Academic literature on the topic 'Gesture generation'

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Journal articles on the topic "Gesture generation"

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Katagami, Daisuke, Yusuke Ikeda, and Katsumi Nitta. "Behavior Generation and Evaluation of Negotiation Agent Based on Negotiation Dialogue Instances." Journal of Advanced Computational Intelligence and Intelligent Informatics 14, no. 7 (2010): 840–51. http://dx.doi.org/10.20965/jaciii.2010.p0840.

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This study focuses on gestures negotiation dialogs. Analyzing the situation/gesture relationship, we suggest how to enable agents to conduct adequate human-like gestures and evaluated whether an agent’s gestures could give an impression similar to those by a human being. We collected negotiation dialogs to study common human gestures. We studied gesture frequency in different situations and extracted gestures with high frequency, making an agent gesture module based on the number of characteristics. Using a questionnaire, we evaluated the impressions of gestures by human users and agents, conf
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Kumar, Nitin, Suraj Prakash Sahu, Jay Prakash Maurya, G. C. Nandi, and Pavan Chakraborty. "Recognizing Gestures for Humanoid Robot Using Proto-Symbol Space." Advanced Materials Research 403-408 (November 2011): 4769–76. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.4769.

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This paper describes the non Verbal communication method for developing a gesture-based system using Mimesis model. The proposed method is applicable to any hand gesture represented by a multi-dimensional signal. The entire work concentrates mainly on hand gestures recognition. It develops a way to communicate between Humans and the Humanoid Robots through gestural medium. The Mimesis is the technique of performing human gestures through imitation, recognition and generation. Different Gestures are being converted into code words through the use of code book. These code words are then converte
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Ferstl, Ylva, Michael Neff, and Rachel McDonnell. "Adversarial gesture generation with realistic gesture phasing." Computers & Graphics 89 (June 2020): 117–30. http://dx.doi.org/10.1016/j.cag.2020.04.007.

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Chen, Shuai, Yoichiro Maeda, and Yasutake Takahashi. "Chaotic Music Generation System Using Music Conductor Gesture." Journal of Advanced Computational Intelligence and Intelligent Informatics 17, no. 2 (2013): 194–200. http://dx.doi.org/10.20965/jaciii.2013.p0194.

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In research on interactive music generation, we propose a music generation method in which the computer generates music under the recognition of a humanmusic conductor’s gestures. In this research, generated music is tuned by parameters of a network of chaotic elements which are determined by the recognized gesture in real time. The music conductor’s hand motions are detected by Microsoft Kinect in this system. Music theories are embedded in the algorithm and, as a result, generated music is richer. Furthermore, we constructed the music generation system and performed experiments for generatin
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Kirk, Elizabeth, and Carine Lewis. "Gesture Facilitates Children’s Creative Thinking." Psychological Science 28, no. 2 (2016): 225–32. http://dx.doi.org/10.1177/0956797616679183.

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Gestures help people think and can help problem solvers generate new ideas. We conducted two experiments exploring the self-oriented function of gesture in a novel domain: creative thinking. In Experiment 1, we explored the relationship between children’s spontaneous gesture production and their ability to generate novel uses for everyday items (alternative-uses task). There was a significant correlation between children’s creative fluency and their gesture production, and the majority of children’s gestures depicted an action on the target object. Restricting children from gesturing did not s
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Azar, Zeynep, Ad Backus, and Aslı Özyürek. "Language contact does not drive gesture transfer: Heritage speakers maintain language specific gesture patterns in each language." Bilingualism: Language and Cognition 23, no. 2 (2019): 414–28. http://dx.doi.org/10.1017/s136672891900018x.

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This paper investigates whether there are changes in gesture rate when speakers of two languages with different gesture rates (Turkish-high gesture; Dutch-low gesture) come into daily contact. We analyzed gestures produced by second-generation heritage speakers of Turkish in the Netherlands in each language, comparing them to monolingual baselines. We did not find differences between bilingual and monolingual speakers, possibly because bilinguals were proficient in both languages and used them frequently – in line with a usage-based approach to language. However, bilinguals produced more deict
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Xiao, Yang, Zhijun Zhang, Aryel Beck, Junsong Yuan, and Daniel Thalmann. "Human–Robot Interaction by Understanding Upper Body Gestures." Presence: Teleoperators and Virtual Environments 23, no. 2 (2014): 133–54. http://dx.doi.org/10.1162/pres_a_00176.

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In this paper, a human–robot interaction system based on a novel combination of sensors is proposed. It allows one person to interact with a humanoid social robot using natural body language. The robot understands the meaning of human upper body gestures and expresses itself by using a combination of body movements, facial expressions, and verbal language. A set of 12 upper body gestures is involved for communication. This set also includes gestures with human–object interactions. The gestures are characterized by head, arm, and hand posture information. The wearable Immersion CyberGlove II is
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HUENERFAUTH, MATT. "SPATIAL, TEMPORAL, AND SEMANTIC MODELS FOR AMERICAN SIGN LANGUAGE GENERATION: IMPLICATIONS FOR GESTURE GENERATION." International Journal of Semantic Computing 02, no. 01 (2008): 21–45. http://dx.doi.org/10.1142/s1793351x08000336.

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Software to generate animations of American Sign Language (ASL) has important accessibility benefits for the significant number of deaf adults with low levels of written language literacy. We have implemented a prototype software system to generate an important subset of ASL phenomena called "classifier predicates," complex and spatially descriptive types of sentences. The output of this prototype system has been evaluated by native ASL signers. Our generator includes several novel models of 3D space, spatial semantics, and temporal coordination motivated by linguistic properties of ASL. These
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Pusik Park, Rakhimov Rustam Igorevich, Jongchan Choi, Dugki Min, and Jongho Yoon. "Angular Depth Map Generation for Gesture Recognition." Journal of Next Generation Information Technology 3, no. 2 (2012): 1–8. http://dx.doi.org/10.4156/jnit.vol3.issue2.1.

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Salem, Maha, Stefan Kopp, Ipke Wachsmuth, Katharina Rohlfing, and Frank Joublin. "Generation and Evaluation of Communicative Robot Gesture." International Journal of Social Robotics 4, no. 2 (2012): 201–17. http://dx.doi.org/10.1007/s12369-011-0124-9.

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Dissertations / Theses on the topic "Gesture generation"

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Chang, Kenny 1975. "Character animation for real-time natural gesture generation." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80238.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, June 1999.<br>"May 21, 1999."<br>Includes bibliographical references (leaves 43-44).<br>by Kenny Chang.<br>M.Eng.
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Gao, Yang 1978. "Automatic extraction of spatial location for gesture generation." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/87236.

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Thesis (M.Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2002.<br>Includes bibliographical references (leaves 61-63).<br>by Yang Gao.<br>M.Eng.and S.B.
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Yan, Hao 1973. "Paired speech and gesture generation in embodied conversational agents." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/70733.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.<br>Includes bibliographical references (p. 68-71).<br>Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely to be easier to use and learn than traditional graphical user interfaces. To make a believable agent that to some extent has the same social and conversational skills as humans do, the embodied conversational agent system must be able to deal with input of the user from different communication modalities such a
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Singh, Aditi. "AUTOMATED DECLARATIVE GESTURE GENERATION FOR NON-EMOTIONAL HUMAN HUMANOID CONVERSATION." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1512001558726767.

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Faggi, Simone. "An Evaluation Model For Speech-Driven Gesture Synthesis." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/22844/.

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The research and development of embodied agents with advanced relational capabilities is constantly evolving. In recent years, the development of behavioural signal generation models to be integrated in social robots and virtual characters, is moving from rule-based to data-driven approaches, requiring appropriate and reliable evaluation techniques. This work proposes a novel machine learning approach for the evaluation of speech-to-gestures models that is independent from the audio source. This approach enables the measurement of the quality of gestures produced by these models and provides a
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Devineau, Guillaume. "Deep learning for multivariate time series : from vehicle control to gesture recognition and generation." Thesis, Université Paris sciences et lettres, 2020. http://www.theses.fr/2020UPSLM037.

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L'apprentissage profond est une branche du domaine de l'intelligence artificielle qui vise à doter les machines de la capacité d'apprendre par elles-mêmes à réaliser des tâches précises. L'apprentissage profond a abouti à des développements spectaculaires dans le domaine de l'image et du langage naturel au cours des dernières années. Pourtant, dans de nombreux domaines, les données d'observations ne sont ni des images ni du texte mais des séries temporelles qui représentent l'évolution de grandeurs mesurées ou calculées. Dans cette thèse, nous étudions et proposons différentes représentations
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Bongard, Kerstin. "Bringing the user experience to early product conception : From idea generation to idea evaluation." Phd thesis, Paris, ENSAM, 2013. http://pastel.archives-ouvertes.fr/pastel-00936893.

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The User Experience (UX) has become a major concern for the design of consumer products. Today exist various tools for the evaluation of static properties of final products on their User Experience value. However, very few tools and methods are available that allow anticipating the future User Experience during the first stages of product conception. This thesis explores the wide range of design dimensions that potentially form the experience of the user. Dynamic product properties emerge as an important factor for User Experience. In the studies a software based on inspiration words and links
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Salem, Maha [Verfasser]. "Conceptual motorics : generation and evaluation of communicative robot gesture / Maha Salem. Technische Fakultät - AG Wissensbasierte Systeme. Center of Excellence - Cognitive Interaction Technology CITEC. Research Institute for Cognition and Robotics." Bielefeld : Universitätsbibliothek Bielefeld, Hochschulschriften, 2012. http://d-nb.info/1025376366/34.

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Torres, Obed E. "Producing semantically appropriate gestures in embodied language generation." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/62627.

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Kuhlman, Lane M. "Gesture Mapping for Interaction Design: An Investigative Process for Developing Interactive Gesture Libraries." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1244003264.

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Books on the topic "Gesture generation"

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Gesture Generation By Imitation: From Human Behavior To Computer Character Animation. Dissertation.com, 2005.

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Jürg, Handloser, ed. Die Junge Generation: Gestern, heute, morgen. Verlag der Fachvereine, 1987.

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Re Manning, Russell. Faith and Reason. Edited by Joel D. S. Rasmussen, Judith Wolfe, and Johannes Zachhuber. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780198718406.013.14.

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This chapter sets out the late eighteenth-century background to the emergence of ‘faith and reason’ as a composite pair, framed by the apparent Kantian disjunction between faith and reason. The author shows first that Kant’s denial of knowledge is far from a clear-cut statement of an either/or contrast of faith and reason, and, second, that it is the characteristically Kantian gesture of ‘making room’ that sets the agenda. The second section traces the relation of faith and reason as a dyadic pair in Schleiermacher, Hegel, Kierkegaard, and Nietzsche. A final section considers the legacy of the
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Williams, Wes. ‘Invisible Guests’. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794776.003.0007.

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Poetry has long been concerned with truth grasped as a form of communicable proof. But poets know about failed communication, too: when Virgil’s Aeneas tries, three times, to embrace the shade of his dead father, he moves to a distinctive ternary rhythm; one that is repeated throughout human history. This chapter, centred on a close reading of ‘Album, V’, part of Seamus Heaney’s final collection, Human Chain, discusses the experiments in inference which poetry enacts as a sustained, reflexive inquiry into the conditions and limits of communicability. Exploring both intertextual relations betwe
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Dawn, Rothe. Symbolic Gestures and the Generation of Global Social Control: The International Criminal Court (Critical Perspectives on Crime and Inequality). Lexington Books, 2006.

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Dawn, Rothe. Symbolic Gestures and the Generation of Global Social Control: The International Criminal Court (Critical Perspectives on Crime and Inequality). Lexington Books, 2006.

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Han, Shihui. Neural processes of culturally familiar information. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780198743194.003.0002.

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Chapter 2 introduces the concept of cultural learning and its function in the transmission of cultural knowledge over generations, and the construction of new cultural beliefs/values and behavioral scripts. It examines brain activity that is engaged in differential processing of culturally familiar and unfamiliar information by reviewing functional magnetic resonance imaging and event-related potential studies of neural activity involved in the processing of gesture, music, brand, and religious knowledge. Long-term cultural experiences give rise to specific neural mechanisms in the human brain
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Fox, Karen. Entering into an Indigenous Cypher. Edited by Roger Mantie and Gareth Dylan Smith. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190244705.013.12.

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Although music-dance making would seem, intuitively, to be part of leisure studies, music and dance very seldom appear beyond the simple form of “activity” and rarely as music-dance making. Many Indigenous peoples conceptualize music-dance making as essential to life, knowledge, and taking care of the earth and cosmos. Seeking insight and wisdom from Indigenous practices and words, this chapter enacts maieutic listening to engage with Indigenous music-dance making that has sustained and nourished Indigenous Kanaka Maoli, Kanaka ‘Ōiwi, and Diné peoples for generations. The aim of the discussion
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Krützen, Michaela, Judith Früh, and Catalina Torres, eds. Bilder aus der Zeit dazwischen. edition text + kritik im Richard Boorberg Verlag, 2014. http://dx.doi.org/10.5771/9783869169385.

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Die Buchreihe "Die Filme der HFF München" lädt dazu ein, die Produktionen der Hochschule für Fernsehen und Film in München zu entdecken. Nicht nur die Filme selbst werden visuell ansprechend dokumentiert, auch ehemalige Studenten kommen ausführlich zu Wort – darunter namhafte Absolventen wie Bernd Eichinger, Doris Dörrie, Dominik Graf, Roland Emmerich, Caroline Link, Sönke Wortmann oder Nico Hofmann. Sie ermöglichen es, eine kleine und vielfältige "Oral History" der HFF und ihrer Filme zu schreiben. Der zweite Band präsentiert die Filme der 1980er Jahre, als die "Kinder des Autorenfilms" erwac
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Parr, Sean M. Vocal Virtuosity. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197542644.001.0001.

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Vocal Virtuosity is a book about the apex of operatic vocalism. Nothing strikes the ear quite like a soprano singing in the sonic stratosphere. Whether thrilling, chilling, or repellent to the listener, the reaction to cascades of coloratura with climaxing high notes is strong. Coloratura—agile, rapid-fire singing—was originally essential for all singers, but its function changed greatly when it became the specialty of particular sopranos over the course of the nineteenth century. The central argument of Vocal Virtuosity runs counter to the historical commonplace that coloratura became an anac
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Book chapters on the topic "Gesture generation"

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Takeuchi, Kenta, Souichirou Kubota, Keisuke Suzuki, Dai Hasegawa, and Hiroshi Sakuta. "Creating a Gesture-Speech Dataset for Speech-Based Automatic Gesture Generation." In Communications in Computer and Information Science. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58750-9_28.

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Appenrodt, Jörg, Ayoub Al-Hamadi, Mahmoud Elmezain, and Bernd Michaelis. "Data Gathering for Gesture Recognition Systems Based on Mono Color-, Stereo Color- and Thermal Cameras." In Future Generation Information Technology. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10509-8_10.

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Zhang, Chenxi, Feng Jiang, Hongxun Yao, Guilin Yao, and Wen Gao. "Static Gesture Quantization and DCT Based Sign Language Generation." In Affective Computing and Intelligent Interaction. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11573548_22.

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Bergmann, Kirsten, and Stefan Kopp. "GNetIc – Using Bayesian Decision Networks for Iconic Gesture Generation." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04380-2_12.

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Xu, Yuyu, Catherine Pelachaud, and Stacy Marsella. "Compound Gesture Generation: A Model Based on Ideational Units." In Intelligent Virtual Agents. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09767-1_58.

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Lebourque, T., and S. Gibet. "A Complete System for the Specification and the Generation of Sign Language Gestures." In Gesture-Based Communication in Human-Computer Interaction. Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-46616-9_20.

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Ramessur, Shaaeree Ashrilee, and Vishwamitra Oree. "Hand Gesture Controller for Robotic-Wheelchair Using Microelectromechanical Sensor ADXL 345." In Smart and Sustainable Engineering for Next Generation Applications. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-18240-3_1.

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Delorme, Maxime, Michael Filhol, and Annelies Braffort. "Thumb Modelling for the Generation of Sign Language." In Gesture and Sign Language in Human-Computer Interaction and Embodied Communication. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34182-3_14.

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Haramaki, Toshiyuki, Kenta Goto, Hokuto Tsutsumi, Akihito Yatsuda, and Hiroaki Nishino. "A Real-Time Robot Motion Generation System Based on Human Gesture." In Lecture Notes on Data Engineering and Communications Technologies. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02613-4_12.

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Singh, Aditi, and Arvind K. Bansal. "Towards Synchronous Model of Non-emotional Conversational Gesture Generation in Humanoids." In Lecture Notes in Networks and Systems. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80119-9_47.

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Conference papers on the topic "Gesture generation"

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Prasad, Jay Shankar, G. C. Nandi, and Amit Kumar. "Gesture Based Music Generation." In 2009 Second International Conference on Emerging Trends in Engineering & Technology. IEEE, 2009. http://dx.doi.org/10.1109/icetet.2009.110.

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Takeuchi, Kenta, Dai Hasegawa, Shinichi Shirakawa, Naoshi Kaneko, Hiroshi Sakuta, and Kazuhiko Sumi. "Speech-to-Gesture Generation." In HAI '17: The Fifth International Conference on Human-Agent Interaction. ACM, 2017. http://dx.doi.org/10.1145/3125739.3132594.

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Ferstl, Ylva, Michael Neff, and Rachel McDonnell. "Multi-objective adversarial gesture generation." In MIG '19: Motion, Interaction and Games. ACM, 2019. http://dx.doi.org/10.1145/3359566.3360053.

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Ishii, Masaki, Kazuhito Sato, Hirokazu Madokoro, and Makoto Nishida. "Generation of emotional feature space based on topological characteristics of facial expression images." In Gesture Recognition (FG). IEEE, 2008. http://dx.doi.org/10.1109/afgr.2008.4813436.

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Plimmer, Beryl, Rachel Blagojevic, Samuel Hsiao-Heng Chang, Paul Schmieder, and Jacky Shunjie Zhen. "RATA: Codeless Generation of Gesture Recognizers." In The 26th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2012. http://dx.doi.org/10.14236/ewic/hci2012.19.

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Maghoumi, Mehran, Eugene Matthew Taranta, and Joseph LaViola. "DeepNAG: Deep Non-Adversarial Gesture Generation." In IUI '21: 26th International Conference on Intelligent User Interfaces. ACM, 2021. http://dx.doi.org/10.1145/3397481.3450675.

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Hara, Kota, and Takaharu Kurokawa. "Human pose estimation using patch-based candidate generation and model-based verification." In Gesture Recognition (FG 2011). IEEE, 2011. http://dx.doi.org/10.1109/fg.2011.5771331.

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Liang, Xiangpeng, Hadi Heidari, and Ravinder Dahiya. "Wearable Capacitive-Based Wrist-Worn Gesture Sensing System." In 2017 New Generation of CAS (NGCAS). IEEE, 2017. http://dx.doi.org/10.1109/ngcas.2017.80.

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Patel, Sunny, Ujjayan Dhar, Suraj Gangwani, Rohit Lad, and Pallavi Ahire. "Hand-gesture recognition for automated speech generation." In 2016 IEEE International Conference on Recent Trends in Electronics, Information & Communication Technology (RTEICT). IEEE, 2016. http://dx.doi.org/10.1109/rteict.2016.7807817.

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Panwar, Pooja, Monika, Parveen Kumar, and Ambalika Sharma. "CHGR: Captcha generation using Hand Gesture Recognition." In 2018 Conference on Information and Communication Technology (CICT). IEEE, 2018. http://dx.doi.org/10.1109/infocomtech.2018.8722409.

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