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Dissertations / Theses on the topic 'Graphic design tools'

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1

Enroth, Maria. "Developing tools for sustainability management in the graphic arts industry." Doctoral thesis, Stockholm : Computer Science and Communication, Royal Institute of Technology (KTH), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-4169.

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Dhawi, Fahad A. "Redesigning Arabic learning books : an exploration of the role of graphic communication and typography as visual pedagogic tools in Arabic-Latin bilingual design." Thesis, University of the Arts London, 2017. http://ualresearchonline.arts.ac.uk/13472/.

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What are ‘educational typefaces’ and why are they needed today? Do Arabic beginners need special typefaces that can simplify learning further? If so, what features should they have? Research findings on the complexity of learning Arabic confirm that the majority of language textbooks and pedagogic materials lead to challenging learning environments due to the poor quality of book design, text-heavy content and the restricted amount of visuals used. The complexity of the data and insufficient design quality of the learning materials reviewed in this practice-based research demand serious though
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Faison, Brenda Smith. "Graphic design educators and practitoners transition: from traditional tools and applicatiosn to the computer-based tools of interactive multimedia design." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu1249494089.

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Faison, Brenda Smith. "Graphic Design Educators and Practitioners in Transition: From Traditional Tools and Applications to The Computer-Based Tools of Interactive Multimedia Design /." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu148792974533478.

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5

Chopra, Swati. "Managing Uncertainty: Self-care Tools for Enhancing Student Learning Experiences in the Design Disciplines." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554212345845238.

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Damle, Amod N. "Influence of design tools on design problem solving." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1213040681.

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7

Evjen, Benjamin. "Comfort Toys: Coping Tools for Children with an Epileptic Parent." VCU Scholars Compass, 2016. http://scholarscompass.vcu.edu/etd/4252.

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When a caregiver suffers from epilepsy, a child can often feel frightened, vulnerable, and alone whenever a seizure occurs. In my thesis project I intend to help children negotiate this struggle with the use of therapeutic toys. Through play, children can navigate feelings that are often overlooked by adults. The visual appeal, simplicity, and materials used in their creation help facilitate comfort through sensory cues. By applying coping mechanisms to deal with stress caused by the passage of time, provide tactile comfort, and equip the child with tools to take action, their emotional needs
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Clark, Stephanie M. "Tracing Motion." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3796.

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This document explores the use of motion within design to defamiliarize a message. The objective is to expand a viewer’s level of understanding through prolonged perception. I experiment with this idea using present-day tools which afford my own movement during the capturing process to create various visual interpretations of motion. I look to László Moholy-Nagy, Aleksandr Rodchenko and Eadweard Muybridge who explored the use of the camera, the new technology of their day, to understand its potential to create a new visual language. They believed the lens of the camera was the eye of the futur
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9

Schiltz, Gary. "Representation of knowledge using Sowa's conceptual graphs : an implementation of a set of tools." Thesis, Kansas State University, 1986. http://hdl.handle.net/2097/9951.

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Barnes, Evans Katie. "Beyond the Screen: Embedded Interfaces as Retail Wayfinding Tools." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1493251709396537.

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Maudet, Nolwenn. "Concevoir les outils numériques du design." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLS486/document.

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Les outils de design graphique traditionnels n’ont que peu évolué depuis leur création, il y a plus de 25 ans. Dans cette thèse, je m’intéresse à deux questions principales: Comment les designers travaillent-ils avec leurs outils de design numériques? Comment peut-on créer de nouveaux outils numériques pour le design qui supportent les pratiques existantes? J’étudie en premier lieu quatre pratiques de design. Celles-ci s'échelonnent depuis des opérations spécifiques telles que la sélection de couleurs, l’alignement et la distribution d’objets graphiques vers des pratiques plus complexes telles
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Marques, Tomás Cardoso. "O contributo do design gráfico para a comunicação visual em ciência." Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2016. http://hdl.handle.net/10400.5/13463.

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Soriano, Delphine. "Outils d'évaluation du design de l'avatar dans l'engagement du joueur." Thesis, Paris, CNAM, 2016. http://www.theses.fr/2016CNAM1104/document.

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Dans ce travail de thèse, nous réalisons des outils de mesure pour caractériser l’avatar et évaluer l’engagement du joueur. Ces deux axes sont des points critiques dans la conception de jeux vidéo et de serious games. L’engagement est une sensation très étudiée dans différents domaines de recherches et encore mal définie. Elle peut être caractérisée par la sensation de présence et le désir de poursuivre la partie. Théoriquement, le sentiment de responsabilité est une composante de l’engagement du joueur. L’engagement est central à l’expérience du joueur. Le joueur et jeu constituent un système
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Hayward, Ken. "Navigational tool for the Graphic Design Archive /." Online version of thesis, 1989. http://hdl.handle.net/1850/10847.

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San, Jose Angel. "Analysis, design, implementation and evaluation of graphical design tool to develop discrete event simulation models using event graphs and SIMKIT." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA397405.

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Thesis (M.S. in Operations Research) Naval Postgraduate School, Sept. 2001.<br>Thesis advisor(s): Buss, Arnold; Miller, Nita. "September 2001." Includes bibliographical references (p. 109-110). Also available in print.
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Iarocci, Maria. "Three dimensional graphics tool for motion design." Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=22741.

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This thesis describes the creation of a three dimensional graphics tool that helps a user design, understand and visualize motion of articulated bodies. The linkages that can be considered are closed chains of links or open chains of links having zero to two fixed joints. An open linkage can be viewed as a robot arm, where vertical connecting edges of the linkage are analogous to joints connecting segments of a robot arm. A closed linkage can be viewed as two arms cooperating to move a single point. The visualization tool is an application which animates the linkages moving from an initial to
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NISKIER, CHRISTIANA MAURICIO. "INTERACTIVE GRAPHIC TOOL FOR THE DESIGN OF REINFORCED CONCRETE BEAMS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2004. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=5870@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>O presente trabalho visa ao desenvolvimento de uma ferramenta gráfica interativa para a modelagem e dimensionamento de vigas de edifícios de concreto armado seguindo as prescrições da nova norma brasileira NBR 6118, 2003. Como base, utilizou-se o programa FTOOL, que se destina ao ensino do comportamento estrutural de pórticos planos. O método de dimensionamento utilizado para as seções de concreto submetidas à flexão é o de Ferreira da Silva Jr., relativo às zonas de solicitação. Para que esta nova ferramenta fosse incorp
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Alemerien, Khalid. "Metrics and Tools to Guide Design Graphical User Interfaces." Diss., North Dakota State University, 2014. http://hdl.handle.net/10365/24668.

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Alemerien, Khalid Ali. "Metrics and Tools to Guide Design of Graphical User Interfaces." Diss., North Dakota State University, 2014. https://hdl.handle.net/10365/27260.

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User interface design metrics assist developers evaluate interface designs in early phase before delivering the software to end users. This dissertation presents a metric-based tool called GUIEvaluator for evaluating the complexity of the user interface based on its structure. The metrics-model consists of five modified structural measures of interface complexity: Alignment, grouping, size, density, and balance. The results of GUIEvaluator are discussed in comparison with the subjective evaluations of interface layouts and the existing complexity metrics-models. To extend this metrics-model, t
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Van, Der Loo Kenneth William Carleton University Dissertation Engineering Electrical. "Design and implementation of ASCGEN, a PROLOG tool for translating graphical designs into ADA code." Ottawa, 1987.

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21

Rajarathnam, Ramkumar. "A computer-aided graphic design tool for minimum weight inductors in switching converters." Thesis, Virginia Tech, 1987. http://hdl.handle.net/10919/45912.

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<p>A computer-aided design procedure has been developed to determine the minimum weight design solutions, for singly wound EE- and EI-cored inductors that perform the functions of energy storage and transfer in switching DC·DC power converters. Three converter topologies, namely the Buck, the Boost, and the Buck/Boost have been considered in implementing the closed form Lagrange Multiplier-based solution to the design problem.</p> <p>A notable feature is the interactive use of design graphs to facilitate a trade-off study between the weight of the inductor, the total losses in the indu
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Tsiflakos, Kyriakos. "A railway transportation decision support tool incorporating interactive computer graphics and automatic modelling techniques." Thesis, Imperial College London, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387588.

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Kihlström, Andreas. "Design Tools for Sketching of Dome Productions in Virtual Reality." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152251.

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This report presents the problem of designers working on new productions for fulldomes. The back and forth process of moving between a work station and the fulldome is time consuming, a faster alternative would be useful. This thesis presents an option, a virtual reality application where a user can sketch the new environment directly on a virtual representation of a fulldome. The result would then be exported directly to the real fulldome to be displayed. The application is developed using Unreal Engine 4. The virtual dome is constructed using a procedurally generated mesh, with a paintable m
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Jerome, David. "Building load analysis and graphical display as a design tool." Thesis, Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/16410.

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Supiratana, Panon. "Graphical visualization and analysis tool of data entities in embedded systems engineering." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-10428.

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Several decades ago, computer control systems known as Electric Control Units (ECUs) were introduced to the automotive industry. Mechanical hardware units have since then increasingly been replaced by computer controlled systems to manage complex tasks such as airbag, ABS, cruise control and so forth. This has lead to a massive increase of software functions and data which all needs to be managed. There are several tools and techniques for this, however, current tools and techniques for developing real-time embedded system are mostly focusing on software functions, not data. Those tools do not
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SILVA, MARIA FLAVIA DUTRA SILVA. "GRAPHICS INTERACTIVE TOOL FOR THE DESIGN OF REINFORCED CONCRETE PLANE FRAMES CONSIDERING GEOMETRIC NONLINEARITY." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2017. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=31262@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO<br>O objetivo deste trabalho é complementar a ferramenta de dimensionamento de pórticos planos de concreto armado já existente no Ftool, programa educacional amplamente difundido no meio acadêmico. Para tanto, foi introduzido o cálculo e dimensionamento de pilares de concreto armado à flexão composta reta. Foi adicionada uma nova seção transversal, referente aos pilares retangulares com armaduras simétricas. Além disso, foi necessária a inclusão de um método de análise não linear
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Roberts, Joshua. "Artist-Centered Technical Direction and Tool Development." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/honors/463.

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This paper details the design and development process for two technical projects, both of which were developed for use in Autodesk Maya to enhance the workflow processes of 3D character animation. The first project is focused on advanced character rigging using mathematical concepts and Maya nodes, while the second project is focused on plugin development in python 2.7, making full use of the PySide2 library which binds to the Qt5 user-interface framework.
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Mishra, Dhananjay. "Integration of Graphical User Interface and Data Visualization Tools in a Problem Solving Environment for Wireless System Design." Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/9773.

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This thesis describes user interface and visualization components in the problem solving environment "Site-Specific System Simulator for Wireless System Design" (S4W) developed by CS and ECE faculty and students at Virginia Tech. S4W integrates visualization and computational tools with a high level user interface. The objective of this PSE is to improve the ability of wireless design engineers to design an indoor wireless system through the aid of various simulation and visualization components. S4W provides engineers with the facility of thinking in terms of the overall task of designing the
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Jonsson, Daniel. "Layout and configuration tools for visualization software." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106951.

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Ericsson is one of the world leaders in radio network technology and are spending a lot of resources on research in this area. This produces big amounts of data and there is a desire for tools that allows the researchers to investigate and present the data in a user friendly way. This is the motivation behind Elsa GVP, Ericsson’s visualization platform, which facilitates the production of interactive visualizations. The platform handles database connections and provides a number of visual components that can be used in an interactive visualization, such as bar charts, scatter plots and maps. A
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Nichols, Fiona Costello. "Teaching slope of a line using the graphing calculator as a tool for discovery learning." W&M ScholarWorks, 2012. https://scholarworks.wm.edu/etd/1539618734.

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Discovery learning is one of the instructional strategies sometimes used to teach Algebra I. However, little research is available that includes investigation of the effects of incorporating the graphing calculator technology with discovery learning. This study was initiated to investigate two instructional approaches for teaching slope of a line in Algebra I. One approach involves the graphing calculator as a tool in a discovery learning setting. The second approach involves using the graphing calculator to reinforce traditional instruction. An urban public school division located in southeas
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Liang, Li. "Graphical Tools, Incorporating Cost and Optimizing Central Composite Designs for Split-Plot Response Surface Methodology Experiments." Diss., Virginia Tech, 2005. http://hdl.handle.net/10919/26768.

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In many industrial experiments, completely randomized designs (CRDs) are impractical due to restrictions on randomization, or the existence of one or more hard-to-change factors. Under these situations, split-plot experiments are more realistic. The two separate randomizations in split-plot experiments lead to different error structure from in CRDs, and hence this affects not only response modeling but also the choice of design. In this dissertation, two graphical tools, three-dimensional variance dispersion graphs (3-D VDGs) and fractions of design space (FDS) plots are adapted for split-plot
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Azgur, Serhat Mehmet. "A Hierarchical Modeling Tool For Instructional Design." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12611470/index.pdf.

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A component-oriented tool for hierarchical modeling of instructional designs is developed. The motivation is to show that hierarchical representation of instructional designs is easier, better and more effective for modeling. Additionally a modeling language is developed to provide an effective, flexible and easy to use integration model in which all teaching components are discovered, defined and connected. In order to fulfill the above purposes an abstract notation is developed that is sufficiently general and adapting top-down hierarchic approach to represent Units of Learning (UoL), Opera
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Hörlin, Henrik. "Granode - A proposal for a new game design tool." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-20027.

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When creating computer games it is necessary to use extensive documentation so that everybody involved in the creative process is up to date. This paper has investigated what prospects there are to improve the GDD process to a more updated version that would be less linear in its format and more user-friendly to everybody involved.  This paper evaluates the game designers’ available tools which were found to be inadequate to do an effective job, mostly because they are not suited for the complex task that is contemporary GDD creation and maintenance.  It was also found that there exists softwa
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Zetterberg, Andreas. "Network Based Tools and Indicators for Landscape Ecological Assessments, Planning, and Design." Licentiate thesis, Stockholm : Arkitektur och samhällsbyggnad, Kungliga Tekniska högskolan, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-10011.

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Mo, Jin. "Landscape architectural design and abstract graphic language: an investigation into the use of abstract diagrams as a tool for communication in programming." Thesis, Virginia Polytechnic Institute and State University, 1987. http://hdl.handle.net/10919/53145.

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The goal of this research was to examine the commonality of abstract diagram use in landscape architectural design by meeting the objectives of: (1) developing a use-pattern profile of abstract diagrams for design communication in the programming process, i.e., determine which diagram type is used for the communication of which programmatic design issues by private-practice firms, and (2) determining the perceptions of landscape architects in regard to clarity of understanding, ease of preparation, and frequency of use of these diagrams, also identifying any association between these perceptio
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Jakuben, Benedict J. "Improving Graphical User Interface (GUI) Design Using the Complete Interaction Sequence (CIS) Testing Method." Case Western Reserve University School of Graduate Studies / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=case1291093142.

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Kim, Hyungsin. "The ClockMe system: computer-assisted screening tool for dementia." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/47516.

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Due to the fastest growing senior population, age-related cognitive impairments, including Alzheimer's disease, are becoming among the most common diseases in the United States. Currently, prevention through delay is considered the best way to tackle Alzheimer's disease and related dementia, as there is no known cure for those diseases. Early detection is crucial, in that screening individuals with Mild Cognitive Impairment may delay its onset and progression. For my dissertation work, I investigate how computing technologies can help medical practitioners detect and monitor cognitive impairme
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Richbourg, John Allen. "Concept Mapping as a Tool for Enhancing Self-Paced Learning in a Distance Scenario." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/599.

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Researchers have determined that concept maps serve as effective tools in the traditional science classroom. The purpose of this experimental study was to investigate concept mapping as a tool for student knowledge acquisition in 10th grade science for students in distance learning situations. Research questions were designed to investigate the influence of concept mapping on rate and quality of student knowledge acquisition and retention. This study was a pretest-posttest 2-group comparison study, constructivist in nature and based on the theory of cognitive learning. Participants included 36
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Fridrichová, Eva. "Vizuální řeč ovladačů a sdělovačů obráběcích strojů v Československu z let 1947-1990." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-364593.

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This thesis deals with the development of graphical symbols on the control panels of machine tools made by Czech factories TOS from the years 1947–1990. The aim is description genesis graphics controllers and communicators of machine tools and their inclusion in the context of the development of graphic design. As well as determine the influence of design in area of operational graphics. This area has not yet been subjected to closer examination and in terms of consistency of the historical aspects of the Czech graphic is benefit to the future.
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Abduljalel, Viyan. "Improving post-productionfeedback process." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-173961.

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The process of producing entertaining video and films is complicated and time consuming. One of the complicated parts of post-production of entertaining content is getting feedback and reviewing the draft edit. After the filming process of a series or a film completed, the editors start working on the cut materials. This is a stage in the process where the editor will get their cut reviewed and receive feedback from different teams on the rough-cut or editor cuts. Today the review and the feedback between the editor and reviewer is done online directly through email.
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Serim, Baris. "Designing for Engagement: Using indirect manipulation to support form exploration in 3D modeling." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22790.

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This thesis aims to study the design possibilities for supporting explorative form-finding in 3D modeling applications. For today’s many design professions, 3D forms are achieved partly in engagement with digital environments. Use of software has far exceeded final idea execution, extending to the early phases of design work in which the outcome is not predetermined. This insight led designers of interactive systems support sketching and ideating activities by reducing the risk of experimentation and cognitive effort demanded from user. Yet, there has been less emphasis on traditional design a
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Szuhsuan, Wu, and 吳思璿. "Implementing a Surface Graphic Tool on Browser Game Design." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/82601273555351871737.

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碩士<br>南台科技大學<br>多媒體與電腦娛樂科學系<br>97<br>According to AJAX technology become more matured, The Web Application in the recent two years compared with the past has developed the extremely rich user interface and the interactive pattern, use this technical Browser Game no longer also to be in can only penetrate http the demonstration result page's predicament to have more interactive and interface control change. Therefore starts from 2007, the Browser Game rapid develops in whole world, it brings present domestic entered the online game market with slow grows to be different with another of kind of
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Lin, Chuan-Chien, and 林傳健. "Design and Development of Graphics Engine and Tools for Games." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/92160275058089186076.

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碩士<br>國立臺灣大學<br>資訊工程學研究所<br>92<br>Modern game software consists of many areas of functionality, of which the graphics system plays the most important role and has to cooperate with other areas heavily. Besides programming, making a game today has to produce a lot of game contents, and most of contents are graphics related. As game production is getting more complicated, with our practical experiences we propose an object-oriented design and implementation of a graphics engine that is easy to use and extend. Also we offer tools for our engine to build up a smooth graphics contents pipeline suit
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Cano, Mariana. "Se Busca : graphic design as a tool to shift attitudes about violence in Chihuahua." Thesis, 2014. http://hdl.handle.net/2152/26346.

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Since 2006, the city of Chihuahua, Mexico has been engulfed in a wave of drug-related violence that has resulted in thousands of murders, kidnappings, and "disappearances." Because bloody headlines sell newspapers, violence dominates the mainstream media, which contributes to residents' sense of hopelessness and helplessness. In response, in my graduate work I have investigated ways in which I can use the persuasive tactics and appearance of mainstream commercial graphic design to effect social change: specifically, to shift Chihuahuans' attitudes about their city. Through three interventions
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Lord, Katia C. "Flexible Learning: The Design Thinking Process as an Educational Tool." 2013. http://scholarworks.gsu.edu/art_design_theses/127.

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Flexible Learning is a personal investigation of the relationship between the design-thinking process and standardized primary education. The problem-solving methods used in graphic design, are studied as a means of enhancing skills among students—skills that are not generally being developed, some of which are creativity, engagement, collaboration, evaluation, refinement, and presentation techniques. While I access and synthesize information from my clients, a child also access and synthesize information from his or her teacher. When a client comes to me with a design request, I research, cre
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Lin, Yi-Li, and 林怡里. "Design and Implementation of a SCORM-compatible Graphical Strategy-based Course Authoring Tool." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/92011187390202606754.

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碩士<br>國立成功大學<br>資訊工程學系碩博士班<br>94<br>This paper proposes a strategy-based course authoring tool to facilitate the learning strategy being applied to realistic instruction. By means of the proposed authoring tool, an instructor can combine the learning strategy with the existing learning content to edit the SCORM (Sharable Content Object Reference Model)-compatible strategy-based courses, where SCORM is currently the most popular e-learning standard. The features of the strategy-based course authoring tool are (i) Predefined sequencing patterns, where each sequencing pattern is composed of SCORM
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Bedrosian, James. "Design robustness system development of a graphical, user-interactive software tool for visualization of system design robustness /." 2003. http://catalog.hathitrust.org/api/volumes/oclc/52700589.html.

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Thesis (M.S.)--University of Wisconsin--Madison, 2003.<br>Typescript. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references (leaves 145-146).
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Gonçalves, Nelson Daniel Ferreira. "Computer aided design of extrusion forming tools for complex geometry profiles." Doctoral thesis, 2014. http://hdl.handle.net/1822/29094.

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Tese de doutoramento em Science and Polymer Engineering and Composites<br>In the profile extrusion, the experience of the die designer is crucial for obtaining good results. In industry, it is quite usual the need of several experimental trials for a specific extrusion die before a balanced flow distribution is obtained. This experimental based trial-and-error procedure is time and money consuming, but, it works, and most of the profile extrusion companies rely on such method. However, the competition is forcing the industry to look for more effective procedures and the design of profile
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Chen, Yu-An, and 陳佑安. "The Design and Implementation of Multimedia Courseware Quality Testing Tool Based on MDG Graph." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/59722705804129197044.

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碩士<br>國立交通大學<br>資訊科學與工程研究所<br>100<br>E-learning is becoming a blossomed method for learning, teaching and training, and assuring e-learning quality is becoming an important issue worldwide. Some organizations have proposed e-learning courseware quality assurance so far, for example, the eLQSC (e-Learning Quality Service Center) in Taiwan. The major quality assurance method is using quality checklists to evaluate e-learning courseware. One of the drawbacks of the “late” quality assurance is that solving problems in courseware during the late phase of courseware development life-cycle is more co
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Stuart, Darryl George. "The development of a teaching tool using Sketchup to enhance surveying competence at the Durban University of Technology." Thesis, 2015. http://hdl.handle.net/10321/1365.

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Submitted in fullfilment of the requirements of the Degree of Master of the Built Environment (Survey), Durban University of Technology, Durban, South Africa, 2015.<br>Surveying concepts are difficult to understand, especially when students are exposed to surveying for the first time. Surveying is best understood when linked to field applications; however, students are only exposed to surveying and related field operation procedures during practicals. Two-dimensional (2D) explanations of surveying equipment used is shown during class lectures, which makes understanding of field procedures diff
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