Academic literature on the topic 'Halo (Video game)'
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Journal articles on the topic "Halo (Video game)"
Almanza Sepúlveda, Mayra Linné, Julio Llamas Alonso, Miguel Angel Guevara, and Marisela Hernández González. "Increased Prefrontal-Parietal EEG Gamma Band Correlation during Motor Imagery in Expert Video Game Players." Actualidades en Psicología 28, no. 117 (November 19, 2014): 27–36. http://dx.doi.org/10.15517/ap.v28i117.14095.
Full textEnrico, Gandolfi, and Gandolfi Sofia. "Playing across the social zone - Animal Crossing, gaming communities and connectedness in a time of crisis." Academicus International Scientific Journal 23 (January 2021): 41–51. http://dx.doi.org/10.7336/academicus.2021.23.03.
Full textPaulissen, P. C. J. M. "The Dark of the Covenant: Christian Imagery, Fundamentalism, and the Relationship between Science and Religion in the Halo Video Game Series." Religions 9, no. 4 (April 12, 2018): 126. http://dx.doi.org/10.3390/rel9040126.
Full textCutumisu, Maria, Matthew Brown, Caroline Frayr, and Georg Schmolzer. "GROWTH MINDSET MODERATES THE IMPACT OF NEONATAL RESUSCITATION SKILL MAINTENANCE ON PERFORMANCE IN A SIMULATION TRAINING VIDEO GAME." Paediatrics & Child Health 23, suppl_1 (May 18, 2018): e22-e22. http://dx.doi.org/10.1093/pch/pxy054.055.
Full textDyson, Jon-Paul C. "Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games." International Public History 4, no. 1 (June 1, 2021): 7–16. http://dx.doi.org/10.1515/iph-2021-2019.
Full textWood, Kelli, and David S. Carter. "Art and technology: archiving video games for humanities research in university libraries." Art Libraries Journal 43, no. 4 (October 2018): 185–95. http://dx.doi.org/10.1017/alj.2018.29.
Full textStark, Doug. "Unsettling embodied literacy in QWOP the walking simulator." Journal of Gaming & Virtual Worlds 12, no. 1 (March 1, 2020): 49–67. http://dx.doi.org/10.1386/jgvw_00004_1.
Full textIlyanov, Dmitrii Sergeevich, Tatiana Constantinovna Chernysheva, and Maksim Andreevich Yurevich. "Sources of economic growth in the XXI century: video game industry." Теоретическая и прикладная экономика, no. 3 (March 2020): 78–89. http://dx.doi.org/10.25136/2409-8647.2020.3.31693.
Full textGuermazi, F., N. Halouani, K. Yaich, R. Ennaoui, S. Chouayakh, J. Aloulou, and O. Amami. "Video and Internet Gaming Addiction Among Young Adults." European Psychiatry 41, S1 (April 2017): S203—S204. http://dx.doi.org/10.1016/j.eurpsy.2017.01.2158.
Full textSalor, Enrinc. "Neutrality in the Face of Reckless Hate : Wikipedia and GamerGate." Nordisk Tidsskrift for Informationsvidenskab og Kulturformidling 5, no. 1 (March 13, 2016): 23–29. http://dx.doi.org/10.7146/ntik.v5i1.25880.
Full textDissertations / Theses on the topic "Halo (Video game)"
Long, Vanessa Abigail. "Winning and losing in the hall of mirrors." Thesis, Brunel University, 2013. http://bura.brunel.ac.uk/handle/2438/7499.
Full textFisher, Irma. "Video Games and International Development: A Case Study of the Half the Sky Movement." Thesis, University of Oregon, 2016. http://hdl.handle.net/1794/20671.
Full textKeilen, Brian. "Echoes of Invasion: Cultural Anxieties and Video Games." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1342217874.
Full textMaulden, Hannah Leah. "Heroes and Villains: Political Rhetoric in Post-9/11 Popular Media." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1431964700.
Full textBooks on the topic "Halo (Video game)"
J, Hodgson David S., Van Lierop Raphael, and Major League Gaming, eds. Halo 4: Prima official game guide. Roseville, CA: Prima Games, 2012.
Find full textBell, Joseph. Half-life for Dreamcast: Prima's official strategy guide. Roseville, CA: Prima Games, 2000.
Find full textHalos and Avatars: Playing video games with God. Louisville, Ky: Westminster John Knox Press, 2010.
Find full textJuul, Jesper. Half-real: Video games between real rules and fictional worlds. Cambridge, MA: MIT Press, 2005.
Find full textHalf-real: Video Games between Real Rules and Fictional Worlds. Cambridge, Mass: MIT Press, 2005.
Find full textHalf-real: Video games between real rules and fictional worlds. Cambridge, Mass: MIT Press, 2011.
Find full textMicrosoft Corporation. XBOX: The official guide : Halo 2. Redmond, WA: Microsoft Bungie, 2004.
Find full textBook chapters on the topic "Halo (Video game)"
Berger, Arthur Asa. "Half-Life and the Problem of Monsters." In Video Games, 93–104. Routledge, 2017. http://dx.doi.org/10.4324/9781351299961-9.
Full text"Players as People." In Advances in Library and Information Science, 22–38. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8175-0.ch002.
Full textLeigh, R. John, and David S. Zee. "Disorders of Ocular Motility Due to Disease of the Brainstem, Cerebellum, and Diencephalon." In The Neurology of Eye Movements, 836–915. Oxford University Press, 2015. http://dx.doi.org/10.1093/med/9780199969289.003.0013.
Full textKöksalan, Bahadir, Umit Ferit Aldım, and Şahin Göğebakan. "Media Consuming in Children." In Handbook of Research on Children's Consumption of Digital Media, 41–59. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-5733-3.ch004.
Full textKeats, Jonathon. "w00t." In Virtual Words. Oxford University Press, 2010. http://dx.doi.org/10.1093/oso/9780195398540.003.0029.
Full textAhlskog, J. Eric. "Benefits of Regular Exercise: Disease-Slowing?" In Dementia with Lewy Body and Parkinson's Disease Patients. Oxford University Press, 2013. http://dx.doi.org/10.1093/oso/9780199977567.003.0031.
Full textConference papers on the topic "Halo (Video game)"
Gallimore, Jennie J., Blake Ward, Adrian Johnson, Bobbie Leard, Jeremy Lewis, Kyle Preuss, and Julie Skipper. "Human Perceptions of Nonverbal Behavior Presented Using Synthetic Humans." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82641.
Full textTeng, Wei-Hsin, Mei-Ting Lin, Shu-Wei Guo, and Chung-Kan Chao. "A visual study of characters in video games — The role of half-human in Greek mythology as an example." In 2016 International Conference on Applied System Innovation (ICASI). IEEE, 2016. http://dx.doi.org/10.1109/icasi.2016.7539744.
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