Dissertations / Theses on the topic 'How to design a logo'
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Matteschk, Katrin. "Corporate Design, na Logo." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-89671.
Full textPimentel, Ronald Ward 1955. "Consumer preference for logo designs: Visual design and meaning." Diss., The University of Arizona, 1997. http://hdl.handle.net/10150/282334.
Full textFan, Xueqi. "A feedback tool for a better logo design experience." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123025.
Full textBlack, Emily M. Fall Thierno. "Design and implementation of visual object-oriented LOGO using Prograph /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA285977.
Full textBlack, Emily M., and Thierno Fall. "Design and implementation of visual object-oriented LOGO using Prograph." Thesis, Monterey, California. Naval Postgraduate School, 1994. http://hdl.handle.net/10945/30920.
Full textBejr, Štěpán. "Corporate design." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162775.
Full textHasić, Benjamin. "Corporate design fakult VŠE." Master's thesis, Vysoká škola ekonomická v Praze, 2007. http://www.nusl.cz/ntk/nusl-2500.
Full textHarel, Idit Ron. "Software design for learning : children's construction of meaning for fractions and LOGO programming." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/75005.
Full textNahum, Noemie Nelly. "Projeto urbano: instrumento de di?logo?" Pontif?cia Universidade Cat?lica de Campinas, 2017. http://tede.bibliotecadigital.puc-campinas.edu.br:8080/jspui/handle/tede/979.
Full textLo, Ting-kau. "Lego TC logo as a learning environment in problem-solving in advanced supplementary level design & technology with pupils aged 16-19." Click to view the E-thesis via HKUTO, 1992. http://sunzi.lib.hku.hk/HKUTO/record/B38626305.
Full textWalsh, Eric. "How to Design for Impact in Games." Thesis, Rensselaer Polytechnic Institute, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10841207.
Full textPelyhe, Daniel, and Tuna Memisoglu. "How can Electric Vehiclesbecome the Dominant Design?" Thesis, KTH, Entreprenörskap och Innovation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-42269.
Full textRichene, Gabrielly Del Carlo. "O processo de criação de um logo de jogo digital: estudo de caso da marca Penski." Pontifícia Universidade Católica de São Paulo, 2016. https://tede2.pucsp.br/handle/handle/19283.
Full textBiricik, Aslı Erkarslan Önder. "The role of logo design in creating brand emotion: a semiotic comparison of the apple and IBM logos/." [s.l.]: [s.n.], 2006. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000560.pdf.
Full textOlofsson, Emilia, and Ingrid Swahn. "How light becomes performance space." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23686.
Full textHavlíček, Jakub. "Firemní design krajských a okresních měst ČR." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193035.
Full textLiu, Zhaoran M. A. "Sustainability by Design: How to Promote Sustainable Tourism Behavior through Persuasive Design?" University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554212530462799.
Full textBergström, Mattias. "Probing for innovation : how small design teams collaborate /." Luleå : Division of Functional Product Development, Department of Applied Physics and Mechanical Engineering, Luleå University of Technology, 2009. http://pure.ltu.se/ws/fbspretrieve/2761050.
Full textSOUSA, LEONARDO DA SILVA. "UNDERSTANDING HOW DEVELOPERS IDENTIFY DESIGN PROBLEMS IN PRACTICE." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2018. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=35860@1.
Full textHart, Emma. "How to do things with cameras." Thesis, Kingston University, 2013. http://eprints.kingston.ac.uk/28211/.
Full textWang, Fei. "Trend Transference: How to Transfer Trends to Design Concepts." University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1282320567.
Full textNilsson, Anders. "Investigation in how to design a marine current turbine." Thesis, Uppsala universitet, Elektricitetslära, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-135703.
Full textZwahlen, Elizabeth Karen. "An Investigation of How Preservice Teachers Design Mathematical Tasks." BYU ScholarsArchive, 2014. https://scholarsarchive.byu.edu/etd/3959.
Full textMu, Shuai. "How Traditional Chinese Furniture Instructs Modern Office Furniture Design." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554212280408733.
Full textDe, Ferrari Lorena. "Visual identity of urban international destinations: typological analysis of the city logo and study of its value for city branding." Doctoral thesis, Universitat Pompeu Fabra, 2019. http://hdl.handle.net/10803/668177.
Full textDomorád, Petr. "Branding vlastní značky s přesahem do obalového designu." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2016. http://www.nusl.cz/ntk/nusl-240608.
Full textZhang, Lixia. "How to Apply Metaphors to Achieve Simplicity In Interaction." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1367943800.
Full textSmith, Gillian, and gilliansmith@optusnet com au. "Misunderstood and mysterious : how design and designers are perceived by design professionals, design educators and the public." Swinburne University of Technology. National School of Design, 2005. http://adt.lib.swin.edu.au./public/adt-VSWT20060213.162953.
Full textCheung, Sunny. "How companies can leverage crowdsourcing." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/70819.
Full textHands, David. "Design 'brief' management : investigating how organisations introduce crime resistant attributes into the design brief." Thesis, Birmingham City University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.418889.
Full textSegelström, Fabian. "Stakeholder Engagement for Service Design : How service designers identify and communicate insights." Doctoral thesis, Linköpings universitet, Interaktiva och kognitiva system, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97320.
Full textSummerley, Rory Keir. "Ludic dysnarrativa : how can fictional inconsistency in games be reduced?" Thesis, University of the Arts London, 2017. http://ualresearchonline.arts.ac.uk/13282/.
Full textÖqvist, Elin. "Noise pollution: How can we customize our sound experience?" Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-135906.
Full textCharpentier, Axel. "Future waste collection : A vision of how we could collect waste year 2030." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-135931.
Full textSharma, Sudeep. "Humanise Music : How can design bring emotions to the center of music consumption?" Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166025.
Full textSchaal, Lionel. "How to win the kayak Olympics : Or how to design and produce an innovative flatwater kayak paddle…" Thesis, KTH, Lättkonstruktioner, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-159266.
Full textBrandenberg, Kristin. "Point of view : How printed patterns evolve through perspective." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-12395.
Full textBylund, Jesper. "How to write an effectively communicating design document for games." Thesis, University of Skövde, School of Humanities and Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1084.
Full textHayes, Marion. "Creativity in consulting engineering: how civil engineers talk about design." Queensland University of Technology, 2005. http://eprints.qut.edu.au/16263/.
Full textBellefleur, Danielle Laura. "How to design a marine reserve for rabbitfish (Siganus fuscescens)." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/mq24801.pdf.
Full textFish, Jonathan C. "How sketches work : a cognitive theory for improved system design." Thesis, Loughborough University, 1996. https://dspace.lboro.ac.uk/2134/7418.
Full textLevick-Parkin, Melanie. "How women make : exploring female making practice through Design Anthropology." Thesis, University of Sheffield, 2018. http://etheses.whiterose.ac.uk/21901/.
Full textGaylord, Elizabeth (Elizabeth H. W. ). "Analyzing how optimization features impact people's use of design tools." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119958.
Full textAdler, Kajsa, and Rebecca Ljundahl. "How does text design affect reading comprehension of learning materials?" Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-41021.
Full textCleaver, Frances D., and Tom R. Franks. "How institutions elude design: river basin management and sustainable livelihoods." Bradford Centre for International Development, 2005. http://hdl.handle.net/10454/2964.
Full textLindén, Felix. "How can we increase sociability amongst elderly through Interaction design?" Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21628.
Full textMangcu, Nqaba. "The George Pemba Art Museum: how memory translates to design." Master's thesis, University of Cape Town, 2012. http://hdl.handle.net/11427/5594.
Full textJohansson, Matilda, and Robin Sandberg. "How Additive Manufacturing can Support the Assembly System Design Process." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Industriell organisation och produktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-30887.
Full textSung, Euisuk. "How Children Solve Engineering Design Problems| A Study of Design Process Patterns Using Sequential Analysis." Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10843627.
Full textBarraca, Maria Ana Álvares de Barros Freire. "Brand logo and brand gender : how brand logo elements influence brand gender perceptions and affect towards the logo." Master's thesis, 2020. http://hdl.handle.net/10400.14/32073.
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