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1

Gentaz, Edouard, and Yves Rossetti. "Is haptic perception continuous with cognition?" Behavioral and Brain Sciences 22, no. 3 (1999): 378–79. http://dx.doi.org/10.1017/s0140525x99362026.

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A further step in Pylyshyn's discontinuity thesis is to examine the penetrability of haptic (tactual-kinesthetic) perception. The study of the perception of orientation and the “oblique effect” (lower performance in oblique orientations than in vertical–horizontal orientations) in the visual and haptic modalities allows this question to be discussed. We suggest that part of the visual process generating the visual oblique effect is cognitively impenetrable, whereas all haptic processes generating the haptic oblique effect are cognitively penetrable.
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Nascimento, Leonardo Penteado, Joyce Martini, Mariana Callil Voos, Hsin Fen Chien, and Fátima Aparecida Caromano. "Development of a new haptic perception instrument: a pilot study." Arquivos de Neuro-Psiquiatria 74, no. 1 (2015): 75–80. http://dx.doi.org/10.1590/0004-282x20150185.

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ABSTRACT Objective Hand sensory tests do not consider distinct physiological receptors, nor detect normal range variations concerning developmental or pathological changes. We developed an instrument with a set of tests with timing and scoring for assessing haptic perception, which is the interaction between sensory and motor systems, in surfaces exploration, by moving hands. Method Firstly, group meetings were set for test/manual conception and materials testing. The test/manual were submitted to 30 reviewers in 3 stages (10 reviewers on each stage). Results The Hand Haptic Perception Instrum
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Squeri, Valentina, Alessandra Sciutti, Monica Gori, Lorenzo Masia, Giulio Sandini, and Juergen Konczak. "Two hands, one perception: how bimanual haptic information is combined by the brain." Journal of Neurophysiology 107, no. 2 (2012): 544–50. http://dx.doi.org/10.1152/jn.00756.2010.

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Humans routinely use both of their hands to gather information about shape and texture of objects. Yet, the mechanisms of how the brain combines haptic information from the two hands to achieve a unified percept are unclear. This study systematically measured the haptic precision of humans exploring a virtual curved object contour with one or both hands to understand if the brain integrates haptic information from the two hemispheres. Bayesian perception theory predicts that redundant information from both hands should improve haptic estimates. Thus exploring an object with two hands should yi
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Gambino, Giuditta, Giuseppe Giglia, Girolamo Schiera, et al. "Haptic Perception in Extreme Obesity: qEEG Study Focused on Predictive Coding and Body Schema." Brain Sciences 10, no. 12 (2020): 908. http://dx.doi.org/10.3390/brainsci10120908.

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Haptic perception (HP) is a perceptual modality requiring manual exploration to elaborate the physical characteristics of external stimuli through multisensory integrative cortical pathways. Cortical areas exploit processes of predictive coding that collect sensorial inputs to build and update internal perceptual models. Modifications to the internal representation of the body have been associated with eating disorders. In the light of this, obese subjects were selected as a valid experimental model to explore predictive coding in haptic perception. To this purpose, we performed electroencepha
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Iakovou, Georgios, Steven Hayward, and Stephen Laycock. "A real-time proximity querying algorithm for haptic-based molecular docking." Faraday Discuss. 169 (2014): 359–77. http://dx.doi.org/10.1039/c3fd00123g.

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Intermolecular binding underlies every metabolic and regulatory processes of the cell, and the therapeutic and pharmacological properties of drugs. Molecular docking systems model and simulate these interactions in silico and allow us to study the binding process. Haptic-based docking provides an immersive virtual docking environment where the user can interact with and guide the molecules to their binding pose. Moreover, it allows human perception, intuition and knowledge to assist and accelerate the docking process, and reduces incorrect binding poses. Crucial for interactive docking is the
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Shao, Zhiyu, Juan Wu, Qiangqiang Ouyang, Cong He, and Zhiyong Cao. "Multi-Layered Perceptual Model for Haptic Perception of Compliance." Electronics 8, no. 12 (2019): 1497. http://dx.doi.org/10.3390/electronics8121497.

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Haptic rendering of compliance is widely used in human–computer haptic interaction. Haptic impressions of virtual objects are usually controlled through rendering algorithms and devices. However, subjective feelings of compliance are easily affected by physical properties of objects, interactive modes, and so on. So it is important to ascertain the mapping relations between controlled physical parameters and subjective perceptual feelings. In this paper, a multi-layered perceptual model was built based on psychophysical experiments to discuss these relationships in a simplified scene. Interact
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Krylova, S. G., and Y. E. Vodyakha. "Actions with Virtual Objects on Touch Screen Devices: Analysing the Perceptual Experience of Contemporary Preschoolers." Cultural-Historical Psychology 17, no. 1 (2021): 59–66. http://dx.doi.org/10.17759/chp.2021170109.

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The paper focuses on the analysis of perception of virtual objects (objects of the virtual environment displayed on the screens of touch screen devices) in children of early and preschool age engaged in actions with these objects. The first part of the article reviews the psychological outcomes of a child mastering how to operate a touch screen device as a tool from the standpoint of D.B. Elkonin’s theory of child development and P.Ya. Galperin’s concept of the functional differences between a tool and a means. In the second part of the article we analyze the perceptual experience obtained by
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Henriques, Denise Y. P., and John F. Soechting. "Approaches to the Study of Haptic Sensing." Journal of Neurophysiology 93, no. 6 (2005): 3036–43. http://dx.doi.org/10.1152/jn.00010.2005.

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This review surveys results from a new approach to the problem of haptic sensing, in which subjects use primarily proximal arm movements to explore the shapes of virtual objects. These shapes are generated using a robotically controlled manipulandum. We begin by summarizing distortions of simple geometric properties (such as the length and orientation of lines) in the haptic perception of space. We then consider the extent to which the sense of more complex shapes (such as quadrilaterals) can be explained by these geometric distortions, i.e., the extent to which the shape of a complex object i
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Rouhafzay, Ghazal, and Ana-Maria Cretu. "A Visuo-Haptic Framework for Object Recognition Inspired by Human Tactile Perception." Proceedings 4, no. 1 (2019): 47. http://dx.doi.org/10.3390/ecsa-5-05754.

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This paper addresses the issue of robotic haptic exploration of 3D objects using an enhanced model of visual attention, where the latter is applied to obtain a sequence of eye fixations on the surface of objects guiding the haptic exploratory procedure. According to psychological studies, somatosensory data resulting as a response to surface changes sensed by human skin are used in combination with kinesthetic cues from muscles and tendons to recognize objects. Drawing inspiration from these findings, a series of five sequential tactile images are obtained by adaptively changing the size of th
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Kim, Jin-Seob, and Jin-Seon Kim. "The Haptic Perception Aspect shown in Landscape Architecture before Modernism - Focused on Historical Development Process -." Journal of the Korean Institute of Landscape Architecture 43, no. 4 (2015): 1–14. http://dx.doi.org/10.9715/kila.2015.43.4.001.

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Gonzalez-Badillo, Germanico, Hugo I. Medellin-Castillo, Theodore Lim, James M. Ritchie, Raymond C.W. Sung, and Samir Garbaya. "A new methodology to evaluate the performance of physics simulation engines in haptic virtual assembly." Assembly Automation 34, no. 2 (2014): 128–40. http://dx.doi.org/10.1108/aa-05-2013-046.

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Purpose – In this study, a new methodology to evaluate the performance of physics simulation engines (PSEs) when used in haptic virtual assembly applications is proposed. This methodology can be used to assess the performance of any physics engine. To prove the feasibility of the proposed methodology, two-third party PSEs – Bullet and PhysXtm – were evaluated. The paper aims to discuss these issues. Design/methodology/approach – Eight assembly tests comprising variable geometric and dynamic complexity were conducted. The strengths and weaknesses of each simulation engine for haptic virtual ass
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Aseni, Paolo, Tommaso Santaniello, Francesco Rizzetto, et al. "Hybrid Additive Fabrication of a Transparent Liver with Biosimilar Haptic Response for Preoperative Planning." Diagnostics 11, no. 9 (2021): 1734. http://dx.doi.org/10.3390/diagnostics11091734.

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Due to the complexity of liver surgery, the interest in 3D printing is constantly increasing among hepatobiliary surgeons. The aim of this study was to produce a patient-specific transparent life-sized liver model with tissue-like haptic properties by combining additive manufacturing and 3D moulding. A multistep pipeline was adopted to obtain accurate 3D printable models. Semiautomatic segmentation and registration of routine medical imaging using 3D Slicer software allowed to obtain digital objects representing the structures of interest (liver parenchyma, vasculo-biliary branching, and intra
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Fukumura, Naohiro, Shigenao Otane, and Yoji Uno. "Integration process of visual and haptic information based on experiments about size perception of solid objects." Systems and Computers in Japan 35, no. 11 (2004): 24–38. http://dx.doi.org/10.1002/scj.10399.

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Scocchia, Lisa, Natale Stucchi, and Jack M. Loomis. "The Influence of Facing Direction on the Haptic Identification of Two-Dimensional Raised Pictures." Perception 38, no. 4 (2009): 606–12. http://dx.doi.org/10.1068/p5881.

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It has been hypothesized (Lederman et al, 1990 Perception & Psychophysics47 54–64) that sighted people adopt a visual translation process when attempting to identify 2-D raised images by touch—they employ a visual image as a mediator between haptic sensory information and the object representation. If this hypothesis is correct, the performance in identifying pictures by touch (with eyes closed) ought to be better when the head is facing the picture than when facing in a very different direction. In this study, thirty-six blindfolded participants were required to identify raised pictures o
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Ivanova, E. V. "Syntactical Organization of Statements with Chains of Tactile Adjectives in Polymodal Perception." Bulletin of Kemerovo State University 21, no. 1 (2019): 197–204. http://dx.doi.org/10.21603/2078-8975-2019-21-1-197-204.

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The article deals with the syntactic organization of statements with chains of adjectives related to different modes of perception, namely: tactile adjectives and taste adjectives. Such groups of tactile adjectives as haptical, temperature, and hygrometric adjectives were investigated in the aspect of polymodality. Polymodality is manifested in the fact that while eating we feel the taste of the dish, as well as its temperature, softness, hardness, humidity, and other haptical and hygrometric characteristics. The research featured the syntactic organization of statements with two-element adjec
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Henriques, Denise Y. P., Martha Flanders, and John F. Soechting. "Haptic Synthesis of Shapes and Sequences." Journal of Neurophysiology 91, no. 4 (2004): 1808–21. http://dx.doi.org/10.1152/jn.00998.2003.

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Haptic perception of shape is based on kinesthetic and tactile information synthesized across space and time. We studied this process by having subjects move along the edges of multisided shapes and then remember and reproduce the shapes. With eyes closed, subjects moved a robot manipulandum whose force field was programmed to simulate a quadrilateral boundary in a horizontal plane. When subjects then reproduced the quadrilateral using the same manipulandum, with eyes still closed but now with the force field set to zero, they made consistent errors, overestimating the lengths of short segment
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Bălan, Oana, Alin Moldoveanu, Florica Moldoveanu, Hunor Nagy, György Wersényi, and Rúnar Unnórsson. "Improving the Audio Game–Playing Performances of People with Visual Impairments through Multimodal Training." Journal of Visual Impairment & Blindness 111, no. 2 (2017): 148–64. http://dx.doi.org/10.1177/0145482x1711100206.

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Introduction As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory and haptic cues have been shown to be an effective approach towards creating a rich spatial representation of the environment, so they are considered for inclusion in the development of assistive tools that would enable people with visual impairments to
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Tamari, Tomoko. "The Phenomenology of Architecture." Body & Society 23, no. 1 (2016): 91–95. http://dx.doi.org/10.1177/1357034x16676540.

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This piece focuses on the work of Juhani Pallasmaa who introduces phenomenological aspects of kinesthetic and multisensory perception of the human body into architecture theory. He argues that hand-drawing is a vital spatial and haptic exercise in facilitating architectural design. Through this process, architecture can emerge as the very ‘material’ existence of human embodied ‘immaterial’ emotion, feelings and wisdom. Hence, for Pallasmaa, architecture can be seen as an artistic practice, which entails multisensory and embodied thought in order to establish the sense of being in the world.
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Georgiou, Theodoros, Simon Holland, and Janet van der Linden. "Rhythmic Haptic Cueing for Gait Rehabilitation of People With Hemiparesis: Quantitative Gait Study." JMIR Biomedical Engineering 5, no. 1 (2020): e18649. http://dx.doi.org/10.2196/18649.

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Background Rhythm, brain, and body are closely linked. Humans can synchronize their movement to auditory rhythms in ways that can improve the regularity of movement while reducing perceived effort. However, the ability to perform rhythmic movement may be disrupted by various neurological conditions. Many such conditions impair mechanisms that control movement, such as gait, but typically without rhythmic perception being affected. This paper focuses on hemiparetic stroke, a neurological condition that affects one side of the body. Hemiparetic stroke can cause severe asymmetries in gait, leadin
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Haase, Janina, Klaus-Peter Wiedmann, and Franziska Labenz. "Effects of consumer sensory perception on brand performance." Journal of Consumer Marketing 35, no. 6 (2018): 565–76. http://dx.doi.org/10.1108/jcm-10-2017-2404.

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Purpose Sensory perception is an important factor to understand and effectively appeal to consumers. As consumers process information consciously and subconsciously, both perception levels (explicit and implicit) are essential to investigate. This paper aims to analyze the effects of explicit and implicit sensory perception on brand experience and brand-related performance indicators and then investigate the correlations between the senses and experience dimensions. Design/methodology/approach The authors conducted a field experiment in a coffee house. For data collection, the authors used a q
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Riley, Howard. "Seeing into Drawing: Perception and Communication." Art and Perception 4, no. 1-2 (2016): 57–71. http://dx.doi.org/10.1163/22134913-00002045.

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The central theme of this article proposes that an amalgamation of aspects of visual perception theory and visual communication theory can inform the pedagogy of drawing in an art school context, and can empower the drawing practices of art students. The article explores James J. Gibson’s (1979) insights about how information contained within the structure of the arrays of light arriving at the eyes may be converted into geometric constructions used to represent our three-dimensional world upon a two-dimensional surface. The structure of these ambient arrays can be observed through three ways
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Giomi, Andrea. "From haptic perception to movement: a phenomenological study on sound and technological mediation in dance pedagogy." Repertório, no. 28 (December 5, 2017): 342. http://dx.doi.org/10.9771/r.v0i28.25015.

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<p class="p1">Abstract:</p><p class="p2">It is well known that, interactive media have become a major issue in both academic research and artistic practice. During the last years, motion sensing technologies have been proven to be a useful mean for movement’s analysis in relation to dance and music performances. Different domaines ranging from artistic creative process to pedagogical applications have been involved. Within this context, many scholars pointed out the crucial importance of sound agency in developing sensorimotor awareness. A phenomenological approach seem to be
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Peters, Megan A. K., Ling-Qi Zhang, and Ladan Shams. "The material-weight illusion is a Bayes-optimal percept under competing density priors." PeerJ 6 (October 11, 2018): e5760. http://dx.doi.org/10.7717/peerj.5760.

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The material-weight illusion (MWI) is one example in a class of weight perception illusions that seem to defy principled explanation. In this illusion, when an observer lifts two objects of the same size and mass, but that appear to be made of different materials, the denser-looking (e.g., metal-look) object is perceived as lighter than the less-dense-looking (e.g., polystyrene-look) object. Like the size-weight illusion (SWI), this perceptual illusion occurs in the opposite direction of predictions from an optimal Bayesian inference process, which predicts that the denser-looking object shoul
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Risso, G., R. M. Martoni, M. C. Cavallini, S. Erzegovesi, and G. Baud-Bovy. "Visuo-Haptic information processing in patients suffering of anorexia nervosa." European Psychiatry 41, S1 (2017): S558—S559. http://dx.doi.org/10.1016/j.eurpsy.2017.01.805.

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IntroductionSeveral studies recently investigated how Anorexia Nervosa patients (ANp) process multimodal information. Longo (2015) hypothesized that ANp might be less reliant on visual perception of bodies than healthy controls (HC). Case et al. showed that processing of multimodal information might be disrupted in ANp. Literature lacks of studies that measure precisely and compare directly the contributions of each sensory input.ObjectiveTo investigate the integration of visual and haptic inputs in ANp compared with HC and measure the weight of each input.MethodWe used a visuo-haptic integrat
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Kraml, Mario M., and Jean-Pierre Besse. "The Role of Mental Imagery in Osteopathic Palpation: a qualitative study." European Journal of Osteopathic Research 1, no. 1 (2019): 17–27. http://dx.doi.org/10.35740/ejor.2019.1.1.3.

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Background: Palpation constitutes a central element of osteopathic diagnosis and therapy. It is a complex tactile performance and as such also depends on cognitive factors. References by experienced osteopaths (EOs) suggest that the ability to visualise anatomical structures is essential during palpation. Scientific studies in this field can hardly be found. This study aimed to systematically determine what role mental imagery (MI) plays for osteopaths and especially what the benefits are when it is used spontaneously and deliberately. Material and Methods: The present study is a qualitative s
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KRAFT, DIRK, NICOLAS PUGEAULT, EMRE BAŞESKI, et al. "BIRTH OF THE OBJECT: DETECTION OF OBJECTNESS AND EXTRACTION OF OBJECT SHAPE THROUGH OBJECT–ACTION COMPLEXES." International Journal of Humanoid Robotics 05, no. 02 (2008): 247–65. http://dx.doi.org/10.1142/s021984360800139x.

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We describe a process in which the segmentation of objects as well as the extraction of the object shape becomes realized through active exploration of a robot vision system. In the exploration process, two behavioral modules that link robot actions to the visual and haptic perception of objects interact. First, by making use of an object independent grasping mechanism, physical control over potential objects can be gained. Having evaluated the initial grasping mechanism as being successful, a second behavior extracts the object shape by making use of prediction based on the motion induced by
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Tymms, Chelsea, Denis Zorin, and Esther P. Gardner. "Tactile perception of the roughness of 3D-printed textures." Journal of Neurophysiology 119, no. 3 (2018): 862–76. http://dx.doi.org/10.1152/jn.00564.2017.

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Surface roughness is one of the most important qualities in haptic perception. Roughness is a major identifier for judgments of material composition, comfort, and friction and is tied closely to manual dexterity. Some attention has been given to the study of roughness perception in the past, but it has typically focused on noncontrollable natural materials or on a narrow range of artificial materials. The advent of high-resolution three-dimensional (3D) printing technology provides the ability to fabricate arbitrary 3D textures with precise surface geometry to be used in tactile studies. We us
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Fridh, Kristina. "From Japanese tradition towards new subjectivity in the architecture of Kengo Kuma and Toyo Ito." Architectural Research Quarterly 21, no. 2 (2017): 113–30. http://dx.doi.org/10.1017/s1359135517000252.

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The Japanese architects Kengo Kuma and Toyo Ito work with the formation of mental processes, which include spatial perceptions, but also haptic experiences. In this regard, they both connect to the Japanese architectural tradition. Therefore, it is interesting to compare their work, especially since visually the architecture of these two architects differs. However, through staged, unexpected and changeable experiences of materiality and spatial organisation – interacting in dynamic flow with the surroundings – similar mental processes are evoked when conceiving and perceiving their architectu
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Mohammadi, Mostafa, Davide Bicego, Antonio Franchi, Davide Barcelli, and Domenico Prattichizzo. "Aerial Tele-Manipulation with Passive Tool via Parallel Position/Force Control." Applied Sciences 11, no. 19 (2021): 8955. http://dx.doi.org/10.3390/app11198955.

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This paper addresses the problem of unilateral contact interaction by an under-actuated quadrotor UAV equipped with a passive tool in a bilateral teleoperation scheme. To solve the challenging control problem of force regulation in contact interaction while maintaining flight stability and keeping the contact, we use a parallel position/force control method, commensurate to the system dynamics and constraints in which using the compliant structure of the end-effector the rotational degrees of freedom are also utilized to attain a broader range of feasible forces. In a bilateral teleoperation f
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Pastor, Francisco, Juan M. Gandarias, Alfonso J. García-Cerezo, and Jesús M. Gómez-de-Gabriel. "Using 3D Convolutional Neural Networks for Tactile Object Recognition with Robotic Palpation." Sensors 19, no. 24 (2019): 5356. http://dx.doi.org/10.3390/s19245356.

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In this paper, a novel method of active tactile perception based on 3D neural networks and a high-resolution tactile sensor installed on a robot gripper is presented. A haptic exploratory procedure based on robotic palpation is performed to get pressure images at different grasping forces that provide information not only about the external shape of the object, but also about its internal features. The gripper consists of two underactuated fingers with a tactile sensor array in the thumb. A new representation of tactile information as 3D tactile tensors is described. During a squeeze-and-relea
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Gori, Monica. "Multisensory Integration and Calibration in Children and Adults with and without Sensory and Motor Disabilities." Multisensory Research 28, no. 1-2 (2015): 71–99. http://dx.doi.org/10.1163/22134808-00002478.

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During the first years of life, sensory modalities communicate with each other. This process is fundamental for the development of unisensory and multisensory skills. The absence of one sensory input impacts on the development of other modalities. Since 2008 we have studied these aspects and developed our cross-sensory calibration theory. This theory emerged from the observation that children start to integrate multisensory information (such as vision and touch) only after 8–10 years of age. Before this age the more accurate sense teaches (calibrates) the others; when one calibrating modality
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Takahashi, Akifumi, and Hiroyuki Kajimoto. "Force Sensation Induced by Electrical Stimulation of the Tendon of Biceps Muscle." Applied Sciences 11, no. 17 (2021): 8225. http://dx.doi.org/10.3390/app11178225.

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Many wearable interfaces have been proposed to present force to the upper limb and elbow joint. One way to achieve a compact wearable haptic interface is to use electrical stimulation, and we have suggested that transcutaneous electrical stimulation above the wrist tendon can produce force a sensation in the direction of the muscle stretching; however, it has not been investigated in detail whether the force sensation presented by the electrical stimulation of the tendon occurs in the upper limb joints. In this study, to investigate whether the force sensation is generated when applying electr
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Sriyuliyana, Fausiah. "CHARACTERISTICS OF GOOD ENGLISH TEACHERS BASED ON THE PERCEPTION OF THE STUDENTS FROM DIFFERENT LEARNING STYLES AND PERSONALITIES." Qalam : Jurnal Ilmu Kependidikan 5, no. 1 (2018): 23. http://dx.doi.org/10.33506/jq.v5i1.245.

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The research aims are (i) Identifying the characteristics of good English teachers in SMAN 3 Sinjai Selatan. (ii) Knowing the characteristics of good English teacher based on the students’ learning style. (iii) Knowing the characteristics of good English teacher based on the students’ personality. This research was done by using a qualitative approach. The data were collected by using two instruments i.e. questionnaires and in depth interview. The results of this study reveal that (i) The characteristics of good English teacher based on the students’ perception in SMAN 3 Sinjai Selatan are cat
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Fox, Albertine. "Sensory experience, sound and queerness in Chantal Akerman’s Maniac Shadows (2013)." Moving Image Review & Art Journal (MIRAJ) 8, no. 1 (2019): 68–81. http://dx.doi.org/10.1386/miraj_00006_1.

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This article offers the first scholarly study of Chantal Akerman’s installation Maniac Shadows (2013). It argues that the deviating sensory strategies at work in this installation form part of a process of ‘queering’ that allows for the expression of queer forms of embodiment and pleasure. These queer tactics include sonic excess and spatial disintegration, skewed framing, haptic auditory perception and an emphasis on indeterminacy and ambiguity, primarily through the figure of the shadow. Drawing on Sara Ahmed’s phenomenological approach to queerness, the article explores the sensuous queer e
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Arteaga, Carmina, and Adrián Poblano. "Handedness of children determines preferential facial and eye movements related to hemispheric specialization." Arquivos de Neuro-Psiquiatria 66, no. 3a (2008): 488–93. http://dx.doi.org/10.1590/s0004-282x2008000400010.

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BACKGROUND: Despite repeated demonstrations of asymmetries in several brain functions, the biological bases of such asymmetries have remained obscure. OBJECTIVE: To investigate development of lateralized facial and eye movements evoked by hemispheric stimulation in right-handed and left-handed children. METHOD: Fifty children were tested according to handedness by means of four tests: I. Mono-syllabic non-sense words, II. Tri-syllabic sense words, III. Visual field occlusion by black wall, and presentation of geometric objects to both hands separately, IV. Left eye and the temporal half visual
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Arcarisi, Lucia, Licia Di Pietro, Nicola Carbonaro, Alessandro Tognetti, Arti Ahluwalia, and Carmelo De Maria. "Palpreast—A New Wearable Device for Breast Self-Examination." Applied Sciences 9, no. 3 (2019): 381. http://dx.doi.org/10.3390/app9030381.

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Breast cancer is the most commonly diagnosed cancer in women worldwide. Although targeted screening programs using mammography have facilitated earlier detection and improved treatment has resulted in a significant reduction in mortality, some negative aspects related to cost, the availability of trained staff, the duration of the procedure, and its non-generalizability to all women must be taken into consideration. Breast palpation is a simple non-invasive procedure that can be performed by lay individuals for detecting possible malignant nodules in the breast. It is a simple test, based on t
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Ramsenthaler, Susanne. "GLOWING EVIDENCE: PHOTOGRAMS – THE DARK SIDE OF PHOTOGRAPHY / SPINDINTIS AKIVAIZDUMAS: FOTOGRAMOS – TAMSIOJI FOTOGRAFIJOS PUSĖ." CREATIVITY STUDIES 5, no. 1 (2012): 32–41. http://dx.doi.org/10.3846/20297475.2012.660548.

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Our ability to instantly read photographs is based on our sense of vision operating at a distance. Within the field of photographic processes however, co exists a very different representation: that of imprint and touch – namely the photogram. The decipherability of photographs to us is almost immediate but photograms work on a different level. They encapsulate the meeting of material and light-sensitive surface and incorporate the mark of authenticity, while producing an image which may not be immediately “read”. This paper constitutes a metaphysical inquiry into the perception and ontology o
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Perullo, Nicola. "Mądrość smaku i smak mądrości. Od filozofii jedzenia do filozofowania jedzeniem." Prace Kulturoznawcze 21, no. 2 (2018): 43–53. http://dx.doi.org/10.19195/0860-6668.21.2.4.

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Mądrość smaku i smak mądrości. Od filozofii jedzenia do filozofowania jedzeniemW niniejszym artykule na podstawie przeglądu moich dotychczasowych poszukiwań w zakresie filozofii jedzenia i estetyki gastronomii przedstawiam nową teorię smaku podniebiennego. Wykazawszy bliskie powiązania między jedzeniem a filozofią w moich wcześniejszych pracach, zająłem się następnie estetyką smakowania, wykorzystując sformułowane przez Deweya pojęcie doświadczenia oraz multisensoryczne i ekologiczne podejście do percepcji zaproponowane przez J.J. Gibsona. W moich najnowszych badaniach skupiam się na wypracowa
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Lee, Demei. "Learning from design-prototyping interaction for engineering innovation from a cross-functional perspective." International Journal of Innovation Science 12, no. 1 (2019): 111–26. http://dx.doi.org/10.1108/ijis-08-2019-0082.

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Purpose Novel engineering designs are usually infeasible for manufacturing or fail to meet the required performance. The dissimilar functionalities and mindsets between design and manufacturing pose challenges, as well as opportunities for innovation projects. This paper aims to report the innovation process that prototyped a novel engineering design of a haptic device in an engineering research lab. The innovation process went through several design generations. Interaction between design and manufacturing drove the innovation toward both better and worse directions between generations. Desig
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Galkin, Vorobyov, Gainutdinovs, and Studers. "Customized Vibration Generator for State of Health Monitoring of Prosthetic Implants and Pseudo-Bionic Machine–Human Feedbacks." Electronics 8, no. 7 (2019): 810. http://dx.doi.org/10.3390/electronics8070810.

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Modern industrial, household and other equipment include sophisticated power mechanisms and complicated control solutions that require tighter human–machine–human interactions to form the structures known as cyber–physical–human systems. Their significant parts are human–machine command links and machine–human feedbacks. Such systems are found in medicine, e.g., in orthopedics, where they are important for the operation and functional abilities of orthopedic devices—wheelchair, prosthesis, rehabilitation units, etc. The mentioned feedbacks may be implemented based on the haptic perceptions tha
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Kress, Bernard C., and Ishan Chatterjee. "Waveguide combiners for mixed reality headsets: a nanophotonics design perspective." Nanophotonics 10, no. 1 (2020): 41–74. http://dx.doi.org/10.1515/nanoph-2020-0410.

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AbstractThis paper is a review and analysis of the various implementation architectures of diffractive waveguide combiners for augmented reality (AR), mixed reality (MR) headsets, and smart glasses. Extended reality (XR) is another acronym frequently used to refer to all variants across the MR spectrum. Such devices have the potential to revolutionize how we work, communicate, travel, learn, teach, shop, and are entertained. Already, market analysts show very optimistic expectations on return on investment in MR, for both enterprise and consumer applications. Hardware architectures and technol
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Drewing, Knut, and Alexandra Lezkan. "Masking interferes with haptic texture perception from sequential exploratory movements." Attention, Perception, & Psychophysics, March 11, 2021. http://dx.doi.org/10.3758/s13414-021-02253-w.

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AbstractHaptic texture perception is based on sensory information sequentially gathered during several lateral movements (“strokes”). In this process, sensory information of earlier strokes must be preserved in a memory system. We investigated whether this system may be a haptic sensory memory. In the first experiment, participants performed three strokes across each of two textures in a frequency discrimination task. Between the strokes over the first texture, participants explored an intermediate area, which presented either a mask (high-energy tactile pattern) or minimal stimulation (low-en
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Xia, Yu, Alireza Mohammadi, Ying Tan, Bernard Chen, Peter Choong, and Denny Oetomo. "On the Efficiency of Haptic Based Object Identification: Determining Where to Grasp to Get the Most Distinguishing Information." Frontiers in Robotics and AI 8 (July 29, 2021). http://dx.doi.org/10.3389/frobt.2021.686490.

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Haptic perception is one of the key modalities in obtaining physical information of objects and in object identification. Most existing literature focused on improving the accuracy of identification algorithms with less attention paid to the efficiency. This work aims to investigate the efficiency of haptic object identification to reduce the number of grasps required to correctly identify an object out of a given object set. Thus, in a case where multiple grasps are required to characterise an object, the proposed algorithm seeks to determine where the next grasp should be on the object to ob
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Vélaz, Yaiza, Jorge Rodríguez Arce, Teresa Gutiérrez, Alberto Lozano-Rodero, and Angel Suescun. "The Influence of Interaction Technology on the Learning of Assembly Tasks Using Virtual Reality." Journal of Computing and Information Science in Engineering 14, no. 4 (2014). http://dx.doi.org/10.1115/1.4028588.

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This paper focuses on the use of virtual reality (VR) systems for teaching industrial assembly tasks and studies the influence of the interaction technology on the learning process. The experiment conducted follows a between-subjects design with 60 participants distributed in five groups. Four groups were trained on the target assembly task with a VR system, but each group used a different interaction technology: mouse-based, Phantom Omni® haptic, and two configurations of the Markerless Motion Capture (Mmocap) system (with 2D or 3D tracking of hands). The fifth group was trained with a video
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Laghi, Marco, Manuel G. Catalano, Giorgio Grioli, and Antonio Bicchi. "A wearable wrist haptic display for motion tracking and force feedback in the operational space." Wearable Technologies 2 (2021). http://dx.doi.org/10.1017/wtc.2021.4.

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Abstract Force feedback is often beneficial for robotic teleoperation, as it enhances the user’s remote perception. Over the years, many kinesthetic haptic displays (KHDs) have been proposed for this purpose, which have different types of interaction and feedback, depending on their kinematics and their interface with the operator, including, for example, grounded and wearable devices acting either at the joint or operational space (OS) level. Most KHDs in the literature are for the upper limb, with a majority acting at the shoulder/elbow level, and others focusing on hand movements. A minorit
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Soulikias, Aristofanis, Carmela Cucuzzella, Firdous Nizar, Morteza Hazbei, and Sherif Goubran. "We gain a lot…but what are we losing? A critical reflection on the implications of digital design technologies." Open House International ahead-of-print, ahead-of-print (2021). http://dx.doi.org/10.1108/ohi-02-2021-0041.

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PurposeHighly sophisticated digital technologies have distanced architects and designers from intimate and immediate hand-drawing practices. Meanwhile the changes they rapidly bring come with undetected changes in cultural and social norms regarding the built environment. The growing dependence on computers calls for a more holistic, socially inclusive and place-responsive design practice. This paper aims to shed light on what we are losing in the design process as we rapidly transition to communicate architecture using digital media. The authors contemplate the paradigms in which the human bo
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Hardley, Jess. "Embodied Perceptions of Darkness." M/C Journal 24, no. 2 (2021). http://dx.doi.org/10.5204/mcj.2756.

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Introduction The past decade has seen a burgeoning new field titled “night studies” or “darkness studies” (Gwiazdzinski, Maggioli, and Straw). Key theorists Straw, Shaw, Dunn, and Edensor have spearheaded this new field, publishing a recent flurry of books and other scholarly work dedicated to various aspects of the night. Topics range, for instance, from the history of artificial lighting (Shaw), atmospheres of urban light and darkness (Sumartojo, Edensor, and Pink), street music and public space at night (Reia), the experience of eating in the dark (Edensor and Falconer), walking at night (M
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Fedorova, Ksenia. "Mechanisms of Augmentation in Proprioceptive Media Art." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.744.

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Introduction In this article, I explore the phenomenon of augmentation by questioning its representational nature and analyzing aesthetic modes of our interrelationship with the environment. How can senses be augmented and how do they serve as mechanisms of enhancing the feeling of presence? Media art practices offer particularly valuable scenarios of activating such mechanisms, as the employment of digital technology allows them to operate on a more subtle level of perception. Given that these practices are continuously evolving, this analysis cannot claim to be a comprehensive one, but rathe
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Leotta, Alfio. "Navigating Movie (M)apps: Film Locations, Tourism and Digital Mapping Tools." M/C Journal 19, no. 3 (2016). http://dx.doi.org/10.5204/mcj.1084.

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The digital revolution has been characterized by the overlapping of different media technologies and platforms which reshaped both traditional forms of audiovisual consumption and older conceptions of place and space. John Agnew claims that, traditionally, the notion of place has been associated with two different meanings: ‘the first is a geometric conception of place as a mere part of space and the second is a phenomenological understanding of a place as a distinctive coming together in space’ (317). Both of the dominant meanings have been challenged by the idea that the world itself is incr
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