Journal articles on the topic 'Halo (Video game)'
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Almanza Sepúlveda, Mayra Linné, Julio Llamas Alonso, Miguel Angel Guevara, and Marisela Hernández González. "Increased Prefrontal-Parietal EEG Gamma Band Correlation during Motor Imagery in Expert Video Game Players." Actualidades en Psicología 28, no. 117 (November 19, 2014): 27–36. http://dx.doi.org/10.15517/ap.v28i117.14095.
Full textEnrico, Gandolfi, and Gandolfi Sofia. "Playing across the social zone - Animal Crossing, gaming communities and connectedness in a time of crisis." Academicus International Scientific Journal 23 (January 2021): 41–51. http://dx.doi.org/10.7336/academicus.2021.23.03.
Full textPaulissen, P. C. J. M. "The Dark of the Covenant: Christian Imagery, Fundamentalism, and the Relationship between Science and Religion in the Halo Video Game Series." Religions 9, no. 4 (April 12, 2018): 126. http://dx.doi.org/10.3390/rel9040126.
Full textCutumisu, Maria, Matthew Brown, Caroline Frayr, and Georg Schmolzer. "GROWTH MINDSET MODERATES THE IMPACT OF NEONATAL RESUSCITATION SKILL MAINTENANCE ON PERFORMANCE IN A SIMULATION TRAINING VIDEO GAME." Paediatrics & Child Health 23, suppl_1 (May 18, 2018): e22-e22. http://dx.doi.org/10.1093/pch/pxy054.055.
Full textDyson, Jon-Paul C. "Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games." International Public History 4, no. 1 (June 1, 2021): 7–16. http://dx.doi.org/10.1515/iph-2021-2019.
Full textWood, Kelli, and David S. Carter. "Art and technology: archiving video games for humanities research in university libraries." Art Libraries Journal 43, no. 4 (October 2018): 185–95. http://dx.doi.org/10.1017/alj.2018.29.
Full textStark, Doug. "Unsettling embodied literacy in QWOP the walking simulator." Journal of Gaming & Virtual Worlds 12, no. 1 (March 1, 2020): 49–67. http://dx.doi.org/10.1386/jgvw_00004_1.
Full textIlyanov, Dmitrii Sergeevich, Tatiana Constantinovna Chernysheva, and Maksim Andreevich Yurevich. "Sources of economic growth in the XXI century: video game industry." Теоретическая и прикладная экономика, no. 3 (March 2020): 78–89. http://dx.doi.org/10.25136/2409-8647.2020.3.31693.
Full textGuermazi, F., N. Halouani, K. Yaich, R. Ennaoui, S. Chouayakh, J. Aloulou, and O. Amami. "Video and Internet Gaming Addiction Among Young Adults." European Psychiatry 41, S1 (April 2017): S203—S204. http://dx.doi.org/10.1016/j.eurpsy.2017.01.2158.
Full textSalor, Enrinc. "Neutrality in the Face of Reckless Hate : Wikipedia and GamerGate." Nordisk Tidsskrift for Informationsvidenskab og Kulturformidling 5, no. 1 (March 13, 2016): 23–29. http://dx.doi.org/10.7146/ntik.v5i1.25880.
Full textShirley, P., Balaji Arumugam, E. Suganya, and M. Gowthamraj. "Effects of video game on socio- behavioral environment." International Journal Of Community Medicine And Public Health 6, no. 1 (December 24, 2018): 258. http://dx.doi.org/10.18203/2394-6040.ijcmph20185253.
Full textNogueira, Mariana, Hugo Faria, Ana Vitorino, Filipe Glória Silva, and Ana Serrão Neto. "Addictive Video Game Use: An Emerging Pediatric Problem?" Acta Médica Portuguesa 32, no. 3 (March 29, 2019): 183. http://dx.doi.org/10.20344/amp.10985.
Full textKorpak, Klaudia, Aneta Bac, and Anna Ścisłowska-Czarnecka. "Spinal pain syndromes among video game players." Health Promotion & Physical Activity 11, no. 2 (June 30, 2020): 15–20. http://dx.doi.org/10.5604/01.3001.0014.2636.
Full textClark, Michael D., Breton M. Asken, Stephen W. Marshall, and Kevin M. Guskiewicz. "Descriptive Characteristics of Concussions in National Football League Games, 2010-2011 to 2013-2014." American Journal of Sports Medicine 45, no. 4 (January 5, 2017): 929–36. http://dx.doi.org/10.1177/0363546516677793.
Full textChoi, William TH, Dan KS Yu, Terry Wong, Tella Lantta, Min Yang, and Maritta Välimäki. "Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey." Journal of Medical Internet Research 22, no. 7 (July 22, 2020): e14865. http://dx.doi.org/10.2196/14865.
Full textWatts, Logan L., and Peter Barker. "Meeting Galileo: Testing the Effectiveness of an Immersive Video Game to Teach History and Philosophy of Science to Undergraduates." Transversal: International Journal for the Historiography of Science, no. 5 (December 9, 2018): 133. http://dx.doi.org/10.24117/2526-2270.2018.i5.10.
Full textEllis, Louise A., Matthew D. Lee, Kiran Ijaz, James Smith, Jeffrey Braithwaite, and Kathleen Yin. "COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study." Journal of Medical Internet Research 22, no. 12 (December 22, 2020): e25117. http://dx.doi.org/10.2196/25117.
Full textKiyonari, Toko. "Detecting Defectors When They Have Incentives to Manipulate Their Impressions." Letters on Evolutionary Behavioral Science 1, no. 1 (May 4, 2010): 19–22. http://dx.doi.org/10.5178/lebs.2010.5.
Full textThai, Elaine, and Anil R. Kumar. "How Haptic Feedback in a Mixed Reality Pool Game Affects Real-Life Pool Performance." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 2323–27. http://dx.doi.org/10.1177/1071181319631294.
Full textNugrahani, Rahina, and Wandah Wibawanto. "Framing Islamic History Through Interactive Game (Case Study: Ibn Battuta Games)." KnE Social Sciences 1, no. 3 (April 13, 2017): 292. http://dx.doi.org/10.18502/kss.v1i3.749.
Full textZagała, Kacper, and Artur Strzelecki. "eSports Evolution in Football Game Series." Physical Culture and Sport. Studies and Research 83, no. 1 (September 1, 2019): 50–62. http://dx.doi.org/10.2478/pcssr-2019-0020.
Full textHan, Bo, Qiu Chen, Carlos Lago-Peñas, Changquan Wang, and Tianbiao Liu. "The influence of the video assistant referee on the Chinese Super League." International Journal of Sports Science & Coaching 15, no. 5-6 (June 29, 2020): 662–68. http://dx.doi.org/10.1177/1747954120938984.
Full textShebilskem, Wayne L., J. Wesley Regian, Winfred Arthur, and Jeffrey A. Jordan. "A Dyadic Protocol for Training Complex Skills." Human Factors: The Journal of the Human Factors and Ergonomics Society 34, no. 3 (June 1992): 369–74. http://dx.doi.org/10.1177/001872089203400309.
Full textWilson, Jason. "Book Review: Half-Real: Video Games between Real Rules and Fictional Worlds; ; The Handbook of Computer Game Studies." Convergence: The International Journal of Research into New Media Technologies 12, no. 4 (November 2006): 471–74. http://dx.doi.org/10.1177/1354856506068371.
Full textSasadai, Junpei, Noriaki Maeda, Reia Shimizu, Takumi Kobayashi, Shogo Sakai, Makoto Komiya, and Yukio Urabe. "Analysis of team-sport wheelchair falls during the Rio 2016 Summer Paralympic Games: a video-based cross-sectional observational study." BMJ Open 10, no. 3 (March 2020): e033088. http://dx.doi.org/10.1136/bmjopen-2019-033088.
Full textMontgomery, Connor, David E. O’Briain, Eoghan T. Hurley, Leo Pauzenberger, Hannan Mullett, and Cathal J. Moran. "Video Analysis of Shoulder Dislocations in Rugby: Insights Into the Dislocating Mechanisms." American Journal of Sports Medicine 47, no. 14 (November 11, 2019): 3469–75. http://dx.doi.org/10.1177/0363546519882412.
Full textRahayu, Nur W., and Nanum Sofia. "Pelatihan Literasi Digital Pada Sekolahrumah Salihah Yogyakarta: Animasi, Poster Digital, Video Dan Gim." Journal of Approriate Technology for Community Services 2, no. 2 (July 4, 2021): 50–59. http://dx.doi.org/10.20885/jattec.vol2.iss2.art1.
Full textSteckles, Katie, Peter Rowlett, and Angharad Ugonna. "Pre-university informal engagement with mathematical activities and the decision to study mathematics at university." MSOR Connections 18, no. 3 (July 25, 2020): 10–22. http://dx.doi.org/10.21100/msor.v18i3.1048.
Full textMulimani, neshwari, and Aziz Makandar. "Sports Video Annotation and Multi- Target Tracking using Extended Gaussian Mixture model." International Journal of Recent Technology and Engineering 10, no. 1 (May 30, 2021): 1–6. http://dx.doi.org/10.35940/ijrte.a5589.0510121.
Full textPoureghbali, Sogand, Jorge Arede, Kathrin Rehfeld, Wolfgang Schöllhorn, and Nuno Leite. "Want to Impact Physical, Technical, and Tactical Performance during Basketball Small-Sided Games in Youth Athletes? Try Differential Learning Beforehand." International Journal of Environmental Research and Public Health 17, no. 24 (December 11, 2020): 9279. http://dx.doi.org/10.3390/ijerph17249279.
Full textNabli, Mohamed Ali, Nidhal Ben Abdelkrim, Imed Jabri, Tahar Batikh, Carlo Castagna, and Karim Chamari. "Fitness Field Tests’ Correlation With Game Performance in U-19-Category Basketball Referees." International Journal of Sports Physiology and Performance 11, no. 8 (November 2016): 1005–11. http://dx.doi.org/10.1123/ijspp.2015-0276.
Full textScanlan, Aaron T., Jordan L. Fox, Nattai R. Borges, and Vincent J. Dalbo. "The Commonality Between Approaches to Determine Jump Fatigue During Basketball Activity in Junior Players: In-Game Versus Across-Game Decrements." International Journal of Sports Physiology and Performance 12, no. 2 (February 2017): 260–63. http://dx.doi.org/10.1123/ijspp.2016-0005.
Full textHarding, Nicholas, and Habib Noorbhai. "Physical activity levels, lifestyle behaviour and musculoskeletal health profiles among seated video gamers during COVID-19." BMJ Open Sport & Exercise Medicine 7, no. 3 (September 2021): e001194. http://dx.doi.org/10.1136/bmjsem-2021-001194.
Full textHong, Youlian, Paul D. Robinson, and Wan Ka Chan. "Game Strategy Used by the World’s Top Female Squash Players in International Competition - A Notational Analysis." Women in Sport and Physical Activity Journal 7, no. 1 (April 1998): 27–44. http://dx.doi.org/10.1123/wspaj.7.1.27.
Full textWade, Alex. "Book Reviews: Half Real: Video Games between Real Rules and Fictional Worlds." Sociological Review 54, no. 3 (August 2006): 612–14. http://dx.doi.org/10.1111/j.1467-954x.2006.00631_6.x.
Full textJones, Marshall B. "The Sustained Reduction-by-Half of Home Advantage in the NHL, 1991-1992 to 2000-2001." SAGE Open 9, no. 1 (January 2019): 215824401983000. http://dx.doi.org/10.1177/2158244019830008.
Full textMontgomery, Connor, Jeff Blackburn, Daniel Withers, Gregory Tierney, Cathal Moran, and Ciaran Simms. "Mechanisms of ACL injury in professional rugby union: a systematic video analysis of 36 cases." British Journal of Sports Medicine 52, no. 15 (December 30, 2016): 994–1001. http://dx.doi.org/10.1136/bjsports-2016-096425.
Full textLemme, Nicholas J., Neill Y. Li, Justin E. Kleiner, Sydney Tan, Steven F. DeFroda, and Brett D. Owens. "Epidemiology and Video Analysis of Achilles Tendon Ruptures in the National Basketball Association." American Journal of Sports Medicine 47, no. 10 (July 3, 2019): 2360–66. http://dx.doi.org/10.1177/0363546519858609.
Full textZhang, Tianxin, and Christina M. Frederick. "Busting the Myth of the Non-Social Gamer: Comparing Friendship Quality Between Gamers and Non-Gamers." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 746. http://dx.doi.org/10.1177/1541931218621169.
Full textSheila C. Murphy. "Half-Real: Video Games Between Real Rules and Fictional Worlds (review)." Cinema Journal 48, no. 3 (2009): 142–44. http://dx.doi.org/10.1353/cj.0.0107.
Full textMason, Barry S., Rienk M. A. van der Slikke, Michael J. Hutchinson, Monique A. M. Berger, and Victoria L. Goosey-Tolfrey. "The Effect of Small-Sided Game Formats on Physical and Technical Performance in Wheelchair Basketball." International Journal of Sports Physiology and Performance 13, no. 7 (August 1, 2018): 891–96. http://dx.doi.org/10.1123/ijspp.2017-0500.
Full textFernández-Leo, Antonio, Carlos D. Gómez-Carmona, Javier García-Rubio, and Sergio J. Ibáñez. "Influence of Contextual Variables on Physical and Technical Performance in Male Amateur Basketball: A Case Study." International Journal of Environmental Research and Public Health 17, no. 4 (February 13, 2020): 1193. http://dx.doi.org/10.3390/ijerph17041193.
Full textWestlin, Joseph, Eric Anthony Day, and Michael G. Hughes. "Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment." Simulation & Gaming 50, no. 6 (September 27, 2019): 812–31. http://dx.doi.org/10.1177/1046878119877672.
Full textEchemendia, Ruben J., Jared M. Bruce, Willem Meeuwisse, Michael G. Hutchison, Paul Comper, and Mark Aubry. "Can visible signs predict concussion diagnosis in the National Hockey League?" British Journal of Sports Medicine 52, no. 17 (April 4, 2017): 1149–54. http://dx.doi.org/10.1136/bjsports-2016-097090.
Full textNagano, Yasuharu, Shogo Sasaki, Yui Shimada, Takeshi Koyama, and Hiroshi Ichikawa. "High-Impact Details of Play and Movements in Female Basketball Game." Sports Medicine International Open 05, no. 01 (February 3, 2021): E22—E27. http://dx.doi.org/10.1055/a-1309-3085.
Full textArestova, Veronika Yurevna. "Some Facts of Main Ethnic Groups’ Ceremonial-Game Traditions in Their Theatrical Aspect in the Chuvash Republic." Ethnic Culture, no. 4 (5) (December 25, 2020): 20–22. http://dx.doi.org/10.31483/r-97429.
Full textLyman, Stephen, Glenn S. Fleisig, James R. Andrews, and E. David Osinski. "Effect of Pitch Type, Pitch Count, and Pitching Mechanics on Risk of Elbow and Shoulder Pain in Youth Baseball Pitchers." American Journal of Sports Medicine 30, no. 4 (July 2002): 463–68. http://dx.doi.org/10.1177/03635465020300040201.
Full textConway, Matthew, Laura Vogtle, and Randy Pausch. "One-Dimensional Motion Tailoring for the Disabled:A User Study." Presence: Teleoperators and Virtual Environments 3, no. 3 (January 1994): 244–51. http://dx.doi.org/10.1162/pres.1994.3.3.244.
Full textFromme, Johannes, and Dominik Petko. "Editorial: Computerspiele und Videogames in formellen und informellen Bildungskontexten." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 15, Computerspiele und Videogames (January 1, 2008): 1. http://dx.doi.org/10.21240/mpaed/15_16/2008.00.00.x.
Full textYeadon, Maurice R. "Twisting Techniques Used in Dismounts from the Rings." Journal of Applied Biomechanics 10, no. 2 (May 1994): 178–88. http://dx.doi.org/10.1123/jab.10.2.178.
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