Academic literature on the topic 'Hackathon'

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Journal articles on the topic "Hackathon"

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Serek, Azamat, Meirambek Zhaparov, Seong-Moo Yoo, Assem Talasbek, Yong-Kab Kim, and Min-Woo Jin. "Best Practices in Running IT Hackathons Based on Paragon University Dataset." International Journal of Emerging Technologies in Learning (iJET) 15, no. 19 (2020): 231. http://dx.doi.org/10.3991/ijet.v15i19.15523.

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Hackathons are special activities, which normally last about 1-3 days with teams to present their innovative solutions to the given problems in the IT domain. In this paper, we report the Paragon IT hackathon developing a web application using Facebook API and our analysis of surveys from the hackathon participants. We list and analyze the statistics of participants as their gender, age, level of satisfaction, and the willingness of attending another hackathon. Then, we mention participants’ primary motivation to participate, things they learned from the hackathon, and the main challenges. Bas
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Busby, Ben, Matthew Lesko, and Lisa Federer. "Closing gaps between open software and public data in a hackathon setting: User-centered software prototyping." F1000Research 5 (April 13, 2016): 672. http://dx.doi.org/10.12688/f1000research.8382.1.

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In genomics, bioinformatics and other areas of data science, gaps exist between extant public datasets and the open-source software tools built by the community to analyze similar data types. The purpose of biological data science hackathons is to assemble groups of genomics or bioinformatics professionals and software developers to rapidly prototype software to address these gaps. The only two rules for the NCBI-assisted hackathons run so far are that 1) data either must be housed in public data repositories or be deposited to such repositories shortly after the hackathon’s conclusion, and 2)
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Busby, Ben, Matthew Lesko, and Lisa Federer. "Closing gaps between open software and public data in a hackathon setting: User-centered software prototyping." F1000Research 5 (May 9, 2016): 672. http://dx.doi.org/10.12688/f1000research.8382.2.

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In genomics, bioinformatics and other areas of data science, gaps exist between extant public datasets and the open-source software tools built by the community to analyze similar data types. The purpose of biological data science hackathons is to assemble groups of genomics or bioinformatics professionals and software developers to rapidly prototype software to address these gaps. The only two rules for the NCBI-assisted hackathons run so far are that 1) data either must be housed in public data repositories or be deposited to such repositories shortly after the hackathon’s conclusion, and 2)
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Martinec, Tomislav, Filip Valjak, Nikola Horvat, et al. "Virtual design hackathons: a data collection framework." Proceedings of the Design Society 4 (May 2024): 45–54. http://dx.doi.org/10.1017/pds.2024.7.

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AbstractDesign hackathons offer a unique research opportunity to study time-pressured collaborative design. At the same time, research on design hackathons faces unique methodological challenges, prompting the exploration of new research approaches. This paper proposes a new data-collection framework that leverages a virtual format of hackathon events and enables a deeper insight into hackathon dynamics. The framework applicability is presented through a case study of the IDEA challenge hackathon, in which different intrusive and non-intrusive data collection approaches were used.
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Temiz, Serdar. "Open Innovation via Crowdsourcing: A Digital Only Hackathon Case Study from Sweden." Journal of Open Innovation: Technology, Market, and Complexity 7, no. 1 (2021): 39. http://dx.doi.org/10.3390/joitmc7010039.

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This paper explores HacktheCrisis, the Swedish hackathon that was a response to the COVID-19 pandemic to address the challenges that it brought up. The main aims of the research were to explore the feasibility of the digital only COVID-19 hackathon as an open innovation method and to uncover the major issues that emerged during the HacktheCrisis hackathon in Sweden. The process and outcomes were assessed, leading to the lessons and development of recommendations for future health hackathons as an innovation in health care. We have found that conducting the virtual hackathon for COVID-19 result
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Caroline Urbano Lourenço, Gisele, Rafaela de Campos Benatti Gonçalves, Gustavo Miguel de Oliveira, and Nelson Tenório. "APRENDIZAGEM NA INDÚSTRIA DE SOFTWARE: A INVESTIGAÇÃO DE UM HACKATHON INTERNO." COLLOQUIUM HUMANARUM 15, Especial 2 (2018): 135–39. http://dx.doi.org/10.5747/ch.2018.v15.nesp2.001087.

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Hackathon is a sort of event which fosters the creativity and the innovation. In this way, many software industry organizations have organized their hackathons mainly addressed to improve the individual and organizational knowledge. Thus, this paper aims to investigate the individual's learning after hackathon participation. For that, we conducted a questionnaire with the participants of an internal hackathon carried out by a software development organization. Furthermore, we analyzed a retrospective meeting in which the participants gave their opinion and suggestion regarding the event. Our r
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Emmanouil, Marios, Yeoryios Stamboulis, Achilleas Barlas, Lorenrzo Scatena, Eleonora Lombardi, and Valerio Roscani. "Maximising Hackathon Impact: A Comprehensive Framework for Sustaining Post-Event Outcome." European Conference on Innovation and Entrepreneurship 19, no. 1 (2024): 191–99. http://dx.doi.org/10.34190/ecie.19.1.2798.

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Since 2020, numerous guides and tools have been available for designing, planning, and running hackathons in fields such as software engineering, ICT, and healthcare. However, a substantial gap is observed in the post-event phase of hackathons' life cycle, directly affecting the sustainability of results. This bears significant implications for hackathon events per se, as well as for ecosystem stakeholders, in medium-term and long-term perspectives. This paper addresses the issue of low valorisation of hackathon-derived solutions and assists their direct exploitation. We aim to provide a frame
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Cardwell, Francesca S., Elijah Bisung, Anne E. Clarke, and Susan J. Elliott. "Hacking systemic lupus erythematosus (SLE): outcomes of the Waterlupus hackathon." Health Promotion and Chronic Disease Prevention in Canada 40, no. 7/8 (2020): 235–44. http://dx.doi.org/10.24095/hpcdp.40.7/8.03.

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Introduction There is a growing literature demonstrating the benefits of engaging knowledge-users throughout the research process. We engaged a multi-stakeholder team to undertake a hackathon as part of an integrated knowledge translation (iKT) process to develop nonpharmacological interventions to enhance the economic lives of people with systemic lupus erythematosus (SLE). The aims of this research were to (1) increase understanding of the economic challenges of living with SLE through stakeholder engagement at a research hackathon; (2) investigate possible interventions to improve the econo
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Tadeu Rodrigues, Renato, Márcia Regina Neves Guimarães, and Felipe Ferreira de Lara. "Overview of Hackathons in Brazil." Revista Gestão da Produção Operações e Sistemas 17, no. 2 (2022): 01–28. http://dx.doi.org/10.15675/gepros.v17i2.2809.

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Purpose – The main purpose of this study is to analyze why Brazilian organizations hold Hackathons and to identify what happens to the winning products after the event. Theoretical Framework – The open innovation practices promoted by Brazilian companies known as Hackathons, have become popular since 2014. The study has contributed to advances in holding Hackathons in Brazil, contributing to the spread of open innovation in Brazilian companies. Design/Methodology/Approach – Exploratory and qualitative research was used a study based on in-depth interviews to achieve its objectives. Interviews
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Dixit, Arun C., Prakasha K N, Harshavardhan v, and Anand A. "Hackathon-Based Learning Approaches for Mechanical Engineering." Journal of Engineering Education Transformations 38, IS2 (2025): 233–42. https://doi.org/10.16920/jeet/2025/v38is2/25028.

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Hackathons present a practical and collaborative learning exposure to the engineering student in general. They also enhance the problem-solving skills amongst the students. In specific, Mechanical engineering was chosen for this study as hackathons are mostly common in IT and circuit branches and the students of mechanical do not get to participate in such hackathons if they are not proficient in coding and other IT skills. We conducted a survey for the students of mechanical engineering to identify their interest and need towards the hackathons within their domain. The responses from the stud
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Dissertations / Theses on the topic "Hackathon"

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Nieto, Antonio. "Mindset digital AI." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656719.

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IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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Florez, Omar. "Los limites de la inteligencia artificial." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656709.

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Expositor internacional Research Machine learning de Twitter Omar Florez<br>IA Hacktathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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Mallqui, Dennys. "Introducción a la IA y sus aplicaciones." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656718.

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IA Hacktathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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Villalón, Andrés. "Retos y desafíos de la IA en el mundo educativo." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656720.

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Andres Villalón. Professor & researcher in Science of Techonology and Education | Fellow YAN CHILE<br>IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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Bernal, Almeyd Alejandro. "Ciberseguridad en educación superior con IA." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656721.

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Cyber Security Architect en NeoSecure | CISM, PCNSC, AWS Security Specialty<br>IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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Sakihama, Luis. "Edge AI y sus aplicaciones." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656722.

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Luis Sakihama. Innovation and Labs Manager in MDP Consulting<br>IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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Sponton, Haldo. "Inteligencia Artificial y Creatividad." Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656789.

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Schmiedgen, Peter, Florian Sägebrecht, and Jörg R. Noennig. "Entrepreneurship on the Road." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-234345.

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Das Paper beschreibt das Konzept des im EU Kooperationsprogramm INTERREG Polen-Sachsen 2014–2020 geförderten Projekts „TRAILS – Traveling Innovation Labs and Services“ und stellt erste Ergebnisse der explorativen Analyse vor. TRAILS bringt mobile Innovationslabore direkt zu Schulen sowie Unternehmen an Standorte in der deutsch-polnischen Grenzregion und ist dort jeweils für eine Woche stationiert. In den Innovationslaboren kommen Schüler in eintägigen Workshops mit Unternehmertum in Berührung, kreieren eigene Projektideen und testen neue Technologien. Mitarbeiter von KMU trainieren Methoden, u
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Nygren, Johan, and Kalle Masth. "Jammets Topologi : Från Jam Session till South Park." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10765.

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I denna uppsats undersöker vi Game/Media Jam, Hackathon och liknande koncept och försökerskapa en metod för att ta fram en modell för deras topologi. Vi ämnar att undersöka degemensamma punkterna Jams och Hackathons har via deras regler, samt jämföra detta med JamSessions. Vidare kommer vi försöka identifiera reglernas syften. Dessa syften sätter vi i entopologiskt mätbar intervall som sedan kan överföras på den topologisk modellen. Sedan användsdessa resultat för att jämföra regelrätta Jams/Hackathons, närliggande koncept och arrangemangsom endast har vissa gemensamma punkter med Jams, för at
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Ferreira, Gabriel de Deus. "O papel dos Hackathons promovidos no setor público brasileiro : um estudo na perspectiva de inovação aberta, citizen-sourcing e motivação dos participantes." reponame:Repositório Institucional da UnB, 2017. http://repositorio.unb.br/handle/10482/23452.

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Dissertação (mestrado)—Universidade de Brasília, Faculdade de Economia, Administração, Contabilidade e Gestão de Políticas Públicas, Programa de Pós-graduação em Administração, 2017.<br>Submitted by Fernanda Percia França (fernandafranca@bce.unb.br) on 2017-05-08T16:22:47Z No. of bitstreams: 1 2017_GabrieldeDeusFerreira.pdf: 1366004 bytes, checksum: 5ae62edb3ba40f91d098e26451145114 (MD5)<br>Approved for entry into archive by Raquel Viana (raquelviana@bce.unb.br) on 2017-05-08T18:47:33Z (GMT) No. of bitstreams: 1 2017_GabrieldeDeusFerreira.pdf: 1366004 bytes, checksum: 5ae62edb3ba40f91d098e264
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Books on the topic "Hackathon"

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Kohne, Andreas, and Volker Wehmeier. Hackathons. Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-26028-6.

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Kohne, Andreas, and Volker Wehmeier. Hackathons. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58839-7.

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artists), Hackatao (Group of. Wazhack. ArteA Gallery, 2016.

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Le, Audrey. A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons. [publisher not identified], 2017.

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Brizi, Eleonora. Renaissance 2.0 2.0: Ai Weiwei - Ania Catherine & Dejha Ti - Sofia Crespo - DADA - Richard Garet - Giant Swan - Hackatao - Matt Kane - Amay Kataria - Lily & Honglei - Penelope - Ben Snell - Maria Svarbova - Jennifer A.T. Tran - Jason Yung - The Jade Project. Il cigno GG edizioni, 2020.

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Miles, Alex. Hackathon. Penguin Random House, 2019.

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Beebe, Chanel. Cultural Hackathon Design Guide. Beebe Arts LLC, 2019.

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NZEKA, Gilbert. Comment Animer un Hackathon. Independently Published, 2021.

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Water Hackathon : Lessons Learned. Washington, DC, 2012. https://doi.org/10.1596/17221.

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Parsell, John. Execute a Hackathon to Solve l&d Challenges. American Society for Training & Development, 2021.

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Book chapters on the topic "Hackathon"

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Angarita, Maria Angelica Medina, Martin Kolnes, and Alexander Nolte. "Startup Creation Beyond Hackathons – A Survey on Startup Development and Support." In Lecture Notes in Business Information Processing. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-53227-6_15.

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AbstractHackathons are themed, fast-paced events where participants gather in teams to work on a project of their interest. Hackathons are often organized to drive entrepreneurial behavior, however, little is known about how they have supported startup creation. To address this issue, we conducted a cross-sectional survey among hackathon participants about their motivations for participating in a hackathon including creating a new startup product and advancing their careers. The survey also addressed their perceived hackathon benefits related to entrepreneurship, such as learning and networkin
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Massari, Sonia, Sara Roversi, Steven Finn, et al. "Hackathon." In Handbook Transdisciplinary Learning. transcript Verlag, 2023. http://dx.doi.org/10.14361/9783839463475-019.

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Putzer, Petra. "Fenntarthatóság oktatása hackathon módszertannal." In Megváltozik-e a nonbusiness marketing szerepe a globális trendek hatásaira? Szegedi Tudományegyetem, 2023. http://dx.doi.org/10.14232/gtk.nmgt.2023.9.

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A hackathon mint módszertan rendkívül intenzív kurzusélményt tesz lehetővé, folyamatos munka és gyakorlati központú szemlélet vonzó terméket jelent a hallgatók számára, akik probléma-megoldó, kommunikációs és csoportmunkához kapcsolódó készségeiket és képességeiket is fejleszthetik. Mindennek alapja pedig miért ne lehetne akár a fenntarthatóság. A tanulmány azt vizsgálja, hogy mérhető-e fejlődés a hallgatók fenntarthatósággal kapcsolatos tudásában és az ahhoz való hozzáállásában, s ily módon arra keresi a választ, hogy a hackathon megfelelő oktatási módszertant jelenthet-e a fenntarthatóság té
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Eimler, Sabrina C., and Carolin Straßmann. "Future Proof: Hackathons as Occasions to Experience Entrepreneurial Thinking." In FGF Studies in Small Business and Entrepreneurship. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-28559-2_27.

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AbstractThe pandemic has opened up room for a creative reinvention of traditional teaching and learning formats making entrepreneurial skills, as, e.g., described in the EntreComp framework, a more pronounced part of the curriculum. As part of the course “Positive Computing and Diversity in Human Computer Interaction,” which is offered to students of different study programs within the computer science department, a (coding-free) two-day online hackathon was organized as an occasion to experience and strengthen entrepreneurial skills. Two major goals were pursued with the work documented in th
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Krüger, Nadine, Benjamin Zierock, Andreas Stanita, and Christoph Hahn. "Partizipation durch Kreativ-Hackathon." In Nachhaltigkeit ermöglichen. Springer Fachmedien Wiesbaden, 2024. http://dx.doi.org/10.1007/978-3-658-44832-5_9.

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Owoyemi, Ayomide, and Wuraola Oyewusi. "AIM and Hackathon Events." In Artificial Intelligence in Medicine. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-58080-3_331-1.

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Owoyemi, Ayomide, and Wuraola Oyewusi. "AIM and Hackathon Events." In Artificial Intelligence in Medicine. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-64573-1_331.

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Marquez, Alex Enrique, and Thomas Gees. "Hackathon als Open Innovation in der öffentlichen Verwaltung." In Transformationen gestalten. Springer Fachmedien Wiesbaden, 2024. http://dx.doi.org/10.1007/978-3-658-42775-7_5.

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ZusammenfassungDer vorliegende Beitrag diskutiert die Innovationsmetode „Hackathon“ im Anwendungskontext des öffentlichen Sektors. Abgeleitet aus den Konzepten Open Government und Open Innovation wird aus der Literatur ein Überblick gegeben werden, inwieweit Innovationswettbewerbe wie ein Hackathon geeignet sind, Innovationsideen aus der Gesellschaft in die Verwaltung zu bringen und die digitale Transformation des öffentlichen Sektors zu unterstützen. Anschließend werden die Ergebnisse präsentiert, welche im Nachgang zu den erstmals vom Kanton Bern initiierten Data Hackdays 2021 geführt worden
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Ulfsnes, Rasmus, Viktoria Stray, Nils Brede Moe, and Darja Šmite. "Innovation in Large-Scale Agile - Benefits and Challenges of Hackathons When Hacking from Home." In Agile Processes in Software Engineering and Extreme Programming – Workshops. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88583-0_3.

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AbstractHackathons are events in which diverse teams work together to explore and develop solutions, software, or even ideas. Hackathons have been recognized not only as public events for hacking but also as a corporate mechanism for innovation. Hackathons are a way for established large-scale agile organizations to achieve increased employee wellbeing as well as being a curator for innovation and developing new products. The sudden transition to the work-from-home mode caused by the COVID-19 pandemic first put many corporate events requiring collocation, such as hackathons, temporarily on hol
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Kopeć, Wiesław, Kinga Skorupska, Anna Jaskulska, et al. "XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institute." In Digital Interaction and Machine Intelligence. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11432-8_22.

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AbstractIn this article we report a case study of a Language and Culture-oriented transdisciplinary XR hackathon organized with Goethe-Institut. The hackathon was hosted as an online event in November 2020 by our University Lab in collaboration with Goethe-Institut as a follow-up to our previous co-organized event within our research group Living Lab. We have improved the formula of the event based on lessons learned from its previous edition. First, in one of the two hackathon tracks we provided the participants with a custom VR framework, to serve as a starting point for their designs to ski
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Conference papers on the topic "Hackathon"

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Leoste, Janika, Voldemar Tomusk, Sirly Väät, Slavko Rakic, Kristof Fenyvesi, and Tomi Kauppinen. "HACKING A HACKATHON: INITIATING POSITIVE CHANGE IN DIGITAL EDUCATION THROUGH INTERNATIONAL EDTECH HACKATHONS." In 17th annual International Conference of Education, Research and Innovation. IATED, 2024. https://doi.org/10.21125/iceri.2024.1518.

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Santhanamari, G., Viswa Kumar N, Sriniketh J, Abinaya M R, and Aiswarya P. "HackProInit: AI Powered Hackathon Project Initiator." In 2024 International Conference on Smart Systems for Electrical, Electronics, Communication and Computer Engineering (ICSSEECC). IEEE, 2024. http://dx.doi.org/10.1109/icsseecc61126.2024.10649409.

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Konkepudi, Bhagya Rekha, Rama Krishna Peddarapu, Vamshi Krishna Singam, and Sai Shashidhar Reddy Katanguri. "Smart Hackathon Management System with Machine Learning Integration." In 2025 International Conference on Intelligent and Innovative Technologies in Computing, Electrical and Electronics (IITCEE). IEEE, 2025. https://doi.org/10.1109/iitcee64140.2025.10915262.

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DesLauriers, James, Katerina Michalickova, John Pinney, Liam Gao, and Chris Cooling. "You & AI: A Research Computing Hackathon: Poster Abstract." In 2024 36th International Conference on Software Engineering Education and Training (CSEE&T). IEEE, 2024. http://dx.doi.org/10.1109/cseet62301.2024.10663012.

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Rocha, Thayssa, Nicole Davila, Rafaella Vaccari, et al. "Affirmative Hackathon for Software Developers with Disabilities: An Industry Initiative." In 2025 IEEE/ACM 18th International Conference on Cooperative and Human Aspects of Software Engineering (CHASE). IEEE, 2025. https://doi.org/10.1109/chase66643.2025.00013.

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Browning, Jonathan W., Stephen McKeever, Maria Angela Ferrario, Ian O'Neill, and Darryl Stewart. "Creating Sustainable Solutions: An Inclusive Hackathon Leveraging GenAI in a Local Context." In 2025 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2025. https://doi.org/10.1109/educon62633.2025.11016553.

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Hurst, William, Orestis Spyrou, and Caspar Krampe. "The Data Factory: Findings from an Extended Reality-based Hackathon for Data Science Education." In 2024 10th International Conference on Virtual Reality (ICVR). IEEE, 2024. https://doi.org/10.1109/icvr62393.2024.10867973.

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Pinheiro, André, Cleidson De Souza, Nelson Tenório Jr., Fernando Figueira Filho, and Leandro De Almeida Melo. "O que Acontece após um Hackathon? Um Estudo Empírico." In Seminário Integrado de Software e Hardware. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/semish.2020.11312.

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Hackathons são eventos de curta duração onde seus participantes trabalham para desenvolver um software em até 48 horas. Apesar da rica literatura existente sobre este tema, ainda existem poucos estudos direcionados ao que acontece após esses eventos. Desta forma, este trabalho tem como objetivo investigar questões relacionadas ao chamado pós-hackathon o que inclui os projetos desenvolvidos durante os mesmos, as tecnologias experimentadas e os contatos estabelecidos durante o hackathon. Para alcançar esse objetivo, enviamos um questionário para os participantes de seis hackathons que ocorreram
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Brauner, Daniela, Pablo Margreff, Tatiana Tavares, Vinicius Kruger Da Costa, and Alexandre L. Silva. "Estímulo à prática multidisciplinar no ensino de Computação e Design através de um evento de programação focado em problemas." In XXIV Workshop sobre Educação em Computação. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/wei.2016.9656.

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Hackathons são eventos de programação focados na resolução de problemas através de uma dinâmica colaborativa e competitiva. A natureza informal dos hackathons o tornam excelentes plataformas de aprendizagem, capazes de atrair público diversificado, especialmente, àqueles que gostariam de experimentar algo diferente do dia-a-dia de sala de aula. Neste artigo é discutido um relato de experiência de um hackathon com estudantes de Computação e Design. A experiência realizada dentro de uma empresa contou com mentores da universidade e indústria. Apesar da natureza competitiva, o hackathon se mostro
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"Hackathon." In 2022 IEEE Spoken Language Technology Workshop (SLT). IEEE, 2023. http://dx.doi.org/10.1109/slt54892.2023.10023077.

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Reports on the topic "Hackathon"

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Eckel, C. Running an IETF Hackathon. RFC Editor, 2022. http://dx.doi.org/10.17487/rfc9311.

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Goldoni, Riccardo. ResearchHub Reputation Hackathon Resources Doc. ResearchHub Technologies, Inc., 2023. http://dx.doi.org/10.55277/researchhub.ex8am0zt.

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Hobona, Gobe, ed. OGC API Hackathon 2019 Engineering Report. Open Geospatial Consortium, Inc., 2019. http://dx.doi.org/10.62973/19-062.

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Pietarila Graham, Anna, Jeffrey Haack, Alex Long, et al. LANL CODE TEAMS’ OUTBRIEFS FROM EL CAP HACKATHON. Office of Scientific and Technical Information (OSTI), 2022. http://dx.doi.org/10.2172/1900454.

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Richards, David F. Issues Identified During September 2016 IBM OpenMP 4.5 Hackathon. Office of Scientific and Technical Information (OSTI), 2017. http://dx.doi.org/10.2172/1347666.

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Pietarila Graham, Anna, Jeffrey Haack, Sumathi Lakshmiranganatha, et al. El Capitan hackathon, April 2023: LANL code team outbriefs. Office of Scientific and Technical Information (OSTI), 2023. http://dx.doi.org/10.2172/1972148.

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Simonis, Ingo, ed. OGC Earth Observation Exploitation Platform Hackathon 2018 Engineering Report. Open Geospatial Consortium, Inc., 2018. http://dx.doi.org/10.62973/18-046.

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Pietarila Graham, Anna, Richard Berger, Jonathan Pietarila Graham, Thomas Henderson, and Michael Witek. LANL code team outbriefs from the El Cap Hackathon, December 2023. Office of Scientific and Technical Information (OSTI), 2023. http://dx.doi.org/10.2172/2246833.

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Pietarila Graham, Anna, Jonathan Pietarila Graham, Jeffrey Haack, Charles Ferenbaugh, and Michael Witek. LANL code team outbriefs from the El Cap Hackathon, October 2023. Office of Scientific and Technical Information (OSTI), 2023. http://dx.doi.org/10.2172/2205008.

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Kelley, Sarah, and Claire Kelley. Child Trends Hackathon Applies AI to Products That Advance Child Well-being. Child Trends, Inc., 2024. http://dx.doi.org/10.56417/3485f4773k.

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