Academic literature on the topic 'Google Cardboard (Virtual reality headset)'
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Journal articles on the topic "Google Cardboard (Virtual reality headset)"
Rees, Nigel, Neil Vaughan, Thomas W. Day, Keith Dorrington, Lloyd Rees, and Nigel W. John. "ParaVR: a virtual reality training simulator for paramedic skills maintenance." Journal of Paramedic Practice 12, no. 12 (2020): 478–86. http://dx.doi.org/10.12968/jpar.2020.12.12.478.
Full textNobrega, Felipe Augusto, and Cibele Cecílio de Faria Rozenfeld. "Virtual Reality in the Teaching of FLE in a Brazilian Public School." Languages 4, no. 2 (2019): 36. http://dx.doi.org/10.3390/languages4020036.
Full textCheiran, Jean Felipe Patikowski, Adriel Rodrigues, and Marcelo Soares Pimenta. "Virtual look around: comparing presence, cybersickness and usability for virtual tours across different devices." Journal on Interactive Systems 12, no. 1 (2021): 191–205. http://dx.doi.org/10.5753/jis.2021.2063.
Full textSonawane, Gayatri, and Mansi Gharat. "VR Solar System." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (2025): 1–9. https://doi.org/10.55041/ijsrem44538.
Full textMuzammil, Zeeshan, Ramji Ramaswamy Rajendran, and Alex Gordon. "Reducing stress and anxiety in cancer patients with the use of virtual reality." JCO Oncology Practice 19, no. 11_suppl (2023): 303. http://dx.doi.org/10.1200/op.2023.19.11_suppl.303.
Full textLai, Michelle, Rob (Hongbo) Chen, Andrew Evanyshyn, Zeina Shaltout, and Myrtede Alfred. "Applications of Extended Reality (XR) in obtaining informed consent: A narrative review." Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 12, no. 1 (2023): 43–44. http://dx.doi.org/10.1177/2327857923121011.
Full textMonteiro, Ana Maria Vieira, and Patrícia Nora de Souza Ribeiro. "VIRTUAL REALITY IN ENGLISH VOCABULARY TEACHING: AN EXPLORATORY STUDY ON AFFECT IN THE USE OF TECHNOLOGY." Trabalhos em Linguística Aplicada 59, no. 2 (2020): 1310–38. http://dx.doi.org/10.1590/01031813756931620200716.
Full textCochrane, Thomas, and Helen Sissons. "An Introduction to Immersive Reality." Pacific Journal of Technology Enhanced Learning 2, no. 1 (2019): 6. http://dx.doi.org/10.24135/pjtel.v2i1.28.
Full textLayalia, Fina Nabilah, Abdul Rosyid, and Ahmad Jami'ul Amil. "Pengaruh Media Virtual Reality Berbantuan Google Cardboard Terhadap Kemampuan Menulis Puisi Siswa Kelas X SMA Assa’adah Bungah Gresik Tahun Ajaran 2019/2020." Deiksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia 7, no. 2 (2021): 53. http://dx.doi.org/10.33603/deiksis.v7i2.4519.
Full textStojšić, Ivan, Džigurski Anđelija Ivkov, Olja Maričić, Bibić Ljubica Ivanović, and Vučković Smiljana Đukičin. "Possible Application of Virtual Reality in Geography Teaching." Journal of Subject Didactics 1, no. 2 (2017): 83–96. https://doi.org/10.5281/zenodo.438169.
Full textDissertations / Theses on the topic "Google Cardboard (Virtual reality headset)"
Salas, Noain Diego, and Del Casillo Miguel Andres Delgado. "Videojuego de realidad virtual para realizar ejercicios en bicicleta estacionaria mediante el uso de un sistema de detección de movimiento y visor Google Cardboard." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655365.
Full textBerggrén, Rasmus. "In pursuit of consumer-accessible augmented virtuality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548.
Full textChang, Wei-Chen, and 張瑋晨. "Virtual Reality English Learning Space Implementation -Google Cardboard." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/yakkvr.
Full textBooks on the topic "Google Cardboard (Virtual reality headset)"
Dillon, Roberto. 2D to VR with Unity5 and Google Cardboard. Taylor & Francis Group, 2017.
Find full textLardinois, Frederic, and Dodocase. Virtual Reality Beginner's Guide + Google Cardboard Inspired Vr Viewer. Regan Arts., 2014.
Find full textRogers, Rick. Visualizing Data with Virtual Reality: Immersive Visualization of Data Analytics Using Unity, Oculus Rift, Samsung Gear VR and Google Cardboard. Pearson Education, Limited, 2019.
Find full textBook chapters on the topic "Google Cardboard (Virtual reality headset)"
Ahmed, Towfik, Afzal Un Nayeem Chowdhury, and Ziaul Hasan Mozumder. "BIO-VR: Design and Implementation of Virtual Reality-Based Simulated Biology Laboratory Using Google Cardboard with an Emphasis on Virtual Education." In Inventive Computation and Information Technologies. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-7402-1_62.
Full textRiva Giuseppe and Wiederhold Brenda K. "The New Dawn of Virtual Reality in Health Care: Medical Simulation and Experiential Interface." In Studies in Health Technology and Informatics. IOS Press, 2015. https://doi.org/10.3233/978-1-61499-595-1-3.
Full textOigara, James N. "Integrating Virtual Reality Tools Into Classroom Instruction." In Virtual Reality in Education. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-8179-6.ch018.
Full textOigara, James N. "Integrating Virtual Reality Tools Into Classroom Instruction." In Handbook of Research on Mobile Technology, Constructivism, and Meaningful Learning. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3949-0.ch008.
Full textSternig, Christof, Michael Spitzer, and Martin Ebner. "Learning in a Virtual Environment." In Mobile Technologies and Augmented Reality in Open Education. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-2110-5.ch009.
Full textBeauchemin, Russell William. "Augmenting Education." In Advances in Mobile and Distance Learning. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0251-7.ch008.
Full textSong, Shirong, Yongsheng Wang, Shike Wang, Chengze Wang, and Yuting Yao. "A Unity3D Engine-Based Virtual Reality Game for Improving Cervical Mobility Using Gyroscope Controls." In Artificial Intelligence and Human-Computer Interaction. IOS Press, 2024. http://dx.doi.org/10.3233/faia240160.
Full textConference papers on the topic "Google Cardboard (Virtual reality headset)"
Mujuru, Takudzwa, and Christian Lopez. "Creating Virtual Reality Teaching Modules for Low-Cost Headsets." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-72084.
Full textFlorea, Andrei george, and Catalin Buiu. "USING A WEB-BASED FRAMEWORK TO BUILD AND EXPERIMENT WITH VIRTUAL REALITY WORLDS." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-037.
Full textPatterson, Kate. "Genome gazing: A 360° stereoscopic animation for Google cardboard." In 2017 IEEE Virtual Reality (VR). IEEE, 2017. http://dx.doi.org/10.1109/vr.2017.7892367.
Full textGreenwald, Scott W., Luke Loreti, Markus Funk, Ronen Zilberman, and Pattie Maes. "Eye gaze tracking with google cardboard using purkinje images." In VRST '16: 22th ACM Symposium on Virtual Reality Software and Technology. ACM, 2016. http://dx.doi.org/10.1145/2993369.2993407.
Full textPowell, Wendy, Vaughan Powell, Phillip Brown, Marc Cook, and Jahangir Uddin. "Getting around in google cardboard – exploring navigation preferences with low-cost mobile VR." In 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR). IEEE, 2016. http://dx.doi.org/10.1109/wevr.2016.7859536.
Full textNascimento, Thamer Horbylon, Fabrizzio Alphonsus A. M. Nunes Soares, Danilo Vieira Oliveira, Rogerio Lopes Salvini, Ronaldo Martins da Costa, and Cristhiane Goncalves. "Method for Text Input with Google Cardboard: An Approach Using Smartwatches and Continuous Gesture Recognition." In 2017 19th Symposium on Virtual and Augmented Reality (SVR). IEEE, 2017. http://dx.doi.org/10.1109/svr.2017.36.
Full textPoltorak, Alexandra, Charli Hooper, and Yang Cai. "Holograms for Minimally Invasive Surgery Training and Planning." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004848.
Full textBoel, Carl, Tijs Rotsaert, Tammy Schellens, and Martin Valcke. "SIX YEARS AFTER GOOGLE CARDBOARD: WHAT HAS HAPPENED IN THE CLASSROOM? A SCOPING REVIEW OF EMPIRICAL RESEARCH ON THE USE OF IMMERSIVE VIRTUAL REALITY IN SECONDARY EDUCATION." In 13th International Conference on Education and New Learning Technologies. IATED, 2021. http://dx.doi.org/10.21125/edulearn.2021.1524.
Full textLoeb, Helen S., Jaime Hernandez, Chase Leibowitz, Benjamin Loeb, Erick Guerra, and Rahul Mangharam. "Leveraging the Internet to Drive a Real Car in the Virtual Earth 3D Model." In WCX SAE World Congress Experience. SAE International, 2024. http://dx.doi.org/10.4271/2024-01-2878.
Full textAntoine Moinnereau, Marc, Tiago Henrique Falk, and Alcyr Alves De Oliveira. "Measuring Human Influential Factors During VR Gaming at Home: Towards Optimized Per-User Gaming Experiences." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002056.
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