Academic literature on the topic 'Haptic perception process'

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Journal articles on the topic "Haptic perception process"

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Gentaz, Edouard, and Yves Rossetti. "Is haptic perception continuous with cognition?" Behavioral and Brain Sciences 22, no. 3 (1999): 378–79. http://dx.doi.org/10.1017/s0140525x99362026.

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A further step in Pylyshyn's discontinuity thesis is to examine the penetrability of haptic (tactual-kinesthetic) perception. The study of the perception of orientation and the “oblique effect” (lower performance in oblique orientations than in vertical–horizontal orientations) in the visual and haptic modalities allows this question to be discussed. We suggest that part of the visual process generating the visual oblique effect is cognitively impenetrable, whereas all haptic processes generating the haptic oblique effect are cognitively penetrable.
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Nascimento, Leonardo Penteado, Joyce Martini, Mariana Callil Voos, Hsin Fen Chien, and Fátima Aparecida Caromano. "Development of a new haptic perception instrument: a pilot study." Arquivos de Neuro-Psiquiatria 74, no. 1 (2015): 75–80. http://dx.doi.org/10.1590/0004-282x20150185.

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ABSTRACT Objective Hand sensory tests do not consider distinct physiological receptors, nor detect normal range variations concerning developmental or pathological changes. We developed an instrument with a set of tests with timing and scoring for assessing haptic perception, which is the interaction between sensory and motor systems, in surfaces exploration, by moving hands. Method Firstly, group meetings were set for test/manual conception and materials testing. The test/manual were submitted to 30 reviewers in 3 stages (10 reviewers on each stage). Results The Hand Haptic Perception Instrum
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Squeri, Valentina, Alessandra Sciutti, Monica Gori, Lorenzo Masia, Giulio Sandini, and Juergen Konczak. "Two hands, one perception: how bimanual haptic information is combined by the brain." Journal of Neurophysiology 107, no. 2 (2012): 544–50. http://dx.doi.org/10.1152/jn.00756.2010.

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Humans routinely use both of their hands to gather information about shape and texture of objects. Yet, the mechanisms of how the brain combines haptic information from the two hands to achieve a unified percept are unclear. This study systematically measured the haptic precision of humans exploring a virtual curved object contour with one or both hands to understand if the brain integrates haptic information from the two hemispheres. Bayesian perception theory predicts that redundant information from both hands should improve haptic estimates. Thus exploring an object with two hands should yi
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Gambino, Giuditta, Giuseppe Giglia, Girolamo Schiera, et al. "Haptic Perception in Extreme Obesity: qEEG Study Focused on Predictive Coding and Body Schema." Brain Sciences 10, no. 12 (2020): 908. http://dx.doi.org/10.3390/brainsci10120908.

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Haptic perception (HP) is a perceptual modality requiring manual exploration to elaborate the physical characteristics of external stimuli through multisensory integrative cortical pathways. Cortical areas exploit processes of predictive coding that collect sensorial inputs to build and update internal perceptual models. Modifications to the internal representation of the body have been associated with eating disorders. In the light of this, obese subjects were selected as a valid experimental model to explore predictive coding in haptic perception. To this purpose, we performed electroencepha
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Iakovou, Georgios, Steven Hayward, and Stephen Laycock. "A real-time proximity querying algorithm for haptic-based molecular docking." Faraday Discuss. 169 (2014): 359–77. http://dx.doi.org/10.1039/c3fd00123g.

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Intermolecular binding underlies every metabolic and regulatory processes of the cell, and the therapeutic and pharmacological properties of drugs. Molecular docking systems model and simulate these interactions in silico and allow us to study the binding process. Haptic-based docking provides an immersive virtual docking environment where the user can interact with and guide the molecules to their binding pose. Moreover, it allows human perception, intuition and knowledge to assist and accelerate the docking process, and reduces incorrect binding poses. Crucial for interactive docking is the
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Shao, Zhiyu, Juan Wu, Qiangqiang Ouyang, Cong He, and Zhiyong Cao. "Multi-Layered Perceptual Model for Haptic Perception of Compliance." Electronics 8, no. 12 (2019): 1497. http://dx.doi.org/10.3390/electronics8121497.

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Haptic rendering of compliance is widely used in human–computer haptic interaction. Haptic impressions of virtual objects are usually controlled through rendering algorithms and devices. However, subjective feelings of compliance are easily affected by physical properties of objects, interactive modes, and so on. So it is important to ascertain the mapping relations between controlled physical parameters and subjective perceptual feelings. In this paper, a multi-layered perceptual model was built based on psychophysical experiments to discuss these relationships in a simplified scene. Interact
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Krylova, S. G., and Y. E. Vodyakha. "Actions with Virtual Objects on Touch Screen Devices: Analysing the Perceptual Experience of Contemporary Preschoolers." Cultural-Historical Psychology 17, no. 1 (2021): 59–66. http://dx.doi.org/10.17759/chp.2021170109.

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The paper focuses on the analysis of perception of virtual objects (objects of the virtual environment displayed on the screens of touch screen devices) in children of early and preschool age engaged in actions with these objects. The first part of the article reviews the psychological outcomes of a child mastering how to operate a touch screen device as a tool from the standpoint of D.B. Elkonin’s theory of child development and P.Ya. Galperin’s concept of the functional differences between a tool and a means. In the second part of the article we analyze the perceptual experience obtained by
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Henriques, Denise Y. P., and John F. Soechting. "Approaches to the Study of Haptic Sensing." Journal of Neurophysiology 93, no. 6 (2005): 3036–43. http://dx.doi.org/10.1152/jn.00010.2005.

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This review surveys results from a new approach to the problem of haptic sensing, in which subjects use primarily proximal arm movements to explore the shapes of virtual objects. These shapes are generated using a robotically controlled manipulandum. We begin by summarizing distortions of simple geometric properties (such as the length and orientation of lines) in the haptic perception of space. We then consider the extent to which the sense of more complex shapes (such as quadrilaterals) can be explained by these geometric distortions, i.e., the extent to which the shape of a complex object i
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Rouhafzay, Ghazal, and Ana-Maria Cretu. "A Visuo-Haptic Framework for Object Recognition Inspired by Human Tactile Perception." Proceedings 4, no. 1 (2019): 47. http://dx.doi.org/10.3390/ecsa-5-05754.

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This paper addresses the issue of robotic haptic exploration of 3D objects using an enhanced model of visual attention, where the latter is applied to obtain a sequence of eye fixations on the surface of objects guiding the haptic exploratory procedure. According to psychological studies, somatosensory data resulting as a response to surface changes sensed by human skin are used in combination with kinesthetic cues from muscles and tendons to recognize objects. Drawing inspiration from these findings, a series of five sequential tactile images are obtained by adaptively changing the size of th
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Kim, Jin-Seob, and Jin-Seon Kim. "The Haptic Perception Aspect shown in Landscape Architecture before Modernism - Focused on Historical Development Process -." Journal of the Korean Institute of Landscape Architecture 43, no. 4 (2015): 1–14. http://dx.doi.org/10.9715/kila.2015.43.4.001.

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Dissertations / Theses on the topic "Haptic perception process"

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Lezkan, Alexandra [Verfasser]. "Haptic perception as a dynamic process – how movements and perception evolve / Alexandra Lezkan." Gießen : Universitätsbibliothek, 2019. http://d-nb.info/1180285085/34.

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Grunwald, Martin, Manivannan Muniyandi, Hyun Kim, et al. "Human haptic perception is interrupted by explorative stops of milliseconds." Universitätsbibliothek Leipzig, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-143961.

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The explorative scanning movements of the hands have been compared to those of the eyes. The visual process is known to be composed of alternating phases of saccadic eye movements and fixation pauses. Descriptive results suggest that during the haptic exploration of objects short movement pauses occur as well.The goal of the present study was to detect these \"explorative stops\"(ES) during one-handed and two-handed haptic explorations of various objects and patterns, and to measure their duration. Additionally, the associations between the following variables were analyzed:(a) between mean e
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Kalaiselvan, Kasthuri Brindha, and Hanyu Yan. "Virtual Reality as a Communication Process: User Perceptions and Experiences." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-68607.

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This thesis addresses the Virtual Reality (VR) as an efficient communication process, furtheremphasizes on the importance of Haptic Feedback in Virtual Reality applications. HapticFeedback plays a pivotal role in Virtual Reality simulations by enhancing users’ interactivityand immersion. Considering the human perceptions and experiences in line with technology isextremely significant for an effective Virtual Reality. The aim of this research is to study theperceptions and experiences of human participants about Virtual Reality applications,importance of Haptic Feedback, and to explore the adva
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Books on the topic "Haptic perception process"

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Hatwell, Yvette. Touching for Knowing: Cognitive Psychology of Haptic Manual Perception (Advances in Consciousness Research). John Benjamins Pub Co, 2003.

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(Editor), Yvette Hatwell, Arlette Streri (Editor), and Edouard Gentaz (Editor), eds. Touching for Knowing: Cognitive Psychology of Haptic Manual Perception (Advances in Consciousness Research, 53). John Benjamins Publishing Co, 2003.

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Fraleigh, Sondra. Somatic Movement Arts. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039409.003.0002.

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This chapter discusses somatic movement arts and provides an extensive definition of movement-based somatic practices. The chapter describes somatics as a kinesthetic field for study and cultivation of movement arts, including the author’s experiences and conceptualizations of somatic methods in dance performance. The chapterbegins with a thumbnail sketch of somatic history, noting how somatic inquiry was buoyed by growth of existentialism and phenomenology, before considering the relationship of somatics to affect attunement, kinesthesia, and matching through touch. It also explains somatic m
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Book chapters on the topic "Haptic perception process"

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Chen, Jingtao, Peter Mitrouchev, Sabine Coquillart, and Franck Quaine. "Magnitude Finger Forces Analysis During Simulating Pseudo-Haptic Spring." In Lecture Notes in Mechanical Engineering. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-70566-4_34.

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AbstractThis paper focuses on finger force magnitude analysis during stiffness discrimination task. In the frame of their Study and research work MS students from the Université Grenoble Alpes specially designed an experimental bench allowing to simulate a pseudo-haptic spring. Then, a series of stiffness discrimination tests between reals springs and a pseudo-haptic spring were performed. Finger pressing forces and students’ (subjects’) perception of spring stiffness were recorded and analyzed. The analysis of psychometric curves indicates that subjects underestimate the simulated stiffness of the pseudo-haptic spring. The results also indicate that the peak of finger force applied on pseudo-haptic spring increases as the simulated stiffness increases. Moreover, it was found that the relationships between the logarithm of stiffness and the finger force were linear for the real springs and the pseudo-haptic spring. Pseudo-haptics effect being provided by specially designed isometric force feedback device, the results of this study may be useful for computer-based rehabilitation tasks designed for motor disorder patients with muscle deficiency associated with limited joint movement range or for injured athletes in the process of rehabilitation.
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Purves, Alex. "Rough Reading." In Experience, Narrative, and Criticism in Ancient Greece. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198848295.003.0009.

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This chapter argues that reading is portrayed in Dionysius of Halicarnassus, Ps.-Demetrius, and Ps.-Longinus as an experiential process dependent upon the smooth or rough quality of both objects and words. It focuses on two material surfaces which recur in ancient descriptions of Homer’s austere method of composition—first wool, which is tangled, unworked, and a mix of the material and ethereal; then stone, whose unhewn surface slows down and burdens the hands of Polyphemus and Sisyphus in the Odyssey. Drawing on the work of both Herder and Shklovsky on aesthetic perception, the chapter argues for an ancient understanding of reading based on a haptic model of contemplation, wherein a word’s weight or texture mimetically and temporally interacts with the events being narrated.
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Takahashi, Kohske, and Katsumi Watanabe. "Crossmodal Interactions in Visual Competition." In Advances in Bioinformatics and Biomedical Engineering. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2113-8.ch007.

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Visual competition is one of the long-standing mysteries in vision science. The image that arises from a person’s visual awareness of a constant visual input can spontaneously and stochastically changed between two or more possible interpretations. Visual competition is largely defined by the actual visual experience. However, recent studies have suggested that the process of resolving visual ambiguity is not limited to the domain of vision. Rather, the process is likely susceptible to various types of nonvisual modulation (e.g., auditory and haptic/tactile). Here, the authors review the recent studies that investigate the crossmodal interactions found in visual competition. These current studies highlight the significant crossmodal effects in visual competition, including the bias toward visual interpretations that are congruent with other modalities and the temporal synchronization of the transition between two (or more) visual interpretations with nonvisual events. These nonvisual modulations of visual competition reveal that visual perception is built upon several levels of crossmodal synchronization.
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Gallese, Vittorio, and Michele Guerra. "Face and Hands." In The Empathic Screen, translated by Frances Anderson. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198793533.003.0005.

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This chapter discusses close-ups of the face and body in relation to film and neuroscience. The subheadings are “Touching in the mirror,” which introduces and discusses the opening scenes of Ingmar Bergman’s Persona; “The somatosensory system and multimodality,” which addresses the notion of multimodality, and explains how the brain processes touch and pain; “The social perception of touch,” provides an overview of how the brain processes the vision of touch; “Feeling the film,” in which scenes from Jean Luc Godard’s Une Femme Mariée are analyzed and a suggestion provided for approaching the notion of “haptic vision,” discussed by film theorists, from a neuroscientific perspective; and “Animations,” in which the authors propose that their model of embodied simulation can be used to explain the sense of presence generated by animation films, analyzing Jan Švankmajer’s films and Pixar’s Toy Story.
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Chidester, David. "Touching." In Religion. University of California Press, 2018. http://dx.doi.org/10.1525/california/9780520297654.003.0015.

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This chapter undertakes a tactile exploration of the sense of touch in modern American culture and religion. After briefly recalling the denigration of tactility in Western thought, the discussion considers the usefulness of the work of two theorists, Emmanuel Levinas and Walter Benjamin, in recovering the sense of touch—the intimate caress, the violent shock—as deep background for tracking basic modes of religious tactility. By paying attention to sensory media and metaphors, the chapter proceeds from cutaneous binding and burning to kinaesthetic moving and to haptic handling in order to enter this field of tactile meaning and power. Specific cases of tactility are quickly considered, including binding covenants, firewalking, flag burning, alien abduction, global capitalism, and cellular microbiology. By exploring the religious dynamics of the sense of touch, this chapter points to the presence of a tactile politics of perception circulating through religion and popular culture.
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Conference papers on the topic "Haptic perception process"

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Chang, Chu-Fei, Amitabh Varshney, and Q. J. Ge. "Haptic and Aural Rendering of a Virtual Milling Process." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/dfm-21170.

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Abstract This paper deals with the development of a multisensory virtual environment with visual, haptic, and aural feedbacks for simulating the five-axis CNC milling process. The paper focuses on the haptic and aural rendering of the virtual milling process. Haptic rendering provides the user with kinesthetic and tactile information. Kinesthetic information is displayed by the cutting force of a milling machine. The tactile information is conveyed by the haptic texturing. Aural rendering simulates the machine sound and provides the aural feedback to the user. Using ideas from the concepts of
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Ghasemi, Amir H., and Hossein Rastgoftar. "Adaptive Haptic Shared Control Framework Using Markov Decision Processing." In ASME 2018 Dynamic Systems and Control Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/dscc2018-9009.

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Semi-autonomous steering promises to combine the best of human perception, planning, and manual control with the precision of automatic control. This paper presents an adaptive haptic shared control scheme using Markov Decision Process (MDP) to keep human drivers in the loop yet free attention and avoid automation pitfalls. Using MDP, algorithms are developed to support the negotiation of authority between the human driver and automation system.
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Stewart, Paul, Pietro Buttolo, and Yifan Chen. "CAD Data Representations for Haptic Virtual Prototyping." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/cie-4307.

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Abstract For many years designers have relied on visual feedback and two-dimensional pointing devices to interact with Computer-Aided Design (CAD) models. The “sense of touch”, that is fundamental to interaction and manipulation in everyday life, is not yet a part of the standard human-computer interface. An on-going project at the Ford Research Laboratory has created an immersive virtual prototyping system with which a designer can not only visualize a CAD model but also “touch” it using a force-feedback device. This paper will briefly introduce human perception of haptic information and then
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Lim, Theodore, James Ritchie, and Craig Fletcher. "From Gameplay Experience to Haptic-Aided Process Planning." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46500.

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Process planning incorporating material removal is a critical phase in the realization of a product between design and manufacture where all the decisions are made and documented with regard to how the product is going to be manufactured. Any decisions at this point can have a major impact on final cost and quality. While computer-aided process planning (CAPP) systems are widely available, evidence suggests that they are unable to meet users’ expectations sufficiently as indicated by their low commercial uptake. This research investigated the reasons why and defined a systematic approach for t
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Fletcher, C. A., J. M. Ritchie, and T. Lim. "The Generation of Machining Process Plans Using a Haptic Virtual Reality System." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70245.

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Computer Aided Process Planning (CAPP) links the design and manufacture of a machined product defining how the product itself will be manufactured. Decisions made during this phase can have a significant impact on product cost, quality and build time; therefore, it is important that process planners have intuitive tools to aid them in effectively creating process plans. However, in spite of being a strong research area, the actual application of CAPP systems in industry is limited and new modern 3D digital tools in this area have not been researched to any real degree. Traditional process plan
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