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Journal articles on the topic 'Graphic novel'

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1

Fong, Harmon. "Medthics Graphic Novel." Journal of Medical Humanities 33, no. 4 (2012): 273–85. http://dx.doi.org/10.1007/s10912-012-9188-2.

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Mylchenko, Larуsa, and Larуsa Tatarinova. "Features of perception of the visual book. Comics. Manga. Graphic novel." Вісник Книжкової палати, no. 12 (December 17, 2020): 10–15. http://dx.doi.org/10.36273/2076-9555.2020.12(293).10-15.

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The article examines aspects of the development of the visual book, in particular the graphic novel, as the newest synthetic art form, which combines the visual and the verbal. The exploration is devoted to the analysis of the evolution of the graphic novel: from a simple comic book form to a meaningful novel, from a series of drawings to a recognized literary genre. The popularity of the graphic novel continues to grow. Its place in the artistic coordinate system and its significance for the culture of the beginning of the XXI century are studied. The newest kind of synthetic art shows good d
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Kim, Sunghwa. "Kafka und Graphic Novel." Franz Kafka 41 (June 30, 2019): 43–62. http://dx.doi.org/10.31647/fk.2019.06.41.43.

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Friendly, Michael. "Visions and Re-Visions of Charles Joseph Minard." Journal of Educational and Behavioral Statistics 27, no. 1 (2002): 31–51. http://dx.doi.org/10.3102/10769986027001031.

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Charles Joseph Minard is most widely known for a single work—his poignant flow-map depiction of the fate of Napoleon’s Grand Army in the disastrous Russian campaign of 1812. In fact, Minard was a true pioneer in thematic cartography and in statistical graphics; he developed many novel graphic forms to depict data, always with the goal to let the data “speak to the eyes.” This article reviews Minard’s contributions to statistical graphics, the time course of his work, and some background behind the famous March on Moscow graphic. This article also looks at some modern revisions of this graph fr
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L., Luffina, and J. Amalaveenus. "Repression of Obsessive-Compulsive Disorder Through Graphic Narrative in Ian William’s The Bad Doctor (2014)." World Journal of English Language 15, no. 4 (2025): 20. https://doi.org/10.5430/wjel.v15n4p20.

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Comics is a sequential art that appeals to a diversified audience, a medium of reflection on culture, society, and history. Graphic literature is a discourse of dynamic interaction of graphics in literature, including literary comics, graphic novels, sequential art, juxtaposed images, and other dimensions of visual and printed images. A Graphic novel is the collaborative medium of the interaction of word and image, visual and verbal imagery to create numerous meanings and multiple interpretations. The term Graphic medicine was coined by Ian Williams who is a doctor, comic artist, and writer; H
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Abdul Gani Jamora Nasution, Wahyu Azhari, Khairina Janani, and Shafa Azzahra Nurzal. "NARASI KESEMBILAN WALI DALAM MENYEBARKAN AGAMA ISLAM DI INDONESIA DALAM BUKU MI." Jurnal Riset Rumpun Agama dan Filsafat 1, no. 2 (2022): 156–67. http://dx.doi.org/10.55606/jurrafi.v1i2.709.

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Graphic novel is one of many communication mediums with a combination of visual and verbal that mutually reinforces one another. This work remains a novel but uses the style of storytelling like a comic, using many illustrations. Graphic novels tell their stories from the beginning to the end, therefore graphic novels tend to be longer than comics. The content or quality of the story is different; graphic novel features a story with a more detailed content so that reading it requires serious concentration to think and understand what the creator is trying to convey.The graphic novel of Wali So
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Martin, Elaine. "Graphic Novels or Novel Graphics?: The Evolution of an Iconoclastic Genre." Comparatist 35, no. 1 (2011): 170–81. http://dx.doi.org/10.1353/com.2011.0015.

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8

Prakasan, Raveena, and M. G. Priya. "Reading through the “Coloured Canvas”: Unveiling Cultural Graphics in Indian Mythological Graphic Novels." IAFOR Journal of Arts & Humanities 11, no. 1 (2024): 65–75. http://dx.doi.org/10.22492/ijah.11.1.05.

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This study has one central objective, which is to examine the main problems of interpretation raised by Indian graphic novels that recount mythological stories. Through the work of selected authors with dissimilar styles of writing, this inquiry will focus on the many ways in which the genre engages with history, analysing the concept of nation they propose and its attendant cultural identity patterns. To reach a pertinent interpretation of these narratives’ mythological content requires the analytical tools of visual culture. With them, an explanation of how meaning and identity are understoo
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Prakasan, Raveena, and M. G. Priya. "Reading through the “Coloured Canvas”: Unveiling Cultural Graphics in Indian Mythological Graphic Novels." IAFOR Journal of Arts & Humanities 11, no. 1 (2024): 66–75. http://dx.doi.org/10.22492/ijah.11.2.05.

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This study has one central objective, which is to examine the main problems of interpretation raised by Indian graphic novels that recount mythological stories. Through the work of selected authors with dissimilar styles of writing, this inquiry will focus on the many ways in which the genre engages with history, analysing the concept of nation they propose and its attendant cultural identity patterns. To reach a pertinent interpretation of these narratives’ mythological content requires the analytical tools of visual culture. With them, an explanation of how meaning and identity are understoo
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10

Jacobs, Rita D. "Will McPhailIn.: A Graphic Novel." World Literature Today 95, no. 3 (2021): 114–15. http://dx.doi.org/10.1353/wlt.2021.0052.

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11

De Jesus Sales, Antonia. "Do filme à graphic novel." Letras & Letras 37, no. 1 (2021): 132–48. http://dx.doi.org/10.14393/ll63-v37n1-2021-08.

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Este artigo objetiva investigar um produto quadrinístico pelo viés da Intermidialidade. Nosso intento, assim, é observar aspectos de intermidialidade na obra Yellow Submarine, que, cinquenta anos depois de produção em filme, foi adaptado para graphic novel. Um cotejamento das duas obras, focando na produção em quadrinhos, será relevante para compreender o processo tradutório exigido na adaptação das mídias envolvidas. Estudar a intermidialidade entre cinema e literatura é uma das grandes áreas da adaptação fílmica e relevante dentro da Tradução Audiovisual. Ao final, trazemos uma proposta didá
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Tigges, Stefan. "Statistical Power: The Graphic Novel." Journal of the American College of Radiology 19, no. 3 (2022): 469–75. http://dx.doi.org/10.1016/j.jacr.2021.11.016.

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Duckett, Bob. "Glass Town [A Graphic Novel]." Brontë Studies 46, no. 1 (2020): 93–95. http://dx.doi.org/10.1080/14748932.2021.1835074.

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Feix, Jeannine. "Die Graphic Novel im Fremdsprachenunterricht." Studia Universitatis Babeș-Bolyai Philologia 62, no. 3 (2017): 35–42. http://dx.doi.org/10.24193/subbphilo.2017.3.03.

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15

Hribsek, Marija F., and Dejan V. Tosic. "A novel octave graphic equalizer." Journal of the Acoustical Society of America 103, no. 5 (1998): 2950. http://dx.doi.org/10.1121/1.422238.

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INGE, M. THOMAS. "Gatsby and the Graphic Novel." F. Scott Fitzgerald Review 9, no. 1 (2011): 189. http://dx.doi.org/10.1111/j.1755-6333.2011.01066.x.

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Atkinson, Paul. "The graphic novel as metafiction." Studies in Comics 1, no. 1 (2010): 107–25. http://dx.doi.org/10.1386/stic.1.1.107/1.

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18

Adler, Silvia. "Silence in the graphic novel." Journal of Pragmatics 43, no. 9 (2011): 2278–85. http://dx.doi.org/10.1016/j.pragma.2010.11.012.

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19

North, Laurence. "Architecture and the graphic novel." Journal of Illustration 6, no. 2 (2019): 341–64. http://dx.doi.org/10.1386/jill_00018_1.

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Abstract Richard McGuire's Here (2014) and Chris Ware's Lost Buildings (Glass et al. 2004) are discussed as examples of graphic novels that demonstrate a synergistic relationship with architecture. The synergistic relationship is examined through its use of decorative forms and the use of architectural reference as a narrative device and a signifier of space and time. The article goes on to explore the potential for architectural structures to function as graphic novels. The late medieval frescos attributed to the architect and painter Giotto, that decorate the chapels at Assisi and Padua, are
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Vergueiro, Waldomiro. "Nas trilhas da graphic novel." 9ª Arte (São Paulo) 9, no. 1 (2020): 150–54. http://dx.doi.org/10.11606/issn.2316-9877.v9i1p150-154.

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21

Fraser, Benjamin. "Las ciudades que somos (‘The cities we are’): A review of three Latin American comics by women creators." Journal of Urban Cultural Studies 9, no. 2 (2022): 285–94. http://dx.doi.org/10.1386/jucs_00059_1.

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This short-form article reviews three texts by women comics artists published with publishing house Sexto Piso. María Luque’s graphic novel, titled Casa transparente (‘Transparent house’) (2017), won the first Premio Novela Gráfica Ciudades Iberoamericanas (Ibero-American Cities Graphic Novel Prize) and captures her travels to Bariloche, Rosario, Buenos Aires, Cusco and Mexico City. The volume Las ciudades que somos (‘The cities we are’) (2018), authored by Chicks on Comics, won the second Premio Novela Gráfica Ciudades Iberoamericanas (Ibero-American Cities Graphic Novel Prize). It contains c
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Priatna, Angga. "Interpreting the Mark in the Graphic Novel "Palestine": A Reportage of the Palestinian-Israeli Conflict." MEDIASI Jurnal Kajian dan Terapan Media, Bahasa, Komunikasi 3, no. 1 (2022): 104–24. http://dx.doi.org/10.46961/mediasi.v3i1.488.

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The graphic novel "Palestine" is one of the graphic novel documentaries about the conflict in Palestine. The purpose of this research is to understand the process of meaning 'marks' in the graphic novel. The method used is qualitatively descriptive. The results suggest that the graphic novel "Palestine" may never know whether the "mark" can change things, but Joe Sacco's graphic novel "Palestine" was recognized as the best novel at the American Book Award in 1996, although at the same time it was denounced by the Israeli media and public.Â
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Ferdiawan, I. Komang Tyan, Ni Made Ratminingsih, and Luh Diah Surya Adnyani. "Graphic Novel Development as a Reading Media for Increasing Literacy Skill of 8th Grade Junior High School Students." Art of Teaching English as a Foreign Language 2, no. 1 (2021): 89–101. http://dx.doi.org/10.36663/tatefl.v2i1.123.

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This research believes that junior high school students in eighth grade need suitable and interesting reading material to develop their literacy skills which one way to achieve it is to design graphic novels of learning material on it. This research designed in the form of design and development (D&D) model proposed by Richey and Klein (2007). The development model used in this research was Richey and Klein’s (2007) ADDE model. The result was a graphic novel as an attractive literacy media that was developed for assisting eighth grade junior high school students’ literacy skills. Based on
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Ferdiawan, I. Komang Tyan, Ni Made Ratminingsih, and Luh Diah Surya Adnyani. "Graphic Novel Development as A Reading Media for Increasing Literacy Skill Of 8th Grade Junior High School Students." Art of Teaching English as a Foreign Language 2, no. 2 (2021): 169–82. http://dx.doi.org/10.36663/tatefl.v2i2.123.

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This research believes that junior high school students in eighth grade need suitable and interesting reading material to develop their literacy skills which one way to achieve it is to design graphic novels of learning material on it. This research was designed in the form of design and development (D&D) model proposed by Richey and Klein (2007). The development model used in this research was Richey and Klein's (2007) ADDE model. The result was a graphic novel as an attractive literacy media that was developed for assisting eighth grade junior high school students’ literacy skills. Based
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25

Demir, Seniz, Sandra Carberry, and Kathleen F. McCoy. "Summarizing Information Graphics Textually." Computational Linguistics 38, no. 3 (2012): 527–74. http://dx.doi.org/10.1162/coli_a_00091.

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Information graphics (such as bar charts and line graphs) play a vital role in many multimodal documents. The majority of information graphics that appear in popular media are intended to convey a message and the graphic designer uses deliberate communicative signals, such as highlighting certain aspects of the graphic, in order to bring that message out. The graphic, whose communicative goal (intended message) is often not captured by the document's accompanying text, contributes to the overall purpose of the document and cannot be ignored. This article presents our approach to providing the
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26

Khodorenko, Anna V. "GRAPHIC NOVEL TRANSLATION: SEMIOTIC AND MULTIMODAL PERSPECTIVE." Alfred Nobel University Journal of Philology 1, no. 25 (2023): 291–313. http://dx.doi.org/10.32342/2523-4463-2023-1-25-21.

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In this paper we have analysed a graphic novel “Maus. A survivor tale” by Art Spiegelman as well as some variants of its translations in the framework of theory of multimodal discourse analysis (ADM) (O`Halloran). The article focuses on analysing the corpus of investigation on its language and nonlanguage level. The aim of the research is to explain in terms of the multimodal discourse analysis theory of main principles of graphic novel translation while observing the way of source language graphic novel transmutation and reconstructing its architecture in the target novel. The methods having
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Yang, Gene. "Graphic Novels in the Classroom." Language Arts 85, no. 3 (2008): 185–92. http://dx.doi.org/10.58680/la20086181.

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Prudius, I. G. "Bastien Loukia’s “Crime and Punishment” as an example of a graphic novel adaptation." Philology and Culture, no. 4 (December 28, 2024): 308–16. https://doi.org/10.26907/2782-4756-2024-78-4-308-316.

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This article analyses the graphic novel adaptation “Crime and Punishment” (2019) written by a French writer and artist Bastien Loukia. This analysis has been conducted for the first time in Russian literary studies. The aim of the work is to identify the main features of modern graphic adaptation based on the book by B. Loukia. The relevance of our work lies in the study of one of the most currently popular genres – the genre of the graphic novel. It is also relevant to consider Loukia’s work as the most common subgenre of the graphic novel - a graphic novel adaptation. The study uses comparat
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Dubovitskaya, M. A. "American graphic Novel: Multimodality and Identity." Nauchnyi dialog 11, no. 3 (2022): 228–46. http://dx.doi.org/10.24224/2227-1295-2022-11-3-228-246.

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The graphic novel is considered as a multimodal text — a complex of verbal and visual components. The differences between comics and graphic novels are explained. The definition of the concept of “multimodality” is given, and the main approaches to the study of a multimodal text are described. Attention is paid to the issue of identity in a multicultural aspect. On the example of a specific autobiographical graphic novel, the discursive construction of identity by visual and linguistic means is analyzed. The expediency of using critical discourse analysis to understand verbal and non-verbal co
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Strömberg, Fredrik. "Schemata in the Graphic Novel Persepolis." European Comic Art 13, no. 2 (2020): 91–119. http://dx.doi.org/10.3167/eca.2020.130205.

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It has repeatedly been suggested that the art in the graphic novel Persepolis by Iranian French artist Marjane Satrapi contains numerous connections to ancient Persian art forms, to the point of this becoming a ‘truism’, although the claim has not been subjected to in-depth analysis. The present formal analysis employs Gombrichian schema theory to identify visual elements in the graphic novel potentially connected to Persian visual cultures to discern if and how they might relate to their proposed influences and how they integrate with styles and visual conventions in comics. The results indic
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Chaney, Michael A. "Animal Subjects of the Graphic Novel." College Literature 38, no. 3 (2011): 129–49. http://dx.doi.org/10.1353/lit.2011.0024.

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Frey, Hugo, and Benjamin Noys. "Editorial: History in the graphic novel." Rethinking History 6, no. 3 (2002): 255–60. http://dx.doi.org/10.1080/13642520210164481.

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Scherr, Rebecca. "Drawing Ground in the Graphic Novel." a/b: Auto/Biography Studies 35, no. 2 (2020): 475–79. http://dx.doi.org/10.1080/08989575.2020.1738082.

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Abbott, Alison. "Alexander von Humboldt: the graphic novel." Nature 568, no. 7751 (2019): 168–69. http://dx.doi.org/10.1038/d41586-019-00958-5.

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Poyas, Yael, and Ilana Elkad-Lehman. "ENJOYING THE NOVEL BUT HAVING A HARD TIME." L1-Educational Studies in Language and Literature 24, no. 3 (2024): 1–18. http://dx.doi.org/10.21248/l1esll.2024.24.3.578.

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This article discusses teachers’ experience of reading a graphic novel for adults. Graphic novels have been increasingly integrated in education systems recently, hence the importance of analyzing the experience of the teachers responsible for mediating those texts for their students. The participants were 48 teachers, most of them for language arts, studying for a graduate degree in Israeli colleges. The research question was: What characterizes the teachers’ acquaintance with graphic novels and their response to the genre? The data were collected from a questionnaire completed after reading
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Santhiya, C. "Visuals Semiotics in the novel Coraline." International Journal of English Literature and Social Sciences 8, no. 3 (2023): 218–21. http://dx.doi.org/10.22161/ijels.83.35.

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“Visuals Semiotics in the novel Coraline”, presents the definition of semiotics and visual semiotics. It also discusses the theory of heteroglosia used in graphic novel. This paper also includes components and terminology of graphic novel with examples of visual symbols from Coraline novel by P.Craig Russell.
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Kargon, Jeremy. "The Logic of Color: Theory and Graphics in Christine Ladd-Franklin's Explanation of Color Vision." Leonardo 47, no. 2 (2014): 151–57. http://dx.doi.org/10.1162/leon_a_00517.

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In the years after 1870, two theories of color vision vied for primacy: the “trichromatic” theory and a four-color theory, also known as an “opponent” theory of color vision. Among scientists who participated in this debate, mathematician Christine Ladd-Franklin (1847–1930) made special use of graphics as a rhetorical template for reasoning and explanation. Her later work included figures modeled upon novel graphic representations of logical relationships to describe chemical reactions fundamental to visual processes. These and other illustrations demonstrate, in retrospect, how innovation in
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Zheng, Lai-Jiu, Juan Zhang, Bing Du, Yu-Ping Zhao, and Fang Ye. "Supercritical CO2 for color graphic dyeing: Theoretical insight and experimental verification." Thermal Science 19, no. 4 (2015): 1287–91. http://dx.doi.org/10.2298/tsci1504287z.

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A novel theory for graphic dyeing is proposed using supercritical CO2 fluid. Different dyes with different diffusion and anti-dyeing effect are used in experiment. The paper concludes that dyes? mixing ratio has the greatest influence on the color graphics dyeing. The temperature can be used to adjust the dyeing process.
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Glez-Morcillo, Carlos, Victor Martin, David Vallejo Fernandez, Jose Castro-Schez, and Javier Albusac. "Gaudii: An Automated Graphic Design Expert System." Proceedings of the AAAI Conference on Artificial Intelligence 24, no. 2 (2021): 1775–80. http://dx.doi.org/10.1609/aaai.v24i2.18811.

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Graphic design is the process of creating graphics to meet specific commercial needs based on knowledge of layout principles and esthetic concepts. This is usually an iterative trial and error process which requires a lot of time even for expert designers. This expert knowledge can be modelled, represented and used by a computer to perform design activities. This paper describes a novel approach named Gaudii (standing for "Intelligent Automated Graphic Design Generator") which utilizes principles and techniques known from the fields of Evolutionary Computation and Fuzzy Logic to automatically
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Schultze, Brigitte, and Beata Weinhagen. "Autopsie einer Graphic Novel: Dostoevskijs Prestuplenie i nakazanie (1866) in der Adaption von Alain Korkos und David Zane Mairowitz (2008)." Zeitschrift für Slawistik 66, no. 3 (2021): 363–445. http://dx.doi.org/10.1515/slaw-2021-0018.

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Summary This study offers a comprehensive comparative analysis between F. M. Dostoevskij’s classic Prestuplenie i nakazanie (PSS 6, 1973) and the black-and-white adaptation Crime and Punishment created by Alain Korkos and David Zane Mairowitz (2008). According to author and artist, the adaptation is meant for recipients acquainted with the novel and first readers of the graphic novel alike. With 417 pages of close-printed canonic text turned into a picture-dominated graphic novel of 118 pages, the adaptation – paying attention to the sequence of crucial fictional scenes – follows the storyline
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Wagner, Cassie. "Graphic Novel Collections in Academic ARL Libraries." College & Research Libraries 71, no. 1 (2010): 42–48. http://dx.doi.org/10.5860/0710042.

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This study examines the extent to which ARL academic libraries collect graphic novels. Using a core list of 176 titles developed from winners of major comics industry awards and a library-focused “best of” list, the holdings of 111 ARL academic libraries were searched using the libraries’ online catalogs. Results suggest that most of the libraries studied do not aggressively collect graphic novels. Also examined were associations between date of publication, prior serialization, overall collection size, monograph budget, and ARL ranking and graphic novel holdings. To better serve scholarly res
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Prudius, Irina Gennadievna, and Nadezhda Sergeevna Shalimova. "Characteristics of the initiation novel in the biographical graphic novel by Pierre Kristen and Sebastian Verdie "Orwell"." Philology. Issues of Theory and Practice 17, no. 3 (2024): 762–67. http://dx.doi.org/10.30853/phil20240108.

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The aim of the research is to define the distinctiveness of the initiation graphic novel in contemporary literature. The article explores the representation of the initiation ritual in the artistic text while considering the genre synthetism features of the work, incorporating elements of dystopia and biographical graphic novel. The key points of the composition of the novel "Orwell" by P. Kristen and S. Verdie are highlighted, and the evolution of the protagonist's inner world, main characters, and symbols in the work are analyzed. The research novelty lies in the in-depth analysis of the gen
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McClanahan, Barbara J. "Experiencing Historical Fiction Graphic Novels to Teach Social Studies." Study & Scrutiny: Research on Young Adult Literature 5, no. 2 (2022): 95–119. http://dx.doi.org/10.15763/issn.2376-5275.2022.5.2.95-119.

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A small study was conducted to determine how preservice teachers in a social studies methods class responded to reading an historical fiction graphic novel in an in-class literature circle followed by an authentication project. Role/task sheets, reading journals, and one-on-one interviews provided data. Analysis showed that all participants were successful at some level in navigating the unique aspects of the graphic novel and all felt the graphic novel experience could be successfully translated to their classrooms. Results also suggested that participants with prior experience with graphic n
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Guevara, Miren Junkal. "The Graphic Interpretation of the Story of Ruth and Naomi in M. Finch’s The Book of Ruth." Religions 16, no. 6 (2025): 769. https://doi.org/10.3390/rel16060769.

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In recent years, many academics have addressed the issue of the intersection of the fields of Biblical studies and Cultural studies. Many academic works have emphasized the importance of the Bible in the building of cultural narratives and the need to reflect on those narratives through interpretation, placing biblical texts within originating cultural contexts. This article attempts to situate itself in that stream of work, exploring the graphic interpretation of the story of Ruth and Naomi in the graphic novel The Book of Ruth by Meredith Finch and Colin Dyer. It begins with an introduction
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Merkulova, Mayya Gennadievna, and Irina Gennadievna Prudius. "Genre of the graphic novel: Toward the formulation of the problem (based on modern French-language and English-language texts)." Philology. Issues of Theory and Practice 16, no. 10 (2023): 3379–85. http://dx.doi.org/10.30853/phil20230522.

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The aim of the research is to determine the features of the graphic novel as an independent genre in the modern literary process. The novelty of the research lies in conducting a detailed theoretical study of literary criticism publications on the theory of genres, on the history of the comic book genre and the genre of the novel by Russian and foreign scholars, which made it possible to identify similarities and differences between the graphic novel and the comic book based on the dialogue between text and image, as well as to consider the graphic novel as a modification of the genre of the n
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Cerulo, Claudia, Canto Rodolfo Dal, and Chiara Simone. "«Sa soltanto quello che non è». Un'ipotesi di mappatura di generi e pratiche di mercato del graphic novel italiano contemporaneo." Aura V, no. 1 (2024): 199–220. https://doi.org/10.5281/zenodo.13903578.

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This article aims to provide an overview of the current state of the graphic novel in Italy, offering an investigation of the medial object through an internal mapping of genres and through a commodity-based definition. The first paragraph of the paper constitutes an introduction to the characteristics of the graphic novel and its genesis and canonization, as well as its relationship to classic comics; in this section, the provisional scope of the pamphlet is presented. In the second and third paragraphs we discuss how both mapping genres internally and classifying the graphic novel on a commo
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Chevant, Aurélie. "Graphic Heritage: Exploring Postcolonial Identities and Vietnamese Spaces in the Francophone Graphic Novel." Contemporary French and Francophone Studies 21, no. 1 (2017): 81–90. http://dx.doi.org/10.1080/17409292.2017.1304621.

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Browne, Ray B. "The Rough Guide to Graphic Novels: Includes Exclusive Graphic Novel by Danny Fingeroth." Journal of American Culture 32, no. 2 (2009): 185. http://dx.doi.org/10.1111/j.1542-734x.2009.00707_30.x.

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Basal, Ahmet, Talat Aytan, and Ibrahim Demir. "Teaching Vocabulary with Graphic Novels." English Language Teaching 9, no. 9 (2016): 95. http://dx.doi.org/10.5539/elt.v9n9p95.

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<p>Mastery of idiomatic expressions by foreign language learners is often equated with the fluency of native speakers of that language. However, learning these idiomatic expressions is one of the significant problems experienced by learners. The present quasi-experimental study conducted over four weeks in the ELT department of a Turkish university aims to investigate the effectiveness of teaching idioms via graphic novels compared to teaching them via traditional activities. The most frequent and useful forty figurative idioms from the Michigan Academic English Spoken Corpus (MICASE) we
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Ходоренко, А. "SOME ASPECTS OF VISUAL LITERATURE SYNTAX." Journal “Ukrainian sense”, no. 2 (January 6, 2024): 120–29. http://dx.doi.org/10.15421/462325.

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Background. The present article deals with general aspects of the problem of definition and concept of graphic novel, its modern version. Illustrative material, the material of investigation is the graphic novel of A. Grecian «Rasputin». An attempt is made to characterize structural units of the concept, clarify some aspects of the definition and unify the term of the kind. The study the syntax of graphic novel is the part of the semiotic study of the genre. Actually, it helps establish certain relation between the significant units of graphic novel. 
 The purpose of this article is to de
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