Academic literature on the topic 'Heavy gale'
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Journal articles on the topic "Heavy gale"
Niu, Yilong, Jiayi Fang, Ruishan Chen, Zilong Xia, and Hanqing Xu. "Network Modeling and Dynamic Mechanisms of Multi-Hazards—A Case Study of Typhoon Mangkhut." Water 12, no. 8 (August 5, 2020): 2198. http://dx.doi.org/10.3390/w12082198.
Full textRichey, Michael. "Jester's Ultimate Storm." Journal of Navigation 40, no. 2 (May 1987): 149–57. http://dx.doi.org/10.1017/s0373463300000394.
Full textPraptiwi, Atlastieka. "THE POTENTIALS OF HONEY IN MANAGING BREAST CANCER WOUNDS: A LITERATURE REVIEW." Asian Journal of Pharmaceutical and Clinical Research 10, no. 14 (May 1, 2017): 102. http://dx.doi.org/10.22159/ajpcr.2017.v10s2.19500.
Full textHuang, Meijin, Minyan Chen, Ning Pan, Jinqin Feng, and Huiying Yue. "Multi-Source Data Analyses of Processes of a Squall Line and the Gale Weather with Heavy Hails before the Squall Line." Journal of Geoscience and Environment Protection 05, no. 08 (2017): 27–40. http://dx.doi.org/10.4236/gep.2017.58004.
Full textNicolaides, K., A. Orphanou, K. Savvidou, S. Michaelides, and M. Tsitouri. "The cold frontal depression that affected the area of Cyprus between 28 and 29 January 2008." Natural Hazards and Earth System Sciences 10, no. 9 (September 15, 2010): 1913–25. http://dx.doi.org/10.5194/nhess-10-1913-2010.
Full textKim, N. W., Y. S. Won, and I. M. Chung. "The scale of typhoon RUSA." Hydrology and Earth System Sciences Discussions 3, no. 5 (October 9, 2006): 3147–82. http://dx.doi.org/10.5194/hessd-3-3147-2006.
Full textZhou, Haiguang. "Wind Structure of a Subtropical Squall Line in China: Results from Dual-Doppler Radar Data." Advances in Meteorology 2016 (2016): 1–18. http://dx.doi.org/10.1155/2016/9059383.
Full textKiem, Anthony S., Callum Twomey, Natalie Lockart, Garry Willgoose, George Kuczera, AFM Kamal Chowdhury, Nadeeka Parana Manage, and Lanying Zhang. "Links between East Coast Lows and the spatial and temporal variability of rainfall along the eastern seaboard of Australia." Journal of Southern Hemisphere Earth Systems Science 66, no. 2 (2016): 162. http://dx.doi.org/10.1071/es16014.
Full textGrundt, Inger K., Marvelyn Rise, and Harald Nyland. "5’-Nucleotidase Activity and Galactolipid Accumulation in Triethyllead-exposed Glial Cell Cultures." Alternatives to Laboratory Animals 25, no. 3 (May 1997): 289–96. http://dx.doi.org/10.1177/026119299702500309.
Full textLavender, Sally L., Ron K. Hoeke, and Deborah J. Abbs. "The influence of sea surface temperature on the intensity and associated storm surge of tropical cyclone Yasi: a sensitivity study." Natural Hazards and Earth System Sciences 18, no. 3 (March 9, 2018): 795–805. http://dx.doi.org/10.5194/nhess-18-795-2018.
Full textDissertations / Theses on the topic "Heavy gale"
Alam, Assad. "Fuel-Efficient Distributed Control for Heavy Duty Vehicle Platooning." Licentiate thesis, KTH, Skolan för elektro- och systemteknik (EES), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-42378.
Full textQC 20111012
Albiero, Diogo Rodrigues. "Experiência nos videogames: construções entre o game design e o jogador." Pontifícia Universidade Católica de São Paulo, 2015. https://tede2.pucsp.br/handle/handle/18193.
Full textThis dissertation seeks to understand the relationship between game design and the player on the construction of experiences manufactured in videogames. Due to its interactive nature, we can understand that videogames are made by two instances in the construction of its language and experience: on one hand, the game design defines how the game will be; and on another, the player, key-element, interacts and renews the choices made for the game. The question of how the experiences in videogames happen is instigated through this mutuality. With this purpose we seek to understand the concept of experience through the duality proposed by Eduard Gámez, using Martin Heidegger s phenomenological perspective and John Dewey s pragmatic view. We then go to a practical approach on how to create the language of videogames, based on Jesse Schell, Tracy Fullerton, Jesper Juul and Jane McGonigal. After identifying the key-elements to understand how videogames configure their language, we switch to the player s perspective. By using Gámez s Core Elements of Gaming Experience, we seek to identify similar aspects from players experience and how they eventually conform a subjective outcome from playing. These theoretical pillars end up in the analysis of the game Heavy Rain. It allows the concepts and examples used in the text to be effectively analyzed as a whole. The bibliographical revision and the approach given during the dissertation allow the evaluation of videogames under the game design and the player s perspective, heading towards the creation of the experience of this media on a mutual path. Through this we can see videogames from a wider point of view, understanding its processes and the potential they carry in their core as a media
Este trabalho busca entender a relação entre o game design e o jogador na construção das experiências agenciadas pelos videogames. Por sua natureza interativa, podemos entender que os videogames são compostos por duas instâncias na construção de sua linguagem e experiência: de um lado, o game design comporta escolhas feitas e define como o jogo será; de outro, o jogador, peça-chave, interagindo e atualizando o espaço criado. Gera-se a questão de como as experiências nos videogames acontecem a partir dessa mutualidade. Para isso buscamos entender o conceito de experiência através da dualidade proposta por Eduardo Gámez a partir da perspectiva fenomenológica de Martin Heidegger e da pragmática de John Dewey. Passa-se a uma abordagem prática de como se constrói a linguagem dos videogames, baseada em Jesse Schell, Tracy Fullerton, Jesper Juul e Jane McGonigal. Após configurar elementos-chave para entender como os videogames configuram sua linguagem, busca-se o olhar jogador. Almeja-se, tendo como base o modelo dos Elementos Centrais da Experiência do Jogo (Gámez), identificar pontos semelhantes das experiências dos jogadores e como elas conformam eventualmente um resultado subjetividade do jogar. Esses pilares teóricos culminam na análise do jogo Heavy Rain. Ela permite que os conceitos e exemplos discorridos durante a dissertação possam ser efetivamente analisados como um todo. A revisão bibliográfica e o caminho tecido durante o trabalho permitem que possamos avaliar os videogames sob a perspectiva do game design e do jogador, que caminham juntas para a criação da experiência da mídia. Isso permite que enxerguemos os videogames de uma maneira mais ampla, entendendo seus processos e a potencialidade que carregam dentro de seu âmbito midiático
Silva, Alfredo Jos? Ferreira da. "Remo??o do cobre de efluente galv?nico aplicando tensoativos derivado de ?leos vegetais." Universidade Federal do Rio Grande do Norte, 2012. http://repositorio.ufrn.br:8080/jspui/handle/123456789/15832.
Full textCopper is one of the most used metals in platingprocesses of galvanic industries. The presence of copper, a heavy metal, in galvanic effluents is harmful to the environment.The main objective of this researchwas the removal ofcopperfromgalvanic effluents, using for this purpose anionic surfactants. The removal process is based on the interaction between the polar head group of the anionic surfactant and the divalent copper in solution. The surfactants used in this study were derived from soybean oil (OSS), coconut oil (OCS), and sunflower oil (OGS). It was used a copper synthetic solution (280 ppm Cu+2) simulating the rinse water from a copper acid bath of a galvanic industry. It were developed 23and 32 factorial designs to evaluate the parameters that have influence in theremoval process. For each surfactant (OSS, OCS, and OGS), the independent variables evaluated were: surfactant concentration (1.25 to 3.75 g/L), pH (5 to 9) and the presence of an anionic polymer (0 to 0.0125 g/L).From the results obtained in the 23 factorial design and in the calculus for estimatingthe stoichiometric relationship between surfactants and copper in solution, it were developed new experimental tests, varying surfactant concentration in the range of 1.25 to 6.8 g/L (32 factorial design).The results obtained in the experimental designs were subjected to statistical evaluations to obtain Pareto charts and mathematical modelsfor Copper removal efficiency (%). The statistical evaluation of the 23 and 32factorial designs, using saponifiedcoconut oil (OCS), presented the mathematical model that best described the copper removal process.It can be concluded that OCS was the most efficient anionic surfactant, removing 100% of the copper present in the synthetic galvanic solution
O cobre ? um dos metais mais utilizados nos processos decorativos das ind?strias galv?nicas. A presen?a do cobre nos efluentes galv?nicos, por ser um metal pesado, compromete a vida das pessoas e dos animais. O principal objetivo deste trabalho ? remover o cobre destes efluentes, utilizando para este prop?sito tensoativos ani?nicos. O processo de remo??o consiste em utilizar a partepolar do tensoativo ani?nico para interagir com o cobre bivalente em solu??o. Os tensoativos utilizados neste estudo foram derivados dos ?leos de soja, coco e girassol. Utilizou-se a ?gua de lavagem do processo de cobre ?cido de uma ind?stria galv?nica como base para a obten??o do efluente sint?tico (280 ppm Cu+2). Para avaliar os par?metros que influenciam no processo foram desenvolvidos planejamentos experimentais fatoriais 23 e 32.Para cada tensoativo derivado dos ?leos vegetais avaliados (OSS, OCS e OGS) as vari?veis independentes utilizadas no planejamento foram: a concentra??o de tensoativo (1,25 a 3,75 g/L), pH (5 a 9) e presen?a de um pol?mero ani?nico (0 a 0,0125 g/L).A partir dos resultados colhidos neste primeiro planejamento experimental e dos c?lculos obtidos atrav?s da rela??o estequiom?trica entre os tensoativos e o cobre em solu??o foram realizados novos ensaios experimentais, variando a concentra??o do tensoativo na faixa de 1,25 a 6,8 g/L. Os resultados obtidos atrav?s do planejamento experimental foram submetidos a avalia??o estat?stica para obten??o de gr?ficos de pareto e do modelo matem?tico que descreve a efici?ncia do processo na remo??o do cobre. A avalia??o estat?stica dos planejamentos experimentais fatoriais 23 e 32,onde se utilizou ?leo de coco saponificado, apresentou o modelo matem?tico que melhor descreveu o processo de remo??o do cobre. Conclui-se que, atrav?s da utiliza??o de metodologias de planejamento experimental e da varia??o da concentra??o dos 3tensoativos(1,25 a 6,8g/L), o OCS foi o tensoativo mais eficiente, chegando a remover 100% do cobre presente na solu??o
Chang, Nien-hsi, and 張念琋. "Researching lived experience study of the Middle-aged online game heavy users." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/ew4228.
Full text南華大學
生死學研究所
95
This study is rooted on interpretive phenomenology as its research foundation. The research participants are middle-aged adults who are heavy addicted to online games. The research text is acquired from semi-structural in depth interviewing with five participants. The text is then analyzed by fusion of horizons, with interpretation of the meaning for their own experience by the participants, the author tried to expose the life experience essentials of the middle-aged heavy addicted game players in and between their twin worlds–the virtual one and the real one. The lived experience for middle-aged heavy addicted player with their family, occupational, and social roles played are found to be as follows: (1) The alien dimension cyber space or the e-world fulfilled the diversified needs of the player which include the provision of feelings of exploration, adventure, and excitement together with the interaction and communication of the interpersonal relationships. (2) With the anonymous attribute, the players can enjoy the safety within real world while in the same time when he or she is taking adventure in the game world. (3) Middle-aged heavy users think that they have enough sense and power of control for both the virtual and the real world to arbitrarily come back-and-forth between both worlds without ambiguity in self-identity and apparent persona. (4) Middle-aged heavy users have, as appeared to them, crisis for their own occupational and social values, anxiety for cultivating their successor generation, and also the anxiety of aging and death. (5) In an environment of information society and with highly raised value for prosperity, the function of core family for the middle-ages has abated gradually. The virtual cyber space community relationship replaced part of the cohesive force for the real world family. This research provides a primary interpretive reduction and analysis from the experience and viewpoint of the game player themselves for this information society with increasing internet game players. In practice, it can help readers in modifying their fixed image on the game players. And hopefully it can also bring up more researches on the internet related topics.
Lai, Chia-wei, and 賴嘉偉. "The study of heavy Board Game Player’s Motivations, InterpersonalRelationship and Personality traits." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/18762728608261325080.
Full textChiou, Cheng-Chiang, and 邱正強. "Connection or Alienation? The Online/Offline Social Contexts of Adolescents’ Heavy use of Online Game." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/57023779359945838455.
Full textStead, Christopher. "A critical analysis of the game Heavy Rain as a successful representation of the contemporary cyberdrama." Thesis, 2013. http://hdl.handle.net/10539/12593.
Full textTraditional narrative as it is known, is linear such as with books and film. Over the last two or three decades narrative has changed to become something different. Stories are no longer linear and no longer presented as a passive activity. With the invention of digital narrative they have become interactive and allow for participation on the part of the viewer. The Cyberdrama is something more than this concept of interactive narrative. It is a contemplative participation that is reliant on the relationships that exist between the author, viewer and the medium through which it is represented. This paper is a look into Janet Murray's original theory of the Cyberdrama and its emergence in contemporary digital games. This will be done through a critical analysis of the game Heavy Rain (2010) in order to show how it exemplifies Murray's theory.
Books on the topic "Heavy gale"
Anthony, James. Blast Corps: Unauthorized Game Secrets. Rocklin, Calif: Prima Publishing, Prima Games, 1997.
Find full textTom, Badgett, ed. Ultimate Unauthorized Nintendo Classic Game Strategies. 2nd ed. New York: Bantam Books, 1992.
Find full textTom, Badgett, ed. Ultimate Unauthorized Nintendo Classic Game Strategies. New York, N.Y.: Bantam Books, 1991.
Find full textMcdermott, Leeanne. GamePro Presents: Sega Genesis Games Secrets: Greatest Tips. Rocklin: Prima Publishing, 1992.
Find full textWalpole, Horace. The Castle of Otranto. Edited by Nick Groom. Oxford University Press, 2014. http://dx.doi.org/10.1093/owc/9780198704447.001.0001.
Full textMore Hot Tips For Nintendo. Lincolnwood, IL: Publications International, Ltd., 1991.
Find full textBook chapters on the topic "Heavy gale"
Gerofke, Antje, Annett Martin, Daniela Schlichting, Carl Gremse, and Christine Müller-Graf. "Heavy metals in game meat." In Chemical hazards in foods of animal origin, 585–609. The Netherlands: Wageningen Academic Publishers, 2019. http://dx.doi.org/10.3920/978-90-8686-877-3_24.
Full textWu, Zhiyuan, and Mack Conde. "Response of the Coastal Ocean to Tropical Cyclones." In Current Topics in Tropical Cyclone Research. IntechOpen, 2020. http://dx.doi.org/10.5772/intechopen.90620.
Full text"Play the heavy and light game." In Language Development for Maths, 16–17. David Fulton Publishers, 2013. http://dx.doi.org/10.4324/9780203769126-8.
Full textVan Nguyen, Huynh, Jiajun Yu, and Ching-I. Teng. "What Factors Determine the Usage of Online Games One Year Later?" In Internet and Technology Addiction, 630–40. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-8900-6.ch035.
Full textLorbiecki, Marybeth. "The Wilderness Idea." In A Fierce Green Fire. Oxford University Press, 2016. http://dx.doi.org/10.1093/oso/9780199965038.003.0024.
Full textKellman, Noah. "Player Immersion and Music." In The Game Music Handbook, 45–50. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.003.0004.
Full textHardy, Thomas. "XII." In Tess of the d'Urbervilles. Oxford University Press, 2008. http://dx.doi.org/10.1093/owc/9780199537051.003.0017.
Full textDarwin, Charles. "Journal of Researches into the Natural History and Geology of the Countries Visited During the Voyage of H.M.S. Beagle Round the World, Under the Command of Capt. Fitz Roy, R.N." In Evolutionary Writings. Oxford University Press, 2010. http://dx.doi.org/10.1093/owc/9780199580149.003.0002.
Full textTolstoy, Leo. "35." In War and Peace. Oxford University Press, 2010. http://dx.doi.org/10.1093/owc/9780199232765.003.0234.
Full textLeung, Louis. "A Panel Study on the Effects of Social Media Use and Internet Connectedness on Academic Performance and Social Support." In Student Engagement and Participation, 778–93. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-2584-4.ch039.
Full textConference papers on the topic "Heavy gale"
Pandey, Dharmesh Chandra, Waleed Khamis Al-Khamees, Hussain Dashti, and Rakesh Kumar. "Flush by Unit: A Game Changer Well Service Technology for Kuwait Heavy Oil." In SPE International Heavy Oil Conference and Exhibition. Society of Petroleum Engineers, 2014. http://dx.doi.org/10.2118/172886-ms.
Full textTang, Bin, Yuan Tang, and Yongxia Zhu. "Game Analysis on Heavy Haul Railway Development." In Inernational Conference of Logistics Engineering and Management 2012. Reston, VA: American Society of Civil Engineers, 2012. http://dx.doi.org/10.1061/9780784412602.0013.
Full textSilvestri, M., S. Gerardin, A. Paccagnella, and G. Ghidini. "Gate rupture in ultra-thin gate oxides irradiated with heavy ions." In 2008 European Conference on Radiation and Its Effects on Components and Systems (RADECS). IEEE, 2008. http://dx.doi.org/10.1109/radecs.2008.5782694.
Full textCester, Andrea, Simone Gerardin, Alberto Gasperin, Alessandro Paccagnella, Eddy Simoen, Cor Claeys, and Andrea Candelori. "Heavy Ion Damage in Ultra-Thin Gate Oxide SQl MOSFETs." In 8th European Conference on Radiation and its Effects on Components and Systems. IEEE, 2005. http://dx.doi.org/10.1109/radecs.2005.4365609.
Full textRane, Gaurav, and Sahirali Momin. "Mahindra EarthMaster: A game used in training heavy construction equipment." In 2012 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). IEEE, 2012. http://dx.doi.org/10.1109/cgames.2012.6314581.
Full textZemlyanoy, S. G., V. I. Zagrebaev, K. A. Avvakumov, N. Yu Kazarinov, Yu Kudryavtsev, V. Fedosseev, R. Bark, and Z. Janas. "Production and Study of Neutron Rich Heavy Nuclei, GALS Setup." In International Symposium on Exotic Nuclei EXON-2018. WORLD SCIENTIFIC, 2019. http://dx.doi.org/10.1142/9789811209451_0071.
Full textLiu, Pinglan, and Wensheng Zhang. "Game Theoretic Approach for Secure and Efficient Heavy-Duty Smart Contracts." In 2020 IEEE Conference on Communications and Network Security (CNS). IEEE, 2020. http://dx.doi.org/10.1109/cns48642.2020.9162290.
Full textLi, Guowei, Tim Lennox, Dale Goudie, and Mark Dunn. "Modeling HPDI Natural Gas Heavy Duty Engine Combustion." In ASME 2005 Internal Combustion Engine Division Fall Technical Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/icef2005-1307.
Full textSchmidt, Sebastian, Martin G. Rose, Markus Müller, Siegfried Sumser, Elias Chebli, Thomas Streule, Michael Stiller, and Johannes Leweux. "Variable Asymmetric Turbine for Heavy Duty Truck Engines." In ASME Turbo Expo 2013: Turbine Technical Conference and Exposition. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/gt2013-94590.
Full textBagatin, Marta, Simone Gerardin, Giorgio Cellere, Alessandro Paccagnella, Angelo Visconti, Silvia Beltrami, Mauro Bonanomi, and Reno Harboe-Sorensen. "Annealing of heavy-ion induced floating gate errors: LET and feature size dependence." In 2009 European Conference on Radiation and Its Effects on Components and Systems. 10th RADECS Conference (RADECS 2009). IEEE, 2009. http://dx.doi.org/10.1109/radecs.2009.5994564.
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