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Journal articles on the topic 'Graphics computer'

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1

Ataeva, Gulsina Isroilovna, and Lola Dzhalolovna Yodgorova. "METHODS AND ALGORITHMS OF COMPUTER GRAPHICS." Scientific Reports of Bukhara State University 4, no. 1 (2020): 43–47. http://dx.doi.org/10.52297/2181-1466/2020/4/1/3.

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Methods and algorithms of computer graphics are considered in the article. Implementation of transformation of graphic objects by means of operations of transfer, scaling, rotation, the types of geometric models are considered. Methods of computer graphics include methods of converting graphic objects, representing (scanning) lines in raster form, selecting a window, removing hidden lines, projecting, painting images.
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Карпюк, Л. В., and Н. О. Давіденко. "Computer practice in engineering graphics." ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, no. 4(260) (March 10, 2020): 29–33. http://dx.doi.org/10.33216/1998-7927-2020-260-4-29-33.

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The article discusses the problems of teaching students engineering and computer graphics in a single course based on a computer-aided design (CAD) system. Examples of training tasks for acquiring knowledge, skills and abilities in the environment of the drawing and graphic editor of the AutoCAD system are given. They are necessary when performing drawings on engineering graphics, as well as the graphic part of course projects for students of mechanical specialties. Examples of exercises for self-study of the material are considered for a deeper study of the drawing-graphic module structure of the system and the acquisition of skills to work with its tools. The article also discusses several topics for studying the graphical editor AutoCAD, it reveals their contents and provides methods for completing practical tasks. 
 A comprehensive training program extends the ability of teachers to submit material, increases students' interest in graphic disciplines, so it can achieve better results in their development. However, there are a number of problems with this approach. Different levels of basic knowledge of students in the field of computer technology require greater individualization in the organization of the educational process. An additional burden for the teacher is to check the electronic drawings and to control the independence of students' work when performing graphic works using CAD. Combining engineering and computer graphics requires more intensive work from students.
 It is noted that the implementation of the proposed set of tasks is only the first stage of training students in computer technologies for creating design documentation. The acquired knowledge, skills and working skills in the environment of the AutoCAD system will be in demand when studying modern means of three-dimensional modeling. The execution of drawings using computer tools is undoubtedly more attractive to students, compared to traditional drawing. 
 It is also important to create conditions for actualizing the intellectual potential of students, as well as the formation of positive motivation. Enthusiastic students independently master the functions of the system that are not intended for study by the curriculum. They participate with pleasure in Olympiads in engineering and computer graphics.
 Ways of improving the verification of graphic works by a teacher are developped. A partial solution to the problem of checking the graphic part of course projects using preliminary drawings in a draft version and intermediate printouts of their electronic versions are proposed.
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Kakizawa, Yukinari, and Kazuhiro Hongo. "Computer Graphics and Fiber Dissection." Japanese Journal of Neurosurgery 24, no. 1 (2015): 19–25. http://dx.doi.org/10.7887/jcns.24.19.

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Yagou, Artemis. "Grafică făra Computer (Graphics without Computers)." Design Journal 18, no. 4 (2015): 613–20. http://dx.doi.org/10.1080/14606925.2015.1109213.

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Exline, A. "Computer graphics." IEEE Potentials 9, no. 2 (1990): 43–45. http://dx.doi.org/10.1109/45.53000.

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Westman, Hans. "Computer graphics." ACM SIGGRAPH Computer Graphics 39, no. 2 (2005): 4. http://dx.doi.org/10.1145/1080376.1080380.

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7

YAMAGUCHI, Fujio. "Computer Graphics." Journal of the Society of Mechanical Engineers 90, no. 823 (1987): 750–51. http://dx.doi.org/10.1299/jsmemag.90.823_750.

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Westman, Hans. "Computer graphics." ACM SIGGRAPH Computer Graphics 37, no. 4 (2003): 3. http://dx.doi.org/10.1145/961261.961265.

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9

Hitchner, Lew, Steve Cunningham, Scott Grissom, and Rosalee Wolfe. "Computer graphics." ACM SIGCSE Bulletin 31, no. 1 (1999): 341–42. http://dx.doi.org/10.1145/384266.299801.

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10

Blandford, A. E. "Computer graphics." Computers & Education 11, no. 4 (1987): 313–15. http://dx.doi.org/10.1016/0360-1315(87)90034-0.

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11

Blount, G. N. "Computer graphics." Computer-Aided Design 22, no. 3 (1990): 192. http://dx.doi.org/10.1016/0010-4485(90)90080-v.

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Hill, Francis S., and Dr James C. Miller. "Computer graphics." Computers & Graphics 16, no. 4 (1992): 451–52. http://dx.doi.org/10.1016/0097-8493(92)90036-u.

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13

Wilson, Stephen, and Herbert W. Franke. "Computer Graphics: Computer Art." Leonardo 19, no. 4 (1986): 348. http://dx.doi.org/10.2307/1578386.

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14

Kunii, Tosiyasu L., and Herbert W. Franke. "Computer graphics — Computer art." Visual Computer 2, no. 3 (1986): 131–33. http://dx.doi.org/10.1007/bf01900322.

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15

ETIENNE, F. "The Impact of Modern Graphics Tools on Science, and their Limitations." International Journal of Modern Physics C 02, no. 01 (1991): 58–65. http://dx.doi.org/10.1142/s012918319100007x.

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Within the last few years the range of scientific applications for which computer graphics is used has become extremely large. However, not all scientists require the same level of computing power. Until recently the software interface to graphics display systems has been provided by the manufacturers of the hardware. This generated interest in the possibility of using graphics standards. Another important issue is related to the deluge of data generated by super-computers and high-volume data sources which make it impossible for users to have an overall knowledge of either the data structures or the application programs. Partial solutions can be found in emerging products providing an interactive computational environment for scientific visualization. Some of the characteristics required for graphics hardware are presented. From a hardware perspective, graphics computing involves the use of a graphical computer system with sufficient power and functionality that the user can manipulate and interact with displayed objects. To achieve such a level of performance computers are usually designed as networked workstations with access to local graphics capabilities. Finally, it is made clear that the main computer graphics applications are scientific activities. From high energy physics experiments with wireframe event displays up to medical imaging with interactive volume rendering, scientific visualization is not simply displaying data from data intensive sources. Fields of computer graphics like image processing, computer aided design, signal processing and user interfaces provide tools helping researchers to understand and steer scientific computation.
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16

Fan, Mingming, and Yunsong Li. "The application of computer graphics processing in visual communication design." Journal of Intelligent & Fuzzy Systems 39, no. 4 (2020): 5183–91. http://dx.doi.org/10.3233/jifs-189003.

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The purpose of this paper is to improve the existing computer graphics image processing technology, so that designers can produce more inspiration, improve the author’s ability to innovate. Based on the information in the field of graphics visual communication as the research object, through the elaboration of graphical information characteristics, development course, and the visual communication of computer graphical related, such as cognitive psychology, semiology theory research, analyzes the computer graphics into a kind of economic and effective way of conveying information, the significance of interface design for mobile media. Experiments demonstrate the unique advantages of graphics in the process of information transmission. In 2022, the market size of computer graphics and vision will expand to 755.5 million RMB. It can be known that the communication mode integrating information and graphics, as the future development trend, will also be applied to more fields and play a greater role.
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17

Hevko, Ihor. "Illustrative and cognitive functions of computer graphics in the educational process." Scientific Visnyk V.O. Sukhomlynskyi Mykolaiv National University. Pedagogical Sciences 66, no. 3 (2019): 59–65. http://dx.doi.org/10.33310/2518-7813-2019-66-3-59-65.

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This paper discusses the use of computer graphics and computer modeling systems in the field of education, as well as the cognitive function of computer graphics, its role in the educational process. Computer graphics is the leading component of education of a modern specialist. In many cases, graphics needs can be supplied with various existing graphic libraries and systems. In addition, it should be noted that even the qualified use of existing graphics tools requires knowledge of the theoretical foundations of computer graphics. The article presents the characteristics of illustrative and congruent functions of computer graphics. Computer graphics, as well as computer science in general, must be assessed from the standpoint of further practical use of the knowledge and skills acquired in the learning process in the future productive activities of an independent specialist. The use of computer graphics in educational systems not only increases the speed of student perception of information and increases its level of understanding, but also contributes to the development of such important for a specialist of any industry qualities as intuition, imaginative and logical thinking. Achievements in the field of ICT actualize the issues of training specialists in the field of computer technologies, presenting information in the form of graphic images of drawings, diagrams, drawings, sketches, presentations, visualizations, animated videos, virtual worlds and the like. It is the cognitive function of computer graphics that is of primary importance in the educational process, it is computer models that allow you to change the initial conditions of experiments, allows you to perform numerous virtual experiments. Professional training of future specialists in the field of computer graphics should be focused on training a competitive specialist demanded by the labor market in the context of increasing rates of informatization of education, creating a unified information environment and the formation of relevant professional competencies in a rapidly developing ICT software and solutions. The article is accented that students study the basics of computer graphics has its specificity compared to traditional types of learning activities. In this connection, the development and improvement of an effective technology for teaching computer graphics, taking into account the specifics of future professional orientation, becomes relevant. The work highlights and describes the characteristic features of illustrative and cognitive functions of computer graphics. The effect of ICT on the intensity of obtaining new knowledge, the ability to mental perception and processing external information is analyzed.
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18

D’Ambrosio, Donato, Giuseppe Filippone, Rocco Rongo, William Spataro, and Giuseppe A. Trunfio. "Cellular Automata and GPGPU." International Journal of Grid and High Performance Computing 4, no. 3 (2012): 30–47. http://dx.doi.org/10.4018/jghpc.2012070102.

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This paper presents an efficient implementation of the SCIARA Cellular Automata computational model for simulating lava flows using the Compute Unified Device Architecture (CUDA) interface developed by NVIDIA and carried out on Graphical Processing Units (GPU). GPUs are specifically designated for efficiently processing graphic data sets. However, they are also recently being exploited for achieving excellent computational results for applications non-directly connected with Computer Graphics. The authors show an implementation of SCIARA and present results referred to a Tesla GPU computing processor, a NVIDIA device specifically designed for High Performance Computing, and a Geforce GT 330M commodity graphic card. Their carried out experiments show that significant performance improvements are achieved, over a factor of 100, depending on the problem size and type of performed memory optimization. Experiments have confirmed the effectiveness and validity of adopting graphics hardware as an alternative to expensive hardware solutions, such as cluster or multi-core machines, for the implementation of Cellular Automata models.
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19

Zhang, Rong. "Based on Computer Graphics Visualization Technologies." Applied Mechanics and Materials 529 (June 2014): 726–29. http://dx.doi.org/10.4028/www.scientific.net/amm.529.726.

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With the development of calculation ability and data processing ability of computer,so process complex data has become possible,with computer graphics methods, in a easily observe graphic way to represent data requirements has became popular day by day. The article describes some fields which attract users' attention,such as scientific processing, landscape simulation,visualization research technique in medical diagnosis.
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20

Iskierka, Iwona. "Techniki grafiki komputerowej w reklamie." Dydaktyka Informatyki 15 (2020): 151–61. http://dx.doi.org/10.15584/di.2020.15.11.

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The work concerns the possibility of using computer graphics techniques in an advertising message. Issues related to computer graphics and creation of graphic advertising projects were presented. Selected principles of graphic design are discussed. Attention was paid to legal aspects related to the functioning of advertising elements and trademarks.
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21

Wang, Ting. "Graphic Art Design Based on Computer Graphics Software." Journal of Physics: Conference Series 1533 (April 2020): 032019. http://dx.doi.org/10.1088/1742-6596/1533/3/032019.

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22

Den, Ding Sheng. "The Application of Computer Graphics Technology in Resource Management." Applied Mechanics and Materials 687-691 (November 2014): 4914–17. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.4914.

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With the development of computer technology , computer graphics technology has been widely used. In particular, the success of object-oriented technology and multimedia technology has made , making computer graphics software has become an indispensable part of the system . Thus , the theory and application of computer graphics technology has become an important topic in the field of computers , computer graphics technology in various fields has become increasingly widespread . In recent years, with the development of society and economy, especially in the current rapid development of information technology .
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23

Machover, Carl, and Sherry Keowan. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 31, no. 3 (1997): 14. http://dx.doi.org/10.1145/262171.262176.

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24

McDermott, Robert J. "Computer graphics laboratories." ACM SIGGRAPH Computer Graphics 32, no. 3 (1998): 70. http://dx.doi.org/10.1145/281278.281351.

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Machover, Carl. "COMPUTER GRAPHICS PIONEERS." ACM SIGGRAPH Computer Graphics 34, no. 4 (2000): 19–20. http://dx.doi.org/10.1145/369215.564931.

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26

Machover, Carl. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 31, no. 1 (1997): 7–8. http://dx.doi.org/10.1145/248307.252654.

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27

Sloan, Gary D., Joshua Cohen, and Jay Syverson. "Animated Computer Graphics." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 57, no. 1 (2013): 605–9. http://dx.doi.org/10.1177/1541931213571129.

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28

Machover, Carl. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 33, no. 1 (1999): 36–38. http://dx.doi.org/10.1145/563666.563677.

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Machover, Carl. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 35, no. 4 (2001): 12–16. http://dx.doi.org/10.1145/563710.563713.

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Machover, Carl. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 34, no. 1 (2000): 30–32. http://dx.doi.org/10.1145/563788.563797.

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31

Phenix, Katharine, and Jorg R. Jemelka. "Computer graphics glossary." Journal of the American Society for Information Science 38, no. 3 (1987): 218–19. http://dx.doi.org/10.1002/(sici)1097-4571(198705)38:3<218::aid-asi16>3.0.co;2-5.

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32

Staudhammer, J. "Computer graphics hardware." IEEE Computer Graphics and Applications 11, no. 1 (1991): 42–44. http://dx.doi.org/10.1109/38.67698.

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Lake, Adam. "Computer graphics: introduction." XRDS: Crossroads, The ACM Magazine for Students 3, no. 4 (1997): 2. http://dx.doi.org/10.1145/270955.332121.

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Machover, Carl, and Sherry Keowan. "Computer graphics pioneers." ACM SIGGRAPH Computer Graphics 31, no. 2 (1997): 10–11. http://dx.doi.org/10.1145/271283.564619.

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Owen, G. Scott, María M. Larrondo-Petrie, and Cary Laxer. "Computer graphics curriculum." ACM SIGGRAPH Computer Graphics 28, no. 3 (1994): 183–85. http://dx.doi.org/10.1145/186376.186379.

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Constantian, M. B., and George S. Pap. "Interactive computer graphics." Plastic and Reconstructive Surgery 82, no. 6 (1988): 1109. http://dx.doi.org/10.1097/00006534-198812000-00060.

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Glassner, A. "Everyday computer graphics." IEEE Computer Graphics and Applications 23, no. 6 (2003): 76–82. http://dx.doi.org/10.1109/mcg.2003.1242385.

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Cambridge Computer Graphics. "Cambridge computer graphics." Computer-Aided Design 20, no. 5 (1988): 302. http://dx.doi.org/10.1016/0010-4485(88)90102-9.

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Amanatides, J. "Computer graphics '87." Computer-Aided Design 20, no. 6 (1988): 362. http://dx.doi.org/10.1016/0010-4485(88)90125-x.

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Nasritdinova, Umida. "Test problems composition methodology of different degrees of difficulties for the "Computer graphics" discipline." E3S Web of Conferences 264 (2021): 03007. http://dx.doi.org/10.1051/e3sconf/202126403007.

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Improving the effectiveness of education in the teaching of computer graphics is the organization of the educational process using new information and communication technologies, as well as quality control of the learning modules. With this in mind, the article provides a theoretical analysis of the methodology of compiling test questions from computer graphics and some related graphic disciplines. The relationship of factor theory to the graphical sciences has been identified. As a result, the three-level test task system structure based on specific formulas and their factors has been studied so far. Also, the system of assessment of students in four categories was tested using a general automated software tool for questionnaires and test control. Based on the results, mathematical statistical analysis was performed, and the range of variation of the four categories was shown.
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WANG, DONG CHEN, REINHARD MÖLLER, UWE CARL, OLIVER PRISLAN, THOMAS SENGOTTA, and P. RITTER. "PARALLEL COMPUTER GRAPHICS AT THE INSTITUTE OF AUTOMATION." International Journal of Modern Physics C 04, no. 01 (1993): 151–62. http://dx.doi.org/10.1142/s0129183193000173.

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The current research activities on the Connection Machine concerning parallel computer graphics in the Institute of Automation is shortly presented. Two major research subjects are reported which range from realistic computer graphics to graphical robot simulation. Especially, the router communication problem is discussed which has significant influences upon the performance. The results can also be applied to similar computational tasks.
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Kin, Taichi, Hirofumi Nakatomi, Masaaki Shojima, et al. "A new strategic neurosurgical planning tool for brainstem cavernous malformations using interactive computer graphics with multimodal fusion images." Journal of Neurosurgery 117, no. 1 (2012): 78–88. http://dx.doi.org/10.3171/2012.3.jns111541.

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Object In this study, the authors used preoperative simulation employing 3D computer graphics (interactive computer graphics) to fuse all imaging data for brainstem cavernous malformations. The authors evaluated whether interactive computer graphics or 2D imaging correlated better with the actual operative field, particularly in identifying a developmental venous anomaly (DVA). Methods The study population consisted of 10 patients scheduled for surgical treatment of brainstem cavernous malformations. Data from preoperative imaging (MRI, CT, and 3D rotational angiography) were automatically fused using a normalized mutual information method, and then reconstructed by a hybrid method combining surface rendering and volume rendering methods. With surface rendering, multimodality and multithreshold techniques for 1 tissue were applied. The completed interactive computer graphics were used for simulation of surgical approaches and assumed surgical fields. Preoperative diagnostic rates for a DVA associated with brainstem cavernous malformation were compared between conventional 2D imaging and interactive computer graphics employing receiver operating characteristic (ROC) analysis. Results The time required for reconstruction of 3D images was 3–6 hours for interactive computer graphics. Observation in interactive mode required approximately 15 minutes. Detailed anatomical information for operative procedures, from the craniotomy to microsurgical operations, could be visualized and simulated three-dimensionally as 1 computer graphic using interactive computer graphics. Virtual surgical views were consistent with actual operative views. This technique was very useful for examining various surgical approaches. Mean (± SEM) area under the ROC curve for rate of DVA diagnosis was significantly better for interactive computer graphics (1.000 ± 0.000) than for 2D imaging (0.766 ± 0.091; p &lt; 0.001, Mann-Whitney U-test). Conclusions The authors report a new method for automatic registration of preoperative imaging data from CT, MRI, and 3D rotational angiography for reconstruction into 1 computer graphic. The diagnostic rate of DVA associated with brainstem cavernous malformation was significantly better using interactive computer graphics than with 2D images. Interactive computer graphics was also useful in helping to plan the surgical access corridor.
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Li, Wei Wei, and Xiang Li. "Computer Digital Technology on the Development of Graphical Interfaces." Advanced Materials Research 171-172 (December 2010): 468–72. http://dx.doi.org/10.4028/www.scientific.net/amr.171-172.468.

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graphic user interface and digital products as a user interface for interactive operations, will undoubtedly become the key to improving the user experience. "Man-machine interface design" as a new and important subject, in a profound impact on computers, mobile phones, PDA, tablet touch device development, the rapid development of computer digital technology and new products are emerging also graphics interface of the far-reaching change.
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Bai, Er Jing, Guo Xin Liu, and Shou Qiang Sun. "Application of Computer Graphics Technology in Packaging Design." Advanced Materials Research 926-930 (May 2014): 1676–79. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.1676.

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Since computer is invented, the development of computer technology is changing every day. Computer has been widely used in various walks of life particularly in the graphic technology in packing design. The paper analyzes the necessity and the advantages of computer graphics technology in product packaging design. And the paper gives a product packaging design process with auxiliary function of design software.
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Сherkasov, Volodymyr. "Model of formation of readyness of future teachers of fine arts for use of computer graphics in professional activity." Academic Notes Series Pedagogical Science 1, no. 189 (2020): 85–90. http://dx.doi.org/10.36550/2415-7988-2020-1-189-85-90.

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The model of formation of readiness of future teachers of fine arts to use computer graphics in professional activity in the context of a subject field of our research contains three blocks, namely: methodological and target (the purpose, tasks, approaches, principles); content-procedural (stages, content, forms, methods, technologies); diagnostic and effective (criteria, indicators, levels of readiness). Сomputer graphics are used in almost all areas of human life, and above all, in art education, in the creation of images and processing of visual information obtained during the study of various arts, communication with various arts. With this approach, we consider it appropriate to determine the essence of computer graphics in the scientific environment and its place in the system of disciplines. At present, it is worth noting that computer graphics is a component of computer science and is studying the means and methods of creating and processing graphic images using computer technology. Computer graphics is a scientific discipline that develops a set of tools and techniques for automating coding and decoding graphic information. Computer graphics studies the methods of digital synthesis and processing of visual content. Our proposed model of forming the readiness of future teachers of fine arts to use computer graphics in professional activities contains three blocks: methodological-target, content-procedural and diagnostic-effective. For liquidity of research and experimental work the purpose is defined, tasks are developed, approaches and principles of the specified phenomenon of research are substantiated. The second block proposes the stages, content, forms, methods and technologies of forming the readiness of future teachers of fine arts to use computer graphics. In addition, at the diagnostic and effective stage of the experimental study, the criteria, indicators and levels of readiness are motivated. In addition, we have proposed pedagogical conditions aimed at improving the effectiveness of this phenomenon, including: purposeful motivation of future teachers of fine arts to use computer graphics in professional activities in the study of professional disciplines; mastering by future teachers of fine arts theoretical knowledge about the essence, content of computer graphics and methods of its use; improving practical skills and abilities to form the readiness of future teachers of fine arts to use computer graphics in professional activities.
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Villacís, César, Walter Fuertes, Margarita Zambrano, et al. "Computer Graphics of the Regular Polygons and their Applications." KnE Engineering 1, no. 2 (2018): 58. http://dx.doi.org/10.18502/keg.v1i2.1486.

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Abstract. The computer graphics of regular polygons and their applications is a scarcely studied area that allows to create situations of significant learning by its mathematical and geometric content. This research presents the design and programming of regular polygons and composite sacred figures using computational analytical geometry and development tools such as C#, GDI+ graphics engine and Java with SWING graphical interface. In order to achieve this, the Agile Extreme Programming (XP) methodology has been used to translate computer graphics software applications, with the purpose of understanding how computer graphics work to generate combinations of geometric figures based on regular polygons, fully parameterizable. The proof of concept, which included the evaluation of the application performance in both the .NET framework and the NetBeans IDE were carried out with a student’s group of engineering in Computer Graphics subject.
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Peng, Chao. "High-performance computer graphics technologies in engineering applications." World Journal of Engineering 16, no. 2 (2019): 304–8. http://dx.doi.org/10.1108/wje-05-2018-0158.

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Purpose The purpose of this paper is to investigate possibilities to adopt state-of-the-art computer graphics technologies for big data visualization in engineering applications. Toward this purpose, a conceptual heterogeneous system is proposed for graphical rendering, which is established with multiple central processing unit cores and multiple graphics processing unit GPUs. Design/methodology/approach The design of the system supports both general-purpose computation and graphics-related computation. Three processing components are discussed to fulfill the execution requirements in load balancing, data streaming and display. This design fully uses computational and memory resources and enhances the performance with the support of GPU-based parallelization. Findings The advantages and disadvantages of particular technical methods for each processing component are discussed. The possible ways to integrate them are analyzed. Originality/value This work has contributions of using computer graphics technologies in engineering applications.
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Chen, Huijuan, and Xintao Zheng. "Improved Newton Iterative Algorithm for Fractal Art Graphic Design." Complexity 2020 (November 27, 2020): 1–11. http://dx.doi.org/10.1155/2020/6623049.

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Fractal art graphics are the product of the fusion of mathematics and art, relying on the computing power of a computer to iteratively calculate mathematical formulas and present the results in a graphical rendering. The selection of the initial value of the first iteration has a greater impact on the final calculation result. If the initial value of the iteration is not selected properly, the iteration will not converge or will converge to the wrong result, which will affect the accuracy of the fractal art graphic design. Aiming at this problem, this paper proposes an improved optimization method for selecting the initial value of the Gauss-Newton iteration method. Through the area division method of the system composed of the sensor array, the effective initial value of iterative calculation is selected in the corresponding area for subsequent iterative calculation. Using the special skeleton structure of Newton’s iterative graphics, such as infinitely finely inlaid chain-like, scattered-point-like composition, combined with the use of graphic secondary design methods, we conduct fractal art graphics design research with special texture effects. On this basis, the Newton iterative graphics are processed by dithering and MATLAB-based mathematical morphology to obtain graphics and then processed with the help of weaving CAD to directly form fractal art graphics with special texture effects. Design experiments with the help of electronic Jacquard machines proved that it is feasible to transform special texture effects based on Newton's iterative graphic design into Jacquard fractal art graphics.
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49

Reed, Richard G. "Computer graphics programming — G.K.S. The graphics standard." Advances in Engineering Software (1978) 7, no. 1 (1985): 55. http://dx.doi.org/10.1016/0141-1195(85)90139-1.

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50

Rojas-Sola, José Ignacio. "Advances in Engineering Graphics: Improvements and New Proposals." Symmetry 13, no. 5 (2021): 827. http://dx.doi.org/10.3390/sym13050827.

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Abstract:
The study of graphic communication techniques that engineers, architects, and designers use to express ideas and concepts, or the graphic expression applied to the design process, is becoming increasingly important. The correct interpretation of graphic language allows the development of skills in the training of an engineer or architect. For this reason, research on this topic is especially valuable in finding improvements or new proposals that help toward a better understanding of those techniques. This Special Issue shows the reader some examples of different disciplines available, such as engineering graphics, industrial design, geometric modeling, computer-aided design, descriptive geometry, architectural graphics and computer animation.
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