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Journal articles on the topic 'Graphical user interface design'

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1

Okada, Akira. "Design guidelines for graphical user interface." Japanese journal of ergonomics 30, Supplement (1994): 58–59. http://dx.doi.org/10.5100/jje.30.supplement_58.

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Urica, Tomas, Zuzana Loncova, and Anna Simonova. "Graphical User Interface for Control Design." International Review of Automatic Control (IREACO) 10, no. 2 (2017): 136. http://dx.doi.org/10.15866/ireaco.v10i2.10684.

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Vallerio, K. S., Lin Zhong, and N. K. Jha. "Energy-efficient graphical user interface design." IEEE Transactions on Mobile Computing 5, no. 7 (2006): 846–59. http://dx.doi.org/10.1109/tmc.2006.97.

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4

Muhammad Waseem Iqbal. "Usability Enhancement of SMS Interface for Illiterate Users." Lahore Garrison University Research Journal of Computer Science and Information Technology 5, no. 3 (2021): 31–43. http://dx.doi.org/10.54692/lgurjcsit.2021.0503215.

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This article analyzes several User Interface (UI) designs and puts forward some more general design principles for interfaces designed for low-literate users. The results of this study highlight the importance of text-free interfaces compared to text-based interfaces for the illiterate and low-literate population. The study developed a Short Message Service (SMS) interface consisting of many design elements, including graphical icons, voice, and text reduction. The participants were more satisfied with the designed SMS interface as compared to the traditional text-based interface of SMS. We be
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Bayasgalan, Myagmardorj, and Xiang-E. Sun. "Graphical User Interface Design of FIR Filter." OALib 05, no. 12 (2018): 1–10. http://dx.doi.org/10.4236/oalib.1104709.

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., Umesh A. Bedse. "DESIGN OF A GRAPHICAL USER INTERFACE FOR DESIGN AUTOMATION." International Journal of Research in Engineering and Technology 05, no. 09 (2016): 175–83. http://dx.doi.org/10.15623/ijret.2016.0509029.

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Ren, Hong, Chunyu Zhang, and Ningning Zhang. "Research on EEG-based Graphic User Interface Kansei Design Evaluation." E3S Web of Conferences 179 (2020): 02103. http://dx.doi.org/10.1051/e3sconf/202017902103.

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Graphical user interface (GUI) is designed as the interaction medium between the user and the interface, and the perceptual experience of GUI design has been paid more and more attention by users. Based on the theory of perceptual engineering (KE), two groups of different visual style interfaces were taken as an example to record the EEG data when users watched two groups of visual interfaces, in order to explore the user’s perceptual imagery and perceptual experience for the visual interface. It aims to meet the user’s perceptual needs and provide an effective evaluation method and design bas
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8

Sinaga, Arnaldo Marulitua, Yohanssen Pratama, Felix Oswaldo Siburian, and Kevin J. F. Pardamaian S. "Comparison of Graphical User Interface Testing Tools." Journal of Computer Networks, Architecture and High Performance Computing 3, no. 2 (2021): 123–34. http://dx.doi.org/10.47709/cnahpc.v3i2.951.

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Graphical User Interface or better known as the user interface is the liaison of users with electronic devices such as computers. The Graphical User Interface uses icons, menus, and some other visual indicators to represent the information contained in the interface of the application being used. The Graphical User Interface I must pass the Graphical User Interface Testing stage to ensure that every element in the Graphical User Interface is not an error and by the specified one. Also, we know that Graphical User Interface Testing is a set of activities that aim to test the Graphical User Inte
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Lavrenov, Roman, Ramil Safin, Yang Bai, Edgar A. Martínez-García, and Roman Meshcheryakov. "Graphical User Interface Design for a UAV Teleoperation." Proceedings of International Conference on Artificial Life and Robotics 27 (January 20, 2022): 678–81. http://dx.doi.org/10.5954/icarob.2022.os17-2.

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10

Harbert, A., W. Lively, and S. Sheppard. "A graphical specification system for user-interface design." IEEE Software 7, no. 4 (1990): 12–20. http://dx.doi.org/10.1109/52.56446.

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11

Lin, Yi-Bing, and Joe Geigel. "A graphical user interface design for network simulation." Journal of Systems and Software 36, no. 2 (1997): 181–90. http://dx.doi.org/10.1016/0164-1212(95)00201-4.

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12

Miller, Gavin, Sally Grisedale, and Kenneth T. Anderson. "3Desque: interface elements for a 3D graphical user interface." Journal of Visualization and Computer Animation 10, no. 2 (1999): 109–19. http://dx.doi.org/10.1002/(sici)1099-1778(199904/06)10:2<109::aid-vis198>3.0.co;2-f.

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13

Sluÿters, Arthur, Jean Vanderdonckt, and Radu-Daniel Vatavu. "Engineering Slidable Graphical User Interfaces with Slime." Proceedings of the ACM on Human-Computer Interaction 5, EICS (2021): 1–29. http://dx.doi.org/10.1145/3457147.

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Intra-platform plasticity regularly assumes that the display of a computing platform remains fixed and rigid during interactions with the platform in contrast to reconfigurable displays, which can change form depending on the context of use. In this paper, we present a model-based approach for designing and deploying graphical user interfaces that support intra-platform plasticity for reconfigurable displays. We instantiate the model for E3Screen, a new device that expands a conventional laptop with two slidable, rotatable, and foldable lateral displays, enabling slidable user interfaces. Base
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14

Marcus, Aaron. "User-interface design for air-travel booking." Theme: Pictograms 10, no. 2 (2001): 188–206. http://dx.doi.org/10.1075/idj.10.2.16mar.

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The paper explains the development of the Sabre air travel booking user-interface design during 1994–2000, which transformed a text-based, frame-oriented legacy system into a graphical version used by one-third of the worlds travel agents. The text comments on design explorations, issues, and resolutions.
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15

LÜTH, C., and B. WOLFF. "Functional design and implementation of graphical user interfaces for theorem provers." Journal of Functional Programming 9, no. 2 (1999): 167–89. http://dx.doi.org/10.1017/s0956796899003421.

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The design of theorem provers, especially in the LCF-prover family, has strongly profited from functional programming. This paper attempts to develop a metaphor suited to visualize the LCF-style prover design, and a methodology for the implementation of graphical user interfaces for these provers and encapsulations of formal methods. In this problem domain, particular attention has to be paid to the need to construct a variety of objects, keep track of their interdependencies and provide support for their reconstruction as a consequence of changes. We present a prototypical implementation of a
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16

Ligetti, Christopher, Timothy W. Simpson, Mary Frecker, Russell R. Barton, and Gary Stump. "Assessing the Impact of Graphical Design Interfaces on Design Efficiency and Effectiveness." Journal of Computing and Information Science in Engineering 3, no. 2 (2003): 144–54. http://dx.doi.org/10.1115/1.1583757.

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Despite the apparent advantages of and recent advances in the use of visualization in engineering design and optimization, we have found little evidence in the engineering literature that assesses the impact of fast, graphical design interfaces on the efficiency and effectiveness of engineering design decisions or the design optimization process. In this paper we discuss two examples—the design of an I-beam and the design of a desk lamp—for which we have developed graphical and text-based design interfaces to assess the impact of having fast graphical feedback on design efficiency and effectiv
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17

Han, Soon-Hung, Dong-Kon Lee, Kyung-Ho Lee, and Kyu-Yeul Lee. "Visualization of the Conceptual Design Process of Ships by a Graphical User Interface." Journal of Ship Production 10, no. 02 (1994): 90–98. http://dx.doi.org/10.5957/jsp.1994.10.2.90.

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To improve ship designer's productivity in the conceptual design process, the concept of visualization has been applied. It transforms a conventional text-based software for the conceptual design of ships into a system with WYSIWYG (What You See Is What You Get) user interface. Most of the decisions which a designer should make in a design process can be made with the help of mouse buttons and graphical objects displayed on a computer screen. In implementing such a graphical user interface (GUI), the concept of graphics standards has also been introduced to increase portability of the develope
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18

Konecki, Mario. "Inclusion of Visually Impaired in Graphical User Interface Design." Journal of Information & Systems Management 9, no. 4 (2019): 127. http://dx.doi.org/10.6025/jism/2019/9/4/127-132.

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19

Desoi, John, Mark Lease, William Lively, Sallie Sheppard, and Tom Slade. "A graphical environment for user-interface design and development." Software Engineering Journal 5, no. 5 (1990): 289. http://dx.doi.org/10.1049/sej.1990.0031.

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20

Sutcliffe, Alistair, Len Bass, Gilbert Cockton, Andrew Monk, and Ian Newman. "Methods, models and architectures for graphical user interface design." ACM SIGCHI Bulletin 27, no. 4 (1995): 46–49. http://dx.doi.org/10.1145/214132.214161.

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21

Herman, Susan K., and Maurice F. Aburdene. "Design of a Graphical User Interface for Laboratory Instruments." Journal of Engineering Design 2, no. 3 (1991): 197–218. http://dx.doi.org/10.1080/09544829108901681.

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22

Agah, A., and K. Tanie. "Intelligent graphical user interface design utilizing multiple fuzzy agents." Interacting with Computers 12, no. 5 (2000): 529–42. http://dx.doi.org/10.1016/s0953-5438(99)00022-3.

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23

Badri, Sesrima, and Krismadinata Krismadinata. "Design of Boost Converter Integrated with Graphical User Interface." MOTIVECTION : Journal of Mechanical, Electrical and Industrial Engineering 2, no. 1 (2020): 31–42. http://dx.doi.org/10.46574/motivection.v2i1.40.

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This article discusses the design of a Boost type of DC-DC converter with a monitoring GUI. The increase in the output voltage of the converter is done by adjusting the pulse width (PWM). Change the size of the PWM is done by using a switching component in the form of MOSFETs, as well as the use of a gate drive that serves as a signal and security reinforcement between the control circuit and its main circuit. The input voltage of the converter is designed at 12VDC, with an output voltage of 12VDC-24VDC. In this study the GUI was successfully added to display several variables such as voltage
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24

Echols, Nathaniel, Ralf W. Grosse-Kunstleve, Pavel V. Afonine, et al. "Graphical tools for macromolecular crystallography inPHENIX." Journal of Applied Crystallography 45, no. 3 (2012): 581–86. http://dx.doi.org/10.1107/s0021889812017293.

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A new Python-based graphical user interface for thePHENIXsuite of crystallography software is described. This interface unifies the command-line programs and their graphical displays, simplifying the development of new interfaces and avoiding duplication of function. With careful design, graphical interfaces can be displayed automatically, instead of being manually constructed. The resulting package is easily maintained and extended as new programs are added or modified.
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25

Villegas R., Maria L., Hamilton A. Hernández A, and William J. Giraldo O. "Implementing a collaborative virtual environment - specification for a usability metamodel." Ingeniería e Investigación 29, no. 1 (2009): 126–32. http://dx.doi.org/10.15446/ing.investig.v29n1.15152.

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This research presents the results of the first phase of a macro-project for constructing a collaborative virtual environment. It was aimed at selecting a graphical interface from five proposed for such environment, considering each one’s level of usability. Several standards of usability and user-centered design patterns were studied for specifying interface measurment criteria for specifying a usability metamodel; this defined the variables and rules to be taken into account when measuring graphic user interface (GUI) usability level for collaborative virtual environments. The use of metapho
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26

Guan, Bei Bei, Li Guo Tian, Zhen Zhong Cheng, Zhi Liang Chen та Xing Li Wu. "Design of μC/GUI Interface Based on STM32 Embedded System". Applied Mechanics and Materials 303-306 (лютий 2013): 1485–88. http://dx.doi.org/10.4028/www.scientific.net/amm.303-306.1485.

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The wide use of GUI (Graphic User Interface - graphical User Interface) is one of the great achievements in today's computer development. μC/GUI, as one of the mature GUI technology, becomes more and more common in embedded products. It has a small kernel, occupying less resources, high performance and high reliability etc, and can be designed as powerful and complex man-machine interface for embedded system. it uses the STM32 development board as the carrier. Software system is composed of hardware drivers, μC/OS-Ⅱ real-time operating system, FATFS file system, μC/GUI graphical interface syst
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27

Basak, A., and S. T. Roy. "Visual Ergonomics for Colourblindness: Applying Universal Design Principles in Graphical User Interface to Provide Affordance to the Colourblind Users." Proceedings of the Design Society 2 (May 2022): 2055–66. http://dx.doi.org/10.1017/pds.2022.208.

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AbstractWith evolution of Graphical User Interface, the access to the computer interface was expanded to cater to the extreme user categories by providing accessibility features and making the computer interface more inclusive. One such extreme user category is colourblind, which has a special accessibility requirement from the GUI. This paper studies the iconography of the Microsoft Windows operating system interface with an objective to develop an inclusive icon design solution that is visually ergonomic for colourblind users to include them as a mainstream user category in a computer interf
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28

Oulasvirta, Antti, Niraj Ramesh Dayama, Morteza Shiripour, Maximilian John, and Andreas Karrenbauer. "Combinatorial Optimization of Graphical User Interface Designs." Proceedings of the IEEE 108, no. 3 (2020): 434–64. http://dx.doi.org/10.1109/jproc.2020.2969687.

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29

Walkenstein, Merissa, and Ronda Eisenberg. "Benefiting Design Even Late in the Development Cycle: Contributions by Human Factors Engineers." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 5 (1996): 318–22. http://dx.doi.org/10.1177/154193129604000505.

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This paper describes an experimental study that compares a graphical user interface for a computer-telephony product designed without the involvement of a human factors engineer to a redesign of that interface designed with a human factors engineer late in the development cycle. Both interfaces were usability tested with target customers. Results from a number of measures, both subjective and objective, indicate that the interface designed with the human factors engineer was easier to use than the interface designed without the human factors engineer. The results of this study show the benefit
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KIM, HADONG, and MALREY LEE. "AN OPEN MODULE DEVELOPMENT ENVIRONMENT (OMDE) FOR INTERACTIVE VIRTUAL REALITY SYSTEMS." International Journal of Pattern Recognition and Artificial Intelligence 24, no. 06 (2010): 947–60. http://dx.doi.org/10.1142/s0218001410008251.

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Graphic designers and developers would like to use virtual reality (VR) systems with a friendly Graphical User Interface (GUI) and development environment that provide efficient creation, modification and deletion functions. Although current VR graphical design systems incorporate the most up-to-date features, graphic designers are not able to specify the interface features that they desire or features that are most suitable for specific design and development tasks. This paper proposes an Open Module Development Environment (OMDE) for VR systems that can provide interactive functions that ref
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Bonanni, Leonardo, and Chia-hsun Lee. "The kitchen as a graphical user interface." Digital Creativity 16, no. 2 (2005): 110–14. http://dx.doi.org/10.1080/14626260500173096.

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Honeywill, Paul. "Designing Icons for the Graphical User Interface." Digital Creativity 10, no. 2 (1999): 67–78. http://dx.doi.org/10.1076/digc.10.2.67.3254.

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33

Dandekar, Abhay, Ibrahim Zeid, and Theodore Bardasz. "User interface for specification language for case-based mechanical design." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 11, no. 1 (1997): 17–31. http://dx.doi.org/10.1017/s0890060400001815.

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AbstractCase-based design (CBD) systems aim to solve a design problem by tailoring previously solved design problems to the current problem. Designers' specifications are used for indexing the knowledge base of the CBD system to retrieve an appropriate design case. Menu-based systems fail to capture designers' specifications effectively due to lack of expressiveness, while natural language systems are too immature to satisfy the goal. This paper presents the development of a graphical user interface (GUI) to implement a mechanical design specification language (MDSL) (Stelling, 1994) used to f
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Chaus, I. V., and T. A. Marusenkova. "FRONT-END FRAMEWORK FOR BUILDING APPLICATIONS WITH ADAPTIVE USER INTERFACES USING MACHINE LEARNING METHODS." Computer systems and network 6, no. 2 (2024): 250–66. https://doi.org/10.23939/csn2024.02.250.

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The article examines approaches to developing a front-end framework for creating web applications with an adaptive graphical interface that dynamically adjusts to the individual needs of users through machine learning algorithms. The relevance of the problem lies in the need to develop interfaces capable of simultaneously meeting the needs of different demographic groups, which requires flexibility in customizing the user experience (UX) and user interface (UI) of modern websites. Traditional interface design methods do not always account for the specific needs of each user, which reduces the
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Chaus, I. V., and T. A. Marusenkova. "FRONT-END FRAMEWORK FOR BUILDING APPLICATIONS WITH ADAPTIVE USER INTERFACES USING MACHINE LEARNING METHODS." Computer systems and network 6, no. 2 (2024): 252–67. https://doi.org/10.23939/csn2024.02.252.

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The article examines approaches to developing a front-end framework for creating web applications with an adaptive graphical interface that dynamically adjusts to the individual needs of users through machine learning algorithms. The relevance of the problem lies in the need to develop interfaces capable of simultaneously meeting the needs of different demographic groups, which requires flexibility in customizing the user experience (UX) and user interface (UI) of modern websites. Traditional interface design methods do not always account for the specific needs of each user, which reduces the
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36

Choi, Duck-Kyu, Chun-Woo Lee, and Choonjoo Lee. "A Graphical User Interface Design for Surveillance and Security Robot." Journal of Korea Robotics Society 10, no. 1 (2015): 24–32. http://dx.doi.org/10.7746/jkros.2015.10.1.024.

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37

Bruin, Hans, Peter Bouwman, and Jan Bos. "DIGIS A Graphical User Interface Design Environment for Non-Programmers." Computer Graphics Forum 12, no. 3 (1993): 13–24. http://dx.doi.org/10.1111/1467-8659.1230013.

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Carver, T., and A. Bleasby. "The design of Jemboss: a graphical user interface to EMBOSS." Bioinformatics 19, no. 14 (2003): 1837–43. http://dx.doi.org/10.1093/bioinformatics/btg251.

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39

Zhang, Xiaona, and Jasni Dolah. "A Study of Key Factors Influencing the Usability of Smartphone Graphical User Interfaces for Older Adults." PaperASIA 40, no. 5b (2024): 136–51. http://dx.doi.org/10.59953/paperasia.v40i5b.232.

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This study investigates the key factors influencing the usability of smartphone graphical user interfaces (GUIs) among elderly users in Shanxi Province, China. A total of 1,111 healthy individuals aged 60-75 years participated in the study. Quantitative analysis methods, including descriptive statistics, Pearson correlation, regression analysis, and mediation and moderation analysis, were employed to examine the interactions between user characteristics (age, education, experience, health status) and GUI design factors (interface layout, text and icon design, feedback mechanisms, information p
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Cuomo, Donna L., and Charles D. Bowen. "Stages of User Activity Model as a Basis for User-System Interface Evaluations." Proceedings of the Human Factors Society Annual Meeting 36, no. 16 (1992): 1254–58. http://dx.doi.org/10.1177/154193129203601616.

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This paper discusses the results of the first phase of a research project concerned with developing methods and measures of user-system interface effectiveness for command and control systems with graphical, direct manipulation style interfaces. Due to the increased use of prototyping user interfaces during concept definition and demonstration/validation phases, the opportunity exists for human factors engineers to apply evaluation methodologies early enough in the life cycle to make an impact on system design. Understanding and improving user-system interface (USI) evaluation techniques is cr
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41

Sakri, Leena I., Deepa Bendigeri, Sachin Joshi, et al. "Visualizer for Algorithms and Path Finding with User Interface Design." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (2023): 5902–7. http://dx.doi.org/10.22214/ijraset.2023.52237.

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Abstract: A graphical description of how algorithms like sorting and path finding work is provided by the Algorithm and Path Finding visualizer. The system thoroughly explains each process using both text and animation. Dots, lines, dimensional bars, and other graphic elements are combined to create an algorithm visualisation, which shows some of the algorithm's more "interesting events." The benefits of the algorithm visualizer include a user-friendly UI. It's easy to use the UI. Users move easily and without exertion. input of data entry by users is possible in the system. User command Users
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LEUNG, MAN-KANG, and CHI-WING FU. "A USER INTERFACE DESIGN FOR ACQUIRING STATISTICS FROM VIDEO." International Journal of Image and Graphics 08, no. 03 (2008): 327–49. http://dx.doi.org/10.1142/s021946780800312x.

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This paper introduces a graphical user interface approach to facilitate an efficient and timely generation of statistic data from input videos. By means of a carefully-designed graphical user interface, users can interactively add in various kinds of markers, known as the statistic inducers, on the screen of an input video to specify the areas of interest corresponding to the locations of relevant events. These inducers are in the form of two-dimensional points, lines, polygons, and grids, and can be put on the video screen with great ease. Using these inducers, we not only can efficiently cus
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Serafin, Paweł, and Marek Miłosz. "Tools to support user interface design web applications - comparative analysis." Journal of Computer Sciences Institute 12 (September 30, 2019): 172–78. http://dx.doi.org/10.35784/jcsi.434.

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Comparative analysis tools for the design of graphical user interfaces was carried out using a multi-criteria analysis. The research helped to determine the selected tools of diagnostic criteria, which were used to choose the best tool.
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Altmajer, Cezary, Piotr Błażewicz, and Maria Skublewska-Paszkowska. "Analysis of the graphical user interface of the online store, taking into account the methods of universal design." Journal of Computer Sciences Institute 25 (December 30, 2022): 315–22. http://dx.doi.org/10.35784/jcsi.3010.

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Universal design is a philosophy of creating various products and the environment to adapt to the most comprehensive possible group of recipients. This article aims to compare interfaces with the principles of universal design and application interfaces that ignore such principles. After the literature review, the following research hypotheses were posed: “Higher interface contrast affects the visibility and speed of searching for individual elements of user interface” and “The arrangement of interface elements has a significant impact on navigating the website”. The research was conducted on
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Li, Wei Wei, and Xiang Li. "Computer Digital Technology on the Development of Graphical Interfaces." Advanced Materials Research 171-172 (December 2010): 468–72. http://dx.doi.org/10.4028/www.scientific.net/amr.171-172.468.

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graphic user interface and digital products as a user interface for interactive operations, will undoubtedly become the key to improving the user experience. "Man-machine interface design" as a new and important subject, in a profound impact on computers, mobile phones, PDA, tablet touch device development, the rapid development of computer digital technology and new products are emerging also graphics interface of the far-reaching change.
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Suherly, Tomy, Lyra Tri Insani, and Muhammad Nasir. "Pengembangan Alat Bantu Hitung Gerak Vertikal Keatas Berbasis Graphical User Interface untuk Pembelajaran Fisika." Jurnal Paedagogy 9, no. 3 (2022): 561. http://dx.doi.org/10.33394/jp.v9i3.5384.

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This study aims to develop applications in the form of calculation and measurement tools on physical material, especially upper vertical motion. The research method used in this research is literature study and GUI (Graphical user interface) development research with a 4D approach (define, design, develop, disseminate). This development research has only reached the design and development stage, but has not yet reached the stage of user feedback. The results of this study indicate that the tool for calculating physics using a GUI (Graphical user interface) on vertical upward motion material ba
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47

Bollini, Letizia. "Beautiful interfaces. From user experience to user interface design." Design Journal 20, sup1 (2017): S89—S101. http://dx.doi.org/10.1080/14606925.2017.1352649.

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48

Philips, Brian H. "Developing Interactive Guidelines for Software User Interface Design: A Case Study." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (1993): 263–67. http://dx.doi.org/10.1177/154193129303700402.

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There have been numerous methodologies, models, and tools created to support successful user-system interface (USI) design. One such tool is USI design guidelines, which is important for both software developers and human factors professionals in developing a good user interface. This paper discusses the creation of interactive USI design guidelines intended for software developers to use when creating applications in the Microsoft® WindowsTM graphical software environment. User-system interface design guidelines are an important part of the software design process and complement other human f
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Tuglular, Tugkan, Fevzi Belli, and Michael Linschulte. "Input Contract Testing of Graphical User Interfaces." International Journal of Software Engineering and Knowledge Engineering 26, no. 02 (2016): 183–215. http://dx.doi.org/10.1142/s0218194016500091.

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User inputs are critical for the security, safety, and reliability of software systems. This paper proposes a new concept called user input contracts, which is an integral part of a design-by-contract supplemented development process, and a model-based testing approach to detect violations of user input contracts. The approach generates test cases from an input contract integrated with graph-based model of user interface specification and applies them to the system under consideration. The paper presents a proof-of-concept tool that has been developed and used to validate the approach by exper
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Arana-De las Casas, Nancy Ivette, Jorge De la Riva-Rodríguez, Aide Aracely Maldonado-Macías, and David Sáenz-Zamarrón. "Cognitive Analyses for Interface Design Using Dual N-Back Tasks for Mental Workload (MWL) Evaluation." International Journal of Environmental Research and Public Health 20, no. 2 (2023): 1184. http://dx.doi.org/10.3390/ijerph20021184.

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Abstract:
In the manufacturing environments of today, human–machine systems are constituted with complex and advanced technology, which demands workers’ considerable mental workload. This work aims to design and evaluate a Graphical User Interface developed to induce mental workload based on Dual N-Back tasks for further analysis of human performance. This study’s contribution lies in developing proper cognitive analyses of the graphical user interface, identifying human error when the Dual N-Back tasks are presented in an interface, and seeking better user–system interaction. Hierarchical task analysis
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