Academic literature on the topic 'History of animation'

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Journal articles on the topic "History of animation"

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Bahaa Mustafa. "The Effect of Animation on The Society During The COVID-19 Pandemic." International Journal on Humanities and Social Sciences, no. 52 (December 19, 2023): 161–73. https://doi.org/10.33193/ijohss.52.2023.654.

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Animation has always occupied a special space in the hearts and minds of those that have consumed the media by making it possible to bring to life what would otherwise be impossible. It is because of the spectacle of seeing what otherwise wouldn’t be possible that makes animation so magical, and the almost magical effects that can be achieved through animation has captivated the minds of many throughout history and its many different forms. Animation’s development went hand in hand with the development of the movie or motion picture which captured real-life, and this interdependence is display
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Liu, Ying. "From 1950s to 1980s: The Formation, Development and Practice of the “National Style” Animation Concept of Shanghai Animation Film Studio." International Journal of Social Science Research 10, no. 2 (2022): 244. http://dx.doi.org/10.5296/ijssr.v10i2.20158.

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From the 1950s to 1980s, the series of “National Style” animations created by Shanghai Animation Film Studio have made Chinese animation famous both at home and abroad, and the “National Style” animation concept proposed at that time is also considered to be one of the most influential and representative animation concepts in the history of Chinese animation. By analyzing representative animation, and the books, articles, and speeches on the concept of “National Style” animation published by animation directors of Shanghai Animation Film Studio from the 1950s to 1980s, this article aims to exp
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Cao, Luhao. "Regional Roots: A Study of Communication Strategies for the Sustainable Development of China's Animation Industry." Academic Journal of Management and Social Sciences 2, no. 3 (2023): 6–8. http://dx.doi.org/10.54097/ajmss.v2i3.7969.

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Animation industry is known as the most promising cultural industry in the 21st century. China's animation industry, taking advantage of the popularity of international animation, has developed rapidly and produced an astonishing number of animations. How to ensure the high-quality and sustainable development of Chinese animation in the context of high output is an urgent issue that needs to be addressed in current Chinese animation industry. Through the analysis of the relevant literature of Chinese animation, this study, starting from the development history of animation, analyzes the proble
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Mega Iranti and Susyentina Sihite. "The Past And Present Of Moving Images:Transcending The Boundary Across Departments In The Vocational Higher Education." Widya Winayata : Jurnal Pendidikan Sejarah 12, no. 1 (2024): 52–65. http://dx.doi.org/10.23887/jjps.v12i1.71109.

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Animations were given credentials as an effective medium in various campaigns and public service announcements (PSA). It helps to shape and spread information, frame public attitudes, and ensure the roles and responsibilities. History records how animations were utilized as PSA during WW2 in the form of training content, instructions, propaganda and ideological tools to promote and glorify patriotism. In higher education, animations can be utilized to support the socialization material about quality assurance. An animated PSA in the form of a video explainer was produced as a collaboration bet
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Connelly, John, and Marilyn Connelly. "History of Animation." TechTrends 55, no. 3 (2011): 6. http://dx.doi.org/10.1007/s11528-011-0487-7.

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Sutrisno, Arif. "STUDI PERBANDINGAN ANIMASI 360 DERAJAT BERTEMA SEJARAH." JADECS (Jurnal of Art, Design, Art Education & Cultural Studies) 6, no. 1 (2021): 22. http://dx.doi.org/10.17977/um037v6i12021p22-34.

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To identify general characteristics of historical-themed 360o animation, visual characteristics, and ways of delivering material in historical learning media, this study attempts to compare three historical-themed 360o animations, namely the game trailler Assassin's Creed Syndicate Jack the Ripper, Dinosaurs World 360 VR, and Dunkirk 'Save Every Breath'. This research method is by determine the benchmark focus, planning and research, data collection, implementation, recommendations, and analysis. In general, historical 360o animation uses 3D animation techniques. The flow used tends to be line
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Stokes, Jane. "Animation: A World History." Historical Journal of Film, Radio and Television 37, no. 1 (2017): 149–51. http://dx.doi.org/10.1080/01439685.2016.1273335.

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M.Fadly, S.I.Kom, M.I.Kom, M. Fadly, S. I. Kom, M. I. Kom. "ANALISIS PERKEMBANGAN ANIMASI INDONESIA DALAM KONTELS ANIMASI DUNIA." Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian 1, no. 2 (2025): 98–106. https://doi.org/10.56849/jpf.v1i2.18.

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The purpose of this study is to evaluate the development of animation in Indonesia based on historical studies to map Indonesian history in the context of world/global animation history at the same time. This study also examines the relationship between the history of Indonesian animation and the history of the first films in Indonesia that occurred during the Dutch colonial period. According to Stephen Cavalier, the entire history of animation can be divided into five major periods, starting with the pre-digital era (The Origin of Animation) and ending with the digital era (1986-2010). Based
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Asti Haningtyas, S.I.Kom, M.I.Kom, Asti Haningtyas, S. I. Kom, M. I. Kom. "ANALISIS PERKEMBANGAN ANIMASI INDONESIA DALAM KONTELS ANIMASI DUNIA." Profilm Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian 2, no. 1 (2025): 17–25. https://doi.org/10.56849/jpf.v2i1.21.

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The purpose of this study is to evaluate the development of animation in Indonesia based on historical studies to map Indonesian history in the context of world/global animation history at the same time. This study also examines the relationship between the history of Indonesian animation and the history of the first films in Indonesia that occurred during the Dutch colonial period. According to Stephen Cavalier, the entire history of animation can be divided into five major periods, starting with the pre-digital era (The Origin of Animation) and ending with the digital era (1986-2010). Based
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Kurnianto, Arik. "Tinjauan Singkat Perkembangan Animasi Indonesia dalam Konteks Animasi Dunia." Humaniora 6, no. 2 (2015): 240. http://dx.doi.org/10.21512/humaniora.v6i2.3335.

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The purpose of this study was to assess the development of animated films in Indonesia based on historical studies to determine simultaneously mapping the history Indonesia in the context of world/global animation history. This study also examines the relationship between the histories of Indonesiananimated films with history first entry of the film in Indonesia which began the Dutch colonial era. According to Stephen Cavalier, the world history of animation was divided into five large round starts from the era before 1900 (The Origin of Animation) to the digital era (1986-2010). Based results
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Dissertations / Theses on the topic "History of animation"

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Pappas, Michael A. "Experimental animation." Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/917014.

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The primary objective of this creative project was to explore and analyze the centuries old technique of animation. The investigation of the material included both text and also visual material such as existing films, videos and interviews.This body of work consisted of a variety of animation techniques combined into one film, a zoetrope with five hand-drawn strips and various forms of merchandise (stickers, bumper stickers and a t-shirt) based on the animation.The goal for this project was to convey the idea that animation is an unlimited field that is always open to new and exciting innovati
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Knoell, Tiffany L. "Animating America: Warner Bros. Animation During the Depression." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1331398666.

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Graf, Matthew D. "The animation paradox : a study in believability." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1397373.

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Animation has been an integral part of the entertainment industry for over seventy years. What is it about animated films that make them just as, or even more, captivating than live-action films? While animation is most typically associated with fantasy or escapism, there is certainly an element of reality exploration that causes animation to be more believable. Through examination of this and previous creative projects, it was found that a balance of fantasy and reality exploration, along with other key factors, help to make animation successful in relating to the viewer.<br>Department of Tel
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Alrimawi, Tariq. "Issues of representation in Arab animation cinema : practice, history and theory." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14969.

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This practice-based research addresses the challenges that face the animation practitioner in the Arab region. In engaging with this topic it highlights the contrast with international animation producers, and also seeks to analyse how Arab animation cinema is represented and understood in the West. It introduces Arab animation history, and the animation industry as it currently exists in the Middle East. I suggest the reasons why there have been so few animated shorts and feature-length films successfully produced in the Arab world, in spite of their being a rich literary and cultural heritag
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Cheval, Bastien. "Le cinéma d'animation et l'interrogation du réel : hybridations et enchevêtrements du domaine de l'humain et de l'image par image." Thesis, Montpellier 3, 2014. http://www.theses.fr/2014MON30073/document.

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Le cinéma d'animation et la prise de vues réelles ont souvent été opposés – avec raison – en matière d'enjeux narratifs, esthétiques et thématiques. Cette opposition instaurée par leurs techniques respectives est toutefois de plus en plus maltraitée à l'heure où le numérique continue d'entretenir la confusion entre le film d'animation et le film dit « à effets spéciaux ». Parallèlement, un cliché particulièrement tenace a voulu que l'animation soit entièrement dévolue à l'imaginaire pur, au rêve et au merveilleux, à destination du jeune public (en opposition à une prise
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Hu, Tze-yue Gigi. "Understanding Japanese animation : from Miyazaki and Takahata anime /." Thesis, Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B24729954.

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Baldwin, Frances Novier. "The Passage of the Comic Book to the Animated Film: The Case of the Smurfs." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc84167/.

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The purpose of this study is to explore the influence of history and culture on the passage of the comic book to the animated film. Although the comic book has both historical and cultural components, the latter often undergoes a cultural shift in the animation process. Using the Smurfs as a case study, this investigation first reviews existing literature pertaining to the comic book as an art form, the influence of history and culture on Smurf story plots, and the translation of the comic book into a moving picture. This study then utilizes authentic documents and interviews to analyze the pe
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Segelstad, Johan. "Layering animation principles on motion capture data : Surpass the limitations of motion capture." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74636.

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This thesis deals with the use of Disney's twelve animation principles in relation to Motion Capture. The purpose of the work was to investigate whether animation principles can be applied to finished motion capture animations to surpass the limitations of motion capture  by using animation layers, where each added layer is a new principle. To investigate this, motion capture data was retrieved with various movements from Mixamo, which was then imported into Maya where various animation principles were applied with the help of Maya animation layers. The result of this research will answer the
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Bannah, Maxwell Joseph. "A cause for animation : Harry Reade and Cuban revolution." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16452/1/Max_Bannah_Thesis.pdf.

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This monographic study examines the life of the Australian artist Harry Reade (1927-1998), and his largely overlooked contribution to animation within historical, social, political and cultural contexts of his time. The project constitutes a biography of Reade, tracing his life from his birth in 1927 through to his period of involvement with animation between 1956 and 1969. The biography examines the forces that shaped Reade and the ways in which he tried to shape his world through the medium of animation. It chronicles his experiences as a child living in impoverished conditions during
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Bannah, Maxwell Joseph. "A cause for animation : Harry Reade and Cuban revolution." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16452/.

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This monographic study examines the life of the Australian artist Harry Reade (1927-1998), and his largely overlooked contribution to animation within historical, social, political and cultural contexts of his time. The project constitutes a biography of Reade, tracing his life from his birth in 1927 through to his period of involvement with animation between 1956 and 1969. The biography examines the forces that shaped Reade and the ways in which he tried to shape his world through the medium of animation. It chronicles his experiences as a child living in impoverished conditions during the
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Books on the topic "History of animation"

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Neupert, Richard. French Animation History. Wiley-Blackwell, 2011. http://dx.doi.org/10.1002/9781444392586.

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Krasner, Jon S. Motion graphic design: Applied history and aesthetics. 2nd ed. Focal Press, 2008.

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Krasner, Jon S. Motion graphic design: Applied history and aesthetics. 2nd ed. Focal Press, 2008.

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Brian, Sibley, and Aardman Animations (Firm), eds. Cracking animation. Thames and Hudson, 1998.

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Peter, Lord. Cracking animation. 3rd ed. Thames & Hudson, 2010.

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Grant, John. Masters of animation. BT Batsford, 2001.

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Hwang, Sŏn-gil. Aenimeisyŏn yŏnghwasa: A history of animation. Pŏmusa, 1998.

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Richard, Llewellyn. Chronology of animation. R. Llewellyn, 2004.

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1960-, Stabile Carol, and Harrison Mark 1967-, eds. Prime-time animation. Routledge, 2003.

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Beckerman, Howard. Animation: The whole story. Amereon House, 2001.

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Book chapters on the topic "History of animation"

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Gowanlock, Jordan. "Simulation and R&D: Knowing and Making." In Palgrave Animation. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_2.

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AbstractThis chapter of Animating Unpredictable Effects charts the development of the software tools used to create uncanny simulation-based digital animations, drawing a genealogy that starts with nineteenth century mathematics, which were transformed into management and prediction tools by private and military R&amp;D between the 1940s and 1980s. Through this, the chapter identifies a connection between these animation tools and simulation tools used in fields as diverse as meteorology, nuclear physics, and aeronautics that create unpredictability through stochastic or dynamic simulation. Us
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Gowanlock, Jordan. "Introduction: “Fully Nonlinear”." In Palgrave Animation. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_1.

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AbstractThe introduction to Animating Unpredictable Effects establishes a specific category of digital animation that is based on making unpredictable simulations. The book situates this form of animation in the context of key discussions about the relationship between animation and automation, and about the agency digital animators have when working with increasingly opaque software tools. The introduction further situates this type of animation in the history of cinema, which has long been preoccupied with natural motion and topics of contingency.
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Annand, Jonathan. "A Brief History of Character Animation." In Animation Craft. CRC Press, 2025. https://doi.org/10.1201/9781003361893-3.

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Marx, Christy. "History/Evolution of Animation." In Writing for Animation, Comics, and Games, 2nd ed. CRC Press, 2021. http://dx.doi.org/10.1201/9781351215985-3.

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Pellitteri, Marco. "History and media discourse." In Japanese Animation in Asia. Routledge, 2021. http://dx.doi.org/10.4324/9781315123707-1.

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Douglass, Jason Cody. "Beyond Anime? Rethinking Japanese Animation History Through Early Animated Television Commercials." In Palgrave Animation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-27939-4_11.

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Lijun, Sun. "Modern Chinese animation." In The History of Chinese Animation I. Routledge, 2020. http://dx.doi.org/10.4324/9780367854867-4.

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Styne, Bruce A. "Command History in a Reversible Painting System." In Computer Animation ’90. Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68296-7_11.

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Denison, Rayna. "The Myth of Ghibli: The Foundation and Early Industrial History of Studio Ghibli." In Palgrave Animation. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-16844-4_2.

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Denison, Rayna. "A Hidden History of Studio Ghibli: Short Films, Advertising and the Industrial Reality of Japanese Animation." In Palgrave Animation. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-16844-4_7.

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Conference papers on the topic "History of animation"

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Sferra, Rik. "Oral history." In ACM SIGGRAPH 98 Electronic art and animation catalog. ACM Press, 1998. http://dx.doi.org/10.1145/281388.281475.

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Piechnik, Agnieszka. "Animated History of Poland." In ACM SIGGRAPH 2010 Computer Animation Fesitval. ACM Press, 2010. http://dx.doi.org/10.1145/1836623.1836628.

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Starobin, Michael. "The edge of history." In ACM SIGGRAPH 2004 Computer animation festival. ACM Press, 2004. http://dx.doi.org/10.1145/1186015.1186029.

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Xiaoshan Li. "Limited animation: History and artistic techniques." In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681225.

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Baginski, Tomek, and Platige Image. "Animated history of Poland." In ACM SIGGRAPH ASIA 2010 Computer Animation Festival. ACM Press, 2010. http://dx.doi.org/10.1145/1900264.1900269.

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Lin'kova, O., and S. Rabeeah. "THE HISTORY OF THE EMERGENCE AND FORMATION OF THE ANIME INDUSTRY." In SCIENCE AND STUDENTS – 2024. FSBE Institution of Higher Education Voronezh State University of Forestry and Technologies named after G.F. Morozov, 2024. https://doi.org/10.58168/sas_52-55.

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The article examines the history of the origin and creation of hand-drawn, computer animation, the classification of anime genres and formats, the distribution of this animation in all countries, especially the appearance of the first paintings in Russia, the structure of the series, as well as the impact of anime on adults and children.
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Журавская, Т. М. "A BRIEF HISTORY OF THE DEPARTMENT OF ANIMATION AND MEDIA DESIGN." In Мультимедиа: современные тенденции. Crossref, 2025. https://doi.org/10.54874/9785605245759.2024.10.08.

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Кафедра анимации и медиа-дизайна прошла путь становления и развития. У истоков нового направления обучения была кафедра «Информационный дизайн», организованная профессором В. А. Суриной и ориентированная на использование новых компьютерных технологий. Следующим этапом было создание кафедры «Коммуникативный дизайн», которую возглавил профессор В. М. Федосеев. В настоящее время кафедра «Анимация и медиа-дизайн», возглавляемая доцентом О. В. Петрухиной, является продолжателем традиций обеих кафедр и ориентирована на инновационные технологии, тесные связи с заказчиками и внедрение проектов, отвеча
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Горюнова, А. Н., and О. В. Петрухина. "STOP-MOTION ANIMATION TECHNIQUES AND PERSONAL EXPERIENCE." In Мультимедиа: современные тенденции IX Международная научно-практическая конференция. Crossref, 2024. http://dx.doi.org/10.54874/9785605054290_116.

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В современном мире, наполненном технологиями, может показаться, что ручной труд уходит на второй план, но это неверно. Авторская ручная анимация вновь набирает популярность и конкурирует с цифровыми технологиями. В статье освещаются различные приемы стоп-моушн анимации, их история и актуальность в современном мире. Также в статье описывается личный опыт автора при выполнении учебного задания в одной из техник стоп-моушн анимации и анализ проделанной работы. In today’s technology-filled world, it may seem that manual labor is fading into the background, but this is not true. Author’s hand-made
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Sarp, Ümit. "New Polygonal Numbers Identity by using Animation Proof Technique." In 7th International Students Science Congress. Izmir International guest Students Association, 2023. http://dx.doi.org/10.52460/issc.2023.034.

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Polygonal numbers are a special set of numbers that arise in geometry, specifically in the study of polygon shapes. These numbers have a rich history in mathematics and continue to be an area of active research and investigation in various mathematical disciplines. In this study, a brief introduction to the two-dimensional figurated numbers known as polygonal numbers is provided. Then a new polygonal numbers theorem about them is proved by using animation proof technique.
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Sarp, Ümit. "New Polygonal Numbers Identity by using Animation Proof Technique." In 7th International Students Science Congress. Izmir International guest Students Association, 2023. http://dx.doi.org/10.52460/issc.2023.034.

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Polygonal numbers are a special set of numbers that arise in geometry, specifically in the study of polygon shapes. These numbers have a rich history in mathematics and continue to be an area of active research and investigation in various mathematical disciplines. In this study, a brief introduction to the two-dimensional figurated numbers known as polygonal numbers is provided. Then a new polygonal numbers theorem about them is proved by using animation proof technique.
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