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Ravi, Sudharshan, and Quang Vu. "Graphical Editor for Diagnostic Method Development." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107514.

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The adage A picture is worth a thousand words conveys the notion that acomplex concept can be understood with just a single picture. Thus visualisingdata allows users to absorb and use large amounts of data quickly.Although textual programming is widely used, it is not best suited for allsituations. Some of these situations require a graphical way to programdata. This thesis investigates the dierent modeling frameworks available withinthe Eclipse ecosystem that allow the reuse of existing XML schema modelsand the creation as well as editing of diagnostic methods. The chosenframeworks were used to build a graphical editor that allows users to create,edit and use diagnostic methods graphically.
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Ulvestad, Kay Are. "A graphical diagram editor plugin for Eclipse." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9217.

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This document serves the dual purpose of being the first version of the documentation for the Eclipse UIML DiaMODL and UIML Diagram plugins, as well as being the written part of my master thesis. The documentation part is the main body of the document. It covers the background of the project, and describes each of the plugins in detail, in terms of structure and behaviour. In addition, the documentation features a relatively detailed practical guide on how the UIML Diagram plugin can be extended with other language specific plugins. As this is part of my master thesis, there is also a short summary of my personal experiences working on the project.

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Jeet, E. J. "A relationship-based interactive graphical diagram editor." Thesis, University of Kent, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.378580.

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Remala, Jhansi Reddy. "OMSketch : Graphical Sketch Editor in OpenModelica Interactive Notebook." Thesis, Linköpings universitet, PELAB - Laboratoriet för programmeringsomgivningar, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-74474.

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Modelica is an object-oriented equation based language to model complex physical systems containing mechanical, electrical and other types of components. It provides libraries that enable to simulate these systems. Many commercial and free simulation environments are available. It is maintained by the non-profitable organization called the “Modelica Association” containing members from different parts of the world. Many industries use Modelica for model based development. OpenModelica is an open source object-oriented equation based language based on Modelica. DrModelica is a guide to learn Modelica, and it provides a detailed tutorial for Modelica that range from beginner to expert level. OMNotebook document provides an interactive way to learn DrModelica. It provides series of tutorials that help to learn to use Modelica. It provides dynamic way to simulate models. OMSketch is a graphical editor to OMNotebook document. Its main aim is to provide shapes to OMNotebook document. The editor provides different shapes that can be drawn dynamically and also have properties such as colors, pen styles and brush properties. The shapes can be dynamically resized, translated and rotated. These operations can be performed on single shape and also on a group of shapes. Edit operations such as cut, copy and paste are supported. Keyboard shortcuts are also available to perform edit operations. The drawn shapes can be saved into different file formats such as png, bmp etc. These can also be open to edit and make changes. The OMSketch editor saves the shapes in regular graphical file formats with some information. The shape's properties are also saved into a file as text. Thus every saved shape from OMSketch contains the shape, and its coordinates and other properties. This makes it possible to edit the image when it is open in the editor. The main purpose of OMSketch is to embed shapes into OMNotebook document and also edit back from OMNotebook document to OMSketch. OMSketch is a very interactive and advance graphical editor for OMNotebook document.
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Büchler, Patrick. "XSLGui a graphical template editor for web content management /." Zürich : ETH, Eidgenössische Technische Hochschule Zürich, Global Information Systems Group, 2003. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=149.

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Thorstenson, Roger K. "A graphical editor for the computer aided prototyping system." Thesis, Monterey, California. Naval Postgraduate School, 1988. http://hdl.handle.net/10945/23044.

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Baloch, Adeel. "Graphical Web Interface for OpenModelica Platform." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-89858.

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“OPENMODELICA is an open-source Modelica-based modeling and simulation environment intended for industrial and academic usage. Its long-term development is supported by a non-profit organization – the Open Source Modelica Consortium (OSMC).” OpenModelica aims to provide an enhanced, Open Source Modelica modeling and simulation environment and this thesis is an addition in this direction.  The purpose of this thesis is to create a web based graphical connection editor. There are other open-source connection editors available, but these editors were desktop applications. There is one web based editor but it is a textual editor. Desktop applications need installation and space on the local system. OMWeb connection editor is the first web based graphical connection editor that runs on a web browser. It’s a web platform for OpenModelica and provides the environment for modeling and simulation in the Modelica Modeling Language. The OMWeb connection editor can run on any system without the need for an OpenModelica installation. If a system is connected to the internet, and contains a web browser, it can run the OMWeb connection editor. The OMWeb connection editor uses Java Runtime Environment to run an applet in the browser. The user can create models graphically; but they can also be viewed in the textual format. The user can simulate and plot his models. The plot file generated for the model can be downloaded from the server.  The OMWeb Connection Editor uses Servlet to handle requests from the client. The servlet is responsible for the communication with OpenModelica Compiler. It also gets the results from OMC and sends them back to the client. In our case the browser is the client.
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Asghar, Syed Adeel, and Sonia Tariq. "Design and Implementation of a User Friendly OpenModelica Graphical Connection Editor." Thesis, Linköpings universitet, PELAB - Laboratoriet för programmeringsomgivningar, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-65864.

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OpenModelica (www.openmodelica.org) is an open-source Modelica-based modeling and simulation environment intended for industrial as well as academic usage. Its long-term development is supported by a non-profit organization – the Open Source Modelica Consortium OSMC, where Linköping University is a member.The main reason behind this thesis was the need for a user friendly, efficient and modular OpenModelica graphical connection editor. The already existing open source editors were either textual or not so user friendly. As a part of this thesis work a new open source Qt-based cross platform graphical user interface was designed and implemented, called OMEdit, partially based on an existing GUI for hydraulic systems, HOPSAN. The usage of Qt C++ libraries makes this tool more future safe and also allows it to be easily integrated into other parts of the OpenModelica platform.This thesis aims at developing an advanced open source user friendly graphical user interface that provides the users with easy-to-use model creation, connection editing, simulation of models, and plotting of results. The interface is extensible enough to support user-defined extensions/models. Models can be both textual and graphical. From the annotation information in the Modelica models (e.g. Modelica Standard Library components) a connection tree and diagrams can be created. The communication to the OpenModelica Compiler (OMC) Subsystem is performed through a Corba client-server interface. The OMC Corba server provides an interactive API interface. The connection editor will function as the front-end and OMC as the backend. OMEdit communicates with OMC through the interactive API interface, requests the model information and creates models/connection diagrams based on the Modelica annotations standard version 3.2.
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McCaskill, George Alexander. "Generating programming environments with integrated text and graphics for VLSI design systems." Thesis, University of Edinburgh, 1987. http://hdl.handle.net/1842/6628.

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The constant improvements in device integration, the development of new technologies and the emergence of new design techniques call for flexible, maintainable and robust software tools. The generic nature of compiler-compiler systems, with their semi-formal specifications, can help in the construction of those tools. This thesis describes the Wright editor generator which is used in the synthesis of language-based graphical editors (LBGEs). An LBGE is a programming environment where the programs being manipulated denote pictures. Editing actions can be specified through both textual and graphical interfaces. Editors generated by the Wright system are specified using the formalism of attribute grammars. The major example editor in this thesis, Stick-Wright, is a design entry system for the construction of VLSI circuits. Stick-Wright is a hierarchical symbolic layout editor which exploits a combination of text and graphics in an interactive environment to provide the circuit designer with a tool for experimenting with circuit topologies. A simpler system, Pict-Wright: a picture drawing system, is also used to illustrate the attribute grammar specification process. This thesis aims to demonstrate the efficacy of formal specification in the generation of software-tools. The generated system Stick-Wright shows that a text/graphic programming environment can form the basis of a powerful VLSI design tool, especially with regard to providing the designer with immediate graphical feedback. Further applications of the LBGE generator approach to system design are given for a range of VLSI design activities.
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Bišof, Martin. "Pokročilý editor 3D scény." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236642.

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This work describes important periods of making application on editing 3D scene. It concerns a program which makes possible visualization of objects and simulation graphic scene. The introduction of this document is dedicated to theorical analysis, which is oriented on objects presentation in computer graphic with detailed orientation on Boundary Representation. The following chapter is about transformations and manipulators. Design part introduces basic problems and apprises with exercise solutions on general level. In the part of the implementation, we find detailed description of actual solution for particular phase of proposal. It states description of advanced camera system and transformation of objects by the help of graphic manipulators. The next chapter discuss implement effects, modifications and solution for graphical user interface.
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Sokol, Miroslav. "Online LaTeX editor." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236475.

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This diploma thesis has its purpose in creating such an editor of LATEX language, which would succeed in the competition of existing solutions. To offer users a basis typical for this type of editors and add functions that will make him a unique project. The progress went in a direction of transparent environment and completely trivial operating. Most of the functions are available through 1 click only. Predefined templates are displayed immediately including previews and it is possible to download them with all source codes. Some kinds of actions redraw the whole content of the page. In other cases, we used update panels for partially redraw the content or client javascript. Due to available archivation of .zip files we can even process more files at the same time. Program is designed in a way to be able to further continue developing it and even broaden his features.
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Carpatorea, Iulian Nicolae. "A graphical traffic scenario editing and evaluation software." Thesis, Högskolan i Halmstad, Halmstad Embedded and Intelligent Systems Research (EIS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-19438.

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An interactive tool is developed for the purpose of rapid exploration ofdiverse traffic scenario. The focus is on rapidity of design and evaluation rather thenon physical realism. Core aspects are the ability to define the essential elements fora traffic scenario such as a road network and vehicles. Cubic Bezier curves are usedto design the roads and vehicle trajectory. A prediction algorithm is used to visualizevehicle future poses and collisions and thus provide means for evaluation of saidscenario. Such a program was created using C++ with the help of Qt libraries.
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Bulka, Pavol. "Grafický editor simulačních modelů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237015.

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This thesis deals with development of a graphical editor of simulation models. Design of the editor is based on a research which was carried out among professional simulation systems with graphical user interface. The new graphical editor is based on DEVS formalism since it is quite hard to implement a reliable simulation tool. This formalism was verified in great number of its implementation. One of them is Adevs library which is used in editor. Plugins can be used to provide additional features (i.e. another simulator) without need for changing the code of the editor. Another way to extend editor functionality are user scripts. The thesis presents the software development process of the editor in detail. Furthermore, a brief summary of DEVS formalism along with some DEVS modifications and extensions is included. In the end, a set of tests which were used for editor testing on multiple platforms is added.
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Ray, William J. "Automatic layout techniques for the graphical editor in the Computer Aided Prototyping System (CAPS)." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA341244.

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BENEVIDES, A. B. "A Model-Based graphical editor for supporting the creation, verification and validation of OntoUML conceptual models." Universidade Federal do Espírito Santo, 2010. http://repositorio.ufes.br/handle/10/4211.

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Made available in DSpace on 2016-08-29T15:33:10Z (GMT). No. of bitstreams: 1 tese_3332_.pdf: 4500876 bytes, checksum: 55c9192a29c0414e33a92f7897ba7167 (MD5) Previous issue date: 2010-02-05
Essa tese apresenta um editor gráfico baseado em modelos para o suporte à criação, verificação e validação de modelos conceituais e ontologias de domínio em uma linguagem de modelagem filosoficamente e cognitivamente bem-fundada chamada OntoUML. O editor é projetado de forma que, por um lado, ele protege o usuário da complexidade dos princípios ontológicos subjacentes à essa linguagem. Por outro lado, ele reforça esses princípios nos modelos produzidos por prover um mecanismo para verificação formal automática de restrições, daí assegurando que os modelos criados serão sintaticamente corretos. Além disso, avaliar a qualidade de modelos conceituais é um ponto chave para assegurar que modelos conceituais podem ser utilizados efetivamente como uma base para o entendimento, acordo e construção de sistemas de informação. Por essa razão, o editor é também capaz de gerar instâncias de modelos automaticamente por meio da transformação desses modelos em especificações na linguagem, baseada em lógica, chamada Alloy. Como as especificações Alloy geradas incluem os axiomas modais da ontologia fundacional subjacente à OntoUML, chamada Unified Foundational Ontology (UFO), então as instâncias geradas automaticamente vão apresentar um comportamento modal enquanto estiverem sendo classificadas dinamicamente, suportando, assim, a validação das meta-propriedades modais dos tipos fornecidos pela linguagem OntoUML.
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Netočný, Ondřej. "Nástroj pro grafické prototypování systémů na čipu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-235453.

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This thesis deals with design and implementing of a tool for development of MPSoC (multiprocessor systems on chip). It is going to apprise the reader with this matter and introduces several ways how to solve these issues in Codasip Studio IDE (integrated development environment). The graphical editor for multicore system development and a set of support tools for fast and effective development are introduced in this thesis. These are mainly interactive wizards which help user to start new projects. To handle the subject matter it is necessary to understand CodAL language, Eclipse IDE, GMF (Graphical Modeling Framework) and EMF (Eclipse Modeling Framework) which are used for graphical editor implementation.
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Hořák, Jan. "Grafický editor simulačních modelů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235987.

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This paper contains brief introduction into modeling and simulation using Discrete Event Specified System (DEVS) formalism. It defines basic models (atomic and coupled DEVS) and shows how they are simulated. Examples of derived DEVS formalism like parallel DEVS or DESS are also presented. It is described how to create DEVS models using graphic modeling software and advantages and disadvantages of this approach. A short summary of known programs are also covered. Storing models in the XML language, validation of XML document and transformation capabilities by XSLT are discussed. The main section is dedicated to the design of a graphic editor for simulation models inspired by design patterns including classes for canvas, model representation, export module interface and main application. The XML document used for storing DEVS models and simple DEVS simulator are also described. Implementation section presents used programming libraries, reasons why they have been used and their advantages and disadvantages. Paper ends with an example of a simple DEVS model created by implemented graphic editor for simulation DEVS models.
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Mirsha, Yevgen. "Vytvořte editor kopenogramů jako plugin do vývojového prostředí Visual Studio." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193003.

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This work is devoted to the problems of algorithms graphical presentation, ways of execution such presentations and instruments enabling conversion of programming code to the above form. The aim of this work is designing and implementing tool enabling to kopenogram graphical presentation of programming codes, developed on the Microsoft.Net framework. The work contains of theoretical and practical parts. Theoretical part contains an introduction into the algorithm graphical presentation theory, methods of providing such presentation and an introduction to the graphical presentation using kopenograms. Practical part includes the design and implementing of a tool for kopenogram presentation based on an analysis of the programming code. The resulting tool is an extension of Microsoft Visual Studio development environment. Also practical part contains implementing guide and a briefing of technologies where used in a current implementation and user manuals with instructions on how to handle.
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T, Kovács Gregor. "Prostředky pro implementaci rozložení webových stránek v JavaScriptu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-412528.

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The aim of this work is to design and implement applications for the creation of web page layout facilities using JavaScript. The work includes the descriptions of the available methods of object positioning using the CSS given possibilities, the CSS 2.1 standard, and the difficulties of object positioning using CSS. Further, it includes the analysis of how the object placement is solved in the Java programming language using grid based layout managers GridLayout and GridBagLayout. Based on the obtained knowledge, designs are created for the solving of object placement in the creation of web pages using the grid principle. The object placement is solved by defining new HTML attributes for position determination, and also by creating a graphical editor for object placement. All the solutions are implemented using JavaScript.
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Srna, Pavol. "Nástroj pro návrh čipu v UML." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-235538.

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This paper deals with the creation of the tool for chip design in UML. The intention of this work is to present the news in the UML language version 2.0, that can be possibly used for modeling of embedded systems. Furthermore, it deals with the possibility and method of modeling in the Eclipse environment and it focuses on the Eclipse Modeling Framework. This work explains the principle of developing of graphical editors based on GMF used fully by developing tool. Finally, it discusses the chosen solution.
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Cudrák, Miloš. "Změny dokumentu v editoru anotací." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235416.

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This thesis deals with the design and implementation of the document modifications and another annotation editor improvements developed as the part of the Decipher project. Explains the nature of the Decipher project and the inclusion of annotation system 4A in this project. It examines the annotation editor and propose solutions to problems and adding new functionality which makes it easier to work with annotations and also with editor itself.
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Zhao, Die. "Graphics Editor." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1195.

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The human enters into the information age in 21st century; the computer science and technology are developed at full speed, and already infiltrate into various field extensively. Resultantly manual drawing gradually is phased out, for those designers who have no prior experience in the computer operation are concerned, they need to have a kind of two-dimensional graphical tool. Graphics editor system arose to the request for designing planar figures for people who have little knowledge in computer.

This paper describes the development process of this system what is studied for the foundation, utilize object-oriented method to analyze, design with computer figure, and adopt Visual C ++ 6.0 as the developing platform. All these have been finished after 1 month or so. It designs to be two-dimensional graphical software with diverse function which operates simply, easy to study, mutual interface friendly graphics editor system and has satisfied some figure users at present with the new demand as well.

The following main functions have been realized in this application: It can draw various figures, such as dot, line, circle, arc, parabola and curve, modify them and comprehensive editing. Figure editor includes translation, mirroring, rotating and some similar operations. Comprehensive drawing includes drawing polygon (sealed and arbitrary polygon), round tangent line, round circle contact, line circle contact, some circle contacts and so forth. Meanwhile obtain the point of intersect between the arbitrary crossing, and draw different figures basically according to the points of intersect. By the way, it is capable to cancel and redraw the editing.

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Li, Peng. "Dynamic analysis for graphical user interface editors." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/40521.

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WYSIWYG (What You See Is What You Get) graphical editors, for example, Swing Designer and Dreamweaver, are widely used to help GUI developers in developing and maintaining GUIs (Graphical User Interface) of desktop and Web applications. GUI editors allow developers to work directly with a graphical design view instead of scattered source elements. This feature helps developers in addressing one particular difficulty for GUI development and maintenance: a large amount of GUI code can be scattered across many different source modules. However, traditional GUI editors have two major defects. First, GUI code is normally tangled with some dynamic computation code. Traditional GUI editors are limited by their ability to statically reconstruct this dynamic GUI code, creating an incomplete design view for developers. Second, some parts of a user interface are stateful and reactive. Their appearance and behavior vary over time, based on mutations of state made from code. Currently, there are no existing GUI editors that can assist developers in understanding how a UI behavior is implemented. To deal with the first defect, I built a tool called FreezeFrame. This tool uses a dynamic reverse-engineering approach to bridge the gap between the rendering view of a user interface and its corresponding implementation, by providing a design/code hyper-linking on a complete dynamic view. To deal with the second defect, I created a tool called ScriptInsight. This tool provides a custom control flow model to bridge a live UI behavior with a set of source elements that control the UI behavior. Developers can use this model to understand the implementation of a UI behavior. To evaluate FreezeFrame, I first show that user interface code can be spread across the decomposition of applications. Next, I demonstrate that the reverse-engineering capabilities of a traditional GUI editor can be improved by using my dynamic reverse-engineering approach. To evaluate ScriptInsight and the usefulness of the custom control flow model, I first evaluate this tool by presenting several case studies. Second, I justify the relevance of this model by the complexity of JavaScript implementations for the UIs from several existing Web applications.
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Vemuri, Suresh P. "Jedit : a graph editor in Java." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1036185.

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There are increasing demands for graphics-oriented software packages for graph theory teaching and research. G-Net, a departmental research project headed by Dr. Jay Bagga, is an effort to create a software package that comprises of a graph database, a graph editor, 'and a collection of graph algorithms. Also, with widespread use of the World Wide Web, the graph editor should be accessible through the Web. Taking these issues into consideration Jedit (Java Graph editor) is developed. This thesis concentrates on the design and implementation of a graph editor and a graph object (Jgraph). Jgraph is developed in java to implement the graph algorithms in future. One of the unique features of this graph editor is that it can be used as stand-alone application or as an applet for the Web. In addition, it also provides a friendly user interface.
Department of Computer Science
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Mu, Xiaohua. "The design and implementation of Graphperfect : a graph editor for G-net." Virtual Press, 1992. http://liblink.bsu.edu/uhtbin/catkey/834616.

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There is an increasing demand for a computer graphics - oriented software package for graph theory teaching and research. G-Net, a department research project headed by Dr. Kunwarjit Bagga, is an effort to create a computer software that contains a graph theory database, a graph editor, and a collection of algorithms to be executed on the graphs. This thesis concentrates on the design and implementation of a graph editor - GrapliPerfect. Graphs have been widely used to model many other phenomena. In this thesis, computer generated graphics images are used to represent graphs. This modeling relation between graphs and graphics is analyzed, and its role in the design and implementation of GraphPerfect is discussed in the thesis. To enhance the friendliness of the user interface, a simplified window system is presented.
Department of Computer Science
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Magula, Filip. "Software pro zpracování retinálních snímků." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218653.

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This thesis deals with practical solutions of software for retinal images digital processing. The theoretic part describes human eye and retinal anatomy and also glaucoma disease. It is also focused on description of method for retinal nerve fiber layer enhancement and analysis. These enhancement are then used for designing of automated image processing. One chapter is devoted to detection and analysis of retinal nerve fibers layer. The practical part includes the user manual for application Image Blockz, which was established within this thesis. Further practical part contains the programmer's manual describing the basic structure of the program and its possible extensions.
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Bell, Antionette Carin. "Documentation for CAPS User Interface and Graphic Editor." Monterey, California. Naval Postgraduate School, 1997. http://hdl.handle.net/10945/25854.

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Approved for public release; distribution is unlimited
The Computer-Aided Prototyping System (CAPS) is an integrated environment, comprised of an integrated set of software tools, aimed at rapidly prototyping hard realtime embedded systems. The problem with the current CAPS software development environment is the absence of a CAPS User's Manual (How to Use ...), which provides CAPS users with step-by-step guidelines on how to use the CAPS tools. One solution to this problem was solved by designing, developing, and creating online documentation for the CAPS User manual and Graphic Editor Reference Manuals for CAPS Release 1.1. Such an approach provides accessible visual, graphical, and textual step by step illustrations for CAPS users when interfacing and manipulating, commands and options within the CAPS user interface subsystem and Graphic Editor tool. In addition, this approach includes a glossary which helps CAPS users to understand the meaning of the difficult or specialized terms used in this environment
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Hu, Xian Xiang. "Implementation of a constraint-based graphics editor for Relix." Thesis, McGill University, 1991. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=61193.

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This thesis addresses the implementation of gedit, a constraint-based graphics editor for exploring constraint techniques in a graphics system and extending a database system with graphics processing facility.
As a graphic operation of the relational database system relix, gedit provides an interactive graphics edit window for the relix user to draw and save graphics as a database relation. A constraint technique is used in gedit as a means for making precise graphics and constructing new graphics by applying constraints to existing graphics.
The abstract graphics description is represented as five kinds of primitive drawings: point, circle, polyline, polygon, and text. A constraint is visualized on the screen as an icon which shows the relationship among the graphics objects constrained. A set of basic commands for graphics and constraints are presented. A constraint satisfaction mechanism for building up simultaneous equations for constraints and solving the system of equations to get the expected result is also provided.
The design and implementation of gedit are given in object-oriented programming style.
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Scharf, Andreas Herbert [Verfasser]. "Dynamic Injection of Scribble Features into Graphical Diagram Editors / Andreas Herbert Scharf." Kassel : Universitätsbibliothek Kassel, 2015. http://d-nb.info/1071581813/34.

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Scharf, Andreas [Verfasser]. "Dynamic Injection of Scribble Features into Graphical Diagram Editors / Andreas Herbert Scharf." Kassel : Universitätsbibliothek Kassel, 2015. http://d-nb.info/1071581813/34.

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Hrazdíra, Matěj. "Grafický editor pro OS Android." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2013. http://www.nusl.cz/ntk/nusl-230762.

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The proposed master thesis deals with design and implementation of application for editing of raster graphics for Android operating system. First of all, an overview of available software is shown. Based upon this overview, requirements for implemented software are formulated. Required theoretical knowledge providing foundation for implemented functions is summarized in the next chapter. Further Android operating system is introduced with respect to its deployment and other specific characteristics, which have direct impact on application development. The following part describes implemented application from end user perspective. User interface is described here together with application features. The last chapter is focused on implementation of created software – separation to single modules and class responsibilities. Appendices contain examples of application usage.
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Fiala, Martin. "Vytvořte editor kopenogramů." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-150064.

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The goal of this thesis is the analysis of ways of graphic form of algorithms and their editors, design of editor for making kopenograms from source code and implementation of this editor what will work as part of plugin made for the NetBeans IDE. In the beginning of the thesis will be described a principles of structured programing, enlisted used ways of visualization of source code -- modeling language UML and other possibilities of graphic form of algorithm like flowchart diagrams, Nassi-Shneiderman diagrams, Jackson diagrams and especially not as well-known kopenograms. In the second part of the thesis is described creation of editor used to visualization of kopenograms. In the chapters is described structure of creating of application, the editors what are available for its creation, phase of creating editor and final testing for approve of the success. Part of the thesis is also a user guide for beginning with this program. Application what was made in this thesis is part of the plugin BJ2NB and will be used for education support of programming and algorithms on The University of Economics, Prague.
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Synáček, Jan. "Interaktivní editor 3D terénu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237072.

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The subject matter of this work is a concept of an interactive 3D terrain editor. Its basic functionality, graphical user interface and possible extensions are defined. There are a lot of existing terrain editing tools, therefore presentation of some existing systems capable of editing and generating computer terrain is also included. The editor is implemented and it is capable of performing simple editing, such as raising, lowering or levelling the terrain. Graphical user interface is also a part of the implementation. The editor allows inserting 3D models into the scene so it was easier to represent some objects displayed only in the texture in 3D space. Models can be edited using some simple transformations. Performance tests are undertaken and possibilities of extending the program discussed.
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Neves, Alexandre Esteves. "Monteiro Lobato: editor gráfico (1918-1925)." Universidade do Estado do Rio de Janeiro, 2013. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=4579.

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O objetivo desta dissertação é mostrar como se deu o envolvimento de Monteiro Lobato com o design gráfico enquanto editor e gestor de suas editoras: a Edições da Revista do Brasil, a Monteiro Lobato e Cia. e a Cia. Graphico-Editora Monteiro Lobato, no período de 1918 a 1925. A análise gráfica das publicações editadas por Lobato, neste intervalo, serviu como fio condutor da pesquisa. Por fim, foi feita uma descrição gráfica dos exemplares coletados, que foram produzidos no mesmo período.
This dissertation aims to show how was the involvement of Monteiro Lobato with graphic design as editor and manager of their publishers: Edições da Revista do Brasil, Monteiro Lobato e Cia. and Cia. Graphico-Editora Monteiro Lobato, from 1918 to 1925. The graphical analysis of publications issued by Lobato, meanwhile, served as guiding the research. Finally, there was a graphic description of the collected specimens, which were produced in the same period.
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Kovács, Zoltán. "Editor objektově orientovaných Petriho sítí." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237208.

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The thesis deals with design and implementation of the editor object-oriented Petri nets described by language PNTalk. A PNTalk compatible representation and storage format based on XML technologies will be created. The design of the individual parts of the editor focuses on the internal storage facilities, on the graphical user interface and its functionality. In the final part there are practical demonstrations of the application.
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Bierza, Daniel. "Editor pasportizace VUT." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-237477.

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I will present the issue of passportization in my work. I will analyze the current status of the BUT buildings. I will describe possible solutions of passportization at the BUT in the future. I will focus on the analysis of the "obr" format through the method of reverse engineering. I will do the analysis of the acquired data. I will describe the way of saving of the passportization information. I will design a graphic browser and a passportization editor.
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Schulte, William. "An attitudinal study of Gannett newspaper editors about journalism graphics." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1260626.

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The purpose of the research was to look at how editors at Gannett, America's largest newspaper chain, perceive the role of journalism graphics and graphic artists in the newsroom.Nineteen editors from newspapers of various circulation sizes, participated from across the country. They sorted Q statements that covered areas related to journalism graphics as: use of color, balancing graphics with other content, graphics relationship with design, reader needs, and how graphics serve literacy.An analysis of the Q statements collected for this study showed two distinct factor types. They were identified by this researcher as the Communitarians and the Zealots.The Communitarians were characterized as trying to balance graphics with other aspects of journalism such as story, photo and design in an attempt to put the reader first. They were unwilling to elevate graphics to a necessity in presenting a story. The Communitarians saw graphics as one tool among many to conveyinformation.The Zealots saw graphics as an absolute necessity for any worthy journalistic endeavor. They saw graphics as the answer to attracting young readers, to serving a population with literacy issues, and to enhancing any work the newspaper is doing. The Zealots rejected statements that did not show graphics in the most positive way.Two camps emerged within the Gannett ranks regarding journalism graphics. The Zealots hold on to the allure of color and graphics made popular by USA Today in the 1980s and early 1990s. Communitarians acknowledged that graphics are an effective tool, but considered the practice of similar importance with other methods of conveying information.
Department of Journalism
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Šmerda, Vojtěch. "Grafický editor metadat pro OLAP." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235893.

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This thesis describes OLAP and data mining technologies and methods of their communication with users by using dynamic tables. Key theoretical and technical information is also included. Next part focuses on particular implementation of dynamic tables used in Vema portal solution. Last parts come close to analysis and implementation of the metadata editor which enables the metadata to be effectively designed.
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Kadák, Michal. "Vizuální editor elektrických schemat." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-235502.

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This work deals with the possibilities of modeling electrical circuits and methods of solving these models. It focuses on the analysis of today's systems, so that their features can be used in our graphic editor design.
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Lundberg, Jonas. "MPEG-4 Facial Feature Point Editor." Thesis, Linköping University, Department of Electrical Engineering, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1401.

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The use of computer animated interactive faces in film, TV, games is ever growing, with new application areas emerging also on the Internet and mobile environments. Morph targets are one of the most popular methods to animate the face. Up until now 3D artists had to design each morph target defined by the MPEG-4 standard by hand. This is a very monotonous and tedious task. With the newly developed method of Facial Motion Cloning [11]the heavy work is relieved from the artists. From an already animated face model the morph targets can now be copied onto a new static face model.

For the Facial Motion Cloning process there must be a subset of the feature points specified by the MPEG-4 standard defined. The purpose of this is to correlate the facial features of the two faces. The goal of this project is to develop a graphical editor in which the artists can define the feature points for a face model. The feature points will be saved in a file format that can be used in a Facial Motion Cloning software.

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Košulič, Jaroslav. "Univerzální grafický editor jako knihovna a modul pro Python." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235988.

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The diagrams, schemes, and graphs in general are widely used in the field of easy-to-read information visualisation. We use them for example in the school lessons for an algorithm presentation, or in the technical jobs such as software and hardware development by modelling UML diagrams, database schemes, etc. The project Universal Graph Editor has been established two years ago to fill the gap with the software tool providing such a modelling engine. The previous work has been reasumed in semestral project by design of the dynamic graph drawing (or the drawing of a vector graphic in general) and the library for graph manipulation with C-language interface. This master thesis continues further by creating a Python module using the developed interface. The documentation and the testing phase is conluding the annual work.
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Darbhamulla, Lalitha. "A Java image editor and enhancer." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2705.

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The purpose of this project is to develop a Java Applet that provides all the tools needed for creating image fantasies. It lets the user pick a template and an image, and combine them together. The user can then apply image processing techniques such as rotation, zooming, blurring etc according to his/her requirements.
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Ganguli, Nitu. "The design considerations for display oriented proportional text editors using bit-mapped graphics display systems /." Thesis, McGill University, 1987. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=66142.

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Naufel, Carina da Rocha. "A capa convida : o design gráfico de Marius Lauritzen Bern para a editora Civilização Brasileira." [s.n.], 2012. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284565.

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Orientadores: Edson do Prado Pfutzenreuter, Ann Paula Silva Gouveia
Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes
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Resumo: As capas de livros analisadas nesta pesquisa foram criadas por Marius Lauritzen Bern para a editora Civilização Brasileira na década de 60 no Brasil. Marius Bern foi um designer brasileiro autodidata que iniciou sua carreira através das artes plásticas durante um período em que não havia a formalização do ensino de design no Brasil. Sua parceria com a editora Civilização Brasileira foi estabelecida através do editor Ênio Silveira no ano de 1965, após a saída do designer Eugênio Hirsch. No período de 1965 a 1970, Marius Bern permaneceu como principal designer da editora Civilização Brasileira. A Editora Civilização Brasileira pertencia ao editor Ênio Silveira, intelectual reconhecido no campo cultural brasileiro e importante na resistência contra a ditadura no Brasil. Ênio Silveira foi o grande incentivador das mudanças no design dos livros da editora. Em 1960 houve uma ruptura das convenções gráficas na cultura editorial e, portanto no mercado de livros no Brasil. Circunstâncias específicas relativas ao exercício da atividade no período em questão, como o modo de criação e o processo de produção disponível então, foram abordados de modo a auxiliarem no entendimento do discurso gráfico das capas. Através da análise foi possível identificar algumas soluções visuais recorrentes na produção de capas de Marius Bern, o que permite algumas conclusões sobre sua produção
Abstract: This research focuses on analyzing Marius Lauritzen Bern's book cover production for Civilização Brasileira, during the 1960s. Marius was a self-taught designer who began his career in visual arts, in a time when the teaching of Design had still not been formalized in Brazil. Marius Bern began his partnership with the publishing Civilização Brasileira in 1965, through its visionary publisher Ênio Silveira. He joined them right after designer Eugênio Hirsch had left the company, and from 1965 to 1970 he stood as its chief designer. Ênio - owner of Civilização Brasileira - was considered an important Brazilian intellectual in the national cultural field and also an important figure in the fight against the military dictatorship. He was also the staunchest supporter of the changes adopted by the company in its book designs. The 1960s mark a twist in the graphic conventions adopted by the publishing culture and, therefore, in the Brazilian book market. Specific circumstances related to the practice of the profession, such as the ways in which book covers were created and the production processes that were available at the time, were addressed to ensure a better understanding of the graphic speech of the covers. Through the analysis it was possible to identify some recurrent visual solutions in Marius' book designs, which allow us to draw some conclusions regarding his work
Mestrado
Artes Visuais
Mestra em Artes
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Plytnikas, Raimondas. "Specializuotas grafinis redaktorius - kelių eismo įvykių grafinio registravimo programinė įranga." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070816_144102-26511.

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Šiame dokumente pateikiamas specializuoto grafinio redaktoriaus - kelių eismo įvykių registravimo programinės įrangos kūrimas. Dokumentą sudaro trys pagrindinės dalys: analitinė, projektinė ir vartotojo dokumentacija. Analitinėje dalyje sudarytas projekto kūrimo planas, apžvelgiami egzistuojantys sprendimai, apibrėžiami pagrindiniai reikalavimai kelių eismo įvykių schemų brėžimui. Projektinėje dalyje apibrėžiami funkciniai, nefunkciniai reikalavimai, panaudojimų atvejų modelis, pagrindinė bei detali architektūra. Vartotojo dokumentacijoje aprašomas programos naudojimas.
The development of specialized graphic editor - traffic accident graphic registration software is considered in this paper. The document consists of three main segments: analytic, designing and user documentation. Analytic part includes a project development plan, an overview of existing accident reconstruction software, main requirements for drawing traffic accident schemes. Designing part includes functional, non functional requirements, use case model, main and elaborate architecture of the project. User documentation describes the usage of the created software.
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Neužil, Antonín. "Nástroj pro práci s Objektově orientovanými Petriho sítěmi." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2020. http://www.nusl.cz/ntk/nusl-417201.

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This work deals with the development and use of a graphical editor of object-oriented Petri nets implemented in the PNtalk language. First, Petri nets that expand over time are described here. They are followed by a description of the object-oriented paradigm. Next, the structure of object-oriented Petri nets in the implementation of PNtalk is described here. Further work presents a description of the application design, which shows the entire structure of the application from the perspective of views. The main motivation for creating this tool is the effort to make object-oriented Petri nets accessible to their users. The application was implemented in the JavaFX framework and the whole procedure is given in the following chapter together with testing. The result of the work is presented in the examples contained in the last chapter, which also contains detailed manuals for controlling the application. The tool in cooperation with the PNtalk server enables users to work more pleasantly with OOPN and their visual appearance.
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Moraes, Didier Dominique Cerqueira Dias de. "Uma trajetória do design do livro didático no Brasil: a Companhia Editora Nacional, 1926-1980." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-15022017-120740/.

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O presente trabalho tem como objeto a visualidade e a materialidade do livro didático pro- duzido pela Companhia Editora Nacional desde o início de suas atividades, em 1926, após sua fundação por Monteiro Lobato e Octalles Marcondes Ferreira, até 1980, quando foi incorporada a um grupo editorial que possuía estrutura própria de produção dos livros. Durante três décadas, a Nacional foi a maior editora do país e seus livros estiveram presentes na formação intelectual e de gosto de diversas gerações de brasileiros, produzindo memória individual e coletiva e integrando a cultura material e visual do país em sua época. Assim, o amplo levantamento produzido por esta pesquisa de memória gráfica, de cunho panorâmico e exploratório, pretende contribuir para integrar o livro didático, pouco estudado por ter uso temporal restrito e não possuir valor literário e científico, ao rol dos artefatos gráficos merecedores de atenção dos estudos de cultura material e de história do design brasileiro. Utilizando como critério exclusivo as características materiais e visuais das obras, o trabalho identificou seis momentos diferenciados na produção de design da editora, abordando em cada um deles possíveis nexos entre sua materialidade e visualidade e os principais fatores ou contextos nelas atuantes: a educação (estrutura de ensino, abordagens peda- gógicas e cultura escolar), a produção (tecnologia e práticas de trabalho) e as linguagens visuais e gráficas circulantes em cada época. A direção geral identificada nesse percurso foi de um mo- mento inicial caracterizado por extrema sobriedade e formalidade de capas exclusivamente tipo- gráficas e soluções padronizadas de composição e diagramação nos miolos até um momento final caracterizado por capas ilustradas ou fotográficas e soluções mais particularizadas e com forte presença de elementos pictóricos nos miolos. A par do desenvolvimento das tecnologias gráficas para a reprodução das imagens, o percurso mostra a própria trajetória das relações da cultura es- colar com as demais esferas da vida social no aspecto da visualidade, indo de um momento inicial de maior isolamento e retração a influências externas à cultura escolar até um momento de maior flexibilidade e permeabilidade a elas, particularmente à influência dos meios de comunicação de massas, com a valorização da imagem que os caracteriza.
The focus of this investigation was the visuality and materiality of school textbooks produced in Brazil by the Companhia Editora Nacional from its inception in 1926 by writer Monteiro Lobato and Octalles Mar- condes Ferreira to 1980, when the enterprise was incorporated into a publishing group operating under a proprietary publishing approach. For three decades, Nacional was the country\'s largest publisher, and its titles became integral to the intellectual training of, as well as to the development of book appreciation among, a number of Brazilian generations, while helping to build both individual and collective memory and integrate Brazil\'s material and visual culture during the period. As part of this panoramic, exploratory investigation of editorial graphic memory, an extensive survey was conducted willing to push the inclusion of school textbooks--to date poorly studied, given their limited useful lifespan and lack of first-hand liter- ary or scientific value--into a roster of graphic artifacts insufficiently addressed in investigations of Bra- zilian design history and material culture. Drawing exclusively on the material and visual characteristics of the books, six periods were identified in the design production at Nacional. For each period, the study addressed possible connections between, on the one hand, materiality and visuality and, on the other, the principal factors or contexts influencing the material and visual character of textbooks--namely, education (educational structure, pedagogical approaches, and school culture), production (technology and work practices), and the visual and typographic languages available at the time. A general trajectory was identified in this evolution, spanning from an initial point in time, characterized by the stark simplicity and formality of all-type covers and standardized textblock typography and layout, to a final period, character- ized by handmade or photography-based artwork and more individualized solutions, with a strong pres- ence of pictorial elements in the textblock. In addition to the growing refinement of graphic technologies for image reproduction, the trajectory reveals an evolution of the relationships established between school culture and other spheres of social life in terms of visuality, extending from an initial point in time, marked by a more pronounced isolation from and avoidance of influences foreign to the school culture, to a period of more evident flexibility and permeability to these influences, particularly those conveyed by mass media, with their intrinsic valuing of images.
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Nogueira, Julio Cesar Giacomelli. "Letra e imagem : a tipografia nas capas de livros desenhadas por Eugenio Hirsch." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284076.

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Orientador: Anna Paula Silva Gouveia
Tese (doutorado) - Universidade Estadual de Campinas, Instituto de Artes
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Resumo: Eugênio Hirsch (Viena, 1923 - Rio de Janeiro, 2001) é mais conhecido por seu trabalho na editora Civilização Brasileira na primeira metade da década de 1960. Sua atuação na editora do Rio de Janeiro foi marcada pela versatilidade de recursos visuais e pela ampla liberdade concedida pelo editor Ênio Silveira. No mesmo período produziu capas para a editora Globo, de Porto Alegre, em quantidade muito inferior, mas com a mesma liberdade e qualidade. Após passagem pelos EUA, Hirsch foi contratado pela editora madrilenha Codex como diretor de arte da Coleção Museus do Mundo, e retornou ao Brasil no final dos anos 1960, passando a trabalhar para a Livraria José Olympio Editora. Esta dissertação tem como tema central a relação entre o lettering e as imagens no trabalho de Hirsch. Essa relação é estudada a partir da análise das capas de livros produzidas por Hirsch entre 1959 e 1976. Dentro dessa amostragem abrangente são identificadas as características mais marcantes e recorrentes do desenho de letras nas capas do designer austríaco. Também é apresentada uma pequena amostra da produção de alguns capistas que atuaram no Brasil nas décadas de 1930, 1940 e 1950, fornecendo uma visão mais acurada da importância do trabalho de Eugênio Hirsch.
Abstract: Eugênio Hirsch (Vienna, 1923 - Rio de Janeiro, 2001) is best known by his work for the publishing house Civilização Brasileira in the first half of the 1960s, wich was marked by a large range of visual resources used with great freedom granted to him by editor Ênio Silveira. In the same period he made book covers for Globo, a publishing house based on the city of Porto Alegre. Although less expressive in number, these covers kept the same quality and freedom. After a short period in the USA, Hirsch was hired by Madri based publishing house Codex as art director, being responsible for El Mundo de los Museus collection. When returning to Brazil in the end of the 1960s, he begun to work for Livraria José Olympio Editora, in Rio de Janeiro. This research is centered in the relation between letters and images in Hirsch's book covers. This relation is studied by analizing the book covers made by Hirsch between 1959 and 1976. In this wide sampling, the most relevant and recurring caractheristics related to lettering and type in Hirsch's work are identified. Also presented is a sample of the graphic work done by some cover artists that had worked in Brazil during the 1930s, 1940s and 1950s, allowing a more accurate perception of the importance of Eugênio Hirsch's work.
Doutorado
Artes
Doutor em Artes
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Selleri, Gian Marco. "Development of an industrial line parametric editor in virtual reality via Autodesk Vred." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21084/.

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This thesis describes the development of a parametric virtual reality editor for an industrial line for quality inspection, packaging and palletizing of ceramic tiles. This project has been developed entirely within the R&D laboratory of Sacmi S.C., and includes a complete study of the implementation of an application of this kind, from the initial software and hardware selection phase, through the design of algorithms and code programming - in Python language - to the creation of interactive tools and widgets specifically designed for the exploration of the environment, interaction with the scene and automatic production of outputs, with the aim of framing this editor within the production process of automatic lines for the realization of ceramic materials. The editor is defined as "parametric" due to the fact that it requires the user to provide as input a series of values necessary for the configuration of the lines - up to a maximum of three, each with a set of independent parameters - and then it automatically proceeds to compute the geometries and animate the scene, allowing the user to enter in an immersive and realistic context, in order to make a choice among the proposed lines. Communication protocols have also been developed between different scenes for the transfer of data from one to the other, and for the transfer of the user between the different environments through commands given directly in virtual reality. Subsequently, a phase aimed at optimizing the simulation was addressed, in order to increase its stability and decrease the possible stress induced during the presence in VR. Finally, an early study was carried out on multi-user experience – i.e. the presence of several users in the same scene - with the aim of testing possible developments in the field of trade fairs and employee training.
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50

Kinsella, Sharon. "Editors, artists and the changing status of manga in Japanese society, 1986-1995." Thesis, University of Oxford, 1996. http://ora.ox.ac.uk/objects/uuid:4c437028-f0e3-4c00-915a-1e151d7e89db.

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The contemporary Japanese manga industry began in 1959 when the first weekly manga magazines were published. Throughout the 1960s publishing companies attracted a large adult readership by incorporating radical political themes and realistic drawing styles in manga magazines. The readership continued to expand throughout the 1970s and 1980s and manga became a mass medium on a similar scale to television or pop-music. This thesis identifies two distinct trends in the cultural status of manga which were developing from the mid-1980s onwards. On the one hand, what had previously been seen as 'commercial' manga became respected as an 'art' form and highbrow communication medium. On the other, manga was vilified as pornography and as the extreme expression of an increasingly fragmented society. In the former trend, prestigious corporations sponsored a new category of 'information' manga, whilst in the latter, 'girls' and 'otaku' manga genres were censured by a quasi-governmental censorship movement. The amateur manga subculture in particular became the focus of a 'moral panic' where those involved were characterised as isolated and socially dysfunctional. This thesis, based on ten months' participant observation and intensive interviews in 'Morning' manga magazine editorial office in 1994, examines how this editorial was influenced by the changing status of manga in Japanese society in the formulation of its editorial policy and production methods. Editors felt that in the 1990s social changes presented the manga industry with serious production problems - in particular, a dearth of 'good' artists who could produce social themes, and a shrinking readership. Morning editorial attempted to overcome these problems by pioneering a new form of artistic, high-quality and respectable adult manga, aimed at older and more socially-elite readers. By creating a new proactive intellectual role for manga editors at the same time as sponsoring experimental graphic styles, Morning editorial produced a distinctive new form of conservative, state-supporting social and political adult manga. The re-definition of specific genres of manga as 'art' by Japanese institutions was paralleled by changes in commercial manga production which privileged the social and intellectual interests of editors over those of readers and artists. This study concludes that editors have become increasingly impo7tant in manga production between 1986 and 1995, and that there is a tight interrelationship between commercial cultural production and broader cultural and social discourses generally.
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