Academic literature on the topic 'Graphics editors'

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Journal articles on the topic "Graphics editors"

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Mironov, Valeriy, Artem Gusarenko, and Gayz Tuguzbaev. "Extracting Semantic Information from Graphic Schemes." Informatics and Automation 20, no. 4 (2021): 940–70. http://dx.doi.org/10.15622/ia.20.4.7.

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The problem of extracting semantic information from an electronic document specified in the vector graphics format and containing a graphic model (diagram) built using a graphic editor is considered. The problem is to program retrieving certain structural properties and parametric circuit and entering them into a database for later use. Based on the analysis of the capabilities of graphic editors, a conclusion has made about the relevance of this task for universal editors that are not tied to specific graphic notations and use open graphic document formats, which allows program processing. The proposed approach considers graphic documents at three levels of abstraction: conceptual (semantic properties of a schema), logical (presentation of semantic properties at the internal level of the document) and physical (internal organization of a graphic document). The solution to the problem is based on the construction of a conceptual-logical mapping, i.e., mapping a conceptual model of a circuit to a logical model of a graphic document, according to its physical model. Within the framework of the approach, an algorithm for constructing the indicated mapping is developed, presented in the form of an object-oriented pseudocode. The study of internal markup in open graphic formats made it possible to build models for identifying circuit elements and their connections to each other, which is necessary for a specific application of the algorithm. Expressions for addressing schema elements and accessing their properties are obtained. The proposed approach is implemented on the base of a situation-oriented paradigm, within which the extraction process is driven by a hierarchical situational model. The processed data is specified in the situational model in the form of virtual documents displayed on heterogeneous external data sources. For the problem being solved, we consider the mapping to two variants of vector graphics formats: to a "flat" markup file and to a set of such files in an electronic archive. The practical use of the results is illustrated by the example of extracting semantic information from graphical models developed at various stages of database design.
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Gavrilova, Olga Viktorovna. "Using graphics editors as a means of developing students' creative abilities." Uchenyy Sovet (Academic Council), no. 5 (April 22, 2021): 384–93. http://dx.doi.org/10.33920/nik-02-2105-06.

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This article discusses a very well-known and frequently used technique for an implementation of a variety of artistic projects - a collage created by means of information technology. The article tells about using collage in higher education for teaching graphics, in particular, raster editors. Graphics editors such as Adobe Photoshop or GIMP are included in the Computer Science and Information Technology program. Students get the opportunity to create graphic images regardless of their prior art education. The introduction of the topic "Creating a collage by means of a raster editor" introduces a creative element into IT disciplines and develops the student's associative thinking at the level of brain functioning. As a rule, raster editors are used to edit an image, not to create it. Therefore, preparation for these classes encourages students to search for the necessary visual material on the Internet. In order to obtain more personal images, a deep study of photography techniques is required. It is also useful to study the history of photo and film collages, their texture and structure. The scope of the collage use is various. This is psychology, teaching foreign languages and, of course, fine arts. Advertising posters that we see in large numbers in the media and transport are also collages. The article traces the history of collage creation from ancient Egyptian history to modern advertising products. It is especially interesting to study the time when collage became a conscious technique. This is a great layer of avant-garde art.
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Radionova, A. V., I. E. Drabo, and Yu V. Gerasimova. "Two variants of one vector graphics tutorial (CorelDRAW vs Inkscape)." Informatics in school, no. 2 (April 27, 2020): 52–59. http://dx.doi.org/10.32517/2221-1993-2020-19-2-52-59.

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Currently, the problem of choice between proprietary and free software for use in the educational process is relevant. The article describes the experience of implementing laboratory works focused on the use of the proprietary vector editor CorelDRAW and the free editor Inkscape. A brief comparison of the main terms and tools of these editors is presented, which will facilitate the transition from CorelDRAW to Inkscape or from Inkscape to CorelDRAW. The description of the laboratory work is a step-by-step instruction with screenshots for creating a vector logo equipped.
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HAVRYSHCHAK, HALYNA, and ANDRII URUSKYI. "FORMATION OF GRAPHIC COMPETENCE OF THE HIGHER EDUCATION SEEKERS BY MEANS OF COMPUTER-ORIENTED TECHNOLOGIES." Scientific Issues of Ternopil Volodymyr Hnatiuk National Pedagogical University. Series: pedagogy 1, no. 1 (2021): 6–14. http://dx.doi.org/10.25128/2415-3605.21.1.1.

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The role of graphic competence in the training process of future teachers of labor education and technology has been substantiated in this article. Examples of students' use of the acquired knowledge in Descriptive Geometry and Engineering Graphics in further educational and practical activities have been established. There are reading drawings of products (parts) for their manufacture; design and execution of graphic images of products (parts); development of a logical sequence of the technological process for the manufacture of the product; designing a garment pattern, etc.
 The growing role of machines with digital program control (DPC) is taken into account and the role of graphic representation of the part (product) in digital format for their manufacture on such machines is also investigated. It is proposed to provide the emphasized training of students to perform drawings of parts (products) by means of graphic editors with the prospect of their manufacture on machines with DPC. The purpose of the article is to reveal the features of preparation of future teachers of labor education and technology to perform drawings of product details in graphic editors with the subsequent manufacture of these objects on machines with digital program control. 
 The peculiarities of training students in Computer Graphics at Volodymyr Hnatiuk Ternopil National Pedagogical University during studying of disciplines «Descriptive Geometry, Drawings and Computer Graphics», «Computer Graphics and Multimedia» have been analyzed. It is determined that students are not able to fully master Computer Graphics due to the lack of hours and the large number of commands and functions that are provided by such computer programs. It is proposed to enhance the preparation of students for mastering computer graphics through the independent implementation of students' drawings of product details using a graphic program in extracurricular time in the form of an individual educational research tasks (IERT). The expediency of making drawings of product parts by means of a graphic program with their subsequent manufacture by a machine with digital program control (DPC) has been substantiated. 
 Plywood is proposed as a construction material for the design of the products by means of graphic editors with the subsequent manufacturing by machines with DPC. The structure of IERT is proposed: to make drawings of details of a product according to the instruction; provide a “photo report” of the sequence of drawings according to the instructions with a short description; to change the design of the product based on the knowledge and skills formed by making drawings according to the instructions. An example of IERT instructions for students is given. It involves the use of KOMPAS-3D. The phone stand is considered as a sample of performance by students for IERT.
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Lau, R. W. H., and T. L. Kunii. "Web graphics [Guest Editors' Introduction]." IEEE Computer Graphics and Applications 23, no. 1 (2003): 26–27. http://dx.doi.org/10.1109/mcg.2003.1159610.

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Komar, Olha, and Yevhenii Harashchuk. "PREPARATION OF FUTURE PRIMARY SCHOOL TEACHERS FOR THE FORMATION OF STUDENTS' SKILLS IN WORKING WITH A GRAPHIC EDITOR." Collection of Scientific Papers of Uman State Pedagogical University, no. 2 (June 24, 2021): 197–204. http://dx.doi.org/10.31499/2307-4906.2.2021.236685.

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The article analyses the state of modern research on professional training of future primary school teachers to form students' skills to work with a graphic editor. The study uses scientific methods of analysis, synthesis, and comparison to identify the state of modern research on this topic. The authors analyse the views of leading Ukrainian scientists and Ukrainian and foreign founding teachers on the professional training of future teachers. The study highlights the basic definitions of training and vocational training. The content of the concepts of training and professional training is specified. The graphic editor as a component of information and communication competence is described by the authors. Some peculiarities and differences of pupils’ and students’ usage of the graphic editor in primary school are mentioned in the article. The authors describe the main stages of studying the graphic editor by primary school students and analyse the works of outstanding scientists on the professional training of future primary school teachers for students to study the graphic editor. The main mistakes of teachers in studying the graphic editor by students are described, and the further prospects of studying the researched problem is determined. As a result, it is outlined that the works of domestic and foreign scientists are mainly focused on the history of the concepts but not on the disclosure of the main features of training. It is determined that the professional training of future teachers has been studied quite widely, but there are many aspects of training, in particular, the preparation of future teachers for the use of graphic editors by students has not been studied enough.
 Keywords: training, professional training, professional training of future teacher, professional skills, pedagogical activity, primary school, formation of skills, computer graphics, graphic editor.
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Rodríguez-López, Samuel, Matías Ferrán Escobedo Martínez, Luis Junquera, and María García-Pola. "Two-Dimensional Analysis of Digital Images through Vector Graphic Editors in Dentistry: New Calibration and Analysis Protocol Based on a Scoping Review." International Journal of Environmental Research and Public Health 18, no. 9 (2021): 4497. http://dx.doi.org/10.3390/ijerph18094497.

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This review was carried out to analyse the functions of three Vector Graphic Editor applications (VGEs) applicable to clinical or research practice, and through this we propose a two-dimensional image analysis protocol in a VGE. We adapted the review method from the PRISMA-ScR protocol. Pubmed, Embase, Web of Science, and Scopus were searched until June 2020 with the following keywords: Vector Graphics Editor, Vector Graphics Editor Dentistry, Adobe Illustrator, Adobe Illustrator Dentistry, Coreldraw, Coreldraw Dentistry, Inkscape, Inkscape Dentistry. The publications found described the functions of the following VGEs: Adobe Illustrator, CorelDRAW, and Inkscape. The possibility of replicating the procedures to perform the VGE functions was analysed using each study’s data. The search yielded 1032 publications. After the selection, 21 articles met the eligibility criteria. They described eight VGE functions: line tracing, landmarks tracing, linear measurement recording, angular measurement recording, image calibration, image overlay, file transfer, and vector graphics development. The features offered by the VGEs bring great precision and objectivity to two-dimensional image analysis. The image analysis and editing procedures are currently not protocolised. Thus, a protocol for image calibration and measurement recording is proposed in order to guarantee the protocol’s replication.
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Bailey, M., and S. Cunningham. "Guest Editors' Introduction: Computer Graphics in Education." IEEE Computer Graphics and Applications 25, no. 5 (2005): 23. http://dx.doi.org/10.1109/mcg.2005.105.

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Hege, Hans-Christian, David H. Laidlaw, and Raghu Machiraju. "Guest Editors' Introduction: Special Section on Volume Graphics and Point-Based Graphics." IEEE Transactions on Visualization and Computer Graphics 16, no. 4 (2010): 531–32. http://dx.doi.org/10.1109/tvcg.2010.72.

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Korycka-Skorupa, Jolanta. "Effectiveness of cartographic presentation methods applied within small-scale thematic maps in the press and on the Internet." Polish Cartographical Review 47, no. 1 (2015): 5–17. http://dx.doi.org/10.1515/pcr-2015-0001.

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Abstract The author discuss effectiveness of cartographic presentations. The article includes opinions of cartographers regarding effectiveness, readability and efficiency of a map. It reminds the principles of map graphic design in order to verify them using examples of small-scale thematic maps. The following questions have been asked: Is the map effective? Why is the map effective? How do cartographic presentation methods affect effectiveness of the cartographic message? What else can influence effectiveness of a map? Each graphic presentation should be effective, as its purpose is to complete written word, draw the recipients’ attention, make text more readable, expose the most important information. Such a significant role of graphics results in the fact that graphic presentations (maps, diagrams) require proper preparation. Users need to have a chance to understand the graphics language in order to draw correct conclusions about the presented phenomenon. Graphics should demonstrate the most important elements, some tendencies, and directions of changes. It should generalize and present a given subject from a slightly different perspective. There are numerous examples of well-edited and poorly edited small-scale thematic maps. They include maps, which are impossible to interpret correctly. They are burdened with methodological defects and they cannot fulfill their task. Cartography practice indicates that the principles related to graphic design of cartographic presentation are frequently omitted during the process of developing small-scale thematic maps used – among others – in the press and on the Internet. The purpose of such presentations is to quickly interpret them. On such maps editors’ problems with the selection of an appropriate symbol and graphic variable (fig. 1A, 9B) are visible. Sometimes they use symbols which are not sufficiently distinguishable nor demonstrative (fig. 11), it does not increase their readability. Sometime authors try too hard to reflect presented phenomenon and therefore the map becomes more difficult to interpret (fig. 4A,B). The lack of graphic sense resulting in the lack of graphic balance and aesthetics constitutes a weak point of numerous cartographic presentations (fig. 13). Effectiveness of cartographic presentations consists of knowledge and skills of the map editor, as well as the recipients’ perception capabilities and their readiness to read and interpret maps. The qualifications of the map editor should include methodological qualifications supported by the knowledge of the principles for cartographic symbol design, as well as relevant technical qualifications, which allow to properly use the tools to edit a map. Maps facilitate the understanding of texts they accompany and they present relationships between phenomenon better than texts, appealing to the senses.
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Dissertations / Theses on the topic "Graphics editors"

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Schulte, William. "An attitudinal study of Gannett newspaper editors about journalism graphics." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1260626.

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The purpose of the research was to look at how editors at Gannett, America's largest newspaper chain, perceive the role of journalism graphics and graphic artists in the newsroom.Nineteen editors from newspapers of various circulation sizes, participated from across the country. They sorted Q statements that covered areas related to journalism graphics as: use of color, balancing graphics with other content, graphics relationship with design, reader needs, and how graphics serve literacy.An analysis of the Q statements collected for this study showed two distinct factor types. They were identified by this researcher as the Communitarians and the Zealots.The Communitarians were characterized as trying to balance graphics with other aspects of journalism such as story, photo and design in an attempt to put the reader first. They were unwilling to elevate graphics to a necessity in presenting a story. The Communitarians saw graphics as one tool among many to conveyinformation.The Zealots saw graphics as an absolute necessity for any worthy journalistic endeavor. They saw graphics as the answer to attracting young readers, to serving a population with literacy issues, and to enhancing any work the newspaper is doing. The Zealots rejected statements that did not show graphics in the most positive way.Two camps emerged within the Gannett ranks regarding journalism graphics. The Zealots hold on to the allure of color and graphics made popular by USA Today in the 1980s and early 1990s. Communitarians acknowledged that graphics are an effective tool, but considered the practice of similar importance with other methods of conveying information.<br>Department of Journalism
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McCaskill, George Alexander. "Generating programming environments with integrated text and graphics for VLSI design systems." Thesis, University of Edinburgh, 1987. http://hdl.handle.net/1842/6628.

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The constant improvements in device integration, the development of new technologies and the emergence of new design techniques call for flexible, maintainable and robust software tools. The generic nature of compiler-compiler systems, with their semi-formal specifications, can help in the construction of those tools. This thesis describes the Wright editor generator which is used in the synthesis of language-based graphical editors (LBGEs). An LBGE is a programming environment where the programs being manipulated denote pictures. Editing actions can be specified through both textual and graphical interfaces. Editors generated by the Wright system are specified using the formalism of attribute grammars. The major example editor in this thesis, Stick-Wright, is a design entry system for the construction of VLSI circuits. Stick-Wright is a hierarchical symbolic layout editor which exploits a combination of text and graphics in an interactive environment to provide the circuit designer with a tool for experimenting with circuit topologies. A simpler system, Pict-Wright: a picture drawing system, is also used to illustrate the attribute grammar specification process. This thesis aims to demonstrate the efficacy of formal specification in the generation of software-tools. The generated system Stick-Wright shows that a text/graphic programming environment can form the basis of a powerful VLSI design tool, especially with regard to providing the designer with immediate graphical feedback. Further applications of the LBGE generator approach to system design are given for a range of VLSI design activities.
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Ganguli, Nitu. "The design considerations for display oriented proportional text editors using bit-mapped graphics display systems /." Thesis, McGill University, 1987. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=66142.

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Zhao, Die. "Graphics Editor." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1195.

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<p>The human enters into the information age in 21st century; the computer science and technology are developed at full speed, and already infiltrate into various field extensively. Resultantly manual drawing gradually is phased out, for those designers who have no prior experience in the computer operation are concerned, they need to have a kind of two-dimensional graphical tool. Graphics editor system arose to the request for designing planar figures for people who have little knowledge in computer.</p><p>This paper describes the development process of this system what is studied for the foundation, utilize object-oriented method to analyze, design with computer figure, and adopt Visual C ++ 6.0 as the developing platform. All these have been finished after 1 month or so. It designs to be two-dimensional graphical software with diverse function which operates simply, easy to study, mutual interface friendly graphics editor system and has satisfied some figure users at present with the new demand as well.</p><p>The following main functions have been realized in this application: It can draw various figures, such as dot, line, circle, arc, parabola and curve, modify them and comprehensive editing. Figure editor includes translation, mirroring, rotating and some similar operations. Comprehensive drawing includes drawing polygon (sealed and arbitrary polygon), round tangent line, round circle contact, line circle contact, some circle contacts and so forth. Meanwhile obtain the point of intersect between the arbitrary crossing, and draw different figures basically according to the points of intersect. By the way, it is capable to cancel and redraw the editing.</p>
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Vemuri, Suresh P. "Jedit : a graph editor in Java." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1036185.

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There are increasing demands for graphics-oriented software packages for graph theory teaching and research. G-Net, a departmental research project headed by Dr. Jay Bagga, is an effort to create a software package that comprises of a graph database, a graph editor, 'and a collection of graph algorithms. Also, with widespread use of the World Wide Web, the graph editor should be accessible through the Web. Taking these issues into consideration Jedit (Java Graph editor) is developed. This thesis concentrates on the design and implementation of a graph editor and a graph object (Jgraph). Jgraph is developed in java to implement the graph algorithms in future. One of the unique features of this graph editor is that it can be used as stand-alone application or as an applet for the Web. In addition, it also provides a friendly user interface.<br>Department of Computer Science
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Ravi, Sudharshan, and Quang Vu. "Graphical Editor for Diagnostic Method Development." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107514.

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The adage A picture is worth a thousand words conveys the notion that acomplex concept can be understood with just a single picture. Thus visualisingdata allows users to absorb and use large amounts of data quickly.Although textual programming is widely used, it is not best suited for allsituations. Some of these situations require a graphical way to programdata. This thesis investigates the dierent modeling frameworks available withinthe Eclipse ecosystem that allow the reuse of existing XML schema modelsand the creation as well as editing of diagnostic methods. The chosenframeworks were used to build a graphical editor that allows users to create,edit and use diagnostic methods graphically.
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Mu, Xiaohua. "The design and implementation of Graphperfect : a graph editor for G-net." Virtual Press, 1992. http://liblink.bsu.edu/uhtbin/catkey/834616.

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There is an increasing demand for a computer graphics - oriented software package for graph theory teaching and research. G-Net, a department research project headed by Dr. Kunwarjit Bagga, is an effort to create a computer software that contains a graph theory database, a graph editor, and a collection of algorithms to be executed on the graphs. This thesis concentrates on the design and implementation of a graph editor - GrapliPerfect. Graphs have been widely used to model many other phenomena. In this thesis, computer generated graphics images are used to represent graphs. This modeling relation between graphs and graphics is analyzed, and its role in the design and implementation of GraphPerfect is discussed in the thesis. To enhance the friendliness of the user interface, a simplified window system is presented.<br>Department of Computer Science
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Li, Peng. "Dynamic analysis for graphical user interface editors." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/40521.

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WYSIWYG (What You See Is What You Get) graphical editors, for example, Swing Designer and Dreamweaver, are widely used to help GUI developers in developing and maintaining GUIs (Graphical User Interface) of desktop and Web applications. GUI editors allow developers to work directly with a graphical design view instead of scattered source elements. This feature helps developers in addressing one particular difficulty for GUI development and maintenance: a large amount of GUI code can be scattered across many different source modules. However, traditional GUI editors have two major defects. First, GUI code is normally tangled with some dynamic computation code. Traditional GUI editors are limited by their ability to statically reconstruct this dynamic GUI code, creating an incomplete design view for developers. Second, some parts of a user interface are stateful and reactive. Their appearance and behavior vary over time, based on mutations of state made from code. Currently, there are no existing GUI editors that can assist developers in understanding how a UI behavior is implemented. To deal with the first defect, I built a tool called FreezeFrame. This tool uses a dynamic reverse-engineering approach to bridge the gap between the rendering view of a user interface and its corresponding implementation, by providing a design/code hyper-linking on a complete dynamic view. To deal with the second defect, I created a tool called ScriptInsight. This tool provides a custom control flow model to bridge a live UI behavior with a set of source elements that control the UI behavior. Developers can use this model to understand the implementation of a UI behavior. To evaluate FreezeFrame, I first show that user interface code can be spread across the decomposition of applications. Next, I demonstrate that the reverse-engineering capabilities of a traditional GUI editor can be improved by using my dynamic reverse-engineering approach. To evaluate ScriptInsight and the usefulness of the custom control flow model, I first evaluate this tool by presenting several case studies. Second, I justify the relevance of this model by the complexity of JavaScript implementations for the UIs from several existing Web applications.
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Hu, Xian Xiang. "Implementation of a constraint-based graphics editor for Relix." Thesis, McGill University, 1991. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=61193.

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This thesis addresses the implementation of gedit, a constraint-based graphics editor for exploring constraint techniques in a graphics system and extending a database system with graphics processing facility.<br>As a graphic operation of the relational database system relix, gedit provides an interactive graphics edit window for the relix user to draw and save graphics as a database relation. A constraint technique is used in gedit as a means for making precise graphics and constructing new graphics by applying constraints to existing graphics.<br>The abstract graphics description is represented as five kinds of primitive drawings: point, circle, polyline, polygon, and text. A constraint is visualized on the screen as an icon which shows the relationship among the graphics objects constrained. A set of basic commands for graphics and constraints are presented. A constraint satisfaction mechanism for building up simultaneous equations for constraints and solving the system of equations to get the expected result is also provided.<br>The design and implementation of gedit are given in object-oriented programming style.
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Bišof, Martin. "Pokročilý editor 3D scény." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236642.

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This work describes important periods of making application on editing 3D scene. It concerns a program which makes possible visualization of objects and simulation graphic scene. The introduction of this document is dedicated to theorical analysis, which is oriented on objects presentation in computer graphic with detailed orientation on Boundary Representation. The following chapter is about transformations and manipulators. Design part introduces basic problems and apprises with exercise solutions on general level. In the part of the implementation, we find detailed description of actual solution for particular phase of proposal. It states description of advanced camera system and transformation of objects by the help of graphic manipulators. The next chapter discuss implement effects, modifications and solution for graphical user interface.
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Books on the topic "Graphics editors"

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Arie, Kaufman, Krueger Wolfgang, SIGGRAPH, and IEEE Computer Society. Technical--Committee on Computer Graphics., eds. Proceedings: 1994 Symposium on Volume Visualization, Washington, D.C., October 17-18, 1994 ; program co-chairs and proceedings co-editors, Arie Kaufman, Wolfgang Krueger. Association for Computing Machinery, 1995.

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Cunningham, Megan. The art of the documentary: Ten conversations with leading directors, cinematographers, editors, and producers. New Riders, 2005.

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The art of the documentary: Ten conversations with leading directors, cinematographers, editors, and producers. New Riders, 2005.

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Templa Graphica: A generic graphical editor for the Macintosh. Prentice Hall, 1990.

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Symposium on Solid Modeling and Applications (3rd 1995 Salt Lake City, Utah). Proceedings: Red Lion Hotel, Salt Lake City, Utah, May 17-19, 1995 ; Chris Hoffmann and Jarek Rossignac, editors ; sponsored by ACM SIGGRAPH in cooperation with IEEE Computer Society. ACM Press, 1995.

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Kelby, Scott. Adobe Photoshop CS3: U pravy digita lni ch fotografii : unika tni 7bodovy syste m Scotta Kelbyho pro vyleps eni a u pravy vas ich digita lni ch fotografii. Zoner Press, 2008.

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Rubel, Dan. The Eclipse Graphical Editor Framework (GEF). Addison-Wesley, 2012.

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David, Mellor, ed. Editions Alecto: Original graphics, multiple originals, 1960-1981. Lund Humphries, 2003.

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Publication design for editors. Prentice Hall, 1990.

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Bell, Antionette Carin. Documentation for CAPS User Interface and Graphic Editor. Naval Postgraduate School, 1997.

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Book chapters on the topic "Graphics editors"

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Whitt, Phillip. "Creating Graphic Illustrations." In Beginning Pixlr Editor. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2698-8_10.

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Gomis, José María, Francisco Albert, Manuel Contero, and Ferran Naya. "Calligraphic Editor for Textile and Tile Pattern Design System." In Smart Graphics. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24678-7_11.

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Harke, Ulrike, Manfred Burger, and Gall. "Embedding Graphics into Documents by using a Graphics Editor." In Workstations and Publication Systems. Springer New York, 1987. http://dx.doi.org/10.1007/978-1-4612-4770-8_8.

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Gischel, Bernd. "The graphical editor (GED)." In EPLAN Electric P8 Reference Handbook. Carl Hanser Verlag GmbH & Co. KG, 2013. http://dx.doi.org/10.3139/9781569904770.004.

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Gischel, Bernd. "The graphical editor (GED)." In EPLAN Electric P8 Reference Handbook. Carl Hanser Verlag GmbH & Co. KG, 2015. http://dx.doi.org/10.3139/9781569904992.004.

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Gischel, Bernd. "The graphical editor (GED)." In EPLAN Electric P8 Reference Handbook. Carl Hanser Verlag GmbH & Co. KG, 2011. http://dx.doi.org/10.3139/9783446428119.004.

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Seigis, Anton. "Architektur Eines Dokumenten-Editors in Einer Objektorientierten Benutzerumgebung." In Graphik in Dokumenten. Springer Berlin Heidelberg, 1986. http://dx.doi.org/10.1007/978-3-662-07552-4_2.

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Ruttkay, Zsófia. "A Co-operative Graphical Editor Based on Dynamically Constrained Objects." In Object-Oriented Programming for Graphics. Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/978-3-642-79192-5_5.

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Gassmann, Zoltan, Luis Mandel, and Roshan Sembacuttiaratchy. "Recopla: An Extendible Graphic Meta-Editor." In Algebraic Methodology and Software Technology. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-49253-4_36.

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Nishi, Atsushi, and Ryoji Fukuda. "Graphic Editor for Visually Impaired Users." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11788713_165.

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Conference papers on the topic "Graphics editors"

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Takagi, Noboru, Shingo Morii, and Tatsuo Motoyoshi. "A Study of Input and Scrolling Methods for Tactile Graphics Editors Available for Visually Impaired People." In 2015 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE, 2015. http://dx.doi.org/10.1109/smc.2015.408.

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Ignat, Claudia-Lavinia, and Moira C. Norrie. "Grouping in collaborative graphical editors." In the 2004 ACM conference. ACM Press, 2004. http://dx.doi.org/10.1145/1031607.1031682.

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Debuchi, Ryoichiro. "Bot3D editor, easy 3D computer character animation editor for smartphones and tablets." In SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications. ACM Press, 2017. http://dx.doi.org/10.1145/3132787.3132807.

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Justus, Nicola, Christopher Schölzel, and Andreas Dominik. "MoVE A Standalone Modelica Vector Graphics Editor." In The 12th International Modelica Conference, Prague, Czech Republic, May 15-17, 2017. Linköping University Electronic Press, 2017. http://dx.doi.org/10.3384/ecp17132809.

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Paulu, Filip, and Jiri Hospodka. "GEEC: Graphic editor of electrical circuits." In 2017 International Conference on Applied Electronics (AE). IEEE, 2017. http://dx.doi.org/10.23919/ae.2017.8053604.

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Wasfy, Tamer M., and Hatem Wasfy. "Object-Oriented Environment for Dynamic Finite Element Modeling of Tires and Suspension Systems." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-13848.

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An object-oriented graphical modeling environment, which includes integrated pre-processor, post-processor, and explicit time-integration finite element solver, for predicting the dynamic response of tires mounted on suspension systems is described. The pre-processor allows creating a hierarchical preliminary model of the system including the tire, suspension system, and terrain. The pre-processor includes an automatic mesh generator for generating the finite element (FE) model from the preliminary model. A tire preliminary object allows defining the tire cross-section, specifying the number of elements along the tire circumference, and defining beam elements along the circumference and meridian direction to model the various tire structural components such as the bead, ply, and belt. Other preliminary model objects include rigid body, linear spring-damper, leaf-spring, spherical joint, revolute joint, prismatic joint, and polygonal terrain. The user can also include support objects such as physical materials, and scalar graphs (for time-histories of known quantities). The preprocessor includes a model tree-editor which allows adding objects and changing their properties. The FE model is submitted to the solver which generates the system's motion time-history. The FE model consists of solid elements (including brick, beam, and truss), rigid bodies, and joints. The post-processor is used to display the analysis results, which include an animation of the motion of the system, coloring/contouring the tire using various scalar response quantities, and various types of graphs of response quantities (such as time-history, frequency and time-averaged graphs). The graphical output of the pre-processor and the post-processor can be displayed either on the computer screen or in immersive stereoscopic virtual-reality facilities. Users can control the visualization using the tree-editor.
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Weisburn, Beth A., Swaroop Patnaik, and Linda L. Fellingham. "An Interactive Graphics Editor For 3D Surgical Simulation." In Application of Optical Instrumentation in Medicine XIV and Picture Archiving and Communication Systems (PACS IV) for Medical Applications, edited by Samuel J. Dwyer III and Roger H. Schneider. SPIE, 1986. http://dx.doi.org/10.1117/12.975432.

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Citrin, Wayne, Daniel Broodsky, and Jeffrey McWhirter. "Style-based cut-and-paste in graphical editors." In the workshop. ACM Press, 1994. http://dx.doi.org/10.1145/192309.192331.

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Lee, W., G. Liu, and K. Peterson. "TED: a graphical technology description editor." In 24th ACM/IEEE conference proceedings. ACM Press, 1987. http://dx.doi.org/10.1145/37888.37951.

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By, Tomas. "Graphical, type-checking dependency tree editor." In 2009 International Multiconference on Computer Science and Information Technology (IMCSIT). IEEE, 2009. http://dx.doi.org/10.1109/imcsit.2009.5352728.

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Reports on the topic "Graphics editors"

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Chen, I.-Min A., V. M. Markowitz, F. Pang, and O. Ben-Shachar. OPM Scheme Editor 2: A graphical editor for specifying object-protocol structures. Office of Scientific and Technical Information (OSTI), 1993. http://dx.doi.org/10.2172/10105610.

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Hall, David W. Software Requirements Specification for the Mapping and Graphic Information Capability (MAGIC). Volume 5. Graphic Editor CSCI. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada233266.

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Nguyen, Binh Q. The ARL RaprEdt Tool -- A Graphical Editor for Creating Real-Time Application Representative (RAPR) Files. Defense Technical Information Center, 2008. http://dx.doi.org/10.21236/ada487293.

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Prysyazhnyi, Mykhaylo. UNIQUE, BUT UNCOMPLETED PROJECTS (FROM HISTORY OF THE UKRAINIAN EMIGRANT PRESS). Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.50.11093.

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In the article investigational three magazines which went out after Second World war in Germany and Austria in the environment of the Ukrainian emigrants, is «Theater» (edition of association of artists of the Ukrainian stage), «Student flag» (a magazine of the Ukrainian academic young people is in Austria), «Young friends» (a plastoviy magazine is for senior children and youth). The thematic structure of magazines, which is inferior the association of different on age, is considered, by vital experience and professional orientation of people in the conditions of the forced emigration, paid regard to graphic registration of magazines, which, without regard to absence of the proper publisher-polydiene bases, marked structuralness and expressiveness. A repertoire of periodicals of Ukrainian migration is in the American, English and French areas of occupation of Germany and Austria after Second world war, which consists of 200 names, strikes the tipologichnoy vseokhopnistyu and testifies to the high intellectual level of the moved persons, desire of yaknaynovishe, to realize the considerable potential in new terms with hope on transference of the purchased experience to Ukraine. On ruins of Europe for two-three years the network of the press, which could be proud of the European state is separately taken, is created. Different was a period of their appearance: from odnogo-dvokh there are to a few hundred numbers, that it is related to intensive migration of Ukrainians to the USA, Canada, countries of South America, Australia. But indisputable is a fact of forming of conceptions of newspapers and magazines, which it follows to study, doslidzhuvati and adjust them to present Ukrainian realities. Here not superfluous will be an example of a few editions on the thematic range of which the names – «Plastun» specify, «Skob», «Mali druzi», «Sonechko», «Yunackiy shliah», «Iyzhak», «Lys Mykyta» (satire, humour), «Literaturna gazeta», «Ukraina і svit», «Ridne slovo», «Hrystyianskyi shliah», «Golos derzhavnyka», «Ukrainskyi samostiynyk», «Gart», «Zmag» (sport), «Litopys politviaznia», «Ukrains’ka shkola», «Torgivlia i promysel», «Gospodars’ko-kooperatyvne zhyttia», «Ukrainskyi gospodar», «Ukrainskyi esperantist», «Radiotehnik», «Politviazen’», «Ukrainskyi selianyn» Considering three riznovektorni magazines «Teatr» (edition of Association Mistciv the Ukrainian Stage), «Studentskyi prapor» (a magazine of the Ukrainian academic young people is in Austria), «Yuni druzi» (a plastoviy magazine is for senior children and youth) assert that maintenance all three magazines directed on creation of different on age and by the professional orientation of national associations for achievement of the unique purpose – cherishing and maintainance of environments of ukrainstva, identity, in the conditions of strange land. Without regard to unfavorable publisher-polydiene possibilities, absence of financial support and proper encouragement, release, followed the intensive necessity of concentration of efforts for achievement of primary purpose – receipt and re-erecting of the Ukrainian State.
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