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Journal articles on the topic 'Graphic Design Course'

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1

Yan, Yingxin. "A theoretical Study on the Elements and Methods of Course Design in Online Graphic Design Education." Journal of Big Data and Computing 2, no. 3 (2024): 17–23. https://doi.org/10.62517/jbdc.202401304.

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The design elements of MOOCs for graphic design are not a process of listing piling up a large amount of information, but a process for designers to provide visual enjoyment to learners based on resource sharing, involving visual aesthetics, cognitive habits, etc. MOOCS are not targeted at specific groups, and at the same time, while disseminating educational information around disciplines and professional directions, but also for the web interface such as style color, image text and so on. The application elements of graphic design depend on two-dimensional space, and the application of visua
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Karaata, Ezgi. "Significance of sketch in creativity process related to graphic design education." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 504–9. http://dx.doi.org/10.18844/prosoc.v2i1.337.

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Sketching holds significance for graphic design as well as it does in any other design process. The contribution of sketching to graphic design process comes in the form of generating new ideas and developing concepts. The solution of a design problem will not be the best one, if the designer uses technological tools, such as computers, directly in order to solve the design problem. The significance of sketching includes also the graphic design education. Even though computers are the mostly used tools in today's graphic design education, students should grasp the benefits of sketching.
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SIRMALI, Evrim, and Güllü YAKAR. "Farklı Bölümlerden Gelen Öğrencilerin, "Desen" Ve "Grafik Desen" Eğitiminde Karşılaştıkları Zorluklar: Bursa Uludağ ve Kastamonu Üniversitesi Modelleri." Uluslararası Sanat Tasarım ve Eğitim Dergisi (USTAD) 2, no. 2 (2021): 11–25. https://doi.org/10.5281/zenodo.7377946.

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The students training in plastic arts have a rather lengthy process to go through. This period must be given in a much shorter time at vocational schools of higher education graphic programs. In addition, the condition of graduated fr om graphic department had been removed for entrance to graphic programs and it has become the students being able to choose outside their field of secondary education with changes at educational policies in recent years. This situation, leads to the students from different departments were not capable, reduction of interest to the course, therefore, re-course eve
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МАМЕДОВА, А. И. "ФАКУЛЬТАТИВНЫЙ КУРС «КОМПЬЮТЕРНАЯ ГРАФИКА И WEB-ДИЗАЙН» В СТАРШИХ КЛАССАХ". Actual Problems of study of humanities 2, № 2025 (2025): 439–43. https://doi.org/10.62021/0026-0028.2025.2.439.

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Optional Course “Computer Graphics and Web Design” in High School Summary The article is devoted to the development of an optional course in the field of computer graphics and web design. One of the directions of the modern educational process is specialized education, which involves pre-professional training of students upon graduation. By giving students a certain knowledge base for further self-determination and self-development in life. Thus, the purpose of specialized education is to ensure the continuation of education in the field of computer science as a specialized education, differen
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Li, Shuang, Nitikorn Onyon, and Sombat Kotchasit. "Carrying Out Training Courses in Creative Graphic Design based on Design Thinking and Problem-based Learning to Increase Students’ Creative Thinking Abilities." International Journal of Sociologies and Anthropologies Science Reviews 4, no. 6 (2024): 429–38. http://dx.doi.org/10.60027/ijsasr.2024.4896.

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Background and aim: This study focuses on the influence of creative graphic design training courses based on design thinking and problem-based learning on the cultivation of the creative thinking ability of Chinese art students, expands the breadth and depth of research on students' core literacy, and contributes to the development of students' all-round ability. The purpose of this study was to compare the students’ creative thinking ability before and after learning through the creative graphic training course based on design thinking and problem-based learning. Materials and methods: In thi
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Svitlana Botvinovska, Tatyana Nikolayenko, Alexandra Kunovskaya, and Victoria Bolbotenko. "USE OF MODERN PEDAGOGICAL TECHNOLOGIES IN THE COURSE OF DESIGN GRAPHICS FOR STUDENTS OF THE SPECIALTY "FINE ARTS"." APPLIED GEOMETRY AND ENGINEERING GRAPHICS, no. 99 (December 17, 2020): 28–42. http://dx.doi.org/10.32347/0131-579x.2020.99.28-42.

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The paper presents the main advantages of using the project method during distance work of students when they execute a graphic project in the discipline "Engineering Design Graphics". Students study in the specialty "Fine Arts." It is known that high-quality education can be only when theoretical knowledge can be applied in practice. Therefore, it is the use of the project method in the study of graphic disciplines that can become the basis for the training of design specialists. The use of the project method in the study of graphic disciplines leads to an increase in student activity, the ac
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Wang, Guilian, Yujin Zhang, Yongqi Wang, and Xinjiang Cang. "curriculum reform of CAD graphic design for combining theory and practice." International Journal for Innovation Education and Research 6, no. 4 (2018): 126–29. http://dx.doi.org/10.31686/ijier.vol6.iss4.1016.

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As a tool course, CAD graphic design in engineering is assisting other professional courses to achieve professional training goals. According to the characteristics and existing problems of CAD graphic design, this paper puts forward some constructive measures to connect the course with practice application and improve the students’ learning enthusiasm. The proposed measures include: teaching method combining theory with practice, teaching mode containing "teaching" and "learning" content, the matched evaluation mechanism guiding correctly students to learn.
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Lou, Mingying. "A Virtual Reality Teaching System for Graphic Design Course." International Journal of Emerging Technologies in Learning (iJET) 12, no. 09 (2017): 117. http://dx.doi.org/10.3991/ijet.v12i09.7492.

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Graphic design is a comprehensive science integrating artistry, innovation and operability. Graphic design is not limited to print media any more, but starts to be combined with multi-dimensional design methods. The traditional dull duck-stuffing teaching method is not good for stimulating students’ enthusiasm for study, creativity and imagination, and cannot meet students’ learning need accordingly. Thus, we intend to combine painting-imitating teaching with virtual reality in the course of graphic design, with an aim to make up the deficiency of traditional teaching mode, stimulate students’
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Hananto, Brian Alvin. "Cardgame Design Project-Based Learning for a Graphic Design Course." International Journal of Designs for Learning 15, no. 2 (2024): 54–64. http://dx.doi.org/10.14434/ijdl.v15i2.35895.

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Project-based learning is an effective method for students’ learning design. For the “Graphic Design for Interactive Entertainment” elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan’s Visual Communication Design Department students. For the project, the author designed a game mechanic. The students of the course later designed visuals for the game. One game that resulted from this project was “Pro Pickpockets”, a game about a group of pickpockets competing to collect valuable prizes for the best pickpockets. This paper elaborates on
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Raykovskaya , Galyna, and Andrii Shostachuk . "DESIGNING THE CONTENT OF GRAPHIC KNOWLEDGE IN THE CAD SYSTEMS ENVIRONMENT." Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», no. 2(49) (December 18, 2021): 169–73. http://dx.doi.org/10.24144/2524-0609.2021.49.169-173.

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The information support of the product life’s cycle requires to produce and to design this product with the help of the modern graphic CAD packages by creating an information model. In this regard, the question of the introduction of information technology in the educational process of the graphic training becomes relevant, as the basic graphic training forms the skills of graphic presentation of information. The purpose of the article is to substantiate the content of graphic training in institutions of higher technical education in conjunction with special software CAD-systems, including Sol
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Safitri Aprillia Putri. "Tinjauan Bibliometrik Terhadap Penelitian Pembelajaran Computer Graphic." AKSA: Jurnal Desain Komunikasi Visual 6, no. 1 (2022): 890–96. https://doi.org/10.37505/aksa.v6i1.76.

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Computer Graphics is one of the fundamental courses in the field of visual communication design. This course studies the technicalities of organizing visual communication media with the help of a computer. This research was conducted to review research related to computer graphics education during 2011-2021. The contribution of this research is as a basis for a different intellectual framework by identifying the productivity of publications and topics. For this reason, bibliometric techniques were used to analyze 645 documents published from 2011-2021 based on the Scopus database. The results
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Arifin, Irfan, Bakhrani A. Rauf, and Arifin Ahmad. "Analysis of Learning Needs for Visual Communication Design Students for the Latest Graphics Teaching Materials." Asian Journal of Education and Social Studies 48, no. 4 (2023): 142–53. http://dx.doi.org/10.9734/ajess/2023/v48i41093.

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This research aims to analyze the learning needs of students in the Visual Communication Design Program in developing teaching materials for the latest graphics topics. The research methods employed include qualitative and quantitative descriptive analysis methods. The research steps involve identifying learning needs through data collection, data analysis, and the interpretation of graphic learning materials, through interviews, observations, questionnaires, and literature review. The findings of this research will provide comprehensive insights into students' perspectives and preferences reg
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Hua, Wang Xiao, Lin Siew Eng, Wu Tong, and Yu Bin. "Developing a Graphic Design Thinking Model to Enhance the Creative Thinking." Academic Journal of Interdisciplinary Studies 12, no. 2 (2023): 299. http://dx.doi.org/10.36941/ajis-2023-0050.

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In this paper, based on Bloom's Taxonomy and Double Diamond Model, this study explores to development of the Graphic Design Thinking Model, which involves the knowledge dimension and the cognitive dimension, and it will be used to improve creative thinking for solving problems in relevant design courses. To test this hypothesis, the researcher will measure the effectiveness of this model used in the implementation of design projects and compare the improvement of various indicators of creative thinking. The respondents are 30 students from one university in China majoring in art and design, wh
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Azhariyah, Sari, and Ambiyar Ambiyar. "NEEDS ANALYSIS: AN INTERACTIVE E-ASSESSMENT FOR BASIC DESIGN GRAPHIC COURSE." JURNAL PENDIDIKAN TEKNOLOGI KEJURUAN 3, no. 1 (2020): 36–40. http://dx.doi.org/10.24036/jptk.v3i1.3823.

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This research aims to describe the results of the needs analysis in the process of developing e-assessment media on the basic graphic design course. This research was a qualitative descriptive research by using survey methods in identifying the needs of students and teachers in learning assessment. In this research, the needs analysis related to the achievement of the student learning outcomes, the problems faced by the students and the media needed by students in the learning assessment process. This research used a questionnaire given to 32 students of grade X and 2 teachers of the basic gra
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15

Zhang, Xiaochun, and Xiaopeng Xu. "Multi-modal Teaching Ecosystem Design for Computer Graphic Course." Journal of Education and Educational Research 9, no. 1 (2024): 289–91. http://dx.doi.org/10.54097/f8cky069.

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In the context of ecosystem sustainability and high-quality development of education, this paper explores a multi-model teaching ecosystem for the curriculum of Computer Graphics. In this study, the technological concepts of multi-model fusion, transfer learning are transferred to the design of computer graphics course. The proposed ecological course framework consisted of 1) multi-modal curricular practical training platforms; 2) multi-modal knowledge bases; 3) multi-modal hybrid teaching mode. Furthermore, the practical application cases of the industry are taken into account to solve the pr
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Jusuf, Heni. "DAMPAK MODEL PEMBELAJARAN ONLINE MENGGUNAKAN MOODLE UNTUK MATA KULIAH DESAIN GRAFIS di ERA COVID-19." Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi 10, no. 1 (2021): 67. http://dx.doi.org/10.35889/jutisi.v10i1.581.

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<p>Abstrak. Mata kuliah Desain Grafis merupakan salah satu keterampilan yang penting untuk dimiliki oleh mahasiswa program studi Pariwisata, Fakultas Ekonomi dan Bisnis, Universitas Nasional. Mata kuliah desain grafis selama ini dilaksanakan di ruang laboratorium komputer, bentuk pembelajarannya berupa tutorial membuat sebuah objek desain, hasil akhir dari mata kuliah ini adalah mahasiswa mampu membuat karya desain grafis berdasarkan kreativitas dan daya seni dari masing-masing mahasiswa. Kebutuhan akan strategi pembelajaran baru di era pandemic covid-19 untuk mata kuliah desain grafis m
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17

Verkhoturova, E. "THE APPLICATION OF COMPUTER GEOMETRIC MODELING FOR TRAINING AND APPLIED ENGINEERING AND CONSTRUCTION." Bulletin of South Ural State University series "Construction Engineering and Architecture" 23, no. 1 (2023): 65–74. http://dx.doi.org/10.14529/build230108.

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This work develops an algorithm for solving computational and graphical work from a cycle of constructive problems of engineering and construction design (construction graphics) using CAD, based on the transition from the traditional method of solving this problem (building a 2D drawing manually) to the method of computer geometric modeling. The application of geometric 3D modeling as a useful CAD tool for solving educational and applied problems is considered. The algorithmization of the solution from the cycle of graphic works on the training course “engineering and computer graphics”, which
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Melini, Ellis. "Application of The Synesthetic Approach in A Layout Design Course." de-lite: Journal of Visual Communication Design Study & Practice 1, no. 1 (2021): 1. http://dx.doi.org/10.37312/de-lite.v1i1.3928.

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<p>In visual communication design education, teachers strive to help students understand how to generate ideas in whatever form of graphics they are trying to create. This paper focuses on how we apply the concept of synesthesia in a visual composition, specifically in the form of a page layout comprising both text and images. This research is done in a class of second-year students majoring in graphic design in a visual communication design bachelor program. Students are given an assignment to create a multi-column layout and incorporate the synesthesia concept in their design. The resu
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Yu, Xue. "Print advertising design and production demonstration course design." Highlights in Art and Design 1, no. 3 (2023): 154–57. http://dx.doi.org/10.54097/hiaad.v1i3.4155.

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The course of Graphic Advertising Design and Production is a core course for sophomore undergraduates of visual communication design, which plays an important role in the curriculum system setting of college design major. In print advertising design and production course teaching design, through the regional culture and core values of ideological elements, guide students to deeper ideological and political culture, and the integrated use of ideological elements to the print advertising design, which not only helps students more comprehensive grasp of print advertising design ability, also help
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Карпюк, Л. В., and Н. О. Давіденко. "Computer practice in engineering graphics." ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, no. 4(260) (March 10, 2020): 29–33. http://dx.doi.org/10.33216/1998-7927-2020-260-4-29-33.

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The article discusses the problems of teaching students engineering and computer graphics in a single course based on a computer-aided design (CAD) system. Examples of training tasks for acquiring knowledge, skills and abilities in the environment of the drawing and graphic editor of the AutoCAD system are given. They are necessary when performing drawings on engineering graphics, as well as the graphic part of course projects for students of mechanical specialties. Examples of exercises for self-study of the material are considered for a deeper study of the drawing-graphic module structure of
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Bergamo, Marília Lyra, Andre Luiz Silva, and Victor Hugo Soares Valentim. "Graphic Design with Creative Coding." DAT Journal 9, no. 3 (2024): 108–24. http://dx.doi.org/10.29147/datjournal.v9i3.852.

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This paper describes an approach to teaching creative coding to design students. It may respond to a situation where ‘apprehension of automation replacement’ from artificial intelligence and machine learning regarding graphic design production may affect students. As such, this paper also intends to evoke the importance of diversity in problem-solving and methods. This text started with a literature review regarding strategies for creative coding in design tertiary education. A detailed methodology of using abstract art as a principle to apply bidimensional logic in creating coding is presente
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Roziki, Khafid, Munirul Abidin, and Syuhadak Syuhadak. "Graphic Design Course in Multidisciplinary Education in Arabic Language and Literature Study Programme." Muróbbî: Jurnal Ilmu Pendidikan 9, no. 1 (2025): 50–77. https://doi.org/10.52431/murobbi.v9i1.3454.

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The integration of graphic design skills in the curriculum of the Arabic Language and Literature (BSA) Study Program is one of the strategic steps in preparing graduates who are able to compete in the era of globalisation and digitalisation. This study aims to explore these challenges and identify innovative strategies applied by lecturers in teaching graphic design in BSA. Using a qualitative approach based on phenomenology, data was collected through interviews with lecturers teaching Graphic Design courses. The data were analysed and combined with relevant academic literature to provide a t
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Sulaiman, Annas Marzuki, and Sugiyanto Sugiyanto. "OPTIMALISASI POTENSI KARYA MAHASISWA MATA KULIAH GRAFIKA DKV MELALUI GALERI ONLINE." JADECS (Jurnal of Art, Design, Art Education & Cultural Studies) 4, no. 1 (2019): 8. http://dx.doi.org/10.17977/um037v4i1p8-16.

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Graphic reproduction courses or printing methods are one of the courses that always exist in every college of Visual Communication Design in Indonesia, with this course students are expected to understand how the Final Artwork (FA) printing process is correct, the result is the quality of the design work Finally, students have met print-ready standards in accordance with the graphic industry standard so that it has the potential to be offered to the public at large as ready-to-use works, but unfortunately the student's work has only ended up in storage. This study aims to optimize the potentia
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Tarkhan, Lenuza Zapaevna, Lenara Yusufovna Useinova, and Zera Ruslanovna Velilyaeva. "Organization of studying graphic direction subjects in the informational educational environment." KANT 42, no. 2 (2022): 319–25. http://dx.doi.org/10.24923/2222-243x.2022-42.61.

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The purpose of the study is to reveal the peculiarities of studying graphic disciplines in the information environment. The article discusses the main ways of using system-aided design in the educational process. The difficulties encountered by students in the study of computer-aided design and graphic editors of vector graphics in a distance learning format and performing independent extracurricular work are noted. The scientific novelty lies in the description of the teaching methodology for working with computer-aided design systems for teachers of vocational training in the sewing profile
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Verma, Amitabh. "Glyphs, planes and pictorial tales: Restoring hand graphics to centrality in landscape architecture education." Visual Inquiry 10, no. 3 (2021): 345–59. http://dx.doi.org/10.1386/vi_00060_1.

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Landscape architecture has been transformed in recent decades by technological applications which have displaced a long-established tradition of manual graphic expression. Although advantageous for private enterprise, this development has not been entirely salutary in academia, as the discarding of manual graphics also eliminated an invaluable medium of teaching design thinking, creative exploration and ideological values. This article summarizes the results of an experimental course on advanced hand graphics taught within a technology-dominated landscape curriculum. Intended to cultivate cogn
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Riyanti, Menul Teguh, Suhaila Bt Basar, and Farid Abdullah. "INNOVATION IN LEARNING DEVICE FOR COMMERCIAL GRAPHICS COURSE." Proceedings of International Conference on Education 2, no. 1 (2024): 782–86. http://dx.doi.org/10.32672/pice.v2i1.1448.

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This article is motivated by the problem of lack of innovation in learning tools for commercial graphic learning. The current situation of adaptive and innovative commercial graphic learning is still low. Strategies need to be selected and implemented in product development studies for Project Based Commercial Graphic Planning learning tools. The method in this paper is descriptive - experimental. The system design model used in Research and Development of learning tools uses the Dick, Carey and Carey model. Learning outcomes products are reviewed by learning design experts, through subject ma
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Agapov, M. E., O. A. Musienko, and I. I. Shirlina. "COMPUTER MODELING IN STUDYING GEOMETRIC AND GRAPHIC DISCIPLINES." Bulletin of South Ural State University series "Construction Engineering and Architecture" 24, no. 1 (2024): 70–77. http://dx.doi.org/10.14529/build240109.

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The training of engineering personnel includes mastering all the necessary competencies that allow solving modern engineering problems at a high professional level. Geometric and graphic disciplines are the basis of a welltrained specialist. Studying descriptive geometry, engineering and computer graphics is necessary in the modern world of digital technology. Therefore, to use classical tools (a ruler, a pencil, a compass) it is necessary to master and automate designing, which provides the ability to design, calculate and model objects of various complexity. The paper aims to develop a new m
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Warisaji, Taufiq Timur, Ulya Anisatur Rosyidah, and Baktiawan Nusanto. "Pelatihan Desain Pagar Rumah Futuristik Menggunakan Coreldraw Pada Kelompok Pemuda Perumahan Alam Hijau Jember." Journal Of Humanities Community Empowerment 1, no. 1 (2023): 25–29. http://dx.doi.org/10.32528/jhce.v1i1.426.

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Mastery of graphic design is very important because of the importance of graphic design in organizational or community activities. The training session took place at Darma Alam Housing Complex, Jember on 20 May 2023. The workshop participants consisted of youth from Darma Alam Housing as well as officials from the local Rukun Warga. Before starting to use the Corel Draw application, participants were given graphic design material to read. This dedication activity emphasizes hands-on practice, so that a lot of time is spent practicing so that innovations in graphic design can be utilized immedi
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Hautopp, Heidi. "Combining graphic facilitation and animation-based sketching in higher education." Drawing: Research, Theory, Practice 8, no. 2 (2023): 179–99. http://dx.doi.org/10.1386/drtp_00114_1.

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This paper explores how non-design students can benefit from using visual methods as part of collaborative group processes in higher education. Based on an exploratory study, the paper analyses how analogue hand drawing in graphic facilitation combined with animation-based sketching can support humanities students in higher education to take on the role of designer. The empirical data is based on a course in a bachelor’s degree in communication and digital media in which students were tasked with designing an event for a museum. The students were not especially trained in using graphic facilit
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Skrypyn, Tetyana. "GRAPHIC FIXATION OF REGIONAL ARCHITECTURE – AS A STAGE OF COURSE ARCHITECTURAL DESIGN." Urban development and spatial planning, no. 85 (March 29, 2024): 581–92. http://dx.doi.org/10.32347/2076-815x.2024.85.581-592.

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The exploration of regional architecture in the training of architectural professionals is considered as a crucial tool for engaging students in scientific research, fostering competent inquiry, analysis, assimilation, and acquisition of new information. The significance of research and graphic documentation of immovable heritage specimens is justified, emphasizing their application in architectural design methodology as sources of conceptual inspiration in the pursuit of novel forms and ideas. This contributes to expanding students’ professional competencies, refining artistic and technical s
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DEWANTO, INKO SAKTI, and DAFFA VIDI MULYADI. "Efektivitas Flat Design dalam Motion Graphic “Pentingnya Rating Usia Film Bagi Anak”." MIND Journal 5, no. 2 (2021): 149–59. http://dx.doi.org/10.26760/mindjournal.v5i2.149-159.

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AbstrakAktivitas menonton film adalah salah satu bentuk hiburan bagi masyarakat, baik di bioskop maupun melalui kanal streaming online. Saat ke bioskop kadang kita melihat orang tua yang membawa anaknya menonton film yang tidak sesuai rating usianya. Hal tersebut tentu saja dapat memberikan dampak buruk bagi anak. Meskipun rating usia penonton film selalu tertera di tiap media promosinya, namun tetap saja masih sering ditemui orang tua yang acuh akan hal tersebut. Maka dari itu penelitian ini bertujuan untuk mendukung rancangan motion graphic tentang sosialisasi pentingnya rating film, khususn
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Pascu, Nicoleta Elisabeta, Victor Adir, and George Adir. "Art and logo design." New Trends and Issues Proceedings on Humanities and Social Sciences 8, no. 1 (2021): 81–86. http://dx.doi.org/10.18844/prosoc.v7i4.5792.

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This paper aims to present a research study concerning the graphics and symbols in logo design exhibited in an art program dubbed ‘Golden Ages of Art Nouveau and Art Deco’. It was important for us to understand these trends, their characteristics and graphics, to create many times beautiful masterpieces of art. We have noticed a lot of differences between these two art movements related to symbols, signs and colours which were used. It was ‘a special art travel’ to study, theoretically and practically, the field of logo design connected to these ages. Starting from our research study, we have
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Lee, Hee-young. "On Multimedia Presentation Education Content in a Korean Course of University Liberal Education." Korean Association of General Education 16, no. 5 (2022): 145–57. http://dx.doi.org/10.46392/kjge.2022.16.5.145.

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In this paper, the importance of multimedia presentation education was discussed. Technology using multimedia assistance is expected in online communication classes, and one of the learning media tools that is well-known among users in education is multimedia presentations or Power Point, which combines text, graphics, images, photos, audio, videos, and animation in an integrated manner. Using editing programs, info-graphic design tools for recording voices and inserting images was included in the multimedia presentation education content.
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Amissah, Eric Kwadwo. "FACTORS AFFECTING TEACHING, LEARNING AND ACADEMIC PERFORMANCE IN THE DEPARTMENT OF GRAPHIC DESIGN TECHNOLOGY: TAKORADI TECHNICAL UNIVERSITY – GHANA." International Journal of Education Humanities and Social Science 06, no. 02 (2023): 73–92. http://dx.doi.org/10.54922/ijehss.2023.0501.

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This study was carried out to evaluate factors affecting teaching, learning and academic performance of the Graphic Design Students in the Department of Graphic Design Technology, Faculty of Applied Arts and Technology, Takoradi Technical University in Ghana. The objectives of the study were to identify the factors and analyse their effect on teaching, learning and academic performance of the Graphic Design Students. An expert purposive sampling method was employed. The research design employed was qualitative since the nature of this study is dependent solely on a wide range of observations,
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Wang, Jiuchong. "The Application of AIGC in 3D Graphic Design Courses." Academic Journal of Management and Social Sciences 10, no. 2 (2025): 278–85. https://doi.org/10.54097/1tw5wa45.

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AIGC, which stands for Artificial Intelligence Generated Content, is a new form of content creation following PGC and UGC. Its rise is due to breakthroughs in deep learning technology and the increasing demand for digital content. AIGC can create new forms of digital content generation in multiple fields such as dialogue, images, and videos based on models trained with large amounts of data. In art design courses, AIGC can expand creativity, improve efficiency, and achieve personalized design. Taking the Cinema4D teaching course as an example, AIGC can quickly generate renderings based on sket
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Subastian, Moh Dycki, and Cindy Cahyaning Astuti. "Development of E Module Based on Android in Basic Graphics Design Course." JICTE (Journal of Information and Computer Technology Education) 5, no. 2 (2021): 1–9. http://dx.doi.org/10.21070/jicte.v5i2.1576.

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This study aims to development and feasibility of e modul based on Android in the basic subjects of graphic design for class X Multimedia at SMK PGRI 2 Sidoarjo. This research was conducted at SMK PGRI 2 Sidoarjo with research subjects in class X Multimedia who received Basic Graphic Design subjects. In this study are research and development method of R and D uses the ADDIE model which consists of analysis, design, development, implementation, and evaluation. However, in this study, only three stages were applied, namely the analysis, design, development stages, while the implementation disse
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Saepul Mustakim, Usep. "Pendampingan Kegiatan Pelatihan Desain Grafis Untuk Warga Desa Ciputri Di Kecamatan Kaduhejo Kabupaten Pandeglang." KAIBON ABHINAYA : JURNAL PENGABDIAN MASYARAKAT 4, no. 1 (2022): 91–95. http://dx.doi.org/10.30656/ka.v4i1.3895.

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Abstract
 Pondok Pesantren, is an educational institution that provides formal education to students aged children. There are many Islamic boarding schools scattered in various villages in Ciputri Village. The low design ability of santri and students is very unfortunate even though they are the successors to the next civilization. Besides that, in Ciputri village there is no course institution for graphic design training, so graphic design training is held within 1 day. The purpose of this activity is to increase the creativity of students and students in the world of design. Make studen
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N. Pham, Hoa, and Ngan D.K. Nguyen. "Implementing digital tools to motivate graphic design students at HVCT to study actively in the period of covid19 pandemic." Journal of Technical Education Science, no. 62 (February 28, 2021): 75–82. http://dx.doi.org/10.54644/jte62202182.

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In the period of the Covid 19 pandemic, because of social distancing policy, students were not allowed to go to school in person. In that situation, a Graphic Design class (C18DHO) with 21 students was selected to study online. At the beginning of the course, half of them were not ready to study only as being at home. This article describes an online teaching procedure of 4 specialisms; three of them applied at least 3 digital tools to organise online class activities; the other one only used 2 tools to organise the online class. The author interviewed teachers, conducted surveys of students’
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N. Pham, Hoa, and Ngan D.K. Nguyen. "Implementing digital tools to motivate graphic design students at HVCT to study actively in the period of covid19 pandemic." Journal of Technical Education Science, no. 62 (February 28, 2021): 75–82. http://dx.doi.org/10.54644/jte.62.2021.82.

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In the period of the Covid 19 pandemic, because of social distancing policy, students were not allowed to go to school in person. In that situation, a Graphic Design class (C18DHO) with 21 students was selected to study online. At the beginning of the course, half of them were not ready to study only as being at home. This article describes an online teaching procedure of 4 specialisms; three of them applied at least 3 digital tools to organise online class activities; the other one only used 2 tools to organise the online class. The author interviewed teachers, conducted surveys of students’
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Maronyan, Hripsime. "METHODICS AND TECHNOLOGY OF THE COMPREHENSIVE COURSE “FASHION DESIGN”." JOURNAL FOR ARMENIAN STUDIES 3, no. 66 (2025): 265–81. https://doi.org/10.24234/journalforarmenianstudies.v3i66.135.

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The article discusses the theoretical foundations of teaching the complex course "Fashion design" in the context of national costume. An attempt has been made to identify the problems of teaching students in clothing modeling at higher educational institutions, their methodological and technological meaning in the process of studying national costume. In accordance with the requirements of the modern higher education system, in modern times there is a need for new approaches to teaching “Clothing Composition” and "Fashion design”, which are able to successfully solve modern problems of art edu
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Verhoturova, E. "Solving Educational and Applied Engineering and Construction Problems by Computer Graphics Methods." Geometry & Graphics 10, no. 4 (2023): 46–58. http://dx.doi.org/10.12737/2308-4898-2022-10-4-46-58.

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The purpose of this study is to develop an algorithm for solving educational computational and graphic work from a cycle of constructive tasks of engineering and construction design (construction graphics) by computer geometric modeling in the environment of the domestic nanoCAD program. Algorithmization of the solution of the problem was carried out on the example of a training task from the cycle of graphic works in the course "Engineering and computer graphics", which is performed by students in the first semester and is the basis for solving problems of engineering and construction design.
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HRYTSENKO, L., and Y. SRIBNA. "METHODICAL ASPECTS OF GRAPHIC COMPETENCE FORMATION FUTURE TEACHER OF LABOR TRAINING AND TECHNOLOGY AT STUDY OF VOCATIONAL TRAINING SUBJECTS." Scientific papers of Berdiansk State Pedagogical University Series Pedagogical sciences 1, no. 1 (2022): 91–103. http://dx.doi.org/10.31494/2412-9208-2022-1-1-91-103.

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The article attempts to investigate the structure and content of the graphic competence of teachers of labor education and technology as an important component of training. Graphic competence of a teacher of labor education and technology is characterized by a conscious need and ability of specialists to use graphic tools to solve professionally oriented problems based on a system of graphic knowledge, skills and experience of graphic activity and individual qualities of teachers, set of external and internal incentives. Currently, in the preparation of bachelors in the course 014.10 Secondary
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Wang, Xin. "Exploration and Practice in Graphic Design Course Teaching Based on CDIO." World Journal of Educational Research 5, no. 3 (2018): 265. http://dx.doi.org/10.22158/wjer.v5n3p265.

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<p><em>In view of the problems in the current graphic design course, this paper proposes a new teaching mode based on the CDIO teaching mode, which is driven by the design of the subject, with the studio as the main body and the combination of production and learning. Explore the development of initiative, innovative thinking, project operation ability and teamwork ability.</em></p>
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Zhao, Jin Mei. "Analysis and Research on Merging Handcraft into Graphic Design." Applied Mechanics and Materials 271-272 (December 2012): 701–4. http://dx.doi.org/10.4028/www.scientific.net/amm.271-272.701.

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All kinds of information are instantly available and get accepted and approved by the masses under the rapid development of science and technology in nowadays. With the advent of computers and various design softwares, designers spend a lot of time finishing their designs by computers, traditional manual design in the filed of graphic design has almost been superseded by computer design and handcraft and other various approaches have fallen out of favor in the current design field. People also agreed that design's main purpose is to express a thought, provide an idea or create a form, but peop
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Syairofi, Ahmad, and Suwarno Suwarno. "A Research-Informed Approach to Curriculum Development: Designing a Vocational English Course for a Specific Topic in Graphic Design." SALEE: Study of Applied Linguistics and English Education 6, no. 1 (2025): 317–37. https://doi.org/10.35961/salee.v6i1.1732.

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Since the inception of vocational secondary schools in Indonesia, the English curriculum for such schools has been considered general English rather than vocational English, which serves as the medium of English learning for the students’ future work. This issue becomes a challenge for English teachers to design their courses to align with what has been mandated in the national curriculum and, simultaneously, the students’ needs according to their major of study. To address this issue, this paper examines vocational English curriculum designs from the literature. It uses their insights to deve
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Rouffineau, Gilles. "When marks become graphics. Rediscovering a forgotten Bertin’s fork?" Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-316-2019.

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<p><strong>Abstract.</strong> Adaptations of <i>Semiology of Graphics: Diagrams, Networks, Maps</i> (Bertin, 1967), and more broadly Jacques Bertin’s graphics research published since the mid-sixties, are manifold. So is the wide range of fields chosen to present various visual transformations and deep interpretations proposed to explain his actual graphical methods. From agriculture to demography, or european electric industry to animal behaviour responding to the light (pill bugs…), anything that can be quantified, compared and classified could fit in some graph
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Kwabena, Nduro, Kwadwo Amissah Eric, and Kwasi Gyimah James. "Dynamics Affecting Students' Quality Research Work: The Observation of Graphic Design Students." American Based Research Journal - ISSN (2304-7151) 12, no. 04 (2023): 12–26. https://doi.org/10.5281/zenodo.7878270.

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<em>There is an ongoing discourse with emphasis on the quality of students&rsquo; research work at the Department of Graphic Design Technology, Takoradi Technical University (has reached an alarming height - delete) and the conclusion reached by the debaters is that, the quality of research work among the Higher National Diploma in Commercial Arts (Graphic Design Option) students is dwindling and retrogressing at alarming rate. The missing link which has eluded researchers this phenomenon is their inability to determine what quality is, and the extent to which together with factors affecting q
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Xu, Juanyan. "From Drawing to Design: Thinking Transformation Training in Graphic Composition Teaching." Higher Education and Practice 1, no. 6 (2024): 68–74. https://doi.org/10.62381/h241613.

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Graphic composition, as a fundamental design course, plays a crucial role in guiding students to transition from painting to design thinking. This paper elaborates on the necessity of this transformation and introduces six types of thinking transformation training implemented in actual teaching processes: transitioning from concrete to abstract, from imitation to creativity, from sensibility to rationality, from affirmation to negation, from individual to collective, and from divergent thinking to problem-Solving. Additionally, it shares specific implementation methods for various thinking tra
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Mishukovskaya, Yu, Tat'yana Usataya, and Lyubov' Deryabina. "Development of Students’ Creative Potential in the Framework of Academic Olympics on Engineering and Computer Graphics." Geometry & Graphics 8, no. 1 (2020): 65–72. http://dx.doi.org/10.12737/2308-4898-2020-65-72.

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Currently, they present design objects in the form of three-dimensional models and drawings. Accordingly, when training students at a technical university, it is necessary to pay attention to design and graphic disciplines. From the first course of study it is necessary show to students the relationship of the studied graphic disciplines with their future professional activities; stimulate their cognitive interest and motivation for learning and creativity with the help of Academic Olympics, that will help to achieve a high level of students' professional competence. So, one of the main tasks
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Xu, Yi Xiang. "Three-Dimensional Configuration in the Graphic Design." Applied Mechanics and Materials 484-485 (January 2014): 1110–13. http://dx.doi.org/10.4028/www.scientific.net/amm.484-485.1110.

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The modern world is a stereo world dominated by the three-dimensional space. For a designer, the traditional plane design technique which is the design and arrangement relying solely on the graphics, texts, colors and other elements in the two-dimensional space has been unable to meet the needs of the people. A modern designers relying only on the means of expression of the two-dimensional space design has been unable to meet the current needs of practical design, and also cannot perfectly convey his unique design concepts. In this paper, by referring to a large number of related literatures,
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