Academic literature on the topic 'Heuristic learning technologies'

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Journal articles on the topic "Heuristic learning technologies"

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Білоцерковець, М. А. "Застосування теоретичних знань у навчальних евристичних ситуаціях". Педагогіка та психологія : збірник наукових праць , № 49 (25 червня 2015): 67–74. https://doi.org/10.5281/zenodo.18973.

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The article under review reveals the essence of heuristic learning process with creative-research situations usage to enhance, test and practice mastered theoretical knowledge of the humanities. It is singled out that the effective implementation of heuristic learning techniques and creating learning situations in professional area should be based on the principles of heuristic education. These innovative forms of training include the following activities: determining the amount, content and nature of training for each topic by students, formulation of problem questions, constructing and heuri
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Rybalka, N. V. "CREATIVE TECHNOLOGIES APPLICATION IN THE PROCESS OF TEACHING A FOREIGN LANGUAGE." INTELLIGENCE. PERSONALITY. CIVILIZATION, no. 1 (26) (June 30, 2023): 5–13. http://dx.doi.org/10.33274/2079-4835-2023-26-1-5-13.

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Objective. The objective of the article is to consider and analyze creative pedagogical technologies for the developing foreign language communicative competence; identifying their main characteristics; familiarization with heuristic learning technologies and their classifications; consideration of examples of the use of language and group creative games as methods of creative writing and heuristic methods in the process of learning a foreign language. Methods. The main scientific results are obtained using such research methods as analysis of psychological and pedagogical literature, generali
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Yevdokimov, Victor. "HEURISTIC LEARNING TECHNOLOGIES IN THE TRAINING OF TEACHERS." Continuing Professional Education: Theory and Practice, no. 3-4 (2017): 51–56. http://dx.doi.org/10.28925/1609-8595.2017(3-4)5156.

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Giunta, Ines. "Heuristic Environments." Interaction Design and Architecture(s), no. 11_12 (September 20, 2011): 77–82. http://dx.doi.org/10.55612/s-5002-011_12-006.

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The purpose of this research is the identification of a paradigm which fixes the basic concepts and the type of logical relationships between them, whereby direct, govern and evaluate choises on new technologies. The contribution is based on the assumption that the complexity of knowledge is correlated with the complexity of the learning environment. From the existence of this correlation will descend a series of consequences that contribute to the definition of a theoretical construct in which the logical categories of learning become the guiding criteria on which to design learning environme
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Roscoe, Rod D., Stephanie McNicol, K. Raghav Bhat, and Scotty D. Craig. "A Heuristic Evaluative Framework for Self-Regulated Learning Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 1775–79. http://dx.doi.org/10.1177/1071181320641429.

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Researchers and educators have explored a variety of technologies to facilitate self-regulated learning (SRL). Drawing from contemporary perspectives on SRL, this paper articulates two fundamental design principles for SRL-promoting technologies: the platform principle and the support principle. This paper then discusses how usability inspection methods, such as heuristic evaluations and cognitive walkthroughs, can readily assess whether and how these needs are met. This framework can assist researchers and educators in evaluating technologies to make strategic design and implementation decisi
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KOZACHENKO, Y. "TEACHING TECHNOLOGIES IN FOREIGN LANGUAGE TEACHING." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 26 (April 7, 2021): 94–97. http://dx.doi.org/10.33989/2075-146x.2020.26.227533.

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The article identifies the main learning technologies used to teach students in higher medical education. Learning technologies have been found to help improve the learning process and improve learning outcomes. The main learning technologies used in working with students of higher medical educational institutions are analyzed. It is investigated that learning technologies influence the teaching of foreign languages. It was found that the use of research, simulation, information, problem-based learning and heuristic are common and used in foreign language teaching.
 It is concluded that f
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Borbolla, Veronica Falcon, Walter Boot, Andrew Dilanchian, et al. "HUMAN FACTORS ISSUES IN THE DESIGN OF VIRTUAL REALITY TO SUPPORT OLDER ADULTS’ SOCIAL AND COGNITIVE ENGAGEMENT." Innovation in Aging 7, Supplement_1 (2023): 1058. http://dx.doi.org/10.1093/geroni/igad104.3401.

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Abstract Emerging technologies such as virtual reality (VR) hold tremendous potential to improve the lives of older adults, including the opportunity to support social and cognitive engagement. However, this potential will only be realized if VR technologies and applications (apps) are well-designed, considering the needs, preferences, and abilities of older people. To explore and understand design barriers ahead of a randomized controlled trial testing the efficacy of a psychosocial VR intervention for older adults, a team of eight evaluators who underwent standardized and comprehensive train
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Vaisova, Nasiba Zokirjonovna. "IMPROVING LEARNING ACTIVITY OF STUDENTS BY TEACHING TASKS WITH PRACTICAL CONTENT USING THE HEURISTIC METHOD." INTERNATIONAL BULLETIN OF APPLIED SCIENCE AND TECHNOLOGY 2, no. 11 (2022): 207–11. https://doi.org/10.5281/zenodo.7376228.

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Skafa, E. I. "Organization of project-heuristic activity of future mathematics teachers in creating multimedia teaching tools." Informatics and education, no. 5 (July 16, 2021): 59–64. http://dx.doi.org/10.32517/0234-0453-2021-36-5-59-64.

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Now we can see a widespread introduction of modern digital technologies into the educational process in mathematics. These technologies can make learning more visual and accessible, implement an individual approach in teaching and manage the educationalcognitive heuristic activity of schoolchildren. The organization of project-heuristic activities in a higher pedagogical school can help prepare a future teacher for the development of computer-related tools. We refer to the means of digitalization of modern education as heuristic-didactic constructions in the form of computer programs for “non-
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Vazkaeva, S., and A. Ediev. "ISPOL'ZOVANIYE SOVREMENNYKH METODOV ELEKTRONNOGO OBUCHENIYA V VUZE." National Association of Scientists 4, no. 73 (2021): 26–30. http://dx.doi.org/10.31618/nas.2413-5291.2021.4.73.506.

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The article discusses the forms and methods that are optimal for use in e-learning: heuristic, research, game, diagnostic, information-receptive and reproductive. The e-learning environment today represents a wide range of educational technologies, methods and tools that can be used to organize full-fledged education at a university.
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Dissertations / Theses on the topic "Heuristic learning technologies"

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Passmore, Gregory. "The effects of Gowin's vee heuristic diagraming and concept mapping on meaningful learning in the radiation science classroom and laboratory /." free to MU campus, to others for purchase, 1996. http://wwwlib.umi.com/cr/mo/fullcit?p9737850.

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Esteves, José Jurandir Alves. "Optimization of network slice placement in distributed large-scale infrastructures : from heuristics to controlled deep reinforcement learning." Electronic Thesis or Diss., Sorbonne université, 2021. http://www.theses.fr/2021SORUS325.

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Cette thèse examine comment optimiser le placement de tranches (slices) de réseau dans les infrastructures distribuées à grande échelle en se concentrant sur des approches heuristiques en ligne et basées sur l'apprentissage par renforcement profond (DRL). Tout d'abord, nous nous appuyons sur la programmation linéaire en nombre entiers (ILP) pour proposer un modèle de données permettant le placement de tranches de réseau sur le bord et le cœur du réseau. Contrairement à la plupart des études relatives au placement de fonctions réseau virtualisées, le modèle ILP proposé prend en compte les topol
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Kebbati, Mohammed-Yassine. "Learning-based reinforced control strategies for autonomous vehicles." Electronic Thesis or Diss., université Paris-Saclay, 2023. https://www.biblio.univ-evry.fr/theses/2023/interne/2023UPAST071.pdf.

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Dans un monde où les gens sont constamment en mouvement et ou la mobilité personnelle est préférée, le nombre de voitures personnelles sur la route ne cesse d'augmenter. Cela a induit plus de risque d'accidents de route, des conditions de circulation et de pollution de l'air plus dégradées. Par conséquent, les chercheurs travaillent depuis des décennies pour une transition vers la conduite autonome. Cette dernière a la capacité de remodeler la mobilité en diminuant les accidents de route, les embouteillages et la pollution de l'air, ce qui se traduirait par plus d'efficacité énergétique et de
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Teng, Sin Yong. "Intelligent Energy-Savings and Process Improvement Strategies in Energy-Intensive Industries." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2020. http://www.nusl.cz/ntk/nusl-433427.

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S tím, jak se neustále vyvíjejí nové technologie pro energeticky náročná průmyslová odvětví, stávající zařízení postupně zaostávají v efektivitě a produktivitě. Tvrdá konkurence na trhu a legislativa v oblasti životního prostředí nutí tato tradiční zařízení k ukončení provozu a k odstavení. Zlepšování procesu a projekty modernizace jsou zásadní v udržování provozních výkonů těchto zařízení. Současné přístupy pro zlepšování procesů jsou hlavně: integrace procesů, optimalizace procesů a intenzifikace procesů. Obecně se v těchto oblastech využívá matematické optimalizace, zkušeností řešitele a pr
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Sousa, Tiago Cardoso dos Santos Pinto de. "A Payments Routing Heuristic based on Machine Learning for High Volume E-Commerce Environments." Master's thesis, 2018. https://hdl.handle.net/10216/113823.

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Sousa, Tiago Cardoso dos Santos Pinto de. "A Payments Routing Heuristic based on Machine Learning for High Volume E-Commerce Environments." Dissertação, 2018. https://hdl.handle.net/10216/113823.

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Sousa, Tiago Cardoso dos Santos Pinto de. "A Payments Routing Heuristic based on Machine Learning for High Volume E-Commerce Environments." Dissertação, 2002. https://repositorio-aberto.up.pt/handle/10216/113823.

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Book chapters on the topic "Heuristic learning technologies"

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García-Peñalvo, Francisco J., Andrea Vázquez-Ingelmo, and Alicia García-Holgado. "Study of the Usability of the WYRED Ecosystem Using Heuristic Evaluation." In Learning and Collaboration Technologies. Designing Learning Experiences. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21814-0_5.

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Paul, Nathalie, Tim Wirtz, Stefan Wrobel, and Alexander Kister. "Informed Machine Learning Aspects for the Multi-Agent Neural Rewriter." In Cognitive Technologies. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-83097-6_11.

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Abstract We regard the multi-vehicle routing problem as a cooperative multi-agent system where agents (vehicles) seek to determine the team-optimal agent routes with minimal total cost. Each agent can hereby observe solely its own cost information. Our multi-agent reinforcement learning approach builds on an existing method for solving a single-vehicle routing problem by iteratively rewriting solutions. We define new rewriting rules to enable agents to act and interact in a parallel conflict-free manner. We use a form of Informed Machine Learning to integrate knowledge about the underlying cos
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Brayshaw, Mike, Neil Gordon, Julius Nganji, Lipeng Wen, and Adele Butterfield. "Investigating Heuristic Evaluation as a Methodology for Evaluating Pedagogical Software: An Analysis Employing Three Case Studies." In Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07482-5_3.

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Singhania, Aditya Vikram, Saronyo Lal Mukherjee, Ritajit Majumdar, Akash Mehta, Priyanka Banerjee, and Debasmita Bhoumik. "A Machine Learning Based Heuristic to Predict the Efficacy of Online Sale." In Emerging Technologies in Data Mining and Information Security. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-9774-9_41.

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Bakopoulos, Emmanouil, Vasilis Siatras, Panagiotis Mavrothalassitis, Nikolaos Nikolakis, and Kosmas Alexopoulos. "Digital-Twin-Enabled Framework for Training and Deploying AI Agents for Production Scheduling." In Artificial Intelligence in Manufacturing. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-46452-2_9.

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AbstractDigital manufacturing tools aim to provide intelligent solutions that will help manufacturing industry adapt to the volatile work environment. Modern technologies such as artificial intelligence (AI) and digital twins (DT) are primarily exploited in a way to simulate and select efficient solutions from a broad range of alternative decisions. This work aims to couple DT and AI technologies in a framework where training, testing, and deployment of AI agents is made more efficient in production scheduling applications. A set of different AI agents were developed, utilizing key optimizatio
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Aliferis, Constantin, and Gyorgy Simon. "Lessons Learned from Historical Failures, Limitations and Successes of AI/ML in Healthcare and the Health Sciences. Enduring Problems, and the Role of Best Practices." In Health Informatics. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-39355-6_12.

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AbstractThis chapter covers a variety of cases studies-based incidents and concepts that are valuable for identifying pitfalls, suggesting best practices and supporting their use. Examples include: the Gartner hype cycle; the infamous “AI winters”; limitations of early-stage knowledge representation and reasoning methods; overfitting; using methods not built for the task; over-estimating the value and potential or early and heuristic technology; developing AI disconnected with real-life needs and application contexts; over-interpreting theoretical shortcomings of one algorithm to all algorithm
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Vázquez-Ingelmo, Andrea, Alicia García-Holgado, Francisco José García-Peñalvo, et al. "Flexible Heuristics for Supporting Recommendations Within an AI Platform Aimed at Non-expert Users." In Learning Technologies and Systems. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-33023-0_30.

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GhasemAghaei, Reza, Ali Arya, and Robert Biddle. "Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code." In Learning and Collaboration Technologies. Technology in Education. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58515-4_3.

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Al-Salhie, Layla, Weaám AlRashed, and Areej Al-Wabil. "Usability Heuristics for the Design of Interactive Attention Assessment and Rehabilitation Technologies." In Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20684-4_58.

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Moh, Melody. "Online Learning and Heuristic Algorithms for 5G Cloud-RAN Load Balance." In Advances in Wireless Technologies and Telecommunication. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7458-3.ch009.

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The rapidly evolving 5G cellular system adapts cloud computing technology in its radio access networks (RAN), namely Cloud RAN or CRAN. CRAN enables better scalability, flexibility, and performance that allows 5G to provide connectivity for the vast volume of IoT devices. This chapter presents two major research results addressing the load balance (LB) problem in CRAN. First, the authors propose a generic online learning (GOL) system; GOL integrates reinforcement learning (RL) with deep learning method for an environment not fully visible, changing over time, while receiving feedbacks of fluct
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Conference papers on the topic "Heuristic learning technologies"

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Kaschek, Roland, Eyas El-Qawasmeh, and Alexei Tretiakov. "A Heuristic Understanding Model." In Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007). IEEE, 2007. http://dx.doi.org/10.1109/icalt.2007.15.

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Yang, Chih-Chieh. "A Heuristic Process for Historical Game Design." In 2021 International Conference on Advanced Learning Technologies (ICALT). IEEE, 2021. http://dx.doi.org/10.1109/icalt52272.2021.00027.

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Raj, R. S. Vishnu, S. Athi Narayanan, and Kamal Bijlani. "Heuristic-Based Automatic Online Proctoring System." In 2015 IEEE 15th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2015. http://dx.doi.org/10.1109/icalt.2015.127.

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Pisarenko, Veronika, and Darya Zatona. "USING HEURISTIC TEACHING METHODS IN PRIMARY SCHOOL." In 16th International Conference on Education and New Learning Technologies. IATED, 2024. http://dx.doi.org/10.21125/edulearn.2024.2294.

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Dugal, Sanjiv, Nick Colicci, Andrew Bikash, et al. "IMMERSIVE LEARNING: HEURISTIC DEVICE FOR TRANSMITTING SOCIAL IMAGINARIES." In 12th International Conference on Education and New Learning Technologies. IATED, 2020. http://dx.doi.org/10.21125/edulearn.2020.1247.

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Zualkernan, Imran A., and Maha Shouman. "Towards Ontology-Driven Heuristic Assessment Generation for Software Design Patterns." In 2008 Eighth IEEE International Conference on Advanced Learning Technologies. IEEE, 2008. http://dx.doi.org/10.1109/icalt.2008.74.

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Strauß, Oliver, Ahmad Almheidat, and Holger Kett. "Applying Heuristic and Machine Learning Strategies to Product Resolution." In 15th International Conference on Web Information Systems and Technologies. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0008069402420249.

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Strauß, Oliver, Ahmad Almheidat, and Holger Kett. "Applying Heuristic and Machine Learning Strategies to Product Resolution." In 15th International Conference on Web Information Systems and Technologies. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0008069400002366.

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Yilmaz, Banu, and Pinar Onay Durdu. "Heuristic Evaluation of a mobile hand-writing learning application." In 2015 9th International Conference on Application of Information and Communication Technologies (AICT). IEEE, 2015. http://dx.doi.org/10.1109/icaict.2015.7338621.

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Falci, Samuel Henrique, Fabiano Azevedo Dorca, Daniel Henrique Mourao Falci, and Alessandro Vivas. "A Low Complexity Heuristic To Solve a Learning Objects Recommendation Problem." In 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2019. http://dx.doi.org/10.1109/icalt.2019.00022.

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