Dissertations / Theses on the topic 'Graphical Editor'
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Ravi, Sudharshan, and Quang Vu. "Graphical Editor for Diagnostic Method Development." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107514.
Full textUlvestad, Kay Are. "A graphical diagram editor plugin for Eclipse." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9217.
Full textThis document serves the dual purpose of being the first version of the documentation for the Eclipse UIML DiaMODL and UIML Diagram plugins, as well as being the written part of my master thesis. The documentation part is the main body of the document. It covers the background of the project, and describes each of the plugins in detail, in terms of structure and behaviour. In addition, the documentation features a relatively detailed practical guide on how the UIML Diagram plugin can be extended with other language specific plugins. As this is part of my master thesis, there is also a short summary of my personal experiences working on the project.
Jeet, E. J. "A relationship-based interactive graphical diagram editor." Thesis, University of Kent, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.378580.
Full textRemala, Jhansi Reddy. "OMSketch : Graphical Sketch Editor in OpenModelica Interactive Notebook." Thesis, Linköpings universitet, PELAB - Laboratoriet för programmeringsomgivningar, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-74474.
Full textBüchler, Patrick. "XSLGui a graphical template editor for web content management /." Zürich : ETH, Eidgenössische Technische Hochschule Zürich, Global Information Systems Group, 2003. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=149.
Full textThorstenson, Roger K. "A graphical editor for the computer aided prototyping system." Thesis, Monterey, California. Naval Postgraduate School, 1988. http://hdl.handle.net/10945/23044.
Full textBaloch, Adeel. "Graphical Web Interface for OpenModelica Platform." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-89858.
Full textAsghar, Syed Adeel, and Sonia Tariq. "Design and Implementation of a User Friendly OpenModelica Graphical Connection Editor." Thesis, Linköpings universitet, PELAB - Laboratoriet för programmeringsomgivningar, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-65864.
Full textMcCaskill, George Alexander. "Generating programming environments with integrated text and graphics for VLSI design systems." Thesis, University of Edinburgh, 1987. http://hdl.handle.net/1842/6628.
Full textBišof, Martin. "Pokročilý editor 3D scény." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236642.
Full textSokol, Miroslav. "Online LaTeX editor." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236475.
Full textCarpatorea, Iulian Nicolae. "A graphical traffic scenario editing and evaluation software." Thesis, Högskolan i Halmstad, Halmstad Embedded and Intelligent Systems Research (EIS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-19438.
Full textBulka, Pavol. "Grafický editor simulačních modelů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237015.
Full textRay, William J. "Automatic layout techniques for the graphical editor in the Computer Aided Prototyping System (CAPS)." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA341244.
Full textBENEVIDES, A. B. "A Model-Based graphical editor for supporting the creation, verification and validation of OntoUML conceptual models." Universidade Federal do Espírito Santo, 2010. http://repositorio.ufes.br/handle/10/4211.
Full textEssa tese apresenta um editor gráfico baseado em modelos para o suporte à criação, verificação e validação de modelos conceituais e ontologias de domínio em uma linguagem de modelagem filosoficamente e cognitivamente bem-fundada chamada OntoUML. O editor é projetado de forma que, por um lado, ele protege o usuário da complexidade dos princípios ontológicos subjacentes à essa linguagem. Por outro lado, ele reforça esses princípios nos modelos produzidos por prover um mecanismo para verificação formal automática de restrições, daí assegurando que os modelos criados serão sintaticamente corretos. Além disso, avaliar a qualidade de modelos conceituais é um ponto chave para assegurar que modelos conceituais podem ser utilizados efetivamente como uma base para o entendimento, acordo e construção de sistemas de informação. Por essa razão, o editor é também capaz de gerar instâncias de modelos automaticamente por meio da transformação desses modelos em especificações na linguagem, baseada em lógica, chamada Alloy. Como as especificações Alloy geradas incluem os axiomas modais da ontologia fundacional subjacente à OntoUML, chamada Unified Foundational Ontology (UFO), então as instâncias geradas automaticamente vão apresentar um comportamento modal enquanto estiverem sendo classificadas dinamicamente, suportando, assim, a validação das meta-propriedades modais dos tipos fornecidos pela linguagem OntoUML.
Netočný, Ondřej. "Nástroj pro grafické prototypování systémů na čipu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-235453.
Full textHořák, Jan. "Grafický editor simulačních modelů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235987.
Full textMirsha, Yevgen. "Vytvořte editor kopenogramů jako plugin do vývojového prostředí Visual Studio." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193003.
Full textT, Kovács Gregor. "Prostředky pro implementaci rozložení webových stránek v JavaScriptu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-412528.
Full textSrna, Pavol. "Nástroj pro návrh čipu v UML." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-235538.
Full textCudrák, Miloš. "Změny dokumentu v editoru anotací." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235416.
Full textZhao, Die. "Graphics Editor." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1195.
Full textThe human enters into the information age in 21st century; the computer science and technology are developed at full speed, and already infiltrate into various field extensively. Resultantly manual drawing gradually is phased out, for those designers who have no prior experience in the computer operation are concerned, they need to have a kind of two-dimensional graphical tool. Graphics editor system arose to the request for designing planar figures for people who have little knowledge in computer.
This paper describes the development process of this system what is studied for the foundation, utilize object-oriented method to analyze, design with computer figure, and adopt Visual C ++ 6.0 as the developing platform. All these have been finished after 1 month or so. It designs to be two-dimensional graphical software with diverse function which operates simply, easy to study, mutual interface friendly graphics editor system and has satisfied some figure users at present with the new demand as well.
The following main functions have been realized in this application: It can draw various figures, such as dot, line, circle, arc, parabola and curve, modify them and comprehensive editing. Figure editor includes translation, mirroring, rotating and some similar operations. Comprehensive drawing includes drawing polygon (sealed and arbitrary polygon), round tangent line, round circle contact, line circle contact, some circle contacts and so forth. Meanwhile obtain the point of intersect between the arbitrary crossing, and draw different figures basically according to the points of intersect. By the way, it is capable to cancel and redraw the editing.
Li, Peng. "Dynamic analysis for graphical user interface editors." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/40521.
Full textVemuri, Suresh P. "Jedit : a graph editor in Java." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1036185.
Full textDepartment of Computer Science
Mu, Xiaohua. "The design and implementation of Graphperfect : a graph editor for G-net." Virtual Press, 1992. http://liblink.bsu.edu/uhtbin/catkey/834616.
Full textDepartment of Computer Science
Magula, Filip. "Software pro zpracování retinálních snímků." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218653.
Full textBell, Antionette Carin. "Documentation for CAPS User Interface and Graphic Editor." Monterey, California. Naval Postgraduate School, 1997. http://hdl.handle.net/10945/25854.
Full textThe Computer-Aided Prototyping System (CAPS) is an integrated environment, comprised of an integrated set of software tools, aimed at rapidly prototyping hard realtime embedded systems. The problem with the current CAPS software development environment is the absence of a CAPS User's Manual (How to Use ...), which provides CAPS users with step-by-step guidelines on how to use the CAPS tools. One solution to this problem was solved by designing, developing, and creating online documentation for the CAPS User manual and Graphic Editor Reference Manuals for CAPS Release 1.1. Such an approach provides accessible visual, graphical, and textual step by step illustrations for CAPS users when interfacing and manipulating, commands and options within the CAPS user interface subsystem and Graphic Editor tool. In addition, this approach includes a glossary which helps CAPS users to understand the meaning of the difficult or specialized terms used in this environment
Hu, Xian Xiang. "Implementation of a constraint-based graphics editor for Relix." Thesis, McGill University, 1991. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=61193.
Full textAs a graphic operation of the relational database system relix, gedit provides an interactive graphics edit window for the relix user to draw and save graphics as a database relation. A constraint technique is used in gedit as a means for making precise graphics and constructing new graphics by applying constraints to existing graphics.
The abstract graphics description is represented as five kinds of primitive drawings: point, circle, polyline, polygon, and text. A constraint is visualized on the screen as an icon which shows the relationship among the graphics objects constrained. A set of basic commands for graphics and constraints are presented. A constraint satisfaction mechanism for building up simultaneous equations for constraints and solving the system of equations to get the expected result is also provided.
The design and implementation of gedit are given in object-oriented programming style.
Scharf, Andreas Herbert [Verfasser]. "Dynamic Injection of Scribble Features into Graphical Diagram Editors / Andreas Herbert Scharf." Kassel : Universitätsbibliothek Kassel, 2015. http://d-nb.info/1071581813/34.
Full textScharf, Andreas [Verfasser]. "Dynamic Injection of Scribble Features into Graphical Diagram Editors / Andreas Herbert Scharf." Kassel : Universitätsbibliothek Kassel, 2015. http://d-nb.info/1071581813/34.
Full textHrazdíra, Matěj. "Grafický editor pro OS Android." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2013. http://www.nusl.cz/ntk/nusl-230762.
Full textFiala, Martin. "Vytvořte editor kopenogramů." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-150064.
Full textSynáček, Jan. "Interaktivní editor 3D terénu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237072.
Full textNeves, Alexandre Esteves. "Monteiro Lobato: editor gráfico (1918-1925)." Universidade do Estado do Rio de Janeiro, 2013. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=4579.
Full textThis dissertation aims to show how was the involvement of Monteiro Lobato with graphic design as editor and manager of their publishers: Edições da Revista do Brasil, Monteiro Lobato e Cia. and Cia. Graphico-Editora Monteiro Lobato, from 1918 to 1925. The graphical analysis of publications issued by Lobato, meanwhile, served as guiding the research. Finally, there was a graphic description of the collected specimens, which were produced in the same period.
Kovács, Zoltán. "Editor objektově orientovaných Petriho sítí." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237208.
Full textBierza, Daniel. "Editor pasportizace VUT." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-237477.
Full textSchulte, William. "An attitudinal study of Gannett newspaper editors about journalism graphics." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1260626.
Full textDepartment of Journalism
Šmerda, Vojtěch. "Grafický editor metadat pro OLAP." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235893.
Full textKadák, Michal. "Vizuální editor elektrických schemat." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-235502.
Full textLundberg, Jonas. "MPEG-4 Facial Feature Point Editor." Thesis, Linköping University, Department of Electrical Engineering, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1401.
Full textThe use of computer animated interactive faces in film, TV, games is ever growing, with new application areas emerging also on the Internet and mobile environments. Morph targets are one of the most popular methods to animate the face. Up until now 3D artists had to design each morph target defined by the MPEG-4 standard by hand. This is a very monotonous and tedious task. With the newly developed method of Facial Motion Cloning [11]the heavy work is relieved from the artists. From an already animated face model the morph targets can now be copied onto a new static face model.
For the Facial Motion Cloning process there must be a subset of the feature points specified by the MPEG-4 standard defined. The purpose of this is to correlate the facial features of the two faces. The goal of this project is to develop a graphical editor in which the artists can define the feature points for a face model. The feature points will be saved in a file format that can be used in a Facial Motion Cloning software.
Košulič, Jaroslav. "Univerzální grafický editor jako knihovna a modul pro Python." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235988.
Full textDarbhamulla, Lalitha. "A Java image editor and enhancer." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2705.
Full textGanguli, Nitu. "The design considerations for display oriented proportional text editors using bit-mapped graphics display systems /." Thesis, McGill University, 1987. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=66142.
Full textNaufel, Carina da Rocha. "A capa convida : o design gráfico de Marius Lauritzen Bern para a editora Civilização Brasileira." [s.n.], 2012. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284565.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes
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Resumo: As capas de livros analisadas nesta pesquisa foram criadas por Marius Lauritzen Bern para a editora Civilização Brasileira na década de 60 no Brasil. Marius Bern foi um designer brasileiro autodidata que iniciou sua carreira através das artes plásticas durante um período em que não havia a formalização do ensino de design no Brasil. Sua parceria com a editora Civilização Brasileira foi estabelecida através do editor Ênio Silveira no ano de 1965, após a saída do designer Eugênio Hirsch. No período de 1965 a 1970, Marius Bern permaneceu como principal designer da editora Civilização Brasileira. A Editora Civilização Brasileira pertencia ao editor Ênio Silveira, intelectual reconhecido no campo cultural brasileiro e importante na resistência contra a ditadura no Brasil. Ênio Silveira foi o grande incentivador das mudanças no design dos livros da editora. Em 1960 houve uma ruptura das convenções gráficas na cultura editorial e, portanto no mercado de livros no Brasil. Circunstâncias específicas relativas ao exercício da atividade no período em questão, como o modo de criação e o processo de produção disponível então, foram abordados de modo a auxiliarem no entendimento do discurso gráfico das capas. Através da análise foi possível identificar algumas soluções visuais recorrentes na produção de capas de Marius Bern, o que permite algumas conclusões sobre sua produção
Abstract: This research focuses on analyzing Marius Lauritzen Bern's book cover production for Civilização Brasileira, during the 1960s. Marius was a self-taught designer who began his career in visual arts, in a time when the teaching of Design had still not been formalized in Brazil. Marius Bern began his partnership with the publishing Civilização Brasileira in 1965, through its visionary publisher Ênio Silveira. He joined them right after designer Eugênio Hirsch had left the company, and from 1965 to 1970 he stood as its chief designer. Ênio - owner of Civilização Brasileira - was considered an important Brazilian intellectual in the national cultural field and also an important figure in the fight against the military dictatorship. He was also the staunchest supporter of the changes adopted by the company in its book designs. The 1960s mark a twist in the graphic conventions adopted by the publishing culture and, therefore, in the Brazilian book market. Specific circumstances related to the practice of the profession, such as the ways in which book covers were created and the production processes that were available at the time, were addressed to ensure a better understanding of the graphic speech of the covers. Through the analysis it was possible to identify some recurrent visual solutions in Marius' book designs, which allow us to draw some conclusions regarding his work
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Artes Visuais
Mestra em Artes
Plytnikas, Raimondas. "Specializuotas grafinis redaktorius - kelių eismo įvykių grafinio registravimo programinė įranga." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070816_144102-26511.
Full textThe development of specialized graphic editor - traffic accident graphic registration software is considered in this paper. The document consists of three main segments: analytic, designing and user documentation. Analytic part includes a project development plan, an overview of existing accident reconstruction software, main requirements for drawing traffic accident schemes. Designing part includes functional, non functional requirements, use case model, main and elaborate architecture of the project. User documentation describes the usage of the created software.
Neužil, Antonín. "Nástroj pro práci s Objektově orientovanými Petriho sítěmi." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2020. http://www.nusl.cz/ntk/nusl-417201.
Full textMoraes, Didier Dominique Cerqueira Dias de. "Uma trajetória do design do livro didático no Brasil: a Companhia Editora Nacional, 1926-1980." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-15022017-120740/.
Full textThe focus of this investigation was the visuality and materiality of school textbooks produced in Brazil by the Companhia Editora Nacional from its inception in 1926 by writer Monteiro Lobato and Octalles Mar- condes Ferreira to 1980, when the enterprise was incorporated into a publishing group operating under a proprietary publishing approach. For three decades, Nacional was the country\'s largest publisher, and its titles became integral to the intellectual training of, as well as to the development of book appreciation among, a number of Brazilian generations, while helping to build both individual and collective memory and integrate Brazil\'s material and visual culture during the period. As part of this panoramic, exploratory investigation of editorial graphic memory, an extensive survey was conducted willing to push the inclusion of school textbooks--to date poorly studied, given their limited useful lifespan and lack of first-hand liter- ary or scientific value--into a roster of graphic artifacts insufficiently addressed in investigations of Bra- zilian design history and material culture. Drawing exclusively on the material and visual characteristics of the books, six periods were identified in the design production at Nacional. For each period, the study addressed possible connections between, on the one hand, materiality and visuality and, on the other, the principal factors or contexts influencing the material and visual character of textbooks--namely, education (educational structure, pedagogical approaches, and school culture), production (technology and work practices), and the visual and typographic languages available at the time. A general trajectory was identified in this evolution, spanning from an initial point in time, characterized by the stark simplicity and formality of all-type covers and standardized textblock typography and layout, to a final period, character- ized by handmade or photography-based artwork and more individualized solutions, with a strong pres- ence of pictorial elements in the textblock. In addition to the growing refinement of graphic technologies for image reproduction, the trajectory reveals an evolution of the relationships established between school culture and other spheres of social life in terms of visuality, extending from an initial point in time, marked by a more pronounced isolation from and avoidance of influences foreign to the school culture, to a period of more evident flexibility and permeability to these influences, particularly those conveyed by mass media, with their intrinsic valuing of images.
Nogueira, Julio Cesar Giacomelli. "Letra e imagem : a tipografia nas capas de livros desenhadas por Eugenio Hirsch." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284076.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Artes
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Resumo: Eugênio Hirsch (Viena, 1923 - Rio de Janeiro, 2001) é mais conhecido por seu trabalho na editora Civilização Brasileira na primeira metade da década de 1960. Sua atuação na editora do Rio de Janeiro foi marcada pela versatilidade de recursos visuais e pela ampla liberdade concedida pelo editor Ênio Silveira. No mesmo período produziu capas para a editora Globo, de Porto Alegre, em quantidade muito inferior, mas com a mesma liberdade e qualidade. Após passagem pelos EUA, Hirsch foi contratado pela editora madrilenha Codex como diretor de arte da Coleção Museus do Mundo, e retornou ao Brasil no final dos anos 1960, passando a trabalhar para a Livraria José Olympio Editora. Esta dissertação tem como tema central a relação entre o lettering e as imagens no trabalho de Hirsch. Essa relação é estudada a partir da análise das capas de livros produzidas por Hirsch entre 1959 e 1976. Dentro dessa amostragem abrangente são identificadas as características mais marcantes e recorrentes do desenho de letras nas capas do designer austríaco. Também é apresentada uma pequena amostra da produção de alguns capistas que atuaram no Brasil nas décadas de 1930, 1940 e 1950, fornecendo uma visão mais acurada da importância do trabalho de Eugênio Hirsch.
Abstract: Eugênio Hirsch (Vienna, 1923 - Rio de Janeiro, 2001) is best known by his work for the publishing house Civilização Brasileira in the first half of the 1960s, wich was marked by a large range of visual resources used with great freedom granted to him by editor Ênio Silveira. In the same period he made book covers for Globo, a publishing house based on the city of Porto Alegre. Although less expressive in number, these covers kept the same quality and freedom. After a short period in the USA, Hirsch was hired by Madri based publishing house Codex as art director, being responsible for El Mundo de los Museus collection. When returning to Brazil in the end of the 1960s, he begun to work for Livraria José Olympio Editora, in Rio de Janeiro. This research is centered in the relation between letters and images in Hirsch's book covers. This relation is studied by analizing the book covers made by Hirsch between 1959 and 1976. In this wide sampling, the most relevant and recurring caractheristics related to lettering and type in Hirsch's work are identified. Also presented is a sample of the graphic work done by some cover artists that had worked in Brazil during the 1930s, 1940s and 1950s, allowing a more accurate perception of the importance of Eugênio Hirsch's work.
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Doutor em Artes
Selleri, Gian Marco. "Development of an industrial line parametric editor in virtual reality via Autodesk Vred." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21084/.
Full textKinsella, Sharon. "Editors, artists and the changing status of manga in Japanese society, 1986-1995." Thesis, University of Oxford, 1996. http://ora.ox.ac.uk/objects/uuid:4c437028-f0e3-4c00-915a-1e151d7e89db.
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