Dissertations / Theses on the topic 'Hardware and software codesign'
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Hilton, Adrian J. "High integrity hardware-software codesign." Thesis, Open University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.402249.
Full textKing, Myron Decker. "A methodology for hardware-software codesign." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/84891.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 150-156).
Special purpose hardware is vital to embedded systems as it can simultaneously improve performance while reducing power consumption. The integration of special purpose hardware into applications running in software is difficult for a number of reasons. Some of the difficulty is due to the difference between the models used to program hardware and software, but great effort is also required to coordinate the simultaneous execution of the application running on the microprocessor with the accelerated kernel(s) running in hardware. To further compound the problem, current design methodologies for embedded applications require an early determination of the design partitioning which allows hardware and software to be developed simultaneously, each adhering to a rigid interface contract. This approach is problematic because often a good hardware-software decomposition is not known until deep into the design process. Fixed interfaces and the burden of reimplementation prevent the migration of functionality motivated by repartitioning. This thesis presents a two-part solution to the integration of special purpose hardware into applications running in software. The first part addresses the problem of generating infrastructure for hardware-accelerated applications. We present a methodology in which the application is represented as a dataflow graph and the computation at each node is specified for execution either in software or as specialized hardware using the programmer's language of choice. An interface compiler as been implemented which takes as input the FIFO edges of the graph and generates code to connect all the different parts of the program, including those which communicate across the hardware/software boundary. This methodology, which we demonstrate on an FPGA platform, enables programmers to effectively exploit hardware acceleration without ever leaving the application space. The second part of this thesis presents an implementation of the Bluespec Codesign Language (BCL) to address the difficulty of experimenting with hardware/software partitioning alternatives. Based on guarded atomic actions, BCL can be used to specify both hardware and low-level software. Based on Bluespec SystemVerilog (BSV) for which a hardware compiler by Bluespec Inc. is commercially available, BCL has been augmented with extensions to support more efficient software generation. In BCL, the programmer specifies the entire design, including the partitioning, allowing the compiler to synthesize efficient software and hardware, along with transactors for communication between the partitions. The benefit of using a single language to express the entire design is that a programmer can easily experiment with many different hardware/software decompositions without needing to re-write the application code. Used together, the BCL and interface compilers represent a comprehensive solution to the task of integrating specialized hardware into an application.
by Myron King.
Ph.D.
Dave, Nirav Hemant 1982. "A unified model for hardware/software codesign." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/68171.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student submitted PDF version of thesis.
Includes bibliographical references (p. 179-188).
Embedded systems are almost always built with parts implemented in both hardware and software. Market forces encourage such systems to be developed with dierent hardware-software decompositions to meet dierent points on the price-performance-power curve. Current design methodologies make the exploration of dierent hardware-software decompositions difficult because such exploration is both expensive and introduces signicant delays in time-to-market. This thesis addresses this problem by introducing, Bluespec Codesign Language (BCL), a united language model based on guarded atomic actions for hardware-software codesign. The model provides an easy way of specifying which parts of the design should be implemented in hardware and which in software without obscuring important design decisions. In addition to describing BCL's operational semantics, we formalize the equivalence of BCL programs and use this to mechanically verify design refinements. We describe the partitioning of a BCL program via computational domains and the compilation of dierent computational domains into hardware and software, respectively.
by Nirav Dave.
Ph.D.
Bales, Jason M. "Multi-channel hardware/software codesign on a software radio platform." Fairfax, VA : George Mason University, 2008. http://hdl.handle.net/1920/3400.
Full textVita: p. 89. Thesis director: David D. Hwang. Submitted in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering. Title from PDF t.p. (viewed Mar. 9, 2009). Includes bibliographical references (p. 85-88). Also issued in print.
Nagaonkar, Yajuvendra. "FPGA-based Experiment Platform for Hardware-Software Codesign and Hardware Emulation." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1294.pdf.
Full textMotiwala, Quaeed. "Optimizations for acyclic dataflow graphs for hardware-software codesign." Thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-06302009-040504/.
Full textMendoza, Jose Antonio Kougianos Elias. "Hardware & software codesign of a JPEG200 watermarking encoder." [Denton, Tex.] : University of North Texas, 2008. http://digital.library.unt.edu/permalink/meta-dc-9752.
Full textMendoza, Jose Antonio. "Hardware and Software Codesign of a JPEG2000 Watermarking Encoder." Thesis, University of North Texas, 2008. https://digital.library.unt.edu/ark:/67531/metadc9752/.
Full textJunior, Carlos Alberto Oliveira de Souza. "A hardware/software codesign for the chemical reactivity of BRAMS." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-21092017-170006/.
Full textVárias atividades humanas dependem da previsão do tempo. Algumas delas são transporte, saúde, trabalho, segurança e agricultura. Tais atividades exigem solucões computacionais para previsão do tempo através de modelos numéricos. Estes modelos numéricos devem ser precisos e ágeis para serem processados no computador.Este projeto visa portar uma pequena parte do software do modelo de previsão de tempo do Brasil, o BRAMSBrazilian developments on the Regional Atmospheric Modelling Systempara uma arquitetura heterogênea composta por processadores Xeon (Intel) acoplados a um circuito reprogramável em FPGA via barramento PCIe. De acordo com os estudos, o termo da química da equação de continuidade da massa é o termo mais caro computacionalmente. Este termo calcula várias equações lineares do tipo Ax = b. Deste modo, este trabalho implementou estas equações em hardware, provendo um ´codigo portável e paralelo na linguagem OpenCL. O framework OpenCL também nos permitiu acoplar o código legado do BRAMS em Fortran90 junto com o hardware desenvolvido. Embora as ferramentas de desenvolvimento tenham apresentado vários problemas, a solução implementada mostrou-se viável com a exploração de técnicas de paralelismo. Entretando sua perfomance ficou muito aquém do desejado.
Oudghiri, Houria. "A hardware/software partitioning framework for the codesign of digital systems." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0020/NQ55368.pdf.
Full textLifa, Adrian Alin. "Hardware/Software Codesign of Embedded Systems with Reconfigurable and Heterogeneous Platforms." Doctoral thesis, Linköpings universitet, Programvara och system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-117637.
Full textMcRitchie, I. "Multilanguage generative programming techniques for the codesign of hardware/software subsystems." Thesis, Queen's University Belfast, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.419447.
Full textDudebout, Nicolas. "Multigigabit multimedia processor for 60GHz WPAN a hardware software codesign implementation /." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26677.
Full textCommittee Member: Chang, Gee-Kung; Committee Member: Hasler, Paul; Committee Member: Laskar, Joy. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Sredojević, Ranko Radovin. "Template-based hardware-software codesign for high-performance embedded numerical accelerators." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/84895.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 129-132).
Sophisticated algorithms for control, state estimation and equalization have tremendous potential to improve performance and create new capabilities in embedded and mobile systems. Traditional implementation approaches are not well suited for porting these algorithmic solutions into practical implementations within embedded system constraints. Most of the technical challenges arise from design approach that manipulates only one level in the design stack, thus being forced to conform to constraints imposed by other levels without question. In tightly constrained environments, like embedded and mobile systems, such approaches have a hard time efficiently delivering and delivering efficiency. In this work we offer a solution that cuts through all the design stack layers. We build flexible structures at the hardware, software and algorithm level, and approach the solution through design space exploration. To do this efficiently we use a template-based hardware-software development flow. The main incentive for template use is, as in software development, to relax the generality vs. efficiency/performance type tradeoffs that appear in solutions striving to achieve run-time flexibility. As a form of static polymorphism, templates typically incur very little performance overhead once the design is instantiated, thus offering the possibility to defer many design decisions until later stages when more is known about the overall system design. However, simply including templates into design flow is not sufficient to result in benefits greater than some level of code reuse. In our work we propose using templates as flexible interfaces between various levels in the design stack. As such, template parameters become the common language that designers at different levels of design hierarchy can use to succinctly express their assumptions and ideas. Thus, it is of great benefit if template parameters map directly and intuitively into models at every level. To showcase the approach we implement a numerical accelerator for embedded Model Predictive Control (MPC) algorithm. While most of this work and design flow are quite general, their full power is realized in search for good solutions to a specific problem. This is best understood in direct comparison with recent works on embedded and high-speed MPC implementations. The controllers we generate outperform published works by a handsome margin in both speed and power consumption, while taking very little time to generate.
by Ranko Radovin Sredojević.
Ph.D.
Wang, Jian. "An FPGA Based Software/Hardware Codesign for Real Time Video Processing : A Video Interface Software and Contrast Enhancement Hardware Codesign Implementation using Xilinx Virtex II Pro FPGA." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-6173.
Full textXilinx Virtex II Pro FPGA with integrated PowerPC core offers an opportunity to implementing a software and hardware codesign. The software application executes on the PowerPC processor while the FPGA implementation of hardware cores coprocess with PowerPC to achieve the goals of acceleration. Another benefit of coprocessing with the hardware acceleration core is the release of processor load. This thesis demonstrates such an FPGA based software and hardware codesign by implementing a real time video processing project on Xilinx ML310 development platform which is featured with a Xilinx Virtex II Pro FPGA. The software part in this project performs video and memory interface task which includes image capture from camera, the store of image into on-board memory, and the display of image on a screen. The hardware coprocessing core does a contrast enhancement function on the input image. To ease the software development and make this project flexible for future extension, an Embedded Operating System MontaVista Linux is installed on the ML310 platform. Thus the software video interface application is developed using Linux programming method, for example the use of Video4Linux API. The last but not the least implementation topic is the software and hardware interface, which is the Linux device driver for the hardware core. This thesis report presents all the above topics of Operating System installation, video interface software development, contrast enhancement hardware implementation, and hardware core’s Linux device driver programming. After this, a measurement result is presented to show the performance of hardware acceleration and processor load reduction, by comparing to the results from a software implementation of the same contrast enhancement function. This is followed by a discussion chapter, including the performance analysis, current design’s limitations and proposals for improvements. This report is ended with an outlook from this master thesis.
Egolf, Thomas W. "Virtual prototyping of embedded digital systems : hardware/software codesign, integration, and test." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/15679.
Full textChang, Daniel Y. "A systematic software, firmware, and hardware codesign methodology for digital signal processing." Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/41358.
Full textCreating an embedded system that meets its functional, performance, cost, and schedule goals is a software-and-hardware codesign problem, since the design of the software and hardware components influence each other. The traditional design methodology is sequential, with hardware designed first and then software. The lack of a unified and unbiased approach can lead to suboptimal design and incompatibilities across the software and hardware boundary. To solve these problems, we propose a new software/firmware/hardware codesign methodology to systematically build correct designs efficiently. This codesign methodology includes requirements development, architecture forming, software/ firmware/hardware partitioning, design-pattern mapping, new-design pattern synthesis, integration, and testing. We tested our methods on three application areas. One was a digitizer-filter architecture for ultra-high frequency signals for which we synthesized design patterns in firmware to meet high-frequency requirements. Another was a digitizer-filter architecture for low-frequency signals. A third was a hidden Markov model using dynamic programming. We implemented and tested the first application on a Tektronix/Synopsys embedded system and the second on a Pentek embedded system based on the requirements provided by the stakeholders
Figueiredo, Boneti Carlos Santieri de. "Exploring coordinated software and hardware support for hardware resource allocation." Doctoral thesis, Universitat Politècnica de Catalunya, 2009. http://hdl.handle.net/10803/6018.
Full textThis thesis targets to narrow the gap between the software and the hardware, with respect to the hardware resource allocation, by proposing a new explicit resource allocation hardware mechanism and novel schedulers that use the currently available hardware resource allocation mechanisms.
It approaches the problem in two different types of computing systems: on the high performance computing domain, we characterize the first processor to present a mechanism that allows the software to bias the allocation hardware resources, the IBM POWER5. In addition, we propose the use of hardware resource allocation as a way to balance high performance computing applications. Finally, we propose two new scheduling mechanisms that are able to transparently and successfully balance applications in real systems using the hardware resource allocation. On the soft real-time domain, we propose a hardware extension to the existing explicit resource allocation hardware and, in addition, two software schedulers that use the explicit allocation hardware to improve the schedulability of tasks in a soft real-time system.
In this thesis, we demonstrate that system performance improves by making the software aware of the mechanisms to control the amount of resources given to each running thread. In particular, for the high performance computing domain, we show that it is possible to decrease the execution time of MPI applications biasing the hardware resource assignation between threads. In addition, we show that it is possible to decrease the number of missed deadlines when scheduling tasks in a soft real-time SMT system.
Hauff, Martin Anthony, and marty@extendabilities com au. "Compiler Directed Codesign for FPGA-based Embedded Systems." RMIT University. Electrical and Computer Engineering, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20081202.141333.
Full textSubramanian, Sriram. "Software Performance Estimation Techniques in a Co-Design Environment." University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1061553201.
Full textRößler, Marko. "Parallel Hardware- and Software Threads in a Dynamically Reconfigurable System on a Programmable Chip." Universitätsbibliothek Chemnitz, 2013. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-129626.
Full textRuan, Zhuo. "Interface Design and Synthesis for Structural Hybrid Microarchitectural Simulators." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/4369.
Full textFons, Lluís Mariano. "Hardware accelerators for embedded fingerprint-based personal recognition systems." Doctoral thesis, Universitat Rovira i Virgili, 2012. http://hdl.handle.net/10803/83493.
Full textEl desenvolupament de sistemes automàtics de reconeixement personal basats en tècniques biomètriques esdevé una realitat en l’era tecnològica actual. No només aquelles operacions que exigeixen un elevat nivell de seguretat sinó també moltes aplicacions quotidianes demanen l’existència de plataformes computacionals encarregades de reconèixer la identitat d’un individu a partir de l’anàlisi de les seves característiques fisiològiques i/o comportamentals. L’estat de l’art de la tècnica identifica dues limitacions importants en la implementació d’aquest tipus d’aplicacions: per una banda, és necessària la millora de la fiabilitat d’aquests sistemes en termes de precisió en el procés de reconeixement personal, seguretat i execució en temps real; i per altra banda, és necessari reduir notablement el cost dels sistemes electrònics encarregats del processat biomètric. Aquest treball té per objectiu la cerca de l’arquitectura adequada a nivell de sistema que permeti fer front a les limitacions de les aplicacions de reconeixement personal actuals. Es demostra que la proposta de sistemes empotrats basats en tècniques de codisseny hardware-software i dispositius lògics programables (i reconfigurables en temps d’execució) sobre FPGAs o SOPCs resulta ser una alternativa eficient en front d’aquells sistemes multiprocessadors existents basats en HPCs, GPUs o plataformes PC per al desenvolupament d’aquests tipus d’aplicacions que requereixen un alt nivell de prestacions a baix cost.
El desarrollo de sistemas automáticos de reconocimiento personal basados en técnicas biométricas se ha convertido en una realidad en la era tecnológica actual. No tan solo aquellas operaciones que requieren un alto nivel de seguridad sino también muchas otras aplicaciones cotidianas exigen la existencia de plataformas computacionales encargadas de verificar la identidad de un individuo a partir del análisis de sus características fisiológicas y/o comportamentales. El estado del arte de la técnica identifica dos limitaciones importantes en la implementación de este tipo de aplicaciones: por un lado, es necesario mejorar la fiabilidad que presentan estos sistemas en términos de precisión en el proceso de reconocimiento personal, seguridad y ejecución en tiempo real; y por otro lado, es necesario reducir notablemente el coste de los sistemas electrónicos encargados de dicho procesado biométrico. Este trabajo tiene por objetivo la búsqueda de aquella arquitectura adecuada a nivel de sistema que permita hacer frente a las limitaciones de los sistemas de reconocimiento personal actuales. Se demuestra que la propuesta basada en sistemas embebidos implementados mediante técnicas de codiseño hardware-software y dispositivos lógicos programables (y reconfigurables en tiempo de ejecución) sobre FPGAs o SOPCs resulta ser una alternativa eficiente frente a aquellos sistemas multiprocesador actuales basados en HPCs, GPUs o plataformas PC en el ámbito del desarrollo de aplicaciones que demandan un alto nivel de prestaciones a bajo coste
Holanda, Jose Arnaldo Mascagni de. "Arquitetura multi-core reconfigurável para detecção de pedestres baseada em visão." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-25092017-085556/.
Full textAmong the several Advanced Driver Assistance (ADAS) technologies that have been added to modern vehicles are pedestrian detection systems. Those systems use sensors, such as radars, lasers, and video cameras to capture information from the environment and avoid collision with people in the context of traffic. Video cameras have become as a great option for such systems because of the relatively low cost and all of information they are able to capture from the environment. Many techniques for vison-based pedestrian detection have appeared in the last years, having as characteristic the necessity of a great computational power so that image can be processed in real time, in a robust and reliable way, and with low error rate. In addition, systems that implement these techniques require low power consumption, so they can operate in an embedded environment such as automobiles. A trend of these systems is the processing of images from multiple cameras mounted in vehicles, so that the system can detect potential collision hazards around the vehicle. In this context, this work addresses the hardware and software codesign of an architecture for pedestrian detection, considering the presence of four cameras in a vehicle (one in the front, one in the rear and two in the sides). For this purpose, the flexibility of FPGA devices is used for design space exploration and the construction of an architecture that provides the necessary performance, energy consumption at appropriate levels and also allows adaptation to new scenarios and evolution of pedestrian detection techniques through programmability. The development of the architecture was based on two algorithms widely used for pedestrian detection, which are Histogram of Oriented Gradients (HOG) and Integral Channel Features (ICF). Both introduce techniques that serve as the basis for modern detection algorithms. The implemented architecture allowed the exploration of different types of parallelism through the use of multiple softcore processors, as well as the acceleration of critical functions through implementations in hardware. It has also been demonstrated its feasibility in attending to a system containing four video cameras.
Kiehn, Luiz Henrique. "Técnicas de profiling para o co-projeto de hardware e software baseado em computação reconfigurável aplicadas ao processador softcore Nios II da Altera." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-24012013-104256/.
Full textDue to the advancement of the paradigms of development of electronic systems, new concepts, models and techniques resulted from this evolution, generating more eficient and objective tools. Among them, the system-level (ESL) electronic design automation (EDA) ones has brought a considerable increase to the productivity of electronic systems manufacturing, especially including the embedded systems. In what refers to elaborated systems, monitoring its execution and determining its operating profile are the essential tasks to assess, from its behavior, which points in this system represent bottlenecks or hot spots, affecting its overall efficiency. Thus, it is necessary to study the principles of verification and optimization of the elaborated systems that are better adapted to the new paradigms of projects development. The present work has as its aim implementing a processing module for data collection and analysis of C language writen programs profile, wich will run in soft core processors, like Alteras NiosII. However, unlike the statistics offered by the tool GProf (GNU Profiling) tool with respect to performance analysis, in which each sample obtained implies the increment of a counter to the function caught, this paper turns his interest to the analysis of memory usage profiling, which is especially found in volume allocated in each sample. Thus, for different samples of the same function, the matter is to know the most amount of memory used by the function among all samples collected. This means that instead of increasing sample we will adopt the principle of registration of the highest number of bytes of memory usage observed in each function. So, this tools main features are: a) storing the information of memory use in the heap memory obtained in the process of Profiling in an appropriate format for later use by hardware and software codesign applications; and b) the reporting of Profiling that shows the dynamic memory volume allocated during analyzed programs processing so one can identify where such use is more critical, allowing the designer to make decisions regarding the reformulation of source code, or as to the increase in memory size to be installed int the system, or as to the architecture redesign
Khuat, Quang Hai. "Definition and evaluation of spatio-temporal scheduling strategies for 3D multi-core heterogeneous architectures." Thesis, Rennes 1, 2015. http://www.theses.fr/2015REN1S007/document.
Full textStacking a multiprocessor (MPSoC) layer and a FPGA layer to form a 3D Reconfigurable System-on- Chip (3DRSoC) is a promising solution giving a high flexibility level in adapting the architecture to the targeted application. For an application defined as a graph of parallel tasks running on the 3DRSoC system, one of the main challenges comes from the high-level management of tasks. This management is done by the scheduling service of the Operating System and it must be able to determine, on the fly, what task should be run in software and/or hardware, when (temporal dimension) and where (spatial dimension, i.e. on what processor or what area of the FPGA) in order to achieve high performance of the system. In this thesis, we propose online spatio-temporal scheduling strategies for 3DRSoCs. The first strategy decides, during the task scheduling, the need for a SW task and a HW task to communicate in face-to-face so that the communication cost between tasks is minimized. The second strategy aims at minimizing the overall execution time of the application. It exploits the presence of processors in the MPSoC layer in order to anticipate, at run-time, the SW execution of a task when its HW version cannot be allocated to the FPGA. Then, a graphical simulation tool has been developed to verify the proper functioning of the developed strategies and also enable us to produce results
Minařík, Miloš. "Souběžný evoluční návrh hardwaru a softwaru." Doctoral thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-412594.
Full textRößler, Marko. "Dynamische Anwendungspartitionierung für heterogene adaptive Computersysteme." Doctoral thesis, Universitätsbibliothek Chemnitz, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-151837.
Full textThis thesis introduces a methodology and infrastructure for the development of dynamically distributable applications on heterogeneous computing systems. Such systems execute computations using resources from both the hardware and the software domain. An integrated approach based on an abstract single-source design entry is developed that allows preemptive partitioning through virtualization of computing resources across the boundaries of differing computational domains. Application design for heterogeneous computing systems is a complex task that demands aid by electronic design automation tools. This work provides a novel synthesis approach for breakpoints that generates preemptive behaviour for arbitrary applications. The breakpoint scheme is computed for a minimal additional resource utilization and given timing constraints. The approach is implemented on an FPGA prototyping platform driven by a Linux based runtime environment. Evaluation and validation of the approach have been carried out using three different application examples
Oliveira, Wagner Luiz Alves de. "Uma abordagem para a modelagem de sistemas digitais." [s.n.], 2003. http://repositorio.unicamp.br/jspui/handle/REPOSIP/260289.
Full textTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação
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Resumo: O projeto de sistemas digitais alcançou um elevado grau de complexidade, inviabilizando sua consecução sem o uso de ferramentas de CAD. O ponto de partida de tais ferramentas consiste numa visão conceitual do sistema pretendido (dada por um ou mais modelos conceituais), a qual é capturada para tratamento computacional por uma ou mais linguagens de especificação. Várias dessas linguagens foram desenvolvidas visando capturar tantas características de hardware e de software quanto possível, de acordo com diferentes metodologias de projeto. Rede de Petri é uma classe de modelos conceituais utilizada na modelagem de diversos tipos de sistemas computacionais paralelos. Algumas extensões de rede de Petri foram propostas visando à descrição, de forma tão acurada quanto possível, de características de sistemas digitais. Entretanto, somente duas destas extensões possuem um número maior de características necessárias à descrição integral de tais sistemas. O presente trabalho apresenta uma extensão de rede de Petri desenvolvida para superar as limitações das demais extensões na representação de sistemas digitais. O trabalho apresenta, também, uma metodologia de coprojeto hardware/software na qual a extensão proposta pode ser usada como linguagem de modelagem interna. Tal plataforma visa a descrição, simulação, análise, validação e síntese em alto nível de sistemas digitais embutidos
Abstract: Digital system design has reached a high degree of complexity that prevents its realization without CAD tools. The starting point of such tools consists on a conceptual view of the intended system (given by one or more conceptual models), which is captured for computational handling by one or more specification languages. Several of such languages were developed aiming to capture as many hardware and software characteristics as possible, according to different design methodologies. Petri net is a class of conceptual models for parallel system modeling. Some Petri net extensions have been proposed aiming at describing digital systems characteristics as accurately as possible. However, only two of them have nearly all features needed to describe such systems in full. This work presents a Petri net extension developed to overcome the restrictions for digital system modeling through Petri net extensions. A hardware/software codesign methodology in which the proposed extension can be used as the internal modeling language is presented as well. Such a framework aims embedded digital system description, simulation, analysis, validation, and high-level synthesis
Doutorado
Eletrônica, Microeletrônica e Optoeletrônica
Doutor em Engenharia Elétrica
Mühlbauer, Felix. "Entwurf, Methoden und Werkzeuge für komplexe Bildverarbeitungssysteme auf Rekonfigurierbaren System-on-Chip-Architekturen." Phd thesis, Universität Potsdam, 2011. http://opus.kobv.de/ubp/volltexte/2012/5992/.
Full textImage processing applications have special requirements to the executing computational system. On the one hand a high computational power is necessary. On the other hand a high flexibility is an advantage because the development tends to be an experimental and interactive process. For new applications the developer tend to choose a computational architecture which they know well instead of using that one which fits best to the application. Image processing algorithms are inherently parallel while common image processing systems are mostly based on sequentially operating processors. In contrast to this "mismatch", highly efficient systems can be setup of a directed synergy of software and hardware components. However, the construction of such systems is complex and lots of solutions, like gross-grained architectures or application specific programming languages, are often too academic for the usage in commerce. The present work should contribute to reduce the complexity of hardware-software-systems and thus increase the economy of and simplify the development of high-performance on-chip systems in the domain of image processing. In doing so, a value was set on keeping the effort low on making familiar to the topic, on development and also extensions. A design flow was developed and implemented which allows the software developer to accelerate calculations with hardware components and to prototype the whole embedded system. Here complex image processing systems, like distributed camera sensor networks, are examined which need an operating system. The used software is based upon Linux and the image processing library OpenCV. The distribution of the calculations to software and hardware components and the resulting scheduling and generation of architectures is done automatically. The design space exploration is based on answer set programming which involves advantages for modelling in terms of simplicity and extensions. The software is synthesized with the help of OpenEmbedded/Bitbake and the generated on-chip architectures are implemented on FPGAs.
Markert, Erik, Hailu Wang, Göran Herrmann, and Ulrich Heinkel. "Kostenmodellierung mit SystemC/System-AMS." Universitätsbibliothek Chemnitz, 2007. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200700902.
Full textIlčík, Ondřej. "Nástroj pro grafické prototypování vestavěných systémů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-412844.
Full textTrhoň, Adam. "Vícekamerový snímač biometrických vlastností lidského prstu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2015. http://www.nusl.cz/ntk/nusl-234920.
Full textRößler, Marko. "Dynamische Anwendungspartitionierung für heterogene adaptive Computersysteme: Dynamische Anwendungspartitionierung für heterogene adaptiveComputersysteme." Doctoral thesis, Universitätsverlag der Technischen Universität Chemnitz, 2013. https://monarch.qucosa.de/id/qucosa%3A20106.
Full textThis thesis introduces a methodology and infrastructure for the development of dynamically distributable applications on heterogeneous computing systems. Such systems execute computations using resources from both the hardware and the software domain. An integrated approach based on an abstract single-source design entry is developed that allows preemptive partitioning through virtualization of computing resources across the boundaries of differing computational domains. Application design for heterogeneous computing systems is a complex task that demands aid by electronic design automation tools. This work provides a novel synthesis approach for breakpoints that generates preemptive behaviour for arbitrary applications. The breakpoint scheme is computed for a minimal additional resource utilization and given timing constraints. The approach is implemented on an FPGA prototyping platform driven by a Linux based runtime environment. Evaluation and validation of the approach have been carried out using three different application examples.
Vlach, Jan. "Algoritmy souběžného technického a programového návrhu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412761.
Full textPockrandt, Marcel [Verfasser], Sabine [Akademischer Betreuer] Glesner, Ben [Akademischer Betreuer] Juurlink, and Rolf [Akademischer Betreuer] Drechsler. "Model checking memory-related properties of hardware/software codesigns / Marcel Pockrandt. Gutachter: Sabine Glesner ; Ben Juurlink ; Rolf Drechsler. Betreuer: Sabine Glesner." Berlin : Technische Universität Berlin, 2014. http://d-nb.info/1067388087/34.
Full textValderrama, Carlos. "Prototype virtuel pour la génération des architectures mixtes logicielles-matérielles." Grenoble INPG, 1998. http://www.theses.fr/1998INPG0121.
Full textThe objective of this work is to develop a methodology for the generation of flexible and modular architectures for distributed systems. This approach (also called " virtual prototyping ") is an essential stage in the process of joint design (codesign) of mixed software/hardware systems. Virtual prototyping takes as input a heterogeneous architecture made up of a whole of distributed modules resulting from software/hardware partitioning. It generates executable descriptions for software and hardware elements. Research approaches in this field are justified by the evolution of technology, the urgent need for prototypes to validate the specification, and by the availability of tools and synthesis environments for the design of software and hardware parts. One of the major difficulties of virtual prototyping is that it allows at the same time to handle both, software and hardware. This work describes a strategy of virtual prototyping for the cosynthesis (generation of the modules material and software on an architectural platform) and cosimulation (i. E. The joint simulation of these two kind of components) in a unified environment, the development of a distributed and flexible cosimulation environment allowing the use of several simulation tools and languages, the generation of hardware/software synthesizable models and mono-processor architecture software generation for a set of communicating processes. This approach, presented in the ED&TC conference, got the best paper award in 1995. The tools developed during this thesis were put into practice in the Cosmos codesign environment. One of them was transferred to SGS-Thomson Microelectronics. The tools were also used for the Europeans projects COMITY (particularly used by Aerospace the Missiles in Toulouse and Intracom in Greece) and CODAC, and by other groups like the FZI of the university of Tübingen and PSA in Paris
Orsák, Michal. "Analýzy síťového provozu na procesoru NXP a FPGA." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385911.
Full textDolíhal, Luděk. "Testování generovaných překladačů jazyka c pro procesory ve vestavěných systémech." Doctoral thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-412583.
Full textCai, Jianming. "An object-based codesign methodology." Thesis, Sheffield Hallam University, 2001. http://shura.shu.ac.uk/19418/.
Full textTaylor, Ramsay G. "Verification of hardware dependent software." Thesis, University of Sheffield, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.575744.
Full textBlaha, Vít. "Hardware a software inteligentního spotřebiče." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-221136.
Full textEdmison, Joshua Nathaniel. "Hardware Architectures for Software Security." Diss., Virginia Tech, 2006. http://hdl.handle.net/10919/29244.
Full textPh. D.
Nilsson, Per. "Hardware / Software co-design for JPEG2000." Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5796.
Full textFor demanding applications, for example image or video processing, there may be computations that aren’t very suitable for digital signal processors. While a DSP processor is appropriate for some tasks, the instruction set could be extended in order to achieve higher performance for the tasks that such a processor normally isn’t actually design for. The platform used in this project is flexible in the sense that new hardware can be designed to speed up certain computations.
This thesis analyzes the computational complex parts of JPEG2000. In order to achieve sufficient performance for JPEG2000, there may be a need for hardware acceleration.
First, a JPEG2000 decoder was implemented for a DSP processor in assembler. When the firmware had been written, the cycle consumption of the parts was measured and estimated. From this analysis, the bottlenecks of the system were identified. Furthermore, new processor instructions are proposed that could be implemented for this system. Finally the performance improvements are estimated.
Endresen, Vegard Haugen. "Hardware-software intercommunication in reconfigurable systems." Thesis, Norwegian University of Science and Technology, Department of Electronics and Telecommunications, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-10762.
Full textIn this thesis hardware-software intercommunication in a reconfigurable system has been investigated based on a framework for run time reconfiguration. The goal has been to develop a fast and flexible link between applications running on an embedded processor and reconfigurable accelerator hardware in form of a Xilinx Virtex device. As a start the link was broken down into hardware and software components based on constraints from earlier work and a general literature search. A register architecture for reconfigurable modules, a reconfigurable interface and a backend bridge linking reconfigurable hardware with the system bus were identified as the main hardware components whereas device drivers and a hardware operating system were identified as software components. These components were developed in a bottom-up approach, then deployed, tested and evaluated. Synthesis and simulation results from this thesis suggest that a hybrid register architecture, a mix of shift based and addressable register architecture might be a good solution for a reconfigurable module. Such an architecture enables a reconfigurable interface with full duplex capability with an initially small area overhead compared to a full scale RAM implementation. Although the hybrid architecture might not be very suitable for all types of reconfigurable modules it can be a nice compromise when attempting to achieve a uniform reconfigurable interface. Backend bridge solutions were developed assuming the above hybrid reconfigurable interface. Three main types were researched: a software register backend, a data cache backend and an instruction and data cache backend. Performance evaluation shows that the instruction and data cache outperforms the other two with an average acceleration ratio of roughly 5-10. Surprisingly the data cache backend performs worst of all due to latency ratios and design choices. Aside from the BRAM component required for the cache backends, resource consumption was shown to be only marginally larger than a traditional software register solution. Caching using a controller in the backend-bridge can thus provide good speedup for little cost as far as BRAM resources are not scarce. A software-to-hardware interface has been created has been created through Linux character device driver and a hardware operating system daemon. While the device drivers provide a middleware layer for hardware access the HWOS separates applications from system management through a message queue interface. Performance testing shows a large increase in delay when involving the Linux device drivers and the HWOS as compared to calls directly from the kernel. Although this is natural, the software components are very important when providing a high performance platform. As additional work specialized cell handling for reconfigurable modules has been addressed in the context of a MPEG-4 decoder. Some light has also been shed on design of reconfigurable modules in Xilinx ISE which can radically improve development time and decrease complexity compared to a Xilinx Platform Studio flow. In the process of demonstrating run time reconfigurations it was discovered that a clock signal will resist being piped through bus macros. Also broken functionality has been shown when applying run time reconfiguration to synchronous designs using the framework for self reconfiguration.
Lu, Yandong. "Hardware/Software Partitioning of Embedded Svstems." Thesis, University of Manchester, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.520747.
Full textLu, Lipin. "Simulation Software and Hardware for Teaching Ultrasound." Scholarly Repository, 2008. http://scholarlyrepository.miami.edu/oa_theses/143.
Full textChakaravarthy, Ravikumar V. "IP routing lookup: hardware and software approach." Texas A&M University, 2003. http://hdl.handle.net/1969.1/2459.
Full textOlson, John Thomas. "Hardware/software partitioning utilizing Bayesian belief networks." Diss., The University of Arizona, 2000. http://hdl.handle.net/10150/284156.
Full textKägi, Thomas. "System software support for possible hardware deficiency." Thesis, London Metropolitan University, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.567824.
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