Academic literature on the topic 'How to create virtual IoT device'

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Journal articles on the topic "How to create virtual IoT device"

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Sudip, Chakraborty, and S. Aithal P. "Alexa Enabled IoT Device Simulation Using C# And AWS Lambda." International Journal of Case Studies in Business, IT, and Education (IJCSBE) 7, no. 3 (2023): 359–68. https://doi.org/10.5281/zenodo.8329375.

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<strong>Purpose: </strong><em>Nowadays, device operation using voice commands is becoming popular. Several voice command services are available. Among them, Alexa from Amazon is the most popular. Almost Every day, vendors are integrating Alexa into their new products worldwide. We need physical devices for the device operation or understanding of the process flow of Alexa. Sometimes, physical devices are costly, or availability is poor. Here, we demonstrated how to create a simulated Alexa-enabled IoT device. We used several Amazon cloud services to execute the process flow. Alexa&#39;s skill is developed inside the Alexa developer console. To process the command, we use the AWS Lambda function. AWS IoT cloud service is used to trigger IoT devices over MQTT. For simulated devices, we are using a C# MQTT client. The researcher trying to simulate an Alexa-enabled device into their project can get some reference information from this work.</em> <strong>Design/Methodology/Approach</strong>: <em>We create a graphical user interface(GUI) to interact with the user or display the device&#39;s status. The GUI is connected with the C# AWS IoT Device Shadow client. We created IoT Things in the AWS cloud. Under the IoT Shadow, we created a Device shadow. The Alexa service triggers the lambda function. The Lambda function updates the Shadow register, which resides inside the cloud.&nbsp; The c# shadow client receives a notification when the device Shadow updates and updates the GUI element that represents the equipment. We can use any Alexa device to send voice commands, like the Alexa mobile app, Echo Dot, or Alexa PC app.</em> <strong>Findings/Result: </strong><em>Through this research work, we created and tested virtual devices that can be experiments or research work using Alexa voice commands. It has been tested for a long time. It performed well, and no issue was found. Using more code-level protection it can be robust for practical implementation.</em> <strong>Originality/Value: </strong><em>We found several fragmented documents over the web to implement Alexa-enabled virtual devices. After lots of study, we did practical and included the procedure in this research work. From voice input to load trigger, there are lots of steps involved. The complete guidance is not available easily. So through this research work, if someone follows, they can easily create a voice-operated device. This research work may add value to the researcher experimenting with the Alexa command-activated device.</em> <strong>Paper Type: </strong><em>Experimental-based Research.</em>
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Sudip, Chakraborty, and S. Aithal P. "Virtual IoT Device In C# WPF Using Sinric Pro." International Journal of Applied Engineering and Management Letters (IJAEML) 6, no. 2 (2022): 307–13. https://doi.org/10.5281/zenodo.7473766.

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<strong>Purpose: </strong><em>IoT is becoming the leading player in the industrial automation environment. In most scenarios, We experiment with IoT using a physical device. We can also research using a virtual device that can perform as real hardware. Without buying any physical hardware, we can visualize the status of the operating load or device which is being triggered through the IoT server or client endpoint. The researcher who is not from an electronics background or does not have sufficient knowledge to continue IoT research can do experiments using it.&nbsp;&nbsp; This paper will show how we can create such kinds of virtual instruments or devices. We use the C# client application adopted from Sinric Pro. We simplified the client module for new researchers in the IoT field for easy understanding. We added some&nbsp; Graphical user elements to display the status of the devices in real-life we see. The code is available for customization. </em> <strong>Design/Methodology/Approach</strong>: <em>We create and configure the device inside the Sinric Pro IoT server. Download the C# client and customize it for better understanding. We added some graphical elements to display the status of the load. Then we trigger the load from any endpoint like Alexa, the server dashboard, or a mobile phone application.</em> <strong>Findings/Result: </strong><em>We get better load status visibility using the GUI element and a minimalistic code structure to send or receive the data to and from the IoT server. Through this concept, we made&nbsp; IoT development or demonstration easy. With slight modifications, we can use this procedure to communicate with any IoT server. </em> <strong>Originality/Value: </strong><em>V</em><em>arious clients of fake load for IoT are available. Here we are experimenting more realistic way. Fetching the status and triggers the load using visual indication as the real world does. So it will be more understandable to us, and also, we can trigger the load from our GUI, which has the feature to send the value to the respective load.</em> <strong><em>Paper Type: </em></strong><em>Experimental-based Research.</em>
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Brody, Paul, and Veena Pureswaran. "The next digital gold rush: how the internet of things will create liquid, transparent markets." Strategy & Leadership 43, no. 1 (2015): 36–41. http://dx.doi.org/10.1108/sl-11-2014-0094.

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Purpose – The article analyses the market changes that are likely to be produced by and Internet of Things comprised of hundreds of billions of connected devices. Design/methodology/approach – Based on an IBM study, the authors foresee an Internet of Things emerging as a low-cost, private-by-design “democracy of devices” that will enable new digital economies and create new value, while offering consumers and enterprises fundamentally better products and user experiences. Findings – The IoT creates the ability to digitize, sell and deliver physical assets as easily as with virtual goods today. Using everything from Bluetooth beacons to Wi-Fi-connected door locks to allow customer access, many physical assets will become digital services. Practical implications – In a device-driven democracy, conference rooms, hotel rooms, cars and warehouse bays can themselves report capacity, utilization and availability in real-time. By taking raw capacity and making it easy to be utilized commercially, the IoT can remove barriers to fractionalization of industries that would otherwise be impossible. Originality/value – The article paints a compelling picture of a future in which the Internet of Things initiates five vectors of disruption by: Unlocking excess capacity of physical assets. 2. Creating liquid, transparent marketplaces. 3. Radical re-pricing of credit and risk. 4. Improving operational efficiency. 5. Digitally integrating value chains.
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Lola, João, Carlos Serrão, and João Casal. "Towards Transparent and Secure IoT: Improving the Security and Privacy through a User-Centric Rules-Based System." Electronics 12, no. 12 (2023): 2589. http://dx.doi.org/10.3390/electronics12122589.

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In recent years, we have seen a growing wave in the integration of IoT (Internet of Things) technologies into society. This has created new opportunities, but at the same time given rise to several critical issues, creating new challenges that need to be addressed. One of the main challenges is the security and privacy of information that is processed by IoT devices in our daily lives. Users are, most of the time, unaware of IoT devices’ personal information collection and transmission activities that affect their security and privacy. In this work, we propose a solution that aims to increase the privacy and security of data in IoT devices, through a system that controls the IoT device’s communication on the network. This system is based on two basic and simple principles. First, the IoT device manufacturer declares their device’s data collection intentions. Second, the user declares their own preferences of what is permitted to the IoT device. The design of the system includes tools capable of analyzing packets sent by IoT devices and applying network traffic control rules. The objective is to allow the declaration and verification of communication intentions of IoT devices and control the communication of such devices to detect potential security and privacy violations. We have created a test-bed to validate the developed solution, based on virtual machines, and we concluded that our system has little impact on how the overall system performed.
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Maroşan, Iosif-Adrian, and George Constantin. "Wireless communication based on Raspberry pi and Codesys for mobile robots using IoT technology." MATEC Web of Conferences 343 (2021): 08008. http://dx.doi.org/10.1051/matecconf/202134308008.

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The industrial environment is going through exponential changes, due to the diversity of technological solutions that appear more and more frequently and the increase of productivity at increasing capacities. Due to this fact in the industrial area the number of devices, processing systems, collaborative robots, mobile robots and industrial equipment is increasing more and more. Consequently, there is a need for communication and connectivity of entities, common physical or virtual functioning and decision making, all of which are fundamental to the transition to the new concept of Industry 4.0. This study presents how wireless communication can be achieved in a mobile robotic platform that serves an industrial sector with other equipment in the production area, such as industrial equipment, collaborative industrial robots or other mobile robots. Also in this paper is presented how to create an HMI interface for the mobile platform that can be accessed from a touchscreen display mounted on the robot or from any mobile device connected to the internet.
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Dillip Kumar Parida. "Enhancing the Metaverse: Integrating IoT Devices to Elevate User Experience." Power System Technology 49, no. 2 (2025): 1654–83. https://doi.org/10.52783/pst.1943.

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This paper explores the integration of IoT devices in the Metaverse to enhance the user experience. This study aims to provide insights into optimizing user interaction within virtual environments by examining design considerations, challenges, and potential solutions. The findings highlight the significance of seamless and immersive experiences, addressing latency, security, and interoperability issues. Here, they focus on features such as ‘‘ease of use,’’ ‘‘customizable and friendly’’ user interfaces, and ‘‘interactivity’’ as opportunities; ‘‘latency’’ and ‘‘security risks’’ as threats. We present possible resolutions such as edge computing, analytics tools, and several security measures to respond to these threats. This paper aims to investigate how the use of IoT devices influences the Metaverse from the user’s perspective and how designers can enhance it accordingly. The proposed solutions include the following: introducing several measures to optimize the use of IoT devices in the Metaverse design and tempering with the Metaverse design to create a more engaging, safe, and secure environment for the user. Future research directions are also suggested to improve the integration of the IoT in the Metaverse. DOI : https://doi.org/10.52783/pst.1943
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El-Haggar, Nahla, Lobna Amouri, Albandari Alsumayt, Fatemah H. Alghamedy, and Sumayh S. Aljameel. "The Effectiveness and Privacy Preservation of IoT on Ubiquitous Learning: Modern Learning Paradigm to Enhance Higher Education." Applied Sciences 13, no. 15 (2023): 9003. http://dx.doi.org/10.3390/app13159003.

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The progress made in Information and Communication Technologies (ICT) has played a crucial role in turning the Internet of Things (IoT) into a reality. IoT is an emerging technology that refers to networks of interconnected and Internet-enabled objects equipped with sensors, processors, and actuators that interact with each other to create significant collaboration and interaction environments. The field of education is one of the areas where IoT can be applied. However, the implementation of IoT poses security and privacy risks, such as unauthorized access, denial-of-service (DoS) attacks, and interference with wireless signals where IoT devices collect a significant amount of data, including user’s personal information like identity, location, and daily behavior. Therefore, it is crucial to protect users’ privacy in IoT applications. The innovative Ubiquitous Learning Environments (ULEs) have been created by ubiquitous computing technologies (mobile, wireless, network), which provide learners with learning experiences beyond the traditional classroom in both the real and virtual worlds. Ubiquitous learning (U-learning) is an emerging technology as a result of the tremendous technological revolution of ICT. U-learning is a novel learner-centered approach that aims to enhance learning, motivation, and creativity by utilizing innovative technology and IoT. U-learning enables learners to access the appropriate learning content, collaborate with the right learning partners, and engage in self-learning at the right time and place in a ubiquitous computing environment. To support learners in developing their social skills, in this study a framework for implementing the ULE based on the Internet of Things is designed, which consists of three main layers: perception, network, and application. The article explores the effects of IoT on education and how U-learning, which incorporates IoT to enhance learning experiences, has the potential to replace traditional classroom learning. Furthermore, the article addresses privacy preservation measures for different layers within the IoT environment and ULE. A framework for implementing the ULE model is in progress, which is a part of our future work.
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Borra, Subba Reddy, Smitha Khond, and D. Srivalli. "Security and Privacy Aware Programming Model for IoT Applications in Cloud Environment." International Journal on Cloud Computing: Services and Architecture 13, no. 1 (2023): 01–12. http://dx.doi.org/10.5121/ijccsa.2023.13101.

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The introduction of Internet of Things (IoT) applications into daily life has raised serious privacy concerns among consumers, network service providers, device manufacturers, and other parties involved. This paper gives a high-level overview of the three phases of data collecting, transmission, and storage in IoT systems as well as current privacy-preserving technologies. The following elements were investigated during these three phases:(1) Physical and data connection layer security mechanisms(2) Network remedies(3) Techniques for distributing and storing data. Real-world systems frequently have multiple phases and incorporate a variety of methods to guarantee privacy. Therefore, for IoT research, design, development, and operation, having a thorough understanding of all phases and their technologies can be beneficial. In this Study introduced two independent methodologies namely generic differential privacy (GenDP) and Cluster-Based Differential privacy ( Cluster-based DP) algorithms for handling metadata as intents and intent scope to maintain privacy and security of IoT data in cloud environments. With its help, we can virtual and connect enormous numbers of devices, get a clearer understanding of the IoT architecture, and store data eternally. However, due of the dynamic nature of the environment, the diversity of devices, the ad hoc requirements of multiple stakeholders, and hardware or network failures, it is a very challenging task to create security-, privacy-, safety-, and quality-aware Internet of Things apps. It is becoming more and more important to improve data privacy and security through appropriate data acquisition. The proposed approach resulted in reduced loss performance as compared to Support Vector Machine (SVM) , Random Forest (RF) .
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Asif, Rameez, and Syed Raheel Hassan. "Exploring the Confluence of IoT and Metaverse: Future Opportunities and Challenges." IoT 4, no. 3 (2023): 412–29. http://dx.doi.org/10.3390/iot4030018.

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The Internet of Things (IoT) and the metaverse are two rapidly evolving technologies that have the potential to shape the future of our digital world. IoT refers to the network of physical devices, vehicles, buildings, and other objects that are connected to the internet and capable of collecting and sharing data. The metaverse, on the other hand, is a virtual world where users can interact with each other and digital objects in real time. In this research paper, we aim to explore the intersection of the IoT and metaverse and the opportunities and challenges that arise from their convergence. We will examine how IoT devices can be integrated into the metaverse to create new and immersive experiences for users. We will also analyse the potential use cases and applications of this technology in various industries such as healthcare, education, and entertainment. Additionally, we will discuss the privacy, security, and ethical concerns that arise from the use of IoT devices in the metaverse. A survey is conducted through a combination of a literature review and a case study analysis. This review will provide insights into the potential impact of IoT and metaverse on society and inform the development of future technologies in this field.
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Talewar, Mohit. "Jarvis Personal Assistant." International Scientific Journal of Engineering and Management 04, no. 06 (2025): 1–9. https://doi.org/10.55041/isjem04084.

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ABSTRACT The Jarvis Virtual Assistant is an intelligent, voice-activated AI system designed to assist users with daily tasks, enhance productivity, and provide real-time information through natural language interaction. Inspired by the fictional AI from Iron Man, this project leverages technologies such as speech recognition, text-to-speech, machine learning, and natural language processing to create a userfriendly interface capable of understanding and executing voice commands. Key functionalities include searching the internet, managing files, sending emails, playing media, controlling IoT devices, and providing reminders and weather updates. Developed using Python and various APIs, the assistant emphasizes modularity, scalability, and personalization, making it a practical tool for both personal and professional use. The Jarvis Virtual Assistant demonstrates how AI can be integrated into daily life, pushing the boundaries of human-computer interaction.
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Books on the topic "How to create virtual IoT device"

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Alexander, Bryan. The New Digital Storytelling. 2nd ed. ABC-CLIO, LLC, 2017. http://dx.doi.org/10.5040/9798400690839.

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Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers. Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the digital storytelling movement as thoroughly as this updated second edition of a popular work, nor does any incorporate as many technologies, from video to augmented reality, mobile devices to virtual reality. The book combines history, analysis, and practical guidance about digital storytelling. It begins with a history that encompasses an exploration of storytelling itself, as well as a description of narratives using digital tools from the 1980s through 2000. From there, the author dives into modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, and virtual and augmented reality. The work concludes with practical advice about how to create and share digital stories using the most current tools so even the new would-be storyteller can create their first digital narrative. Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh. New or transformed technologies are also addressed, including virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety of new storytelling apps and services.
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Kuzner, James. The Form of Love. Fordham University Press, 2021. http://dx.doi.org/10.5422/fordham/9780823294503.001.0001.

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Can poetry, even a deeply philosophical poetry, articulate something about love that philosophy itself cannot? The Form of Love argues that it can. In close readings of seven “metaphysical” poems, this book shows how figures ranging from John Donne to Emily Dickinson use poetic form to turn philosophy to new ends, transforming its concern to know truth about love into concern to create virtual experiences of love. These poems create strange loves made in, rather than through, the forms—the devices, structures and forces particular to verse—where they appear. Tracing how poems think, this book argues, requires an intimate form of reading: close—from one perspective, even too close—attention to and thinking with the text. In The Form of Love, Kuzner reads as closely as possible in order to consider as seriously as possible how poetry thinks of love otherwise than other fields: how poems do not complete philosophy or compete with it, and how poetry and philosophy instead can enter into a relation that is itself like love.
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Eastlake, Laura. Ancient Rome and Victorian Masculinity. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198833031.001.0001.

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Ancient Rome and Victorian Masculinity examines Victorian receptions of ancient Rome from the French Revolution to the First World War, with a specific focus on how those receptions were deployed to create useable models of masculinity. Romans in Victorian literature were at once pagan persecutors, pious statesmen, pleasure-seeking decadents, and heroes of empire. The Roman parallel was used to capture the martial virtue of Wellington just as it was used to condemn the deviance and degeneracy of Oscar Wilde. Using approaches from literary and cultural studies, reception studies, and gender studies, this book is the first comprehensive examination of the importance of ancient Rome for Victorian ideas about masculinity. With chapters on education, politics, empire, and late Victorian decadence, it makes sense of the manifold and often contradictory representations of Rome—as distinct from Greece—in authors like Wilkie Collins, Anthony Trollope, H. Rider Haggard, Rudyard Kipling, and others.
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Zwarg, Christina. The Archive of Fear. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780198866299.001.0001.

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Not about Haiti but about the haunting power of its revolution, The Archive of Fear explores the traumatic force field that continued to inflect U.S. discussions of slavery and abolition both before and after the Civil War, sometimes with surprising intensity and endurance. Focusing on U.S. slavery and its aftermath in the nineteenth century, it challenges the long-assumed distinction between psychological and cultural-historical theories of trauma, discovering a virtual dialogue between three central U.S. writers and Sigmund Freud concerning the traumatic response of slavery’s perpetrators. To do so, it shows how trauma theory before Freud first involves a return to an overlap between crisis, insurrection, and mesmerism found in the work of Frederick Douglass, Harriet Beecher Stowe, and W. E. B. Du Bois. Mesmer’s “crisis state” has long been read as the precursor to hypnosis, the tool Freud famously rejected when he created psychoanalysis. But the story of what was lost to trauma theory when Freud adopted the “talk cure” can be told through cultural disruptions of New World slavery, especially after mesmerism arrived in Saint Domingue where its implication in the Haitian revolution in both reality and fantasy had an impact on the history of emancipation in the United States. The Archive of Fear argues that a strain of trauma theory and practice comes alive in the temporal and spatial disruptions of New World slavery—and that key elements of that theory still inform the infrastructure of race relations today. Reviewing trauma theory through its pre-Freudian roots—especially as the alarm of slavery’s perpetrators relates to the temporal patterns of Mesmer’s “crisis state”—widens our sense of the affective atmospheres through which emancipation had to be sought. And it illuminates the fugitive approach Douglass, Stowe, and Du Bois devised to confront and defuse the archive of fear still blocking full emancipation today.
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Book chapters on the topic "How to create virtual IoT device"

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Hisrich, Robert D., and Mariusz Soltanifar. "Unleashing the Creativity of Entrepreneurs with Digital Technologies." In Digital Entrepreneurship. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53914-6_2.

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AbstractFor decades, creativity has been used to generate ideas among entrepreneurs and their teams. Although extensive research has been conducted on creativity, the majority of studies have focused on traditional ways of stimulating creativity, such as focus groups, the collective notebook method, brainstorming, brainwriting, reverse brainstorming and problem inventory analysis. However, the digital age appears to challenge much of this existing work on the nature of creativity. It is clear that online creativity and audiences are affecting the meaning, expression and impact of creativity. The traditional techniques of stimulating creativity have been replaced and aided by technology-driven innovations, such as artificial intelligence (AI), virtual reality (VR) and the Internet of things (IoT). This chapter explores ways to activate the creativity of entrepreneurs and their teams through the use of digital technologies. We believe that this chapter provides a rich source of examples on how technology is currently being used to support creativity by encouraging entrepreneurs and their teams to make connections, develop ideas, create meaning, collaborate and communicate. We present, in detail, three case studies and discuss practical implications for the future.
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Chaudhary, Ankur, and Aditee Mattoo. "AUGMENTED AND VIRTUAL REALITY IN IOT." In Futuristic Trends in IOT Volume 3 Book 3. Iterative International Publishers, Selfypage Developers Pvt Ltd, 2024. http://dx.doi.org/10.58532/v3bdio3p2ch1.

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Augmented Reality (AR) and Virtual Reality (VR) have emerged as transformative technologies with immense potential in various domains. With the proliferation of Internet of Things (IoT) devices, there is growing interest in integrating AR and VR with IoT to create more immersive and interactive experiences. This abstract explores the concept of augmented and virtual reality in the Internet of Things, highlighting potential applications, benefits and challenges associated with this integration. It explores the synergistic relationship between AR/VR and IoT, showing how these technologies can enhance user experiences, enable smart systems, and revolutionize industries such as healthcare, manufacturing, gaming, and education. The abstract also highlights key considerations and future directions for research and development in this rapidly growing field.
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Dhivya, K. "Harnessing Synergy." In Advances in Healthcare Information Systems and Administration. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-4199-5.ch005.

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The chapter explores the convergence of Internet of Things (IoT) and Digital Twins, two transformative technologies that are reshaping industries across the globe. IoT, with its ability to connect devices and collect vast amounts of data, is revolutionizing how we interact with our environment. Digital Twins, on the other hand, offer a virtual representation of physical assets, enabling simulation, monitoring, and optimization in real-time. By combining these technologies, organizations can create powerful ecosystems where physical and digital worlds merge seamlessly. The chapter discusses the fundamentals of IoT and Digital Twins, their individual impacts on various industries, and the synergies that arise when they are integrated. It also delves into case studies and future trends, illustrating how this integration is driving innovation and efficiency in fields such as manufacturing, healthcare, and smart cities.
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Boni, Michal. "ETHICAL CHALLENGES RELATED TO THE METAVERSE DEVELOPMENT - HYPOTHESIS." In Ethics - Scientific Research, Ethical Issues, Artificial Intelligence and Education [Working Title]. IntechOpen, 2023. http://dx.doi.org/10.5772/intechopen.1001112.

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Metaverse development requires combined tools, as using AI, Virtual Reality, some techniques of 3D, creation of avatars and their identities, blockchain decentralised models, IoT and AI IoT, IoT: communication between devices, management of data consents, the proper infrastructure for data transfers, data portability, interoperability systems, the adequate cyber resilience solutions etc. All those tools and their uses are functioning under the specific value chain, and - in addition - can create the unintended consequences. Consideration of ethical aspects of Metaverse solutions should take into account all crucial points, as: accountability, responsibility, transparency, privacy &amp; security, non-discrimination, avoiding biases and asymmetry of information, stability of digital identity ( vis a vis concept of EU Digital Identity Wallet), avoiding ransomware attacks and cryptojacking at the area of Metaverse economy, avoiding any harm addressed to human autonomy. It should be analysed what kind of legal rules are needed and what types of code of conducts could work at the area of Metaverse, and why and how it ought to be based on ethical values.
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Kolb, Florian, Tim Haeussermann, Alessa Rache, et al. "Harnessing the Power of Digital Twins, BIM and XR-Technologies Elevating Transdisciplinary Research Methodologies." In Advances in Transdisciplinary Engineering. IOS Press, 2024. https://doi.org/10.3233/atde240893.

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Digital Twins (DTs) are becoming an empowering and pivotal element in many industries to exploit modern IT technologies across all sectors and gain significant benefits from preexisting as well as greenfield systems. This paper introduces a novel approach to building management and research in laboratory environments, utilizing Building Information Modeling (BIM), DTs, the Internet of Things (IoT), and Extended Reality (XR). The work focuses on generating accurate 3D building models from point cloud scans, improving BIM’s utility in structures lacking pre-existing digital models. Central to this approach is the integration of IoT sensors, tracking indoor air quality and occupancy. This data, combined with DTs of laboratory equipment, facilitates dynamic insights of transdisciplinary work at research and educational projects. Our models uniquely provide live data interaction, seamlessly linking the virtual and physical realms through DTs and XR technologies as an immersive interface. One of the problems at research institutes is the broad range of hazardous measuring devices, some of which require urgent safety precautions. Therefore, based on our models and technologies, we propose an XR-based collaborative platform for transdisciplinary research teams enabling immersive and intuitive interaction. By comprehensively gathering all the data, it is possible to continue investigating how social dynamics affect research environments and projects. This approach aims to make technology more attuned to the social dimensions of laboratory use. The paper highlights the potential of BIM, DTs, IoT, and XR to not only create and update models post-construction but also to enrich them with operational data, offering a socially aware perspective in research management.
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Pandey, Dr Vimmi, and Dr Neeta Nathai. "HUMAN MACHINE INTERACTION." In Machine Learning An Art of Computer Thinking. Iterative International Publishers, Selfypage Developers Pvt Ltd, 2024. http://dx.doi.org/10.58532/nbennurch176.

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Human Machine Interaction (HMI) is the study of the interaction between humans and machines, and how these interactions can be optimized to create more intuitive, efficient, and effective interfaces. HMI encompasses a wide range of technologies and disciplines, including computer science, engineering, psychology, and design. At its core, HMI is concerned with creating interfaces that allow humans to interact with machines in a way that is natural and intuitive, using modalities such as touch screens, voice recognition, augmented reality, virtual reality, AI/ML. The goal of HMI is to make machines more accessible and usable for humans, while also improving the performance and functionality of the machines themselves. HMI is an area of rapid innovation and development, with new technologies and techniques being developed all the time. Some of the key trends in HMI include the use of natural language processing, wearable and IoT, emotion recognition, brain-computer interfaces, and explainable AI. The applications of HMI are wideranging, encompassing everything from consumer electronics such as smart phones and tablets to industrial automation systems and medical devices. By creating more intuitive and effective interfaces between humans and machines, HMI has the potential to revolutionize the way we interact with technology and the world around us
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Joshita Sharma, Joshita x. "METAVERSE 3D VIRTUAL ENVIRONMENT & IOT DEVICE." In Futuristic Trends in IOT Volume 2 Book 15. Iterative International Publishers, Selfypage Developers Pvt Ltd, 2023. http://dx.doi.org/10.58532/v2bs15p2ch2.

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The transition from a setup of isolated virtual worlds to a unified network of three-dimensional environments relies on advances in captivating realism, pervasive identity, and elasticity. This study scrutinizes the impact of a metaverse in threedimensional virtual environments and the use of IoT devices to achieve a realistic experience of the virtual world. This paper will also discuss the recent implication of the metaverse, and its semi-realistic look based on online published data by the developers. The study utilizes exploratory research to examine a metaverse, a 3D virtual environment, and how IoT is enhancing the metaverse experience
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Tanque, Marcus. "Examining of Data Security, Privacy, and Reliability for Cloud and Internet of Things Integration." In Advances in Wireless Technologies and Telecommunication. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3445-7.ch004.

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Converging Cloud computing with Internet of Things transformed organizations' traditional technologies. This chapter examines the intersection of cloud computing and internet of things in consort with how these solutions often interact on the internet. Vendors develop CloudIoT capabilities to support organizations' day-to-day operations. IoT is a combined platform encompassing physical and virtual nodes. IoT objects comprise device-to-device data sharing, machine-to-machine provisioning, sensors, actuators, and processors. These systems may be deployed as hardware components and applications software. This chapter also emphasizes data security, reliability, resource provisioning, service-level agreement, quality of service, IoT, privacy, and device integration. This chapter also highlights operational benefits and/or security issues affecting CC and IoT technologies.
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Pandey, Sunil Kr, and Shweta Pandey. "IoT and Healthcare." In The Internet of Medical Things (IoMT) and Telemedicine Frameworks and Applications. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3533-5.ch001.

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Internet of things (IoT) defines a network of virtual reality objects, software, and other technologies for the purpose of connecting and exchanging data with other devices and applications on the internet. The 'object' may refer to a connected medical device, a biochip transponder (think livestock), a solar panel, a connected motor with sensors that notify the driver of a number of potential problems (fuel, tire pressure, necessary adjustments, and more), or any object, sensory, competent to collect and transfer data over the network. The use of IoT technology is extensive, as it is flexible in almost any technology that can provide relevant information on its performance, and even environmental conditions that need to be monitored and remotely controlled. Other uses include the integration of IoT technology in hospital beds, provided with smart beds, equipped with special sensors to detect vital signs, blood pressure, oximeter, and body temperature, among others. This chapter attempts to explore and understand as how IoT is used in the healthcare sector.
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Babu, C. V. Suresh, Rithika Purushothaman, K. Anusha, and Shri Sakthi. "Smart Gesture Controlled Systems Using IoT." In Advances in Medical Technologies and Clinical Practice. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-8938-3.ch006.

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A new technology called a smart gesture-controlled system enables users to interact with devices and systems by moving their hands or body. It interprets specific user motions into commands that control the system or device utilizing sensors, machine learning algorithms, and software interfaces. This technology has the potential to alter how we interact with technology by making it more approachable to a wider range of users. Gesture recognition systems have been used in human-computer interaction for many years. On the other hand, recent developments in sensors and machine learning algorithms have made it possible to create highly accurate and responsive gesture detection systems.
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Conference papers on the topic "How to create virtual IoT device"

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Antonio Gambera, Davide, Emilia Duarte, and Dina Ricco. "Internet of Senses (IoS) and Internet of Sensory Health (IoSH): A New Technology Epiphany." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001403.

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In the field of healthcare design, a great revolution is taking place. The use of Internet of Things (IoT) technologies, and in particular the great success of smartwatches, fit bands, and specific wearable medical devices allowed people to self-monitor their health parameters. At the same time, physicians were allowed to track, assist, make diagnoses, and prescribe treatments, remotely. Everything is done with the collection of and analysis of high-quality data, assisted by Artificial Intelligence (AI) (Forgan; 2021; Chiapponi &amp; Ciotti, 2015; Islam et. al, 2015). At the same time, the easier accessibility to sensory technology, the high-speed internet connection, and rate of adoption of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), which are altogether known as eXtended Reality (XR), is accelerating innovations, with the digital experiences expected to become even more immersive.According to a recent report of Sony Ericsson® the biggest trend for future technology developments until 2030, will be the evolution from IoT (Internet of things) to IoS (Internet of Senses). Nowadays, we can use XR solutions to support patients’ recovery, promote mental health, or treat chronic pain conditions, but, digital communications are still audio-visual. In the next decade, it is expected that devices, sensors, and actuators, and software would enable these experiences to become even richer, through the concomitant use of all our senses, and merging the digital and the physical reality. This type of experience is based on the Internet of Senses.This revolution will drive designers to create more immersive environments. Future experiences with the diffuse use of haptic feedback will be enriched with digital flavors/aromas, more sophisticated haptic stimulations, and immersive interfaces. Future experiences are going to involve multiple sensory modalities, opening interesting possibilities for multi-sensory and cross-sensory interactions. (Sony Ericsson, 2020)These observations are particularly interesting for the field of Synesthetic Design, («synaesthesia» from the Greek syn," together", and aisthēsis, "sensation", literarily “perceiving together”), the study of sensory perception is used to design sensory stimuli with the specific purpose of “contaminating” other different sensory modalities (senses) changing the nature of stimuli. All the sensations can be coordinated based on the systematic connections between different modalities”. (Haverkamp, 2014). How this revolution is going to affect the world of healthcare?The Internet of Senses revolution will open important horizons for designers, responsible for the sensory characterization of everyday experiences. In this paper, we are going to introduce what are the opportunities of implementing Internet of Senses technologies for healthcare. To do so, we are going to present and discuss a Case-Study (a between-subjects experience involving 42 participants) in which a synesthetic design approach has been used to reduce the sensation of pain in people (using cold-induced pain CPT). The study has been realized creating an immersive experience based on cross-sensory interactions in a sensory-controlled environment. Particular attention will be given to the methodological aspects of the study.
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Rosenberg, Meisha, and Judy M. Vance. "Virtual Hand Representations to Support Natural Interaction in Immersive Environments." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-13166.

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Immersive Computing Technology (ICT) offers designers the unique ability to evaluate human interaction with product design concepts through the use of stereo viewing and 3D position tracking. These technologies provide designers with opportunities to create virtual simulations for numerous different applications. In order to support the immersive experience of a virtual simulation, it is necessary to employ interaction techniques that are appropriately mapped to specific tasks. Numerous methods for interacting in various virtual applications have been developed which use wands, game controllers, and haptic devices. However, if the intent of the simulation is to gather information on how a person would interact in an environment, more natural interaction paradigms are needed. The use of 3D hand models coupled with position-tracked gloves provide for intuitive interactions in virtual environments. This paper presents several methods of representing a virtual hand model in the virtual environment to support natural interaction.
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T, Harish, Suriya V, and Velan R. "5G/Next Generation Networks." In International Conference on Recent Trends in Computing & Communication Technologies (ICRCCT’2K24). International Journal of Advanced Trends in Engineering and Management, 2024. http://dx.doi.org/10.59544/ypnr4070/icrcct24p93.

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5G, the latest advancement in wireless communication, represents a significant leap from previous generations by offering faster data transmission, higher network capacity, and ultra low latency. Designed to support a wide range of applications, 5G caters to enhanced mobile broadband, mission critical communications, and massive IoT connectivity, enabling smarter cities, autonomous vehicles, and advanced healthcare systems. This technology leverages innovations like millimeter waves, massive MIMO, small cells, and mobile edge computing, resulting in improved reliability and efficiency. 5G’s ability to connect billions of devices in real time creates transformative possibilities across industries, from enabling smart manufacturing to supporting seamless virtual and augmented reality experiences. As the global demand for high speed, reliable communication grows, 5G is poised to reshape how we live and work by enabling more efficient and interactive environments. With continuous advancements, the future of 5G holds immense potential to drive technological progress and innovation across multiple domains.
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Oliva, David, Kimmo Tarkkanen, Timo Haavisto, Brita Somerkoski, Axel Lindberg, and Mika Luimula. "Human factors and pedagogic principles to design a fire-safety pedagogic game." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004999.

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A previous study using virtual reality demonstrated that children didn’t know how to efficiently exit a building with smoke on the corridors. Fire safety is important, and as such, it should be taught in Finnish schools by kids with ages 10 – 16. However, materials are not harmonized and at the end each school is free to decide how and how much their study programs include fire safety. With the aim of creating a useful and effective pedagogic tool for teachers, we designed and created an educational game to instil the knowledge, skills and attitudes related to fire safety that kids should have. The design was done together with fire inspectors and a pedagogy expert in the field. Human factors of children as players and five pedagogic design principles were considered. The outcome was a free-to-play mobile game called Virpa – Fire Expert which was provided for iOS and Android devices. The game provides several hours of gameplay via numerous tasks and minigames, and it achieved exceptionally good player retention rates. The most innovative and pioneering aspect in the game was the combination of virtual and real worlds in the same digital learning environment via machine vision algorithms and augmented reality functionalities. Furthermore, the game was conceived as a research tool, as we wanted to evaluate the impact of the tool on the overall learning process, but also, to provide teachers, educators, and parents, with feedback about the learning outcomes of their pupils or children. Always respecting young players’ privacy, the game collects anonymously metrics and data points, which were combined in an efficient and effective evaluation form. The design of the form considered a total of seven human factors related to teachers needs and interests. The form is also free to access via a website which collects real-time data from the server and automatically organizes it for the teacher. This paper describes the applied design principles and the considered human factors regarding children, the typical walkthrough in the game, the type of collected data, the game engagement, the learning impact assessment, and the final verification tool created for teachers and educators.ame engagement and learning impact assessment results, and the final verification tool created for teachers and educators.
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Ristanović, Zoran. "USING DIGITAL TWIN TECHNOLOGY FOR NEW FUNCTIONS OF MICROPROCESSOR DEVICES." In 14. Savetovanje o elektrodistributivnim mrežama Srbije, sa regionalnim učešćem,. CIRED Liaison Committee of Serbia, 2024. http://dx.doi.org/10.46793/cired24.r-3.07zr.

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A DIGITAL TWIN is a digital representation of a physical object, process or service that behaves and looks like its real-world counterpart. A DIGITAL TWIN is a computer program that uses real-world data to create simulations that can predict how a product or process will behave. The simulation is based on the current state of the process or on historical data. These programs can integrate the Internet of Things (Industry 4.0), artificial intelligence and software analytics to improve results. The use of digital data allows its transfer from the real world to create virtual representations in the digital enviroment. On SS 110/20kV, we increasingly have cases of connections new power sources from a couple to ten MVA. Those sources are connected at a voltage of 20kV to feders. Connected in this way, they reduce the current on the transformer bay by 20kV, and because of this, the automatic voltage regulation device gets a false picture of the SS load. This causes the device to malfunction. By using Digital Twin technology, the paper will show the option of using a new device for automatic voltage regulation that will eliminate this shortcoming. An example will be given to check the operation of this device.
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Piacentini, Roberto. "An Advanced Software Designed Intelligent Electronic Device Platform." In NCSL International Workshop & Symposium. NCSL International, 2014. http://dx.doi.org/10.51843/wsproceedings.2014.44.

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Technology progress combined with aging infrastructure and a use case model that evolved and changed completely over the years is a common external force affecting energy companies worldwide. As a result, the idea of a “smart grid” has taken center stage • an evolution of advanced technologies that make the availability of a smarter, more efficient electrical power grid possible. Whether this is providing an abundant supply of electricity, deploying distributed intelligence at the measurement nodes or improving overall reliability, monitoring, and safety, energy companies are realizing the importance of technology to address the complex challenges facing grid systems today. As a result, a new generation of instruments, also known as Software Designed Intelligent Electronic Devices (SD-IEDs) are rapidly being deployed throughout the power system. Utilizing computer-based remote control and automation, these devices can be efficiently controlled and adjusted at the node level as changes and disturbances on the grid occur. In another example, utilities could use a generic SD-IED platform, and define the instrument functionality and algorithms executed completely in software using graphical design tools. At the heart of these advanced SD-IEDs lies the powerful technology of the FPGA, yielding additional flexibility and reliability that allows convergence of multiple functional devices into a single unit, which in turn lowers the cost of smart grid systems as a whole. Because FPGAs can be reprogrammed in the field, as requirements and standards for the smart grid mature, functional enhancements can be deployed to SD-IEDs without the need to modify the hardware layout or replace the entire device. SD-IEDs represents a fundamental shift from traditional hardware-centric instrumentation systems to software-centric systems that explore computing power, productivity, and connectivity capabilities of popular desktop computers. This paper describes how to apply the virtual instrumentation approach to create advanced SD-IEDs and illustrates it with two deployment examples: (1) smart switches for a leading energy delivery utility in the USA, and (2) advanced PMU research for distribution grids.
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Guerra-Zubiaga, David A., Kathy S. Schwaig, Sabih Nasir, and Alex Bondar. "Digital Tools to Capture Manufacturing Tacit Knowledge to Support Next Generation Automation Systems." In ASME 2019 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/imece2019-10889.

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Abstract In today’s complex environment, it is not only important to handle/control digital manufacturing tools, but also essential to capture tacit knowledge from people. Creating a digital twin, it is an extensive effort including different fields and subjects. For example, creating a physical prototype and connecting it with a virtual prototype. From this, two questions arise. What will be the framework used to create the digital twin and what method will be used to capture the experiences to develop Next Generation Automation System (NGAS). This research explores a new method capturing tacit knowledge creating a digital twin for a NGAS, worked at station level connecting machines and humans implementing knowledge modelling and providing guidance in design for manufacturability at NGAS. The motivation of this research is that capturing tacit knowledge is an important aspect in Industry 4.0. According to literature review, different researchers have been exploring digital twins using digital tools. This research proposal explores the effects of automation in the workplace using Digital Manufacturing Tools (DMT). The proposed approach demonstrates how to capture valuable experiences we can transfer or communicate between the digital twins, increasing productivity to fulfill the need to adopt new and emerging technologies in the workplace. The research will talk about capturing Tacit Knowledge in different forms like experiences, analysis, and intuitions etc and how this type of knowledge is processed by DMT and communicated to the other digital twin. Tacit knowledge modeling and sharing is used by implementing the Internet of Things (IoT) to understand the interaction among humans, instruments, controls, and robots. Understanding tacit manufacturing knowledge types is required to create better digital twins.
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Higuera Trujillo, Juan Luis, Javier Marín Morales, Juan Carlos Rojas, and Juan López Tarruella Maldonado. "Emotional maps: neuro architecture and design applications." In Systems & Design: Beyond Processes and Thinking. Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3170.

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Neurophysiological measurements have increased in Design and Architecture to emotionally assess products. Objective understanding of emotion states brings an enormous opportunity to explain how environments aspects affects persons. New methodology must be developed for a successfully approach between Neuroscience and design areas, in order to build this recent synergy. This paper contribute to profound concept of Emotional Maps (EM), which is a challenge for two reasons: the characterization of emotional states and the uncertain relation with maps illustrations. In order to create an EM, Heart Rate Variability (HRV) was used to detect certain emotional states and Virtual Reality (VR) to generate an environment condition. The study was conducted by VR environment displayed in Head-mounted Display Oculus DK2. Twelve persons participated in data acquisition by two tools: during environment exploration, a portable physiological device (Empatica E4) recorded HRV signal; and at the end of study, a Likert scale questionnaire collected emotional impressions. HRV signal was analyze in time-frequency to detect activation or relax levels. The statistics results prove that design guidelines used in environments evoked the stressful state sought, and that the physiological measure used are appropriate to be represented. The final result shows the possibility to mapping emotional states. This novel technique allows to quantify objectively a subjective experience and locate in specific place when occurs. Our technique supposes a contribution toward emotional states measurements applied to design and architecture.DOI: http://dx.doi.org/10.4995/IFDP.2016.3170
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Norris, Mark A., Jeffrey Orzechowski, Brad Sanderson, Douglas Swanson, and Andrew Vantimmeren. "Global Vehicle Vibration Enhancement Using Circular Force Technology." In Noise & Vibration Conference & Exhibition. SAE International, 2025. https://doi.org/10.4271/2025-01-0015.

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&lt;div class="section abstract"&gt;&lt;div class="htmlview paragraph"&gt;In addition to providing safety advantages, sound and vibration are being utilized to enhance the driver experience in Battery Electric Vehicles (BEVs). There's growing interest and investment in using both interior and exterior sounds for pedestrian safety, driver awareness, and unique brand recognition. Several automakers are also using audio to simulate virtual gear shifting of automatic and manual transmissions in BEVs. According to several automotive industry articles and market research, the audio enhancements alone, without the vibration that drivers are accustomed to when operating combustion engine vehicles, are not sufficient to meet the engagement, excitement, and emotion that driving enthusiasts expect. In this paper, we introduce the use of new automotive, high-force, compact, light-weight circular force generators for providing the vibration element that is lacking in BEVs. The technology was developed originally for vibration reduction/control in aerospace applications, has been recently tested in various vehicles, and demonstrates the effectiveness for providing a real haptic feel across the entire vehicle. Shaking the vehicle globally provides a unique capability for BEVs, including Hybrid Electric Vehicles and for helping to create a smooth transition between Gas and Electric power, for example. The technology can be used to generate and emulate high-performance, high power, combustion engine feel, including idle, engine run-up/acceleration, simulated gear shifts, and Advanced Driving Assistance and Systems (ADAS) haptic indicators. The optional and customizable vibration can also mask road vibration which becomes very noticeable in otherwise smooth BEVs and can provide the perfect supplement to existing audio enhancements and gear shifting features. Additionally, the paper describes how the force generating device can be packaged in a light weight, compact, low-power manner. The technology will be compared to other force generating methods, and discuss its pros and cons.&lt;/div&gt;&lt;/div&gt;
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Bulk, Jendrik, and Benjamin Tannert. "Development of a Training Simulator and Testing Environment for Electric Wheelchair Controls." In 2024 AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2024 Hawaii Edition). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005712.

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A training simulator is being designed as part of the interdisciplinary research project “Development of alternative control systems for wheelchairs”. This simulator serves as a platform for testing and evaluating innovative control concepts that are created in an iterative process involving users with electric wheelchairs, medical and technical specialists. The development focuses on integrating the physical properties of a real, electric wheelchair into a simulation. This wheelchair is typically controlled with the hand, chin or tongue joystick and has characteristics such as inertia and acceleration behaviour. The goal is to create a driving experience that is as realistic as possible. These adjustments are continually developed in close cooperation with the groups mentioned. This project aims to clarify how the transfer of the real wheelchair into the virtual simulation affects the learning behaviour, motivation, and satisfaction of patients who complete training with electric wheelchairs.Interviews with occupational therapists at the Center for Paraplegics in Hamburg have revealed an increased need for such a training simulator. Currently, training with electric wheelchairs is limited to real-world environments, which poses certain risks. The home environment is simulated in the clinic with markings on the floor. A safer and more efficient training method would be to use a variable, virtual environment in which patients can be familiarized with the new method of locomotion without risk. For this purpose, realistic training scenarios from everyday clinical practice are integrated into the virtual environment of the training software. A virtual reality headset allows patients to adapt to using the electric wheelchair without risk and at their own pace. In cooperation with a leading manufacturer of electric wheelchairs, the plan is to use the physical hardware of the wheelchair as an interactive input device for the simulator. It will also be possible to configure the specific comfort settings (including backrest, headrest, largest, armrests) within the training simulation. In particular, the adjustability of the backrest is an important element of driving training for mastering slopes and slides.The next phase of research is concerned with the development of an eye-controlled digital joystick for the Magic Leap 2 augmented reality glasses, which will eventually also be implemented in real wheelchairs. The joystick is initially used as a control element for a virtual wheelchair in a simulated test environment. A key development goal is to visualize the wheelchair's user-specific user interface (UI) on the AR display. It is also planned to enable control of the UI via eye control and voice commands to ensure intuitive and barrier-free interaction. Thanks to flexible setting options, the UI can be personalized to the requirements of the respective user.After a comprehensive evaluation of the control by the test subjects and medical staff regarding user-friendliness and safety, the innovative control is integrated into a physical wheelchair. In a further iterative process, the control is continuously optimized in close collaboration with the end users in a protected setting.
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Reports on the topic "How to create virtual IoT device"

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Megas, Katerina N., Michael Fagan, and David Lemire. Workshop Summary Report for “Building the Federal Profile for IoT Device Cybersecurity” Virtual Workshop. National Institute of Standards and Technology, 2021. http://dx.doi.org/10.6028/nist.ir.8322.

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This report summarizes the feedback received on the work of the NIST Cybersecurity for IoT program on device cybersecurity at a virtual workshop in July 2020. NISTIR 8259, Foundational Cybersecurity Activities for IoT Device Manufacturers and NISTIR 8259A, IoT Device Cybersecurity Capability Core Baseline provide general guidance on how manufacturers can understand and approach their role in supporting customers’ cybersecurity needs and goals. As discussed in those documents, specific sectors and use cases may require more specific guidance than what is included in NISTIR 8259A’s core baseline for IoT devices. NIST conducted the virtual workshop “Building the Federal Profile for IoT Device Cybersecurity” to discuss and gather community input on the creation of a federal profile of the core baseline for use by federal agencies. This publication provides a summary of the workshop. The baseline will be published in NISTIR 8259D, Profile of the IoT Core Baseline for the Federal Government.
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