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1

Domínguez Caparrós, José. "Métrica y edición del verso. El ejemplo de Fernando de Herrera." Rhythmica. Revista Española de Métrica Comparada, no. 14 (January 1, 2016): 11. http://dx.doi.org/10.5944/rhythmica.18457.

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En la edición de textos en verso existe la preocupación por ayudar gráficamente al silabeo métrico. No existe, sin embargo, una norma de esta representación gráfica, sino usos variados de editor a editor e incluso incongruencias en el uso de un mismo editor. Fernando de Herrera, en su edición anotada de la poesía de Garcilaso, presenta un muestrario ejemplar de preocupación por la representación gráfica de la sílaba métrica. A partir del análisis de veintidós ejemplos de Herrera y la solución ofrecida en los mismos casos por reconocidos editores modernos de Garcilaso, se concluye que es imposible identificar una norma partiendo de los usos examinados, y se propone limitar la peculiaridad del aspecto gráfico del verso al uso de la diéresis o crema para la escansión del diptongo ortográfico en dos sílabas métricas.In editing a text of verse there is concern regarding to help graphically the metric scansion. There is not, however, a rule of this graphical representation, but varied uses of editor to editor and even inconsistencies in the use of a single editor. Fernando de Herrera, in his annotated edition of Garcilaso’s poetry presents an exemplary display of concern for the graphical representation of the metric syllable. From the analysis of twenty two examples of Herrera and the solution offered in the same cases by renowned modern editors of Garcilaso, is concluded that it is impossible to identify a rule based on the uses which were examined, and it is proposed to limit the peculiarity of the graphic aspect of the verse to the use of diaeresis for the scansion of the orthographic Principio del formulario diphthong into two metric syllables.
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Schmidt, D. "Graphical Editor for Manuscripts." Literary and Linguistic Computing 21, no. 3 (August 5, 2005): 341–51. http://dx.doi.org/10.1093/llc/fqi040.

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von Pilgrim, Jens, Kristian Duske, and Paul McIntosh. "Eclipse GEF3D: Bringing 3D to Existing 2D Editors." Information Visualization 8, no. 2 (January 22, 2009): 107–19. http://dx.doi.org/10.1057/ivs.2009.9.

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In this paper we present the Eclipse project GEF3D. It is a framework for three-dimensional (3D) editors and editors, based on the widely used two-dimensional (2D) graphical editing framework Eclipse Graphical Editing Framework (GEF). It enhances this framework, enabling programmers to easily implement 3D editors. As an Eclipse plugin GEF3D is seamlessly integrated into the Eclipse integrated development environment, allowing developers to work with one tool for developing and visualizing their software in 3D. The third dimension enables the visualization of more complex relationships than provided by existing two-dimensional representations. In this paper we explain the architecture and certain design patterns of GEF3D in order to give researchers and developers interested in 3D software visualization an overview of how to use GEF3D and the features provided by the framework. We present the results of a usability evaluation, show how GEF3D is applied to embed an existing 2D editor into a 3D editor, and discuss performance issues.
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Bassler, E. "The Graphical Editor Program: GEP." Computer Physics Communications 45, no. 1-3 (August 1987): 201–5. http://dx.doi.org/10.1016/0010-4655(87)90157-3.

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5

Gonzalez-Platas, J., and J. Rodriguez-Carvajal. "EdMol: a graphical molecular editor." Acta Crystallographica Section A Foundations of Crystallography 61, a1 (August 23, 2005): c165. http://dx.doi.org/10.1107/s0108767305092998.

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Wu, Ke He, Bo Hao Cheng, Jin Shui Wu, and Yue Yuan. "Design and Implementation of an SVG Editor for Power System." Advanced Materials Research 756-759 (September 2013): 972–76. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.972.

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It is the fundamental requirement for power system graphical editor to be able to draw rapidly, precisely and allocate corresponding configuration parameters for the power components and reserve operation interface. Element of this editor uses the SVG format and defines metadata tags based on the CIM specification carrying metadata in the SVG document which makes the graphics and data can be linked to a unified canonical form. The editor achieves the purpose as follows: editing, storing, and exporting a wiring diagram; importing a wiring diagram from other systems; automatically extracting and storing layers and elements in the importing process; creating and maintaining the user-defined primitive library or layer library and binding associated data. This SVG graphics editor for power system has met the functional requirements of the user and has been applied in several practical projects.
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Dobesova, Zdena, and Petr Dobes. "Differences in Visual Programming for GIS." Applied Mechanics and Materials 519-520 (February 2014): 355–58. http://dx.doi.org/10.4028/www.scientific.net/amm.519-520.355.

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ArcGIS and AutoCAD Map 3D are both geographic information system (GIS) software. Both are used worldwide in many countries and companies. The dataflow design in visual editors is suitable for daily work. Visual languages are valuable for wide user community. Dataflow design automatizes typical GIS tasks and makes the processes universal. It is possible to construct simple or complex workflows with a visual editor in both software. The concept of visual programming is highly acceptable for GIS users because they think spatially and graphically. The article presented practical example for automatic finding of suitable area for construction of new hotel. Two data flow diagrams for the same task demonstrate the differences between graphical notations in ArcGIS and AutoCAD Map.
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Talley, Jim. "Graphical editor for marking spectrograms (GEMS)." Journal of the Acoustical Society of America 90, no. 4 (October 1991): 2274. http://dx.doi.org/10.1121/1.401197.

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9

Wei, Ran, Athanasios Zolotas, Horacio Hoyos Rodriguez, Simos Gerasimou, Dimitrios S. Kolovos, and Richard F. Paige. "Automatic generation of UML profile graphical editors for Papyrus." Software and Systems Modeling 19, no. 5 (August 11, 2020): 1083–106. http://dx.doi.org/10.1007/s10270-020-00813-6.

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Abstract UML profiles offer an intuitive way for developers to build domain-specific modelling languages by reusing and extending UML concepts. Eclipse Papyrus is a powerful open-source UML modelling tool which supports UML profiling. However, with power comes complexity, implementing non-trivial UML profiles and their supporting editors in Papyrus typically requires the developers to handcraft and maintain a number of interconnected models through a loosely guided, labour-intensive and error-prone process. We demonstrate how metamodel annotations and model transformation techniques can help manage the complexity of Papyrus in the creation of UML profiles and their supporting editors. We present Jorvik, an open-source tool that implements the proposed approach. We illustrate its functionality with examples, and we evaluate our approach by comparing it against manual UML profile specification and editor implementation using a non-trivial enterprise modelling language (Archimate) as a case study. We also perform a user study in which developers are asked to produce identical editors using both Papyrus and Jorvik demonstrating the substantial productivity and maintainability benefits that Jorvik delivers.
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Moya, Sergio, Dani Tost, and Sergi Grau. "Interactive Graphical Design of 3D Serious Neurorehabilitation Games." Presence: Teleoperators and Virtual Environments 21, no. 1 (February 2012): 58–68. http://dx.doi.org/10.1162/pres_a_00079.

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We describe a graphical narrative editor that we have developed for the design of serious games for cognitive neurorehabilitation. The system is addressed to neuropsychologists. It is aimed at providing them an easy, user-friendly, and fast way of specifying the therapeutical contents of the rehabilitation tasks that constitute the serious games. The editor takes as input a description of the virtual task environment and the actions allowed inside. Therapists use it to describe the actions that they expect patients to do in order to fulfill the goals of the task and the behavior of the game if patients do not reach their goals. The output of the system is a complete description of the task logic. We have designed a 3D game platform that provides to the editor a description the 3D virtual environments, and that translates the task description created in the editor into the task logic. The main advantage of the system is that it is fully automatic, it allows therapists to interactively design the tasks and immediately validate them by realizing it virtually. We describe the design of the two applications and present the results of system testing.
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Hartenstein, Reiner W., and Udo Welters. "MLED: A multiple abstraction level graphical editor." Microprocessing and Microprogramming 21, no. 1-5 (August 1987): 585–90. http://dx.doi.org/10.1016/0165-6074(87)90094-9.

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12

Carver, Tim, Alex P. Cunningham, Chantal Babb de Villiers, Andrew Lee, Simon Hartley, Marc Tischkowitz, Fiona M. Walter, Douglas F. Easton, and Antonis C. Antoniou. "pedigreejs: a web-based graphical pedigree editor." Bioinformatics 34, no. 6 (October 31, 2017): 1069–71. http://dx.doi.org/10.1093/bioinformatics/btx705.

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Mironov, Valeriy, Artem Gusarenko, and Gayz Tuguzbaev. "Extracting Semantic Information from Graphic Schemes." Informatics and Automation 20, no. 4 (August 3, 2021): 940–70. http://dx.doi.org/10.15622/ia.20.4.7.

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The problem of extracting semantic information from an electronic document specified in the vector graphics format and containing a graphic model (diagram) built using a graphic editor is considered. The problem is to program retrieving certain structural properties and parametric circuit and entering them into a database for later use. Based on the analysis of the capabilities of graphic editors, a conclusion has made about the relevance of this task for universal editors that are not tied to specific graphic notations and use open graphic document formats, which allows program processing. The proposed approach considers graphic documents at three levels of abstraction: conceptual (semantic properties of a schema), logical (presentation of semantic properties at the internal level of the document) and physical (internal organization of a graphic document). The solution to the problem is based on the construction of a conceptual-logical mapping, i.e., mapping a conceptual model of a circuit to a logical model of a graphic document, according to its physical model. Within the framework of the approach, an algorithm for constructing the indicated mapping is developed, presented in the form of an object-oriented pseudocode. The study of internal markup in open graphic formats made it possible to build models for identifying circuit elements and their connections to each other, which is necessary for a specific application of the algorithm. Expressions for addressing schema elements and accessing their properties are obtained. The proposed approach is implemented on the base of a situation-oriented paradigm, within which the extraction process is driven by a hierarchical situational model. The processed data is specified in the situational model in the form of virtual documents displayed on heterogeneous external data sources. For the problem being solved, we consider the mapping to two variants of vector graphics formats: to a "flat" markup file and to a set of such files in an electronic archive. The practical use of the results is illustrated by the example of extracting semantic information from graphical models developed at various stages of database design.
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Levinson, MD, Mark M. "Letter from the Editor in Chief." Heart Surgery Forum 19, no. 5 (October 21, 2016): E216—E217. http://dx.doi.org/10.1532/hsf.1680.

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Twenty years ago, I presented a new vision for medical publishing. The Heart Surgery Forum was inaugurated in August of 1995 as a multimedia scientific publication communicating over the new “Information Highway” known as the graphical Web. Â In the early days of HTML and HTTP, new ideas could evolve and disseminate quickly to a community that spanned the globe. The HSF began as a “Labor of Love” for my profession and my colleagues as a dynamic tool for the betterment of themselves and their patients. Included in the original HSF Web site was a novel means to present interesting cases using color photos, movies, text and graphics, which was groundbreaking in 1995.
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Hübschle, Christian B., George M. Sheldrick, and Birger Dittrich. "ShelXle: a Qt graphical user interface forSHELXL." Journal of Applied Crystallography 44, no. 6 (November 12, 2011): 1281–84. http://dx.doi.org/10.1107/s0021889811043202.

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ShelXleis a graphical user interface forSHELXL[Sheldrick, G. M. (2008).Acta Cryst.A64, 112–122], currently the most widely used program for small-molecule structure refinement. It combines an editor with syntax highlighting for theSHELXL-associated .ins (input) and .res (output) files with an interactive graphical display for visualization of a three-dimensional structure including the electron density (Fo) and difference density (Fo–Fc) maps. Special features ofShelXleinclude intuitive atom (re-)naming, a strongly coupled editor, structure visualization in various mono and stereo modes, and a novel way of displaying disorder extending over special positions.ShelXleis completely compatible with all features ofSHELXLand is written entirely in C++ using the Qt4 and FFTW libraries. It is available at no cost for Windows, Linux and Mac-OS X and as source code.
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Suvajdzin, Zorica, and Miroslav Hajdukovic. "A structure editor for the program composing assistant." Computer Science and Information Systems 3, no. 1 (2006): 65–76. http://dx.doi.org/10.2298/csis0601065s.

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The Program Composing Assistant is an interactive generic development environment dedicated to programming languages. It provides a structure editor with graphical user interface as a main feature. The structure editor is based on an intuitive approach, and aims to integrate important practical aspects of structure editing.
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Dobesova, Zdena. "Cognition of Graphical Notation for Processing Data in ERDAS IMAGINE." ISPRS International Journal of Geo-Information 10, no. 7 (July 15, 2021): 486. http://dx.doi.org/10.3390/ijgi10070486.

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This article presents an evaluation of the ERDAS IMAGINE Spatial Model Editor from the perspective of effective cognition. Workflow models designed in Spatial Model Editor are used for the automatic processing of remote sensing data. The process steps are designed as a chain of operations in the workflow model. The functionalities of the Spatial Model Editor and the visual vocabulary are both important for users. The cognitive quality of the visual vocabulary increases the comprehension of workflows during creation and utilization. The visual vocabulary influences the user’s exploitation of workflow models. The complex Physics of Notations theory was applied to the visual vocabulary on ERDAS IMAGINE Spatial Model Editor. The results were supplemented and verified using the eye-tracking method. The evaluation of user gaze and the movement of the eyes above workflow models brought real insight into the user’s cognition of the model. The main findings are that ERDAS Spatial Model Editor mostly fulfils the requirements for effective cognition of visual vocabulary. Namely, the semantic transparency and dual coding of symbols are very high, according to the Physics of Notations theory. The semantic transparency and perceptual discriminability of the symbols are verified through eye-tracking. The eye-tracking results show that the curved connector lines adversely affect the velocity of reading and produce errors. The application of the Physics of Notations theory and the eye-tracking method provides a useful evaluation of graphical notation as well as recommendations for the user design of workflow models in their practice.
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Reunanen, Markku, Tero Heikkinen, and Anders Carlsson. "PETSCII – A Character Set and a Creative Platform." Replay. The Polish Journal of Game Studies 5, no. 1 (November 22, 2018): 27–47. http://dx.doi.org/10.18778/2391-8551.05.02.

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PETSCII is the built-in character set used on 8-bit Commodore computers, such as the PET, C-64 and Plus/4. The character set and the BASIC environment provided an entry point to rudimentary graphic editing for a generation of hobbyists. Over the years PETSCII has been used for a variety of creative purposes: for example games, demos, telecommunications, videos, books and fine art have been created using the graphical symbols. Through the analysis of existing art works and our own hands-on project – a graphics editor – we dig deeper into the specific properties of the character set. In this article we show how the fixed symbols set the frame for what is possible and how, on the other hand, they provide grounds for creative experimentation, display of skill and recognizable styles.
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Barzdins, Janis, and Audris Kalnins. "Metamodel Specialization for Graphical Language and Editor Definition." Baltic Journal of Modern Computing 4, no. 4 (December 19, 2016): 910–33. http://dx.doi.org/10.22364/bjmc.2016.4.4.20.

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Gordon, David, and Phil Green. "Consed: a graphical editor for next-generation sequencing." Bioinformatics 29, no. 22 (August 31, 2013): 2936–37. http://dx.doi.org/10.1093/bioinformatics/btt515.

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Herment, Michel, and Ewa Orlowska. "HANDLING INFORMATION LOGICS IN A GRAPHICAL PROOF EDITOR." Computational Intelligence 11, no. 2 (May 1995): 297–322. http://dx.doi.org/10.1111/j.1467-8640.1995.tb00034.x.

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Damasceno, Jean Ribeiro, Joel André Ferreira dos Santos, and Débora Christina Muchaluat-Saade. "EDITEC - a graphical editor for hypermedia composite templates." Multimedia Tools and Applications 70, no. 2 (October 20, 2013): 1167–98. http://dx.doi.org/10.1007/s11042-013-1734-z.

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Yokoyama, R., K. Ito, K. Kamimura, and F. Miyasaka. "Development of a General-Purpose Optimal Operational Planning System for Energy Supply Plants." Journal of Energy Resources Technology 116, no. 4 (December 1, 1994): 290–96. http://dx.doi.org/10.1115/1.2906456.

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A general-purpose optimal operational planning system with a user-friendly interface is developed for the purpose of determining operational strategies of energy supply plants in a simple and rational manner. The system has the following main functions: (a) data registration, (b) graphical flow sheet editing, (c) automatic programming and optimization calculation, and (d) graphical representation of results. A graphical flowsheet editor enables an easy and flexible composition or change of plant configurations and their relevant data by using fundamental data registered in a database. Plant data composed by the editor are arranged automatically to carry out an optimization calculation, in which the operational strategy is determined so as to minimize an objective function, such as operational cost subject to energy demand requirements and other operational restraints. An application example shows that the system is a useful tool for the operational planning of energy supply plants from the viewpoints, not only of rationality, but also of task and time reduction.
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Jesshope, C. R., M. J. Crawley, and G. L. Lovegrove. "An intelligent pascal editor for a graphical oriented workstation." Software: Practice and Experience 15, no. 11 (November 1985): 1103–19. http://dx.doi.org/10.1002/spe.4380151107.

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Goeritno, Arief, Dian Anwar, Syaiful Syaiful, Ritzkal Ritzkal, Ahya Ibadina Syahida, and Rezi Setria. "IMPLEMENTASI LITERASI TERHADAP APLIKASI EASILY APPLICABLE GRAPHICAL LAYOUT EDITOR BERBASIS PENDIDIKAN ISLAM." TA'DIBUNA: Jurnal Pendidikan Agama Islam 1, no. 1 (December 8, 2018): 79. http://dx.doi.org/10.30659/jpai.1.1.79-106.

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On Islamic education for students of SMK Elektronika, it has been done summary material about application with image brands (brand image) Easily Applicable Graphical Layout Editor (EAGLE) by literacy approach. EAGLE application is one of the principals of fundamental Islamic education in the material form. The literacy of EAGLE application material, including general explanation and important notes to the EAGLE application. A common explanation of the EAGLE application which is one of the many applications for the draft in the manufacture of pieces of printed boards (printed cicuit board, PCB) computer-assisted (computer aided design, CAD), so as layout editor is easy to use to help draft board printed circuit (PCB). EAGLE application consists of three main modules, namely the Layout Editor, Schematic Editor, and Autoroutes embedded in a single user interface. All three can be accessed from EAGLE's User Interface (UI) or user interface on EAGLE application, so there is no need to change netlists between the scheme and layout. Some advantages of the EAGLE application, namely (i) cross-program (cross platform), where EAGLE can operate on the operating system (Operating System), either Windows, Mac, or Linux, (ii) the need for storage is small, there are editions free use (free of charge) or can also have the low cost, and (iii) support of the community. Important notes for implementation literacy to EAGLE application, grouped in five vital records, namely (a) view basis, (b) creation with project new and schematic, (c) reinforcement board layout, (d) loading pathways among parts (routes of parts), and (e) checking rules for design (design rule check, drc).
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İlhan, Ayse Cakır. "From the editor." Global Journal of Arts Education 7, no. 1 (June 12, 2017): 1. http://dx.doi.org/10.18844/gjae.v7i1.1841.

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Message from EditorDear Readers,It is a great honor for us to publish seventh volume, first issue of Global Journal of Arts Education.Global Journal of Arts Education is an international peer-refereed journal that provides an international form for research in the field of the art and creative education. The journal welcomes a wide range of theoretical and methodological approaches to research, and encourages submissions from the broader fields of education and the arts that are related with learning and teaching through art education. The journal publishes original research articles or comprehensive reviews on design, culture, architecture, aesthetics, arts history, arts ethics, graphic design and ceramics that are related with the area of education.Articles focusing on acid precipitation and historical monuments and statues, animal and bird motifs of India, ceramic wall panels, educational animations and teenagers' graphical skills have been included in this issue. The topics of the next issue will be different. You can make sure that we will be trying to serve you with our journal with a rich knowledge in which different kinds of topics are discussed in each volume and issue.A total number of twelve (12) manuscripts were submitted for this issue and each paper has been subjected to double-blind peer review process by the reviewers specialized in the related field. At the end of the review process, a total number of five (5) high quality research papers were selected and accepted for publication.We present many thanks to all the contributors who helped us to publish this issue.Best regards,Prof. Dr. Ayse Cakir IlhanEditor – in Chief
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Карпюк, Л. В., and Н. О. Давіденко. "Computer practice in engineering graphics." ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, no. 4(260) (March 10, 2020): 29–33. http://dx.doi.org/10.33216/1998-7927-2020-260-4-29-33.

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The article discusses the problems of teaching students engineering and computer graphics in a single course based on a computer-aided design (CAD) system. Examples of training tasks for acquiring knowledge, skills and abilities in the environment of the drawing and graphic editor of the AutoCAD system are given. They are necessary when performing drawings on engineering graphics, as well as the graphic part of course projects for students of mechanical specialties. Examples of exercises for self-study of the material are considered for a deeper study of the drawing-graphic module structure of the system and the acquisition of skills to work with its tools. The article also discusses several topics for studying the graphical editor AutoCAD, it reveals their contents and provides methods for completing practical tasks. A comprehensive training program extends the ability of teachers to submit material, increases students' interest in graphic disciplines, so it can achieve better results in their development. However, there are a number of problems with this approach. Different levels of basic knowledge of students in the field of computer technology require greater individualization in the organization of the educational process. An additional burden for the teacher is to check the electronic drawings and to control the independence of students' work when performing graphic works using CAD. Combining engineering and computer graphics requires more intensive work from students. It is noted that the implementation of the proposed set of tasks is only the first stage of training students in computer technologies for creating design documentation. The acquired knowledge, skills and working skills in the environment of the AutoCAD system will be in demand when studying modern means of three-dimensional modeling. The execution of drawings using computer tools is undoubtedly more attractive to students, compared to traditional drawing. It is also important to create conditions for actualizing the intellectual potential of students, as well as the formation of positive motivation. Enthusiastic students independently master the functions of the system that are not intended for study by the curriculum. They participate with pleasure in Olympiads in engineering and computer graphics. Ways of improving the verification of graphic works by a teacher are developped. A partial solution to the problem of checking the graphic part of course projects using preliminary drawings in a draft version and intermediate printouts of their electronic versions are proposed.
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Šulc, Stanislav, Vít Šmilauer, and Bořek Patzák. "MUPIF WORKFLOW EDITOR AND AUTOMATIC CODE GENERATOR." Acta Polytechnica CTU Proceedings 26 (March 17, 2020): 107–11. http://dx.doi.org/10.14311/app.2020.26.0107.

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Integrating applications or codes into MuPIF API Model enables easy integration of such APIs into any workflow representing complex multiphysical simulation. This concept of MuPIF also enables automatic code generation of the computational code for given workflow structure. This article describes a ’workflow generator’ tool for the code generation together with ’workflow editor’ graphical interface for interactive definition of the workflow structure and the inner data dependencies. The usage is explained on a thermo-mechanical simulation.
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Petersen, Niklas, Alexandra Similea, Christoph Lange, and Steffen Lohmann. "TurtleEditor: A Web-Based RDF Editor to Support Distributed Ontology Development on Repository Hosting Platforms." International Journal of Semantic Computing 11, no. 03 (September 2017): 311–23. http://dx.doi.org/10.1142/s1793351x17400128.

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Ontologies are increasingly being developed on web-based repository hosting platforms such as GitHub. Accordingly, there is a demand for ontology editors which can be easily connected to the hosted repositories. TurtleEditor is a web-based RDF editor that provides this capability and supports the distributed development of ontologies on repository hosting platforms. It offers features such as syntax checking, syntax highlighting, and auto completion, along with a SPARQL endpoint to query the ontology. Furthermore, TurtleEditor integrates a visual editing view that allows for the graphical manipulation of the RDF graph and includes some basic clustering functionality. The text and graph views are constantly synchronized so that all changes to the ontology are immediately propagated and the views are updated accordingly. The results of a user study and performance tests show that TurtleEditor can indeed be effectively used to support the distributed development of ontologies on repository hosting platforms.
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Murakami, Masatoshi, Tomoaki Maruo, Keinosuke Matsumoto, and Naoki Mori. "A Development Method for Multiagent Simulators Using a Graphical Model Editor." IEEJ Transactions on Electronics, Information and Systems 130, no. 4 (2010): 615–21. http://dx.doi.org/10.1541/ieejeiss.130.615.

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Kacsuk, Péter, Gábor Dózsa, Tibor Fadgyas, and Róbert Lovas. "The GRED graphical editor for the GRADE parallel program development environment." Future Generation Computer Systems 15, no. 3 (April 1999): 443–52. http://dx.doi.org/10.1016/s0167-739x(98)00088-0.

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Dumas, Bruno, Beat Signer, and Denis Lalanne. "A graphical editor for the SMUIML multimodal user interaction description language." Science of Computer Programming 86 (June 2014): 30–42. http://dx.doi.org/10.1016/j.scico.2013.04.003.

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Lin, W. J., and M. J. Hwang. "VHMPT: a graphical viewer and editor for helical membrane protein topologies." Bioinformatics 14, no. 10 (November 1, 1998): 866–68. http://dx.doi.org/10.1093/bioinformatics/14.10.866.

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Wolter, Jan, and Uwe Kastens. "Generating 3D Visual Language Editors: Encapsulating Interaction Techniques in Visual Patterns." International Journal of Software Engineering and Knowledge Engineering 25, no. 02 (March 2015): 333–60. http://dx.doi.org/10.1142/s0218194015400124.

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The implementation of three-dimensional visual languages requires a wide range of conceptual and technical knowledge on issues for 3D graphics and textual language processing. Our generator framework DEViL3D incorporates such knowledge and supports the design of visual 3D languages and their implementation from high-level specifications. Such 3D languages arise from different modeling domains that make use of three-dimensional representations, e.g. the "ball-and-stick" models of molecules. The front-end of a 3D language implementation is a dedicated 3D graphical structure editor, which offers interaction and navigation techniques to construct programs in their domain. These techniques allow to manipulate the 3D program directly using operations to insert, move, and restructure objects. We have developed canned solutions for all such techniques that are encapsulated in visual patterns, which are provided by our generator. The designer of a particular 3D language only has to apply visual patterns to constructs of the abstract syntax, which defines the basic structure of the language. We have complemented our development with a usability study. Participants had to solve several tasks with different interaction or navigation techniques. Furthermore, we equipped the 3D editors with the opportunity to let users gain an immersive 3D perception by using stereoscopic hardware.
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Szabó, Kevin S. B., and Mohamed I. Elmasry. "The user interface and program structure of a graphical VLSI layout editor." ACM SIGCHI Bulletin 17, SI (May 1986): 219–25. http://dx.doi.org/10.1145/30851.275633.

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Szabó, Kevin S. B., and Mohamed I. Elmasry. "The user interface and program structure of a graphical VLSI layout editor." ACM SIGCHI Bulletin 18, no. 4 (April 1987): 219–25. http://dx.doi.org/10.1145/1165387.275633.

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Chiola, G., G. Franceschinis, R. Gaeta, and M. Ribaudo. "GreatSPN 1.7: Graphical editor and analyzer for timed and stochastic Petri nets." Performance Evaluation 24, no. 1-2 (November 1995): 47–68. http://dx.doi.org/10.1016/0166-5316(95)00008-l.

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Lencova, B., and G. Wisselink. "The Added Value of Graphical Input and Display for Electron Lens Design." Proceedings, annual meeting, Electron Microscopy Society of America 48, no. 1 (August 12, 1990): 190–91. http://dx.doi.org/10.1017/s0424820100179701.

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Recent progress in computer technology enables the calculation of lens fields and focal properties on commonly available computers such as IBM ATs. If we add to this the use of graphics, we greatly increase the applicability of design programs for electron lenses. Most programs for field computation are based on the finite element method (FEM). They are written in Fortran 77, so that they are easily transferred from PCs to larger machines.The design process has recently been made significantly more user friendly by adding input programs written in Turbo Pascal, which allows a flexible implementation of computer graphics. The input programs have not only menu driven input and modification of numerical data, but also graphics editing of the data. The input programs create files which are subsequently read by the Fortran programs. From the main menu of our magnetic lens design program, further options are chosen by using function keys or numbers. Some options (lens initialization and setting, fine mesh, current densities, etc.) open other menus where computation parameters can be set or numerical data can be entered with the help of a simple line editor. The "draw lens" option enables graphical editing of the mesh - see fig. I. The geometry of the electron lens is specified in terms of coordinates and indices of a coarse quadrilateral mesh. In this mesh, the fine mesh with smoothly changing step size is calculated by an automeshing procedure. The options shown in fig. 1 allow modification of the number of coarse mesh lines, change of coordinates of mesh points or lines, and specification of lens parts. Interactive and graphical modification of the fine mesh can be called from the fine mesh menu. Finally, the lens computation can be called. Our FEM program allows up to 8000 mesh points on an AT computer. Another menu allows the display of computed results stored in output files and graphical display of axial flux density, flux density in magnetic parts, and the flux lines in magnetic lenses - see fig. 2. A series of several lens excitations with user specified or default magnetization curves can be calculated and displayed in one session.
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Svidrak, I. G., O. O. Boiko, and A. L. Bespalov. "Construction of a plan and a section of a building site in the environment of the AutoCAD graphic editor for the virtual learning environment in the Higher School." Scientific Messenger of LNU of Veterinary Medicine and Biotechnologies 21, no. 91 (April 23, 2019): 89–94. http://dx.doi.org/10.32718/nvlvet-f9115.

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During construction for development and design documentation`s presentation takes more time, than directly designing. Therefore, actual mean is a execution`s automation of design documentation with using computer graphics. Computer Graphics is a knowledge base for creating, processing, and storing models of geometric shapes and their graphic images by using a computer. A characteristic development`s feature of modern production is its automation, one of the main components which are the systems of automated design (CAD). Those of them that are focused only on solving specific problems, for example, in the production of design documentation, are called local systems. At present, there are many software systems of computer design of varying complexity and purpose. One of the most commonly used graphical system is the AutoCAD. In creating architectural and construction drawings, the process of constructing a plan and cutting the construction site requires a considerable amount of time. Therefore, the using AutoCAD graphical system is relevant for quick and high-quality execution of this work. The method of step-by-step application of AutoCAD commands was developed by the authors for building boundaries of earthworks, horizontals with numeric labels, and also for determining the boundaries of earthworks for excavation and embankment of the site. The squares`s grid of the slopes and the linear scale of the drawing are crossed out is used to be given by the variant of the ratio, for the option for simplifying the construction. Similar construction is also used to construct a ramp (access road). In addition, the process of constructing lines of intersection of slopes with each other and with a topographic surface, as well as the process of building the profile of the area and profile of the construction site is shown in the work. After using each of the current AutoCAD commands for demonstration its execute, are given illustration of successive steps for creating a drawing of construction site. The performed work involves the preparation of material for methodically filling the course of computer graphics in a virtual environment, has relevance in the educational process. The results of the presented work are used in the sections of the teaching manual for students of engineering and construction specialties and in the virtual learning environment at the Higher School.
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Junker, Johannes, Chris Bielow, Andreas Bertsch, Marc Sturm, Knut Reinert, and Oliver Kohlbacher. "TOPPAS: A Graphical Workflow Editor for the Analysis of High-Throughput Proteomics Data." Journal of Proteome Research 11, no. 7 (May 24, 2012): 3914–20. http://dx.doi.org/10.1021/pr300187f.

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Bolognesi, Tommaso, Olof Hagsand, Diego Latella, and Björn Pehrson. "The definition of a graphical G-LOTOS editor using the meta-tool LOGGIE." Computer Networks and ISDN Systems 22, no. 1 (August 1991): 61–77. http://dx.doi.org/10.1016/0169-7552(91)90082-n.

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Latkin, Vadim A. "THREE-DIMENSIONAL TERRAIN MAPPING." Vestnik SSUGT (Siberian State University of Geosystems and Technologies) 26, no. 2 (2021): 133–46. http://dx.doi.org/10.33764/2411-1759-2021-26-2-133-146.

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The article discusses new ideas in the field of three-dimensional representation of geographical space. 3D-mapping is defined as the most effective way to display the surrounding area. In particular, the advantages of three-dimensional maps in comparison with two-dimensional analogues are given, the current state of the field of 3D-representation is analyzed, and two approaches are identified: car-tography and geovisualization. The technique of 3D-mapping, as well as various existing graphical en-vironments for creating 3D-maps, and a comparative analysis of their capabilities are considered. For practical work, a graphic editor based on the game engine was selected with a justification for its use and a description of its functional fea-tures. The creation of a three-dimensional map of the area is implemented, the results are presented as illustrations of real and simulated territory. Potential applications of the 3D-map in various fields of activity are identified.
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Fejes, Lajos, Gunnar Johannsen, and Gerd Strätz. "A graphical editor and process visualization system for man-machine interfaces of dynamic systems." Visual Computer 10, no. 1 (January 1993): 1–18. http://dx.doi.org/10.1007/bf01905527.

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Nasution, Salhazan, Arbi Haza Nasution, and Arif Lukman Hakim. "Pembuatan Plugin Tile-Based Game Pada Unity 3D." IT JOURNAL RESEARCH AND DEVELOPMENT 4, no. 1 (August 15, 2019): 46–60. http://dx.doi.org/10.25299/itjrd.2019.vol4(1).3517.

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Saat ini video games sudah menjadi hal umum dalam kehidupan masyarakat dunia. Sejalan dengan itu, proses pengembangan sebuah game menjadi lebih baik dengan kemunculan game engine. Salah satu dari sekian banyak game engine yang paling sering digunakan adalah Unity. Unity memberikan berbagai macam fitur, salah satunya adalah kemampuan untuk menggunakan plugin. Hanya saja, Unity sendiri belum memiliki plugin untuk pengembangan game berbasis tile. Tanpa dukungan plugin, pengembangan tile-based game akan memakan waktu sangat lama, karena setiap tile harus diatur ulang masing-masing posisinya pada koordinat x, y, dan z dengan sangat presisi setiap kali tile baru dibuat. Solusi dari masalah tersebut adalah dengan membuat GUI (Graphical User Interface) pada editor Unity, dengan melakukan ekstensi kelas Editor milik Unity. Dengan melakukan ekstensi kelas tersebut, sebuah sistem menu baru dapat dibuat khusus untuk melakukan level editing pada tile-based game. Dengan menggunakan plugin ini, pengembangan tile-based game dapat menjadi lebih efektif dan efisien, baik dari segi sumber daya, waktu, dan kemudahan pengerjaan.
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Hamada, Hiroshi, and Jin'ichi Chiba. "Control of Prosodic Features for Keyword Emphasis in a Text-to-Speech Synthesizer." Proceedings of the Human Factors Society Annual Meeting 36, no. 3 (October 1992): 232–36. http://dx.doi.org/10.1518/107118192786751790.

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For the purpose of designing a method to control the main speech parameters for keyword emphasis in a text-to-speech synthesizer, the relation between speech parameters and emphasis level is determined from experiments. Twelve subjects are instructed to modify keyword emphasis to achieve natural sounding speech from three sentences. An interactive speech editor with a graphical user interface is developed for the experiments. The editor allows the subjects to control speech intensity, speech rate and average fundamental frequency of the keyword, and of the other sentence components. Furthermore, subjects can also control pause (silence) duration preceding and following the keyword. Extracted relations between prosodic feature parameters and emphasis level shows that speech intensity and speech rate are independent of sentence content. Speech intensity increases linearly and speech rate decreases linearly with emphasis level. On the other hand, average fundamental frequency and pause duration depend on sentence content, and relatively large changes are required to strongly emphasize keywords using pause insertion and increased fundamental frequency.
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46

ROLLER, DIETER. "COMPUTER SUPPORT FOR CONCEPTIONAL DESIGN." Journal of Circuits, Systems and Computers 04, no. 04 (December 1994): 337–49. http://dx.doi.org/10.1142/s021812669400020x.

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In this paper, requirements with respect to computer support for early design phases in product development are discussed. Here, support for quick engineering sketches and note taking plays an important role. As an approach to a solution, the architecture of the system GRIPSS, a Graphical Idea Processing and Sketching System, developed at the Computer Science Institute of Stuttgart University, is introduced. Then the sketching editor of this system is described in more detail. In particular the methods used for the interpretation of the hand drawn input are presented and characterised. Eventually, some prospects for further developments are given.
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Komar, Olha, and Yevhenii Harashchuk. "PREPARATION OF FUTURE PRIMARY SCHOOL TEACHERS FOR THE FORMATION OF STUDENTS' SKILLS IN WORKING WITH A GRAPHIC EDITOR." Collection of Scientific Papers of Uman State Pedagogical University, no. 2 (June 24, 2021): 197–204. http://dx.doi.org/10.31499/2307-4906.2.2021.236685.

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The article analyses the state of modern research on professional training of future primary school teachers to form students' skills to work with a graphic editor. The study uses scientific methods of analysis, synthesis, and comparison to identify the state of modern research on this topic. The authors analyse the views of leading Ukrainian scientists and Ukrainian and foreign founding teachers on the professional training of future teachers. The study highlights the basic definitions of training and vocational training. The content of the concepts of training and professional training is specified. The graphic editor as a component of information and communication competence is described by the authors. Some peculiarities and differences of pupils’ and students’ usage of the graphic editor in primary school are mentioned in the article. The authors describe the main stages of studying the graphic editor by primary school students and analyse the works of outstanding scientists on the professional training of future primary school teachers for students to study the graphic editor. The main mistakes of teachers in studying the graphic editor by students are described, and the further prospects of studying the researched problem is determined. As a result, it is outlined that the works of domestic and foreign scientists are mainly focused on the history of the concepts but not on the disclosure of the main features of training. It is determined that the professional training of future teachers has been studied quite widely, but there are many aspects of training, in particular, the preparation of future teachers for the use of graphic editors by students has not been studied enough. Keywords: training, professional training, professional training of future teacher, professional skills, pedagogical activity, primary school, formation of skills, computer graphics, graphic editor.
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Nurrohman, Devi Taufiq, and Riyadi Purwanto. "Implementasi Graphical User Interface (GUI) MATLAB untuk analisis spektrum biosensor berbasis Surface Plasmon Resonance (SPR)." Jurnal Pendidikan Fisika dan Keilmuan (JPFK) 4, no. 2 (July 13, 2018): 55. http://dx.doi.org/10.25273/jpfk.v4i2.2230.

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<p class="JIPIAbstractBody"><span lang="IN">Penelitian ini bertujuan untuk membuat aplikasi sederhana menggunakan GUI MATLAB untuk menganalisis spektrum biosensor berbasis Surface Plasmon Resonance (SPR). Metode yang dilakukan dalam pembuatan aplikasi dimulai dari tahap analisis, tahap desain interface, tahap coding dan tahap pengujian. Tombol Kurva simulasi pada menu editor berisi perintah untuk menampilkan spektrum SPR simulasi berdasarkan data indeks bias dan ketebalan yang dimasukkan dalam data input. Sedangkan Kurva Eksperimen berisi perintah untuk menampilkan titik – titik hasil eksperimen. Akhirnya sensitifitas dari biosensor berbasis SPR dapat ditentukan nilainya dengan mengganti nilai – nilai pada penel input data. Selain itu sistem SPR yang tidak diketahui nilai indeks bias dan ketebalannya dapat diprediksi nilainya dengan membandingkan kurva simulasi dan kurva eksperimen.</span></p>
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Korolev. "The Realization of Effluence and Confluence Operators in the Graphical Editor of the Algorithmic Networks." SPIIRAS Proceedings, no. 4 (March 17, 2014): 148. http://dx.doi.org/10.15622/sp.4.9.

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Svetushkov, N. N. "Program Interface for a Simple 3D-Graphical Editor Based on a Relationships Description Meta-Language." PROGRAMMNAYA INGENERIA 8, no. 5 (May 24, 2017): 215–21. http://dx.doi.org/10.17587/prin.8.215-221.

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