Academic literature on the topic 'Graphics computer'

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Journal articles on the topic "Graphics computer"

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Ataeva, Gulsina Isroilovna, and Lola Dzhalolovna Yodgorova. "METHODS AND ALGORITHMS OF COMPUTER GRAPHICS." Scientific Reports of Bukhara State University 4, no. 1 (2020): 43–47. http://dx.doi.org/10.52297/2181-1466/2020/4/1/3.

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Methods and algorithms of computer graphics are considered in the article. Implementation of transformation of graphic objects by means of operations of transfer, scaling, rotation, the types of geometric models are considered. Methods of computer graphics include methods of converting graphic objects, representing (scanning) lines in raster form, selecting a window, removing hidden lines, projecting, painting images.
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Карпюк, Л. В., and Н. О. Давіденко. "Computer practice in engineering graphics." ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, no. 4(260) (March 10, 2020): 29–33. http://dx.doi.org/10.33216/1998-7927-2020-260-4-29-33.

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The article discusses the problems of teaching students engineering and computer graphics in a single course based on a computer-aided design (CAD) system. Examples of training tasks for acquiring knowledge, skills and abilities in the environment of the drawing and graphic editor of the AutoCAD system are given. They are necessary when performing drawings on engineering graphics, as well as the graphic part of course projects for students of mechanical specialties. Examples of exercises for self-study of the material are considered for a deeper study of the drawing-graphic module structure of the system and the acquisition of skills to work with its tools. The article also discusses several topics for studying the graphical editor AutoCAD, it reveals their contents and provides methods for completing practical tasks. 
 A comprehensive training program extends the ability of teachers to submit material, increases students' interest in graphic disciplines, so it can achieve better results in their development. However, there are a number of problems with this approach. Different levels of basic knowledge of students in the field of computer technology require greater individualization in the organization of the educational process. An additional burden for the teacher is to check the electronic drawings and to control the independence of students' work when performing graphic works using CAD. Combining engineering and computer graphics requires more intensive work from students.
 It is noted that the implementation of the proposed set of tasks is only the first stage of training students in computer technologies for creating design documentation. The acquired knowledge, skills and working skills in the environment of the AutoCAD system will be in demand when studying modern means of three-dimensional modeling. The execution of drawings using computer tools is undoubtedly more attractive to students, compared to traditional drawing. 
 It is also important to create conditions for actualizing the intellectual potential of students, as well as the formation of positive motivation. Enthusiastic students independently master the functions of the system that are not intended for study by the curriculum. They participate with pleasure in Olympiads in engineering and computer graphics.
 Ways of improving the verification of graphic works by a teacher are developped. A partial solution to the problem of checking the graphic part of course projects using preliminary drawings in a draft version and intermediate printouts of their electronic versions are proposed.
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Kakizawa, Yukinari, and Kazuhiro Hongo. "Computer Graphics and Fiber Dissection." Japanese Journal of Neurosurgery 24, no. 1 (2015): 19–25. http://dx.doi.org/10.7887/jcns.24.19.

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Yagou, Artemis. "Grafică făra Computer (Graphics without Computers)." Design Journal 18, no. 4 (2015): 613–20. http://dx.doi.org/10.1080/14606925.2015.1109213.

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Exline, A. "Computer graphics." IEEE Potentials 9, no. 2 (1990): 43–45. http://dx.doi.org/10.1109/45.53000.

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Westman, Hans. "Computer graphics." ACM SIGGRAPH Computer Graphics 39, no. 2 (2005): 4. http://dx.doi.org/10.1145/1080376.1080380.

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YAMAGUCHI, Fujio. "Computer Graphics." Journal of the Society of Mechanical Engineers 90, no. 823 (1987): 750–51. http://dx.doi.org/10.1299/jsmemag.90.823_750.

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Westman, Hans. "Computer graphics." ACM SIGGRAPH Computer Graphics 37, no. 4 (2003): 3. http://dx.doi.org/10.1145/961261.961265.

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Hitchner, Lew, Steve Cunningham, Scott Grissom, and Rosalee Wolfe. "Computer graphics." ACM SIGCSE Bulletin 31, no. 1 (1999): 341–42. http://dx.doi.org/10.1145/384266.299801.

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Blandford, A. E. "Computer graphics." Computers & Education 11, no. 4 (1987): 313–15. http://dx.doi.org/10.1016/0360-1315(87)90034-0.

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Dissertations / Theses on the topic "Graphics computer"

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Joanpere, Salvadó Meritxell. "Fractals and Computer Graphics." Thesis, Linköpings universitet, Matematiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68876.

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Fractal geometry is a new branch of mathematics. This report presents the tools, methods and theory required to describe this geometry. The power of Iterated Function Systems (IFS) is introduced and applied to produce fractal images or approximate complex estructures found in nature. The focus of this thesis is on how fractal geometry can be used in applications to computer graphics or to model natural objects.
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Wu, Liming, and Kai Li. "Water Simulating in Computer Graphics." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1581.

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<p>Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, water appears in our life very frequently. This thesis focuses on water simulating. We have two main methods to do this in the thesis: the first is wave based water simulating; Sine wave summing based and Fast Fourier Transform based methods are all belong to this part. The other one is physics based water simulating. We make it based on Navier-Stokes Equation and it is the most realistic animation of water. It can deal with the boundary and spray which other method cannot express. Then we put our emphasis on implement by the physics method using Navier-Stokes Equation.</p>
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Sethi, Madhu. "Generating clouds in computer graphics." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=27406.

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This thesis presents a method for synthesizing highly realistic-looking clouds. This method produces a complete 3-dimensional model of a cloud so that an image can be synthesized from any viewing direction so long as the camera is above the cloud.<br>We take a satellite image of a cloud or cloud field (which is a scene of several clouds), along with a height field for the scene and construct a cloud model which could have produced the input picture.<br>This approach combines several image synthesis techniques, such as the construction and rendering of parametric bicubic surfaces, texture mapping, and transparency effects. The appropriate selection of these techniques provide a new physically motivated yet heuristic approach to the problem.<br>This model produces more realistic clouds than any other model, and our techniques for representing satellite data have made this otherwise cumbersome operation highly efficient and computationally inexpensive.
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Mason, David, and n/a. "Reversible deformation for computer graphics." University of Otago. Department of Computer Science, 2006. http://adt.otago.ac.nz./public/adt-NZDU20061016.164927.

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Since the introduction of Free Form Deformation (FFD) by Sederberg and Parry in 1986, a great deal of research has been performed in the area of space deformation for 3D shape modelling. However, many techniques do not provide local control, and almost all are non-unique mappings that are capable of producing foldover, making them unsuitable for use with implicit surfaces, or any object that should not self-intersect, and causing some problems for ray tracing. In this thesis, a new approach to deformation is presented. Blendeforming (Blended Deforming) provides foldover-free deformation with local control, which preserves implicit functions. Blendeformers are reversible deformations that are suitable for use in interactive modelling, ray tracing and image warping.
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Sethi, Madhuri. "Generating clouds in computer graphics." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq29782.pdf.

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Tommasi, Gianpaolo Francesco Maria. "Procedural methods in computer graphics." Thesis, University of Cambridge, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358787.

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Patmore, Christopher J. "Natural illumination in computer graphics." Thesis, University of Oxford, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.308755.

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Styne, Bruce Alan. "Management systems for computer graphics." Thesis, University of Cambridge, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303247.

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Pfautz, Jonathan David. "Depth perception in computer graphics." Thesis, University of Cambridge, 2001. https://www.repository.cam.ac.uk/handle/1810/284360.

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Strikic, Ana. "Linear Algebra in Computer Graphics." Thesis, Linnéuniversitetet, Institutionen för matematik (MA), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89168.

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In this thesis, we will investigate the rapidly developing eld of computergraphics by giving an insight into the calculations behind the most im-portant topics in perspectives, shading and distance. We will delve intofrequently used shading algorithms and perspective transforms in areas ofcomputer science, architecture and photography, such as pseudo sh-eyelenses and wide-angle lenses.
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Books on the topic "Graphics computer"

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Computer graphics for graphic designers. Knowledge Industry Publications, 1985.

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Computer graphics for graphic designers. Pinter, 1985.

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Computer graphics. Addison-Wesley Pub. Co., 1990.

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Pauline, Baker M., ed. Computer graphics. 2nd ed. Prentice-Hall, 1994.

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Davis, Martin J. Computer graphics. Nova Science Publishers, 2011.

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Hill, Francis S. Computer graphics. Macmillan, 1990.

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John, Vince. Computer graphics. Design Council, 1992.

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Hearn, Donald. Computer graphics. 2nd ed. Prentice-Hall International, 1994.

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Hearn, Donald. Computer graphics. Prentice-Hall International, 1986.

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Kunii, Tosiyasu L., ed. Computer Graphics. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7.

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Book chapters on the topic "Graphics computer"

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Nasri, Ahmad H. "Computer Graphics in Computer Graphics Education." In Interactive Learning Through Visualization. Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77263-4_19.

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Jin, Miao, Xianfeng Gu, Ying He, and Yalin Wang. "Computer Graphics." In Conformal Geometry. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75332-4_6.

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Steele, Guy L., Xiaowei Shen, Josep Torrellas, et al. "Computer Graphics." In Encyclopedia of Parallel Computing. Springer US, 2011. http://dx.doi.org/10.1007/978-0-387-09766-4_385.

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Richardson, Graham T. "Computer Graphics." In Illustrations. Humana Press, 1985. http://dx.doi.org/10.1007/978-1-4612-4992-4_8.

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Muir, David W. "Computer Animation in Engineering." In Computer Graphics. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_20.

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Sasaki, Mutsuko K., and Tateaki Sasaki. "Techniques in Computer Art." In Computer Graphics. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_21.

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Torbert, Shane. "Graphics." In Applied Computer Science. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30866-1_2.

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Torbert, Shane. "Graphics." In Applied Computer Science. Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-1888-7_2.

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Schubert, Christa. "Vector Graphics for the Graphic Designer and the Artist." In Computer Graphics. Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68030-7_23.

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Venkata Rao, K., and S. Sircar. "Business Computer Graphics." In Advanced Computer Graphics. Springer Japan, 1986. http://dx.doi.org/10.1007/978-4-431-68036-9_31.

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Conference papers on the topic "Graphics computer"

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Hitchner, Lew, Steve Cunningham, Scott Grissom, and Rosalee Wolfe. "Computer graphics." In The proceedings of the thirtieth SIGCSE technical symposium. ACM Press, 1999. http://dx.doi.org/10.1145/299649.299801.

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"Computer graphics." In Education (ICCSE). IEEE, 2009. http://dx.doi.org/10.1109/iccse.2009.5228343.

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Glassner, Andrew. "Recreational computer graphics." In ACM SIGGRAPH 2006 Courses. ACM Press, 2006. http://dx.doi.org/10.1145/1185657.1185837.

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Karpov, Leonid E., Vera B. Karpova, and Alexander N. Tomilin. "Pioneers of Russian Computers and Computer Graphics." In 2020 Fifth International Conference “History of Computing in the Russia, former Soviet Union and Council for Mutual Economic Assistance countries” (SORUCOM). IEEE, 2020. http://dx.doi.org/10.1109/sorucom51654.2020.9464945.

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Usovaitė, Ana. "Textures alpha mapping technolody realization with DirectX." In The 13th International Conference on Engineering and Computer Graphics BALTGRAF-13. Vilnius Gediminas Technical University, 2015. http://dx.doi.org/10.3846/baltgraf.2015.017.

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Colors are described by three components RGB and alpha component. This component adds additional realism in the computer scene and means opacity. Alpha mapping is a process that regulates objects transparency. This is an often used and successful process. This effect is rather simple. The realization requires few and simple resources. Such modern graphics libraries as DirectX, OpenGL and WebGL have powerful opportunities to implement a light mapping. For the realization we can use powerful graphical library DirectX and OpenGL. There is also an opportunity to use the graphic library for the internet WebGL.
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Lobaz, Petr. "Computer generated holography for computer graphics." In 2011 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON 2011). IEEE, 2011. http://dx.doi.org/10.1109/3dtv.2011.5877153.

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Szeliski, Richard. "Computer Graphics Achievement Award." In ACM SIGGRAPH 2011 Awards. ACM Press, 2011. http://dx.doi.org/10.1145/2018996.2018997.

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Bailey, Mike, and Steve Cunningham. "Introduction to computer graphics." In ACM SIGGRAPH ASIA 2010 Courses. ACM Press, 2010. http://dx.doi.org/10.1145/1900520.1900526.

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Czanner, Silvester, Andrej Ferko, and Juraj Stugel. "Computer graphics virtual textbook." In the 24th Spring Conference. ACM Press, 2010. http://dx.doi.org/10.1145/1921264.1921291.

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Unknown. "Computer Graphics Achievement Award." In ACM SIGGRAPH 2009 Awards. ACM Press, 2009. http://dx.doi.org/10.1145/1667228.1667230.

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Reports on the topic "Graphics computer"

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Nuttall, H. E. Development of computer graphics. Office of Scientific and Technical Information (OSTI), 1989. http://dx.doi.org/10.2172/10183316.

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Badler, Norman I. Computer Graphics Research Laboratory. Defense Technical Information Center, 1994. http://dx.doi.org/10.21236/ada281460.

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Brock, Floyd. Enhanced Computer Graphics for Decision Makers. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.1237.

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Rebecca, S., and B. Eric. 2005 DOE Computer Graphics Forum Site Survey. Office of Scientific and Technical Information (OSTI), 2005. http://dx.doi.org/10.2172/918412.

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Leach, Ronald J. Analysis of Blending Algorithms in Computer Graphics. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada201921.

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Gupta, Pradeep K. Animated Computer Graphics of Rolling Bearing Dynamics. Defense Technical Information Center, 1996. http://dx.doi.org/10.21236/ada319222.

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Brugger, E., R. Springmeyer, and D. Laney. DOE Computer Graphics Forum 2013 Site Survey. Office of Scientific and Technical Information (OSTI), 2013. http://dx.doi.org/10.2172/1077187.

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Leach, Ronald J. Analysis of Blending Algorithms in Computer Graphics. Defense Technical Information Center, 1991. http://dx.doi.org/10.21236/ada244279.

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Rupert, J. D., R. A. F. Grieve, J. F. Halpenny, and V. L. Sharpton. Image enhancement system for the ORCATECH graphics computer. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1987. http://dx.doi.org/10.4095/315283.

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Badler, Norman I. Computer Graphics Research Laboratory Quarterly Progress Report Number 49. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada277999.

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