Academic literature on the topic 'Helmet mounted displays; Virtual reality'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Helmet mounted displays; Virtual reality.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Helmet mounted displays; Virtual reality"
Silverman, Denise R., and V. Alan Spiker. "A Usability Assessment of Virtual Reality Simulation for Aerial Gunner Training." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 2 (1997): 1218–22. http://dx.doi.org/10.1177/1071181397041002110.
Full textChinthammit, Winyu, Eric J. Seibel, and Thomas A. Furness. "A Shared-Aperture Tracking Display for Augmented Reality." Presence: Teleoperators and Virtual Environments 12, no. 1 (2003): 1–18. http://dx.doi.org/10.1162/105474603763835305.
Full textBliss, James P., Philip D. Tidwell, Cynthia L. Lyde, Jan Lockett, Barton L. Weathington, and R. Bowen Loftin. "Recognition of Emotions as a Function of Display Type, Emotion and Presentation Style." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 10 (1998): 683–87. http://dx.doi.org/10.1177/154193129804201004.
Full textZeroth, Julia A., Lynnda M. Dahlquist, and Emily C. Foxen-Craft. "The effects of auditory background noise and virtual reality technology on video game distraction analgesia." Scandinavian Journal of Pain 19, no. 1 (2019): 207–17. http://dx.doi.org/10.1515/sjpain-2018-0123.
Full textDahlquist, L. M., K. E. Weiss, L. Dillinger Clendaniel, E. F. Law, C. S. Ackerman, and K. D. McKenna. "Effects of Videogame Distraction using a Virtual Reality Type Head-Mounted Display Helmet on Cold Pressor Pain in Children." Journal of Pediatric Psychology 34, no. 5 (2008): 574–84. http://dx.doi.org/10.1093/jpepsy/jsn023.
Full textDahlquist, L. M., K. E. Weiss, E. F. Law, et al. "Effects of Videogame Distraction and a Virtual Reality Type Head-Mounted Display Helmet on Cold Pressor Pain in Young Elementary School-Aged Children." Journal of Pediatric Psychology 35, no. 6 (2009): 617–25. http://dx.doi.org/10.1093/jpepsy/jsp082.
Full textBeams, Ryan, Andrea S. Kim, and Aldo Badano. "Transverse chromatic aberration in virtual reality head-mounted displays." Optics Express 27, no. 18 (2019): 24877. http://dx.doi.org/10.1364/oe.27.024877.
Full textAlhassan, Mosaad, Fatimah Alhamad, Kholoud Bokhary, and Ali Almustanyir. "Effects of Virtual Reality Head-mounted Displays on Oculomotor Functions." International Journal of Ophthalmology & Visual Science 6, no. 1 (2021): 10. http://dx.doi.org/10.11648/j.ijovs.20210601.12.
Full textYeh, Michelle, and Christopher D. Wickens. "Performance Issues in the Design of Helmet-Mounted Displays for Augmented Reality Applications." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 43, no. 22 (1999): 1176. http://dx.doi.org/10.1177/154193129904302201.
Full textEllis, Stephen R., and Brian M. Menges. "Judged Distance to Virtual Objects in the near Visual Field." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 21 (1995): 1400–1404. http://dx.doi.org/10.1177/154193129503902109.
Full textDissertations / Theses on the topic "Helmet mounted displays; Virtual reality"
So, Richard Hau Yue. "Optimising the response of head-coupled systems to dynamic head movements." Thesis, University of Southampton, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.261967.
Full textGugenheimer, Jan [Verfasser]. "Nomadic virtual reality : overcoming challenges of mobile virtual reality head-mounted displays / Jan Gugenheimer." Ulm : Universität Ulm, 2020. http://d-nb.info/1204481172/34.
Full textGustafsson, Anders. "Use of head mounted virtual reality displays in flight training simulation." Thesis, Linköpings universitet, Programvara och system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-154016.
Full textMattiasson, Jesper, and Dongsheng Lu. "How does Head Mounted Displays affect users' expressed sense of in-game enjoyment." Thesis, Uppsala universitet, Institutionen för informatik och media, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-202692.
Full textHua, Hong. "Optical methods for enabling focus cues in head-mounted displays for virtual and augmented reality." SPIE-INT SOC OPTICAL ENGINEERING, 2017. http://hdl.handle.net/10150/626496.
Full textMögel, Jens. "Virtual Reality und Augmented Reality als Werkzeug in der Aufstellplanung." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-215197.
Full textBauer, Mitchell D. "Characterization and Correction of Spatial Misalignment in Head-Mounted Displays." University of Dayton / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1510943954851583.
Full textFidopiastis, Cali. "USER-CENTERED VIRTUAL ENVIRONMENT ASSESSMENT AND DESIGN FOR COGNITIVE REHABILITATION APPLICATIONS." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3968.
Full textOlofsson, Jakob. "Input and Display of Text for Virtual Reality Head-Mounted Displays and Hand-held Positionally Tracked Controllers." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64620.
Full textGlaser, Noah. "The Development and Evaluation of a Virtual Reality Intervention for Adults with Autism: A Design-based Research Study." University of Cincinnati / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1593268153218402.
Full textBooks on the topic "Helmet mounted displays; Virtual reality"
Moffitt, Kirk, and James E. Melzer. Head-Mounted Displays: Designing for the User. McGraw-Hill Professional, 1996.
Find full textMoffitt, Kirk, and James E. Melzer. Head-Mounted Displays: Designing for the User. McGraw-Hill Professional, 1996.
Find full textBook chapters on the topic "Helmet mounted displays; Virtual reality"
Kane, Stephanie, and Ryan M. Kilgore. "Helmet-Mounted Displays to Support Off-Axis Pilot Spatial Orientation." In Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91584-5_23.
Full textBowditch, John, and Matt Love. "Choosing Cameras and Head-Mounted Displays." In The Power of Virtual Reality Cinema for Healthcare Training. Productivity Press, 2021. http://dx.doi.org/10.4324/9781003168683-7.
Full textIhemedu-Steinke, Quinate Chioma, Rainer Erbach, Prashanth Halady, Gerrit Meixner, and Michael Weber. "Virtual Reality Driving Simulator Based on Head-Mounted Displays." In Automotive User Interfaces. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-49448-7_15.
Full textLuo, Siqi, Robert J. Teather, and Victoria McArthur. "Camera-Based Selection with Cardboard Head-Mounted Displays." In HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59990-4_29.
Full textWerrlich, Stefan, Carolin Lorber, Phuc-Anh Nguyen, Carlos Emilio Franco Yanez, and Gunther Notni. "Assembly Training: Comparing the Effects of Head-Mounted Displays and Face-to-Face Training." In Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91581-4_35.
Full textKim, Gyoung, Joonhyun Jeon, and Frank Biocca. "M.I.N.D. Brain Sensor Caps: Coupling Precise Brain Imaging to Virtual Reality Head-Mounted Displays." In Augmented Cognition: Intelligent Technologies. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91470-1_11.
Full textMallam, Steven C., Salman Nazir, Sathiya Kumar Renganayagalu, Jørgen Ernstsen, Sunniva Veie, and Anders Emil Edwinson. "Design of Experiment Comparing Users of Virtual Reality Head-Mounted Displays and Desktop Computers." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96077-7_25.
Full textMaraj, Crystal, Jonathan Hurter, and Joseph Pruitt. "Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios." In Lecture Notes in Computer Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77599-5_27.
Full textKlečková, Sára, Petr Děcký, and Petr Zámečník. "Cybersickness and Its Implications for Using Virtual Reality Head Mounted Displays in Transport Psychology Research." In Advances in Simulation and Digital Human Modeling. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79763-8_15.
Full textRudolph, Bryson, Geoff Musick, Leah Wiitablake, et al. "Investigating the Effects of Display Fidelity of Popular Head-Mounted Displays on Spatial Updating and Learning in Virtual Reality." In Advances in Visual Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-64556-4_52.
Full textConference papers on the topic "Helmet mounted displays; Virtual reality"
Reynolds, Craig, Louis J. Everett, and Richard A. Volz. "Identifying the Pose Between a Head Mounted Display and a Head Pose Sensor." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/mech-14159.
Full textPosselt, Bonnie, Eric Seemiller, Eric Palmer, Geno Imel, Marc Winterbottom, and Steve Hadley. "Does individual stereo acuity affect performance using stereo 3D in a helmet mounted display?" In Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations II, edited by Mark S. Dennison, David M. Krum, John (Jack) N. Sanders-Reed, and Jarvis (Trey) J. Arthur. SPIE, 2021. http://dx.doi.org/10.1117/12.2588017.
Full textBarzilay, O., and A. Wolf. "A Virtual Adaptive Biofeedback System for Neuromuscular Rehabilitation." In ASME 2008 9th Biennial Conference on Engineering Systems Design and Analysis. ASMEDC, 2008. http://dx.doi.org/10.1115/esda2008-59363.
Full textVeron, Harry, P. J. Hezel, and David A. Southard. "Head-mounted displays for virtual reality." In SPIE's International Symposium on Optical Engineering and Photonics in Aerospace Sensing, edited by Ronald J. Lewandowski, Wendell Stephens, and Loran A. Haworth. SPIE, 1994. http://dx.doi.org/10.1117/12.177384.
Full text"The battle for head-mounted displays [panel discussion]." In 2014 IEEE Virtual Reality (VR). IEEE, 2014. http://dx.doi.org/10.1109/vr.2014.6802116.
Full textHoberman, Perry, David M. Krum, Evan A. Suma, and Mark Bolas. "Immersive training games for smartphone-based head mounted displays." In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180926.
Full textRuimin Zhang and Scott A. Kuhl. "Flexible and general redirected walking for head-mounted displays." In 2013 IEEE Virtual Reality (VR). IEEE, 2013. http://dx.doi.org/10.1109/vr.2013.6549395.
Full textKading, Benjamin, and Jeremy Straub. "Enhancing head and helmet-mounted displays using a virtual pixel technology." In SPIE Defense + Security, edited by Daniel D. Desjardins, Kalluri R. Sarma, Peter L. Marasco, and Paul R. Havig. SPIE, 2015. http://dx.doi.org/10.1117/12.2177079.
Full textDanieau, Fabien, Antoine Guillo, and Renaud Dore. "Attention guidance for immersive video content in head-mounted displays." In 2017 IEEE Virtual Reality (VR). IEEE, 2017. http://dx.doi.org/10.1109/vr.2017.7892248.
Full textZhao, Jingbo, Robert S. Allison, Margarita Vinnikov, and Sion Jennings. "Estimating the motion-to-photon latency in head mounted displays." In 2017 IEEE Virtual Reality (VR). IEEE, 2017. http://dx.doi.org/10.1109/vr.2017.7892302.
Full textReports on the topic "Helmet mounted displays; Virtual reality"
Hezel, Paul J., and Harry Veron. Head Mounted Displays for Virtual Reality. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada263498.
Full text