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Books on the topic 'Historical video-games'

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1

Guynes, Sean, and Dan Hassler-Forest, eds. Star Wars and the History of Transmedia Storytelling. Amsterdam University Press, 2017. http://dx.doi.org/10.5117/9789462986213.

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Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narrat
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2

Lyons, Sandy Appleoff. Costume Design for Video Games: An Exploration of Historical and Fantastical Skins. Taylor & Francis Group, 2019.

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3

Lyons, Sandy Appleoff. Costume Design for Video Games: An Exploration of Historical and Fantastical Skins. Taylor & Francis Group, 2019.

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4

Lyons, Sandy Appleoff. Costume Design for Video Games: An Exploration of Historical and Fantastical Skins. Taylor & Francis Group, 2019.

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5

Lyons, Sandy Appleoff. Costume Design for Video Games: An Exploration of Historical and Fantastical Skins. Taylor & Francis Group, 2019.

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6

Lyons, Sandy Appleoff. Costume Design for Video Games: An Exploration of Historical and Fantastical Skins. Taylor & Francis Group, 2020.

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7

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins. Taylor & Francis Group, 2020.

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8

Phillips, Amanda. Gamer Trouble. NYU Press, 2020. http://dx.doi.org/10.18574/nyu/9781479870103.001.0001.

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Gamers have been in trouble as long as games have existed, constantly mired in controversies about violence, diversity, and online harassment. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. This book excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that gender, race, and sexuality
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9

Murnaghan, Sheila, and Deborah H. Roberts. Epilogue. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199583478.003.0009.

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The preceding work is summed up as a study of adults’ attempts over a century-long period to make sense of their own childhood experiences of antiquity and to recreate those experiences for new generations through the medium of absorbing pleasure reading. Such experiences are valued for their capacity to stimulate the imagination, to expand moral understanding, to pave the way for further education, and to bring renewal or redemption to the disturbed modern world. The chapter ends with a brief survey of developments in classical mythology and historical fiction for children and young adults fr
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10

Weinel, Jonathan. Introduction. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0001.

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This introduction to Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media outlines the background, aims, and scope of the book. The chapter begins by introducing altered states of consciousness through a description of visual hallucinations, which may have provided a basis for some of the oldest-known artworks. Next, a brief historical overview of altered states is given, from ancient shamanic traditions and cults, to modern-day use of psychedelic drugs such as LSD. The use of altered states in these contexts has resulted in a variety of associated art, liter
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11

Rafter, Nicole, and Michelle Brown, eds. The Oxford Encyclopedia of Crime, Media, and Popular Culture. Oxford University Press, 2018. http://dx.doi.org/10.1093/acref/9780190494674.001.0001.

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Over 120 scholarly articlesCrime and punishment fascinate. Overwhelming in their media dominance, they present us with our most popular television programs, films, novels, art works, video games, podcasts, social media streams and hashtags. This encyclopedia, a massive and unprecedented undertaking, offers a foundational space for understanding the cultural life and imaginative force and power of crime and punishment. Across five areas foundational to the study of crime and media, leading scholars from five continents engage cutting edge scholarship in order to provide definitive overviews of
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12

A Year With Minecraft Behind The Scenes At Mojang. ECW Press,Canada, 2014.

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13

Scholz, Susanne, ed. The Oxford Handbook of Feminist Approaches to the Hebrew Bible. Oxford University Press, 2020. http://dx.doi.org/10.1093/oxfordhb/9780190462673.001.0001.

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The Oxford Handbook of Feminist Approaches to the Hebrew Bible brings together thirty-seven essential essays written by leading international scholars, examining crucial points of analysis within the field of feminist Hebrew Bible studies. Organized into four major areas — globalization, neoliberalism, media, and intersectionality, the essays provide vibrant, relevant, and innovative contributions to the field. The topics of analysis focus heavily on gender and queer identity, with essays touching on African, Korean, and European feminist hermeneutics, womanist and interreligious readings, eco
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14

Vorderer, Peter, and Christoph Klimmt, eds. The Oxford Handbook of Entertainment Theory. Oxford University Press, 2021. http://dx.doi.org/10.1093/oxfordhb/9780190072216.001.0001.

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This handbook provides a strong collection of communication- and psychology-based theories and models on media entertainment, which can be used as a knowledge resource for any academic and applied purpose. Its 41 chapters offer explanations of entertainment that audiences find in any kind of ‘old’ and ‘new’ media, from classic novels to VR video games, from fictional stories to mediated sports. As becomes clear in this handbook, the history of entertainment research teaches us not to forget that even if a field is converging to a seemingly dominant perspective, paradigm, and methodology, there
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15

Wesselhoeft, Conrad. Dirt Bikes, Drones, and Other Ways to Fly. Houghton Mifflin Harcourt Publishing Company, 2014.

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16

Dirt Bikes, Drones, and Other Ways to Fly. Houghton Mifflin Harcourt Publishing Company, 2015.

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17

Wesselhoeft, Conrad. Dirt Bikes, Drones, and Other Ways to Fly. HMH Books for Young Readers, 2014.

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