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Journal articles on the topic 'How to optimize a video for web'

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1

Slightam, Cindie, Charlie Wray, Rebecca L. Tisdale, Donna M. Zulman, and Caroline Gray. "Opportunities to Enhance the Implementation of Veterans Affairs Video-Based Care: Qualitative Perspectives of Providers from Diverse Specialties." Journal of Medical Internet Research 25 (April 24, 2023): e43314. http://dx.doi.org/10.2196/43314.

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Background Increasing the adoption of digital care tools, including video visits, is a long-term goal for the US Department of Veterans Affairs (VA). While previous work has highlighted patient-specific barriers to the use of video visits, few have examined how clinicians view such barriers and how they have overcome them during the rapid uptake of web-based care. Objective This study sought input from providers, given their role as critical participants in video visit implementation, to qualitatively describe successful strategies providers used to adapt their practices to a web-based care se
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Reznik, Yuriy A., Karl O. Lillevold, and Rahul Vanam. "Perceptually Optimized ABR Ladder Generation for Web Streaming." Electronic Imaging 2021, no. 3 (2021): 75–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.3.mobmu-075.

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We discuss the problem of the design of encoding profiles for web streaming. In this application, the video is normally embedded in a web page, and based on user preferences, e.g. browser stretch factor, full-screen mode, etc., the area that it occupies on the screen may be different. When multiple viewers tune to the same web page, this creates a distribution of possible player sizes. The key idea of this paper is to consider such distribution as input to the problem of the design of encoding profiles for web streaming. The objective is to maximize the average quality that can be experienced
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Bai, Junyu. "Research on sentiment analysis based on the Bilibili video barrage." Applied and Computational Engineering 38, no. 1 (2024): 184–91. http://dx.doi.org/10.54254/2755-2721/38/20230551.

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Based on the analysis of the emotions and mentality of site B users watching videos, this paper proposes a method to visualize important attributes such as high-frequency words, the proportion of positive and negative comments, and word cloud diagrams. In the context of the rise of the Internet and the increasing application of Web 2.0, this paper took the Bilibili barrage text as the research object. Because of the large amount of barrage data, only individual barrages were selected as the analysis objects according to the requirements. The crawler was used to preprocess the crawled video bar
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Khalil, Carine, Welmoed Van Deen, Taylor Dupuy, Nirupama Bonthala, Christopher Almario, and Brennan Spiegel. "Developing Patient-Centered Inflammatory Bowel Disease–Related Educational Videos Optimized for Social Media: Qualitative Research Study." JMIR Medical Education 6, no. 2 (2020): e21639. http://dx.doi.org/10.2196/21639.

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Background Important knowledge gaps have been identified related to the causes and symptoms of inflammatory bowel disease (IBD) and medical treatments and their side effects. Patients with IBD turn to social media to learn more about their disease. However, such information found on the web is misleading and often of low quality. Objective This study aims to gain an in-depth understanding of the unmet educational needs of patients with IBD and to use the resulting insights to develop a collection of freely available, evidence-based educational videos optimized for dissemination through social
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Dr.A.Shaji, George, and Hovan George A.S. "The Evolution of Content Delivery Network: How it Enhances Video Services, Streaming, Games, e-commerce, and Advertising." International Journal of Advanced Research in Electrical, Electronics and Instrumentation Engineering (IJAREEIE) 10, no. 07 (2021): 10435–42. https://doi.org/10.5281/zenodo.6788660.

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The explosive development of digital media has been creating opportunities for enterprises to change their business strategies and incorporate new-world applications. Businesses use networks for exchanging information from a centralized location as a strategic method of communication. As enterprises move forward with the next-generation network, they can share not only content, but also applications, rich media, and live events. The advancement will affect business functions including e-learning, e-communications, and e-commerce. The CDN is a revolutionary technology that enables enterprises t
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Lester, Ethan Gabriel, Sarah Whitall Hopkins, Paula Jean Popok, and Ana-Maria Vranceanu. "Adaptation of a Live Video Mind–Body Program to a Web-Based Platform for English-Speaking Adults With Neurofibromatosis: Protocol for the NF-Web Study." JMIR Research Protocols 10, no. 6 (2021): e27526. http://dx.doi.org/10.2196/27526.

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Background Neurofibromatosis (NF) is a rare genetic condition associated with lower but modifiable quality of life (QoL). Although a virtual live video program (Relaxation Response Resiliency Program for Neurofibromatosis [3RP-NF]; efficacy randomized controlled trial underway) that we created has been made available, ongoing barriers impede some patients from engaging in this intervention. A necessary next step is to develop a stand-alone web-based intervention that reduces barriers to accessing NF-specific psychosocial care. Objective First, we aim to develop a web-based platform (Neurofibro
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Lemlouma, Tayeb. "Home Media Access with Heterogeneous Devices." International Journal of Virtual Communities and Social Networking 7, no. 3 (2015): 1–16. http://dx.doi.org/10.4018/ijvcsn.2015070101.

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The intensive use of social content anywhere and from any device presents new challenges for current systems and networks particularly when they are used by novice users. One of the most places where social channels are used by non-expert users and with a wide range of devices is at home. Unfortunately, current digital home systems lack of intelligent components that help terminals and users to find, configure and connect devices for using media content (video, audio, etc.) in an intuitive, transparent and optimized way. In this paper, the author discusses how the user's experience is negative
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Watanabe, Ryota, Jahidul Islam, Xin Zhu, Emiko Kaneko, Ken Iseki, and Lei Jing. "Chest Compression Skill Evaluation System Using Pose Estimation and Web-Based Application." Applied Sciences 15, no. 15 (2025): 8252. https://doi.org/10.3390/app15158252.

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It is critical to provide life-sustaining treatment to OHCA patients before ambulance care arrives. However, incorrectly performed resuscitation maneuvers reduce the chances of survival and recovery for the victims. Therefore, we must train regularly and learn how to do it correctly. To facilitate regular chest compression training, this study aims to improve the accuracy of a chest compression evaluation system using posture estimation and to develop a web application. To analyze and enhance accuracy, the YOLOv8 posture estimation was used to examine compression depth, recoil, and tempo, and
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Резников, К. Г., and С. Н. Медведев. "SOFTWARE DEVELOPMENT FOR RENDERING THREE-DIMENSIONAL SURFACES IN A WEB BROWSER." ВЕСТНИК ВОРОНЕЖСКОГО ГОСУДАРСТВЕННОГО ТЕХНИЧЕСКОГО УНИВЕРСИТЕТА, no. 6 (January 14, 2022): 13–19. http://dx.doi.org/10.36622/vstu.2021.17.6.002.

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Представлена реализация программного обеспечения для построения трехмерных поверхностей с использованием трассировки лучей, выполняемого в веб-браузере персонального компьютера или смартфона. Подход веб-приложений стал широко применим в последние годы из-за развития сети Интернет. Современные веб-браузеры имеют достаточную вычислительную мощность для реализации сложных веб-приложений, а не ограничиваются только веб-сайтами. В процессе разработки были изучены различные методы построения поверхностей и методы визуализации, чтобы подобрать наиболее оптимальные для реализации веб-приложения. Были
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Journal, IJSREM. "Topic Modelling of Web Pages with Latent Dirichlet Allocation Methods." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 07, no. 11 (2023): 1–11. http://dx.doi.org/10.55041/ijsrem27350.

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Topic modelling with Latent Dirichlet Allocation (LDA) is a popular technique used in natural language processing to uncover hidden thematic structures within a collection of documents. When applied to web pages, LDA can help in identifying prevalent topics or themes across these pages.. This study delves into the utilization of Latent Dirichlet Allocation (LDA) methods to extract underlying topics within web pages, a fundamental pursuit in understanding the multifaceted landscape of online information. Web content analysis presents unique challenges owing to its diverse nature—comprising text
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Evans, Holly EL, Cynthia C. Forbes, Daniel A. Galvão, et al. "Usability, Acceptability, and Safety Analysis of a Computer-Tailored Web-Based Exercise Intervention (ExerciseGuide) for Individuals With Metastatic Prostate Cancer: Multi-Methods Laboratory-Based Study." JMIR Cancer 7, no. 3 (2021): e28370. http://dx.doi.org/10.2196/28370.

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Background Digital health interventions such as tailored websites are emerging as valuable tools to provide individualized exercise and behavioral change information for individuals diagnosed with cancer. Objective The aim of this study is to investigate and iteratively refine the acceptability and usability of a web-based exercise intervention (ExerciseGuide) for men with metastatic prostate cancer and determine how well individuals can replicate the video-based exercise prescription. Methods A laboratory-based multi-methods design was used, incorporating questionnaires, think-aloud tests, in
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Hu, Yutong. "Convenience and Sensory Experience: Analysis of Using Website as a Medium to Read." Lecture Notes in Education Psychology and Public Media 9, no. 1 (2023): 353–57. http://dx.doi.org/10.54254/2753-7048/9/20230255.

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With the development of technology, the advent of e-books, computers, smartphones, and other electronic devices expanded the range of choices of media for reading, it also changed the way people consume information. Website, as a reading platform, has its advantages and disadvantages in reading experiences. For example, with a device connected to the internet, people can easily gain information and access what they want to read. Unlike traditional reading media such as books and newspapers, the website enables a variety of multimedia content, such as videos, animation, and images, which can ma
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Tveden-Nyborg, Svend, Birte Boelt, and Morten Misfeldt. "Participatory innovation through user-designed knowledge sharing and Web 2.0 in the Danish seed industry." Proceedings of the International Conference on Networked Learning 7 (May 3, 2010): 984–86. http://dx.doi.org/10.54337/nlc.v7.9283.

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For many years the Danish seed industry has been at the forefront with high quality seed production, but in a rapidly changing global market innovation is a key factor for the future of Danish seed production - one important element to innovation is transfer of knowledge. In a new Ph.D. project seed scientists from Aarhus University will work together with seed growers and seed company consultants in designing a collaborative knowledge platform to optimise the diffusion of innovation between them. The aim of the Ph.D. project is to look at the processes within the three communities of practice
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Shaffer, Kelly M., Jennifer Barsky Reese, Emily V. Dressler, et al. "Factorial Trial to Optimize an Internet-Delivered Intervention for Sexual Health After Breast Cancer: Protocol for the WF-2202 Sexual Health and Intimacy Enhancement (SHINE) Trial." JMIR Research Protocols 13 (August 19, 2024): e57781. http://dx.doi.org/10.2196/57781.

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Background Although most survivors of breast cancer report substantial sexual concerns following treatment, few receive support for these concerns. Delivering sexual health care to survivors of breast cancer via the internet could overcome many of the barriers to in-person treatment. Even when delivered remotely, survivor time constraints remain a leading barrier to sexual health intervention uptake. Objective Guided by the multiphase optimization strategy methodological framework, the primary objective of this study is to identify the most efficient internet-delivered sexual health interventi
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Ackbarali, Tariqa A., Stacy E. Croteau, Steven W. Pipe, et al. "Assessing Patient and Provider Perspectives, Clinical Practice, Behaviors, and Knowledge on Hemophilia A Care." Blood 136, Supplement 1 (2020): 24–25. http://dx.doi.org/10.1182/blood-2020-141657.

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BACKGROUND: The management of severe hemophilia A with and without inhibitors is evolving rapidly. Clinicians who manage patients with hemophilia A may lack confidence in how to optimally utilize extended half-life factor replacement agents as well as non-factor replacement agents for prophylaxis, and in managing complications such as inhibitor development in those with severe hemophilia. Patients with hemophilia and their families are burdened by the complexity of managing their care and would benefit from improved understanding of the disease state, treatment options, how to decrease bleedin
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Najanuddin and Muhammad Januar Isdiyantoro. "Santri Youtuber: Development of Economic Independence of Youtube-Based Pesantren (Study of Al Hikmah Islamic Boarding School, Purworejo)." Journal of Islamic History 3, no. 2 (2023): 137–57. https://doi.org/10.53088/jih.v3i2.1497.

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This research aims to explain the economic empowerment of Pesantren Al Hikmah Purworejo through the YouTube platform and analyse the supporting and inhibiting factors. The research questions include: (1) How does Pesantren Al Hikmah in Purworejo develop and empower its economic independence through YouTube? (2) What are the supporting and inhibiting factors in the development and empowerment of the economic independence of YouTube-based pesantren in Al Hikmah, Purworejo? (3) How is the solution to overcome the obstacles in developing the economic independence of YouTube-based pesantren in PP.
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Stroud, Dick. "Guerrilla video: Why and how web video will change the fabric of the web." Journal of Direct, Data and Digital Marketing Practice 9, no. 2 (2007): 134–47. http://dx.doi.org/10.1057/palgrave.dddmp.4350083.

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Sallnäs, Eva-Lotta. "Effects of Communication Mode on Social Presence, Virtual Presence, and Performance in Collaborative Virtual Environments." Presence: Teleoperators and Virtual Environments 14, no. 4 (2005): 434–49. http://dx.doi.org/10.1162/105474605774785253.

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How does communication mode affect people's experience of social presence, presence, and performance, and how does it affect their actual collaboration in a virtual environment? In a first experiment, subjects communicated by text-chat, audio conference, or video conference in a desktop collaborative virtual environment (CVE). Both perceived social presence and presence were shown to be lower in the text-chat condition than in the audio- and video-conference conditions. People spent a longer time performing a decision-making task together, spoke fewer words in total, and also spoke fewer words
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Bai, Xintong. "Website Analysis for Tencent Video." Frontiers in Business, Economics and Management 7, no. 3 (2023): 178–82. http://dx.doi.org/10.54097/fbem.v7i3.5531.

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The streaming media platform has become the first choice for most contemporary viewers to watch audio and video online/in real time, and Tencent Video is one of the best. Tencent video mainly has two main platforms: web version and mobile APP. This paper discusses how Tencent video web version improves user engagement and its shortcomings from the theoretical basis of modality, navigability and interactivity.
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Li, He, Huimei Jia, Rui Zhang, Shuaipeng Yang, Qinglei Qi, and Tianyang Liu. "Detection Method of River Floating Objects based on Edge Computing." Journal of Physics: Conference Series 2456, no. 1 (2023): 012035. http://dx.doi.org/10.1088/1742-6596/2456/1/012035.

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Abstract For the detection of objects floating in the river, most of the traditional intelligent video monitoring methods are used to monitor through manual viewing. During the traditional video data transmission and processing, the massive amount of data will put pressure on the background such as network and computing power. The new effective method is to crop and optimize YOLOV5s, add a specific image pre-processing module, and deploy it by edge computing, embed a SOC (System on Chip) chip in the web camera for real-time processing of video data. Simulation experiments prove that the above
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Avlonitis, Markos, and Konstantinos Chorianopoulos. "Video Pulses: User-Based Modeling of Interesting Video Segments." Advances in Multimedia 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/712589.

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We present a user-based method that detects regions of interest within a video in order to provide video skims and video summaries. Previous research in video retrieval has focused on content-based techniques, such as pattern recognition algorithms that attempt to understand the low-level features of a video. We are proposing a pulse modeling method, which makes sense of a web video by analyzing users'Replayinteractions with the video player. In particular, we have modeled the user information seeking behavior as a time series and the semantic regions as a discrete pulse of fixed width. Then,
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Prajapati, Keyur, and Dinesh J Prajapati. "Web Auto Configuration for N-Tier in VM based Dynamic Environment by Reinforcement Learning Approach: A Study." Computer Science & Engineering: An International Journal 12, no. 1 (2022): 25–34. http://dx.doi.org/10.5121/cseij.2022.12104.

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In Web system, configuration is the crucial part to achieve performance with service availability. Now in days, because of dynamics web traffic, virtualization is the key factor. How to handle required resources is a challenging task in virtual environment. Apply optimize configurations for different servers as per available resources is a tedious task to achieve high throughput with low latency. In this paper we have described the studied methodology of machine learning, which will guide how optimize all the parameters with the best results in terms of web usability.
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Pomales-García, Cristina, and Mericia Rivera-Nivar. "User Preferences for Web-Based Module Design Layout and Design Impact on Information Recall Considering Age." International Journal of Distance Education Technologies 13, no. 4 (2015): 62–79. http://dx.doi.org/10.4018/ijdet.2015100104.

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Research in design of Web-based modules should incorporate aging as an important factor given the diversity of the current workforce. This work aims to understand how Web-Based Learning modules can be designed to accommodate young (25-35 years) as well as older (55-65 years) users by: (1) identifying how information sources (instructor video, banners, and PowerPoint slides) within a Web-based module impact user information recall; and (2) distinguishing if there are any module layout preferences based on module content, participant gender, and age group. The results from the study show that in
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Asensio, Mireia. "Symposium 2: Designing Video and Audio Learning Events: an Insight Into Visual Literacy in Practice." Proceedings of the International Conference on Networked Learning 4 (April 5, 2004): 37–38. http://dx.doi.org/10.54337/nlc.v4.9601.

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Imagine you could use a technology that could capture students’ attention that could engage them and bring to them a richer, more meaningful and more vivid learning experience. This technology would not only provide on demand access and opportunities for student interaction; but could also enhance your teaching practice to open up new ways of representing, delivering and sharing your subject discipline. Through the use of this technology you would visualise a process or show how something works, moves or performs live, without the need to rely on purely text forms. With this technology, you wo
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Patel, Shashikant, Ashwin Mohan, Baljit Kaur, Ajay Mathur, and Brijendra Pateriya. "Geo-tagged video visualization using open source Web-GIS Techniques." Journal of Geomatics 19, no. 1 (2025): 15–22. https://doi.org/10.58825/jog.2025.19.1.117.

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The practice of identifying deterioration on paved or unpaved surfaces for roads is known as road surface monitoring (RSM). Road surface abnormalities, such as potholes, cracks, and bumps, which have an impact on driving comfort and on-road safety, must be found in order to effectively monitor the state of the road surface. The Road Surface Monitoring system is a web-based application designed to assist transportation authorities, maintenance crews, and engineers in assessing the condition of roads. The system utilizes GPS track data in GPX format and associated videos to provide a visual repr
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Aggestam, Lena, Madeleine Johansson, Erik Kylén, Joel Stenholm, and Ann Svensson. "The Development and Evaluation of an Animated Video for Pre- and Postoperative Instructions for Patients with Osteoarthritis—A Design Science Research Approach." Geriatrics 9, no. 1 (2024): 19. http://dx.doi.org/10.3390/geriatrics9010019.

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Osteoarthritis (OA) is a condition in the hip or knee joints that develops during a long period of time and sometimes needs hip or knee joint replacement surgery when pain gets too intense for the patient. This paper describes how an animated video for pre- and postoperative instructions for patients with osteoarthritis was designed. The design science research (DSR) approach was followed by creating a web-based animated video. The web-based animated video is used to support surgical departments with education for patients suffering from OA. In the web-based animated video, information about O
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Ricci, Dr Isabella D., and Dr Farah A. Rahman. "OPTIMIZING WEB DEVELOPMENT THROUGH STRATEGIC WEB FRAMEWORK ADOPTION." International Journal of Modern Computer Science and IT Innovations 2, no. 5 (2025): 1–6. https://doi.org/10.55640//ijmcsit-v02i05-01.

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In the rapidly evolving landscape of web technologies, selecting the appropriate web framework plays a critical role in enhancing development efficiency, maintainability, and performance. This paper explores the strategic adoption of web frameworks to optimize the web development process across different project scopes and organizational needs. By analyzing key features such as modularity, scalability, learning curve, and ecosystem support, we provide a comparative evaluation of popular frameworks including React, Angular, Vue, and Django. Case studies and empirical benchmarks demonstrate how
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Bershchankyi, Yevhen, and Halyna Klym. "DESIGN AND DEVELOPMENT OF AI CLOUD-BASED VIDEO RECORDING SYSTEM FOR ATHLETE MOVEMENTS." Measuring Equipment and Metrology 85, no. 2 (2024): 13–20. http://dx.doi.org/10.23939/istcmtm2024.02.013.

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This paper presents the design and development of an AI cloud-based video recording system for athlete move- ment analysis. The proposed system utilizes the Wemos D1 Mini microcontroller as the core hardware platform and a GoPro cam- era for high-quality video capture. By leveraging the capabilities of these components, the system enables real-time video re- cording of athlete movements, facilitating detailed performance analysis and feedback. Furthermore, the system seamlessly inte- grates with Amazon Web Services (AWS) IoT Core, enabling efficient data transmission and storage in the cloud.
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Hamasaki, Masahiro, Hideaki Takeda, Tom Hope, and Takuichi Nishimura. "Network Analysis of an Emergent Massively Collaborative Creation Community: How Can People Create Videos Collaboratively without Collaboration?" Proceedings of the International AAAI Conference on Web and Social Media 3, no. 1 (2009): 222–25. http://dx.doi.org/10.1609/icwsm.v3i1.14000.

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The Web technology enables numerous people to collaborate in creation. We designate it as massively collaborative creation via the Web. It is becoming an important activity such as Wikipedia and Yahoo! QA. As an example of massively collaborative creation, we particularly examine video development on Nico Nico Douga, which is a video sharing website that is popular in Japan. We specifically examine videos on Hatsune Miku, a version of a singing synthesizer application software that has inspired not only song creation but also songwriting, illustration, and video editing. As described herein, c
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SHI BOWEN and Kim Hyung-tae. "The Impact of Short Video Platform Marketing Strategies on the Acceleration of the Consumer Decision-Making Cycle." Frontiers in Business and Finance 2, no. 01 (2025): 50–56. https://doi.org/10.71465/fbf258.

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This paper explores how short video platform marketing strategies influence the acceleration of the consumer decision-making cycle. It integrates classical decision-making models with modern frameworks such as the Information Adoption Model (IAM), the Stimulus–Organism–Response (S-O-R) framework, and heuristic processing theory to analyze the mechanisms of decision compression. Through an examination of influencer persuasion, emotional content design, algorithmic personalization, and social proof, the study identifies how short video platforms create emotionally engaging, trust-based, and algo
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Yulina, Christina Atika. "DEVELOPING WEB-BASED LEARNING MODEL BY COMBINING HOT POTATOES AND EDITPLUS TO OPTIMIZE THE INPUT IN ENGLISH LANGUAGE LEARNING." Jurnal JOEPALLT (Journal of English Pedagogy, Linguistics, Literature, and Teaching) 10, no. 1 (2022): 15. http://dx.doi.org/10.35194/jj.v10i1.1779.

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Technology, using its ability to reach audience at anytime and anywhere, has emerged as a powerful platform to assist learners in their language learning. This paper aims to discuss generally (1) how to develop web-based learning using Hot Potatoes and Editplus, and (2) how does web-based learning model using hot potatoes optimize English language learning. Krashen claims that real acquisition happens only as a result of exposure to comprehensible and meaningful input is only slightly beyond their current level of competence (i+1). Developing web-based learning model can be one of the strategy
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Baimuratov, O. A. "DEVELOPMENT AND OPTIMAZATION OF VIDEO GAME MECHANICS IN UNITY 3D." Bulletin of the Korkyt Ata Kyzylorda University 59, no. 4 (2021): 204–10. http://dx.doi.org/10.52081/bkaku.2021.v59.i4.113.

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Creating video games requires complex processes. Depending on the genre and type of the game, it uses physical and mathematical laws. In solving some algorithmic problems, the question arises of optimizing the game. How to optimize the algorithms for its creation will be shown in the article on the example of the authors game "Togyzkumalak 3D". Before solving the problem, it was shown how to create video games, programs and methods used in them. The development of game mechanics in Unity 3D is described
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Lunev, Andrey. "Safe manufacturing: four directions of video technology development." Okhrana truda i tekhnika bezopasnosti na promyshlennykh predpriyatiyakh (Labor protection and safety procedure at the industrial enterprises), no. 2 (February 26, 2021): 13–16. http://dx.doi.org/10.33920/pro-4-2102-02.

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It is impossible to imagine a modern enterprise without technologies: they significantly simplify work, helping to optimize processes at all stages of production. However, often the main task of industrial digital solutions is to ensure the protection of the health of employees and the protection of wealth. In this case, video surveillance comes to the fore. Andrey Lunev, Head of Intelligent Video Surveillance at Mobotix Konica Minolta Business Solutions Russia, talks about how video technologies can be used in production and what security tasks they solve.
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Park, Minsu, Mor Naaman, and Jonah Berger. "A Data-Driven Study of View Duration on YouTube." Proceedings of the International AAAI Conference on Web and Social Media 10, no. 1 (2021): 651–54. http://dx.doi.org/10.1609/icwsm.v10i1.14781.

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Video watching had emerged as one of the most frequent media activities on the Internet. Yet, little is known about how users watch online video. Using two distinct YouTube datasets, a set of random YouTube videos crawled from the Web and a set of videos watched by participants tracked by a Chrome extension, we examine whether and how indicators of collective preferences and reactions are associated with view duration of videos. We show that video view duration is positively associated with the video's view count, the number of likes per view, and the negative sentiment in the comments. These
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Yogesh. "Exploring the Use of Web 2.0 Tools in Academic Environments: A Case Study of North Campus Colleges, University of Delhi." LIS TODAY 10, no. 2 (2025): 37–43. https://doi.org/10.48165/lt.2024.10.2.5.

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This study examines the adoption of Web 2.0 tools among colleges in the North Campus of the University of Delhi, highlighting their role in fostering digital engagement and academic outreach. Analyzing 14 colleges and 42 Web 2.0 tools, the study reveals that platforms such as X (formerly Twitter), Facebook, Instagram, YouTube, and LinkedIn are the most widely utilized. Hansraj College, Indraprastha College for Women, Kirori Mal College, and the School of Open Learning emerged as leaders in digital adoption, each employing five tools, while St. Stephen’s College and Shaheed Sukhdev College of B
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Zhang, Xingguo, Xinyu Shi, Xiaoyue Luo, Yinping Sun, and Yingdi Zhou. "Real-Time Web Map Construction Based on Multiple Cameras and GIS." ISPRS International Journal of Geo-Information 10, no. 12 (2021): 803. http://dx.doi.org/10.3390/ijgi10120803.

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Previous VideoGIS integration methods mostly used geographic homography mapping. However, the related processing techniques were mainly for independent cameras and the software architecture was C/S, resulting in large deviations in geographic video mapping for small scenes, a lack of multi-camera video fusion, and difficulty in accessing real-time information with WebGIS. Therefore, we propose real-time web map construction based on the object height and camera posture (RTWM-HP for short). We first consider the constraint of having a similar height for each object by constructing an auxiliary
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Muchma, Faris Mazini, Herry Sitepu, and Dina Angela. "Pengembangan Aplikasi e-Learning Berbasis WebRTC." Jurnal Telematika 11, no. 2 (2017): 10. http://dx.doi.org/10.61769/telematika.v11i2.146.

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Dalam bidang pendidikan terdapat metode pengajaran yang sedang berkembang saat ini yaitu e-Learning. E-Learning membantu para pengajar mendistribusikan bahan ajar tanpa harus berada di kelas dengan menggunakan internet, hal ini memaksimalkan waktu pembelajaran di kelas yang terbatas. Salah satu teknologi web yang dapat membantu mengoptimalkan kinerja e-Learning yaitu WebRTC (Web Real Time Communications). WebRTC membangun sebuah aplikasi komunikasi berbasis web sederhana dan bersifat open source. WebRTC memudahkan developer dalam mengembangkan aplikasi komunikasi berbasis web dengan memanfaatk
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Liubchak, Vladislav V., Liliia M. Khomenko, Michael P. Kovalishyn, et al. "NEW MARKETING TOOLS IN THE BLOOD SERVICE TO OPTIMIZE QUALITY MANAGEMENT." Wiadomości Lekarskie 74, no. 9 (2021): 2192–96. http://dx.doi.org/10.36740/wlek202109129.

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The aim: To identify the main fears of donation among young people in the city and ways to eliminate these phobias with the help of modern marketing tools. Materials and methods: It was conducted the questionnaire among Sumy State University students on donation fears. The questionnaire included questions about experience of donation, reason for non donation and age. After that a focus group among students who feared donation was organized. Participants were shown a 360 degree video recorded in the blood center and discussed how to donate blood after watching the video. Results: The main phobi
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Rein, Katharina, and Tommaso Venturini. "Ploughing digital landscapes: How Facebook influences the evolution of live video streaming." New Media & Society 20, no. 9 (2018): 3359–80. http://dx.doi.org/10.1177/1461444817748954.

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In this article, we discuss Facebook’s strategy to influence the development of a new communication format known as live video streaming. We take this case study as an example of the ways in which Web platforms operate to harness media innovations and their social uses. The case of Facebook Live illustrates exemplary how, far from developing spontaneously, media landscapes are actively shaped by the technological and financial initiatives of their more influential players. In this article, we describe how Facebook’s technical infrastructure and partnership scheme influence the editorial organi
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Ali, Tariq Kalil Al-Khayyat, and A. Mahmood Sanabil. "Peer-to-peer media streaming with HTML5." International Journal of Electrical and Computer Engineering (IJECE) 13, no. 2 (2023): 2356–62. https://doi.org/10.11591/ijece.v13i2.pp2356-2362.

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The knowledge of web real-time communication (WebRTC) and how its customers and server operations are defined in this study. However, the world wide web consortium (W3C) and the internet engineering task force (IETF) have not yet approved an absolute signaling protocol or a complete application programming interface (API) protocol to implement WebRTC and control communication planning. WebRTC requires some type of signaling mechanism. With Chrome, Firefox, and Opera, the primary objective is to create and implement a WebRTC video call across two clients (peers) in the real world while employin
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Zhang, Sharon, Jiaju Ma, Jiajun Wu, Daniel Ritchie, and Maneesh Agrawala. "Editing Motion Graphics Video via Motion Vectorization and Transformation." ACM Transactions on Graphics 42, no. 6 (2023): 1–13. http://dx.doi.org/10.1145/3618316.

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Motion graphics videos are widely used in Web design, digital advertising, animated logos and film title sequences, to capture a viewer's attention. But editing such video is challenging because the video provides a low-level sequence of pixels and frames rather than higher-level structure such as the objects in the video with their corresponding motions and occlusions. We present a motion vectorization pipeline for converting motion graphics video into an SVG motion program that provides such structure. The resulting SVG program can be rendered using any SVG renderer (e.g. most Web browsers)
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Chen, Jiali. "The Influence of Short Video Marketing on Consumer Brand Attitudes under New Media Environment." Communications in Humanities Research 45, no. 1 (2024): 187–92. http://dx.doi.org/10.54254/2753-7064/45/20240093.

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With the development of the Internet, it has become a convenient shopping platform for consumers. In the ear of new media and big data, the short video market has gradually become the mainstream trend of society. The research theme of this paper aims to explore the influence of short video marketing on consumer brand attitude in the context of new media. Specifically, it will analyze how factors such as content creativity and brand loyalty influence consumers perceptions and attitudes toward brands through short video marketing. In this paper, the influence of short video on brand perception a
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Lolli, Dario. "‘The fate of Shenmue is in your hands now!’: Kickstarter, video games and the financialization of crowdfunding." Convergence: The International Journal of Research into New Media Technologies 25, no. 5-6 (2018): 985–99. http://dx.doi.org/10.1177/1354856518780478.

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In July 2015, a crowdfunding campaign launched to revive the notoriously unprofitable video game series Shenmue closed with the record figure of above US$6 million, to date the highest amount ever raised on Kickstarter for video game funding. This article takes this campaign as an endemic case study of the changing funding mechanisms concerning video game production in the digital ecosystem of Web 2.0. Although the campaign displays some of the participatory elements often attributed to crowdfunding and digital convergence, it also sheds doubts on accountability and the effective capacity of c
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Khandare, Snehal D., and Dr Shubhada S. Thakare. "Video Steganography Based on Modified Data Protection Scheme." International Journal for Research in Applied Science and Engineering Technology 11, no. 8 (2023): 876–84. http://dx.doi.org/10.22214/ijraset.2023.55251.

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Abstract: Since last few years, communication technology more focus about significance over information security during sharing on different platform by using internet service. Also in this world of computer we see everyone is exchange their personal as well as other type of information through the web. The main factor is that how to keep information unchanged while verifying it also keep it safe up to reaches the recipient. One component of the solution to these kind of problems is cryptography. Also steganography can be used security purpose to keep data safe. By Using mathematical technique
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Liu, Lanjun. "Creative Class Visibility Exhibition on Short Video Platforms, Taking Douyin as an Example." Lecture Notes in Education Psychology and Public Media 4, no. 1 (2023): 1204–9. http://dx.doi.org/10.54254/2753-7048/4/2022868.

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With the continuous development of Internet technology and mobile communication technology, the penetration of video websites and video apps is increasing. In the environment of new media, mobile video has become the most popular social platform due to its low creation threshold, easy homogenization, and information fragmentation. If video creators want to gain online traffic, they must optimize their strategies and increase visibility of their videos. Therefore, in such a short video era, this paper investigates how the creative class uses video platforms to compete for visibility and get mor
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Karlsson, Göran, and Pernilla Nilsson. "A Web-Based Guiding Framework for Student Teachers' Self-Reflective Practice." International Journal of Web-Based Learning and Teaching Technologies 14, no. 3 (2019): 39–54. http://dx.doi.org/10.4018/ijwltt.2019070104.

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Self-reflection based on the analysis of one's own teaching performance has proven to be a powerful method for developing student teachers´ professional knowledge. The aim of this study was to investigate how a web-based guiding framework involving the use of a pedagogical tool for planning and reflection in conjunction with annotated video recorded lessons, written reflections, and a teacher educator's feedback, might provide a beneficial method for student teacher self-reflection. The study included 56 student teachers performing their in-service training in science teaching. The student tea
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Li, Eric. "AI in Video Recommendation System." Highlights in Science, Engineering and Technology 35 (April 11, 2023): 280–85. http://dx.doi.org/10.54097/hset.v35i.7214.

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Short videos are very popular all over the world. Video recommendation system is an essential part in it. It can help people to watch the video that they are interested in. This paper is written for study the specific principle of the video recommendation system. The result was getting through relative literatures and actual test. Short video recommendation systems typically use collaborative filtering and deep learning techniques to achieve this. Collaborative filtering comes in two types: user-based and content-based. User-based collaborative filtering recommends videos to new users based on
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Kalil Al-Khayyat, Ali Tariq, and Sanabil A. Mahmood. "Peer-to-peer media streaming with HTML5." International Journal of Electrical and Computer Engineering (IJECE) 13, no. 2 (2023): 2356. http://dx.doi.org/10.11591/ijece.v13i2.pp2356-2362.

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<p class="Affiliation"><span lang="EN-US">The knowledge of web real-time communication (WebRTC) and how its customers and server operations are defined in this study. However, the world wide web consortium (W3C) and the internet engineering task force (IETF) have not yet approved an absolute signaling protocol or a complete application programming interface (API) protocol to implement WebRTC and control communication planning. WebRTC requires some type of signaling mechanism. With Chrome, Firefox, and Opera, the primary objective is to create and implement a WebRTC video call acros
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Olenev, Stanislav, and Danil Cherkasov. "How Video Bloggers Involve Audience in Internet Communication: PewDiePie YouTube Channel." Virtual Communication and Social Networks 2023, no. 4 (2023): 197–203. http://dx.doi.org/10.21603/2782-4799-2023-2-4-197-203.

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The YouTube platform offers its users a number of ways to involve audience in Internet communication. This research covered twenty videos from Felix Kjellberg's PewDiePie channel. It involved observation and statistic processing, as well as quantitative and qualitative communication analysis based on special web services that provide access to analytical data for a particular YouTube channel or video. The videos were divided into functional and content elements that played different roles in attracting new viewers and encouraging them to interact with the blogger. The list of involvement techn
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Yu, Shulan, Hongli Zhang, Qun Zheng, Dongdong Chu, Tianyue Chen, and Xinran Chen. "Consumer behavior based on the SOR model: How do short video advertisements affect furniture consumers’ purchase intentions?" BioResources 19, no. 2 (2024): 2639–59. http://dx.doi.org/10.15376/biores.19.2.2639-2659.

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Short video advertisements are a novel and influential medium for promoting furniture products, but their effects on consumers’ purchase intentions remain underexplored. This study applies the extended stimulus-organism-response (SOR) framework, a psychological theory that elucidates how stimuli (short video ads), organisms (consumers), and responses (purchase intentions) are interrelated. This study quantitatively examines these relationships using structural equation modeling (SEM). The results reveal that the Flow experience and Telepresence experience significantly affect purchase intentio
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