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Dissertations / Theses on the topic 'Graphic novel'

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1

Lykou, Paraskevi. "Autobiographies : psychoanalysis and the graphic novel." Thesis, University of York, 2014. http://etheses.whiterose.ac.uk/6941/.

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This thesis explores the conjunction of the graphic novel with life-writing using psychoanalytic concepts, primarily Freudian and post-Freudian psychoanalysis, to show how the graphic medium is used to produce a narrative which reconstructs the function of the unconscious through language. The visual language is rich in meaning, with high representational potential which results in a vivid representation of the unconscious, a more or less raw depiction of the function of the psychoanalytic principles. In this project I research how life-writing utilises the unique representational features of
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Edholm, Rosalie. "Portrait: A Graphic Novel and Artist's Book." Scholarship @ Claremont, 2010. http://scholarship.claremont.edu/scripps_theses/24.

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At this exact moment, graphic novels are enjoying a heyday of popularity, profusion and attention. As the graphic novel medium matures and detaches itself from the “non-serious” reputation of comics, it is becoming clear that graphic novels are a powerful and effective art form, using the both verbal and the visual to relay their narratives. Portrait, the short graphic novel that is my senior art project, is intended to emphasize the artist’s book character of the graphic novel, and serve as an example of how a graphic novel’s artist’s book characteristics allow communication of the artist’s
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Kwong, Wai-chun, and 鄺慧珍. "Motivating secondary school readers using graphic novel." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2012. http://hub.hku.hk/bib/B50178507.

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English language enjoys a high status in Hong Kong. Many parents enroll their children to language classes at a very young age aiming to get them into well-regarded schools for a better prospect. One way that can help learners improve English proficiency is through reading. However, when local students are streamed into different secondary schools, the motivation to read is lowered. This thesis aims at highlighting the different learning contexts of our students that contribute to reading. A new genre, graphic novel, is used to investigate the effectiveness to motivate secondary school studen
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Roper, Margaret Mary. "Shakespeare and contemporary adaptation : the graphic novel." Thesis, University of Birmingham, 2013. http://etheses.bham.ac.uk//id/eprint/3962/.

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This thesis examines the process of adaptation of Shakespeare’s plays into the graphic novel medium. It traces the history of these adaptations from the first comic books produced in the mid-twentieth century to graphic novels produced in the twenty-first century. The editions used for examination have been selected as they are indicative of key developments in the history of adaptation of Shakespeare’s plays into the medium. This thesis explores how the plays are presented and the influences on the styles of presentation. It traces the history of the form and how the adaptations have been rec
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Deardorff, Philip. "Novice Teachers' Stories Represented As a Graphic Narrative." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc271802/.

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The issue of alternative certification teacher training has greatly affected art education over three decades. As a result of training through alternative certification, many art educators enter the profession unprepared and unable to cope with the realities of teaching. This study attempts to understand and represent the experiences and struggles of four alternatively certified art teachers, including myself. By reading these stories, others within the education community can empathize with and provide support for struggling novice teachers. This creative thesis uses a graphic novel format
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Takakjian, Cara Elizabeth. "The Italian Graphic Novel: Reading Ourselves, Reading History." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:11002.

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This study seeks to unravel the intricate connection between a selection of graphic novels, the moments in which they were created, and the process of weaving an Italian cultural history. It analyzes graphic novels and comics from three periods in Italian contemporary history – 1968, 1977 and 2001 – and asks how the hybrid image-text language of graphic novels might provide a unique insight into the relationship between the individual and history in contemporary Italy. More specifically, it looks at how the comic medium not only reflects or represents historical events, but effectively re-writ
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Hilton, Laura Jayne. "The Gothic double in the contemporary graphic novel." Thesis, University of Birmingham, 2011. http://etheses.bham.ac.uk//id/eprint/928/.

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This thesis examines the role of the Gothic double as articulated within the contemporary graphic novel. Discussing representations, interpretations and subversions of the Gothic double, the analysis will apply a synthesised theoretical framework of the psychoanalytical double and literary double to five key works from three canonical creators: Neil Gaiman, Frank Miller and Alan Moore. The discussion will be divided into three sections in order to focus on three recurring motifs in the image-text hybrid of the contemporary graphic novel. Firstly, a discussion of superheroes, SF and the Gothic
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Steiling, David. "Icon, representation and virtuality in reading the graphic narrative." [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001818.

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Medeiros, Fyama da Silva. "A narrativa emoldurada: Heart of Darkness em graphic novel." Universidade Federal de Pelotas, 2018. http://guaiaca.ufpel.edu.br:8080/handle/prefix/4068.

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Submitted by Aline Batista (alinehb.ufpel@gmail.com) on 2018-07-16T20:24:37Z No. of bitstreams: 2 license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Dissertacao_Fyama_da_Silva_Medeiros.pdf: 865181 bytes, checksum: b962bfaa29bfa9e7936da1d5bb20fd3e (MD5)<br>Approved for entry into archive by Aline Batista (alinehb.ufpel@gmail.com) on 2018-07-17T21:24:13Z (GMT) No. of bitstreams: 2 Dissertacao_Fyama_da_Silva_Medeiros.pdf: 865181 bytes, checksum: b962bfaa29bfa9e7936da1d5bb20fd3e (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)<br>Made available in DS
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Grice, Karly Marie. "A (Graphic) Novel Idea for Social Justice: Comics, Critical Theory, and A Contextual Graphic Narratology." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1503329869170118.

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Monnin, Katie M. "Perceptions of New Literacies with the Graphic Novel Bone." Kent State University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=kent1214366895.

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Round, Julia Valerie. "From comic book to graphic novel : writing, reading, semiotics." Thesis, University of Bristol, 2006. http://hdl.handle.net/1983/749e82e7-e402-4129-9827-89588e2a8c10.

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Kane, Brian M. "ADAPTING THE GRAPHIC NOVEL FORMAT FOR UNDERGRADUATE LEVEL TEXTBOOKS." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1368726512.

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Silva, Caroline Peixoto e. "Machado de Assis em graphic novel: adaptação ou tradução?" Universidade Federal de Minas Gerais, 2014. http://hdl.handle.net/1843/BUBD-9UGJRE.

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This research has as main theme the transposition of literary language to comic book language on the short stories "A Cartomante" and "O Alienista" in the graphic novel format. The fundamental issue for the development of the study concerns the treatment of these transpositions, with the aim of analyzing the processes that arises from them. Based on many studies, as the ones of McCloud, Ramos and Eisner, this study tried to understand the hybrid nature of the graphic novels, as well as the importance of the interaction between verbal and visual texts in the narratives. Based on these ideias, i
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De, La Lama Luis. "Creating a Mythopoeic Graphic Novel To Expand Self-Understanding." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5622.

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This is a study about how I produced a graphic novel to introduce a model of the self that is informed by complexity theory to an audience of comic book and graphic novel enthusiasts. Because this model of the self has the potential to preserve, extend, and/or reinforce character strengths that are operationalized as virtuous behavior, and that also function as inner resources in times of adversity, my study explores storytelling by sequential art as a communication method that some counselors and educators might use to counsel and educate large segments of popular culture. Also, more generall
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Vaandrager, Cornelis. "Diss and the graphic novel : an international and South Afrcian exploration." Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/27390.

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The first part of this submission is a graphic novel entitled “Diss”. The novel is set in South African in the near future, and is based on Dante’s “Inferno”. The work also draws on various ancient mythologies and works of fiction. Essentially, this graphic novel is a reflection on contemporary South African society, as the reader travels with the main character, Dirk, through the rooms of a club in the South African capital, Pretoria. The club contains the nine circles of hell, and leads Dirk to discover aspects of himself that he has suppressed, such as his mother’s brutal murder. He meets h
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Changkija, Nungsangnaro (Narola). "From Oral Tale to Graphic Novel: Re-animating the Tiger-Soul." Thesis, Griffith University, 2007. http://hdl.handle.net/10072/366646.

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Take a short walk with me. I want to tell you a story about looking for stories. In the beginning, I didn’t know that that was what I was doing. Like the Fool in the Major Arcana, I believe I cheerfully sauntered off the cliff onto thin air. I don’t know now if I’m walking on air or if I’ve crash-landed. But there was a journey in between all that. And that’s the story I’d like to share with you. It begins in a place called Nagaland, an Indian state populated by a tribal collective known as the Nagas. They are a group of many tribes whom the government of India considers part of the Scheduled
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Thorell, Julia. "UTOPIA." Thesis, Konstfack, Grafisk design & illustration, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6910.

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Mitt examensarbete består av en skriftlig del och en gestaltande del. Den skriftliga delen är en DROP, med beskrivande text och bild kring arbetsprocessen av mitt examensarbete. Den gestaltande delen består av mitt examensarbete, den grafiska novellen UTOPIA.
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Juin, Maria. "Wunderland von Tom Tirabosco : eine Graphic Novel im schwedischen Deutschunterricht." Thesis, Högskolan Dalarna, Tyska, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28246.

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Diese Arbeit untersucht, wie man mit einer Graphic Novel im schwedischen Deutschunterricht arbeiten kann. Heute beschäftigen sich Kinder und Jugendliche in ihrer Freizeit mit einer Vielzahl von verschiedenen Medien aus Wort und Bild. Dieses Interesse und Können der Schüler kann man im Klassenzimmer nutzen. Die Arbeit beschreibt, wie Wort und Bild in Graphic Novels zusammenwirken und geht näher auf das Werk Wunderland von Tom Tirabosco ein. Außerdem wird Literatur über Lernprozesse im Fremdsprachenunterricht untersucht, um anschließend Unterrichtsentwürfe zu entwickeln.
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Guy, Frederick T. III. "Influencing Reading Engagement of Recidivistic Youth by Using the Graphic Novel." University of Toledo / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1438854868.

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Dycus, Dallas. "Chris Ware's Jimmy Corrigan: Honing the Hybridity of the Graphic Novel." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/english_diss/47.

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The genre of comics has had a tumultuous career throughout the twentieth century: it has careened from wildly popular to being perceived as the source of society’s ills. Despite having been relegated to the lowest rung of the artistic ladder for the better part of the twentieth century, comics has been gaining in quality and respectability over the last couple of decades. My introductory chapter provides a broad, basic introduction to the genre of comics––its historical development, its different forms, and a survey of comics criticism over the last thirty years. In chapter two I clarify the n
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Schumaker, Justin S. "Discovering the postmodern graphic novel in the works of Alan Moore." Honors in the Major Thesis, University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1326.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.<br>Bachelors<br>Arts and Humanities<br>English
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Gauche, Catherine. "Reading the distance : decoding the autobio(graphic) novel, Portrait in pieces." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/1980.

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Thesis (MPhil (Visual Arts. Illustration))--University of Stellenbosch, 2009.<br>The aim of this thesis is to decode my autobiographic graphic novel, Portrait in Pieces (a narrative of a mother / daughter relationship), utilising a genealogical mode of analysis. This takes place, firstly, through a discussion of the themes of photography, memory and repetition which occur in the graphic novel; secondly, through a consideration of the role of language and difference within a specific mother / daughter relationship; and thirdly, through the study of autobiography and the self as performative ent
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Johnson, Hanna. "Narrative Perspective in a Wordless Graphic Novel: Shaun Tan's The Arrival." Thesis, Stockholms universitet, Engelska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-164813.

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In a narrative the narrator tells the story, and the focalizer is a character through whose eyes the story is seen. The narrator is thus the one who speaks, whilst the focalizer is silent. The identification of these two narratological features is made with the help of verbal cues such as personal pronouns for instance. Determining the narrator and the focalizer can sometimes be challenging due to ambiguous cues in the analyzed text, as well as narratological aspects which at times can be difficult to distinguish from each other. Determining the narrator and the focalizer in graphic narratives
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Walter, Emily M. "Intercepting Injection: A Graphic Novel About Female Fracktivism in Athens County." Ohio University Honors Tutorial College / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1587638668444578.

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Gruber, Phellip William de Paula. "“VOCÊ NÃO PRECISA MAIS DE MIM.” O SER, O PAI E A MORTE EM DAYTRIPPER." Universidade Estadual de Ponta Grossa, 2017. http://tede2.uepg.br/jspui/handle/prefix/2412.

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Submitted by Angela Maria de Oliveira (amolivei@uepg.br) on 2017-12-05T11:29:48Z No. of bitstreams: 2 license_rdf: 811 bytes, checksum: e39d27027a6cc9cb039ad269a5db8e34 (MD5) Phellip William.pdf: 9808108 bytes, checksum: 5bda02d255780c72862d06c76fd67ee8 (MD5)<br>Made available in DSpace on 2017-12-05T11:29:48Z (GMT). No. of bitstreams: 2 license_rdf: 811 bytes, checksum: e39d27027a6cc9cb039ad269a5db8e34 (MD5) Phellip William.pdf: 9808108 bytes, checksum: 5bda02d255780c72862d06c76fd67ee8 (MD5) Previous issue date: 2017-09-08<br>O presente trabalho visa analisar a obra Daytripper (2011), de Fá
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Bezerra, Rômulo. "Entre a convenção e o deslocamento: uma análise do realismo em Watchmen." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/8/8151/tde-25082016-130453/.

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Esta dissertação tem como objetivo realizar uma aproximação entre dois campos distintos: a Literatura e as Histórias em Quadrinhos. Especificamente, pretende-se aqui analisar como Watchmen constroi e organiza sua narrativa partindo de um pressuposto realista. Nesse sentido, esta dissertação realiza uma aproximação entre dois gêneros: o romance literário e o romance gráfico (graphic novel). A ascensão de ambos os gêneros já aponta paralelos entre os campos. Após essa exposição, é feita a análise propriamente dita, que compreende duas partes. A primeira se constitui do levantamento das estrutura
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Twiss, Rob. "Le Petit Prince as a Graphic Novel: Images and Dual Address in Intersemiotic Translation." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/34228.

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One of the most interesting aspects of Le Petit Prince by Antoine de Saint-Exupéry (1999[1946]) is its dual address. The illustrated narrative is at once a charming story for children and an allegory inviting adults to consider philosophical questions. In the graphic-novel adaptation of the book by Joann Sfar (2008), this allegory is obscured:; the abstract, philosophical ideas recede to the background while the material details of the story become more prominent. But this recession of the allegory does not mean that the adaptation turns its back on adult readers completely. The graphic novel
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Mitchell, Holly. "I Didn't Grieve Wrong: Using the Graphic Novel For Personal Healing and Public Awareness." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/scripps_theses/1217.

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This paper discusses how the author created a comic as a way to explore their personal suffering and the suffering of those around them throughout schooling. It defines the inspirations, both personal and technical for how the comic was produced and how it will expand to a graphic novel after college.
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Mutard, Bruce Roberts. "Bully Me: A graphic novel; The Return: A graphic novel; Comakademix: A comics anthology; Leadbetter: A comic; Laundry: A minicomic -and- The Erotics of Comics: An exegesis." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2021. https://ro.ecu.edu.au/theses/2489.

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Beholding a comic is ideally, a pleasure. The work informs, entertains and stimulates the mind in some way. There is no gainsaying which works will affect which beholders howsoever it does, yet the expecta­tion of pleasure from a work of comics makes behold­ers seek it. Making the comic is also a pleasure, even if the process can be long-winded, winding and dif­ficult. The maker wants to give others the same plea­sure they drew from beholding comics, but in their way, making their vision of Batman, Lieutenant Blue­berry or, their own story worlds. What this research seeks to explain are many o
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Jackson, Mary. "Forgotten Things: A Historian's Tale." Otterbein University Honors Theses / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=otbnhonors1620458342340454.

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Silva, Camila Santin Calçada. "Novas leituras, histórias de outrora: transposição de obras clássicas para o gênero graphic novel." Universidade Federal de Goiás, 2018. http://repositorio.bc.ufg.br/tede/handle/tede/8678.

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Pascon, Silvia. "Tradurre la graphic novel. Proposta di traduzione di Survilo di Ol'ga Lavrent'eva." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021.

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Il presente elaborato ha lo scopo di proporre la traduzione dal russo all’italiano di Survilo, una graphic novel della fumettista Ol’ga Lavrent’eva pubblicata nel 2019 in Russia dalla casa editrice Boomkniga. Il lavoro si articola in quattro capitoli. Nel primo si cercherà, innanzitutto, di dare una definizione ai concetti di "fumetto" e "graphic novel". Verranno, poi, delineate le origini e lo sviluppo di questi media, concentrandosi, in particolare, sulla storia del fumetto e della graphic novel in Russia e in Italia. Il secondo capitolo sarà dedicato all’analisi dei punti cardine degli stud
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Kilburn, Nathan. "Picturing Nietzsche's 'Thus Spoke Zarathustra' : representing philosophical ideas in graphic novel format." Thesis, University of Bolton, 2016. http://ubir.bolton.ac.uk/1307/.

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This commentary appraises the approach and methodology used in a visual interpretation of Nietzsche’s Thus Spoke Zarathustra in the form of graphic narrative art. While not alone in the field of graphic novel adaptations, this research project presents, for the first time in English, an illustrative interpretation of all four parts of Thus Spoke Zarathustra, one that tackles Nietzsche’s challenging concepts in a more philosophically informed light through the praxis of the visual aphorism, which is posited as a visual counterpart to Nietzsche’s chosen form of rhetoric. The interpretation and d
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Busi, Rizzi Giorgio <1983&gt. "Always at Home in the Past. Exploring Nostalgia in the Graphic Novel." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amsdottorato.unibo.it/8549/1/tesi%20busi%20rizzi.pdf.

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My project deals with the aesthetics of nostalgia in a corpus of graphic novels. It starts by investigating the critical framework regarding nostalgia, which I analyze from a historical, psychological, philosophical and sociological perspective, giving particular attention to the implications it has for present times. It goes on to apply media-driven approaches about nostalgia to comic studies, trying to build a typology of the ways nostalgia may be seen as a two-phased, interactive articulation of comic production (of which I highlight motifs, style and structure) and reception (which I re
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Appleton, Catherine. "The wounds of separation: A graphic memoir about forced migration." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/127156/1/Catherine_Appleton_Thesis.pdf.

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This study examines the unique representational qualities of the graphic novel, specifically the graphic memoir, in retelling a historic narrative. Using an integrated practice-led and life writing methodology, this thesis comprises an exegesis and a creative work - the graphic memoir, The Wounds of Separation. The researcher argued that the graphic narrative format is a suitable medium to retell this historic event to young adults because of its particular ability to represent memory, trauma and identity in an engaging verbal-visual narrative.
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Ehret, Sara R. "Using the Graphic Novel to Assist in Developing Various First-Year Composition Writing Skills." University of Akron / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=akron1342449458.

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Bernardi, Bianca <1992&gt. "Šubēk Lubēk di Dīna Muḥammad: come il graphic novel racconta l’Egitto post-2011". Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/15166.

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L’oggetto di questa tesi è l’analisi di un graphic novel egiziano, Šubēk Lubēk di Dīna Muḥammad, che racconta la lunga lotta di una donna per riuscire a realizzare il più grande desiderio del suo defunto marito. La tesi dell’elaborato è che, pur collocando gli eventi in un mondo di fantasia, l’autrice presenti una lettura satirica e al tempo stesso tragica della realtà egiziana dopo il fallimento della rivoluzione del 2011. Trattandosi di un’opera narrativa prodotta nel medium del fumetto, il primo capitolo sarà dedicato a definire questo medium con le sue caratteristiche fondamentali e le sue
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Caretta, Jessica <1992&gt. "Shakespeare’s The Merchant of Venice: from the play to three graphic novel adaptations." Master's Degree Thesis, Università Ca' Foscari Venezia, 2022. http://hdl.handle.net/10579/21591.

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This Thesis examines three graphic novel adaptations of Shakespeare’s The Merchant of Venice to demonstrate their value as literary products and their possible use in class as effective pedagogical tools. Graphic novels encourage a more active and dynamic relationship between the author, the work, and the reader, proving to be a productive medium to visually adapt the Bard’s plays. The first Chapter serves a theoretical background, providing a definition of adaptation and of graphic novel, an overview of the latter’s main features, and of its respectable cultural and literary status. The devel
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Carlsson, Sandra, and Anna-Sara Dungert. "Tre bibliotekariers uppfattningar om serier." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper, KV, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-15142.

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This bachelor´s thesis wants to look closer at librarians´ experiences of comics, manga and graphic novels. In order to bring these experiences forward qualitative interviews and the method of phenomenography was used. The material was then examend againstna theory of previous research, revealing that the problems librarians in Sweden face with these media are largely the same as the problems faced by librarians in other parts of the world. It also became clear that the participating librarians held a positive attitude to the presence of comics, manga and graphic novles in their libraries.
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Connell, Daniel James. "Hypermasculinity and the hero in comic book fiction : this is it." Thesis, Brunel University, 2011. http://bura.brunel.ac.uk/handle/2438/6573.

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This thesis examines occurrences of hypermasculinity in examples from the genre of comic book fiction, utilizing textual evidence to suggest the current collection has re-iterated the more negative hypermasculine components of their source material: comic books. In doing so, the thesis compares the present novels with the creative element of the PhD submission – This Is It – a novel which serves as a critique of the prevalence of hypermasculinity in heroic figures within comic book fiction. By analyzing the sociological reasons behind hypermasculinity, and its subsequent effects, this thesis a
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Wood, Mara. "The effect of graphic novel supplements on reading comprehension and motivation in secondary students." Thesis, University of Central Arkansas, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10010748.

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<p> Graphic novels use visual literacy and multimodal learning two methods of teaching. Graphic novels also have a history of being motivating to students. This study aims to quantify the degree of influence graphic novels have on secondary student comprehension and motivation. Students were recruited from two classrooms taught by one twelfth-grade teacher. Students who received a graphic novel supplement performed significantly higher on comprehension as measured by grades than students who did not receive a graphic novel supplement for that material. Before and after each unit, students comp
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Mantovano, Beatrice <1994&gt. "Dalla comic art al graphic novel: indagine del rapporto tra fumetto e arte contemporanea." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/16820.

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Il presente elaborato si propone di analizzare il rapporto tra il mondo del fumetto e del graphic novel con quello dell’arte contemporanea. Ricostruendo primariamente le origini della comic art, viene poi indagata la sua diffusione a livello mondiale e presentata l’analisi di come tale genere venga accolto o respinto dai circoli culturali, in particolare dal mondo dell’arte contemporanea. Il lavoro è suddiviso in tre capitoli fondamentali: nel primo si ripercorrono i tempi, i luoghi e le modalità della nascita del fumetto e del successivo graphic novel, fornendo un’adeguata spiegazione delle
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Andersson, Oscar. "ÖVERALLT PÅ JORDEN SAMTIDIGT." Thesis, Konstfack, Grafisk design & illustration, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6941.

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Christensen, William. "Dweller." CSUSB ScholarWorks, 2014. https://scholarworks.lib.csusb.edu/etd/250.

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William Christensen DWELLER What does it mean to become someone else? What does that mean for the identity of the person before they became this character? These questions have become a focal point for my work. I have been employing the self-portrait as a means of transforming myself into a different character. For this body of work I have written a short story, which is the basis for my artwork. This story is about the main character's grasp on reality slipping away from him and his shift from sanity to insanity. The different papers and styles come together as one amalgam of a scene in the p
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Smida, Megan Alice Moore Alan. "(Re)telling Ripper in Alan Moore's From hell : history and narrative in the graphic novel." Dayton, Ohio : University of Dayton, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1272574121.

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Thesis (M.A. in English) -- University of Dayton.<br>Title from PDF t.p. (viewed 06/23/10). Advisor: James Boehnlein. Includes bibliographical references (p. 44-46). Available online via the OhioLINK ETD Center.
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Smida, Megan Alice. "(Re)Telling Ripper In Alan Moore's From Hell: History And Narrative In The Graphic Novel." University of Dayton / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1272574121.

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Tihveräinen, H. (Heidi). "“God, look at these stupid cunts!”:indications of focalization in the graphic novel Ghost World." Master's thesis, University of Oulu, 2013. http://urn.fi/URN:NBN:fi:oulu-201306061557.

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The purpose of this study was to find indications of focalization, or point of view, in a graphic novel. My method was to explore the medium-specific narrative elements of comics, i.e. the color scheme, drawing style and text and image interaction, and show how they helped to create focalization. I also discussed what kinds of aspects of focalization can be expressed in a graphic narrative. My material for this study consisted of Daniel Clowes’ graphic novel Ghost World. My theoretical background included studies from the fields of comics research and narratology. The works of Scott McCloud, W
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Agostini, Leonardo. "Acquisire la competenza traduttiva attraverso la traduzione collettiva del graphic novel spagnolo "Face" di Rosario Villajos." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021.

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Il presente elaborato nasce dall’esperienza di traduzione collettiva dallo spagnolo in italiano del graphic novel spagnolo "Face" di Rosario Villajos, un progetto di traduzione che si inserisce nell’insegnamento di Traduzione dallo spagnolo in italiano II della laurea triennale in Mediazione linguistica e interculturale presso l’Università di Bologna, Dipartimento di Interpretazione e Traduzione (DIT). Il focus della tesi è l’acquisizione della competenza traduttiva attraverso progetti realistici di traduzione realizzati in modalità collettiva o collaborativa, dove l’alunno ricopre un ruolo at
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Camargo, Debora Cristina Ferreira de. "Fun Home: os efeitos de referencialidade na autobiografia de Alison Bechdel." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/8/8139/tde-11092013-105009/.

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O estudo da literatura e de objetos artísticos, por um viés da teoria Semiótica greimasiana, prevê que todo sentido é gerado a partir de articulações semióticas que arquitetam um discurso presente em todo e qualquer texto. Desse modo, o presente trabalho propõe uma análise semiótica da autobiografia em quadrinhos de Alison Bechdel, Fun Home:Uma tragicomédia em família. Por meio da metodologia da Semiótica francesa, a presente análise descreve os artifícios discursivos de persuasão do gênero autobiográfico utilizados pela quadrinista norte-americana para convencer o leitor de que está diante de
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