Academic literature on the topic 'Graphical editors'

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Journal articles on the topic "Graphical editors"

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Domínguez Caparrós, José. "Métrica y edición del verso. El ejemplo de Fernando de Herrera." Rhythmica. Revista Española de Métrica Comparada, no. 14 (January 1, 2016): 11. http://dx.doi.org/10.5944/rhythmica.18457.

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En la edición de textos en verso existe la preocupación por ayudar gráficamente al silabeo métrico. No existe, sin embargo, una norma de esta representación gráfica, sino usos variados de editor a editor e incluso incongruencias en el uso de un mismo editor. Fernando de Herrera, en su edición anotada de la poesía de Garcilaso, presenta un muestrario ejemplar de preocupación por la representación gráfica de la sílaba métrica. A partir del análisis de veintidós ejemplos de Herrera y la solución ofrecida en los mismos casos por reconocidos editores modernos de Garcilaso, se concluye que es imposible identificar una norma partiendo de los usos examinados, y se propone limitar la peculiaridad del aspecto gráfico del verso al uso de la diéresis o crema para la escansión del diptongo ortográfico en dos sílabas métricas.In editing a text of verse there is concern regarding to help graphically the metric scansion. There is not, however, a rule of this graphical representation, but varied uses of editor to editor and even inconsistencies in the use of a single editor. Fernando de Herrera, in his annotated edition of Garcilaso’s poetry presents an exemplary display of concern for the graphical representation of the metric syllable. From the analysis of twenty two examples of Herrera and the solution offered in the same cases by renowned modern editors of Garcilaso, is concluded that it is impossible to identify a rule based on the uses which were examined, and it is proposed to limit the peculiarity of the graphic aspect of the verse to the use of diaeresis for the scansion of the orthographic Principio del formulario diphthong into two metric syllables.
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von Pilgrim, Jens, Kristian Duske, and Paul McIntosh. "Eclipse GEF3D: Bringing 3D to Existing 2D Editors." Information Visualization 8, no. 2 (2009): 107–19. http://dx.doi.org/10.1057/ivs.2009.9.

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In this paper we present the Eclipse project GEF3D. It is a framework for three-dimensional (3D) editors and editors, based on the widely used two-dimensional (2D) graphical editing framework Eclipse Graphical Editing Framework (GEF). It enhances this framework, enabling programmers to easily implement 3D editors. As an Eclipse plugin GEF3D is seamlessly integrated into the Eclipse integrated development environment, allowing developers to work with one tool for developing and visualizing their software in 3D. The third dimension enables the visualization of more complex relationships than provided by existing two-dimensional representations. In this paper we explain the architecture and certain design patterns of GEF3D in order to give researchers and developers interested in 3D software visualization an overview of how to use GEF3D and the features provided by the framework. We present the results of a usability evaluation, show how GEF3D is applied to embed an existing 2D editor into a 3D editor, and discuss performance issues.
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Wei, Ran, Athanasios Zolotas, Horacio Hoyos Rodriguez, Simos Gerasimou, Dimitrios S. Kolovos, and Richard F. Paige. "Automatic generation of UML profile graphical editors for Papyrus." Software and Systems Modeling 19, no. 5 (2020): 1083–106. http://dx.doi.org/10.1007/s10270-020-00813-6.

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Abstract UML profiles offer an intuitive way for developers to build domain-specific modelling languages by reusing and extending UML concepts. Eclipse Papyrus is a powerful open-source UML modelling tool which supports UML profiling. However, with power comes complexity, implementing non-trivial UML profiles and their supporting editors in Papyrus typically requires the developers to handcraft and maintain a number of interconnected models through a loosely guided, labour-intensive and error-prone process. We demonstrate how metamodel annotations and model transformation techniques can help manage the complexity of Papyrus in the creation of UML profiles and their supporting editors. We present Jorvik, an open-source tool that implements the proposed approach. We illustrate its functionality with examples, and we evaluate our approach by comparing it against manual UML profile specification and editor implementation using a non-trivial enterprise modelling language (Archimate) as a case study. We also perform a user study in which developers are asked to produce identical editors using both Papyrus and Jorvik demonstrating the substantial productivity and maintainability benefits that Jorvik delivers.
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Stelzner, Marilyn, and Allen Cypher. "Graphical Knowledge-Based Structure Editors." ACM SIGCHI Bulletin 20, no. 1 (1988): 74–75. http://dx.doi.org/10.1145/49103.1046403.

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Mironov, Valeriy, Artem Gusarenko, and Gayz Tuguzbaev. "Extracting Semantic Information from Graphic Schemes." Informatics and Automation 20, no. 4 (2021): 940–70. http://dx.doi.org/10.15622/ia.20.4.7.

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The problem of extracting semantic information from an electronic document specified in the vector graphics format and containing a graphic model (diagram) built using a graphic editor is considered. The problem is to program retrieving certain structural properties and parametric circuit and entering them into a database for later use. Based on the analysis of the capabilities of graphic editors, a conclusion has made about the relevance of this task for universal editors that are not tied to specific graphic notations and use open graphic document formats, which allows program processing. The proposed approach considers graphic documents at three levels of abstraction: conceptual (semantic properties of a schema), logical (presentation of semantic properties at the internal level of the document) and physical (internal organization of a graphic document). The solution to the problem is based on the construction of a conceptual-logical mapping, i.e., mapping a conceptual model of a circuit to a logical model of a graphic document, according to its physical model. Within the framework of the approach, an algorithm for constructing the indicated mapping is developed, presented in the form of an object-oriented pseudocode. The study of internal markup in open graphic formats made it possible to build models for identifying circuit elements and their connections to each other, which is necessary for a specific application of the algorithm. Expressions for addressing schema elements and accessing their properties are obtained. The proposed approach is implemented on the base of a situation-oriented paradigm, within which the extraction process is driven by a hierarchical situational model. The processed data is specified in the situational model in the form of virtual documents displayed on heterogeneous external data sources. For the problem being solved, we consider the mapping to two variants of vector graphics formats: to a "flat" markup file and to a set of such files in an electronic archive. The practical use of the results is illustrated by the example of extracting semantic information from graphical models developed at various stages of database design.
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Dobesova, Zdena, and Petr Dobes. "Differences in Visual Programming for GIS." Applied Mechanics and Materials 519-520 (February 2014): 355–58. http://dx.doi.org/10.4028/www.scientific.net/amm.519-520.355.

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ArcGIS and AutoCAD Map 3D are both geographic information system (GIS) software. Both are used worldwide in many countries and companies. The dataflow design in visual editors is suitable for daily work. Visual languages are valuable for wide user community. Dataflow design automatizes typical GIS tasks and makes the processes universal. It is possible to construct simple or complex workflows with a visual editor in both software. The concept of visual programming is highly acceptable for GIS users because they think spatially and graphically. The article presented practical example for automatic finding of suitable area for construction of new hotel. Two data flow diagrams for the same task demonstrate the differences between graphical notations in ArcGIS and AutoCAD Map.
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Dietrich, Hanns-Alexander, Dominic Breuker, Matthias Steinhorst, Patrick Delfmann, and Jörg Becker. "Developing Graphical Model Editors for Meta-Modelling Tools." Enterprise Modelling and Information Systems Architectures 8, no. 2 (2013): 42–78. http://dx.doi.org/10.1007/s40786-013-0004-x.

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Wolter, Jan, and Uwe Kastens. "Generating 3D Visual Language Editors: Encapsulating Interaction Techniques in Visual Patterns." International Journal of Software Engineering and Knowledge Engineering 25, no. 02 (2015): 333–60. http://dx.doi.org/10.1142/s0218194015400124.

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The implementation of three-dimensional visual languages requires a wide range of conceptual and technical knowledge on issues for 3D graphics and textual language processing. Our generator framework DEViL3D incorporates such knowledge and supports the design of visual 3D languages and their implementation from high-level specifications. Such 3D languages arise from different modeling domains that make use of three-dimensional representations, e.g. the "ball-and-stick" models of molecules. The front-end of a 3D language implementation is a dedicated 3D graphical structure editor, which offers interaction and navigation techniques to construct programs in their domain. These techniques allow to manipulate the 3D program directly using operations to insert, move, and restructure objects. We have developed canned solutions for all such techniques that are encapsulated in visual patterns, which are provided by our generator. The designer of a particular 3D language only has to apply visual patterns to constructs of the abstract syntax, which defines the basic structure of the language. We have complemented our development with a usability study. Participants had to solve several tasks with different interaction or navigation techniques. Furthermore, we equipped the 3D editors with the opportunity to let users gain an immersive 3D perception by using stereoscopic hardware.
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Gerhart, Markus, and Marko Boger. "MODIGEN : Model-Driven Generation of Graphical Editors in Eclipse." International Journal of Computer Science and Information Technology 8, no. 5 (2016): 73–91. http://dx.doi.org/10.5121/ijcsit.2016.8506.

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Vlissides, John M., and Mark A. Linton. "Unidraw: a framework for building domain-specific graphical editors." ACM Transactions on Information Systems 8, no. 3 (1990): 237–68. http://dx.doi.org/10.1145/98188.98197.

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Dissertations / Theses on the topic "Graphical editors"

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Li, Peng. "Dynamic analysis for graphical user interface editors." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/40521.

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WYSIWYG (What You See Is What You Get) graphical editors, for example, Swing Designer and Dreamweaver, are widely used to help GUI developers in developing and maintaining GUIs (Graphical User Interface) of desktop and Web applications. GUI editors allow developers to work directly with a graphical design view instead of scattered source elements. This feature helps developers in addressing one particular difficulty for GUI development and maintenance: a large amount of GUI code can be scattered across many different source modules. However, traditional GUI editors have two major defects. First, GUI code is normally tangled with some dynamic computation code. Traditional GUI editors are limited by their ability to statically reconstruct this dynamic GUI code, creating an incomplete design view for developers. Second, some parts of a user interface are stateful and reactive. Their appearance and behavior vary over time, based on mutations of state made from code. Currently, there are no existing GUI editors that can assist developers in understanding how a UI behavior is implemented. To deal with the first defect, I built a tool called FreezeFrame. This tool uses a dynamic reverse-engineering approach to bridge the gap between the rendering view of a user interface and its corresponding implementation, by providing a design/code hyper-linking on a complete dynamic view. To deal with the second defect, I created a tool called ScriptInsight. This tool provides a custom control flow model to bridge a live UI behavior with a set of source elements that control the UI behavior. Developers can use this model to understand the implementation of a UI behavior. To evaluate FreezeFrame, I first show that user interface code can be spread across the decomposition of applications. Next, I demonstrate that the reverse-engineering capabilities of a traditional GUI editor can be improved by using my dynamic reverse-engineering approach. To evaluate ScriptInsight and the usefulness of the custom control flow model, I first evaluate this tool by presenting several case studies. Second, I justify the relevance of this model by the complexity of JavaScript implementations for the UIs from several existing Web applications.
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Scharf, Andreas Herbert [Verfasser]. "Dynamic Injection of Scribble Features into Graphical Diagram Editors / Andreas Herbert Scharf." Kassel : Universitätsbibliothek Kassel, 2015. http://d-nb.info/1071581813/34.

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Scharf, Andreas [Verfasser]. "Dynamic Injection of Scribble Features into Graphical Diagram Editors / Andreas Herbert Scharf." Kassel : Universitätsbibliothek Kassel, 2015. http://d-nb.info/1071581813/34.

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McCaskill, George Alexander. "Generating programming environments with integrated text and graphics for VLSI design systems." Thesis, University of Edinburgh, 1987. http://hdl.handle.net/1842/6628.

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The constant improvements in device integration, the development of new technologies and the emergence of new design techniques call for flexible, maintainable and robust software tools. The generic nature of compiler-compiler systems, with their semi-formal specifications, can help in the construction of those tools. This thesis describes the Wright editor generator which is used in the synthesis of language-based graphical editors (LBGEs). An LBGE is a programming environment where the programs being manipulated denote pictures. Editing actions can be specified through both textual and graphical interfaces. Editors generated by the Wright system are specified using the formalism of attribute grammars. The major example editor in this thesis, Stick-Wright, is a design entry system for the construction of VLSI circuits. Stick-Wright is a hierarchical symbolic layout editor which exploits a combination of text and graphics in an interactive environment to provide the circuit designer with a tool for experimenting with circuit topologies. A simpler system, Pict-Wright: a picture drawing system, is also used to illustrate the attribute grammar specification process. This thesis aims to demonstrate the efficacy of formal specification in the generation of software-tools. The generated system Stick-Wright shows that a text/graphic programming environment can form the basis of a powerful VLSI design tool, especially with regard to providing the designer with immediate graphical feedback. Further applications of the LBGE generator approach to system design are given for a range of VLSI design activities.
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Zhao, Die. "Graphics Editor." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1195.

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<p>The human enters into the information age in 21st century; the computer science and technology are developed at full speed, and already infiltrate into various field extensively. Resultantly manual drawing gradually is phased out, for those designers who have no prior experience in the computer operation are concerned, they need to have a kind of two-dimensional graphical tool. Graphics editor system arose to the request for designing planar figures for people who have little knowledge in computer.</p><p>This paper describes the development process of this system what is studied for the foundation, utilize object-oriented method to analyze, design with computer figure, and adopt Visual C ++ 6.0 as the developing platform. All these have been finished after 1 month or so. It designs to be two-dimensional graphical software with diverse function which operates simply, easy to study, mutual interface friendly graphics editor system and has satisfied some figure users at present with the new demand as well.</p><p>The following main functions have been realized in this application: It can draw various figures, such as dot, line, circle, arc, parabola and curve, modify them and comprehensive editing. Figure editor includes translation, mirroring, rotating and some similar operations. Comprehensive drawing includes drawing polygon (sealed and arbitrary polygon), round tangent line, round circle contact, line circle contact, some circle contacts and so forth. Meanwhile obtain the point of intersect between the arbitrary crossing, and draw different figures basically according to the points of intersect. By the way, it is capable to cancel and redraw the editing.</p>
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Ravi, Sudharshan, and Quang Vu. "Graphical Editor for Diagnostic Method Development." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107514.

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The adage A picture is worth a thousand words conveys the notion that acomplex concept can be understood with just a single picture. Thus visualisingdata allows users to absorb and use large amounts of data quickly.Although textual programming is widely used, it is not best suited for allsituations. Some of these situations require a graphical way to programdata. This thesis investigates the dierent modeling frameworks available withinthe Eclipse ecosystem that allow the reuse of existing XML schema modelsand the creation as well as editing of diagnostic methods. The chosenframeworks were used to build a graphical editor that allows users to create,edit and use diagnostic methods graphically.
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Kavaliauskas, Kazimieras. "Teksto redaktorių sąsajų efektyvumo palyginimas vertinant akies ir rankos judesius." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110804_100955-53179.

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Darbo tikslas yra palyginti teksto redaktorių grafinių vartotojų sąsajų efektyvumą vertinant akių ir rankos judesius. Šiame darbe yra apžvelgtos grafinės vartotojų sąsajos charakteristikos, akių ir rankų judesių matavimo metodai ir atlikti tyrimai. Atlikti tyrimai su teksto redaktorių vartotojų sąsajom. Tyrimų metu atlikti akių ir rankos judesių matavimai, išanalizuoti tyrimų rezultatai ir panaudoti nustatant vartotojo sąsajų efektyvumo palyginimui. Pagal gautus rezultatus nustatyti vartotojų sąsajų efektyvumai ir atlikta jų palyginimo analizė. Gautos išvados, kad su Microsoft Office 2007 teksto redaktoriais užduotims atlikti buvo sugaišta mažiausiai laiko ir pasiektas didžiausias greitis. Eksperimentiniais tyrimais patvirtinta, kad Microsoft Office 2007 redaktoriaus vartotojo sąsajos efektyvumas buvo didžiausias.<br>The goal of thesis is to compare the effectiveness of text editors graphical user interface estimating eye and hand movements. In this thesis the characteristics of GUI, the methods and techniques of eye and hand movements measurement are reviewed and researches are done. Researches were carried out with text editor user interfaces. Eye and hand movements measurements were made, results analyzed and used to compare user interface efficiency. According to the results the efficiencies of user interface were made and the analysis of comparison was carried out. It was conluded that with the Microsoft Office 2007 text editors the least time was spent and the maximum speed reached in order to do tasks. Experimental studies proved that the Microsoft Office 2007 User Interface Editor efficiency was highest.
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Ulvestad, Kay Are. "A graphical diagram editor plugin for Eclipse." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9217.

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<p>This document serves the dual purpose of being the first version of the documentation for the Eclipse UIML DiaMODL and UIML Diagram plugins, as well as being the written part of my master thesis. The documentation part is the main body of the document. It covers the background of the project, and describes each of the plugins in detail, in terms of structure and behaviour. In addition, the documentation features a relatively detailed practical guide on how the UIML Diagram plugin can be extended with other language specific plugins. As this is part of my master thesis, there is also a short summary of my personal experiences working on the project.</p>
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Jeet, E. J. "A relationship-based interactive graphical diagram editor." Thesis, University of Kent, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.378580.

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Bürger, Christoff, and Sven Karol. "Towards Attribute Grammars for Metamodel Semantics." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2011. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-71807.

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Of key importance for metamodelling are appropriate modelling formalisms. Most metamodelling languages permit the development of metamodels that specify tree-structured models enriched with semantics like constraints, references and operations, which extend the models to graphs. However, often the semantics of these semantic constructs is not part of the metamodel, i.e., it is unspeci ed. Therefore, we propose to reuse well-known compiler construction techniques to specify metamodel semantics. To be more precise, we present the application of reference attribute grammars (RAGs) for metamodel semantics and analyse commonalities and differences. Our focus is to pave the way for such a combination, by exemplifying why and how the metamodelling and attribute grammar (AG) world can be combined and by investigating a concrete example - the combination of the Eclipse Modelling Framework (EMF) and JastAdd, an AG evaluator generator.
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Books on the topic "Graphical editors"

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Templa Graphica: A generic graphical editor for the Macintosh. Prentice Hall, 1990.

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Rubel, Dan. The Eclipse Graphical Editor Framework (GEF). Addison-Wesley, 2012.

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Thorstenson, Roger K. A graphical editor for the computer aided prototyping system. Naval Postgraduate School, 1988.

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Publication design for editors. Prentice Hall, 1990.

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Bell, Antionette Carin. Documentation for CAPS User Interface and Graphic Editor. Naval Postgraduate School, 1997.

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David, Mellor, ed. Editions Alecto: Original graphics, multiple originals, 1960-1981. Lund Humphries, 2003.

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[Ray, William J. ]. Automatic layout techniques for the graphical editor in the Computer Aided Prototyping System (CAPS). Naval Postgraduate School, 1997.

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Thinking with Type: A critical guide for designers, writers, editors, & students. 2nd ed. Princeton Architectural Press, 2010.

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Thinking with type: A critical guide for designers, writers & editors. Princeton Architectural Press, 2004.

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The design of an extendible graph editor. Springer-Verlag, 1993.

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Book chapters on the topic "Graphical editors"

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Brandl, Alfons. "Concepts for Generating Multi-User Interfaces Including Graphical Editors." In Computer-Aided Design of User Interfaces III. Springer Netherlands, 2002. http://dx.doi.org/10.1007/978-94-010-0421-3_15.

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van Rest, Oskar, Guido Wachsmuth, Jim R. H. Steel, Jörn Guy Süß, and Eelco Visser. "Robust Real-Time Synchronization between Textual and Graphical Editors." In Theory and Practice of Model Transformations. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38883-5_11.

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Schleich, R. "Structure browsers enhancing the interface concept of graphical editors." In Human Computer Interaction. Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/3-540-57312-7_88.

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Brinck, Tom, and Ralph D. Hill. "Building Shared Graphical Editors Using the Abstraction-Link-View Architecture." In Proceedings of the Third European Conference on Computer-Supported Cooperative Work 13–17 September 1993, Milan, Italy ECSCW ’93. Springer Netherlands, 1993. http://dx.doi.org/10.1007/978-94-011-2094-4_21.

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Zolotas, Athanasios, Ran Wei, Simos Gerasimou, Horacio Hoyos Rodriguez, Dimitrios S. Kolovos, and Richard F. Paige. "Towards Automatic Generation of UML Profile Graphical Editors for Papyrus." In Modelling Foundations and Applications. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92997-2_2.

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Yang, Deren, Min Zhou, Fen Chen, and Jianping Ma. "Abstract Mechanisms of GEF and Techniques for GEF Based Graphical Editors." In Recent Advances in Computer Science and Information Engineering. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-25789-6_41.

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Graulund, Christian Uldal, Dmitrij Szamozvancev, and Neel Krishnaswami. "Adjoint Reactive GUI Programming." In Lecture Notes in Computer Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-71995-1_15.

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AbstractMost interaction with a computer is via graphical user interfaces. These are traditionally implemented imperatively, using shared mutable state and callbacks. This is efficient, but is also difficult to reason about and error prone. Functional Reactive Programming (FRP) provides an elegant alternative which allows GUIs to be designed in a declarative fashion. However, most FRP languages are synchronous and continually check for new data. This means that an FRP-style GUI will “wake up” on each program cycle. This is problematic for applications like text editors and browsers, where often nothing happens for extended periods of time, and we want the implementation to sleep until new data arrives. In this paper, we present an asynchronous FRP language for designing GUIs called $$\lambda _{\mathsf {Widget}}$$ λ Widget . Our language provides a novel semantics for widgets, the building block of GUIs, which offers both a natural Curry–Howard logical interpretation and an efficient implementation strategy.
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Gischel, Bernd. "The graphical editor (GED)." In EPLAN Electric P8 Reference Handbook. Carl Hanser Verlag GmbH & Co. KG, 2013. http://dx.doi.org/10.3139/9781569904770.004.

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Gischel, Bernd. "The graphical editor (GED)." In EPLAN Electric P8 Reference Handbook. Carl Hanser Verlag GmbH & Co. KG, 2015. http://dx.doi.org/10.3139/9781569904992.004.

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Gischel, Bernd. "The graphical editor (GED)." In EPLAN Electric P8 Reference Handbook. Carl Hanser Verlag GmbH & Co. KG, 2011. http://dx.doi.org/10.3139/9783446428119.004.

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Conference papers on the topic "Graphical editors"

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Ignat, Claudia-Lavinia, and Moira C. Norrie. "Grouping in collaborative graphical editors." In the 2004 ACM conference. ACM Press, 2004. http://dx.doi.org/10.1145/1031607.1031682.

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Citrin, Wayne, Daniel Broodsky, and Jeffrey McWhirter. "Style-based cut-and-paste in graphical editors." In the workshop. ACM Press, 1994. http://dx.doi.org/10.1145/192309.192331.

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Schwenke, Marvin J., and Raymond J. Staron. "Specifying a Control Program with High Level Graphical Editors." In International Body Engineering Conference & Exposition. SAE International, 2001. http://dx.doi.org/10.4271/2001-01-3055.

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Temate, Suzy, Laurent Broto, Alain Tchana, and Daniel Hagimont. "A High Level Approach for Generating Model's Graphical Editors." In 2011 Eighth International Conference on Information Technology: New Generations (ITNG). IEEE, 2011. http://dx.doi.org/10.1109/itng.2011.131.

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Zbib, Rabih, Ashish Jain, Devasis Bassu, and Hiralal Agrawal. "Generating Domain Specific Graphical Modeling Editors from Meta Models." In 30th Annual International Computer Software and Applications Conference (COMPSAC'06). IEEE, 2006. http://dx.doi.org/10.1109/compsac.2006.48.

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Buchmann, Thomas, and Patrick Pezoldt. "A Lightweight Framework for Graphical Editors on Android Devices." In 9th International Conference on Software Engineering and Applications. SCITEPRESS - Science and and Technology Publications, 2014. http://dx.doi.org/10.5220/0004984300810089.

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Rani, Fatima, Pablo Diez, Enrique Chavarriaga, Esther Guerra, and Juan de Lara. "Automated migration of EuGENia graphical editors to the web." In MODELS '20: ACM/IEEE 23rd International Conference on Model Driven Engineering Languages and Systems. ACM, 2020. http://dx.doi.org/10.1145/3417990.3420205.

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Kolovos, Dimitrios S., Louis M. Rose, Richard F. Paige, and Fiona A. C. Polack. "Raising the level of abstraction in the development of GMF-based graphical model editors." In 2009 ICSE Workshop on Modeling in Software Engineering (MISE). IEEE, 2009. http://dx.doi.org/10.1109/mise.2009.5069891.

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Maro, Salome, Jan-Philipp Steghöfer, Anthony Anjorin, Matthias Tichy, and Lars Gelin. "On integrating graphical and textual editors for a UML profile based domain specific language: an industrial experience." In SLE '15: Software Language Engineering. ACM, 2015. http://dx.doi.org/10.1145/2814251.2814253.

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Lee, W., G. Liu, and K. Peterson. "TED: a graphical technology description editor." In 24th ACM/IEEE conference proceedings. ACM Press, 1987. http://dx.doi.org/10.1145/37888.37951.

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Reports on the topic "Graphical editors"

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Chen, I.-Min A., V. M. Markowitz, F. Pang, and O. Ben-Shachar. OPM Scheme Editor 2: A graphical editor for specifying object-protocol structures. Office of Scientific and Technical Information (OSTI), 1993. http://dx.doi.org/10.2172/10105610.

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Nguyen, Binh Q. The ARL RaprEdt Tool -- A Graphical Editor for Creating Real-Time Application Representative (RAPR) Files. Defense Technical Information Center, 2008. http://dx.doi.org/10.21236/ada487293.

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Hall, David W. Software Requirements Specification for the Mapping and Graphic Information Capability (MAGIC). Volume 5. Graphic Editor CSCI. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada233266.

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Prysyazhnyi, Mykhaylo. UNIQUE, BUT UNCOMPLETED PROJECTS (FROM HISTORY OF THE UKRAINIAN EMIGRANT PRESS). Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.50.11093.

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Abstract:
In the article investigational three magazines which went out after Second World war in Germany and Austria in the environment of the Ukrainian emigrants, is «Theater» (edition of association of artists of the Ukrainian stage), «Student flag» (a magazine of the Ukrainian academic young people is in Austria), «Young friends» (a plastoviy magazine is for senior children and youth). The thematic structure of magazines, which is inferior the association of different on age, is considered, by vital experience and professional orientation of people in the conditions of the forced emigration, paid regard to graphic registration of magazines, which, without regard to absence of the proper publisher-polydiene bases, marked structuralness and expressiveness. A repertoire of periodicals of Ukrainian migration is in the American, English and French areas of occupation of Germany and Austria after Second world war, which consists of 200 names, strikes the tipologichnoy vseokhopnistyu and testifies to the high intellectual level of the moved persons, desire of yaknaynovishe, to realize the considerable potential in new terms with hope on transference of the purchased experience to Ukraine. On ruins of Europe for two-three years the network of the press, which could be proud of the European state is separately taken, is created. Different was a period of their appearance: from odnogo-dvokh there are to a few hundred numbers, that it is related to intensive migration of Ukrainians to the USA, Canada, countries of South America, Australia. But indisputable is a fact of forming of conceptions of newspapers and magazines, which it follows to study, doslidzhuvati and adjust them to present Ukrainian realities. Here not superfluous will be an example of a few editions on the thematic range of which the names – «Plastun» specify, «Skob», «Mali druzi», «Sonechko», «Yunackiy shliah», «Iyzhak», «Lys Mykyta» (satire, humour), «Literaturna gazeta», «Ukraina і svit», «Ridne slovo», «Hrystyianskyi shliah», «Golos derzhavnyka», «Ukrainskyi samostiynyk», «Gart», «Zmag» (sport), «Litopys politviaznia», «Ukrains’ka shkola», «Torgivlia i promysel», «Gospodars’ko-kooperatyvne zhyttia», «Ukrainskyi gospodar», «Ukrainskyi esperantist», «Radiotehnik», «Politviazen’», «Ukrainskyi selianyn» Considering three riznovektorni magazines «Teatr» (edition of Association Mistciv the Ukrainian Stage), «Studentskyi prapor» (a magazine of the Ukrainian academic young people is in Austria), «Yuni druzi» (a plastoviy magazine is for senior children and youth) assert that maintenance all three magazines directed on creation of different on age and by the professional orientation of national associations for achievement of the unique purpose – cherishing and maintainance of environments of ukrainstva, identity, in the conditions of strange land. Without regard to unfavorable publisher-polydiene possibilities, absence of financial support and proper encouragement, release, followed the intensive necessity of concentration of efforts for achievement of primary purpose – receipt and re-erecting of the Ukrainian State.
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