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Dissertations / Theses on the topic 'Graphics interface'

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1

Bilderback, Mark Leslie. "Graphics.c, a simplified graphics application programming interface for the X Window environment." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/935938.

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An often overlooked area of graphics is the ability of application programs to create graphical images. Many programs exist which allow creation interactively, but few offer the same ability for noninteractive application programs. By allowing an application program to create graphical images more user friendly programs may be created by programmers.<br>Department of Computer Science
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Mansey, Pradeep P. "A PHIGS based graphics interface for MECSYN." Thesis, Virginia Polytechnic Institute and State University, 1987. http://hdl.handle.net/10919/53139.

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This thesis presents the development of an interactive graphics interface for MECSYN, a planar mechanism synthesis program. The purpose of this work is to produce a dynamic graphics interface, independent of a graphics device and providing a high level of user interaction. To achieve this, the proposed three-dimensional graphics standard PHIGS (Programmers Hierarchical Interactive Graphics System) is used for graphics support software. An overview of the synthesis theory is presented. The program structure is described and presented along with a listing of the graphics and interface routines o
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Woyak, Scott A. "A motif-like object-oriented interface framework using PHIGS." Thesis, This resource online, 1992. http://scholar.lib.vt.edu/theses/available/etd-09052009-040824/.

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Sidorovich, Amy. "Real-Time Telemetry Data Interface to Graphics Workstation." International Foundation for Telemetering, 1995. http://hdl.handle.net/10150/611498.

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International Telemetering Conference Proceedings / October 30-November 02, 1995 / Riviera Hotel, Las Vegas, Nevada<br>The demand for additional computing power and more sophisticated graphics displays to strengthen real-time flight testing prompted the Real-time Systems Team to turn to graphics workstations. In order to drive graphics displays with real-time data, the questions became, "What interface to use?" and "How to integrate workstations into our existing telemetry processing system?". This paper discusses the interface and integration of graphics workstations to the Real-time Telemetr
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Pancholy, Rajiv. "A multiprocessor interface for a colour graphics animation system /." Thesis, McGill University, 1990. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=60110.

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This thesis describes the design and hardware implementation of a high speed multi-processor interface used in a colour graphics animation system. The design involves the use of Direct Memory Access to move data between the memories of the various CPUs constituting the Grads system. The system accommodates the various bus protocols, word sizes, and interrupt schemes of the different processors. An evaluation of the completed system is presented.
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Jog, Bharati E. "An Interface Program Between Computer Graphics and Energy Analysis." Thesis, The University of Arizona, 1985. http://hdl.handle.net/10150/559295.

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7

Milota, Andre' D. "Multimodal multi paradigm interface for graphics editing and creation /." For electronic version search Digital dissertations database. Restricted to UC campuses. Access is free to UC campus dissertations, 2002. http://uclibs.org/PID/11984.

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8

Britt, Cathleen. "Interactive interface design : Graphic Design Archive phototype 2.0 /." Online version of thesis, 1989. http://hdl.handle.net/1850/11542.

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9

Santos, Sérgio Leandro dos. "Concepção e desenvolvimento de uma interface gráfica para interação tridimensional." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/17631.

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Este trabalho tem por objetivo desenvolver um protótipo de uma interface gráfica para interação tridimensional que permita a manipulação de objetos e a navegação tridimensional com desempenho gráfico adequado às necessidades dos usuários de aplicativos 3D. A construção do protótipo utiliza o ambiente Delphi e é aplicada na plataforma de desenvolvimento T-CADE, visando à melhoria da usabilidade deste aplicativo a partir da melhoria do desempenho gráfico e da interatividade. Para a concepção do trabalho são investigados os conceitos de interação homem-computador, engenharia de usabilidade, engen
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Barr, Thomas W. "Development of a graphics interface for the Savannah River control program "Savres"." Thesis, Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/20978.

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11

Oyekoya, Oyewole Kayode. "Eye tracking : a perceptual interface for content based image retrieval." Thesis, University College London (University of London), 2007. http://discovery.ucl.ac.uk/5413/.

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In this thesis visual search experiments are devised to explore the feasibility of an eye gaze driven search mechanism. The thesis first explores gaze behaviour on images possessing different levels of saliency. Eye behaviour was predominantly attracted by salient locations, but appears to also require frequent reference to non-salient background regions which indicated that information from scan paths might prove useful for image search. The thesis then specifically investigates the benefits of eye tracking as an image retrieval interface in terms of speed relative to selection by mouse, and
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McDaid, John P. Jr. "Improved Groundstation Consoles Using New Visualization Techniques and Graphics Technology." International Foundation for Telemetering, 1994. http://hdl.handle.net/10150/611670.

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International Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and Conference Center, San Diego, California<br>The advance from alphanumeric terminals to displays using new graphics technologies like the X Window System and Microsoft Windows has in many cases failed to tap the full potential of these technologies. Many common telemetry tasks continue to use similar user interfaces based on tabular real-time data displays and menus. This paper will demonstrate the application of new techniques which, when used with emerging graphics technologies, will maximize th
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Kay, Peter. "A speech input modality for computer-aided drawing : user interface issues." Thesis, University of Hertfordshire, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.260794.

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14

Sari, Mehmet. "Designing fast Golay encoder/decoder in Xilinx XACT with Mentor Graphics CAD interface." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1997. http://handle.dtic.mil/100.2/ADA331926.

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15

Seo, Jongwon. "Graphical interface design for equipment control in unstructured environments /." Digital version accessible at:, 1998. http://wwwlib.umi.com/cr/utexas/main.

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Altiero, Roberto A. "Digital Forensics Tool Interface Visualization." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/24.

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Recent trends show digital devices utilized with increasing frequency in most crimes committed. Investigating crime involving these devices is labor-intensive for the practitioner applying digital forensics tools that present possible evidence with results displayed in tabular lists for manual review. This research investigates how enhanced digital forensics tool interface visualization techniques can be shown to improve the investigator's cognitive capacities to discover criminal evidence more efficiently. This paper presents visualization graphs and contrasts their properties with the output
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McCann, Shaun V. "Stereoscopic rendering." Thesis, University of Sussex, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341535.

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18

Wellner, Pierre. "Statemaster : a user interface management system based on statecharts /." Online version of thesis, 1989. http://hdl.handle.net/1850/10447.

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Havis, Clark Reagan. "Measurement of an interface shape using refractive phase filtering /." Digital version accessible at:, 2000. http://wwwlib.umi.com/cr/utexas/main.

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20

Yang, Grant. "WIMP and Beyond: The Origins, Evolution, and Awaited Future of User Interface Design." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/cmc_theses/1126.

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The field of computer user interface design is rapidly changing and diversifying as new devices are developed every day. Technology has risen to become an integral part of life for people of all ages around the world. Modern life as we know it depends on computers, and understanding the interfaces through which we communicate with them is critically important in an increasingly digital age. The first part of this paper examines the technological origins and historical background driving the development of graphical user interfaces from its earliest incarnations to today. Hardware advancements
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Morris, David Victor. "A new graphical user interface for a 3D topological mesh modeler." Texas A&M University, 2008. http://hdl.handle.net/1969.1/85977.

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In this thesis, I present a new platform-independent, open source, intuitive graphical user interface for TopMod, an application designed for interacting with 3-dimensional manifold meshes represented by a Doubly Linked Face List (DLFL). This new interface, created using the Trolltech Qt user interface library, enables users to construct and interact with complex manifold meshes much faster and more easily than was previously possible. I also present a method for the rapid creation of a successful online community of users and developers, by integrating a variety of open source web-based softw
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Chen, Yenan. "Advanced Multi-modal User Interfaces in 3D Computer Graphics and Virtual Reality." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-75889.

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Computers are developed continuously to satisfy the human demands, and typical tools used everywhere for ranging from daily life usage to all kinds of research. Virtual Reality (VR), a virtual environment simulated to present physical presence in the real word and imaginary worlds, has been widely applied to simulate the virtual environment. People’s feeling is limited to visual perception when only computers are applied for simulations, since computers are limited to display visualization of data, while human senses include sight, smell, hearing, taste, touch and so on. Other devices can be a
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Selldin, Håkan. "Design and Implementation of an Application. Programming Interface for Volume Rendering." Thesis, Linköping University, Department of Science and Technology, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1209.

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<p>To efficiently examine volumetric data sets from CT or MRI scans good volume rendering applications are needed. This thesis describes the design and implementation of an application programming interface (API) to be used when developing volume-rendering applications. A complete application programming interface has been designed. The interface is designed so that it makes writing application programs containing volume rendering fast and easy. The interface also makes created application programs hardware independent. Volume rendering using 3d-textures is implemented on Windows and Unix plat
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Lenz, Anthony M. "COFFEE: Context Observer For Fast Enthralling Entertainment." DigitalCommons@CalPoly, 2014. https://digitalcommons.calpoly.edu/theses/1244.

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Desktops, laptops, smartphones, tablets, and the Kinect, oh my! With so many devices available to the average consumer, the limitations and pitfalls of each interface are becoming more apparent. Swimming in devices, users often have to stop and think about how to interact with each device to accomplish the current tasks at hand. The goal of this thesis is to minimize user cognitive effort in handling multiple devices by creating a context aware hybrid interface. The context aware system will be explored through the hybridization of gesture and touch interfaces using a multi-touch coffee table
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Leal, Neto Viriato. "Desenvolvimento de uma interface gráfica de usuário para modelos computacionais de exposição externa." Universidade Federal de Pernambuco, 2007. https://repositorio.ufpe.br/handle/123456789/10010.

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Made available in DSpace on 2014-06-12T23:17:17Z (GMT). No. of bitstreams: 2 arquivo9157_1.pdf: 2640822 bytes, checksum: 5196f6de3238ff5559d618fb856ffadc (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2007<br>Para estimar a dose absorvida pelo paciente em uma série de exames de raios-X diagnóstico, é necessário realizar simulações utilizando um modelo computacional de exposição. Tais modelos são compostos, fundamentalmente, por um simulador antropomórfico (fantoma) e um código Monte Carlo. O acoplamento de um fantoma de voxels a um código
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Key, Matthew. "EnVRMent: Investigating Experience in a Virtual User-Composed Environment." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2235.

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Virtual Reality is a technology that has long held society's interest, but has only recently began to reach a critical mass of everyday consumers. The idea of modern VR can be traced back decades, but because of the limitations of the technology (both hardware and software), we are only now exploring its potential. At present, VR can be used for tele-surgery, PTSD therapy, social training, professional meetings, conferences, and much more. It is no longer just an expensive gimmick to go on a momentary field trip; it is a tool, and as with the automobile, personal computer, and smartphone, it w
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De, Blois Serge. "Développement d'une interface d'application de déformations à des objets tridimensionnels dans le domaine de l'infographie." Doctoral thesis, Universite Libre de Bruxelles, 1992. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/212874.

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Bhattacharya, Paromita. "A Case Study of the Effects of a Web Interface Redesign Based on Usability Guidelines." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etd/1320.

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Usability guidelines for user interface (UI) design formulated by Nielsen and other authorities were used to redesign the web interface for a web based distance education course. The website's original UI, as judged by a group of web design professionals, violated standard guidelines for usability, readability, learnability, consistency, efficiency of use and flexibility. The original and redesigned UIs were tested using thinking aloud testing, a user satisfaction survey, and usability inspection. The results of user testing and heuristic evaluation suggest that the use of these guidelines in
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Ryan, David B. "Improving Brain-Computer Interface Performance: Giving the P300 Speller Some Color." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etd/1328.

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Individuals who suffer from severe motor disabilities face the possibility of the loss of speech. A Brain-Computer Interface (BCI) can provide a means for communication through non-muscular control. Current BCI systems use characters that flash from gray to white (GW), making adjacent character difficult to distinguish from the target. The current study implements two types of color stimulus (grey to color [GC] and color intensification [CI]) and I hypotheses that color stimuli will; (1) reduce distraction of nontargets (2) enhance target response (3) reduce eye strain. Online results (n=21) s
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Schwartz, Nicholas Edward. "P300-Based BCI Performance Prediction through Examination of Paradigm Manipulations and Principal Components Analysis." Digital Commons @ East Tennessee State University, 2010. https://dc.etsu.edu/etd/1775.

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Severe neuromuscular disorders can produce locked-in syndrome (LIS), a loss of nearly all voluntary muscle control. A brain-computer interface (BCI) using the P300 event-related potential provides communication that does not depend on neuromuscular activity and can be useful for those with LIS. Currently, there is no way of determining the effectiveness of P300-based BCIs without testing a person's performance multiple times. Additionally, P300 responses in BCI tasks may not resemble the typical P300 response. I sought to clarify the relationship between the P300 response and BCI task paramete
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Henry, Jo-Ann Theresa Juchniewicz. "The Recognition of Icons Among Four Groups of Computer Users." Thesis, University of North Texas, 1991. https://digital.library.unt.edu/ark:/67531/metadc332661/.

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One idea common in the computer industry today is that by the time a technological innovation reaches the mass market it is already obsolete. News of recent technological developments race quickly through the computer industry, creating large scale competition among various businesses for the dollars of both educational institutions and industries. In an effort to produce sophisticated and powerful software readily accessible to users whose area of expertise is not programming, software developers have increasingly turned toward the simplest form of language and concept representation--the ico
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Rinne, Vidar. "A Zoomable 3D User Interface using Uniform Grids and Scene Graphs." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-13360.

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Zoomable user interfaces (ZUIs) have been studied for a long time and many applications are built upon them. Most applications, however, only use two dimensions to express the content. This report presents a solution using all three dimensions where the base features are built as a framework with uniform grids and scene graphs as primary data structures. The purpose of these data structures is to improve performance while maintaining flexibility when creating and handling three-dimensional objects. A 3D-ZUI is able to represent the view of the world and its objects in a more lifelike manner. I
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Calife, Daniel. "Robot ARena: uma infra-estrutura para o desenvolvimento de jogos com realidade aumentada espacial." Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-28032008-162730/.

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Atualmente Jogos Eletrônicos possuem uma grande relevância no setor econômico, na computação e na pesquisa acadêmica, não se limitando apenas a aplicações de entretenimento. Na busca por inovação na jogabilidade e nas interfaces interativas dos jogos eletrônicos, a Realidade Aumentada é uma das novas fronteiras a serem exploradas. Este trabalho apresenta a pesquisa, desenvolvimento e teste de uma infra-estrutura, denominada Robot ARena, para o desenvolvimento de jogos inovadores utilizando a Realidade Aumentada e as novas interfaces que esta tecnologia possibilita. Baseada em interfaces horizo
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Sheppard, Pamela B. "Cross-Modal Interface Design in Crisis Control Systems: The Role of Gender." UNF Digital Commons, 2004. http://digitalcommons.unf.edu/etd/280.

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Leading human-computer interaction (HCI) researchers recognize a fundamental difference exists between men and women. Some HCI research has been done regarding gender differences in hand-eye coordination for interactions with computer touch display interfaces, navigation through virtual environments (VE) and language in computer-mediated communication. In these previous studies, gender differences were found in the use of words and language in computer-mediated communication and in navigation strategies for VE but no gender-related differences were found for the hand-eye coordination needed to
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Bourguignon, David. "Interactive Animation and Modeling by Drawing -- Pedagogical Applications in Medicine." Phd thesis, Grenoble INPG, 2003. http://tel.archives-ouvertes.fr/tel-00528758.

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La compréhension et la mémorisation de données visuelles sont une part importante de l'apprentissage des étudiants en médecine. Cependant, la nature tridimensionnelle et dynamique du corps humain pose de nombreux problèmes. Leur solution nécessite de véritables outils informatiques interactifs pour permettre aux étudiants de créer et de manipuler des données complexes. Nous proposons dans ce but plusieurs approches. Tout d'abord, nous nous sommes intéressés à l'animation par modèles physiques de matériaux élastiques anisotropes. Son utilisation pendant un cours d'anatomie physiologique du myoc
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Raza, Asim. "SSVEP based EEG Interface for Google Street View Navigation." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-104276.

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Brain-computer interface (BCI) or Brain Machine Interface (BMI) provides direct communication channel between user’s brain and an external device without any requirement of user’s physical movement. Primarily BCI has been employed in medical sciences to facilitate the patients with severe motor, visual and aural impairments. More recently many BCI are also being used as a part of entertainment. BCI differs from Neuroprosthetics, a study within Neuroscience, in terms of its usage; former connects the brain with a computer or external device while the later connects the nervous system to an impl
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Zhang, Hang. "Distributed Support Vector Machine With Graphics Processing Units." ScholarWorks@UNO, 2009. http://scholarworks.uno.edu/td/991.

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Training a Support Vector Machine (SVM) requires the solution of a very large quadratic programming (QP) optimization problem. Sequential Minimal Optimization (SMO) is a decomposition-based algorithm which breaks this large QP problem into a series of smallest possible QP problems. However, it still costs O(n2) computation time. In our SVM implementation, we can do training with huge data sets in a distributed manner (by breaking the dataset into chunks, then using Message Passing Interface (MPI) to distribute each chunk to a different machine and processing SVM training within each chun
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Persson, Emmeli, and Helen Sjelvgren. "Graphical Corporate Interface. A concept for semi-produced Graphical User Interfaces for corporations." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3000.

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Abstract The objective of this bachelor’s project is to investigate how to reuse the graphical- and technical aspects of a user interface, and to develop a concept for a semi-produced GUI. When giving shape to a user interface the aim is to make it usable for the end user, so naturally that is part of the work as well. There are a lot of innovative and interesting techniques in the web based GUI domain and some of them are suitable when the aim is to make a GUI which is both reusable and a corporate structure. Two stages exist in the semi-produced GUI concept. The first stage is to investigate
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Aji, Ashwin M. "Programming High-Performance Clusters with Heterogeneous Computing Devices." Diss., Virginia Tech, 2015. http://hdl.handle.net/10919/52366.

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Today's high-performance computing (HPC) clusters are seeing an increase in the adoption of accelerators like GPUs, FPGAs and co-processors, leading to heterogeneity in the computation and memory subsystems. To program such systems, application developers typically employ a hybrid programming model of MPI across the compute nodes in the cluster and an accelerator-specific library (e.g.; CUDA, OpenCL, OpenMP, OpenACC) across the accelerator devices within each compute node. Such explicit management of disjointed computation and memory resources leads to reduced productivity and performance. Thi
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Lawrence, Michael. "Interactive graphics, graphical user interfaces and software interfaces for the analysis of biological experimental data and networks." [Ames, Iowa : Iowa State University], 2008.

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Ballestar, Ana. "Superconductivity at Graphite Interfaces." Doctoral thesis, Universitätsbibliothek Leipzig, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-141196.

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The existence of superconductivity in graphite has been under discussion since the 1960s when it was found in intercalated graphitic compounds, such as C8K, C8Rb and C8Cs. However, it was only about 40 years ago when the existence of superconductivity in pure graphite came up. In this work we directly investigate the interfaces highly oriented pyrolytic graphite (HOPG) has in its inner structure, since they play a major role in the electronic properties. The results obtained after studying the electrical transport provide clear evidence on granular superconductivity localized at the interfaces
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Batagelo, Harlen Costa. "Uma arquitetura de suporte a interações 3D integrada a GPU." [s.n.], 2007. http://repositorio.unicamp.br/jspui/handle/REPOSIP/261219.

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Orientador: Wu Shin-Ting<br>Tese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação<br>Made available in DSpace on 2018-08-09T22:16:05Z (GMT). No. of bitstreams: 1 Batagelo_HarlenCosta_D.pdf: 45803621 bytes, checksum: 84f60003e85a2363b798560089526880 (MD5) Previous issue date: 2007<br>Resumo: Tendo como hipótese de que o controle preciso do movimento de um cursor constitui uma das técnicas elementares para as tarefas de manipulação direta 3D, esta tese propõe uma arquitetura de suporte a controles configuráveis dos movimentos de cursores em rela
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Rabello, Guilherme Picanço. "Processamento remoto em solução para interação com ambientes arquitetônicos 3D através de tablets." Universidade Federal de São Carlos, 2016. https://repositorio.ufscar.br/handle/ufscar/7840.

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Chanhthaboutdy, Somphout. "Vanité interactive : recherche et expérimentation artistique." Thesis, Paris 8, 2015. http://www.theses.fr/2015PA080060/document.

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Ce travail se positionne dans le domaine de l'interactivité sensorielle, de la 3D temps réel et des arts visuels. Cette étude artistique et technique s’inscrit directement dans une recherche entamée depuis des années, sur la question de la représentation sublimée de la mort, qui se retrouve pleinement transfiguré dans l’emblème de la Vanité et sur la recherche de nouvelles façons d’entretenir un dialogue en rétroaction avec l’œuvre. Sur le point artistique, la recherche analyse le processus de création, qui a mené de la représentation sublimée de la mort en vidéo, à la réalisation et l’expérim
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Olatidoye, Olugbemiga A. "Design-oriented graphic-user-interface." Diss., Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/23110.

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Appl, Martin. "Intuitivní kreslení na platformě Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236437.

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This master's thesis deals with design and implementation of finger painting application for mobile devices with Android operating system. Main focus is on well designed, intuitive and friendly user interface. Solved problems are spline interpolation of points, zoom and pinch with transformation matrices, extensive history for action reversal and few basic tools.
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Mynatt, Elizabeth D. "Transforming graphical interfaces into auditory interfaces." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/9209.

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48

Boyle, John. "Using 3D graphics for database visualisation." Thesis, University of Aberdeen, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307951.

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The upsurge in the number of casual users and the general acceptance of computer technology has shown that the principal driving force in software engineering is shifting from functionality to usability. It has also become evident that the desktop metaphor and its whole related genre do not provide the modern interface designer with the expressive power that is needed. Nowhere is a new approach more needed than in interfaces for databases. Previous studies in interface design for database management systems have attempted to use solely the desktop metaphor. We have used three dimensional graph
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49

Bišof, Martin. "Pokročilý editor 3D scény." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236642.

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This work describes important periods of making application on editing 3D scene. It concerns a program which makes possible visualization of objects and simulation graphic scene. The introduction of this document is dedicated to theorical analysis, which is oriented on objects presentation in computer graphic with detailed orientation on Boundary Representation. The following chapter is about transformations and manipulators. Design part introduces basic problems and apprises with exercise solutions on general level. In the part of the implementation, we find detailed description of actual sol
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50

Lanni, M. J. "Graphical user interface network applications." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA295638.

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Thesis (M.S. in Information Technology Management) Naval Postgraduate School, March 1995.<br>Thesis advisor(s): Norman F. Schneidewind, W.B. Short. "March 1995." Bibliography: p. 61-62. Also available online.
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