Academic literature on the topic 'Handheld controller'

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Journal articles on the topic "Handheld controller"

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Konstantyan, Vladislav N., Sergey A. Sheptunov, and Umar M. Yakhutlov. "FLIGHT SIMULATOR WIRELESS HANDHELD POSITION CONTROLLER." Electrical and data processing facilities and systems 14, no. 4 (December 2018): 54. http://dx.doi.org/10.17122/1999-5458-2018-14-4-54-59.

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Masurovsky, Alexander, Paul Chojecki, Detlef Runde, Mustafa Lafci, David Przewozny, and Michael Gaebler. "Controller-Free Hand Tracking for Grab-and-Place Tasks in Immersive Virtual Reality: Design Elements and Their Empirical Study." Multimodal Technologies and Interaction 4, no. 4 (December 12, 2020): 91. http://dx.doi.org/10.3390/mti4040091.

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Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and user-based features, fine-tuning the former while assessing the latter can be used to increase usability. For a grab-and-place use case in immersive VR, we compared a prototype of a camera-based hand tracking interface (Leap Motion) with customized design elements to the standard Leap Motion application programming interface (API) and a traditional controller solution (Oculus Touch). Usability was tested in 32 young healthy participants, whose performance was analyzed in terms of accuracy, speed and errors as well as subjective experience. We found higher performance and overall usability as well as overall preference for the handheld controller compared to both controller-free solutions. While most measures did not differ between the two controller-free solutions, the modifications made to the Leap API to form our prototype led to a significant decrease in accidental drops. Our results do not support the assumption of higher naturalness for hand tracking but suggest design elements to improve the robustness of controller-free object interaction in a grab-and-place scenario.
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Zhong, Tao, and Hai Fang. "Design of Human-Machine Interaction for Motor Controller of Vehicle." Advanced Materials Research 1006-1007 (August 2014): 650–53. http://dx.doi.org/10.4028/www.scientific.net/amr.1006-1007.650.

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The research on the motor controller is the key link in the process of the development of electric vehicles. The motor controller can make the data exchange between the power systems to meet the requirements of simple and rapid with high reliability, strong anti-interference ability, good real-time performance, error detection and good isolation capability, which plays a vital role in the development of electric vehicles. High reliability of motor controller is very important, in order to work safety, besides the reliable software and hardware system, it is necessary to control the motor controller with some convenient devices. Handheld programmer of electric vehicles has been developed for this purpose. For the operator operating the equipment effectively and conveniently, provide effective safety guarantee for the controller, programmable handheld programmer can be operated simply through buttons on the programmer by operators, so as to control the operation of motors and the operation of electric vehicles.
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Cui, Bang Jun. "Short-Range Wireless Technology in Electric Power Equipment Application." Applied Mechanics and Materials 494-495 (February 2014): 1534–37. http://dx.doi.org/10.4028/www.scientific.net/amm.494-495.1534.

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In this paper, short-range communication technology, power transmission or for certain control devices, has developed an easy to monitor and control the local portable handheld device, meet people based portable monitoring requirements, first, short-range wireless communication module design, followed by the portable handheld device and GIS controller design, and ultimately lower PC and wireless communication between machines. To achieve the purpose of the portable control.
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Li, Bo, Hong Ying Dai, and Hui Fei Cheng. "Research of Smart Home System Based on Handheld Device." Applied Mechanics and Materials 596 (July 2014): 188–91. http://dx.doi.org/10.4028/www.scientific.net/amm.596.188.

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With the development of science and technology, Samrt Home system has become more and more widely used. In this paper, Smart Home system, based on the handheld device, using ZigBee and WIFI technology to build the internal network, and with the detailed design of the handheld device as the controller center, realizes its control of Smart Home, which also provides an universal solution to the Smart Home.
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Boksuwan, Sungwan, Taworn Benjanarasuth, Chisato Kanamori, and Hisayuki Aoyama. "Robust Hybrid Control for Two-Dimensional Handheld Micromanipulator." Journal of Robotics and Mechatronics 26, no. 3 (June 20, 2014): 331–40. http://dx.doi.org/10.20965/jrm.2014.p0331.

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<div class=""abs_img""><img src=""[disp_template_path]/JRM/abst-image/00260003/06.jpg"" width=""300"" />A handheld micromanipulator</span></div> This paper proposes a two-dimensional handheld micromanipulator oriented toward bio cell handling. The micromanipulator consists of two flexible links, each of which is constructed with a parallel beam structure. Electric coils and permanent magnets are used to produce an actuator to form double drivers. An explicit model predictive control combined with a PID controller called a robust hybrid control is proposed not only to achieve robust tracking performance, but also to dampen the vibration of the mechanism. The experimental results are compared to results from a standard PID controller to investigate the effectiveness of the micromanipulator. </span>
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Redden, Elizabeth S., Linda R. Elliott, Rodger A. Pettitt, and Christian B. Carstens. "Scaling Robotic Systems for Dismounted Warfighters." Journal of Cognitive Engineering and Decision Making 5, no. 2 (June 2011): 156–85. http://dx.doi.org/10.1177/1555343411409315.

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As robot usage becomes more widespread, there is a pressing need to develop smaller, lighter robotic control systems that have good training transfer from larger systems; do not overload the operator cognitively or physically; and enable good performance across a variety of settings. This article describes four experiments designed to investigate options for scaling robot controllers for dismounted use. The authors evaluated many different controller characteristics, chosen from consideration of available options and guided by factors expected to affect operator performance in realistic missions. These factors included camera display screen size, comparisons of handheld versus head-mounted displays and split screen displays versus toggle-driven and multimodal displays, and three approaches to reducing the size of the control interface. Each configuration examined was chosen on the basis of theory-based expectations and availability of technology. Participants were 108 soldiers from various military occupational specialties with ages ranging from 21 to 38. Results demonstrated the following fruitful methods for reducing controller size: reducing driving displays to between 3.5 and 6.5 inches, using handheld displays (HHDs), adding a tactile belt to a toggle screen for driving and map reading, and miniaturizing existing control size. All recommended options for reducing controller size had no adverse impact on cognitive requirements or performance.
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Zhao, Li Hui, Hong Zhe Yang, and Chun Bao Huo. "The Design of Railway Wagon Anti-Theft System Based on the CC2430." Advanced Materials Research 614-615 (December 2012): 1307–10. http://dx.doi.org/10.4028/www.scientific.net/amr.614-615.1307.

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This paper proposed a railway wagon anti-theft system based on ZigBee technology. The system was consisted of Handheld device, Router and End device. The Handheld device was mainly used for the configuration of the net and initialization. The Router was used to relay the message between the Handheld device and End device. The End device was a monitoring node. The CC2430 microprocessor was the controller of the system. The magnetic sensor was used to monitor the status of the wagon door. The alarm information would be transmitted to the Handheld device to display and alarm. RFID technology was used to mark the number of train carriages. In addition, GPRS module was used for transmitting the wagon information to the remote PC, and finishing wireless long-distance monitor. The experiments verify the reliability of the system. It is proved that the system has a certain application value.
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Wang, Haixia, Yuliang Wang, Yaozong Sun, Qiong Pu, and Xiao Lu. "On the small fiber-coupled laser controller for animal robot." Assembly Automation 36, no. 2 (April 4, 2016): 146–51. http://dx.doi.org/10.1108/aa-11-2015-097.

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Purpose Because of the inconvenience and inflexibility of the laser controller, the applied range of optogenetics is limited. This paper aims to present the design of a portable remote-controlled laser controller system, including the remote-controlled system and the laser stimulator. Design/methodology/approach The remote-controlled system is handheld, which can wirelessly adjust the power and the emitting frequency of the laser by utilizing the ZigBee module. Findings The laser stimulator can be mounted on the animal as it is light weight (35 g) and small in size (40 × 40 × 20 mm), and its power and frequency can be appropriately adjusted by changing the current amplitude and duty radio. In the end, the experiments verify the reliability and effectiveness of the laser controller. Originality/value In virtue of the modular design of the driven circuit and the reasonable layout, the whole system has the advantages of small volume, convenient control and high stability, which provide the convenience for the development of portable optogenetics animal robot experiment and has broad market prospects.
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Putro, Nur Achmad Sulistyo, Andi Dharmawan, and Tri Kuntoro Priyambodo. "Quadrotor Control System with Hand Movement Sign as an Alternative Remote Control." IAES International Journal of Robotics and Automation (IJRA) 6, no. 2 (June 1, 2017): 131. http://dx.doi.org/10.11591/ijra.v6i2.pp131-140.

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Quadrotor is an unmanned aerial vehicle which is controlled by remote control. Unfortunately, not all of the remote control are easy to use, especially for people who have lacking abilities in piloting. This study aims to design a prototype system to control quadrotor using hand movements, as an alternative to the conventional remote control that more simple. This system is consists of 2 parts, quadrotor and handheld. Both systems can communicate wirelessly using radio frequency 2.4 GHz. The handheld system will read the orientation angle of the hand by IMU sensor and it will be converted into a command to determine the direction motion of the quadrotor. To get the orientation angle from the IMU sensor data, we used DCM sensor fusion method. Quadrotor needs a control system that can make its respond runs optimally. In this study, the method of the control system that used is PID controller. The PID gain obtained using Ziegler-Nichols oscillation method and then fixed again by fine-tuned method.
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Dissertations / Theses on the topic "Handheld controller"

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Murtaza, Alexander, and Oscar Stenström. "Handheld container stabilizer." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-264484.

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Self-stabilizing systems can be found in many contexts. They are used in aircraft and camera gimbals to name a few. In this project, a self-stabilizing container was constructed. The construction consists of three parts. An inner ring which rotates around the Z-axis, an outer ring which rotates around the Y-axis and a handle with space for three DC motors and a microcontroller. In this project an Arduino Nano was used. To detect inclination an IMU (Inertial Measurement Unit) was deployed. An IMU is a sensor consisting of three gyroscopes and three accelerometers, one for each coordinate axis. The software for the construction consists of four parts; angle reading, a Kalman filter, two PID-controllers and a motor controller. When a container is inserted into the construction the four-part system keeps the container horizontal and stable. Experimental data shows that in 84% of the tests the construction could stabilize the container.
Självstabiliserande system kan man finna i många olika sammanhang. Några exempel på självstabiliserande system är flygplan och kamerastabilisatorer. I detta projekt konstruerades en självstabiliserande behållare. Konstruktionen består av tre delar. En ring som kan rotera runt Z-axeln, en ring som kan rotera runt Y-axeln och ett handtag med plats för likströmsmotorer och mikrokontroller. I detta projekt användes Arduino Nano. För att avläsa vinklarna användes en tröghetsmäatare. En tröghetsmätare är en sensor som består av tre gyroskop och tre accelerometrar, en för varje axel. Mjukvaran i konstruktionen består av fyra delar; vinkelavläsning, ett Kalmanfilter, två PID-regulatorer och motorkontroller. Beroende på vilken vinkel konstruktionen har kommer någon av motorerna att korrigera vinkeln på behållaren. Testerna visade att konstruktionen kunde stabilisera behållaren i 84% av alla tester.
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Budak, Ronya, and Bergman Ted Klein. "Identifying effectiveness of different input devices as pointing devices for graphical user interfaces." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232170.

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As new input devices are introduced to the technological market and an increasing part of the population are familiar with the usage of digital devices, it may seem difficult to know which input devices to aim for when developing new programs and applications that use graphical interfaces. According to a previous study in this area, the computer mouse was the most preferred and performed best when tested in speed and accuracy when compared to the keyboard and drawing tablet even though the keyboard was the device most were familiar with. This paper attempted to recreate the study with the exception of testing morethings, such as number of miss-clicks, distance travelled, directional changes and time. The keyboard was replaced by a handheld controller as well. The results were that the mouse performed best yet again, and proved to be easy to use efficiently for both new and experienced users. The handheld controller was shown not to be an optimal pointing device, mostly due to it being stuck to a fixed speed and not able to accelerate. It did well in the matter of amount off miss-clicks and directional changes, which can be tied to its slow speed. The drawing tablet was well received by the new users and experienced as more accurate than the handheld device. Its results suggest that the drawing tablet could be an efficient pointing device than proven here in the hands of an experienced user, but for new users it could not perform as well as the mouse device overall.
Eftersom nya inmatningsenheter introduceras på den tekniska marknaden och en större del av befolkningen bekantar sig med användningen av digitala enheter, kan det verka svårt att veta vilka inmatningsenheter man ska rikta sig till när man utvecklar nya program och applikationer som använder grafiskt gränssnitt. Enligt en tidigare studie var datormusen den mest föredragna enheten och fick bäst resultat inom snabbhet och noggrannhet, jämfört med tangentbordet och ritplattan inom detta område, trots att tangentbordet var den enhet som de flesta var bekanta med. Denna undersökning försökte återskapa studien med undantaget att testa flera egenskaper, såsom antal missade klickar, avstånd, byten av färdriktning och tid samt att tangentbordet ersattes av en handhållen kontroller. Resultaten var att musen presterade bäst än en gång och visade sig vara lätt att använda effektivt för både nya och erfarna användare. Den handhållna styrenheten visade sig inte vara en optimal pekdon, främst på grund av att den hade en bestämd hastighet och inte kunde accelerera. Det gick bra i fråga om mängden missade klickar och riktningsförändringar, som kan vara knutna till dess långsamma hastigheten. Ritplattan mottogsväl av de nya användarna och upplevdes som mer exakt än den handhållna enheten. Resultatet tyder på att ritplattan kan vara en effektiv pekdon i händerna på en erfaren användare än bevisat här, men för nya användare kan det inte fungera lika bra som datormusen överlag.
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Gilbertson, Matthew Wright. "Handheld force-controlled ultrasound probe." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/63232.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2010.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 129-131).
An hand-held force controlled ultrasound probe has been developed. The controller maintains a prescribed contact force between the probe and a patient's body. The device will enhance the diagnostic capability of free-hand elastography, swept-force compound imaging, and make it easier for a technician to acquire repeatable (i.e. directly comparable) images over time. The mechanical system consists of an ultrasound probe, ballscrew-driven linear actuator, and a force/torque sensor. The feedback controller commands the motor to rotate the ballscrew to translate the ultrasound probe in order to maintain a desired contact force. In preliminary user studies it was found that the control system maintained a constant contact force with 1.7 times less variation than human subjects who watched a force gauge. Users without a visual force display maintained a constant force with 20 times worse variation. The system was also used to determine the viscoelastic properties of soft tissue. In three mock ultrasound examinations one hour apart in which the goal was two obtain two consistent images at the same force, an unassisted operator obtained the second image at a 20% lower force, while the operator assisted by the controller obtained the same force to within <2%. The device enables users to gather more force-consistent images over time.
by Matthew Wright Gilbertson.
S.M.
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Claasen, Göntje Caroline. "Capteur de mouvement intelligent pour la chirurgie prothétique naviguée." Phd thesis, Ecole Nationale Supérieure des Mines de Paris, 2012. http://pastel.archives-ouvertes.fr/pastel-00691192.

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Nous présentons un système de tracking optique-inertiel qui consiste en deux caméras stationnaires et une Sensor Unit avec des marqueurs optiques et une centrale inertielle. La Sensor Unit est fixée sur l'objet suivi et sa position et orientation sont déterminées par un algorithme de fusion de données. Le système de tracking est destiné à asservir un outil à main dans un système de chirurgie naviguée ou assistée par ordinateur. L'algorithme de fusion de données intègre les données des différents capteurs, c'est-à-dire les données optiques des caméras et les données inertielles des accéléromètres et gyroscopes. Nous présentons différents algorithmes qui rendent possible un tracking à grande bande passante avec au moins 200Hz avec des temps de latence bas grâce à une approche directe et des filtres dits invariants qui prennent en compte les symmétries du système. Grâce à ces propriétés, le système de tracking satisfait les conditions pour l'application désirée. Le système a été implementé et testé avec succès avec un dispositif expérimental.
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Book chapters on the topic "Handheld controller"

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Nakamura, Taku, Shota Nemoto, Takumi Ito, and Akio Yamamoto. "Substituted Force Feedback Using Palm Pressurization for a Handheld Controller." In Lecture Notes in Electrical Engineering, 197–99. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-4157-0_34.

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Dong, Mingjie, Wusheng Chou, and Yihan Liu. "A Handheld Controller with Embedded Real-Time Video Transmission Based on TCP/IP Protocol." In Lecture Notes in Electrical Engineering, 955–62. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-01766-2_109.

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Cacciari, I., A. A. Mencaglia, and S. Siano. "Sensored Handheld Fiber-Optic Delivery System for Controlled Laser Ablation." In Lecture Notes in Electrical Engineering, 245–49. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-00684-0_47.

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Lee, Wan-Ting, and Sheng-Yi Wu. "The Experience and Gender Differences Between Handheld and Eye-Controlled Virtual Reality." In Communications in Computer and Information Science, 167–73. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-6113-9_18.

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Burgoon, David. "Buck-boost controller simplifies design of DC/DC converters for handheld products." In Analog Circuit Design, 321–22. Elsevier, 2015. http://dx.doi.org/10.1016/b978-0-12-800001-4.00153-8.

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Hu, Haibo, Junyang Zhou, Jianliang Xu, and Joseph Kee-Yin Ng. "Positioning and Privacy in Location-Based Services." In Handheld Computing for Mobile Commerce, 279–99. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-761-9.ch014.

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Location positioning by GPS has become a standard function in modern handheld device specifications. Even in indoor environments, positioning by utilizing signals from the mobile cellular network and the wireless LAN has been intensively studied. This chapter starts with some review of the state-of-the-art technologies. Positioning technologies propel the market of location-based services (LBS). They are mobile content services that provide location-related information to users. However, to enjoy these LBS services, the mobile user must explicitly expose his/her accurate location to the service provider, who might abuse such location information or even trade it to unauthorized parties. To protect privacy, traditional approaches require a trusted middleware on which user locations are anonanonymous ymized. This chapter presents two new privacy-preserving approaches without such a middleware. The first is a non-exposure location cloaking protocol where only relative distances are exchanged. The second is a protocol for nearest neighbor search with controlled location exposure.
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Matsuoka, Hosei. "Acoustic OFDM Technology and System." In Advances in Multimedia and Interactive Technologies, 90–103. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2217-3.ch005.

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This chapter presents a method of aerial acoustic communication in which data is modulated using OFDM (Orthogonal Frequency Division Multiplexing) and embedded in regular audio material without significantly degrading the quality of the original sound. It can provide data transmission of several hundred bps, which is much higher than is possible with other audio data hiding techniques. The proposed method replaces the high frequency band of the audio signal with OFDM carriers, each of which is power-controlled according to the spectrum envelope of the original audio signal. The implemented system enables the transmission of short text messages from loudspeakers to mobile handheld devices at a distance of around 3m. This chapter also provides the subjective assessment results of audio clips embedded with OFDM signals.
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Bennett, Julia, and Fan-Yu Lin. "iPad Usage and Appropriate Applications." In Online Course Management, 768–95. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5472-1.ch040.

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Mobile learning, learning delivered or accompanied by any handheld or individual device that contributes to increasing knowledge or skills, has continuously become popular in educational systems in the 21st century. Apple's iPad has been a popular mobile device that has been chosen for us in 1-to-1 learning environments. Research suggests that utilizing iPads in educational settings is beneficial due to its affordance, portability, ubiquitous access to information, ability to communicate with other iPad users, and the opportunity it offers to showcase creativity and individuality through various applications. Studies have found value in providing students with their own iPads. This chapter overviews both the benefits and concerns of iPad usage in K-12 classrooms. Furthermore, specific web and iPad applications are discussed. When educators take appropriate steps to create a controlled learning environment, concerns and limitations regarding mobile learning with an iPad can be diminished.
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Bennett, Julia, and Fan-Yu Lin. "iPad Usage and Appropriate Applications." In Optimizing K-12 Education through Online and Blended Learning, 185–212. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-0507-5.ch010.

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Mobile learning, learning delivered or accompanied by any handheld or individual device that contributes to increasing knowledge or skills, has continuously become popular in educational systems in the 21st century. Apple's iPad has been a popular mobile device that has been chosen for us in 1-to-1 learning environments. Research suggests that utilizing iPads in educational settings is beneficial due to its affordance, portability, ubiquitous access to information, ability to communicate with other iPad users, and the opportunity it offers to showcase creativity and individuality through various applications. Studies have found value in providing students with their own iPads. This chapter overviews both the benefits and concerns of iPad usage in K-12 classrooms. Furthermore, specific web and iPad applications are discussed. When educators take appropriate steps to create a controlled learning environment, concerns and limitations regarding mobile learning with an iPad can be diminished.
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Demiroz, Erdem. "Kinesthetic Gaming, Cognition, and Learning." In Early Childhood Development, 744–71. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7507-8.ch036.

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Kinesthetic gaming, which is also called full-body gaming, is the rising star of digital gaming trends of recent years. With the integration of commercially available motion tracking systems into game consoles, players are able to control the games with kinesthetic movements without any handheld controllers. This new form of advanced human-computer interaction (HCI) allows players to interact with games in more realistic and natural ways. Because of its novelty, research in kinesthetic gameplay is limited, and experimental research on the effects of kinesthetic gaming on learning is almost non-existent. The purpose of the chapter is to investigate the philosophical foundations of kinesthetic game-playing by emphasizing the role of physical action on learning under the framework of cognitive theories and to discuss possible implications in P-12 education. The author aims to introduce kinesthetic game-playing as a powerful tool for learning and to develop new insights on gaming in P-12 education.
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Conference papers on the topic "Handheld controller"

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Sun, Ying, Qi Qiang, Hui Ji, and Hao Xu. "Design and Implementation of Handheld Antenna Controller." In 2019 IEEE 3rd Information Technology, Networking, Electronic and Automation Control Conference (ITNEC). IEEE, 2019. http://dx.doi.org/10.1109/itnec.2019.8729504.

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Zhang, Dandan, Yao Guo, Junhong Chen, Jindong Liu, and Guang-Zhong Yang. "A Handheld Master Controller for Robot-Assisted Microsurgery." In 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2019. http://dx.doi.org/10.1109/iros40897.2019.8967774.

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Pinsenschaum, Richard, and Flaithri Neff. "Evaluating Gesture Characteristics When Using a Bluetooth Handheld Music Controller." In AM '16: Audio Mostly 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2986416.2986443.

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Ko, David, Nalaka Kahawatte, and Harry H. Cheng. "Controlling Modular Reconfigurable Robots With Handheld Smart Devices." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-48415.

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Highly reconfigurable modular robots face unique teleoperation challenges due to their geometry, configurability, high number of degrees of freedom and complexity. Current methodology for controlling reconfigurable modular robots typically use gait tables to control the modules. Gait tables are static data structures and do not readily support realtime teleoperation. Teleoperation techniques for traditional wheeled, flying, or submerged robots typically use a set of joysticks to control the robots. However, these traditional methods of robot teleoperation are not suitable for reconfigurable modular robotic systems which may have dozens of controllable degrees of freedom. This research shows that modern cell phones serve as highly effective control platforms for modular robots because of their programmability, flexibility, wireless communication capabilities, and increased processing power. As a result of this research, a versatile Graphical User Interface, a set of libraries and tools have been developed which even a novice robotics enthusiast can use to easily program their mobile phones to control their hobby project. These libraries will be beneficial in any situation where it is effective for the operator to use an off-the-shelf, relatively inexpensive, hand-held mobile phone as a remote controller rather than a considerably heavy and bulky remote controllers which are popular today. Several usage examples and experiments are presented which demonstrate the controller’s ability to effectively control a modular robot to perform a series of complex gaits and poses, as well as navigating a module through an obstacle course.
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Aziz, K. M. Arafat, Hu Luo, Lehiany Asma, Weiliang Xu, Yuru Zhang, and Dangxiao Wang. "Haptic Handshank – A Handheld Multimodal Haptic Feedback Controller for Virtual Reality." In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2020. http://dx.doi.org/10.1109/ismar50242.2020.00047.

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Srivastava, Tamanna, and Apurva Narayan. "Dynamic fuzzy controller based multilayered architecture for extended battery life in mobile handheld devices." In 2009 IEEE International Conference on Systems, Man and Cybernetics - SMC. IEEE, 2009. http://dx.doi.org/10.1109/icsmc.2009.5345927.

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Matthew J. Darr, Timothy S. Stombaugh, Jason K. Ward, and Michael D. Montross. "Development of a Controller Area Network Based Handheld Data Acquisition System for Identity Preservation." In 2003, Las Vegas, NV July 27-30, 2003. St. Joseph, MI: American Society of Agricultural and Biological Engineers, 2003. http://dx.doi.org/10.13031/2013.14928.

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Chuang, Tung-Jui, Chih-Kai Yang, and Shana Smith. "An Augmented Reality-Based Training System for Manual Milling Operations." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-97844.

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Abstract This study created an AR-based training system for manual milling machine operation. Users can operate a full-size virtual milling machine with their natural operating behavior, without additional worn or handheld devices. An Intel RealSense R200 camera was used to get the images and the depth information of the real world scenes. A Leap Motion controller was used to track user’s hand motion. Both Intel RealSense R200 and Leap Motion were mounted on an Oculus Rift head-mounted display so that users can freely walk around in the augmented environment to operate the virtual milling machine. A calibration method was developed to solve the dynamic occlusion problem in real time to increase the realism and immersiveness of the system. The system provided a safe learning-by-doing training environment, which was expected to enhance users’ learning effect and reduce accidents. User test results showed that the system was robust and helpful in improving user learning experience in manual milling machining operation.
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Zaman, Loutfouz, Daniel Natapov, and Robert J. Teather. "Touchscreens vs. traditional controllers in handheld gaming." In the International Academic Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1920778.1920804.

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Fitriani and Wooi-Boon Goh. "Design considerations for interactive audio streaming on wireless handheld controllers." In 2011 IEEE 15th International Symposium on Consumer Electronics - (ISCE 2011). IEEE, 2011. http://dx.doi.org/10.1109/isce.2011.5973833.

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Reports on the topic "Handheld controller"

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Treadwell, Jonathan R., James T. Reston, Benjamin Rouse, Joann Fontanarosa, Neha Patel, and Nikhil K. Mull. Automated-Entry Patient-Generated Health Data for Chronic Conditions: The Evidence on Health Outcomes. Agency for Healthcare Research and Quality (AHRQ), March 2021. http://dx.doi.org/10.23970/ahrqepctb38.

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Background. Automated-entry consumer devices that collect and transmit patient-generated health data (PGHD) are being evaluated as potential tools to aid in the management of chronic diseases. The need exists to evaluate the evidence regarding consumer PGHD technologies, particularly for devices that have not gone through Food and Drug Administration evaluation. Purpose. To summarize the research related to automated-entry consumer health technologies that provide PGHD for the prevention or management of 11 chronic diseases. Methods. The project scope was determined through discussions with Key Informants. We searched MEDLINE and EMBASE (via EMBASE.com), In-Process MEDLINE and PubMed unique content (via PubMed.gov), and the Cochrane Database of Systematic Reviews for systematic reviews or controlled trials. We also searched ClinicalTrials.gov for ongoing studies. We assessed risk of bias and extracted data on health outcomes, surrogate outcomes, usability, sustainability, cost-effectiveness outcomes (quantifying the tradeoffs between health effects and cost), process outcomes, and other characteristics related to PGHD technologies. For isolated effects on health outcomes, we classified the results in one of four categories: (1) likely no effect, (2) unclear, (3) possible positive effect, or (4) likely positive effect. When we categorized the data as “unclear” based solely on health outcomes, we then examined and classified surrogate outcomes for that particular clinical condition. Findings. We identified 114 unique studies that met inclusion criteria. The largest number of studies addressed patients with hypertension (51 studies) and obesity (43 studies). Eighty-four trials used a single PGHD device, 23 used 2 PGHD devices, and the other 7 used 3 or more PGHD devices. Pedometers, blood pressure (BP) monitors, and scales were commonly used in the same studies. Overall, we found a “possible positive effect” of PGHD interventions on health outcomes for coronary artery disease, heart failure, and asthma. For obesity, we rated the health outcomes as unclear, and the surrogate outcomes (body mass index/weight) as likely no effect. For hypertension, we rated the health outcomes as unclear, and the surrogate outcomes (systolic BP/diastolic BP) as possible positive effect. For cardiac arrhythmias or conduction abnormalities we rated the health outcomes as unclear and the surrogate outcome (time to arrhythmia detection) as likely positive effect. The findings were “unclear” regarding PGHD interventions for diabetes prevention, sleep apnea, stroke, Parkinson’s disease, and chronic obstructive pulmonary disease. Most studies did not report harms related to PGHD interventions; the relatively few harms reported were minor and transient, with event rates usually comparable to harms in the control groups. Few studies reported cost-effectiveness analyses, and only for PGHD interventions for hypertension, coronary artery disease, and chronic obstructive pulmonary disease; the findings were variable across different chronic conditions and devices. Patient adherence to PGHD interventions was highly variable across studies, but patient acceptance/satisfaction and usability was generally fair to good. However, device engineers independently evaluated consumer wearable and handheld BP monitors and considered the user experience to be poor, while their assessment of smartphone-based electrocardiogram monitors found the user experience to be good. Student volunteers involved in device usability testing of the Weight Watchers Online app found it well-designed and relatively easy to use. Implications. Multiple randomized controlled trials (RCTs) have evaluated some PGHD technologies (e.g., pedometers, scales, BP monitors), particularly for obesity and hypertension, but health outcomes were generally underreported. We found evidence suggesting a possible positive effect of PGHD interventions on health outcomes for four chronic conditions. Lack of reporting of health outcomes and insufficient statistical power to assess these outcomes were the main reasons for “unclear” ratings. The majority of studies on PGHD technologies still focus on non-health-related outcomes. Future RCTs should focus on measurement of health outcomes. Furthermore, future RCTs should be designed to isolate the effect of the PGHD intervention from other components in a multicomponent intervention.
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