Academic literature on the topic 'Grammatical ludism'

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Journal articles on the topic "Grammatical ludism"

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О., В. Халіман. "Граматичне значення майбутнього часу як засіб вираження оцінки в сучасній українській мові". Лінгвістичні дослідження: Зб. наук. праць ХНПУ ім. Г.С. Сковороди, № 46 (14 листопада 2017): 94–99. https://doi.org/10.5281/zenodo.1048766.

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<em>The intention to correlate theoretical grammar attainments with active language processes and represent grammatical phenomena in the aspect of communicative activity of a speaker is implemented in modern linguistics. Grammatical ludisms involving tense forms also serve for generation of evaluation. This fact determines the demand in generalized analysis of grammatical means that will provide the opportunity of formulation of rules of grammatical units’ usage in evaluative functions and treatment of regularity of their explanation. The aim of this scientific exploration is to characterize t
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О., В. Халіман. "ТРАНСПОЗИцІЯ ОСОБОВИХ ДІЄСЛІВНИХ ФОРМ ТЕПЕРІШНьОГО ЧАСу ЯК МЕХАНІЗМ ПОРОДЖЕННЯ ОцІННИХ ЗНАЧЕНь". Лінгвістичні дослідження, № 47 (20 березня 2018): 175–79. https://doi.org/10.5281/zenodo.1204203.

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Transpositional possibilities of verbal forms have repeatedly attracted attention of researchers. Mostly modal and tense transposition, occasions of derivative meanings in untypical contexts were the subject of description. The researchers pay attention to the synonymic verb forms of persons, to possibilities to use the forms of the 1st person and singular to express figurative meanings, to explain the ways of secondary meanings derivation, although the peculiarities of new axiological shades are not described. The aim of this linguistic investigation is to describe the peculiarities of the tr
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Norman, Boris Justinovich. "Comic and ludic components in linguistic tasks." Communication studies 10, no. 3 (2023): 579–94. http://dx.doi.org/10.24147/2413-6182.2023.10(3).579-594.

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The article analyzes comic and ludic components in compiling linguistic tasks. The paper demonstrates the corresponding tradition in Russian linguistics (I.A. Baudouin de Courtenay, A.A. Zaliznyak, M.V. Panov, K.F. Sedov et al.). The paper contains the latest material from the collections of tasks in the Russian language. These tasks are divided into 6 main headings (topics): The relationship between the name and the subject; Logical rules of classification; Consistency of linguistic facts; Consideration of presuppositions; Ambiguity of words and grammatical forms; Features of communicative si
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O'Krent, Michael. "Gaming Sinographs beyond the Ludic." Prism 20, no. 2 (2023): 367–94. http://dx.doi.org/10.1215/25783491-10992760.

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Abstract This article rethinks the notion of the Sinophone through digital technology by using the Taiwanese videogame Word Game (Wenzi youxi, Team9, 2022) as a case study. The digital Sinophone sees Chineseness as an act of positive identification claimed by engaging with digital artifacts; it defines a single mass audience coterminous with the Sinophone cultural sphere. Word Game constructs a two-dimensional space in which all objects are composed of sinographs, requiring the player to possess extensive knowledge of the construction of and relationship between sinographs according to Chinese
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Rodionova, Aleksandra P., and Tatyana P. Boyko. "The Formant -päi (-piäi) in Postpositional Cases (on the Example of Livvi and Ludian Dialects)." Finno-Ugric world 17, no. 1 (2025): 47–55. https://doi.org/10.15507/2076-2577.017.2025.01.047-055.

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Introduction. In contemporary grammars of the newly standardized Karelian language, it is customary to distinguish two postpositional variants of the elative and ablative markers: -späi/-spiäi and -lpäi/-lpiäi. Another case, the additive, formed by the fusion of the illative ending with the formant -päi (-piäi), has not yet been incorporated into the grammatical framework of the Karelian language. The aim of this study is to refine the grammatical rules of the newly standardized variants of the Livvi and Ludian dialects of Karelian. Materials and Methods. The study is based on materials from t
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Rodionova, A. P., and N. B. Krizhanovskaya. "Generation of nominal word forms of the South Ludic dialect." BULLETIN OF UGRIC STUDIES 14, no. 3 (2024): 476–88. https://doi.org/10.30624/2220-4156-2024-14-3-476-488.

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the Ludic dialect has practically found itself on the periphery of the revitalization processes. There are no academics dictionaries on this dialect in Russia (compared to the Livvi dialect), which affects the low rate of filling of the Ludic sub-corpus in the VepKar. The central part of our work is the developed rules for generating nominal word forms. The rationale for choosing the South Ludic dialect for creating rules is given. The prepared tables demonstrate examples of the Ludiс dialect’s nominal inflection paradigm for single-stem and double-stem words. Inflectional types of names of th
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BABELYUK, Oksana, Olena KOLIASA, and Valeriia SMAGLII. "Language Means of Revealing Postmodern Ludic Absurd in English Literary Text." WISDOM 20, no. 4 (2021): 166–79. http://dx.doi.org/10.24234/wisdom.v20i4.531.

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The fiction politics of contemporaneity reflects diversified patterns of language forms and their func- tions. This has brought to life experimental (postmodernist) writing the key principles of intertextuality, fragmentation, destruction, play. Postmodernist aesthetics caused a blurring of traditional genre canons that led to contamination of syncretic genre compounds through a grotesque transformation of traditional genre models and created an „estrangement? effect. The phenomenon of ludic absurd is viewed in three as- pects: 1) linguo-philosophical; 2) cognitive; 3) poetic. The present stud
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Cantiani, Chiara, Chiara Dondena, Roberta Agostoni, and Maria Luisa Lorusso. "Progetto Armonia: attività ritmico-musicali per l'inclusione linguistica nella scuola d'infanzia supportati dalla tecnologia." RICERCHE DI PSICOLOGIA, no. 2 (November 2024): 49–62. https://doi.org/10.3280/rip2024oa18581.

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Il progetto ARMONIA si propone di favorire l'inclusione nel contesto prescolare attraverso il superamento delle barriere legate al linguaggio. Questo obiettivo chiama le realt&amp;agrave; sanitarie e educative a collaborare in rete sfruttando le nuove tecnologie e le pi&amp;ugrave; recenti conoscenze scientifiche. La tecnologia offre strumenti sempre pi&amp;ugrave; efficienti per evidenziare precocemente la possibile presenza di fragilit&amp;agrave; nello sviluppo linguistico, anche in bambini di madrelingua non italiana. La ricerca scientifica sta evidenziando come il potenziamento precoce di
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Халіман, О. В. "РОЗВИТОК ІДЕЙ С. ДОРОШЕНКА ДЛЯ СТАНОВЛЕННЯ ГРАМАТИКИ ОЦІНКИ. ІНФІНІТИВ В АСПЕКТІ ЛІНГВОАКСІОЛОГІЇ". Лінгвістичні дослідження, 2019, 142–50. http://dx.doi.org/10.34142/23127546.2019.50.18.

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Infinitive in the Aspect of linguistic Axiology. The analysis of the functional features of grammatical units allows linguists to focus on their pragmatic significance in the communicative process. Grammatical units as the means of appreciation expressing require multipurpose research, which demands the continuation of the problem development and determines the actuality of the study. The aim of this research is to analyze the peculiarities of infinitive verbal forms functioning with using the ideas of the grammatical stylistics of the Ukrainian language by S. Doroshenko (on the material of th
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Dissertations / Theses on the topic "Grammatical ludism"

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PERNA, VALERIO. "L'attività ludica come strategia progettuale. Regole e libertà per una grammatica del gioco in architettura." Doctoral thesis, 2019. http://hdl.handle.net/11573/1242343.

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Con questa dissertazione ci si pone l’obiettivo di approfondire ed analizzare le possibilità dell’attività ludica, delle pratiche legate al gioco e a tutte le forme che esso può assumere nell’elaborazione di nuove strategie progettuali.Con il concetto di gioco intendiamo, non solamente lo svolgimento di un’azione che provochi divertimento o piacere, ma qualcosa di antecedente alla cultura stessa; cultura intesa non come semplice accumulo di nozioni a cui attingere, ma come proposizione creativa in costante ridefinizione di sè, una vera e propria capacità di orientamento, che basandosi sulla
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Books on the topic "Grammatical ludism"

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L'attività ludica come strategia progettuale: Regole e libertà per una grammatica del gioco in architettura. Quodlibet, 2020.

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Book chapters on the topic "Grammatical ludism"

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"Grammatical Reasoning." In Meaning, Logic and Ludics. IMPERIAL COLLEGE PRESS, 2011. http://dx.doi.org/10.1142/9781848164581_0007.

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"Grammatica della fantasia:." In L’attività ludica come strategia progettuale. Quodlibet, 2020. http://dx.doi.org/10.2307/j.ctv19qmcd8.5.

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P., Arnaldus. "ENVOI : Columbalia. Ludi et imagines." In Grammaticalia. ENS Éditions, 2019. http://dx.doi.org/10.4000/books.enseditions.12339.

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"Grammatici, Γραμματοδιδάσκαλοι, Magistri Ludi, and the Like." In Guardians of Language. University of California Press, 2023. http://dx.doi.org/10.2307/jj.5973160.15.

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Bianchi, Francesca. "Learning English From Videogame Characters." In Exploration of the Intersection of Corpus Linguistics and Language Science. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-8146-5.ch008.

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Studies have shown that non-anglophone students greatly benefit from watching pop-cultural products such as films and videogames in English, as these support unsupervised language learning, and that scripted dialogue in films and in videogames both resemble spontaneous speech in many ways. But are there any lexico-grammatical features that a person is more likely to encounter, and consequently learn, when playing videogames compared to when watching films? To answer this question this study contrasts scripted dialogue in videogames to film dialogue and spontaneous interactions, at the level of
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