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Journal articles on the topic 'Graphics tablet'

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1

Hahn, Michael E., Corrine M. Mueller, and Jenna L. Gorlewicz. "The Comprehension of STEM Graphics via a Multisensory Tablet Electronic Device by Students with Visual Impairments." Journal of Visual Impairment & Blindness 113, no. 5 (2019): 404–18. http://dx.doi.org/10.1177/0145482x19876463.

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Introduction: The current work probes the effectiveness of multimodal touch screen tablet electronic devices in conveying science, technology, engineering, and mathematics graphics via vibrations and sounds to individuals who are visually impaired (i.e., blind or low vision) and compares it with similar graphics presented in an embossed format. Method: A volunteer sample of 22 participants who are visually impaired, selected from a summer camp and local schools for blind students, were recruited for the current study. Participants were first briefly (∼30 min) trained on how to explore graphics via a multimodal touch screen tablet. They then explored six graphic types (number line, table, pie chart, bar chart, line graph, and map) displayed via embossed paper and tablet. Participants answered three content questions per graphic type following exploration. Results: Participants were only 6% more accurate when answering questions regarding an embossed graphic as opposed to a tablet graphic. A paired-samples t test indicated that this difference was not significant, t(14) = 1.91, p = .07. Follow-up analyses indicated that presentation medium did not interact with graphic type, F(5, 50) = 0.43, p = .83, nor visual ability, F(1, 13) = 0.00, p = .96. Discussion: The findings demonstrate that multimodal touch screen tablets may be comparable to embossed graphics in conveying iconographic science and mathematics content to individuals with visual impairments, regardless of the severity of impairment. The relative equivalence in response accuracy between mediums was unexpected, given that most students who participated were braille readers and had experience reading embossed graphics, whereas they were introduced to the tablet the day of testing. Implications for practitioners: This work illustrates that multimodal touch screen tablets may be an effective option for general education teachers or teachers of students with visual impairments to use in their educational practices. Currently, preparation of accessible graphics is time consuming and requires significant preparation, but such tablets provide solutions for offering “real-time” displays of these graphics for presentation in class.
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BIAŁEK, Kamila. "Using an electromagnetic graphics tablet to analyse manuallycreated graphics." PRZEGLĄD ELEKTROTECHNICZNY 1, no. 12 (2020): 152–55. http://dx.doi.org/10.15199/48.2020.12.30.

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Francik, Ellen, and Kenichi Akagi. "Designing a Computer Pencil and Tablet for Handwriting." Proceedings of the Human Factors Society Annual Meeting 33, no. 6 (1989): 445–49. http://dx.doi.org/10.1518/107118189786759660.

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We designed a computer pencil and tablet for Freestyle,TM a multimedia communications system based on handwritten annotations. Although graphics pens and tablets are already in use for handprinted character recognition and CAD applications, designing a pen and tablet specifically for rapid, continuous handwriting required substantial changes. Design criteria came from a laboratory study in which evaluators performed various writing and drawing tasks with a working pen and tablet. Evaluators rated the working system, plus model pens and tablets that were variants on a proposed design. Field observations of working prototypes also contributed to the final product.
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Li, Wei Wei, and Xiang Li. "Computer Digital Technology on the Development of Graphical Interfaces." Advanced Materials Research 171-172 (December 2010): 468–72. http://dx.doi.org/10.4028/www.scientific.net/amr.171-172.468.

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graphic user interface and digital products as a user interface for interactive operations, will undoubtedly become the key to improving the user experience. "Man-machine interface design" as a new and important subject, in a profound impact on computers, mobile phones, PDA, tablet touch device development, the rapid development of computer digital technology and new products are emerging also graphics interface of the far-reaching change.
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Lieb, B. Joseph. "Use of a graphics tablet in mechanics experiments." American Journal of Physics 54, no. 2 (1986): 187. http://dx.doi.org/10.1119/1.14666.

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Marraffino, Matthew D., John P. Killilea, and Michael J. Singer. "Dynamic Automated Graphics and Dynamic Interactive Graphics: Tools for Training on Tablet Devices." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 56, no. 1 (2012): 2580–84. http://dx.doi.org/10.1177/1071181312561536.

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Bradley, A., P. D. Noakes, and M. Fleury. "Design of an ultrasonic interface for a graphics tablet." Microprocessors and Microsystems 30, no. 8 (2006): 480–96. http://dx.doi.org/10.1016/j.micpro.2005.12.009.

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8

Muno, Francis J. "Broadening Utility of Tablet and Capsule Imprints." Journal of Pharmacy Practice 13, no. 2 (2000): 130–40. http://dx.doi.org/10.1177/089719000001300204.

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From a strategic 1962 article cataloging the imprints on tablets, capsules and softgels, the art of identification of solid medication dosage form has proceeded to where all prescription medications, including controlled substance, over-the-counter (OTC) drugs, veterinary and homeopathic drug products must be imprinted. Imprints may be comprised of logos, numerical and/or alphabetical information. Imprints are electronically searchable by two computer programs, one of which provides graphics of logos. The public and health, law enforcement and teaching professionals have a need to know when a "stray" tablet or capsule is found what it is with a high degree of accuracy. Imprints may soon be on prescription labels and searchable through various websites on the internet.
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Osadcha, Kateryna, and Victoriia Baluta. "The influence of modern trends in digital art on the content of training in computer graphics and digital design." Ukrainian Journal of Educational Studies and Information Technology 9, no. 1 (2021): 1–12. http://dx.doi.org/10.32919/uesit.2021.01.01.

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The development of digital technologies leads to a variety of pictorial arts. With the advent of computer technology and communication technologies, areas such as computer graphics, computer and digital design, and phenomena such as digital art have emerged. The article analyzes these concepts, which provided an opportunity for further study. Based on the analysis of Internet resources on digital art, the following main trends are identified: virtual art, 3D printing, open source software, art of artificial intelligence, a combination of 2D animation and modern technologies, 3D painting, UX / UI design, game design, concept art and character design. Examples of reflection these tendencies in modern art are given. Given the selected trends, it is shown how they affect the content of training in computer graphics and digital design for students of the educational program "Digital Design" (list of compulsory and optional educational components, the content of educational practice). It is noted that to successfully work with computer graphics, students need to master traditional knowledge of pictorial arts (the concept of composition, color, perspective, proportions, shadows) and the ability to use them to create digital products using computer programs (2D graphic editors and 3D graphics) and digital technology (graphics tablet, personal and personal computer, projection equipment, camera, devices for VR and AR reality, scanner and printer, including 3D scanner and 3D printer).
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Kim, Hyun-suh, Howard Kim, Inhwan Yoon, and Chul-Ho Jung. "User Performance Differences between Graphics Tablet and Mouse in Graphic Applications: Focus on Controllability and Accuracy." International Journal of Multimedia and Ubiquitous Engineering 10, no. 9 (2015): 167–74. http://dx.doi.org/10.14257/ijmue.2015.10.9.18.

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Pan, Dan Dan, Wen Lei Sun, Yun Peng, and Qun Zhao. "The Study of Collaborative Design System Based on Android." Key Engineering Materials 522 (August 2012): 766–69. http://dx.doi.org/10.4028/www.scientific.net/kem.522.766.

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With the popularization of the modern smart mobile devices and the embedded graphic program method, co-design in a mobile phone or tablet PC may be a possible technique. Although the embedded modeling software still not very commonly used, 3D graphics processing capabilities of embedded systems provided an environment for viewing 3D product model on mobile devices. In order to make the product of design and manufacture more convenient and meet market demand, the study designed a kind of co-design system software on android intelligent device. This paper is based on the use of intelligent mobile devices into a mechanical and electronic product collaborative design system.
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Stephens, Jeff. "The Graphics Tablet – A Valuable Tool for the Digital STEM Teacher." Physics Teacher 56, no. 4 (2018): 230–31. http://dx.doi.org/10.1119/1.5028238.

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Sakurai, T., K. Kobayashi, T. Horiki, M. Furukawa, and K. Naitou. "CRYST – a system to display 3D images of crystal structure, symmetry operations and crystal forms." Journal of Applied Crystallography 22, no. 6 (1989): 633–39. http://dx.doi.org/10.1107/s0021889889007168.

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CRYST is a three-dimensional computer graphics program to help the understanding of crystallographic procedures. The three-dimensional image of a crystal structure is displayed, together with the arrangement of the symmetry elements in the unit cell. The symmetry-related atoms can be generated successively on a graphics screen by designating symmetry elements with a pen and tablet. Changes in morphology of a growing crystal may also be drawn by computer. Several applications of the system are described.
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Kos, Andrzej, Krzysztof Boron, and Ireneusz Brzozowski. "Thermal tablet for the blind." Microelectronics International 33, no. 1 (2016): 1–8. http://dx.doi.org/10.1108/mi-02-2015-0016.

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Purpose – This paper aims present a thermal touch screen for the blind – a thermal tablet. A blind person using the device can imagine simple graphics or characters by touching flat thermal screen, which consists of reversible heat points, either warm or cold in different time. For the purpose, a thermal touch screen has been designed, fabricated and tested with a help of the blind. Design/methodology/approach – The screen contains 294 Peltier modules working as reversible small heat sources that keep pre-set different temperature. The tablet can easily present thermal images and characters generated directly by an interfaced PC. Design methodology is based on own authors’ patent. Findings – This paper presents original design and construction stages, as well as tests and usefulness of the device. The tests were carried out with participation of blind students who suggested how to tune the final parameters of the device in such a way that presentation and recognition of thermal information is easy and quick. Originality/value – The thermal tablet consists of original hardware and software. Both of them collaborate each other and make the tablet useful for the blind. It has been proved by series of tests.
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Kaczmarek, Wojciech, Bartłomiej Lotys, Szymon Borys, Dariusz Laskowski, and Piotr Lubkowski. "Controlling an Industrial Robot Using a Graphic Tablet in Offline and Online Mode." Sensors 21, no. 7 (2021): 2439. http://dx.doi.org/10.3390/s21072439.

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The article presents the possibility of using a graphics tablet to control an industrial robot. The paper presents elements of software development for offline and online control of a robot. The program for the graphic tablet and the operator interface was developed in C# language in Visual Studio environment, while the program controlling the industrial robot was developed in RAPID language in the RobotStudio environment. Thanks to the development of a digital twin of the real robotic workstation, tests were carried out on the correct functioning of the application in offline mode (without using the real robot). The obtained results were verified in online mode (on a real production station). The developed computer programmes have a modular structure, which makes it possible to easily adapt them to one’s needs. The application allows for changing the parameters of the robot and the parameters of the path drawing. Tests were carried out on the influence of the sampling frequency and the tool diameter on the quality of the reconstructed trajectory of the industrial robot. The results confirmed the correctness of the application. Thanks to the new method of robot programming, it is possible to quickly modify the path by the operator, without the knowledge of robot programming languages. Further research will focus on analyzing the influence of screen resolution and layout scale on the accuracy of trajectory generation.
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TAMON, Ryo, Masaya TAKASAKI, and Takeshi MIZUNO. "Generation of Drawing Sensation by Surface Acoustic Wave Tactile Display on Graphics Tablet." SICE Journal of Control, Measurement, and System Integration 5, no. 4 (2012): 242–48. http://dx.doi.org/10.9746/jcmsi.5.242.

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17

Larsson, S. N., S. Stapleton, and L. Larsson. "A Comparison of Speed and Accuracy of Contouring using Mouse versus Graphics Tablet." Clinical Oncology 19, no. 3 (2007): S36. http://dx.doi.org/10.1016/j.clon.2007.01.384.

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18

STEVENSON, ROGER, JAMES G. PHILLIPS, and TOM J. TRIGGS. "MOUSE AND DISPLAY TABLETS AS CURSOR CONTROL DEVICES." International Journal of Pattern Recognition and Artificial Intelligence 18, no. 07 (2004): 1221–32. http://dx.doi.org/10.1142/s0218001404003733.

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Given the proliferation of touch-sensitive screen technologies, the factors contributing to efficiency of cursor control device were examined to better inform choice and design of Graphical User Interfaces. Fitts' law can be used to describe the relative efficiency of these cursor control devices. Experiment One required 18 participants to move a cursor between targets depicted upon a WACOM PL400 display graphics tablet, over various amplitudes, using a computer mouse or stylus, examining the speed and accuracy of cursor placement. The touch sensitive screen allowed faster acquisition of targets than the mouse. Since the mouse has a higher control/display ratio (gain) than the touch sensitive screen, Experiment Two addressed manipulation of the gain settings on computer mouse performance. Low gain offered some accuracy benefits. Possible posture problems associated with the touch sensitive screen were explored in Experiment Three. Screen orientation had little effect upon cursor positioning performance, suggesting the benefits of the touch sensitive screen can be transferred to user-friendly postures.
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19

Escamilla, Edelmiro F., Mohammadreza Ostadalimakhmalbaf, Fatemeh Pariafsai, Nikhil Ranka, Mohammadmehdi Danesh, and Mohammadhossein Naderi Alizadeh. "Impact of Using iPad Tablets in a Construction Communication Graphics Class: Evaluation Based on System Usability Scale." Journal of Educational Technology Systems 47, no. 1 (2018): 32–49. http://dx.doi.org/10.1177/0047239518773744.

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As the construction industry advances technologically, it becomes imperative to introduce the respective information technology tools to present-day curriculum. This research study was conducted to identify any significant differences in student performance contributed by using an information technology tool, specifically the Apple® iPad® tablet. IPad tablets were used to electronically present construction drawings to a treatment group, and a control group was given traditional paper drawings. Following an instructional lecture, students were given a test based on the provided construction drawings. The test results indicate that there was no significant difference in performance between students who used the information technology tool to complete the test and those who used traditional paper drawings to complete the same test. The treatment group also answered a usability survey, which helped to comprehend how students perceive the tablet’s usability. Students indicated that they would like to use the tool in the future.
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Beal, Carole R., and L. Penny Rosenblum. "Evaluation of the Effectiveness of a Tablet Computer Application (App) in Helping Students with Visual Impairments Solve Mathematics Problems." Journal of Visual Impairment & Blindness 112, no. 1 (2018): 5–19. http://dx.doi.org/10.1177/0145482x1811200102.

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Introduction The authors examined a tablet computer application (iPad app) for its effectiveness in helping students studying pre-algebra to solve mathematical word problems. Methods Forty-three visually impaired students (that is, those who are blind or have low vision) completed eight alternating mathematics units presented using their traditional literacy medium or an iPad app. Twenty percent of the mathematics problems included graphics such as maps, line graphs, and bar graphs. During each session, teachers of visually impaired students rated the amount of support they provided for students and the student motivation. Results Students answered more mathematics problems correctly when using the iPad app and, overall, teachers reported that their students were more motivated with the app than with their traditional literacy medium. Students often used the hints provided in the app when they did not solve a problem correctly the first time. Discussion Visually impaired students and their teachers found the app and graphics to be easy to use and motivating. The built-in Scratch pad was used by almost all students who were print users. Implications for practitioners The study results contribute to the growing body of knowledge about the potential value of tablet-type devices for use by visually impaired students.
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Akyol, Kemal. "A Study on the Diagnosis of Parkinson’s Disease using Digitized Wacom Graphics Tablet Dataset." International Journal of Information Technology and Computer Science 9, no. 12 (2017): 45–51. http://dx.doi.org/10.5815/ijitcs.2017.12.06.

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22

Hahn, M. E., C. M. Mueller, and J. L. Gorlewicz. "La comprensión de gráficos CTIM por parte de estudiantes con discapacidad visual mediante la utilización de un dispositivo de tableta electrónica multisensorial." RED Visual: Revista Especializada en Discapacidad Visual, no. 76 (November 2020): 216–42. http://dx.doi.org/10.53094/zlkn1876.

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Introducción: este trabajo examina la efectividad de los dispositivos electrónicos de tableta multimodales con pantalla táctil para transmitir gráficos de ciencia, tecnología, ingeniería y matemáticas (CTIM) a través de vibraciones y sonidos a personas con discapacidad visual (es decir, con ceguera o con baja visión), y establece una comparación con gráficos en relieve similares presentados en un formato impreso. Método: se obtuvo la participación en el estudio de una muestra de 22 voluntarios con discapacidad visual seleccionados en un campamento de verano y en escuelas locales para estudiantes ciegos. En primer lugar, se enseñó a los participantes, en un breve periodo (~30 minutos), a explorar gráficos mediante una tableta con pantalla táctil multimodal. A continuación, los participantes examinaron seis tipos de gráficos en relieve (línea numérica, tabla, gráfico circular, gráfico de barras, gráfico de coordenadas y plano) presentados en una tableta y en papel impreso. Tras la exploración, los participantes respondieron a tres preguntas por cada tipo de gráfico relativas a su contenido. Resultados: la precisión de los participantes solo se mostró un 6 % más alta al responder a preguntas relativas a un gráfico impreso en relieve frente al mismo gráfico mostrado en una tableta. Una prueba t para muestras emparejadas mostró que esta diferencia no era significativa: t(14) = 1,91, p = 0,07. Los análisis de seguimiento no revelaron interacciones entre el medio de presentación y el tipo de gráfico: F(5, 50) = 0,43, p = 0,83, o la capacidad visual, F(1, 13) = 0,00, p = 0,96. Análisis: los resultados demuestran que las tabletas táctiles multimodales son comparables a los gráficos impresos en relieve a la hora de transmitir contenidos iconográficos de carácter científico y matemático a personas con discapacidades visuales, independientemente de la gravedad de las mismas. La relativa equivalencia en la precisión de la respuesta utilizando los distintos medios (tableta o papel) resultó inesperada, ya que la mayoría de los alumnos participantes eran lectores de braille y tenían experiencia en el manejo de gráficos en relieve, mientras que entraron en contacto con la tableta por primera vez en el mismo día en el que se efectuó la prueba. Implicaciones para los profesionales: el presente trabajo muestra que las tabletas multimodales con pantalla táctil pueden ser una opción eficaz de la que pueden hacer uso en el curso de su actividad docente los profesores de educación general o aquellos profesores que tengan alumnos con discapacidad visual. En la actualidad, la creación de gráficos accesibles exige mucho tiempo y una preparación notable, pero estas tabletas aportan soluciones que permiten ofrecer visualizaciones de gráficos en tiempo real para su presentación en clase.
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Gaugne, Ronan, Françoise Labaune, Dominique Fontaine, Gaétan Le Cloirec, and Valérie Gouranton. "From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score." Journal on Computing and Cultural Heritage 13, no. 3 (2020): 1–18. http://dx.doi.org/10.1145/3383782.

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Horbinski, Tymoteusz, and Paweł Cybulski. "Functionality similarities of global web mapping services in the context of responsive map design." Abstracts of the ICA 1 (July 15, 2019): 1. http://dx.doi.org/10.5194/ica-abs-1-117-2019.

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<p><strong>Abstract.</strong> <strong>The problem</strong> discussed in this research is connected with the functionality of the graphical user interface (GUI) of global web mapping services displayed on different devices. Displaying a mapping service on devices with diverse display screen size causes the adaptation of the graphical user interface to the size of the screen. This adaptation is the result of the responsive design technique which enables one to display the same web content on different devices. Eight global web mapping services: Google Maps, Bing Maps, OpenStreetMap (OSM), Baidu Maps, Yandex Maps, 2GIS, MapQuest, and HERE WeGo, constituted the source of the data. All of them were displayed on four display screens: the monitor of a personal computer, laptop, tablet, and smartphone in order to compare the similarities in the adaptation of GUI, its functions and map content.</p><p><strong>The aim of the research</strong> conducted was to find different solutions for displaying GUI of the same mapping service on diverse display screens of various devices and to track which functions are the most common and how they differ in terms of graphics.</p><p><strong>Methodology</strong> of the research is based on the comparative analysis of eight global web mapping services in terms of the number of GUI buttons, their layout, graphic style, the map functionality, and map content displayed on four devices of different display screen size.</p><p><strong>The results</strong> showed that most of the global web mapping services adapt to the device and their way of use. Some of them are also responsive in the context of external conditions. Interestingly, the adaptation between the PC monitor, laptop and tablet occurs only by changing the size of GUI buttons, other functions remaining the same. Only in the case of smartphones GUI adapts to the size of the device, the number of buttons decreases and their layout changes, new functionality is available (e.g. day/night mode), and the map content is more generalized. On that basis, authors concluded that GUI of global map services constituted a good example of responsive web design.</p>
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Lemeshchenko-Lagoda, Viktoriia, Iryna Kryvonos, and Oleksandr Kolodii. "Integration of information and communication technologies into the process of learning the course of English for specific purposes as one of the requirements for sustainable future development." E3S Web of Conferences 166 (2020): 10005. http://dx.doi.org/10.1051/e3sconf/202016610005.

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One of the most effective ways to improve the process of teaching foreign languages for specific purposes is to use computer and Internet technologies in the education system. The computer-information model of education is a kind of transitional stage from the system of traditional methods of teaching foreign languages to the modern system of information education. The article describes the advantages and disadvantages of the most progressive and wide used technological means like computers, laptops, interactive whiteboards, tablet PCs and graphics tablets, whose implementation into the educational process can significantly increase the effectiveness of teaching foreign languages for specific purposes and help in organizing lessons. Moreover, various language learning multimedia tools such as Modular Object-Oriented Dynamic Learning Environment and digital presentations, and peculiarities of their use are highlighted. The research of experimental data has been carried out after several surveys among Tavria State Agrotechnological University students. The necessity of information technology implementation into the process of learning foreign language for specific purposes was analysed.
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Koivisto, Antti, Sari Merilampi, and Andrew Sirkka. "Mobile Games Individualise and Motivate Rehabilitation in Different User Groups." International Journal of Game-Based Learning 5, no. 2 (2015): 1–17. http://dx.doi.org/10.4018/ijgbl.2015040101.

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Trials on Mobile Games are presenting a huge potential in cognitive, physical and mental rehabilitation. This paper is to discuss user viewpoints of trials with mobile games combining cognitive stimulation and physical exercise in rehabilitation: Game#1 controlled by tilting the mobile phone embedded in a balance board; Game#2 controlled by tilting the tablet pc; and Game#3 a modified game version of Trail Making A -memory test played by tapping figures on the tablet pc touch screen. The total amount of participants was 89 of which 74% were older adults (women=24; men=33; average age 85.9 years) and 26% people with learning disabilities (n=23; a 38.9 years). The gameplay setting was similar for all target groups, although the game graphics (Game#1) were slightly modified based on each user group. Mobile devices were used as the game platform to create easily approachable games of low costs and suitable for the majority of people.
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Buxton, William, Ralph Hill, and Peter Rowley. "Issues and techniques in touch-sensitive tablet input." ACM SIGGRAPH Computer Graphics 19, no. 3 (1985): 215–24. http://dx.doi.org/10.1145/325165.325239.

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Kolar Ivačič, Vanja. "LESSON PLANNING AND TEACHING FINE ART WITH IMPLEMENTATION OF DIGITAL STYLUS." GAMTAMOKSLINIS UGDYMAS / NATURAL SCIENCE EDUCATION 18, no. 1 (2021): 7–12. http://dx.doi.org/10.48127/gu-nse/21.18.07.

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Creativity is closely linked to 21st century competencies. For students in secondary education, it is important to maintain and encourage creativity as part of fine arts classes. This can be achieved through meaningful integration of information and communication technology, as this allows students to express themselves in a more engaging and in-depth way. To help empower class teachers, this research presents a successful example of good practice. Courses are planned in several stages, starting from goals of the subject in relation to digital competencies. The app for the tablet and the digital pen is selected according to the criteria of quality, simplicity of use and relevance. Technology is included in the lessons with the goal to achieve a significant upgrade of the learning experience. Students evaluate their artistic expression as positive and successful. With this activity, students develop their creative and artistic expression abilities to the greatest extent. Their graphic products meet the art task and are aesthetically perfective for their age. The expressive elements within the computer graphics are originally rhythmically arranged. Keywords: digital pen, example of good teaching, fine arts, innovative pedagogy, lesson planning
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Phillips, James G., Soula Noutsis, Chris Hughes, and Doug Rogers. "Effects of Writing Speed Upon Modes of Signature Simulation: A Kinetic Analysis." Journal of Forensic Document Examination 28 (December 31, 2018): 57–64. http://dx.doi.org/10.31974/jfde28-57-64.

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To better distinguish between traced and freehand signature simulations, 12 participants practiced upon a WACOM SD420 graphics tablet tracing a historical signature at Slow or Very Slow speeds, with a subsequent comparison of freehand and traced signature simulations. Kinematic analyses focused upon stroke efficiency and pressure, while computer algorithms determined variability of simulations around an original. Traced simulations had reduced spatial variability after practice. Very Slow simulations were more dysfluent, had greater spatial error and employed more pressure. Pen pressures varied more with speed during freehand reproductions. Writing speed was an important contributor to line quality and spatial correspondence during signature simulation.
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Abujarad, Fuad, Thomas Gill, Michael Pantalon, et al. "Perceived Value of Using a Digital Tool to Screen for Elder Mistreatment in the Emergency Department." Innovation in Aging 4, Supplement_1 (2020): 195. http://dx.doi.org/10.1093/geroni/igaa057.631.

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Abstract A major barrier to reducing Elder Mistreatment (EM) is an inability to accurately identify victims. We conducted a qualitative study to evaluate stakeholders’ perceived value and likelihood of adopting a tablet-based digital health tool to facilitate screening and prompt self-disclosure of EM in emergency departments (ED). The interactive tool utilizes virtual coaching, interactive multimedia libraries (graphics, animations, etc.), electronic screening, and brief motivational interviewing designed to enhance identifying EM among older adults. We conducted 3 focus groups with stakeholders, including 24 adults 60+ years, 2 social workers, 2 caregivers, and 2 ED clinicians. Two focus groups included only older adults, while one included representatives of all stakeholders. The main findings include: using a female voice for the tool narrator, larger font size, more multimedia, and headphones for privacy; and making a person available during screening if assistance is needed. Stakeholders indicated that it is difficult for victims to ask for help and any type of mistreatment screening would be helpful. On a 7-point Likert scale ranging from “1=Very Comfortable” to “ 7=Very Uncomfortable”, older adults scored 2.8 on average for whether they would feel comfortable using a tablet to screen for EM. Some said digital screening would maintain privacy and anonymity. Stakeholders highlighted the need to explain community resources available to older adults once EM is disclosed, especially resources offering help to the caregiver. In summary, this qualitative study supported using tablet-based screening for EM and highlighted the need to target stigma related to EM disclosure and fear of retaliation.
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Mikheev, Savva Mikhaylovich. "Are there any Glagolitic letters in two inscriptions from Bosnia and Herzegovina and on stones from Bregalnica valley?" Studia Slavica et Balcanica Petropolitana, no. 2 (30) (2021): 105–15. http://dx.doi.org/10.21638/spbu19.2021.207.

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Two inscriptions from Bosnia and Herzegovina (from the vicinities of Livno and Ljubuški) and a group of graffiti from the Bregalnica river basin in the eastern part of North Macedonia are examined in this paper. It has been suggested by previous scholars that all of these inscriptions contain Glagolitic letters. The first part of the paper offers grammatical analysis and a new translation of the inscription on the tomb of a priest named Těhodrag. The tomb was unearthed in 2003 around Livno, 50 km northeast of Split. In the second section the author examines the graphics of the donor inscription on the Humac tablet from the vicinity of Ljubuški, 30 km southwest of Mostar, and proposes a revised reading of the text. The third part offers an interpretation of enigmatic signs on stones from the Bregalnica river basin, northeast of Štip. The author comes to the conclusion that none of the examined epigraphic sources contain Glagolitic letters. Both inscriptions from Bosnia and Herzegovina are in Cyrillic with some letters written in mirror image. The letter «есть» is turned 180 degrees in both graffiti, and there is one mirror «вѣдѣ» and two mirror «нашь» at the end of the inscription on the Humac tablet. The abundance of mirror-image letters probably stems from the unique shape of the Humac inscription itself: its tiered lines go around the fours sides of the tablet, forming something like a squared spiral. As for the supposedly «Glagolitic» signs on stones from the Bregalnica river basin, closer study reveals that they are tamgas, most likely carved by bearers of the Turkic cultural tradition, the Bulgars.
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Denker, A., and H. Oniz. "ANCIENT SHIPYARD ON TURKEY’S DANA ISLAND: ITS 3D MODELLING WITH PHOTOGRAMMETRY AND COMPUTER GRAPHICS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2 (May 30, 2018): 289–96. http://dx.doi.org/10.5194/isprs-archives-xlii-2-289-2018.

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Although a small island 2 km off the southern coast of Turkey, Dana Island offers a rich history which is likely to shed light upon the Dark Ages. Starting from 2015 our archaeological team discovered through continuing coastal and underwater excavations 274 shipsheds/slipways there. This discovery places Dana Island among the biggest shipyards of antiquity. The slipways varied in dimensions suitable for vessels of different sizes from small boats to large warships. Historical sources suggest that the name of the island may stem from Yadnana, Yadana or Adana which was mentioned in an Assyrian tablet of the 8th century BC, as an island in the vicinity of Cyprus. Archaeological evidence exists that shows Dana Island had played a significant role in seamanship activities in Levant starting from Neolithic times. A substantial part of the naval campaigns must have involved Dana Island which used be the biggest shipyard/naval base of the Eastern Mediterranean. A 3D model of the island has been made by using photogrammetry and computer graphics methods and simulations were executed to check the hypotheses related to the involvement of Dana Island in the major sea battles of antiquity, such as Sea Battle of Lade in 495 BC.
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Rante, Hestiasari, Michael Lund, and Doris Caliz. "The Role of Tangible Interfaces in Enhancing Children's Engagement in Learning." MATEC Web of Conferences 164 (2018): 01013. http://dx.doi.org/10.1051/matecconf/201816401013.

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This paper presents the results of an exploratory study in which the authors investigated the impact of tangible interface used by children at the elementary school level. Exploration of the viability of graphics tablet and the pen tool was conducted by investigating the children's ease in acclimating to the technology and the effectiveness in engaging them to complete some tasks. Several children were invited to a workshop where they learned and played BatiKids, a game-based learning developed to support children in learning the process of making Indonesian hand-written batik. The qualitative analysis based on the notes and video recording taken on the field observational, and the responses to interview questions to the participants. The results show the main findings and discuss the design implications for a tangible interface in the context of BatiKids.
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Gil-Martín, Manuel, Juan Manuel Montero, and Rubén San-Segundo. "Parkinson’s Disease Detection from Drawing Movements Using Convolutional Neural Networks." Electronics 8, no. 8 (2019): 907. http://dx.doi.org/10.3390/electronics8080907.

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Nowadays, an important research effort in healthcare biometrics is finding accurate biomarkers that allow developing medical-decision support tools. These tools help to detect and supervise illnesses like Parkinson’s disease (PD). This paper contributes to this effort by analyzing a convolutional neural network (CNN) for PD detection from drawing movements. This CNN includes two parts: feature extraction (convolutional layers) and classification (fully connected layers). The inputs to the CNN are the module of the Fast Fourier’s transform in the range of frequencies between 0 Hz and 25 Hz. We analyzed the discrimination capability of different directions during drawing movements obtaining the best results for X and Y directions. This analysis was performed using a public dataset: Parkinson Disease Spiral Drawings Using Digitized Graphics Tablet dataset. The best results obtained in this work showed an accuracy of 96.5%, a F1-score of 97.7%, and an area under the curve of 99.2%.
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Mayer, E. Th, G. Herrmann, V. Pfaffenrath, W. Pöllmann, and Th Auberger. "Functional Radiographs of the Craniocervical Region and the Cervical Spine. A New Computer-Aided Technique." Cephalalgia 5, no. 4 (1985): 237–43. http://dx.doi.org/10.1046/j.1468-2982.1985.0504237.x.

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Disabilities of the articulations of the head and cervical spine can often be detected only by exact measurement of functional radiographs. From two radiographs, one in flexion and one in extension, not only can the total mobility of the head be measured, but also the mobility of the individual articulations can be evaluated by taking exact measurements of the position of each vertebra. A method for semi-automatic measuring of such pairs of radiographs is presented. Edges and structures of the bones that are clearly visible in both radiographs are digitized on a graphics tablet. Then, by computer program, each vertebra of the first radiograph is shifted and rotated until it fits best to the respective vertebra of the second radiograph. Thus, for each articulation, the mobility angle and the location of the mobility axis relative to the adjacent vertebra, can be computed. First experiences with this method are presented.
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36

Terrence, Peter I., J. Christopher Brill, and Richard D. Gilson. "Body Orientation and the Perception of Spatial Auditory and Tactile Cues." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 17 (2005): 1663–67. http://dx.doi.org/10.1177/154193120504901735.

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This study investigated the effects of five body orientations (supine, kneeling, sitting, standing, and prone) on perception of spatial auditory and spatial tactile cues along eight equidistant points (45° separation) of the azimuth, using a within-participant design. Participants (N = 30) used a graphics tablet and stylus to indicate the perceived direction indicated by either vibrotactile stimuli applied to the abdomen, or spatial auditory stimuli presented via headphones. Response time data show responses to spatial tactile cues were significantly faster than spatial auditory cues at each body position and for each point along the azimuth, with no significant effects of body orientation. Absolute angle differences between presented and perceived cues were significantly smaller in the tactile condition for five of the eight stimulus positions, with no significant effects of body orientation. Results are discussed in terms of designing multi-sensory directional cues for reducing visual search space for dismounted soldiers
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Corsi, A., A. L. Granata, C. Vecchi, R. Strabbioli, and L. Re. "Variation in thin filament size in the skeletal muscle of the frog." Journal of Cell Science 90, no. 4 (1988): 569–75. http://dx.doi.org/10.1242/jcs.90.4.569.

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The sartorius muscle of Rana esculenta was fixed and dehydrated by different methods and cross-sections of sarcomeres of different lengths were examined by electron microscopy. The area within the outlines of the thin filaments in negatives was measured using a high-resolution television system and a graphics tablet or by using a microdensitometer and computer processing the images with a density threshold above the background level. In all specimens the area of the thin filaments in the I-bands was found to be larger than in the S-zones of the A-bands where the thick and thin filaments interpenetrate. The difference was statistically significant and independent of the length of the sarcomere. The results are in agreement with previous observations in glycerol-extracted fibres. It is suggested that the change in size of the thin filaments might be accounted for by some interaction with the thick filaments.
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ZHANG, YAN, BIN YU, and HAI-MING GU. "MULTI-LEVEL DOCUMENT IMAGE SEGMENTATION USING MULTI-LAYER PERCEPTRON AND SUPPORT VECTOR MACHINE." International Journal of Pattern Recognition and Artificial Intelligence 26, no. 06 (2012): 1253002. http://dx.doi.org/10.1142/s0218001412530023.

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Document image segmentation is an important research area of document image analysis which classifies the contents of a document image into a set of text and non-text classes. Previous existing methods are often designed to classify text and halftone therefore they perform poorly in classifying graphics, tables and circuit, etc. In this paper, we present a robust multi-level classification method using multi-layer perceptron (MLP) and support vector machine (SVM) to segment the texts from non-texts and thereafter classify them as tables, graphics and halftones. This method outperforms previously existing methods by overcoming various issues associated with the complexity of document images. Experimental results prove the effectiveness of our proposed method. By virtue of our multi-level classification approach, the text components, halftone components, graphic components and table components are accurately classified respectively which would highly improve OCR accuracy to reduce garbage symbols as well as increase compression ratio thereafter simultaneously.
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Atkinson, Paul. "A Bitter Pill to Swallow: The Rise and Fall of the Tablet Computer." Design Issues 24, no. 4 (2008): 3–25. http://dx.doi.org/10.1162/desi.2008.24.4.3.

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40

Waters, David C., Julian T. Hoff, and Keith L. Black. "Effect of parenteral nutrition on cold-induced vasogenic edema in cats." Journal of Neurosurgery 64, no. 3 (1986): 460–65. http://dx.doi.org/10.3171/jns.1986.64.3.0460.

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✓ The effect of standard parenteral nutritional formulas on cold-induced vasogenic edema formation in cats was examined and compared to the effects of 5% dextrose, 0.9% saline, and 40.5% mannitol. The amount of vasogenic edema formed during a 3-hour period of fluid infusion following cold injury was quantified by a computerized graphics tablet determination of the volume of Evans blue-dyed white matter. Specific gravity measurements were taken as a measure of white matter water content. Serum osmolality, urine output, arterial blood gases, hematocrit, body temperature, and systolic blood pressure were measured periodically throughout the infusion period. Parenteral nutritional formulas and a 40.5% mannitol solution produced greater changes in serum osmolality than did 5% dextrose or 0.9% saline. Greater changes in serum osmolality were associated with larger calculated volumes of edema in the injured hemisphere and lower water contents in the uninjured hemisphere. The data indicate that hyperosmolar solutions may potentiate vasogenic edema formation when the blood-brain barrier is open.
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41

Lee, J. S. "LO78: Frailty Assessments of Older Canadians Using Emergency Health Services: The FOCUS Study." CJEM 19, S1 (2017): S55. http://dx.doi.org/10.1017/cem.2017.140.

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Introduction: The Clinical Frailty Scale (CFS) has been validated internationally to predict adverse outcomes and mortality. Frailty assessments in the Emergency Departments (ED) are challenging to due to a lack of training and time. We studied the use of a tablet-based CFS that used graphics and short descriptors to assist choice of the 9 frailty categories. Methods: We conducted a prospective observational cohort study of people >65 years seen in the ED of 3 Canadian academic centers. We excluded critically ill patients, and those with significant visual impairment or inability to communicate in English or French. We compared agreement on the tablet-based CFS between 4 categories of assessors: Patients, ED Physicians, trained Research Assistance and Caregivers using the kappa statistic. Results: We enrolled 274/380 eligible patients who provided complete data (72.1%). Their average age was 75.8 years, and 48.9% were female. Their median MOCA score was 23/30 (IQR=17-26) and their median OARS was 26/28 (IQR 22-28). Agreement between physicians and research assistants was good (κ=0.60, 95% CI 0.50-0.70), as was physician-caregiver agreement and patient-caregiver agreement (κ=0.66, 95% CI 0.40-0.93). Agreement between physicians and patients was only moderate (κ=0.47, 95% CI 0.36-0.58). Conclusion: There was less agreement between physicians and patient self-assessments for the CFS compared to physicians-research assistant agreement and care-giver patient assessments of frailty. Future research should validate whether MD, patient, or caregiver rated CFS have higher predictive validity.
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42

Syaifudin, Muhammad, Fauziah Fauziah, and Ben Rahman. "Point of Sale Framework-Based Code Igniter and Model View Controller Using Lighthouse Testing." Journal of Computer Networks, Architecture and High Performance Computing 3, no. 2 (2021): 202–12. http://dx.doi.org/10.47709/cnahpc.v3i2.1006.

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The success of companies engaged in the field of distributors is not only from good and smart human resources, but how ready the company's way to provide tools or programs supporting the work of employees. Some of the problems are the administration system between the company's internal divisions, so there are restrictions on the processing of input data, processes, outputs that are still manual. Web Application is made to facilitate employees to conduct administrative activities with the access role of each user admin division, for example inventory data, creation of sales invoices, road letters, procurement forms and bookkeeping. In addition, The Web View application is already responsive in this sense can adjust the device PC / Tablet / Mobile, then for visualization of data calculation already using cart / data graphics in real time, and there is also a feature preview, download and print JPEG, PNG, PDF, Barcode and QR code. Web Testing This application with black box method and shows it is running well and no error method, so it can be declared passed. Web Creation This application involves the LTE 2.0 Admin Template with bootstrap CSS, for programmer frameworks using MVC model view controllers that exist in the Code Igniter 3.0 framework so that it is faster and easier to implement or developed in other field companies or in the manufacturing industry. Tests using lighthouse for perform by 94% showed that the application designed to have a good performance for display results, and its access value of 60%, indicating that the process related to responsiveness between users is appropriate both using PC / Tablet / Mobile
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43

Ahmad, Aqsa, Farooq A. Tahir, and Hammad M. Cheema. "A compact uniplanar antenna for nine-band LTE/WWAN operation in tablet computers." International Journal of RF and Microwave Computer-Aided Engineering 26, no. 6 (2016): 496–502. http://dx.doi.org/10.1002/mmce.20995.

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44

Krischer, Lion, Yongki Andita Aiman, Timothy Bartholomaus, et al. "seismo‐live: An Educational Online Library of Jupyter Notebooks for Seismology." Seismological Research Letters 89, no. 6 (2018): 2413–19. http://dx.doi.org/10.1785/0220180167.

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ABSTRACT Efficient computer programming is becoming a central requirement in quantitative Earth science education. This applies not only to the early career stage but—due to the rapid evolution of programming paradigms—also throughout professional life. At universities, workshops, or any software training events, efficient practical programming exercises are hampered by the heterogeneity of hardware and software setups of participants. Jupyter notebooks offer an attractive solution by providing a platform‐independent concept and allowing the combination of text‐editing, program execution, and plotting. Here, we document a growing library with dozens of Jupyter notebooks for training in seismology. The library is made “live” through a server that allows accessing and running the notebooks in the browser on any system (PC, laptop, tablet, smartphone), provided there is internet access. The library seismo‐live contains notebooks on many aspects of seismology, including data processing, computational seismology, and earthquake physics, as well as reproducible papers and graphics. It is a community effort and is intended to benefit from continuous interaction with seismologists around the world.
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45

Sekuler, Robert, Aafia Siddiqui, Nikhil Goyal, and Rohin Rajan. "Reproduction of Seen Actions: Stimulus-Selective Learning." Perception 32, no. 7 (2003): 839–54. http://dx.doi.org/10.1068/p5064.

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Subjects observed and reproduced abstract, irregular stimulus models generated by the steady movement of a disk across two-dimensional paths. The paths comprised 3 to 7 randomly oriented linear segments linked head-to-foot. Reproductions were expressed by moving a stylus over the surface of a graphics tablet while the disk was tracing its trajectory (concurrent reproduction), or soon after the disk had finished (delayed reproduction). For both concurrent and delayed conditions, fidelity of reproduction fell with increasing number of segments in the model. Overall quality of reproduction did not differ between the two conditions. When a few models were repeated, interspersed among non-repeated ones, performance improved but only when reproduction was delayed. This improvement was stimulus-selective, not a general improvement with practice. Two additional experiments showed that (i) memory for a seen model is well preserved for at least 6 s, with relatively modest need for rehearsal, and (ii) successful reproduction is possible with remarkably little information having been extracted from key points in the model's trajectory.
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46

Katkova, A. L., A. P. Vokhmintcev, and Yu A. Petrova. "Mobile devices as a means of visualization in remote education in a medical university." Medical Science And Education Of Ural 22, no. 1 (2021): 26–30. http://dx.doi.org/10.36361/1814-8999-2021-22-1-26-30.

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Objective. The main goal of this work was to describe the concept of a mobile application that supports the functions of an electronic board for mobile devices with a touch screen. Material and methods. The work uses theoretical methods: a review of the literature on the research problem, analysis of publications, as well as an empirical method of observing the distance work of Tyumen State Medical University teachers. Results. The original article reflects the views of the teacher of the medical university on the problem of distance education during the pandemic of the new coronavirus infection and contains a practical proposal for creating a mobile application with which it is possible to facilitate teacher-student interaction during practical sessions conducted using video conferencing systems. The essence of the proposed concept is to synchronize the operation of a personal computer and a mobile device with a touch screen (phone, tablet), as well as a video conferencing system, in which a remote lesson is held, through a mobile application – a virtual board. Such an application turns the touch screen of a mobile device into an analogue of a graphics tablet, on which you can write using any suitable object. In this application the teacher has administrative permission. He can give or restrict access to the virtual clipboard to any student. This will bring the virtual educational process as close as possible to the real one. Conclusion. When implemented thorough of this idea should ensure improve the end result of education. The main disadvantage of this idea is the need for the teacher and students to have both a computer and a mobile device with a touch screen. Also the operation of this application will be difficult in places with low-speed Internet, or when Internet connection is not available.
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Maraj, Brian K. V., Digby Elliott, James Lyons, Eric A. Roy, and Tamara Winchester. "Influence of Spatial Mapping on Manual Aiming Asymmetries." Perceptual and Motor Skills 86, no. 3 (1998): 967–75. http://dx.doi.org/10.2466/pms.1998.86.3.967.

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Two experiments were conducted to examine manual asymmetries in a one-dimensional aiming task. In Exp. 1, 10 right-handed adults slid a computer mouse 13 cm on a graphics tablet with both the right and left hands to targets of 3 different diameters. Under these conditions, the movement time for the right hand was significantly faster as expected. In Exp. 2, subjects performed similar movements to move a cursor 13 cm on a computer monitor. Thus the study was identical except the stimulus-response mapping was indirect. In this situation, there were no significant differences for either movement time or movement error between hands despite these performance measures indicating that target aiming was more difficult in Exp. 2. Because increases in task difficulty generally result in a greater advantage for the right hand, as indicated by Todor & Smiley, 1985, the present studies suggest that superiority of the right hand in aiming tasks may be diminished when spatial translation is required. Perhaps the spatial translation requires greater involvement of the right hemisphere, a process associated with manual advantage for the left hand, previously suggested by Roy and MacKenzie.
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Noyce, Genevieve L., Mats B. Küssner, and Peter Sollich. "Quantifying Shapes: Mathematical Techniques for Analysing Visual Representations of Sound and Music." Empirical Musicology Review 8, no. 2 (2013): 128. http://dx.doi.org/10.18061/emr.v8i2.3932.

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Research on auditory-visual correspondences has a long tradition but innovative experimental paradigms and analytic tools are sparse. In this study, we explore different ways of analysing real-time visual representations of sound and music drawn by both musically-trained and untrained individuals. To that end, participants’ drawing responses captured by an electronic graphics tablet were analysed using various regression, clustering, and classification techniques. Results revealed that a Gaussian process (GP) regression model with a linear plus squared-exponential covariance function was able to model the data sufficiently, whereas a simpler GP was not a good fit. Spectral clustering analysis was the best of a variety of clustering techniques, though no strong groupings are apparent in these data. This was confirmed by variational Bayes analysis, which only fitted one Gaussian over the dataset. Slight trends in the optimised hyperparameters between musically-trained and untrained individuals allowed for the building of a successful GP classifier that differentiated between these two groups. In conclusion, this set of techniques provides useful mathematical tools for analysing real-time visualisations of sound and can be applied to similar datasets as well.
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CHINDARO, SAMUEL, RICHARD GUEST, MICHAEL FAIRHURST, and JONATHAN POTTER. "ASSESSING VISUO-SPATIAL NEGLECT THROUGH FEATURE SELECTION FROM SHAPE DRAWING PERFORMANCE AND SEQUENCE ANALYSIS." International Journal of Pattern Recognition and Artificial Intelligence 18, no. 07 (2004): 1253–66. http://dx.doi.org/10.1142/s0218001404003757.

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The reported work aims to objectively and accurately assess the post-stroke clinical condition of visuo-spatial neglect using a series of standardized geometric shape drawing tasks. We present a method implementing existing pencil-and-paper diagnostic methods and define a set of static and dynamic features that can be extracted from drawing responses captured online using a graphics tablet. We also present a method for automatically assessing the constructional sequence of the drawing using Hidden Markov Models. The method enables the automated extraction, position identification and drawing order of individual sides of a shape within a drawing. Discrimination between two populations (a neglect population and stroke subjects without neglect as determined by existing standard assessment methods) using a combination of performance features and constructional sequence is examined across three separate drawing tasks. Results from experimentation show how a combination of sequence and performance features is able to generalize across a wide variety of input samples and obtain a diagnostic classification which can be used alongside other forms of conventional assessment. Furthermore, the application of a multi-classifier combination strategy leads to a significant increase in recognition ability.
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Pitt, Martin, Will Stahl-Timmins, Rob Anderson, and Ken Stein. "Using information graphics in health technology assessment: Toward a structured approach." International Journal of Technology Assessment in Health Care 25, no. 4 (2009): 555–63. http://dx.doi.org/10.1017/s0266462309990286.

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Objectives: This study investigates the use of information graphics to display the outputs of health technology assessment (HTA) in the United Kingdom and proposes a more structured approach founded in an analysis of the decision-making requirements of the key stakeholders.Methods: A scoping review of HTA reports was conducted to investigate current practice in the use of information graphics in HTA literature. A classification framework using dimensions of report section, graphical type, and originating research center was devised and used for a full content analysis of the graphical figures in the fifty most recent reports produced for the UK National Health Service's HTA process.Results: Our survey shows that graphical tools are used extensively in HTA reports although less frequently than tables. Use of information graphics varies widely between different report sections and tends to follow conventional lines with little evidence of variance from established practice. The largest variance was found between the quantities of graphics used by different research centers responsible for authoring the reports.Conclusions: HTA makes extensive use of graphics; however, there is little evidence of a systematic or standardized approach, or of much innovation. Significant potential exists to explore the application of information graphics in this field, but there are many research challenges. A contextually based, structured approach to the design of effective information graphics in HTA is proposed as a basis both to investigate the application of existing graphical tools in HTA, and to explore the considerable scope for innovation.
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