Academic literature on the topic 'Horror survival game'
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Journal articles on the topic "Horror survival game"
Shelare, Mitali, Devyani Deshmukh, and Dr Sanjay Shitole. "A Survival Horror Game RIDE OUT." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (2022): 1746–50. http://dx.doi.org/10.22214/ijraset.2022.42527.
Full textMarwanto, Alika Salsabila, and Wegig Murwonugroho. "PSIKOLOGIS PADA GAMERS KETIKA MEMAINKAN SURVIVAL HORROR GAME “DREADOUT”." Jurnal Dimensi DKV Seni Rupa dan Desain 6, no. 2 (2021): 215–28. http://dx.doi.org/10.25105/jdd.v6i2.10657.
Full textHadisopiyan, Aris, Christian Dwi Suhendra, and Parma Hadi Rantelinggi. "Membuat Game 3d Survival Horror “Suanggi Survival Papua” Berbasis Desktop Menggunakan Unity." INFORMAL: Informatics Journal 5, no. 3 (2020): 96. http://dx.doi.org/10.19184/isj.v5i3.21235.
Full textMahendra Dewantoro, Septian, Kartikadyota Kusumaningtyas, Andika Bayu Saputra, and Nurul Fatimah. "Perancangan Survival Horror Game Out Of Sight Menggunakan Unity 3D Engine." Teknomatika: Jurnal Informatika dan Komputer 15, no. 2 (2022): 86–94. http://dx.doi.org/10.30989/teknomatika.v15i2.1122.
Full textToniolo, Francesco. "Evolution of the YouTube Personas Related to Survival Horror Games." Persona Studies 6, no. 2 (2021): 54–68. http://dx.doi.org/10.21153/psj2020vol6no2art964.
Full textDoo, Heon Song, Kyung Rhee Hae, Kim Ji-eun, and Hee Lee Jong. "From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Panic Room: Escaping from the Den on Emotional Elements Development." International Journal of Electrical and Computer Engineering (IJECE) 8, no. 2 (2018): 644–50. https://doi.org/10.11591/ijece.v8i2.pp644-650.
Full textArmanto, Hendrawan, Gregorian Anthony, and Pickerling Pickerling. "Implementation and Impact of Virtual Reality on Survival Horror Games." Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi 6, no. 2 (2021): 87–92. http://dx.doi.org/10.25139/inform.v6i2.3943.
Full textKrzywinska, Tanya. "Gaming Horror’s Horror: Representation, Regulation, and Affect in Survival Horror Videogames." Journal of Visual Culture 14, no. 3 (2015): 293–97. http://dx.doi.org/10.1177/1470412915607924.
Full textYan, Qiheng. "The effect of players' ability to resist monsters on immersion and fear in survival horror games." Applied and Computational Engineering 77, no. 1 (2024): 138–43. http://dx.doi.org/10.54254/2755-2721/77/20240672.
Full textPrasetio, Yen Lina, Rendy Wijaya, Michael Pratama Sjah, Michael Ryan Christian, and Andry Chowanda. "Location-based game to enhance player’s experience in survival horror game." Procedia Computer Science 116 (2017): 206–13. http://dx.doi.org/10.1016/j.procs.2017.10.037.
Full textDissertations / Theses on the topic "Horror survival game"
Persson, Jens Alexander. "Puzzles combined with horror in digital games." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20948.
Full textPettersson, Matilda. "Environmental Storytelling inom 3D-miljöer : Narrativa och mekaniska ledtrådar inom Survival Horror." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12935.
Full textAndersson, Jessica. "Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-262489.
Full textWaller, Vanja. "Gender representation through the horrors of Fatal frame (2001) : Textual analysis into female gender representation in the Japanese survival horror game, Fatal Frame (2001)." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20087.
Full textTaffazoli, Hosein, and Thomas Tiedemann. "Confined and Condemned : The Impact a Restricted User Interface Has on the Player Experience in Survival Horror Games." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32753.
Full textMc, Intosh Garth. "Dead space 2: The sublime, uncanny and abject in survival horror games." Thesis, 2016. http://hdl.handle.net/10539/19668.
Full textBooks on the topic "Horror survival game"
Cawthon, Scott. Los insanos😩: Los insanos 😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩😩. Scholastic, Incorporated, 2017.
Find full textGates, Jaym. Eclipse phase: After the fall : an anthology of transhuman survival & horror. Posthuman Studios, 2016.
Find full textArnold, J. Douglas, and Mark Elies. Clock Tower II: The Struggle Within, The Official Survival Guide. Sandwich Islands Publishing, 1999.
Find full textBook chapters on the topic "Horror survival game"
Bycer, Joshua. "The Pre-survival Horror Period." In Game Design Deep Dive. CRC Press, 2021. http://dx.doi.org/10.1201/9781003199250-2.
Full textBycer, Joshua. "The Rise of Survival Horror." In Game Design Deep Dive. CRC Press, 2021. http://dx.doi.org/10.1201/9781003199250-3.
Full textTremblay, Kaitlin. "Resistance and Survival Through Community and Horror." In Game Devs and Others. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/b22458-3.
Full textHeitzmann, Mike A., and Dvijesh Shastri. "Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-Based Survival Horror Games." In Communications in Computer and Information Science. Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-19679-9_67.
Full textHaahr, Mads. "Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror." In Interactive Storytelling. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04028-4_20.
Full textNae, Andrei. "Welcome to the survival horror." In Immersion, Narrative, and Gender Crisis in Survival Horror Video Games. Routledge, 2021. http://dx.doi.org/10.4324/9781003019022-6.
Full textFlanagan, Kevin M. "Head Games: Adapting Lovecraft Beyond Survival Horror." In The Medial Afterlives of H.P. Lovecraft. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-13765-5_15.
Full textNae, Andrei. "Immersion in mainstream action games." In Immersion, Narrative, and Gender Crisis in Survival Horror Video Games. Routledge, 2021. http://dx.doi.org/10.4324/9781003019022-3.
Full textNae, Andrei. "Survival horror's normative backlash in Condemned: Criminal Origins." In Immersion, Narrative, and Gender Crisis in Survival Horror Video Games. Routledge, 2021. http://dx.doi.org/10.4324/9781003019022-12.
Full textNae, Andrei. "The horrors of ie ideology in Fatal Frame." In Immersion, Narrative, and Gender Crisis in Survival Horror Video Games. Routledge, 2021. http://dx.doi.org/10.4324/9781003019022-8.
Full textConference papers on the topic "Horror survival game"
Garner, Tom, Mark Grimshaw, and Debbie Abdel Nabi. "A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game." In the 5th Audio Mostly Conference. ACM Press, 2010. http://dx.doi.org/10.1145/1859799.1859809.
Full textParel, Daniel S., Edgar Kyle L. Costuna, John Meinard G. Morelos, et al. "Escape from Oblivion: A 3D Hack and Slash Survival Horror Video Game for Promoting Awareness of Persistent Depressive Disorder." In 2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM). IEEE, 2022. http://dx.doi.org/10.1109/hnicem57413.2022.10109542.
Full textVachiratamporn, Vanus, Koichi Moriyama, Ken-ichi Fukui, and Masayuki Numao. "An implementation of affective adaptation in survival horror games." In 2014 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2014. http://dx.doi.org/10.1109/cig.2014.6932893.
Full textMarak, Katarzyna, Miłosz Markocki, and Piotr Siuda. "The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactive Drama Survival Horror Games." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2024. https://doi.org/10.24251/hicss.2024.323.
Full textVachiratamporn, Vanus, Roberto Legaspi, Koichi Moriyama, and Masayuki Numao. "Towards the Design of Affective Survival Horror Games: An Investigation on Player Affect." In 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII). IEEE, 2013. http://dx.doi.org/10.1109/acii.2013.101.
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