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1

Engel, Wolfgang. GPU pro 6: Advanced rendering techniques. CRC Press/Taylor Francis Group, 2016.

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2

Matt, Pharr, and Fernando Randima, eds. GPU gems: Programming techniques for high- performance graphics and general-purpose computation. Addison-Wesley, 2005.

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3

Matt, Pharr, and Fernando Randima, eds. GPU gems 2: Programming techniques for high- performance graphics and general-purpose computation. Addison-Wesley, 2005.

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4

F, Engel Wolfgang, ed. GPU Pro: Advanced rendering techniques. A K Peters, 2010.

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5

Edward, Kandrot, ed. CUDA by example: An introduction to general-purpose GPU programming. Addison-Wesley, 2010.

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6

Fernando, Randima, and Matt Pharr. GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems). Addison-Wesley Professional, 2005.

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7

Engel, Wolfgang. GPU Pro 6: Advanced Rendering Techniques. CRC Press LLC, 2015.

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8

Engel, Wolfgang. GPU Pro 6: Advanced Rendering Techniques. CRC Press LLC, 2015.

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9

Accelerating MATLAB with GPU Computing. Elsevier Science & Technology, 2013.

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10

GPU Pro2: Advanced rendering techniques. AK Peters, 2011.

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11

Engel, Wolfgang. GPU Pro 360 Guide to Lighting. CRC Press LLC, 2018.

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12

Engel, Wolfgang. GPU Pro 360 Guide to Lighting. CRC Press LLC, 2018.

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13

Engel, Wolfgang. GPU Pro 360 Guide to Lighting. CRC Press LLC, 2018.

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14

Engel, Wolfgang. GPU Pro 360 Guide to Lighting. CRC Press LLC, 2018.

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15

GPU Pro 360 Guide to Lighting. Taylor & Francis Group, 2018.

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16

The Cuda Handbook A Comprehensive Guide To Gpu Programming. Addison-Wesley Professional, 2012.

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17

GPU pro 360 guide to rendering. 2018.

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18

Gpu Pro 4 Advanced Rendering Techniques. AK Peters, 2013.

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19

GPU Pro⁵: Advanced rendering techniques. 2014.

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20

Engel, Wolfgang. GPU Pro 360 Guide to Shadows. CRC Press LLC, 2018.

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21

Engel, Wolfgang. GPU Pro 360 Guide to Shadows. CRC Press LLC, 2018.

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22

Engel, Wolfgang. GPU Pro 360 Guide to Shadows. CRC Press LLC, 2018.

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23

Engel, Wolfgang. GPU Pro 360 Guide to Shadows. Taylor & Francis Group, 2018.

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24

Engel, Wolfgang. GPU Pro 360 Guide to Shadows. CRC Press LLC, 2018.

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25

GPU Pro 360 Guide to Shadows. Taylor & Francis Group, 2018.

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26

GPU Pro 3: Advanced rendering techniques. A K Peters/CRC Press, 2012.

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27

Engel, Wolfgang. GPU Pro 360 Guide to Mobile Devices. CRC Press LLC, 2018.

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28

Engel, Wolfgang. GPU Pro 360 Guide to Mobile Devices. CRC Press LLC, 2018.

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29

Engel, Wolfgang. GPU Pro 360 Guide to Mobile Devices. CRC Press LLC, 2018.

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30

GPU Pro 360 Guide to Mobile Devices. Taylor & Francis Group, 2018.

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31

GPU Pro 360 Guide to Mobile Devices. Taylor & Francis Group, 2018.

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32

Engel, Wolfgang. GPU Pro 360 Guide to Geometry Manipulation. CRC Press LLC, 2018.

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33

Engel, Wolfgang. GPU Pro 360 Guide to Geometry Manipulation. CRC Press LLC, 2018.

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34

Engel, Wolfgang. GPU Pro 360 Guide to Geometry Manipulation. CRC Press LLC, 2018.

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35

Engel, Wolfgang. GPU Pro 360 Guide to Geometry Manipulation. Taylor & Francis Group, 2018.

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36

GPU Pro 360 Guide to Geometry Manipulation. Taylor & Francis Group, 2018.

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37

Engel, Wolfgang. GPU Pro 360 Guide to 3D Engine Design. CRC Press LLC, 2018.

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38

Engel, Wolfgang. GPU Pro 360 Guide to 3D Engine Design. CRC Press LLC, 2018.

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39

Engel, Wolfgang. GPU Pro 360 Guide to 3D Engine Design. Taylor & Francis Group, 2018.

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40

Engel, Wolfgang. GPU Pro 360 Guide to 3D Engine Design. Taylor & Francis Group, 2018.

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41

GPU Pro 360 Guide to 3D Engine Design. CRC Press LLC, 2018.

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42

Engel, Wolfgang. GPU Pro 7: Advanced Rendering Techniques. CRC Press LLC, 2016.

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43

Engel, Wolfgang. GPU Pro 7: Advanced Rendering Techniques. CRC Press LLC, 2016.

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44

GPU Pro 7: Advanced Rendering Techniques. Taylor & Francis Group, 2016.

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45

Graphic Processing Unit-Based High Performance Computing in Radiation Therapy. Taylor & Francis Group, 2015.

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46

Dey, Somdip. Efficient Data Input/Output (I/o) for Finite Difference Time Domain (FDTD). Computation on Graphics Processing Unit (GPU). GRIN Verlag GmbH, 2019.

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47

Designing scientific applications on GPUs. CRC/Taylor & Francis, 2014.

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