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Dissertations / Theses on the topic 'Hand-drawn'

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1

Ouyang, Tom Yu. "Recognition of hand drawn chemical diagrams." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41546.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Includes bibliographical references (p. 51-52).<br>Chemists often use hand-drawn structural diagrams to capture and communicate ideas about organic compounds. However, the software available today for specifying these structures to a computer relies on a traditional mouse and keyboard interface, and as a result lacks the ease of us
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Mikkelson, Joanne M. (Joanne Marie). "Recognition of hand-drawn circuit diagrams." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/42734.

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Dreijer, Janto F. "Interactive recognition of hand-drawn circuit diagrams." Thesis, Stellenbosch : University of Stellenbosch, 2006. http://hdl.handle.net/10019.1/2477.

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Thesis (MScEng (Electrical and Electronic Engineering))--University of Stellenbosch, 2006.<br>When designing electronic circuits, engineers frequently make hand-drawn sketches of circuits. These are then captured with a computerised design. This study aims to create an alternative to the common schematic capture process through the use of an interactive pen-based interface to the capturing software. Sketches are interpreted through a process of vectorising the user’s strokes into primitive shapes, extracting information on intersections between primitives and using a naive Bayesian clas
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Daly, Katharine M. "Hand-drawn graph problems in online education." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/100303.

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Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2015.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 104-106).<br>Machine-gradable assessments in online education platforms are currently limited to questions that require only keyboard or mouse input, and grading efforts generally focus only on final answers. Some types of p
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Sabiston, Walter Roberts. "Extracting 3D motion from hand-drawn animated figures." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/13913.

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Bailey, Craig. "A sketch interface for understanding hand-drawn route maps /." free to MU campus, to others for purchase, 2003. http://wwwlib.umi.com/cr/mo/fullcit?p1418003.

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Branda, Ewan E. (Ewan Edward) 1964. "Drawing interfaces : building geometric models with hand-drawn sketches." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/64901.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1998.<br>Includes bibliographical references (p. 49-51).<br>Architects work on drawings and models, not buildings. Today, in many architectural practices, drawings and models are produced in digital format using Computer-aided Design (CAD) tools. Unquestionably, digital media have changed the way in which many architects perform their day to day activities. But these changes have been limited to the more prosaic aspects of practice. To be sure, CAD systems have made the daily operations of many design offices more eff
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Sundbom, Oskar. "Putting things into context: segmenting photographs based on hand-drawn lines." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169655.

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This report presents a method for finding areas of interest in an image, based on lines drawn in that image. The method is designed to work with photographic images of whiteboards, where the information on the whiteboard can be categorized based on the structure of what is drawn on it. Structurally, the method is divided into two main phases. The first phase processes a bitmap image and outputs a set of vectorized features representing strokes of a pen. The second phase filters and categorizes these features and matches them against pre-defined contextual models. The output from the second pha
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Parekh, Gaurav. "Scene matching between a quantitative map and a qualitative hand drawn sketch." Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/5048.

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Thesis (M.S.)--University of Missouri-Columbia, 2007.<br>The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on November 12, 2008) Includes bibliographical references.
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Bozas, Konstantinos. "Scalable image retrieval based on hand drawn sketches and their semantic information." Thesis, Queen Mary, University of London, 2014. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8828.

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The research presented in this thesis aims to extend the capabilities of traditional content-based image retrieval systems, towards more expressive and scalable interactions. The study focuses on machine sketch understanding and its applications. In particular, sketch based image retrieval (SBIR), a form of image search where the query is a user drawn picture (sketch), and freehand sketch recognition. SBIR provides a platform for the user to express image search queries that otherwise would be di cult to describe with text. The research builds upon two main axes: extension of the state-of-the
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Simhon, Shlomo Saul. "A machine learning framework for the classification and refinement of hand drawn curves /." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=102174.

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This thesis presents a machine learning framework for the automatic classification and refinement of curves. The proposed framework is composed of both a representation and a family of algorithms for making inferences from examples, given suitable guidance from a user. The underlying computational paradigm taken consists of applying Hidden Markov Models to a wavelet representation of the curves of interest, each of which is presented as part of a pair of examples. The learning framework is exemplified by developing a gesture-based interface for two distinct applications: robot path planning an
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Riese, Axel. "Classifying hand-drawn documents in mobile settings, using transfer learning and model compression." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-213425.

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In recent years, the state-of-the-art in computer vision has improved immensely due to increased use of convolutional neural networks (CNN). However, the best-performing models are typically complex and too slow or too large for mobile use. We investigate whether the power of these large models can be transferred to smaller models and used in mobile applications. A small CNN model was designed based on VGG Net. Using transfer learning, three pre-trained ImageNet networks were tuned to perform hand-drawn image classification. The models were evaluated on their predictive power and the best mode
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Guifo, Guifo Robinson. "The statistical properties and coding of handwriting and hand-drawn graphics in tutorial classes." Thesis, Open University, 1989. http://oro.open.ac.uk/54181/.

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This research investigates compression techniques as applied to input from a digitizing tablet. The representations we consider are either drawn from the literature or developed within this thesis; they involve selecting relevant points along the trajectory of the writing pen, and using an interpolating function for reconstruction. The two dimensional parametric polynomial interpolator (e.g linear, quadratic, cubic ) is used for regenerating the trajectory of the pen. Several techniques for selecting relevant points , i.e control points are discussed. We determine our best representation by we
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Murphy, George J. "Comparing the use of computer generated and hand-drawn designs amongst landscape designers and landscape architects /." Available to subscribers only, 2009. http://proquest.umi.com/pqdweb?did=1791982211&sid=1&Fmt=2&clientId=1509&RQT=309&VName=PQD.

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Barakat, Hanaa. "Training with positive and negative data samples, effects on a classifier for hand-drawn geometric shapes." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ59360.pdf.

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Murphy, George Joseph. "COMPARING THE USE OF COMPUTER GENERATED AND HAND-DRAWN DESIGNS AMONGST LANDSCAPE DESIGNERS AND LANDSCAPE ARCHITECTS." OpenSIUC, 2009. https://opensiuc.lib.siu.edu/theses/505.

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AN ABSTRACT OF THE THESIS OF George J. Murphy, for the Master of Science degree in Plant, Soil and Agricultural Systems, presented on April 3, 2009, at Southern Illinois University Carbondale. TITLE: COMPARING THE USE OF COMPUTER GENERATED AND HAND-DRAWN DESIGNS AMONGST LANDSCAPE DESIGNERS AND LANDSCAPE ARCHITECTS MAJOR PROFESSOR: Karen Midden Landscape designers and landscape architects design landscapes in a way that integrates people and the outdoor environment in a manner beneficial to both. Traditionally, landscape designers/architects have produced their designs by hand. During the
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Williamson, Naomi, and naomiruthwilliamson@mac com. "The Drawn Subject: Meaning and the Moving Drawing." RMIT University. Art, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080617.142838.

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Using the vehicle of hand drawn animation, this is an ongoing reflection of instances that repeat themselves to a point beyond the humorous and back. The Myth of Sisyphus 'The Gods had condemned Sisyphus to ceaselessly rolling a rock to the top of a mountain, whence the stone would fall back on its own weight. They had thought with some reason that there was no more dreadful punishment than futile and hopeless labour.' Albert Camus- The Myth of Sisyphus By observing and illustrating assiduous daily gestures and events our absurd hero is revealed: this protagonist, be it
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Křístek, Jakub. "Rozpoznávání ručně kreslených objektů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-221329.

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This work deals with recognition of hand-drawn objects traced by children with mental disorders. The aim is to classify object’s geometrical primitives into classes so then can be plotted along with the idealized shape of the input object. Level of mental retardation is determined by the variance of the input (drawn) object from idealized shape of the object (artwork).
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Hellgren, Robin, and Martin Axelsson. "An evaluation of using a U-Net CNN with a random forest pre-screener : On a dataset of hand-drawn maps provided by länsstyrelsen i Jönköping." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20003.

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Much research has been done on the use of machine learning to extract features such as buildings, lakes et cetera from satellite imagery, and while this dataset is valuable for many use cases, it is limited to time periods in which satellites were used. Historical maps have a much greater range of available time periods but the viability of using machine learning to extract data from these has not been investigated to any great extent. This case study uses a real-world use case to show the efficacy of using a U-Net convolutional neural network to extract features drawn on hand-drawn maps. By i
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Nilsson, Morgan, and Andreas Lundmark. "2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324678.

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This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pipeline, as in, converting 3D geometry to an aesthetic that is similar to hand-drawn classic films such as Snow White And The Seven Dwarfs. This thesis explores methods to produce both exterior and interior lines that indicate shape and form of 3D models, the conclusion from the tested methods leaves with the statement that it is unlikely the human factor will be ever entirely replaced by automated solutions, and instead a mixed approach with shader relied solutions and involvement of texturing te
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Meehan, P. ""Draw me a map of your town" : an investigation of the construction of a free-recall hand-drawn map of a known physical environment by young children." Thesis, Canterbury Christ Church University, 2018. http://create.canterbury.ac.uk/17686/.

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The underlying thesis of this research was that children possess more complex understandings of their large scale physical environment than were captured by existing models of classification for their artefact maps. In order to investigate this thesis, a convenience sample of 40 children was obtained at three (3) schools in East Kent in the United Kingdom and those children were asked to perform two tasks. Task One investigated whether or not children of 7-9 years of age could identify nominated features on a map of a fictional area through their ability to interpret conventional cartographic
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Krichen, Omar. "Conception d'un système tutoriel intelligent orienté stylet pour l'apprentissage de la géométrie basé sur une interprétation à la volée de la production manuscrite de figures." Thesis, Rennes, INSA, 2020. http://www.theses.fr/2020ISAR0006.

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Cette thèse s’inscrit dans le cadre du projet national « e-Fran » dénommé ACTIF et porte sur la conception du système tutoriel intelligent IntuiGeo pour l’apprentissage de la géométrie au collège sur tablette orientée stylet.Les contributions de cette thèse s'inscrivent dans deux axes.Le premier porte sur la conception d’un moteur de reconnaissance permettant l’interprétation à la volée de figures géométriques. Il est basé sur un formalisme grammatical générique, GMC-PC (Grammaire Multi-ensembles à Contraintes Pilotée par le Contexte). Le deuxième axe adresse l’aspect tutoriel du système. Nous
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Wolin, Aaron David. "Segmenting Hand-Drawn Strokes." Thesis, 2010. http://hdl.handle.net/1969.1/ETD-TAMU-2010-05-7869.

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Pen-based interfaces utilize sketch recognition so users can create and interact with complex, graphical systems via drawn input. In order for people to freely draw within these systems, users' drawing styles should not be constrained. The low-level techniques involved with sketch recognition must then be perfected, because poor low-level accuracy can impair a user's interaction experience. Corner finding, also known as stroke segmentation, is one of the first steps to free-form sketch recognition. Corner finding breaks a drawn stroke into a set of primitive symbols such as lines, arcs, and
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CHANG, CHIH-CHIEH, and 張智捷. "Motion Interpolation for Hand-Drawn Animation." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/3v8axs.

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碩士<br>玄奘大學<br>資訊管理學系碩士班<br>106<br>The Frame Rate Up Conversion that improves motion picture refresh rate and motion blur in order to display the good quality of motion picture. The Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid and to compensate for display motion blur. The existing motion interpolation algorithm that has focus on video improvement, but it is not good enough for hand-drawn animatio
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Ferreira, João Carlos da Silva. "Live web prototypes from hand-drawn mockups." Master's thesis, 2019. https://hdl.handle.net/10216/122189.

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Hung, Jui-Chieh, and 洪睿杰. "Applied the Existentialism in Hand-drawn Animation." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/07383099113231759564.

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Lee, Wei-Ming, and 李韋民. "Hand Drawn Pattern Recognition Based on Ring Structure." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/78960480133675821370.

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碩士<br>國立宜蘭大學<br>資訊工程研究所碩士班<br>98<br>Abstract We present a way to matching hand drawn pattern with pattern in this paper. It can only use the poorly painting to describe the pattern in the hand drawn pattern. Our approach first uses morphology to make the hand drawn pattern smooth and normalization, which simplify lines, curves and shapes. It makes hand drawn patterns feature more clearly and reduces complex regions. Second, it convolutes pattern with 4 direction Prewitt function that makes line difference with direction. Third, we create the ring structure to put all pattern features in order
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Chen, Yi-Chi, and 陳奕奇. "Presenting Classical Allegory with Hand-drawn Character Animation." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/3854am.

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碩士<br>臺中技術學院<br>多媒體設計系碩士班<br>98<br>Original story and character are one of the attractive compositions in term of animation or interactive media. This situation can be verified from the popular game and comics which are produced by USA and Japan. However, when we examine the history of digital content development in our country, the design results of original story and character are not satisfactory. It is not to mention that we have never produced the popular game and animation with local culture. Therefore, this project is based on the design principle with “innovative style of classical ele
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Yu, Chia-Hui, and 余佳慧. "A Key-Frame Animation System for Hand-Drawn Image." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/05796392149556699389.

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碩士<br>國立花蓮教育大學<br>鄉土文化學系碩士班<br>95<br>Inbetweening is very important in animation and movies. The thesis constructs an automatic system based on Inbetweening technique. After analyzing and drawing the curves, we convert two hand-drawn images into a smooth animation with colored shape. It is very sensitive after thinning. In order to get an accurate traveling order, we develop a strong tracing algorithm to solve simple image’s matching problem. Moreover, we use Bézier to approximate these curves, and use least square error estimation to find a control point. Finally, we have completed an animati
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ZONG-HAN, HE, and 何宗翰. "Flowing Time of Self-Consciousness: Hand-Drawn Animation Creation." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/aq5ep8.

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碩士<br>實踐大學<br>時尚與媒體設計研究所<br>102<br>Time is an abstract phenomenon. As a result that people can not be sensible of any omen of time. But it was the state of existing in reality. We tried to invent various timekeepers until the flowing time could be under control. Because of this, people’s life were sticking on the suppositional way with instrument. And the behavior of observing time had become to a natural reaction for now. Time flies when you are having fun, and it drags whatever you don’t want. Perhaps time is not really precise that we imagined. And maybe it has more possibility or elas
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CHENG, FO-YING, and 成佛影. "A Study of the Light Realism Hand-drawn Animation." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/6w97m5.

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Lin, Yi-Hsiu, and 林怡秀. "The Artist Statement of the Hand-drawn Animation "Dream"." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/49658237177679390026.

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碩士<br>國立交通大學<br>應用藝術研究所<br>103<br>This thesis describes the making of a hand-drawn animation〈Dream〉,which reveals five issues of dream with poetic words , scenes with imagination and bizarre storyline:The beginning of dream, the revealing of secrets, the implication, the relationship between me and dream, and the ending of dream. In the first chapter, core concept comes first:The importance of honesty and dream is to me, and the reason why I choose animation to express this topic. Then I explained how “Dream” was inspired by the three animations in form and visual style. After introducing the
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Shaheen, Sara. "Sketch Style Recognition, Transfer and Synthesis of Hand-Drawn Sketches." Thesis, 2017. http://hdl.handle.net/10754/625241.

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Humans have always used sketches to explain the visual world. It is a simple and straight- forward mean to communicate new ideas and designs. Consequently, as in almost every aspect of our modern life, the relatively recent major developments in computer science have highly contributed to enhancing individual sketching experience. The literature of sketch related research has witnessed seminal advancements and a large body of interest- ing work. Following up with this rich literature, this dissertation provides a holistic study on sketches through three proposed novel models including sketch a
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Eisinger, Sarah Beth. "Applying Hand-Drawn Effects Design Principles to the Creation of 3D Effects." Thesis, 2013. http://hdl.handle.net/1969.1/149373.

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This thesis centers on the study of the design principles used in creating hand-drawn effects and how they can be applied to computer-generated 3D effects. By studying the rich history of hand-drawn effects animation, artists working on computer-generated films can enhance the emotional impact and visual appeal of their effects without devoting years to creating hand-drawn effects. From reference clips of animated effects and writings by artists, a list of aesthetic guidelines for the production of stylized effects is generated. A series of case study animations is created to demonstrate ho
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Hsu, Chih-Hao, and 許志豪. "Frame Retrieval and Synthesis with Predefined Hand-Drawn Shape from Videos." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/70381351938784008237.

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碩士<br>國立臺灣大學<br>資訊工程學研究所<br>101<br>In recent year, people like to take the jumping photos or pictures which are human freezing in the air for artistic purpose or other demands. When taking these kind of photos, some problems occur, such as inconsistent jumping time, or a improper shooting moment which would make the photo undesirable. These problems waste much time for taking an available picture. In this thesis, we propose a framework for taking these kind of photos easily. Given a hand-drawn posture sketch, the system would synthesize the desirable image according to the sketch. The system e
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Chung-Hsuan, Fan Chiang, and 范姜仲萱. "Creation Descriptions of “No Biggie” and Aesthetics of Hand-drawn Animation." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/j4wse7.

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碩士<br>國立臺南藝術大學<br>動畫藝術與影像美學研究所<br>105<br>Although modern animation is vastly influenced by scientific and technological progress, traditional hand-drawn animation remains irreplaceable by digital media. This thesis describes the process and statement of animated short “No Biggie”, and discusses the expression and aesthetics of hand-drawn animation. In the first chapter, the author introduces the production process before and after studying at TNNUA, and general viewpoints of animation. Chapter two is the creation description, including the concept and expression of the artwork. The concept par
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WANG, WEI-MING, and 王偉明. "A Study of Computer-Generated Decoration by Hand-Drawn Curve Method." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/16266540623264567574.

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碩士<br>國立臺北教育大學<br>數位科技設計學系(含玩具與遊戲設計碩士班)<br>104<br>Decorations have been used widely in our life. However, designing these kinds of decoration needs professional art skills. It is much more difficult and time-consuming for generals to generate the beautiful decoration. Many researchers suggest to use the algorithm of automatic generated decorations, but most of these methods are used the image processing technology. Therefore, it is difficult to achieve the goal of real-time generating decoration and providing interactively editing function in the same time. The target of this study suggests a
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LAI, PANG-NI, and 賴邦妮. "“Under The Apple Tree” : Long Way Home, A Hand-Drawn Animated Film." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/3648mb.

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碩士<br>實踐大學<br>媒體傳達設計學系碩士班<br>105<br>“Under the Apple Tree” is a story about a boy returning home after a memory journey in between fantasy and reality. The boy soon realizes his father has long been waiting for him to come home as they finally reunite.I made this film to record some special moments in my life. At the pre-production process, the film is set to be a 3D animated film. However, after sorting out my thoughts, I decided to make the film two-dimensional and applied watercoloring and ink painting techniques using tools like pencil and Chinese brushes. Besides, at the post-production
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Lin, Shih-Chen, and 林師丞. "“ Mammal Planet ” Research on 2D Hand-drawn Animation and its Characteristic Performance." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/06269626182145712549.

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碩士<br>國立臺南藝術大學<br>音像動畫研究所<br>97<br>This elaboration mainly discusses about my reflection and experience of producing animation in graduate institute. I illustrate the conception of my creation and state experience of producing animation in the past years. Then I analyze my final project, “Mammal Planet,” which includes the process of this production: The inspiration, pre-production, production, digital effects, the storyline and analysis of the whole story. After that I evaluate the achievement of my final project and discuss the performance of 2D character animation. Last, I relate the intros
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Lin, Yi-Shan, and 林怡珊. "Research on the Design of Hand-Drawn Posters of Tzu-Fu Chen." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/05659408654654522755.

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碩士<br>國立高雄師範大學<br>視覺傳達設計研究所<br>93<br>Movie posters are one of the seminal media for movie manufacturers to publicize movies, thereby playing a pivotal role. As far as early movie posters of Taiwan are concerned, most of them are drawn by hand of Tzu-Fu Chen. His drawings manifest rich and diverse facets in both quantity and quality so that the combination of elements in his works can reflect humanistic landscapes of different periods of time. By means of field investigations, reference analyses and consultations with the artist himself, the study probed into the design of hand-drawn movie post
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Hu, Shao-Tsung, and 胡紹宗. "Description of《Return》and Study on the Expressive meaning of Hand-Drawn Animation." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/84737299599798391245.

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碩士<br>國立臺南藝術大學<br>動畫藝術與影像美學研究所<br>99<br>The animation of art in addition to giving the audience a rich visual.The image and symbolic language is becomimg to creators personal characteristics. Showing the pursuit of beauty of hand-drawn animation.The first chapter shows my creating experiences、impressions and developing of style.The second chapter discusses which the story developing and pre production.The third chapter analyzes the final project.the.Speak on story of the visual style and image design.The final chapter is a summary of environment of Taiwan animation and expectation of creating
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Feng, Jimmy, and 馮偉中. "Creation Descriptions of 「MIRROR」and Researching a new style of hand-drawn animation." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/92603199175576725570.

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碩士<br>臺南藝術學院<br>音像動畫研究所<br>89<br>1.Based upon the “contradiction of humanity ” as the main proposition of this film, the psychological issue was extended to promote the connotation of the story. 2.Combining the traditional hands script and the computer-animated skills, I tried to create the new performances of the hand-script animation. 3.Using illusional art and contradictable graphs not only responded to the subject, but also strengthened the effects of vision and intensified the purpose of the surreal aura. 4.To attempt to change the art of facial make-ups i
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Yu, Zong-Jyun, and 余宗駿. "The Fantastic Wind and Water ─ Presenting Classical Chinese Poetry by Hand Drawn Animation." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/yr3394.

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碩士<br>國立臺中科技大學<br>多媒體設計系碩士班<br>100<br>In the field of digital content, animation can be used to deliver a distinctive cultural diversity and cultural exchange purpose. In addition, it can become a broadcast media for the commercial event, and even be profitable in the global entertainment market. Therefore, the animation can be regarded as the product of the times of a national cultural development. At the same time, it also plays the promoter of contemporary culture. The creation is issued on the situation and cultural aesthetics of classical Chinese poetry. The author hopes to convey the cl
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Chang, Zheng Jie, and 張正杰. "Discussion on “The Nose” and study on Hand-drawn animation with digital tools." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/33279872318559123311.

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碩士<br>國立臺南藝術大學<br>動畫藝術與影像美學研究所<br>101<br>“Nose” is a short animated film talking about a man who is not satisfied with his own body, and how he bears the pressure giving him from society. However, the pressure is accustomed in our own life, but maybe we could not think so. This article describes my animation creation experience. And it discusses the bodies, sexuality in relationship with the society. And to analysis how the digital tools impact on hand-drawn animation.
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Chang, Po-How, and 張柏豪. "Online Hand-Drawn Geometric Shape Recognition for the Application of Mathematics E-Teaching Environments." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/88404174588534092965.

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碩士<br>國立臺灣海洋大學<br>資訊工程學系<br>95<br>Abstract For the goal of rising knowledge-based economy, Taiwan government plans to launch the applications of e-schoolbag and e-learning ideas based on the information and networking technologies. It is the most important item in the e-Taiwan project from the “Challenge 2008”, the Six-year National Development Plan. In order to conform with the national digital eLearning program, we have developed the digital ink document teaching system that is based on the Tablet PC platform. The key feature of the developed system is digitally pen-based computing which
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Hsu, Fang-Ju, and 徐芳如. "Discussion Of A hand drawn animation《A-May》and Technical using for Character expression." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/40224792630611484031.

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碩士<br>國立臺南藝術大學<br>動畫藝術與影像美學研究所<br>104<br>《A-May》is a fusion of hand-drawn animation and digital computer’s personal autobiographical animation, tells the story in the cold approach about the antagonistic relationship between mother and daughter. Paper will briefly personal creative experience and the master of the creative process, from the pursuit of the image presented to think the story connotation, and discuss Eastern and Western cultural family emotion and mental illness in the visual arts performance, and talk about the process of drawing , art design. The last chapter, for the reflectio
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Huang, Hung Chih, and 黃鴻志. "Exploring the Style of Hand – Drawn Animation and Its Narrative Techniques by "Daily" Animation Creation." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/82xrbg.

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碩士<br>國立臺南藝術大學<br>動畫藝術與影像美學研究所<br>105<br>Narrative skills and hand-drawn animation styles are studied through the creation of “Daily” animation. In this work of narrative animation, the authors deliberately deviate from artistic practice of the past and create characters with “absurd” social behavior and values to explore the dark sides of human nature and to reflect on life. Their ultimate goal is to produce scripts on topics that are kin to the audience, and also to convey thoughts on social anomalies, which are worthy of discussion, through the use of fun animations.
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Pei-Shan, Huang, and 黃蓓珊. "Animation short film《Clumsy Nose》research on children's illustration, hand drawn animation and educational element." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/y9fvz5.

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碩士<br>國立臺南藝術大學<br>動畫藝術與影像美學研究所<br>105<br>Our life is always faced with a lot of fear and pressure, but not necessarily know how to face it. This paper research on educational element in the animation, is based on psychological education, with child picture books and hand-drawn animation. Hope "Bibliotherapy" and a simple story experience, can make the mind to be bred and inspired, to explore the value of animation in education The first chapter is the author's learning and creative experience. The second chapter describes the production motive, and the "Bibliotherapy" can produce psychologica
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Liu, Guan-Chen, and 劉冠辰. "A Study of Hand-Drawn Illustrations Combining Elements of the Five Senses and Native Animals." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/54215776845352785321.

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碩士<br>國立臺灣師範大學<br>設計學系<br>101<br>The purpose of this study was to explore the relationship between the five senses and the natural world and design objects of hand-drawn illustrations to interpret such relationship. The five senses refer to sight, hearing, smell, taste, and touch. Human beings rely on these senses to interact with the outside world. The interactions between individual emotions and the vibrant beauty of the nature may produce diverse ideas which can further develop into individual aesthetic experiences and ability of appreciation. Life and creations are closely related. A visua
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WEI, CHEN KANG, and 陳岡緯. "The synopsis statement of 『Backyard』 and the new discover of hand-drawn animation with commercial act." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/67766523396886912826.

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碩士<br>國立臺南藝術大學<br>音像動畫研究所<br>93<br>The synopsis statement mainly focus on the combination of traditional hand-drawn animation skill and the use of digital computer technique by the experience of making graduate production animated film 【Backyard】 and also four years of making film and art pieces experiences. From the story concept of the animated film 【The man of The Hour】, this graduate production film 【Backyard】 has the same story structure but different direction; this film analyses how people deal with the conflict between work and life in the society. By the limited sources, material and
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