Academic literature on the topic 'Graphic Novel Art'

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Journal articles on the topic "Graphic Novel Art"

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Mylchenko, Larуsa, and Larуsa Tatarinova. "Features of perception of the visual book. Comics. Manga. Graphic novel." Вісник Книжкової палати, no. 12 (December 17, 2020): 10–15. http://dx.doi.org/10.36273/2076-9555.2020.12(293).10-15.

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The article examines aspects of the development of the visual book, in particular the graphic novel, as the newest synthetic art form, which combines the visual and the verbal. The exploration is devoted to the analysis of the evolution of the graphic novel: from a simple comic book form to a meaningful novel, from a series of drawings to a recognized literary genre. The popularity of the graphic novel continues to grow. Its place in the artistic coordinate system and its significance for the culture of the beginning of the XXI century are studied. The newest kind of synthetic art shows good dynamics of development and aspires to take the place among literary works. Modern graphic novel addresses serious issues, constantly improving the form and content. The article analyzes the artistic features of the graphic novel and its national differences. Despite the peculiarities of graphic novels in the United States, Western Europe, Japan, and Ukraine, there has been a clear convergence of publication formats in recent decades, although each of the works, such as manga, BD, or Ukrainian painting, depicts its national hero. The recognition of graphic novels as a separate art form was facilitated by the nominations and awards of prestigious literary prizes. Despite considerable criticism, art critics have acknowledged that "graphics are becoming a new power tool for storytelling". Graphic novels are becoming increasingly important in the field of publishing. A separate place for a visual work of literature has appeared on the shelves of bookstores. Traditional bookstores and libraries offer a wider selection of graphic novels. Sales of graphic novels are growing.
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Strömberg, Fredrik. "Schemata in the Graphic Novel Persepolis." European Comic Art 13, no. 2 (September 1, 2020): 91–119. http://dx.doi.org/10.3167/eca.2020.130205.

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It has repeatedly been suggested that the art in the graphic novel Persepolis by Iranian French artist Marjane Satrapi contains numerous connections to ancient Persian art forms, to the point of this becoming a ‘truism’, although the claim has not been subjected to in-depth analysis. The present formal analysis employs Gombrichian schema theory to identify visual elements in the graphic novel potentially connected to Persian visual cultures to discern if and how they might relate to their proposed influences and how they integrate with styles and visual conventions in comics. The results indicate that there are indeed connections, although integrated into the art form of comics through combination and accommodation, and that this reinforced the Persian theme of the graphic novel and potentially enriched the art form of comics.
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Cho, Han Ryul. "Holocaust‐Literatur und Graphic Novel - Art Spiegelmans MAUS." Deutsche Sprach- und Literaturwissenschaft 28, no. 4 (December 31, 2020): 115–36. http://dx.doi.org/10.24830/kgd.28.4.6.

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Martín Párraga, Javier. "Roughing It in the Bush, The Graphic Novel." Revista Canaria de Estudios Ingleses, no. 81 (2020): 321–34. http://dx.doi.org/10.25145/j.recaesin.2020.81.21.

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Graphic novels and comic books are no longer minor cultural artifacts which are produced to generate economic benefits, mostly consumed by young, not very literate, readers who do not hope to be educated but simply entertained. Quite on the contrary, authors such as Will Eisner, Art Spiegelman, Alan Moore, Neil Gaiman or Umberto Eco has vindicated the fundamental role these artistic manifestations play nowadays. The present paper analyzes Carol Shields and Patrick Crowe 2016 graphic novel adaptation of Susanna Moodie’s seminal book Roughing it in the Bush. In order to reach this goal, a brief theoretical state of the art is introduced. Consequently, the original writer and text are equally studied. Finally, the contemporary graphic novel adaptation is considered, explaining the genesis of the project as well and the similitudes and differences it shows when compared to the original work by Susanna Moodie.
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Singh, Dr M. S. Xavier Pradheep. "Dissecting Graphic Fiction: A Study of the Hybrid Form of the 21st Century." Think India 22, no. 3 (September 19, 2019): 249–56. http://dx.doi.org/10.26643/think-india.v22i3.8189.

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“Comic art does possess the potential for the most serious and sophisticated literary and artistic expression, and we can only hope that future artists will bring the art form to full fruition” (176), prophesied Lawrence Abbott in 1986. It became true when Graphic Fiction emerged as a hybrid genre and entered into the academia. It is a meaningful interaction of words, image panels, and typography. They have a long history dating back to cave paintings and Egyptian hieroglyphics. Though there are “more genetic similarities between the comic book and the graphic novel” (Sardesai 28), Graphic Novel has a unique approach to plot, narration, and theme. This new genre combines visual and verbal rhetoric and thus offers a hybrid form of reading. The use of blank spaces between image panels provides “imaginative interactivity” (Tabachnick 25), as the reader tends to fill in these blanks, imagining a good deal of action. Text boxes, speech bubbles, and thought bubbles streamline the narration and create a sense of interactivity in a reader. This paper records the history of Graphic Novel and makes an anatomy of it. It also enlists recent Graphic novels and major techniques employed in them.
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North, Laurence. "Architecture and the graphic novel." Journal of Illustration 6, no. 2 (December 1, 2019): 341–64. http://dx.doi.org/10.1386/jill_00018_1.

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Abstract Richard McGuire's Here (2014) and Chris Ware's Lost Buildings (Glass et al. 2004) are discussed as examples of graphic novels that demonstrate a synergistic relationship with architecture. The synergistic relationship is examined through its use of decorative forms and the use of architectural reference as a narrative device and a signifier of space and time. The article goes on to explore the potential for architectural structures to function as graphic novels. The late medieval frescos attributed to the architect and painter Giotto, that decorate the chapels at Assisi and Padua, are used as examples of illustrations that rely on their architectural context. Giotto's work is explored as a model to inform the development of the graphic novel into an architectural form. Laura Jacobus' (1999) and Jenetta Rebold Benton's (1989) analyses of Giotto's works at Padua and Assisi provide us with an understanding of Giotto's work and the importance of decorative features in relation to the audience's perception of real and pictorial space, experienced time and narrative time. Jacobus' and Rebold Benton's analysis is then applied to two of London's Art on the Underground projects by Wallinger and Trabizian and also The Factory, Hong Kong. At these contemporary architectural sites, images have been installed to rehabilitate mundane structures and enrich the users experience. The installed imagery allows users to become immersed in narratives by eroding barriers between real and pictorial space, experienced time and narrative time. These contemporary examples describe the graphic novel's potential to be authored and read as an architectural form.
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Panaou, Petros, and Frixos Michaelides. "Dave McKean’s art: Transcending limitations of the graphic novel genre." Bookbird: A Journal of International Children's Literature 49, no. 4 (2011): 62–67. http://dx.doi.org/10.1353/bkb.2011.0072.

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Becnel, Kim, and Robin A. Moeller. "Graphic Novels in the School Library: Questions of Cataloging, Classification, and Arrangem." KNOWLEDGE ORGANIZATION 49, no. 5 (2022): 316–28. http://dx.doi.org/10.5771/0943-7444-2022-5-316.

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In recent years, many school librarians have been scrambling to build and expand their graphic novel collections to meet the large and growing demand for these materials. For the purposes of this study, the term graphic novels refers to volumes in which the content is provided through sequential art, including fiction, nonfiction, and biographical material. As the library field has not yet arrived at a set of best practices or guidelines for institutions working to classify and catalog graphic novels, this study seeks to record the ways in which school librarians are handling these materials as well as issues and questions at the forefront of their minds. A survey of school librarians in the United States revealed that almost all of them collect fiction and nonfiction graphic novels, while 67% collect manga. Most respondents indicated that they are partly or solely responsible for the cataloging and classification decisions made in their media centers. For classification purposes, most have elected to create separate graphic novel collections to house their fictional graphic novels. Some include nonfiction graphic novels in this section, while others create a nonfiction graphic novel collection nearby or shelve nonfiction graphic novels with other items that deal with similar subject matter. Many school librarians express uncertainty about how best to catalog and classify longer series, adapted classics, superhero stories, and the increasing number and variety of inventive titles that defy categorization. They also struggle with inconsistent vendor records and past practices and suffer from a lack of full confidence in their knowledge of how to best classify and catalog graphic novels so that they are both searchable in the library catalog and easily accessible on the shelves.
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Munk, Tea-Maria. "The Holocaust in Pictures: Maus and the Narrative of the Graphic Novel." Leviathan: Interdisciplinary Journal in English, no. 2 (March 15, 2018): 54–59. http://dx.doi.org/10.7146/lev.v0i2.104696.

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This article examines the effect of comic conventions and the depiction of characters as anthropomorphic animals in Art Spiegelman’s graphic novel Maus, a pivotal piece depicting the Holocaust and its impact on the survivors and their children. The article will claim that instead of the graphic medium being a hindrance, Spiegelman uses the comic conventions to his advantage, allowing the reader to identify with the characters and narrative in a unique way. In this way the graphic narrative underlines the verbal, demonstrating that the medium of the comic and graphic novel is not purely preserved for fiction or child narratives.
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Oliinyk, Viktoriia. "graphic novel as a popular genre of book publishing in the context of modern design." Linguistics and Culture Review 5, S4 (November 12, 2021): 942–54. http://dx.doi.org/10.21744/lingcure.v5ns4.1742.

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The relevance of the research is due both to the lack of research that would comprehend a graphic novel as an independent phenomenon and subject of art history, the youth of the genre, and its relative non-proliferation in the Ukrainian literary space. The vast majority of Russian publications touch on the analysis of specific graphic novels in the context of modern literary studies, which focuses on the narrative and ideological components of individual works without taking into account the role of the visual component for the genre as a whole. In this regard, the article is aimed at identifying the essence of the graphic novel, its differences from the classic for book design relationships of illustration and text, clarifying the nature and role of its communication and semantic saturation taking into account the functions of design as a form of communication, highlighting the unique characteristics of the genre against the background of the traditional genre means and searching for the information and aesthetic potential of the graphic novel in the practice of Ukrainian book design.
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Dissertations / Theses on the topic "Graphic Novel Art"

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Deardorff, Philip. "Novice Teachers' Stories Represented As a Graphic Narrative." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc271802/.

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The issue of alternative certification teacher training has greatly affected art education over three decades. As a result of training through alternative certification, many art educators enter the profession unprepared and unable to cope with the realities of teaching. This study attempts to understand and represent the experiences and struggles of four alternatively certified art teachers, including myself. By reading these stories, others within the education community can empathize with and provide support for struggling novice teachers. This creative thesis uses a graphic novel format to represent participants' stories. By combining text and imagery, the graphic novel format provides different meanings, interpretations, and insights into the teachers' lives. This medium offered a unique and rich perspective on the stories of what it is like being an alternatively certified art teacher.
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Kane, Brian M. "ADAPTING THE GRAPHIC NOVEL FORMAT FOR UNDERGRADUATE LEVEL TEXTBOOKS." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1368726512.

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Edholm, Rosalie. "Portrait: A Graphic Novel and Artist's Book." Scholarship @ Claremont, 2010. http://scholarship.claremont.edu/scripps_theses/24.

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At this exact moment, graphic novels are enjoying a heyday of popularity, profusion and attention. As the graphic novel medium matures and detaches itself from the “non-serious” reputation of comics, it is becoming clear that graphic novels are a powerful and effective art form, using the both verbal and the visual to relay their narratives. Portrait, the short graphic novel that is my senior art project, is intended to emphasize the artist’s book character of the graphic novel, and serve as an example of how a graphic novel’s artist’s book characteristics allow communication of the artist’s message effectively.
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Takakjian, Cara Elizabeth. "The Italian Graphic Novel: Reading Ourselves, Reading History." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:11002.

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This study seeks to unravel the intricate connection between a selection of graphic novels, the moments in which they were created, and the process of weaving an Italian cultural history. It analyzes graphic novels and comics from three periods in Italian contemporary history – 1968, 1977 and 2001 – and asks how the hybrid image-text language of graphic novels might provide a unique insight into the relationship between the individual and history in contemporary Italy. More specifically, it looks at how the comic medium not only reflects or represents historical events, but effectively re-writes and re-traces them, allowing us to re-think History. Ultimately, this work reveals how the graphic novel medium has been used as an instrument in the process of weaving an Italian cultural history since 1968. Comics not only reflect the time in which they are created, either explicitly or implicitly, but also work as cultural agents in the formation and re-telling of history. Whether they attempt to speak to and for a generation seeking change and a new reality of freedom, are a means of aggressive socio- political criticism in a moment of apathy and disillusion, or a space to reflect on and work through personal and historical trauma, graphic novels are shaped by, and help to shape, our vision of ourselves and our society.
Romance Languages and Literatures
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Gauche, Catherine. "Reading the distance : decoding the autobio(graphic) novel, Portrait in pieces." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/1980.

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Thesis (MPhil (Visual Arts. Illustration))--University of Stellenbosch, 2009.
The aim of this thesis is to decode my autobiographic graphic novel, Portrait in Pieces (a narrative of a mother / daughter relationship), utilising a genealogical mode of analysis. This takes place, firstly, through a discussion of the themes of photography, memory and repetition which occur in the graphic novel; secondly, through a consideration of the role of language and difference within a specific mother / daughter relationship; and thirdly, through the study of autobiography and the self as performative entities. In this thesis I interrogate the autobiographic genre in a manner that questions internalised notions of femininity and (patriarchal) cultural constructs, which precede and influence the performance of our ‘life scripts’. I posit Portrait in Pieces as a transitional object between my mother and myself, and language as a medium which can both Otherise and close the distance between us. Translation is the medium by which one reads this distance, turning miscommunication into communication, and misunderstanding into understanding. The illustrations and text constituting the graphic novel have been produced through creative play, representing the ‘post talking’ required for the process of healing, empathising, and taking ownership of one’s ‘life script’.
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Dycus, Dallas. "Chris Ware's Jimmy Corrigan: Honing the Hybridity of the Graphic Novel." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/english_diss/47.

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The genre of comics has had a tumultuous career throughout the twentieth century: it has careened from wildly popular to being perceived as the source of society’s ills. Despite having been relegated to the lowest rung of the artistic ladder for the better part of the twentieth century, comics has been gaining in quality and respectability over the last couple of decades. My introductory chapter provides a broad, basic introduction to the genre of comics––its historical development, its different forms, and a survey of comics criticism over the last thirty years. In chapter two I clarify the nature of comics by comparing it to literature, film, and pictorial art, thereby highlighting its hybrid nature. It has elements in common with all of these, and yet it is a distinct genre. My primary focus is on Chris Ware, whom I introduce in chapter three, a brilliant creator who has garnered widespread recognition and respect. His magnum opus is Jimmy Corrigan: The Smartest Kid on Earth, the story of four generations of Corrigan men, most of whom have been negligent in raising their children. Jimmy Corrigan, as a result, is an introverted, insecure thirty–something–year–old man. Among comics creators Ware is unusual in that his story does not address socio–political issues, like most of his peers, which I discuss in chapter four. Jimmy Corrigan is an isolated tale with a very specific focus. Ware’s narrative is somewhat like those of William Faulkner, whose stories have a narrow focus, revolving around the lives of the inhabitants of Yoknapatawpha county, rather than encompassing the vast landscape of national socio–political concerns. Also, in chapter five I explore the intriguing combination of realist and Gothic elements––normally at opposite ends of the generic continuum––that Ware merges in Jimmy Corrigan. This feature is especially interesting because it is another way that his work explores aspects of hybridity. Finally, in my conclusion I examine the current state of comics in American culture and its future prospects for development and success, as well as the potential for future comics criticism.
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Le, Roux Marike. "Narrating an unstable memory : a postmodern study of fictional pasts in the (auto/bio)graphic novel." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/79942.

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Thesis (MA)--Stellenbosch University, 2013.
ENGLISH ABSTRACT: To write a life story the auto/biographer must reflect upon the past that was once experienced. When presented with this task of depending on memory and narrative, the auto/biographer often finds himself/herself in the position of creating and imagining, rather than reflecting or presenting the past as it was lived. Fragmentation, forgetfulness, selection, (re)construction and imagination are often inextricably connected to Memory which results in the reliance on an unstable memory to access the past. This dissertation explores how postmodern auto/biographies, specifically the (auto/bio)graphic novel, acknowledges the difficulty of writing about the past when concerned with truth. The (auto/bio)graphic novel disrupts the notion of truth by blurring the boundaries between fact and fiction, resulting in a hybrid form where text and image, reality and imagination co-exist to create new, and often more significant pasts (that can serve the present).
AFRIKAANSE OPSOMMING: Om ‘n lewensverhaal te skryf, reflekteer die outo/biograaf op dít wat eens geleef was in die verlede. Deur hierdie proses, wat ‘n afhanklikheid van die geheue behels, vind die outo/biograaf homself/haarself gereeld in ‘n situasie waar hy/sy ontwerp en verbeel, eerder as om die verlede weer te gee soos dit beleef was. Fragmentasie, vergeetagtigheid, selektering, (her)konstruering en verbeelding is soms onskeibaar van Geheue wat dui op die afhanklikheid van ‘n onstabiele geheue in die skryf- en illustreer-prosesse van ‘n outo/biografie. Hierdie verhandeling ondersoek hoe postmoderne outo/biografieë, spesifiek die (outo/bio)grafiese roman, bewus is van die kwessies rondom die skryf van die verlede in verhouding tot waarheid. Die (outo/bio)grafiese roman ontwrig die idee van waarheid deur die grense tussen feit en fiksie te ondermyn. Gevolglik onstaan ‘n hibriede vorm van outo/biografie waar teks en beeld, realiteit en verbeelding gekombineer word om nuwe en meer beduidende verledes te skep (wat so ook die hede op nuwe maniere kan dien).
mlb2013
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Christensen, William. "Dweller." CSUSB ScholarWorks, 2014. https://scholarworks.lib.csusb.edu/etd/250.

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William Christensen DWELLER What does it mean to become someone else? What does that mean for the identity of the person before they became this character? These questions have become a focal point for my work. I have been employing the self-portrait as a means of transforming myself into a different character. For this body of work I have written a short story, which is the basis for my artwork. This story is about the main character's grasp on reality slipping away from him and his shift from sanity to insanity. The different papers and styles come together as one amalgam of a scene in the process of transforming before the viewers' eyes. These drawings contain two different sets of drawings within each piece of artwork. The drawing, with ink on the white stonehenge .Paper, is a scene taken from the story and the graphite drawing on the brown stonehenge paper is a self-portrait. The graphite drawings on the brown paper consists of a series of pictures taken of me turning my head and changing my facial expressions in order to .imitate my perception of a person who is losing their mind. I then proceed to crumble up the drawings, and glue them on top of one another. From the inked drawing that lies on top, I begin to tear away the paper in order to let the under drawing show through. With the crinkled and the roughness of the papers it accomplishes the venture of showing the frailty and fickleness of the character. The blending of the two papers into each other gives the work a dreamlike sense that is hopefully open to interpretation from the viewer. One could come to the conclusion that this is a non-threatening dream, or a nightmare.
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Dowd, Kevin. "Deconstructing the politico-visual : devising a novel system of practice-based methods in graphic design, informed by the visual structure of the Conservative Party poster (1979-2010)." Thesis, Kingston University, 2015. http://eprints.kingston.ac.uk/34007/.

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This research project operates from the perspective of the author as graphic design practitioner and considers how practice-based visual methods may be used to form a novel system of analysis in graphic design research. The focus of this research is the Conservative Party poster, produced for the British General Elections held between 1979 and 2010. With practice at the core of the research methodology, visual design methods have been configured and applied to a range of material in order to generate insights about how visual language is used in a variety of contexts. The research includes a review of the graphic communication of the British political poster, existing visual methods, and practice-based research within the field of graphic design. From there, a system of practice-based methods was devised, and then applied to the Conservative Party posters. The design system employs methods that disassemble each poster into its individual components (type, image, hierarchy, colour and negative space), mapping each using simple visual techniques, before reassembling these components to identify trends and insights in relation to various political themes. In order to test this design system, these methods were applied to a very different type of visual communication material produced for Sense, a charitable organisation that advocates for the rights of deaf-blind people. This proved valuable to the study, and demonstrated how this system could function in a very different context. The output of this study proposes potential visual devices for aiding visually impaired readers engage with photographic imagery. The findings and visual outputs of this investigation are described in this thesis, and are also housed in a series of three books that form the practice component of this research project. This thesis aims to highlight the value of practice-based methods within graphic design research, and specifically, methods more exclusively available to the graphic design practitioner. Practice is of central importance to this research project, forming the core of the methodology, as well as the outputs produced in response to the research findings. Through establishing the visual characteristics of the Conservative Party poster (1979-2010), this research seeks to demonstrate how a novel system of practice-based methods might help further an understanding of visual communication design.
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Minich, Dane H. "Art Spiegelman's Maus as a Heteroglossic Text." Cleveland State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=csu1384994150.

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Books on the topic "Graphic Novel Art"

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The art of war: A graphic novel. New York: Harper Perennial, 2012.

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On the graphic novel. Jackson: University Press of Mississippi, 2015.

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Drawing the heroes in your graphic novel. London: Franklin Watts, 2012.

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Samantha, Baskind, and Omer-Sherman Ranen, eds. The Jewish graphic novel: Critical approaches. New Brunswick, N.J: Rutgers University Press, 2008.

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Lee, Frank. Drawing the heroes in your graphic novel. New York: PowerKids Press, 2012.

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Steve, Lieber, ed. The complete idiot's guide to creating a graphic novel. 2nd ed. Indianapolis, IN: Alpha Books, 2009.

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Gertler, Nat. The complete idiot's guide to creating a graphic novel. 2nd ed. Indianapolis, IN: Alpha Books, 2009.

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Gertler, Nat. The Complete Idiot's Guide to Creating a Graphic Novel. New York: Penguin USA, Inc., 2009.

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Lee, Frank. Drawing the villains in your graphic novel. London: Franklin Watts, 2012.

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Shaskan, Trisha Speed. Art panels, bam! speech bubbles, pow!: Writing your own graphic novel. Mankato, Minn: Picture Window Books, 2010.

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Book chapters on the topic "Graphic Novel Art"

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Gough, Noel, and Simon Gough. "Watchmen, Scientific Imaginaries, and the Capitalocene: The Media and Their Messages for Science Educators." In Palgrave Studies in Education and the Environment, 277–92. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79622-8_17.

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AbstractThis chapter explores the generativity of comics/graphic novels and their filmic adaptations as contributions to the “cultural literacy” of science educators by examining: (i) representations of science in Alan Moore and Dave Gibbons’ graphic novel Watchmen; (ii) the unique capability of sequential art to depict key scientific imaginaries, such as complexity and simultaneity; (iii) the treatment of these imaginaries in Zack Snyder’s (Watchmen. Universal Pictures, 2009) filmic adaptation of Watchmen; and (iv) the shift from the novel’s threats of Cold War nuclear annihilation toward the film’s concern with contemporary fears of a climate crisis. Many science educators treat comics/graphic novels (and much science fiction) with suspicion, tending to focus on their fidelity (or lack thereof) with canonical “textbook science” and the im/plausibility of their narratives. We argue that both versions of Watchmen constitute distinctively generative media resources (with cross-generational relevance) for rethinking science education in the Capitalocene.
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Lesage, Sylvain. "La Ballade de la mer salée and the Emergence of the European Graphic Novel." In Ninth Art. Bande dessinée, Books and the Gentrification of Mass Culture, 1964-1975, 159–82. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-17001-0_8.

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Gray, Maggie, and Ian Horton. "Ways of Seeing Comics: Art-Historical Approaches to the Form." In Palgrave Studies in Comics and Graphic Novels, 1–9. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93507-8_1.

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Goggin, Joyce. "You Are Here: The Handmaid’s Tale as Graphic Novel." In Adapting Margaret Atwood, 157–75. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73686-6_11.

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Uhlig, Barbara. "Colour in Comics: Reading Lorenzo Mattotti Through the Lens of Art History." In Palgrave Studies in Comics and Graphic Novels, 141–60. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93507-8_8.

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Connerty, Michael. "Connoisseurship, Attribution, and Comic Strip Art: The Case of Jack B. Yeats." In Palgrave Studies in Comics and Graphic Novels, 33–52. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93507-8_3.

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Hardy-Vallée, Michel. "From Tableau to Sequence: Introducing Comics Theory Within Art History to Study the Photobook." In Palgrave Studies in Comics and Graphic Novels, 313–35. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93507-8_16.

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Mutard, Bruce. "From Giotto to Drnaso: The Common Well of Pictorial Schema in ‘High’ Art and ‘Low’ Comics." In Palgrave Studies in Comics and Graphic Novels, 269–88. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93507-8_14.

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Wallin Wictorin, Margareta, and Anna Nordenstam. "Feminist Art History as an Approach to Research on Comics: Meta Reflections on Studies of Swedish Feminist Comics." In Palgrave Studies in Comics and Graphic Novels, 163–83. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93507-8_9.

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Olsza, Małgorzata. "Towards Feminist Comics Studies: Feminist Art History and the Study of Women’s Comix in the 1970s in the United States." In Palgrave Studies in Comics and Graphic Novels, 185–206. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-93507-8_10.

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Conference papers on the topic "Graphic Novel Art"

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Manavis, Athanasios, Ioanna Nazlidou, Tatjana Spahiu, and Panagiotis Kyratsis. "Jewellery design and wearable applications: a design thinking approach." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p67.

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The present paper examines the application of a holistic product design approach from the Design Thinking point of view. The Design Thinking process follows a number of steps with an aim to develop product design visual concepts around users’ experiences and their needs. The presented case study is focused to the modern jewellery design era. The proposed design was developed by using a series of design thinking methodologies (empathy maps, persona, product design) and creative tools (mind-maps, moodboards, sketches, storyboards, and prototyping). Furthermore, through this holistic design approach an alternative version of future jewelries is achieved, while at the same time it embodies novel technologies and web-based applications. The paper discusses the potentials for reimagining the jewellery products in relation to the Design Thinking Process and CAD-based tools at the same time. Finally, the proposed products provide a novel framework of art and new technology methods for extensive production of innovative art-based products.
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Leishear, Robert A. "Higher Mode Frequency Effects on Resonance in Machinery Structures." In ASME 2010 Pressure Vessels and Piping Division/K-PVP Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/pvp2010-25266.

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The complexities of resonance in multi-degree of freedom systems (multi-DOF) may be clarified using graphic presentations. Multi-DOF systems represent actual systems, such as beams or springs, where multiple, higher order, natural frequencies occur. Resonance occurs when a cyclic load is applied to a structure, and the frequency of the applied load equals one of the natural frequencies. Both equations and graphic presentations are available in the literature for single degree of freedom (SDOF) systems, which describe the response of spring-mass-damper systems to harmonically applied, or cyclic, loads. Loads may be forces, moments, or forced displacements applied to one end of a structure. Multi-DOF systems are typically described only by equations in the literature, and while equations certainly permit a case by case analysis for specific conditions, graphs provide an overall comprehension not gleaned from single equations. In fact, this collection of graphed equations provides novel results, which describe the interactions between multiple natural frequencies, as well as a comprehensive description of increased vibrations near resonance.
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Zatesko, Leandro M., Renato Carmo, and André L. P. Guedes. "Novel Procedures for Graph Edge-colouring." In XXXII Concurso de Teses e Dissertações da SBC. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/ctd.2019.6331.

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We present a novel recolouring procedure for graph edge-colouring. We show that all graphs whose vertices have local degree sum not too large can be optimally edge-coloured in polynomial time. We also show that the set ofthe graphs satisfying this condition includes almost every graph (under the uniform distribution). We present further results on edge-colouring join graphs, chordal graphs, circular-arc graphs, and complementary prisms, whose proofs yield polynomial-time algorithms. Our results contribute towards settling the Over- full Conjecture, the main open conjecture on edge-colouring simple graphs. Fi- nally, we also present some results on total colouring.
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Wilson, Derek. "Hot melt ink jet inks : some new problems needing novel solutions." In Color Hard Copy and Graphic Arts. SPIE, 1992. http://dx.doi.org/10.1117/12.2322231.

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Huczko, A. "Influence of Fe-doped Graphite Electrode Characteristics on Ar-H2 Carbon Arc Plasma and SWCNT Formation." In ELECTRONIC PROPERTIES OF NOVEL NANOSTRUCTURES: XIX International Winterschool/Euroconference on Electronic Properties of Novel Materials. AIP, 2005. http://dx.doi.org/10.1063/1.2103828.

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Antani, Kavit R., Bryan Pearce, Mary E. Kurz, Laine Mears, Kilian Funk, and Maria E. Mayorga. "Manual Precedence Mapping and Application of a Novel Precedence Relationship Learning Technique to Real-World Automotive Assembly Line Balancing." In ASME 2013 International Manufacturing Science and Engineering Conference collocated with the 41st North American Manufacturing Research Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/msec2013-1235.

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An assembly line is a flow-oriented production system where the productive units performing the operations, referred to as stations, are aligned in a serial manner. The work pieces visit stations successively as they are moved along the line usually by some kind of transportation system, e.g., a conveyor belt. An important decision problem, called Assembly Line Balancing Problem (ALBP), arises and has to be solved when (re-) configuring an assembly line. It consists of distributing the total workload for manufacturing any unit of the product to be assembled among the work stations along the line. The assignment of tasks to stations is constrained by task sequence restrictions which can be expressed in a precedence graph. However, most manufacturers usually do not have precedence graphs or if they do, the information on their precedence graphs is inadequate. As a consequence, the elaborate solution procedures for different versions of ALBP developed by more than 50 years of intensive research are often not applicable in practice. Unfortunately, the known approaches for precedence graph generation are not suitable for the conditions in the automotive industry. Therefore, we describe a detailed application of a new graph generation approach first introduced by Klindworth et al. [1] that is based on learning from past feasible production sequences. This technique forms a sufficient precedence graph that guarantees feasible line balances. Experiments indicate that the proposed procedure is able to approximate the real precedence graph sufficiently well to detect nearly optimal solutions even for a real-world automotive assembly line segment with up to 317 tasks. In particular, it seems to be promising to use interviews with experts in a selective manner by analyzing maximum and minimum graphs to identify still assumed relations that are crucial for the graph’s structure. Thus, the new approach seems to be a major step to close the gap between theoretical line balancing research and practice of assembly line planning.
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Chen, Dehua, Tiago Pimentel, Adriano Veloso, and Nivio Ziviani. "Denoising Node Embeddings." In LatinX in AI at Neural Information Processing Systems Conference 2018. Journal of LatinX in AI Research, 2018. http://dx.doi.org/10.52591/lxai201812033.

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Node embedding (NE) algorithms capture features of graph’s nodes and represent them in a low dimensional vector space. Graphs are inherently noisy structures, which might reduce the learned representations quality. We propose a novel approach using denoising autoencoders to reduce noise in the learned representation of nodes. Experiments with three state-of-the-art NE algorithms show that our approach effectively reduces noise in a link prediction task.
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Müller, Andreas, and Offer Shai. "A Unified Concept for the Graph Representation of Constraints in Mechanisms." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34713.

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There are two established approaches to represent constraints: the body-bar (BB) and the bar-joint (BJ) graph that can be used in machine theory. They are referred to as topological graphs as they describe the relation between members of a mechanism. It is known, however, that in many cases these graphs are not unique. Hence any method for kinematic analysis or mobility determination that is based on these topological graphs is prone to failures. In this paper a generalized and unified concept for the representation of constraints in mechanisms is introduced. It is first shown in which situations BB and BJ representations fail to correctly represent the mechanism. The novel constraint graph is then derived starting from the most general model of constrained rigid bodies. It is shown how BB and BJ graphs result as special cases. Therefore the new graph representation is called the ‘mixed graph’. It is further shown how this novel mixed constraint graph allows for computation of the correct generic (topological) mobility, and thus overcomes the problems of BB and BJ representations.
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Phillips, Jonathon, Zayd C. Leseman, Joseph Cordaro, Claudia Luhrs, and Marwan Al-Haik. "Novel Graphitic Structures by Design." In ASME 2007 International Mechanical Engineering Congress and Exposition. ASMEDC, 2007. http://dx.doi.org/10.1115/imece2007-42977.

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Graphitic Structures by Design (GSD) is a novel technology for growing graphite in precise patterns from the nano to the macroscale, rapidly (>1 layer/sec), at low temperatures (ca. 500°C), and in a single step using ordinary laboratory equipment. The GSD process consists of exposing particular metals (Ni, Pd, Pt, Co), which act as ‘templates’, to a fuel rich combustion environment. As an example, we have thoroughly characterized graphite growth on nickel in a mixture of ethylene and oxygen (O2/C2H4 ratio<3), and found that it grows in a geometry remarkably consistent with the shape of the metal template at a rate of the order one graphene layer/second at temperatures between about 500 and 700°C. Graphite structures created with GSD to date include two dimensional ‘screens’ that are inches in extent, yet are composed of micron scale squares graphite foam, hollow nanoparticles, and micron scale particles. All alternative technologies for graphite growth require specialty equipment, such as 2000 °C + ovens, and multiple steps. The alternatives are also not suited for a wide variety of pattern growth in either two or three dimensions. We propose to change focus from demonstrating GSD to determination of the mechanism of graphite growth. GSD could meet a number of recognized technological needs for future generation integrated circuits (IC). Precise patterns of oriented graphite are envisioned as: i) replacements of carbon fibers as structural elements in some aerospace and transport applications, ii) as heat conductive pathways aiding thermal management in ICs iii) as electrical conduits in ICs, iv) as the basic elements of nano-scale logic circuits. GSD graphite is arguably superior to the older and more broadly studied carbon nanotubes technology for all these IC applications for many reasons: only GSD be grown in any pattern on any surface, GSD is far cleaner (no metal residue in the graphite structure, in contrast to nanotubes), GSD structures can be formed consistently and cheaply, at low temperature, and only GSD can be readily grown into large designed macrostructures required for some heat transfer applications.
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Chen, Zijian, Rong-Hua Li, Hongchao Qin, Huanzhong Duan, Yanxiong Lu, Qiangqiang Dai, and Guoren Wang. "Filtration-Enhanced Graph Transformation." In Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. California: International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/276.

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Graph kernels and graph neural networks (GNNs) are widely used for the classification of graph data. However, many existing graph kernels and GNNs have limited expressive power, because they cannot distinguish graphs if the classic 1-dimensional Weisfeiler-Leman (1-WL) algorithm does not distinguish them. To break the 1-WL expressiveness barrier, we propose a novel method called filtration-enhanced graph transformation, which is based on a concept from the area of topological data analysis. In a nutshell, our approach first transforms each original graph into a filtration-enhanced graph based on a certain pre-defined filtration operation, and then uses the transformed graphs as the inputs for graph kernels or GNNs. The striking feature of our approach is that it is a plug-in method and can be applied in any graph kernel and GNN to enhance their expressive power. We theoretically and experimentally demonstrate that our solutions exhibit significantly better performance than the state-of-the art solutions for graph classification tasks.
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Reports on the topic "Graphic Novel Art"

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Nic Daeid, Niamh, Heather Doran, Lucina Hackman, and Pauline Mack. The Curse of the Burial Dagger Teacher Materials. University of Dundee, September 2021. http://dx.doi.org/10.20933/100001220.

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The Curse of the Burial Dagger is an interactive graphic novel murder mystery, created by the Leverhulme Research Centre for Forensic Science and digital story studio Fast Familiar. Players use maths, logic and critical reasoning skills to assist Susie uncover different types of forensic evidence and weigh up contrasting hypotheses. Can they uncover the events leading up to Lord Hamilton’s death and deduce how he died…before the curse strikes again? These documents are the Teacher/Group lead pack which contain additional resources including: • The Teacher/Group Lead Pack – Teacher walk through – Factsheet – What is Forensic Science? – Factsheet – What is a hypothesis? – Marzipan Calculation – Factsheet and activity – Fingerprint Analysis – Activity – Chromatography investigation • Printable completion certificate • Printable Note paper and fact-sheet
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