proposta de requisitos para elaboração de aplicativo de modelagem, a partir de dobraduras, com interface gestual." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/98133.

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Esse trabalho partiu da reflexão sobre interfaces gráficas sofisticadas e pouco intuitivas e o impacto das mesmas na modelagem tridimensional. A partir dessa reflexão, a pesquisa foi direcionada para o estudo de interfaces gestuais. Adotou-se, como foco do estudo, a técnica de geração de modelos tridimensionais, chamada origami por seu caráter exploratório, sistemático e sua aproximação com a área da matemática, engenharia, arquitetura e design. O problema de pesquisa consistia em identificar padrões de gestos da mão e diretrizes para uma interface gestual voltada à construção de modelos tridi
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Stößel, Christian [Verfasser], and Lucienne [Akademischer Betreuer] Blessing. "Gestural interfaces for elderly users - help or hindrance? / Christian Stößel. Betreuer: Lucienne Blessing." Berlin : Universitätsbibliothek der Technischen Universität Berlin, 2012. http://d-nb.info/1026483735/34.

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7

Rateau, Hanaë. "Exploring interactive sub-spaces for gestural midair interaction." Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10054/document.

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Cette thèse s'intéresse à comment utiliser les gestes dans l'air pour enrichir les l'interaction Homme-Machine en utilisant des espaces interactifs. Cette thèse s'inspire d'un concept de la communication non verbale : la proxémie. Cette théorie, introduite par Edward T. Hall, affirme entre autres que notre perception de l'espace est dynamique. Et s'accorde à l'environnement que nous percevons. En m'inspirant de cette théorie, je présente ici un nouveau concept d'interaction accompagné de son framework de design : Mimetic Interaction Space (MIS). Afin de montrer ce que le concept peut apporter
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Cuccurullo, Stefania. "Virtual worlds for education: methodology, interaction and evaluation." Doctoral thesis, Universita degli studi di Salerno, 2014. http://hdl.handle.net/10556/1433.

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2011 - 2012<br>When students arrive in the classroom they expect to be involved in immersive, fun and challenging learning experiences. There is a high risk that they become quickly bored by the traditional instructional methods. The technological evolution offers a great variety of sophisticated interactive devices and applications that can be combined with innovative learning approaches to enhance study efficiency during the learning process. 3D immersive multi-user Virtual Worlds (VWs) are increasingly becoming popular and accessible to wide public due to the advances in computational powe
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Marangoni, Matthew J. "Low Cost Open Source Modal Virtual Environment Interfaces Using Full Body Motion Tracking and Hand Gesture Recognition." Wright State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=wright1369256636.

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Perrotin, Olivier. "Chanter avec les mains : interfaces chironomiques pour les instruments de musique numériques." Thesis, Paris 11, 2015. http://www.theses.fr/2015PA112207/document.

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Le travail de cette thèse porte sur l'étude du contrôle en temps réel de synthèse de voix chantée par une tablette graphique dans le cadre de l'instrument de musique numérique Cantor Digitalis.La pertinence de l'utilisation d'une telle interface pour le contrôle de l'intonation vocale a été traitée en premier lieu, démontrant que la tablette permet un contrôle de la hauteur mélodique plus précis que la voix réelle en situation expérimentale.Pour étendre la justesse du jeu à toutes situations, une méthode de correction dynamique de l'intonation a été développée, permettant de jouer en dessous d
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Morin, Rudy. "Espace de conception et modèle d'interaction multi-tactile gestuel : un environnement de développement pour enrichir le modèle." Phd thesis, Université Toulouse le Mirail - Toulouse II, 2011. http://tel.archives-ouvertes.fr/tel-00634026.

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L'affinage technique et l'adoption récente des technologies tactiles multi-points par les industriels et les utilisateurs ont fixé l'attention des designers d'interaction sur ces technologies. Tandis que de nombreuses études en interaction homme-machine se sont intéressées à comparer la performance de ces interfaces à celle des interfaces WIMP traditionnelles, peu se sont attachées à intégrer dans leur approche les spécificités du canal gestuel et les modalités d'interactions multi-tactiles. Dans cette étude, je défends l'idée que le design de telles interactions ne peut être approché qu'en su
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Czerwinski, Robert. "Digital Signage - Infokiosk; Utforma för uppmärksamhet och interaktion." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22211.

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The purpose of this thesis is to investigate how Digital Signage systems such as public info kiosks can be designed to better fulfill its main use; to enlighten, encourage and influence the public with information. The challenges presented from earlier studies shows that the public interests and goals, together with proper and relevant content displayed in info kiosks have impact on the attention the public have towards public displays. Qualitative methods such as interviews, usability testing and observations were conducted to further examine how a public info kiosk can be designed to draw at
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Erias, Morandeira Felipe. "Emergent IoT configurations for same-place collaboration." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21437.

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This thesis project describes a system to make presentations more collaborative, consisting on a mobile application using mesh technology.The mesh network may be set up through the choreography of interaction created by attendees tapping their phones together at the start of the meeting. The fluid workflow for requesting and handing over control of the projector encourages sharing and makes the interaction between presenter and audience more collaborative.The design was evaluated through a collaborative session that pointed at several future lines of work. Furthermore, we found opportunities t
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Neto, Elias Ximenes do Prado. "Detecção de gestos manuais utilizando câmeras de profundidade." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/76/76132/tde-08082014-140256/.

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É descrito o projeto de um sistema baseado em visão computacional, para o reconhecimento de poses manuais distintas, além da discriminação e rastreamento de seus membros. Entre os requisitos prioritários deste software estão a eficácia e a eficiência para essas tarefas, de forma a possibilitar o controle em tempo real de sistemas computacionais, por meio de gestos de mãos. Além desses fatores, a portabilidade para outros dispositivos e plataformas computacionais, e a possibilidade de extensão da quantidade de poses iniciais, também consiste em condições importantes para a sua funcionalidade. E
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Mendes, Gilberto. "Interface gestual ultrassonica." [s.n.], 1999. http://repositorio.unicamp.br/jspui/handle/REPOSIP/258829.

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Orientador : Furio Damiani<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação<br>Made available in DSpace on 2018-07-28T01:35:01Z (GMT). No. of bitstreams: 1 Mendes_Gilberto_M.pdf: 1308250 bytes, checksum: 688e2fb1966c3eb16ba52233feb5805b (MD5) Previous issue date: 1999<br>Mestrado
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Funes, Marcio Maestrelo. "Interação gestual para acessibilidade de vídeos na Web por pessoas com deficiência visual." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-13112018-084906/.

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Nos últimos anos o interesse por plataformas de compartilhamento de conteúdo multimídia na Web, como vídeos, tem crescido consideravelmente e atraindo usuários com diferentes perfis, incluindo pessoas com deficiência visual. Para tais usuários, diretrizes de acessibilidade e usabilidade devem ser aplicadas para que o acesso a estes conteúdos multimídias seja garantido. Apesar de iniciativas como a WCAG 2.0 (Web Content Acessibility Guidelines) definirem diretrizes sobre a acessibilidade para reprodutores de vídeos na Web, usuários com deficiência visual ainda encontram barreiras e dificuldades
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Reis, Helena Macedo. "Concepção de um software de geometria interativa utilizando interfaces gestuais para dispositivos móveis." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-21112014-101654/.

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Os softwares de Geometria Interativa (GI) foram desenvolvidos com o objetivo de possibilitar aos estudantes explorarem a geometria por meio do computador, permitindo a construção e manipulação de objetos geométricos, como retas, pontos e circunferências. Por meio da interface destes softwares, os estudantes são capazes de compreender e manipular os objetos geométricos, podendo influenciar na aprendizagem da geometria. Para Laborde (2007), os desenvolvedores de softwares de GI deveriam se preocupar com os aspectos pedagógicos e com o design da interface, pois, as interfaces indevidamente projet
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Metais, Thierry. "A dynamic gesture interface." Thesis, University of Ottawa (Canada), 2005. http://hdl.handle.net/10393/26983.

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Technological advancements during the last years made three dimensional virtual environments ubiquious computer applications. The traditional input devices such as keyboards and mice have reached their limits for they are no longer intuitive to manage 3 dimensional interactions. During the last decades, digital gloves were invented in an attempt to capture hand gestures. The work presented in this thesis is about recognizing hand shape based gestures for virtual environment navigation. We addressed this issue in two steps: first, we look for gesture representations that would allow a good disc
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Gustavsson, David. "Interaction with a 3D modeling tool through a gestural interface : An Evaluation of Effectiveness and Quality." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5363.

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Context. Gestural interfaces involves the ability of technology identifying and recognizing human body language and then interpret this into commands. This is usually used to ease our everyday life, but also to increase usability in for example mobile phones. Objectives. In this study the use of a gestural interface is evaluated as an interaction method to facilitate the introduction of new and novice users to 3D modeling tools. A gestural interface might reduce the modeling time without making an impact on the quality of the result. Methods. A gestural interface is designed and implemented ba
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Toure, Zikra. "Human-Machine Interface Using Facial Gesture Recognition." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1062841/.

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This Master thesis proposes a human-computer interface for individual with limited hand movements that incorporate the use of facial gesture as a means of communication. The system recognizes faces and extracts facial gestures to map them into Morse code that would be translated in English in real time. The system is implemented on a MACBOOK computer using Python software, OpenCV library, and Dlib library. The system is tested by 6 students. Five of the testers were not familiar with Morse code. They performed the experiments in an average of 90 seconds. One of the tester was familiar with Mor
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Gustafson, Sean. "Imaginary Interfaces." Phd thesis, Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6896/.

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The size of a mobile device is primarily determined by the size of the touchscreen. As such, researchers have found that the way to achieve ultimate mobility is to abandon the screen altogether. These wearable devices are operated using hand gestures, voice commands or a small number of physical buttons. By abandoning the screen these devices also abandon the currently dominant spatial interaction style (such as tapping on buttons), because, seemingly, there is nothing to tap on. Unfortunately this design prevents users from transferring their learned interaction knowledge gained from traditio
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Gonçalves, Duarte Nuno de Jesus. "Gesture based interface for image annotation." Master's thesis, Faculdade de Ciências e Tecnologia, 2008. http://hdl.handle.net/10362/7828.

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Dissertação apresentada para obtenção do Grau de Mestre em Engenharia Informática pela Universidade Nova de Lisboa, Faculdade de Ciências e Tecnologia<br>Given the complexity of visual information, multimedia content search presents more problems than textual search. This level of complexity is related with the difficulty of doing automatic image and video tagging, using a set of keywords to describe the content. Generally, this annotation is performed manually (e.g., Google Image) and the search is based on pre-defined keywords. However, this task takes time and can be dull. In this disser
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Donovan, Jared William Awarua. "Framing Movements for Gesture Interface Design." Thesis, The University of Queensland, 2011. https://eprints.qut.edu.au/56822/1/donovan-Framing_movements_for_gesture_interface_design-reduced-size.pdf.

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Gesture interfaces are an attractive avenue for human-computer interaction, given the range of expression that people are able to engage when gesturing. Consequently, there is a long running stream of research into gesture as a means of interaction in the field of human-computer interaction. However, most of this research has focussed on the technical challenges of detecting and responding to people’s movements, or on exploring the interaction possibilities opened up by technical developments. There has been relatively little research on how to actually design gesture interfaces, or on the kin
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Kuhlman, Lane M. "Gesture Mapping for Interaction Design: An Investigative Process for Developing Interactive Gesture Libraries." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1244003264.

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Salvador, Ricardo Manuel da Silva. "Gesture based persuasive interfaces for public ambient displays." Master's thesis, Faculdade de Ciências e Tecnologia, 2012. http://hdl.handle.net/10362/10064.

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Dissertação de Mestrado em Engenharia Informática 2º Semestre, 2011/2012<br>This Master thesis studies how Public Ambient Displays (PAD) can be used as a tool to achieve behaviour change, through persuasive technology. In order to reach the goals of the thesis, an interactive public ambient display system called Motion-based Ambient Interactive Display (MAID) was developed. MAID is driven to motivate behaviour changes regarding domestic energy consumption, through a persuasive game interface based on gesture recognition technology. The developed prototype guides players through the diffe
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Benatti, Simone <1974&gt. "Advanced Interfaces for HMI in Hand Gesture Recognition." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amsdottorato.unibo.it/7448/1/Benatti_Simone_tesi.pdf.

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The present thesis investigates techniques and technologies for high quality Human Machine Interfaces (HMI) in biomedical applications. Starting from a literature review and considering market SoA in this field, the thesis explores advanced sensor interfaces, wearable computing and machine learning techniques for embedded resource-constrained systems. The research starts from the design and implementation of a real-time control system for a multifinger hand prosthesis based on pattern recognition algorithms. This system is capable to control an artificial hand using a natural gesture int
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Eriksson, Anette, and Caroline Svensson. "The Challenge of Designing Gestures for Interaction." Thesis, Blekinge Tekniska Högskola, Institutionen för arbetsvetenskap och medieteknik, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2774.

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The main interfaces for interaction with computers today are; keyboard, mouse and remote control. In order to interact with the presentation software Power Point, the presenter has to focus either on the computer or the buttons on the remote control. By doing this, the presenter often loses the contact with his audience and his or her flow of speech gets interrupted. This project has researched the possibility of using gestures for interaction with Power Point, by using an appliance that detects gestures. The purpose was that the interaction should be possible to realise by software, which we
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Kwiek, Armando, and Haj Hassen Rayén Bel. "Foot Gesture Interface for LoRa Emergency Systems." Thesis, KTH, Hälsoinformatik och logistik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-278042.

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Abstract A prototype for a smart shoe has been developed at the Royal Institute ofTechnology. It consisted of an Internet of Things (IoT) device which was builtand integrated with a radio module to wirelessly transmit packets. With thissmart-shoe as a base, this thesis attempts to create a system that has the ability torecognize certain foot gestures, and utilizing them to trigger a radio transmissionwhen faced with a danger to hopefully receive the aid that is necessary. Thedangers could for instance be in the event of abuse, kidnapping or robbery. Inorder to accomplish this, machine learning
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Felippsen, Eduardo Alberto. "Aplicação do sensor leap motion como instrumento didático no ensino de crianças surdas." Universidade Estadual do Oeste do Paraná, 2017. http://tede.unioeste.br/handle/tede/3137.

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Submitted by Miriam Lucas (miriam.lucas@unioeste.br) on 2017-11-08T17:58:36Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Eduardo_Alberto_Felippsen_2017.pdf: 2829878 bytes, checksum: 34245de5c475cba9de58a5835f5abfd4 (MD5)<br>Made available in DSpace on 2017-11-08T17:58:36Z (GMT). No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Eduardo_Alberto_Felippsen_2017.pdf: 2829878 bytes, checksum: 34245de5c475cba9de58a5835f5abfd4 (MD5) Previous issue date: 2017-02-03<br>The technologies are in broad develop
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van, der Zwan Job Leonard. ""Hold That Thought" - sign language and the design of gesture interfaces." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23109.

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Sign language has largely been dismissed in gesture interface research on grounds of being a natural language. This essay argues that this has been premature. We begin with an overview of relevant literature in the fields of both gesture interface design and sign language, followed by a discussion of other graphical and text-based user interfaces in the context of language - effectively a short essay on language and metaphors in interface design, going into more detail why I believe dismissing sign languages based on their linguistic nature is a mistake. This is further explored in an example
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Bernard, Arnaud Jean Marc. "Human computer interface based on hand gesture recognition." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/42748.

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With the improvement of multimedia technologies such as broadband-enabled HDTV, video on demand and internet TV, the computer and the TV are merging to become a single device. Moreover the previously cited technologies as well as DVD or Blu-ray can provide menu navigation and interactive content. The growing interest in video conferencing led to the integration of the webcam in different devices such as laptop, cell phones and even the TV set. Our approach is to directly use an embedded webcam to remotely control a TV set using hand gestures. Using specific gestures, a user is able to control
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Hasan, Leila 1976. "Visual frets for a free-gesture musical interface." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86796.

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Thesis (M.Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2001.<br>Includes bibliographical references (leaves 97-98).<br>by Leila Hasan.<br>M.Eng.and S.B.
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Southard, Spencer. "Designing 2D Interfaces For 3D Gesture Retrieval Utilizing Deep Learning." UNF Digital Commons, 2017. https://digitalcommons.unf.edu/etd/774.

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Gesture retrieval can be defined as the process of retrieving the correct meaning of the hand movement from a pre-assembled gesture dataset. The purpose of the research discussed here is to design and implement a gesture interface system that facilitates retrieval for an American Sign Language gesture set using a mobile device. The principal challenge discussed here will be the normalization of 2D gestures generated from the mobile device interface and the 3D gestures captured from video samples into a common data structure that can be utilized by deep learning networks. This thesis covers con
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IACOLINA, SAMUEL ALDO. "Interactive Spaces Natural interfaces supporting gestures and manipulations in interactive spaces." Doctoral thesis, Università degli Studi di Cagliari, 2014. http://hdl.handle.net/11584/266505.

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This doctoral dissertation focuses on the development of interactive spaces through the use of natural interfaces based on gestures and manipulative actions. In the real world people use their senses to perceive the external environment and they use manipulations and gestures to explore the world around them, communicate and interact with other individuals. From this perspective the use of natural interfaces that exploit the human sensorial and explorative abilities helps filling the gap between physical and digital world. In the first part of this thesis we describe the work made for im
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Ben, Amara Helmi. "Un outil graphique pour une interface multi-modes." Phd thesis, Ecole Nationale Supérieure des Mines de Saint-Etienne, 1992. http://tel.archives-ouvertes.fr/tel-00831761.

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L'objet de cette thèse est la construction d'un outil graphique dans le cadre du projet mmi2 (a multi-mode intervade for man-machine interaction with knowledge based systems). Mmi2 est un projet esprit ii qui a pour objectif principal de construire une interface homme-machine intelligent intégrant plusieurs modes de communication: langue naturelle (anglais, français, espagnol), langage de commande, graphique et gestuel. Ce travail est le résultat d'une approche expérimentale de développement d'un outil de manipulation directe, baptisé outil de dessin, dans un environnement multi-mode. Dans ce
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Hale, Rodney D. "Gesture recognition as a means of human-machine interface." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0014/MQ36129.pdf.

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Cronje, Mario. "Designing a hyperinstrument with gesture interface for musical performance." Thesis, Stellenbosch : University of Stellenbosch, 2011. http://hdl.handle.net/10019.1/16602.

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Thesis (M. Phil.)--University of Stellenbosch, 2005.<br>ENGLISH ABSTRACT: The field of gesture based research and the interaction between human and computer with the focus falling on musical applications, is well established internationally. However, in South Africa, research in this field appears dormant. The reasons for this state of affairs are complex and can be argued from different angles covering socio-economical, philosophical and educational perspectives. This document describes the design, creation and implementation of an operational gesture interface environment which holds t
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Kolagani, Vijay Kumar. "Gesture Based Human-Computer Interaction with Natural User Interface." University of Akron / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=akron1542601474940954.

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Kratz, Sven. "Sensor-based user interface concepts for continuous, around-device and gestural interaction on mobile devices." Diss., lmu, 2012. http://nbn-resolving.de/urn:nbn:de:bvb:19-152202.

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Caon, Maurizio. "Context-aware gestural interaction in the smart environments of the ubiquitous computing era." Thesis, University of Bedfordshire, 2014. http://hdl.handle.net/10547/344619.

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Technology is becoming pervasive and the current interfaces are not adequate for the interaction with the smart environments of the ubiquitous computing era. Recently, researchers have started to address this issue introducing the concept of natural user interface, which is mainly based on gestural interactions. Many issues are still open in this emerging domain and, in particular, there is a lack of common guidelines for coherent implementation of gestural interfaces. This research investigates gestural interactions between humans and smart environments. It proposes a novel framework for the
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41

Forte, Valentina. "Touchless interface: un pannello operatore per CNC basato sull'interazione gestuale." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/22677/.

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Negli ultimi anni si è assistito ad una radicale rivoluzione nell’ambito dei dispositivi di interazione uomo-macchina. Da quelli tradizionali, come mouse o tastiera, si è passati allo sviluppo di sistemi capaci di riconoscere i movimenti compiuti dall’utente, come nel caso delle interfacce basate sulla visione o sull’uso di accelerometri. Questi sistemi si sono evoluti con lo scopo di fornire maggiore naturalezza alla comunicazione uomo-macchina. Le nuove interfacce cercano di sfruttare le capacità di comunicazione naturali degli utenti, soprattutto attraverso il linguaggio gestuale. L’evolu
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42

Derry, Matthew O. "Evaluating Head Gestures for Panning 2-D Spatial Information." DigitalCommons@CalPoly, 2009. https://digitalcommons.calpoly.edu/theses/193.

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New, often free, spatial information applications such as mapping tools, topological imaging, and geographic information systems are becoming increasingly available to the average computer user. These systems, which were once available only to government, scholastic, and corporate institutions with highly skilled operators, are driving a need for new and innovative ways for the average user to navigate and control spatial information intuitively, accurately, and efficiently. Gestures provide a method of control that is well suited to navigating the large datasets often associated with spatial
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43

Nosović, Stefan [Verfasser]. "FiGaRo: A Framework for Gesture-based Interface Development / Stefan Nosović." Aachen : Shaker, 2019. http://d-nb.info/1188553372/34.

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Salem, Ben. "An analysis of hand gestures for implementation in a user interface." Thesis, University of Sheffield, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.398377.

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Olofsson, Malin, and Hampus Söderberg. "Investigating Hand Gestures as Additional Input in a Multimodal Input Interface." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22973.

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At the time of writing, touch is revolutionizing the market with devices that have touch as the primary input modality. In this thesis we have been able to explore how another input modality, touchless, can complement touch in everyday applications. Touchless refers to an input method that is able to recognize hand gestures and act upon them. To investigate how these two input modalities can be combined, an Android prototype application featuring both touch and touchless was created. We chose to create a recipe reader because we found that a lot of people can relate to having soggy hands in th
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Vincent-Humphreys, Diane Lesley de. "A gestural recognition interface using machine vision : towards improving computer interaction for people with severe motor disabilities." Thesis, Coventry University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.362648.

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Chang, Yung Ping. "Gesture Analysis for Human-Computer Interface Using Profile-Matching Stereo Vision." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3729.

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This thesis presents a novel profile shape matching stereo vision algorithm. This algorithm is able to obtain 3D information in real time from a pair of stereo images. This algorithm produces the 3D information by matching the profile intensity shapes on the same row of the two images from a stereo image pair. The advantage of this profile shape matching algorithm is that the detection of correspondences relies on intensity profile shape not on intensity values, which subject to lighting variations. The user can choose an interval of disparity, and then an object in a desired distance range ca
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Ahmadi, Danesh Ashtiani Ali. "ProGes: A User Interface for Multimedia Devices over the Internet of Things." Thesis, Université d'Ottawa / University of Ottawa, 2014. http://hdl.handle.net/10393/31865.

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With the rapid growth of online devices, a new concept of Internet of Things (IoT) is emerging in which everyday devices will be connected to the Internet. As the number of devices in IoT is increasing, so is the complexity of the interactions between user and devices. There is a need to design intelligent user interfaces that could assist users in interactions. Many studies have been conducted on different interaction techniques such as proxemic and gesture interaction in order to propose an intuitive and intelligent system for controlling multimedia devices over the IoT, though most could no
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Parra, González Luis Otto. "gestUI: a model-driven method for including gesture-based interaction in user interfaces." Doctoral thesis, Universitat Politècnica de València, 2017. http://hdl.handle.net/10251/89090.

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The research reported and discussed in this thesis represents a novel approach to define custom gestures and to include gesture-based interaction in user interfaces of the software systems with the aim of help to solve the problems found in the related literature about the development of gesture-based user interfaces. The research is conducted according to Design Science methodology that is based on the design and investigation of artefacts in a context. In this thesis, the new artefact is the model-driven method to include gesture-based interaction in user interfaces. This methodology conside
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Abi-Rached, Habib. "Stereo-based hand gesture tracking and recognition in immersive stereoscopic displays /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/6012.

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