Journal articles on the topic 'Horror survival game'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Horror survival game.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Shelare, Mitali, Devyani Deshmukh, and Dr Sanjay Shitole. "A Survival Horror Game RIDE OUT." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (2022): 1746–50. http://dx.doi.org/10.22214/ijraset.2022.42527.
Full textMarwanto, Alika Salsabila, and Wegig Murwonugroho. "PSIKOLOGIS PADA GAMERS KETIKA MEMAINKAN SURVIVAL HORROR GAME “DREADOUT”." Jurnal Dimensi DKV Seni Rupa dan Desain 6, no. 2 (2021): 215–28. http://dx.doi.org/10.25105/jdd.v6i2.10657.
Full textHadisopiyan, Aris, Christian Dwi Suhendra, and Parma Hadi Rantelinggi. "Membuat Game 3d Survival Horror “Suanggi Survival Papua” Berbasis Desktop Menggunakan Unity." INFORMAL: Informatics Journal 5, no. 3 (2020): 96. http://dx.doi.org/10.19184/isj.v5i3.21235.
Full textMahendra Dewantoro, Septian, Kartikadyota Kusumaningtyas, Andika Bayu Saputra, and Nurul Fatimah. "Perancangan Survival Horror Game Out Of Sight Menggunakan Unity 3D Engine." Teknomatika: Jurnal Informatika dan Komputer 15, no. 2 (2022): 86–94. http://dx.doi.org/10.30989/teknomatika.v15i2.1122.
Full textToniolo, Francesco. "Evolution of the YouTube Personas Related to Survival Horror Games." Persona Studies 6, no. 2 (2021): 54–68. http://dx.doi.org/10.21153/psj2020vol6no2art964.
Full textDoo, Heon Song, Kyung Rhee Hae, Kim Ji-eun, and Hee Lee Jong. "From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Panic Room: Escaping from the Den on Emotional Elements Development." International Journal of Electrical and Computer Engineering (IJECE) 8, no. 2 (2018): 644–50. https://doi.org/10.11591/ijece.v8i2.pp644-650.
Full textArmanto, Hendrawan, Gregorian Anthony, and Pickerling Pickerling. "Implementation and Impact of Virtual Reality on Survival Horror Games." Inform : Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi 6, no. 2 (2021): 87–92. http://dx.doi.org/10.25139/inform.v6i2.3943.
Full textKrzywinska, Tanya. "Gaming Horror’s Horror: Representation, Regulation, and Affect in Survival Horror Videogames." Journal of Visual Culture 14, no. 3 (2015): 293–97. http://dx.doi.org/10.1177/1470412915607924.
Full textYan, Qiheng. "The effect of players' ability to resist monsters on immersion and fear in survival horror games." Applied and Computational Engineering 77, no. 1 (2024): 138–43. http://dx.doi.org/10.54254/2755-2721/77/20240672.
Full textPrasetio, Yen Lina, Rendy Wijaya, Michael Pratama Sjah, Michael Ryan Christian, and Andry Chowanda. "Location-based game to enhance player’s experience in survival horror game." Procedia Computer Science 116 (2017): 206–13. http://dx.doi.org/10.1016/j.procs.2017.10.037.
Full textSong, Doo Heon, Hae Kyung Rhee, Ji-eun Kim, and Jong Hee Lee. "From Agasa Cristie to Group Image Play-Analysis of Horror Survival Game Panic Room : Escaping from the Den on Emotional Elements Development." International Journal of Electrical and Computer Engineering (IJECE) 8, no. 2 (2018): 644. http://dx.doi.org/10.11591/ijece.v8i2.pp644-650.
Full textArfyanti, Ita, Muhammad Ibnu Saad, and Leonardo Leonardo. "Implementation of A* (A Star) Pathfinding Algorithm in 3D Isometric Projection Game “Survival Horror: Rabies Outbreak”." TEPIAN 6, no. 1 (2025): 58–67. https://doi.org/10.51967/tepian.v6i1.3246.
Full textDistianto, Nathaniel, Jeanny Pragantha, and Darius Andana Haris. "DESIGNING HORROR SURVIVAL MYSTERY GAME ”REMEMBER THE DAYS” COMBINING 2D AND 3D ELEMENTS." International Journal of Application on Sciences, Technology and Engineering 1, no. 3 (2023): 1147–56. http://dx.doi.org/10.24912/ijaste.v1.i3.1147-1156.
Full textLin, Jih-Hsuan Tammy, Dai-Yun Wu, and Chen-Chao Tao. "So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game." New Media & Society 20, no. 9 (2017): 3223–42. http://dx.doi.org/10.1177/1461444817744850.
Full textFarias, Vicente Reis de Souza, and Fernando Henrique de Oliveira Iazzetta. "O uso da música no game survival-horror Pesadelo – Regressão." Revista Brasileira de Música 33, no. 1 (2020): 361–83. http://dx.doi.org/10.47146/rbm.v33i1.33826.
Full textPratama, Galih Dea, Hafizh Ash Shiddiqi, Eric Savero Hermawan, Andien Dwi Novika, and Elshad Ryan Ardiyanto. "Remake of Survival Horror Video Game and How It’s Implemented." Journal of Games, Game Art, and Gamification 9, no. 1 (2024): 22–29. http://dx.doi.org/10.21512/jggag.v9i1.10999.
Full textAnang Habibi and Muhammad Ibnu Athoillah. "Pengembangan Game Survival Horor Unity 3D dengan Menerapkan AI pada NPC." Jurnal Penelitian Rumpun Ilmu Teknik 4, no. 1 (2025): 189–200. https://doi.org/10.55606/juprit.v4i1.3473.
Full textGibson, Dylan Lawrence. "Mechanical and artificial ‘nü-horror metal’: The film music of Resident Evil." Metal Music Studies 8, no. 1 (2022): 87–108. http://dx.doi.org/10.1386/mms_00062_1.
Full textValerian, Aldo, Jeanny Pragantha, and Darius Ardana Haris. "DESIGNING 3D HORROR SURVIVAL GAME “SURVIVING THE NIGHT INVASION” IS AVAILABLE ON THE WINDOWS PLATFORM." International Journal of Application on Sciences, Technology and Engineering 1, no. 3 (2023): 1109–22. http://dx.doi.org/10.24912/ijaste.v1.i3.1109-1122.
Full textAnshori, Iedam Fardian. "PERANCANGAN GAME “LAST NIGHT" MENGGUNAKAN UNITY 3D." Jurnal Responsif : Riset Sains dan Informatika 4, no. 2 (2022): 168–72. http://dx.doi.org/10.51977/jti.v4i2.807.
Full textMambu, Joe Yuan, and Audrey H. Siar. "VRSurvival Runner: Aplikasi Exergaming Survival berbasis Virtual Reality." Jurnal Sisfokom (Sistem Informasi dan Komputer) 9, no. 3 (2020): 427–34. http://dx.doi.org/10.32736/sisfokom.v9i3.985.
Full textAtqiyya, Alifansya, and Eka Noviana. "Peran Video Game sebagai Media Pengenalan Budaya: Representasi Mitologi Lokal dalam Video Game 'DreadOut'." Kartala 4, no. 2 (2025): 20–30. https://doi.org/10.36080/kvs.v4i2.201.
Full textTIKHOMIROV, D. P., and N. A. AKHRENOVA. "Markers of aggression in communication in the esports space." Issues of Applied Linguistics, no. 54 (2024): 89–115. http://dx.doi.org/10.25076/vpl.54.04.
Full textSasongko, Bagus Tri. "Pengembangan Game Escape From Basement dengan AI Berbasis Finite State Machine di Godot Engine Menggunakan Metode GDLC." Prosiding Seminar Nasional KONSTELASI 2, no. 1 (2025): 95–106. https://doi.org/10.24002/prosidingkonstelasi.v2i1.11083.
Full textSteinmetz, Kevin F. "Carceral horror: Punishment and control in Silent Hill." Crime, Media, Culture: An International Journal 14, no. 2 (2017): 265–87. http://dx.doi.org/10.1177/1741659017699045.
Full textKirkland, Ewan. "Masculinity in Video Games: The Gendered Gameplay of Silent Hill." Camera Obscura: Feminism, Culture, and Media Studies 24, no. 2 (2009): 161–83. http://dx.doi.org/10.1215/02705346-2009-006.
Full textKraus, Anja. "Pedagogy, Hyperreality, and Agency—To Sound Out Education Effects Ascribed to a Video Game." Journal of Aesthetic Education 56, no. 4 (2022): 63–78. http://dx.doi.org/10.5406/15437809.56.4.05.
Full textScheiding, Ryan. "“The Father of Survival Horror”: Shinji Mikami, Procedural Rhetoric, and the Collective/Cultural Memory of the Atomic Bombs." Loading 12, no. 20 (2019): 1–14. http://dx.doi.org/10.7202/1065894ar.
Full textSołodki, Paweł. "Digital docu-games, czyli cyfrowe gry dokumentalne." Panoptikum, no. 24 (October 20, 2020): 10–27. http://dx.doi.org/10.26881/pan.2020.24.06.
Full textLin, Jih-Hsuan Tammy. "Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game." Computers in Human Behavior 72 (July 2017): 350–61. http://dx.doi.org/10.1016/j.chb.2017.02.057.
Full textColăcel, Onoriu. "Speech Acts in Post-Apocalyptic Games: The Last of Us (2014)." Messages, Sages, and Ages 4, no. 1 (2017): 41–50. http://dx.doi.org/10.1515/msas-2017-0004.
Full textNiedenthal, Simon. "Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games." Eludamos: Journal for Computer Game Culture 6, no. 1 (2012): 101–31. http://dx.doi.org/10.7557/23.6141.
Full textTinwell, Angela, Mark Grimshaw, and Andrew Williams. "Uncanny behaviour in survival horror games." Journal of Gaming & Virtual Worlds 2, no. 1 (2010): 3–25. http://dx.doi.org/10.1386/jgvw.2.1.3_1.
Full textKravchenko, Nataliia, Oksana Chaika, Oleksandr Yudenko, and Oleksandr Muntian. "Liminality and the metaverse: An analysis of mytho-liminal and mystic-liminal games and their impact on player identity." Metaverse 6, no. 1 (2025): 3102. https://doi.org/10.54517/m3102.
Full textHabel, Chad, and Ben Kooyman. "Agency mechanics: gameplay design in survival horror video games." Digital Creativity 25, no. 1 (2013): 1–14. http://dx.doi.org/10.1080/14626268.2013.776971.
Full textVachiratamporn, Vanus, Roberto Legaspi, Koichi Moriyama, Ken-ichi Fukui, and Masayuki Numao. "An analysis of player affect transitions in survival horror games." Journal on Multimodal User Interfaces 9, no. 1 (2014): 43–54. http://dx.doi.org/10.1007/s12193-014-0153-4.
Full textAde Susianti, Febrina, Anik Vega Vitianingsih, Achmad Choiron, Dwi Cahyono, and Anggit Wikaningrum. "APLIKASI GAME SURVIVAL HOROR 3D PENCEGAHAN PENCULIKAN ANAK REMAJA BERBASIS DEKSTOP." SKANIKA: Sistem Komputer dan Teknik Informatika 7, no. 2 (2024): 192–203. http://dx.doi.org/10.36080/skanika.v7i2.3208.
Full textReed, C. "Resident Evils Rhetoric: The Communication of Corruption in Survival Horror Video Games." Games and Culture 11, no. 6 (2015): 625–43. http://dx.doi.org/10.1177/1555412015575363.
Full textEl-Diwany, Tariq. "Global Trap." American Journal of Islam and Society 15, no. 1 (1998): 149–51. http://dx.doi.org/10.35632/ajis.v15i1.2208.
Full textFernández Ruíz, Marta, and Héctor Puente Bienvenido. "Fantastic Universes and H.P. Lovecraft in Survival Horror Games. A Case Study of P. T. (Silent Hills)." Brumal. Revista de investigación sobre lo Fantástico 3, no. 1 (2015): 95. http://dx.doi.org/10.5565/rev/brumal.177.
Full textAlma, Dema. "The Autobiographical and National Yeast of E. Halili's Poetry under Narrative Interpretive Observation." Beder Journal of Educational Sciences Volume 26(2) (June 22, 2023): 107–23. https://doi.org/10.5281/zenodo.8070040.
Full textNovitz, Julian. "Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic." Transactions of the Digital Games Research Association 3, no. 1 (2017). http://dx.doi.org/10.26503/todigra.v3i1.64.
Full textNadya, Nadya, and Hadi Saputra. "TINJAUAN VISUAL PADA PERMAINAN DIGITAL INDONESIA BERJUDUL “DREADOUT”." National Conference of Creative Industry, September 18, 2018. http://dx.doi.org/10.30813/ncci.v0i0.1317.
Full textWiratama, Jansen, Rian, Monika Evelin Johan, and Hari Santoso. "Enhancing Gaming Engagement through the Integration of Game Design Document and Finite State Machine: A Study on Optimizing Non-playable Character Responsiveness." Indonesian Journal of Computer Science 12, no. 4 (2023). http://dx.doi.org/10.33022/ijcs.v12i4.3328.
Full textStewart, Kevin. "The Zombie Aesthetics and the Post-Apocalyptic Franchise." Kinema: A Journal for Film and Audiovisual Media, April 10, 2007. http://dx.doi.org/10.15353/kinema.vi.1170.
Full textMendelytė, Atėnė. "Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games’ Amnesia: Rebirth." Games and Culture, February 3, 2023, 155541202311537. http://dx.doi.org/10.1177/15554120231153715.
Full textAtėnė, Mendelytė. "Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games' Amnesia: Rebirth." February 3, 2023. https://doi.org/10.1177/15554120231153715.
Full textSikorska, Joanna. "Poetyka grozy. Wykorzystanie konwencji gatunkowej horroru w grach cyfrowych." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 23, no. 32 (2018). http://dx.doi.org/10.14746/i.2018.32.15.
Full textKelly, Shawna, and Bonnie Nardi. "Playing with sustainability: Using video games to simulate futures of scarcity." First Monday, April 16, 2014. http://dx.doi.org/10.5210/fm.v19i5.5259.
Full textJaimie, Choi, and Lee Joanne. "Psychophysical Responses after Watching 6 Games from Squid Game; Analysis of Heart Rate and Blood Pressure." July 13, 2023. https://doi.org/10.5281/zenodo.8142969.
Full text