Academic literature on the topic 'Graphic novel'

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Journal articles on the topic "Graphic novel"

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Fong, Harmon. "Medthics Graphic Novel." Journal of Medical Humanities 33, no. 4 (2012): 273–85. http://dx.doi.org/10.1007/s10912-012-9188-2.

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Mylchenko, Larуsa, and Larуsa Tatarinova. "Features of perception of the visual book. Comics. Manga. Graphic novel." Вісник Книжкової палати, no. 12 (December 17, 2020): 10–15. http://dx.doi.org/10.36273/2076-9555.2020.12(293).10-15.

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The article examines aspects of the development of the visual book, in particular the graphic novel, as the newest synthetic art form, which combines the visual and the verbal. The exploration is devoted to the analysis of the evolution of the graphic novel: from a simple comic book form to a meaningful novel, from a series of drawings to a recognized literary genre. The popularity of the graphic novel continues to grow. Its place in the artistic coordinate system and its significance for the culture of the beginning of the XXI century are studied. The newest kind of synthetic art shows good d
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Kim, Sunghwa. "Kafka und Graphic Novel." Franz Kafka 41 (June 30, 2019): 43–62. http://dx.doi.org/10.31647/fk.2019.06.41.43.

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Friendly, Michael. "Visions and Re-Visions of Charles Joseph Minard." Journal of Educational and Behavioral Statistics 27, no. 1 (2002): 31–51. http://dx.doi.org/10.3102/10769986027001031.

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Charles Joseph Minard is most widely known for a single work—his poignant flow-map depiction of the fate of Napoleon’s Grand Army in the disastrous Russian campaign of 1812. In fact, Minard was a true pioneer in thematic cartography and in statistical graphics; he developed many novel graphic forms to depict data, always with the goal to let the data “speak to the eyes.” This article reviews Minard’s contributions to statistical graphics, the time course of his work, and some background behind the famous March on Moscow graphic. This article also looks at some modern revisions of this graph fr
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L., Luffina, and J. Amalaveenus. "Repression of Obsessive-Compulsive Disorder Through Graphic Narrative in Ian William’s The Bad Doctor (2014)." World Journal of English Language 15, no. 4 (2025): 20. https://doi.org/10.5430/wjel.v15n4p20.

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Comics is a sequential art that appeals to a diversified audience, a medium of reflection on culture, society, and history. Graphic literature is a discourse of dynamic interaction of graphics in literature, including literary comics, graphic novels, sequential art, juxtaposed images, and other dimensions of visual and printed images. A Graphic novel is the collaborative medium of the interaction of word and image, visual and verbal imagery to create numerous meanings and multiple interpretations. The term Graphic medicine was coined by Ian Williams who is a doctor, comic artist, and writer; H
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Abdul Gani Jamora Nasution, Wahyu Azhari, Khairina Janani, and Shafa Azzahra Nurzal. "NARASI KESEMBILAN WALI DALAM MENYEBARKAN AGAMA ISLAM DI INDONESIA DALAM BUKU MI." Jurnal Riset Rumpun Agama dan Filsafat 1, no. 2 (2022): 156–67. http://dx.doi.org/10.55606/jurrafi.v1i2.709.

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Graphic novel is one of many communication mediums with a combination of visual and verbal that mutually reinforces one another. This work remains a novel but uses the style of storytelling like a comic, using many illustrations. Graphic novels tell their stories from the beginning to the end, therefore graphic novels tend to be longer than comics. The content or quality of the story is different; graphic novel features a story with a more detailed content so that reading it requires serious concentration to think and understand what the creator is trying to convey.The graphic novel of Wali So
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Martin, Elaine. "Graphic Novels or Novel Graphics?: The Evolution of an Iconoclastic Genre." Comparatist 35, no. 1 (2011): 170–81. http://dx.doi.org/10.1353/com.2011.0015.

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Prakasan, Raveena, and M. G. Priya. "Reading through the “Coloured Canvas”: Unveiling Cultural Graphics in Indian Mythological Graphic Novels." IAFOR Journal of Arts & Humanities 11, no. 1 (2024): 65–75. http://dx.doi.org/10.22492/ijah.11.1.05.

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This study has one central objective, which is to examine the main problems of interpretation raised by Indian graphic novels that recount mythological stories. Through the work of selected authors with dissimilar styles of writing, this inquiry will focus on the many ways in which the genre engages with history, analysing the concept of nation they propose and its attendant cultural identity patterns. To reach a pertinent interpretation of these narratives’ mythological content requires the analytical tools of visual culture. With them, an explanation of how meaning and identity are understoo
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Prakasan, Raveena, and M. G. Priya. "Reading through the “Coloured Canvas”: Unveiling Cultural Graphics in Indian Mythological Graphic Novels." IAFOR Journal of Arts & Humanities 11, no. 1 (2024): 66–75. http://dx.doi.org/10.22492/ijah.11.2.05.

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This study has one central objective, which is to examine the main problems of interpretation raised by Indian graphic novels that recount mythological stories. Through the work of selected authors with dissimilar styles of writing, this inquiry will focus on the many ways in which the genre engages with history, analysing the concept of nation they propose and its attendant cultural identity patterns. To reach a pertinent interpretation of these narratives’ mythological content requires the analytical tools of visual culture. With them, an explanation of how meaning and identity are understoo
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Jacobs, Rita D. "Will McPhailIn.: A Graphic Novel." World Literature Today 95, no. 3 (2021): 114–15. http://dx.doi.org/10.1353/wlt.2021.0052.

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Dissertations / Theses on the topic "Graphic novel"

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Lykou, Paraskevi. "Autobiographies : psychoanalysis and the graphic novel." Thesis, University of York, 2014. http://etheses.whiterose.ac.uk/6941/.

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This thesis explores the conjunction of the graphic novel with life-writing using psychoanalytic concepts, primarily Freudian and post-Freudian psychoanalysis, to show how the graphic medium is used to produce a narrative which reconstructs the function of the unconscious through language. The visual language is rich in meaning, with high representational potential which results in a vivid representation of the unconscious, a more or less raw depiction of the function of the psychoanalytic principles. In this project I research how life-writing utilises the unique representational features of
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Edholm, Rosalie. "Portrait: A Graphic Novel and Artist's Book." Scholarship @ Claremont, 2010. http://scholarship.claremont.edu/scripps_theses/24.

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At this exact moment, graphic novels are enjoying a heyday of popularity, profusion and attention. As the graphic novel medium matures and detaches itself from the “non-serious” reputation of comics, it is becoming clear that graphic novels are a powerful and effective art form, using the both verbal and the visual to relay their narratives. Portrait, the short graphic novel that is my senior art project, is intended to emphasize the artist’s book character of the graphic novel, and serve as an example of how a graphic novel’s artist’s book characteristics allow communication of the artist’s
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Kwong, Wai-chun, and 鄺慧珍. "Motivating secondary school readers using graphic novel." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2012. http://hub.hku.hk/bib/B50178507.

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English language enjoys a high status in Hong Kong. Many parents enroll their children to language classes at a very young age aiming to get them into well-regarded schools for a better prospect. One way that can help learners improve English proficiency is through reading. However, when local students are streamed into different secondary schools, the motivation to read is lowered. This thesis aims at highlighting the different learning contexts of our students that contribute to reading. A new genre, graphic novel, is used to investigate the effectiveness to motivate secondary school studen
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Roper, Margaret Mary. "Shakespeare and contemporary adaptation : the graphic novel." Thesis, University of Birmingham, 2013. http://etheses.bham.ac.uk//id/eprint/3962/.

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This thesis examines the process of adaptation of Shakespeare’s plays into the graphic novel medium. It traces the history of these adaptations from the first comic books produced in the mid-twentieth century to graphic novels produced in the twenty-first century. The editions used for examination have been selected as they are indicative of key developments in the history of adaptation of Shakespeare’s plays into the medium. This thesis explores how the plays are presented and the influences on the styles of presentation. It traces the history of the form and how the adaptations have been rec
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Deardorff, Philip. "Novice Teachers' Stories Represented As a Graphic Narrative." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc271802/.

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The issue of alternative certification teacher training has greatly affected art education over three decades. As a result of training through alternative certification, many art educators enter the profession unprepared and unable to cope with the realities of teaching. This study attempts to understand and represent the experiences and struggles of four alternatively certified art teachers, including myself. By reading these stories, others within the education community can empathize with and provide support for struggling novice teachers. This creative thesis uses a graphic novel format
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Takakjian, Cara Elizabeth. "The Italian Graphic Novel: Reading Ourselves, Reading History." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:11002.

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This study seeks to unravel the intricate connection between a selection of graphic novels, the moments in which they were created, and the process of weaving an Italian cultural history. It analyzes graphic novels and comics from three periods in Italian contemporary history – 1968, 1977 and 2001 – and asks how the hybrid image-text language of graphic novels might provide a unique insight into the relationship between the individual and history in contemporary Italy. More specifically, it looks at how the comic medium not only reflects or represents historical events, but effectively re-writ
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Hilton, Laura Jayne. "The Gothic double in the contemporary graphic novel." Thesis, University of Birmingham, 2011. http://etheses.bham.ac.uk//id/eprint/928/.

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This thesis examines the role of the Gothic double as articulated within the contemporary graphic novel. Discussing representations, interpretations and subversions of the Gothic double, the analysis will apply a synthesised theoretical framework of the psychoanalytical double and literary double to five key works from three canonical creators: Neil Gaiman, Frank Miller and Alan Moore. The discussion will be divided into three sections in order to focus on three recurring motifs in the image-text hybrid of the contemporary graphic novel. Firstly, a discussion of superheroes, SF and the Gothic
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Steiling, David. "Icon, representation and virtuality in reading the graphic narrative." [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001818.

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Medeiros, Fyama da Silva. "A narrativa emoldurada: Heart of Darkness em graphic novel." Universidade Federal de Pelotas, 2018. http://guaiaca.ufpel.edu.br:8080/handle/prefix/4068.

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Grice, Karly Marie. "A (Graphic) Novel Idea for Social Justice: Comics, Critical Theory, and A Contextual Graphic Narratology." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1503329869170118.

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Books on the topic "Graphic novel"

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Kevin, Kaiser, Strachan Bob, and Dekker Ted 1962-, eds. Red: Graphic novel. Thomas Nelson, 2008.

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Bob, Strachan, Kaiser Kevin, and Dekker Ted 1962-, eds. Black: Graphic novel. Thomas Nelson, 2008.

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Children, Hyperion Books for, ed. W.I.T.C.H. graphic novel. Volo, 2005.

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Verfasser, Beyer Marcel 1965, ed. Flughunde: Graphic Novel. Suhrkamp, 2013.

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Jan, Baetens, ed. The graphic novel. Leuven University Press, 2001.

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Tooks, Lance. Narcissa: Grapnic Novel (Doubleday Graphic Novels). Doubleday, 2002.

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Graphic Novel. Scholastic, Incorporated, 2000.

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Pierce, Tamora, and Becca Farrow. First Test Graphic Novel : (a Graphic Novel). Penguin Random House LLC, 2024.

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Pierce, Tamora, and Becca Farrow. First Test Graphic Novel : (a Graphic Novel). Penguin Random House LLC, 2024.

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Ax: The graphic novel (Marvel graphic novel). Marvel Comics, 1988.

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Book chapters on the topic "Graphic novel"

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Trinkwitz, Joachim. "Comic / Graphic Novel." In Handbuch Kriminalliteratur. J.B. Metzler, 2018. http://dx.doi.org/10.1007/978-3-476-05430-2_52.

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Robbins, Janice I. "The Graphic Novel." In Advanced Reading Instruction in Middle School. Routledge, 2021. http://dx.doi.org/10.4324/9781003232902-12.

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Wall, Shelley. "Medical Graphics and Graphic Medicine." In Graphic Medicine, Humanizing Healthcare and Novel Approaches in Anatomical Education. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-39035-7_2.

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Dolle-Weinkauff, Bernd. "Comic, Manga, Graphic Novel." In Handbuch Kinder und Medien. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-531-18997-0_35.

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Giesa, Felix. "Comic, Manga und Graphic Novel." In Handbuch Kinder- und Jugendliteratur. J.B. Metzler, 2020. http://dx.doi.org/10.1007/978-3-476-04721-2_25.

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Klein, Christian. "Biographische Comics und Graphic Novel." In Handbuch Biographie. J.B. Metzler, 2022. http://dx.doi.org/10.1007/978-3-476-05843-0_32.

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Round, Julia. "Gothic and the Graphic Novel." In A New Companion to the Gothic. John Wiley & Sons, Ltd, 2012. http://dx.doi.org/10.1002/9781444354959.ch23.

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Novak, Ryan J. "Making Your Own Graphic Novel." In Teaching Graphic Novels in the Classroom. Routledge, 2021. http://dx.doi.org/10.4324/9781003238669-11.

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"Graphic Novel." In Out of the Shadows of Angkor. University of Hawaii Press, 2022. http://dx.doi.org/10.1515/9780824896843-009.

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Saltzman, Esther Bendit. "Novel to Graphic Novel." In The Cambridge Companion to the Graphic Novel. Cambridge University Press, 2017. http://dx.doi.org/10.1017/9781316258316.011.

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Conference papers on the topic "Graphic novel"

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Harshavardhan, G., Sandeep Singh Kang, Geet Kiran Kaur, and Sanjay Singla. "The Future of Graphic Novel Translation: Fully Automated Systems." In 2024 International Conference on Knowledge Engineering and Communication Systems (ICKECS). IEEE, 2024. http://dx.doi.org/10.1109/ickecs61492.2024.10617012.

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Jamaludin, Zulikha. "Modelling a digital graphic novel." In 2017 8th International Conference on Information Technology (ICIT). IEEE, 2017. http://dx.doi.org/10.1109/icitech.2017.8080024.

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Tammaro, Rosanna, Anna D’Alessio, Anna Iannuzzo, and Alessia Notti. "TEACHING ENGLISH WITH A CHILLY FORMAT: THE GRAPHIC NOVEL!" In International Conference on Education and New Developments. inScience Press, 2022. http://dx.doi.org/10.36315/2022v1end111.

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"Recently, the term graphic novel is commonly used in the educational area, and it’s often associated with another term, which is ‘comic book ‘. In a typical perception, the graphic novel provides an interesting way to communicate language concepts with a number of characteristics that may help students learning in a more effective manner rather than traditional textbooks. Given that it has been introduced in school lessons, it has certainly represented an opportunity for teachers. However…what exactly is a graphic novel? It is a didactic tool. A graphic novel, as its name suggests, is a novel
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Ahtik, Jure, and Tanja Nuša Kočevar. "A NOVEL APPROACH TO GRAPHIC COMMUNICATION EDUCATION." In 9th International Symposium on Graphic Engineering and Design. Faculty of Technical Sciences, 2018. http://dx.doi.org/10.24867/grid-2018-p45.

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Liu, Chunxiuzi, Fengyang Sun, Qingrui Ni, Lin Wang, and Bo Yang. "A Novel Graphic Bending Transformation on Benchmark." In 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE, 2020. http://dx.doi.org/10.1109/smc42975.2020.9283291.

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Banasiak, Rafal, and Theodor Wyeld. "A Brief History of the Graphic Novel." In 2018 22nd International Conference Information Visualisation (IV). IEEE, 2018. http://dx.doi.org/10.1109/iv.2018.00080.

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Gourlay, Amy, and Michael Crabb. "Graphic Novel Subtitles: Requirement Elicitation and System Implementation." In IMX '21: ACM International Conference on Interactive Media Experiences. ACM, 2021. http://dx.doi.org/10.1145/3452918.3465489.

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Setyaningsih, Retno Wulandari, and Titien Diah Soelistyarini. "Fidelity In Graphic Novel Translation: A Multimodal Approach." In International Conference on Language Phenomena in Multimodal Communication (KLUA 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/klua-18.2018.37.

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Stanishevskaya, L. S., and E. S. Filippova. "PHENOMENON AND POTENTIAL OF GRAPHIC NOVEL IN RUSSIA." In INNOVATIONS IN THE SOCIOCULTURAL SPACE. Amur State University, 2021. http://dx.doi.org/10.22250/iss.2021.16.

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Chen, Zhenwei, and Yongzhen Ke. "A Novel Photographic and Computer Graphic Composites Detection Method." In 2012 National Conference on Information Technology and Computer Science. Atlantis Press, 2012. http://dx.doi.org/10.2991/citcs.2012.108.

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Reports on the topic "Graphic novel"

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Pandya, Phorum. Data In Deed. Edited by Sowmya Rajaram and Swetha Prakash. Indian School of Development Management, 2024. http://dx.doi.org/10.58178/2411.1050.

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"Data Stories is a project that captures inspirational stories of how Social Purpose Organisations (SPOs) are using data to maximise their impact. These stories will be told in a unique format – a graphic novel – and emphasise how data-driven decision-making has helped Social Purpose Organisations (SPOs) create real, measurable change on the ground. This edition of the novel features the stories of 3 SPOs across the country – Udayan Care, Saturday Art Class, and Nourishing Schools Foundation. Told in a narrative, storytelling style, each story shows how the use of data has helped the SPO becom
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Nic Daeid, Niamh, Heather Doran, Lucina Hackman, and Pauline Mack. The Curse of the Burial Dagger Teacher Materials. University of Dundee, 2021. http://dx.doi.org/10.20933/100001220.

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The Curse of the Burial Dagger is an interactive graphic novel murder mystery, created by the Leverhulme Research Centre for Forensic Science and digital story studio Fast Familiar. Players use maths, logic and critical reasoning skills to assist Susie uncover different types of forensic evidence and weigh up contrasting hypotheses. Can they uncover the events leading up to Lord Hamilton’s death and deduce how he died…before the curse strikes again? These documents are the Teacher/Group lead pack which contain additional resources including: • The Teacher/Group Lead Pack – Teacher walk through
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Poggio, Tomaso, and Roberto Brunelli. A Novel Approach to Graphics. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada259337.

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Brooks, Adam, Mary Tabit, John Cacciola, et al. Using Graphic Novels when Choosing Treatment for Alcohol Use Disorder. Patient-Centered Outcomes Research Institute (PCORI), 2020. http://dx.doi.org/10.25302/07.2020.cdr.131007308.

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Burchell, T. D. Slurry Molding Technologies for Novel Carbon and Graphite Materials. Office of Scientific and Technical Information (OSTI), 2004. http://dx.doi.org/10.2172/885612.

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Kozmina, Jelena, and Alytis Gruodis. Tool QUATTRO-20 for Examining of the Recurrent Sequencies Generated by Discrete Analogue of the Verhulst Equation. Publishing House - Vilnius Business College, 2023. http://dx.doi.org/10.57005/ab.2023.1.3.

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QUATTRO-20 as advanced tool for estimation of the recurrent sequences was created and tested. Discrete analogue of Verhulst equation x(t+1)=F(x(t)), F(x)=rx(1-x), t=0, 1, 2, ..., was selected as the model of recurrent sequence. Related mathematical material is presented in user-friendly form: convergence conditions, Lyapunov index, behaviour of the sequencies generated by second, third, fourth compositions of function F(x). QUATTRO-20 contains several visualization methods such as xy plot, Bifurcation diagram, distribution of Lyapunov index, CobWeb plot, graphical solution. Novel graphical tec
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Shen, Ciping. Preparations and characterizations of novel graphite-like materials and some high oxidation state fluorine chemistry. Office of Scientific and Technical Information (OSTI), 1992. http://dx.doi.org/10.2172/10174522.

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Wright, Adam, Marija Milacic, Karen Rothfels, et al. Evaluating the Predictive Accuracy of Reactome's Curated Biological Pathways. Reactome, 2022. http://dx.doi.org/10.3180/poster/20221109wright.

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Reactome is a database of human biological pathways manually curated from the primary literature and peer-reviewed by experts. To evaluate the utility of Reactome pathways for predicting functional consequences of genetic perturbations, we compared predictions of perturbation effects based on Reactome pathways against published empirical observations. Ten cancer-relevant Reactome pathways, representing diverse biological processes such as signal transduction, cell division, DNA repair, and transcriptional regulation, were selected for testing. For each pathway, root input nodes and key pathway
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Grossman, Max, Howard Porter Pritchard Jr., Zoran Budimlic, and Vivek Sarkar. Graph 500 on OpenSHMEM: Using a Practical Survey of Past Work to Motivate Novel Algorithmic Developments. Office of Scientific and Technical Information (OSTI), 2016. http://dx.doi.org/10.2172/1338682.

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Juden, Matthew, Tichaona Mapuwei, Till Tietz, et al. Process Outcome Integration with Theory (POInT): academic report. Centre for Excellence and Development Impact and Learning (CEDIL), 2023. http://dx.doi.org/10.51744/crpp5.

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This paper describes the development and testing of a novel approach to evaluating development interventions – the POInT approach. The authors used Bayesian causal modelling to integrate process and outcome data to generate insights about all aspects of the theory of change, including outcomes, mechanisms, mediators and moderators. They partnered with two teams who had evaluated or were evaluating complex development interventions: The UPAVAN team had evaluated a nutrition-sensitive agriculture intervention in Odisha, India, and the DIG team was in the process of evaluating a disability-inclus
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