Academic literature on the topic 'Graphic novels'

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Journal articles on the topic "Graphic novels"

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Casserly, Mary F. "Graphic Novels Now." Library Collections, Acquisitions, & Technical Services 30, no. 1-2 (2006): 128–29. http://dx.doi.org/10.1080/14649055.2006.10766113.

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Drucker, Johanna. "What is Graphic about Graphic Novels?" English Language Notes 46, no. 2 (2008): 39–55. http://dx.doi.org/10.1215/00138282-46.2.39.

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Mylchenko, Larуsa, and Larуsa Tatarinova. "Features of perception of the visual book. Comics. Manga. Graphic novel." Вісник Книжкової палати, no. 12 (December 17, 2020): 10–15. http://dx.doi.org/10.36273/2076-9555.2020.12(293).10-15.

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The article examines aspects of the development of the visual book, in particular the graphic novel, as the newest synthetic art form, which combines the visual and the verbal. The exploration is devoted to the analysis of the evolution of the graphic novel: from a simple comic book form to a meaningful novel, from a series of drawings to a recognized literary genre. The popularity of the graphic novel continues to grow. Its place in the artistic coordinate system and its significance for the culture of the beginning of the XXI century are studied. The newest kind of synthetic art shows good d
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Freedman, Ariela. "Comics, Graphic Novels, Graphic Narrative: A Review." Literature Compass 8, no. 1 (2011): 28–46. http://dx.doi.org/10.1111/j.1741-4113.2010.00764.x.

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Hasan, Syeda Nadia. "Comics and Graphic Novels:." Crossings: A Journal of English Studies 8 (August 1, 2017): 68–77. http://dx.doi.org/10.59817/cjes.v8i.124.

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Adapting either comic stories or graphic novels for the big screen with their spate of sequels has proved lucrative for the film industry. A myriad of images have sprung out of this current surge in comic or graphic characters and stories associated with popular demands for an alternative source of entertainment – one that has hitherto been undermined by the mainstream genres. This attraction towards comics and graphic novels has skyrocketed as a recent phenomenon, thanks to Hollywood’s commercialism. Paradoxically, too, the strength of burgeoning fandom is what boosts this industry to generat
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Mayer, Nikola. "«Manchmal werfe ich mitten im Satz einen Blick auf die Bilder…» – Eine andere Art des Lesens: Ergebnisse aus dem Projekt «Reading Graphic Novels in the EFL Classroom»." Babylonia – Zeitschrift für Sprachunterricht und Sprachenlernen, no. 2 (September 8, 2020): 42–51. https://doi.org/10.5281/zenodo.4382090.

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Reading graphic novels in general and in the foreign language classroom, is a complex multimodal decoding process which calls for comics literacy. Even though many pupils are familiar with comics and graphic novels, the project «Reading Graphic Novels in the EFL classroom» provides both evidence of the pupils’ comics literacy and the need to embed graphic novels in the curriculum in order to train their competences of reading graphic novels, at the same time enhancing further competences (linguistic, cultural and literary). The article shares insights into the pupils’ r
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Prakasan, Raveena, and M. G. Priya. "Reading through the “Coloured Canvas”: Unveiling Cultural Graphics in Indian Mythological Graphic Novels." IAFOR Journal of Arts & Humanities 11, no. 1 (2024): 65–75. http://dx.doi.org/10.22492/ijah.11.1.05.

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This study has one central objective, which is to examine the main problems of interpretation raised by Indian graphic novels that recount mythological stories. Through the work of selected authors with dissimilar styles of writing, this inquiry will focus on the many ways in which the genre engages with history, analysing the concept of nation they propose and its attendant cultural identity patterns. To reach a pertinent interpretation of these narratives’ mythological content requires the analytical tools of visual culture. With them, an explanation of how meaning and identity are understoo
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Prakasan, Raveena, and M. G. Priya. "Reading through the “Coloured Canvas”: Unveiling Cultural Graphics in Indian Mythological Graphic Novels." IAFOR Journal of Arts & Humanities 11, no. 1 (2024): 66–75. http://dx.doi.org/10.22492/ijah.11.2.05.

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This study has one central objective, which is to examine the main problems of interpretation raised by Indian graphic novels that recount mythological stories. Through the work of selected authors with dissimilar styles of writing, this inquiry will focus on the many ways in which the genre engages with history, analysing the concept of nation they propose and its attendant cultural identity patterns. To reach a pertinent interpretation of these narratives’ mythological content requires the analytical tools of visual culture. With them, an explanation of how meaning and identity are understoo
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Low, David E., and Katrina Bartow Jacobs. "Language Arts Lessons." Language Arts 95, no. 5 (2018): 322–31. http://dx.doi.org/10.58680/la201829587.

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Almazuly, D., and Y. Ospanov. "THE CURRENT STATE AND PROSPECTS FOR THE DEVELOPMENT OF LITERATURE." BULLETIN SERIES OF PHILOLOGICAL SCIENCES 89, no. 3 (2024): 36–43. http://dx.doi.org/10.51889/2959-5657.2024.89.3.004.

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This research will present findings from an experimental study, carried out at Abai Kazakh Na-tional Pedagogical University, focusing on how graphic novels influence the reading comprehen-sion Student’s abilities in the literature department. It will detail the implementation of activities before, during, and after reading for both groups engaging with traditional texts and graphic novels, along with the students' feedback on these practices. Consequently, we aim to demonstrate the po-tential of integrating graphic novels as a genuine resource within reading courses to enhance (criti-cal) read
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Dissertations / Theses on the topic "Graphic novels"

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Phelps, Valarie L. "Pedagogy of Graphic Novels." TopSCHOLAR®, 2011. http://digitalcommons.wku.edu/theses/1065.

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Graphic texts, or graphic novels, have spent many years on shelves with comic books about superheroes and adventurers. They officially gained notoriety in 1992 with Art Spiegelman’s Maus, and at this time, critics and scholars began to take notice. However, graphic novels have not been fully adapted by academia. Graphic novels have the ability to offer new levels of instruction and learning in upper-level classrooms.The following is a study in the multitude of uses of graphic text in academia. Chapter 1 looks at the history of graphic text to understand the present and future of graphic novels
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Hernandez, Fisher Carlos. "The design process of The Legend of Wild Man Fischer /." Burnaby B.C. : Simon Fraser University, 2005. http://ir.lib.sfu.ca/handle/1892/2353.

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Prévost-Levac, Caroline. "Defining graphic novels : the contentious case of wordless novels." Master's thesis, Université Laval, 2018. http://hdl.handle.net/20.500.11794/29545.

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Malgré la longue et riche histoire des bandes dessinées, leur définition continue de stimuler le débat parmi les experts. Ces derniers ne parviennent toujours pas à s’entendre sur la composition d’une bande dessinée, certains choisissant de mettre l’emphase sur l’usage de phylactères ou de lignes de mouvement, tandis que d’autres insistent plutôt sur la présence d’éléments à la fois graphiques et narratifs. Une définition impeccable est peut-être improbable, mais un problème mérite toutefois d’être adressé: il s’agit bien sûr de la constante exclusion des romans graphiques sans texte. Cette ca
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Johannessen, Lindsey. "Incorporating graphic novels into social studies based instruction an effective means of determining quality graphic novels." Honors in the Major Thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/442.

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It is becoming increasing important that teachers educate students about social studies in such a way so that students are interested and motivated by what they read. So often the curriculum is bombarded with physically heavy, incomprehensible, and traditional textbooks. Based upon the need for extensions to the social studies textbooks, my goal to establish a guideline for selecting quality graphic novels fitted for elementary social studies instruction. Therefore, my study will attempt to answer the question: What is an effective means of determining quality graphic novels? Following my adap
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Adams, Jeff. "Documentary graphic novels and social realism." Oxford Bern Berlin Bruxelles Frankfurt, M. New York, NY Wien Lang, 2003. http://d-nb.info/990541126/04.

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Figueiredo, Camila Augusta Pires de. "Hollywood goes graphiC: the intermedial transposition of graphic novels to films." Universidade Federal de Minas Gerais, 2010. http://hdl.handle.net/1843/ECAP-84ZQTQ.

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Comic books have always been consigned the children's shelves at libraries and bookstores. Recently, however, a massive publishing of comic books designed for the adult audience called graphic novels has caught the attention of academics, critics and the film industry. Despite the existence of a vast theoretical bibliography of screen adaptations based on novels, those theories can not be satisfactorily applied to the analysis of films based on comics and graphic novels, since they do not conceive, among other aspects, the translation of the drawing image in comics to the photography of film.
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Snowball, Clare. "Graphic novels: enticing teenagers into the library." Thesis, Curtin University, 2011. http://hdl.handle.net/20.500.11937/791.

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This thesis investigates the inclusion of graphic novels in library collections and whether the format encourages teenagers to use libraries and read in their free time. Graphic novels are bound paperback or hardcover works in comic-book form and cover the full range of fiction genres, manga (Japanese comics), and also nonfiction. Teenagers are believed to read less in their free time than their younger counterparts. The importance of recreational reading necessitates methods to encourage teenagers to enjoy reading and undertake the pastime. Graphic novels have been discussed as a popular form
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Dallacqua, Ashley Kaye. "Engaged in Graphic Novels with Fifth Graders." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1290088200.

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Alishusky, Haley. "Illustrated Myth: Exploring Culture through Graphic Novels." Ohio University Honors Tutorial College / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1526639815771596.

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Tonegato, Nicholas G. "Are Graphic Novels Just for Boys? A Study on the Interests of 5th Grade Students in Reading Graphic Novels." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1335289180.

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Books on the topic "Graphic novels"

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1960-, Walker George A., Masereel Frans 1889-1972, Ward Lynd 1905-1985, Patri Giacomo b. 1898, and Hyde Laurence 1914-, eds. Graphic witness: Four wordless graphic novels. Firefly Books, 2007.

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Petersen, Martin. North Korean Graphic Novels. Routledge, 2018. http://dx.doi.org/10.4324/9781315162430.

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Abel, Julia, and Christian Klein, eds. Comics und Graphic Novels. J.B. Metzler, 2016. http://dx.doi.org/10.1007/978-3-476-05443-2.

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Sabin, Roger. Comics, comix & graphic novels. Phaidon Press, 1996.

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Steven, Ross, Rockwell Scott, Pratchett Terry, and Pratchett Terry, eds. The Discworld graphic novels. Harper, 2008.

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Sabin, Roger. Comics, comix & graphic novels. Phaidon, 1996.

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Sabin, Roger. Comics, comix & graphic novels. Phaidon, 1996.

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Tooks, Lance. Narcissa: Grapnic Novel (Doubleday Graphic Novels). Doubleday, 2002.

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Graphic Novels. Hodder Education Group, 2008.

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Graphic Novels. Essential Library, 2016.

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Book chapters on the topic "Graphic novels"

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Eder, Barbara. "Graphic Novels." In Comics und Graphic Novels. J.B. Metzler, 2016. http://dx.doi.org/10.1007/978-3-476-05443-2_8.

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Burger, Alissa. "Graphic Novels." In Teaching Stephen King. Palgrave Macmillan US, 2016. http://dx.doi.org/10.1057/9781137483911_11.

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Queipo, Isabel Maurer, and Lukas Etter. "Graphic novels." In The Routledge Handbook to the Culture and Media of the Americas. Routledge, 2020. http://dx.doi.org/10.4324/9781351064705-9.

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Barnas, Frank, and Marie Barnas. "Graphic Novels." In Scripting Media. Routledge, 2023. http://dx.doi.org/10.4324/9781003274766-5.

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Kunka, Andrew J., and Rachel R. Miller. "Graphic Novels." In The Routledge Introduction to American Comics. Routledge, 2024. http://dx.doi.org/10.4324/9781003185079-5.

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Koch, Christina Maria, Daniel Stein, and Lukas Etter. "Comics, Graphic Novels, Graphic Memoirs." In Behinderung. J.B. Metzler, 2020. http://dx.doi.org/10.1007/978-3-476-05738-9_59.

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Botzakis, Stergios. "Teaching Graphic Novels." In How Young Adult Literature Gets Taught. Routledge, 2022. http://dx.doi.org/10.4324/9781003295778-8.

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Prickett, Robert, and Casey A. Cothran. "Graphic crime novels." In The Routledge Companion to Crime Fiction. Routledge, 2020. http://dx.doi.org/10.4324/9780429453342-9.

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Johanna Glaser, Brigitte. "Atwood's Graphic Novels." In Margaret Atwood's Aesthetics. Routledge, 2025. https://doi.org/10.4324/9781003450559-4.

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Klauk, Tobias, and Stephan Naguschewski. "Gaiman, Neil: Graphic Novels." In Kindlers Literatur Lexikon (KLL). J.B. Metzler, 2020. http://dx.doi.org/10.1007/978-3-476-05728-0_8585-1.

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Conference papers on the topic "Graphic novels"

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Harshavardhan, G., Sandeep Singh Kang, Geet Kiran Kaur, and Sanjay Singla. "The Future of Graphic Novel Translation: Fully Automated Systems." In 2024 International Conference on Knowledge Engineering and Communication Systems (ICKECS). IEEE, 2024. http://dx.doi.org/10.1109/ickecs61492.2024.10617012.

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Parschalk, Norbert, and Claudia Rauchegger-Fischer. "Graphic Novels und Comic im Geschichtsunterricht." In Tagung der Fachdidaktik 2013. innsbruck university press, 2014. http://dx.doi.org/10.15203/2936-43-1-08.

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kohlmeier, paul. "Graphic Novels and Adult Literacy (Poster 23)." In AERA 2022. AERA, 2022. http://dx.doi.org/10.3102/ip.22.1886038.

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Rahmah, Fahra, and Sony Sukmawan. "Utilization of Graphic Novels as BIPA Learning Resources." In Proceedings of the 2nd International Conference on Advances in Humanities, Education and Language, ICEL 2022, 07–08 November 2022, Malang, Indonesia. EAI, 2023. http://dx.doi.org/10.4108/eai.7-11-2022.2329342.

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Oddo, Gloria. "Graphic novel as tool to preserve and pass on the works of female architects: a feminist perspective." In ICAG 2023 - VI INTERNATIONAL CONFERENCE ON ARCHITECTURE AND GENDER. Universitat Politècnica de València, 2023. http://dx.doi.org/10.4995/icag2023.2023.16810.

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Since women have been allowed to access professional male-predominant fields such as architecture, their work has often been undervalued and dismissed in the historical record. Many of the designs and ideas of female architects longly disappeared from public view, but when reemerging on the surface, their traces tell a different (hi)story. In this sense, a paradigm shift is needed to a more accessible access to the legacy of female architects.Being architecture first a graphic discipline, graphic novels can play an essential role in preserving and showcasing the work of female architects. Grap
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Tarchanyn, Mariana. "AUTOBIOGRAPHY IN GRAPHIC NOVELS AS THE EXAMPLE OF INTERCULTURAL PERSPECTIVE." In KORSZERŰ MŰSZEREK ÉS ALGORITMUSA TAPASZTALATI ÉS ELMÉLETI TUDOMÁNYOS KUTATÁSI. European Scientific Platform, 2020. http://dx.doi.org/10.36074/18.09.2020.v3.22.

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Babaian, C. S. "Comic books, graphic novels, and a novel approach to teaching anatomy and surgery." In 2014 IEEE Integrated STEM Education Conference (ISEC). IEEE, 2014. http://dx.doi.org/10.1109/isecon.2014.6891007.

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Tammaro, Rosanna, Anna D’Alessio, Anna Iannuzzo, and Alessia Notti. "TEACHING ENGLISH WITH A CHILLY FORMAT: THE GRAPHIC NOVEL!" In International Conference on Education and New Developments. inScience Press, 2022. http://dx.doi.org/10.36315/2022v1end111.

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"Recently, the term graphic novel is commonly used in the educational area, and it’s often associated with another term, which is ‘comic book ‘. In a typical perception, the graphic novel provides an interesting way to communicate language concepts with a number of characteristics that may help students learning in a more effective manner rather than traditional textbooks. Given that it has been introduced in school lessons, it has certainly represented an opportunity for teachers. However…what exactly is a graphic novel? It is a didactic tool. A graphic novel, as its name suggests, is a novel
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Nugraha, Reza, M. Yoesoef, and Afnan Arummi. "Gender Equality and Children’s Rights: The Adults’ Ideology in Two Egyptian Children's Graphic Novels." In Proceedings of the First International Seminar on Languare, Literature, Culture and Education, ISLLCE, 15-16 November 2019, Kendari, Indonesia. EAI, 2020. http://dx.doi.org/10.4108/eai.15-11-2019.2296253.

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McHolme, Lindsay. "“It’s Good, These Graphic Novels for Us”: Picture Books and Adult Multilingual Language Learners." In 2024 AERA Annual Meeting. AERA, 2024. http://dx.doi.org/10.3102/2112547.

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Reports on the topic "Graphic novels"

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Brooks, Adam, Mary Tabit, John Cacciola, et al. Using Graphic Novels when Choosing Treatment for Alcohol Use Disorder. Patient-Centered Outcomes Research Institute (PCORI), 2020. http://dx.doi.org/10.25302/07.2020.cdr.131007308.

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Poggio, Tomaso, and Roberto Brunelli. A Novel Approach to Graphics. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada259337.

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Pandya, Phorum. Data In Deed. Edited by Sowmya Rajaram and Swetha Prakash. Indian School of Development Management, 2024. http://dx.doi.org/10.58178/2411.1050.

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"Data Stories is a project that captures inspirational stories of how Social Purpose Organisations (SPOs) are using data to maximise their impact. These stories will be told in a unique format – a graphic novel – and emphasise how data-driven decision-making has helped Social Purpose Organisations (SPOs) create real, measurable change on the ground. This edition of the novel features the stories of 3 SPOs across the country – Udayan Care, Saturday Art Class, and Nourishing Schools Foundation. Told in a narrative, storytelling style, each story shows how the use of data has helped the SPO becom
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Kozmina, Jelena, and Alytis Gruodis. Tool QUATTRO-20 for Examining of the Recurrent Sequencies Generated by Discrete Analogue of the Verhulst Equation. Publishing House - Vilnius Business College, 2023. http://dx.doi.org/10.57005/ab.2023.1.3.

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QUATTRO-20 as advanced tool for estimation of the recurrent sequences was created and tested. Discrete analogue of Verhulst equation x(t+1)=F(x(t)), F(x)=rx(1-x), t=0, 1, 2, ..., was selected as the model of recurrent sequence. Related mathematical material is presented in user-friendly form: convergence conditions, Lyapunov index, behaviour of the sequencies generated by second, third, fourth compositions of function F(x). QUATTRO-20 contains several visualization methods such as xy plot, Bifurcation diagram, distribution of Lyapunov index, CobWeb plot, graphical solution. Novel graphical tec
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Burchell, T. D. Slurry Molding Technologies for Novel Carbon and Graphite Materials. Office of Scientific and Technical Information (OSTI), 2004. http://dx.doi.org/10.2172/885612.

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Nic Daeid, Niamh, Heather Doran, Lucina Hackman, and Pauline Mack. The Curse of the Burial Dagger Teacher Materials. University of Dundee, 2021. http://dx.doi.org/10.20933/100001220.

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The Curse of the Burial Dagger is an interactive graphic novel murder mystery, created by the Leverhulme Research Centre for Forensic Science and digital story studio Fast Familiar. Players use maths, logic and critical reasoning skills to assist Susie uncover different types of forensic evidence and weigh up contrasting hypotheses. Can they uncover the events leading up to Lord Hamilton’s death and deduce how he died…before the curse strikes again? These documents are the Teacher/Group lead pack which contain additional resources including: • The Teacher/Group Lead Pack – Teacher walk through
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Удріс, Ірина Миколаївна, and Наталя Сергіївна Удріс-Бородавко. Design of the Franco-Belgian Exhibition Poster of the 1890-s in the Context of the Art Nouveau Style Formation. КНУКіМ, 2019. http://dx.doi.org/10.31812/123456789/5087.

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The purpose of the article is to determine the artistic and graphic peculiarities of the Franco-Belgian exhibition poster of the 1890s in the context of the formation of the Art Nouveau style. The research methodology of the work is based on the use of traditional art methods: historical and cultural, reconstructive and model, historical and attributive, which contributed to the revealing of artistic and graphic transformations in the field of Franco-Belgian spectacular poster. The scientific novelty of the article lies in the author’s artistic interpretation of the stylistic manner of the cre
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Shen, Ciping. Preparations and characterizations of novel graphite-like materials and some high oxidation state fluorine chemistry. Office of Scientific and Technical Information (OSTI), 1992. http://dx.doi.org/10.2172/10174522.

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Wright, Adam, Marija Milacic, Karen Rothfels, et al. Evaluating the Predictive Accuracy of Reactome's Curated Biological Pathways. Reactome, 2022. http://dx.doi.org/10.3180/poster/20221109wright.

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Reactome is a database of human biological pathways manually curated from the primary literature and peer-reviewed by experts. To evaluate the utility of Reactome pathways for predicting functional consequences of genetic perturbations, we compared predictions of perturbation effects based on Reactome pathways against published empirical observations. Ten cancer-relevant Reactome pathways, representing diverse biological processes such as signal transduction, cell division, DNA repair, and transcriptional regulation, were selected for testing. For each pathway, root input nodes and key pathway
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Grossman, Max, Howard Porter Pritchard Jr., Zoran Budimlic, and Vivek Sarkar. Graph 500 on OpenSHMEM: Using a Practical Survey of Past Work to Motivate Novel Algorithmic Developments. Office of Scientific and Technical Information (OSTI), 2016. http://dx.doi.org/10.2172/1338682.

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