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Dissertations / Theses on the topic 'Groupware design'

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1

Cockburn, Andrew Jeremy Gavin. "Groupware design : principles, prototypes, and systems." Thesis, University of Stirling, 1993. http://hdl.handle.net/1893/21581.

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Computers are valuable tools for a wide range of work tasks. A substantial limitation on their value, however, is the predominant focus on enhancing the work of individuals. This fails to account for the issues of collaboration that affect almost all work. Research into computer supported cooperative work (CSCW) aims to eliminate this deficiency, but the promise of computer systems for group work has not been met. This thesis presents four design principles that promote the development of successful groupware. The principles identify the particular problems encountered by groupware, and provid
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Huang, Elaine M. "The Design and Analysis of Large Display Groupware." Diss., Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/10533.

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Despite the proliferation of large-scale displays in the workplace, creating groupware applications that take advantage of their potential for collaboration and communication remains a challenge. Interactions with large displays yield user experiences that are quite different from interaction with conventional desktop groupware. Thus, unique hurdles exist for designing and deploying large display groupware applications (LDGAs) that are useful and adopted into actual work practice In this dissertation we uncover and address some of the primary challenges for large display groupware applicatio
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Pipek, V. (Volkmar). "From tailoring to appropriation support: Negotiating groupware usage." Doctoral thesis, University of Oulu, 2005. http://urn.fi/urn:isbn:9514276302.

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Abstract This thesis contributes to the field of collaborative information systems and Computer-Supported Cooperative Work (CSCW). It extends the notion of technological support for design activities "in use" beyond providing the flexibility to tailor collaborative software, to provide means to support the appropriation process of these tools in their application fields. Two long-term studies on the evolution of usages of collaborative software in a German authority and in a network of freelancers in the field of consulting form the foundation of this work. Based on the experience there, it w
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Tromp, Jolanda G. "Systematic usability design and evaluation for collaborative virtual environments." Thesis, University of Nottingham, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.368937.

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Tullio, Joseph. "Exploring the Design and Use of Forecasting Groupware Applications with an Augmented Shared Calendar." Diss., Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6941.

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Changes in work, along with improvements in techniques to statistically model uncertainty, have resulted in a class of groupware tools able to forecast the activities and/or attentional state of their users. This thesis represents an exploration into the design, development, and use of one such system. I describe the design and development of a groupware calendar system called Augur that is augmented with the ability to predict the attendance of its users. Using Bayesian networks, Augur models the uncertain problem of event attendance, drawing inferences based on the attributes of calendar eve
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Turner, Susan. "Towards computer supported cooperative design." Thesis, n.p, 1999. http://library7.open.ac.uk/abstracts/page.php?thesisid=72.

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7

Kremer, Rolf. "Replikatives Informationsmanagement in verteilten Groupware-Umgebungen : Entwicklung, Architekturdarstellung und Prototyp-Design des Replikationsmodells "Group replic" /." Aachen : Shaker, 1999. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=008661084&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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8

Ott, Marcus [Verfasser]. "Organization design as a groupware supported team process : GroupOrga - participative and distributed organization design for office information and workflow management systems / Marcus Ott." Paderborn : Universitätsbibliothek, 1998. http://d-nb.info/1036971589/34.

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Rodrigues, Rodrigo Lins. "Design da experiência de percepção social na interação com jogos de simulação em LMS." Universidade Federal de Pernambuco, 2012. https://repositorio.ufpe.br/handle/123456789/11343.

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Submitted by Daniella Sodre (daniella.sodre@ufpe.br) on 2015-03-09T12:12:30Z No. of bitstreams: 2 Dissertacao_Rodrigo_Lins_Rodrigues - V0.pdf: 3700918 bytes, checksum: 984ab1a708473b09eb1260506377ff6e (MD5) license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5)<br>Made available in DSpace on 2015-03-09T12:12:30Z (GMT). No. of bitstreams: 2 Dissertacao_Rodrigo_Lins_Rodrigues - V0.pdf: 3700918 bytes, checksum: 984ab1a708473b09eb1260506377ff6e (MD5) license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Previous issue date: 2012-03-09<br>Um dos nichos da Ed
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Terrab, Imane. "Dispositifs de Social Software et nouveaux régimes de collaboration : nature technique des outils, discours et modalités collaboratives." Thesis, Paris Sciences et Lettres (ComUE), 2016. http://www.theses.fr/2016PSLED050/document.

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Depuis près d'une décennie, les outils issus du Web 2.0 s'insèrent dans la sphère de l'entreprise et sont présentés comme participant d'un changement technologique et managérial majeur. Pour autant, on constate des lacunes théoriques dans la caractérisation des régimes collaboratifs proposés par ces nouveaux objets, réunis sous la bannière du Social Software. Nous proposons ici d'explorer les dimensions à travers lesquelles les objets de Social Software proposent un renouvellement des régimes collaboratifs. Ce projet nous amène d'abord à présenter les évolutions techniques et paradigmatiques e
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Geist, Lori Ann. "The Design and Development of CollaborAT: A Groupware Solution for IEP Teams Supporting School-Age Students Who Use Assistive Technology." NSUWorks, 2010. http://nsuworks.nova.edu/gscis_etd/162.

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Team collaboration is necessary to fully support school-age students who use assistive technology (AT). Teams should include the student, his or her family, and school professionals. Unfortunately, team collaboration is often not realized due to constraints that range from scheduling conflicts and language barriers to lack of defined roles and access to shared information. In addition, families and students are often passive participants in the educational planning process rather than active contributors. Groupware has been used in comparable areas of professional and peer collaboration to add
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Bolinger, Joe William. "Micro-Modeling: A Visual Design Framework for Collaborative Tools in Complex Service Organizations." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1322355909.

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Lee, Seunghyun. "Toward a system for design collaboration that supports interaction and information sharing." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29765.

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Thesis (M. S.)--Industrial Design, Georgia Institute of Technology, 2009.<br>Committee Chair: Neta Ezer; Committee Member: Ellen Yi-Luen Do; Committee Member: Jon Sanford. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Kiviloog, Liisa. "Interacting with EDIT. A Qualitative Study on, and a Re-design of, an Educational Technology System." Thesis, Linköping University, Department of Computer and Information Science, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1469.

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<p>This thesis aimed to study the interaction between an educational technology system and its users and give suggestions for design improvements. The technology system is called EDIT (Educational Development through Information Technology) and has been developed and applied at Linköping University’s Faculty of Health Science. EDIT supports Problem Based Learning and enables scenarios to be presented through the World Wide Web. </p><p>The study was divided into two parts. The first part consisted of a qualitative study with the objective to describe the interaction between the students and EDI
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Restrepo, Tomas. "Intégration d'outils CSCW en développement de produits : les mécanismes d'explicitation participative des besoins et d'accrochage comme vecteurs d'apprentissage." Phd thesis, Paris, ENSAM, 2006. http://pastel.archives-ouvertes.fr/pastel-00002140.

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La coopération des acteurs disséminés géographiquement est un facteur clé de la performance du développement de produits nouveaux (DPN). Dans les dernières années, des solutions groupware ont été introduites dans le processus de DPN dans l'industrie. La littérature montre que seulement un pourcentage réduit de ces solutions ont une intégration réussie. Ceci est dû aux défauts de spécification des besoins collectifs et au manque d'attention aux facteurs organisationnels et humains de l'intégration des groupwares. Pour remédier à ces problèmes nous proposons une approché basée sur deux mécanisme
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16

Rama, Jiten. "The design of a protocol for collaboration in a distributed repository - Nomad." Diss., Pretoria : [s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-07052007-093209.

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Abou, Amsha Khuloud. "Supporting collaboration in knowtworking : a design case study in home care." Thesis, Troyes, 2016. http://www.theses.fr/2016TROY0011/document.

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Le « knotworking » représente une forme innovante d’organisation du travail dans laquelle la collaboration prend place sous la forme d’épisodes en fonction des besoins de la situation. Cela implique de multiples défis pour soutenir la collaboration, dus à la nature épisodique, improvisée et inter-organisationnelle de cette collaboration. Notre objectif dans cette thèse est de relever ces défis, au travers d’un cas d’étude sur les pratiques collaboratives d’un groupe de professionnels de santé libéraux prenant en charge des patients à domicile. Nos résultats montrent : 1) La centralité des arte
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Yang, Hongping. "Wiki message linking." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2907.

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Wiki Message Linking (WML) is a group communication tool that will be used between group members and the group leader. By using WML, group web pages are created and modified easily. From the WML, new pages are created and owned by their creators. The group leader and the page owner can modify the page, and the owner may give permission for other people to modify the web page; member can edit their works online and the leader can review the works and correct the works directly from the WML.
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Eriksson, Anna, and Linda Falk. "How to develop usable groupware." Thesis, Uppsala University, Department of Information Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-125387.

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<p>TOUCHE (Task-Oriented and User-Centered process model for developing interfaces for Human-Computer-Human Environments) is a process model for software development created to develop groupware. The creation of TOUCHE is part of a research project carried out at three Spanish universities. The aim of the project is to create a complete process model for the development of usable groupware. This thesis is part of this project and aims to further advance the TOUCHE process model so that it fulfills its aim on developing for usability. The thesis is based on research from the HCI (Human-Computer
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20

Zhou, Wei. "An investigation into a distributed virtual reality environment for real-time collaborative 4D construction planning and simulation." Thesis, University of Wolverhampton, 2009. http://hdl.handle.net/2436/98506.

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The use and application of 4 Dimensional Computer Aided Design (4D CAD) is growing within the construction industry. 4D approaches have been the focus of many research efforts within the last decade and several commercial tools now exist for the creation of construction simulations using 4D approaches. However, there are several key limitations to the current approaches. For example, 4D models are normally developed after the initial planning of a project has taken place using more traditional techniques such as Critical Path Method (CPM). Furthermore, mainstream methodologies for planning are
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21

Telikapalli, Surya. "Collaborative design (COLLDESIGN): A real-time interactive unified modeling language tool." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2669.

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This project extended COLLDESIGN, an interactive collaborative modeling tool that was developed by Mr. Hara Totapally. The initial version included a collaborative framework comprised of configurable client and server components. This project accomplished a complete implementation of the Class Diagram view. In addition, extending the framework, text messaging and audio conferencing features have been implemented to allow for real-time textual and audio communication between team members working on a particular project. VideoClient is the GUI of the application.
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22

Rimbark, Magnus. "Do's and Dont's in Applications for Co-surfing News." Thesis, Linköping University, Department of Computer and Information Science, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1243.

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<p>When more than one user uses a system with a single input device, the person in charge of the control is often active, and the by-sitters become passive. This situation can lead to frustration and boredom among the by-sitters. One way to solve this problem could be to distribute the con-trol over the system so that more than one user can control the system simultaneously. These systems, where many users can work simultane-ously with separate input devices connected to the same, shared screen, are called Single Display Groupwares. In this report, a single display groupware prototype for surf
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Leduc, Nathaniel. "Understanding Collaboration in the Context of Loosely- and Tightly-Coupled Complex Adaptive Systems." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37087.

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Many of the technological and social systems our society has come to depend on can be classified as complex adaptive systems (CAS). These systems are made of many individual parts that self-organize to respond and adapt to changing outside and inside influences affecting the system and its actors. These CAS can be placed on a spectrum ranging from loosely- to tightly-coupled, depending on the degree of interrelatedness and interdependence between system components. This research has explored how the process of collaboration occurs in both a loosely- and tightly-coupled setting using one exempl
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24

McClelland, Phillip James. "Bridging Private and Shared Interaction Surfaces in Collocated Groupware." Thesis, 2013. http://hdl.handle.net/10012/7258.

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Multi-display environments (such as the pairing of a digital tabletop computer with a set of handheld tablet computers) can support collocated interaction in groups by providing individuals with private workspaces that can be used alongside shared interaction surfaces. However, such a configuration necessitates the inclusion of intuitive and seamless interactions to move digital objects between displays. While existing research has suggested numerous methods to bridge devices in this manner, these methods often require highly specialized equipment and are seldom examined using real-world tas
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Sheen, Li-Li, and 沈麗莉. "Multimedia Groupware--The Design Implementation of a Network Manager." Thesis, 1997. http://ndltd.ncl.edu.tw/handle/70865859063118315445.

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碩士<br>淡江大學<br>資訊工程學系<br>85<br>In the new age of computer industry, multimedia network system is the major gravity of computer communications. Especially, network brings us convenience, and network applications continuously change and improve day by day. Therefore, data communication can not be disregarded. The most of network utilization is in data transmission. Data delivery has transmission norm (i.e., transmission protocol) and interface. The most popular wide area network is the Interne
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Yu, Man-Hsin, and 游曼欣. "An analysis of interdisciplinary collaborative design activities:How groupware design mediated interdisciplinary collaboration." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/99632524601294765004.

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碩士<br>國立中央大學<br>網路學習科技研究所<br>98<br>Nowadays complex scientific issues are involved in different fields. In order to reach the common research objectives, researchers in different fields need to integrate each other&apos;&apos;s professional knowledge for these difficult issues by interdisciplinary collaboration which included using each expertise’s unique thinking and implementation. The importance of interdisciplinary collaborative research has been more and more attention by academia, since the more new interdisciplinary courses are available in university. However, due to differences in bac
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Lai, Yun-Han, and 賴允涵. "The design of shared display groupware for supporting interdisciplinary collaborative learning." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/86593533195768584046.

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碩士<br>元智大學<br>資訊工程學系<br>99<br>With the rapid change of the world, the problems human beings face become more complicated. To settle the problems, researchers in different fields need to integrate each other’s professional knowledge for these difficult issues through interdisciplinary collaboration. The cooperation of interdisciplinary teams also helps encourage their originality. Many researchers think the cultivation of the students’ interdisciplinary research capacity helps polish their ability in the skills of critical thinking and solving problems. But different languages and terminologies
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Fan, Kuei-Wei, and 范奎偉. "The Groupware Application-The Design and Implementation of Whiteboard Communication System." Thesis, 1997. http://ndltd.ncl.edu.tw/handle/33811168004470661204.

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碩士<br>淡江大學<br>資訊工程學系<br>85<br>The development and popular application of computers, networks, and related information technologies have changed everyone''s daily activities. People not only use computers to process large amount of data, but also use computer networks to transfer all sorts of messages. Computers have improved our work efficiency. But in this diversified society, team work is very important. The combination of computers, networks and related information technologies has been
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Ho, Kuang-Wen, and 賀廣文. "Design of Collaborative Activity and Groupware with Handheld Devices for Hearing Impaired Student." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/31975242884694387334.

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碩士<br>元智大學<br>資訊工程學系<br>95<br>Recently, computer science support learning has been considered good for hearing impaired students by many studies. Developing of mobile computer supporting collaborative learning is grown up. There are few studies combine with MCSCL and learning for hearing impaired student. This research designed a groupware and a learning activity for mobile computer supporting collaborative learning for hearing impaired students. The groupware is designed by four modules: comic module, scaffolding module, MCSCL module, and supervise module. We expect these modules can improve
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Gottfried, Shikha Ghosh. "A conceptual framework for web-based collaborative design." Thesis, 1996. http://hdl.handle.net/1957/34516.

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Although much effort has been invested to build applications that support group work, collaborative applications have not found easy success. The cost of adopting and maintaining collaborative applications has prevented their widespread use, especially among small distributed groups. Application developers have had difficulties recognizing the extra effort required by groups to use collaborative applications and how to either reduce this effort or provide other benefits to compensate for the extra work. These problems have limited the success of collaborative applications, which have not attai
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31

Wallace, James Richard. "The Impact of Shared and Personal Devices on Collaborative Process and Performance." Thesis, 2012. http://hdl.handle.net/10012/6895.

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On a daily basis humans interact with an increasing variety of personal electronic devices, ranging from laptops, tablets, smartphones, and e-readers to shared devices such as projected displays and interactive, digital tabletops. An emerging area of study focuses on understanding how these devices can be used together to support collaborative work. Where prior research has shown benefits of devices used individually, there is currently a lack of understanding of how devices should be used in conjunction to optimize a group's performance. In particular, the research presented in this dissertat
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Grundlingh, Juliana. "Benutting van Gestaltgroepwerk met verhoorafwagtende jeugdiges." Diss., 2004. http://hdl.handle.net/10500/1065.

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Text in Afrikaans<br>In this study Gestalttechniques within a group work-program as intervention was used to bring awaiting-trail youth in detention in contact with themselves and to broaden their awareness. The goal of the research is to determine if the Gestalt groupworkprogram have a influence on the self-image and general satisfaction of the awaiting-trail adolescent. To reach the above goal the researcher used applied research. Standardised measure-instruments as well as observation was used. Gestaltgroupwork can be implemented with great success in residential institutions like se
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Oberholzer, Petra Malan. "Bemagtiging van kliënte in die maatskaplike werk binne die konteks van armoede." 1997. http://hdl.handle.net/10500/15685.

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Summaries in English and Afrikaans<br>Text in Afrikaans<br>Die probleem van armoede is aangespreek deur middel van die groepwerkproses, waardeur mense sodanig bemagtig is dat die kringloop van armoede verbreek kon word. 'n Kwasi-eksperimentele navorsingsontwerp is gebruik met die groepwerkprogram as onafhanklike veranderlike en die algemene tevredenheid en graad van bemagtiging van die groeplede as die afhanklike veranderlikes. Slegs die voorondersoekgroep en twee eksperimentele groepe is aan die program onderwerp, maar nie die kontrolegroepe nie. n Voor- en natoets is deur aldie groeplede vol
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