Journal articles on the topic 'HTC Vive'
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Dempsey, P. "The Teardown: hTc Vive Pro." Engineering & Technology 13, no. 5 (June 1, 2018): 82–83. http://dx.doi.org/10.1049/et.2018.0529.
Full textKelly, Jonathan W., Lucia A. Cherep, and Zachary D. Siegel. "Perceived Space in the HTC Vive." ACM Transactions on Applied Perception 15, no. 1 (November 8, 2017): 1–16. http://dx.doi.org/10.1145/3106155.
Full textDempsey, P. "The Teardown: HTC Vive virtual reality headset." Engineering & Technology 11, no. 7 (August 1, 2016): 80–81. http://dx.doi.org/10.1049/et.2016.0731.
Full textLwowski, Jonathan, Abhijit Majumdar , Patrick Benavidez, John J. Prevost, and Mo Jamshidi. "HTC Vive Tracker: Accuracy for Indoor Localization." IEEE Systems, Man, and Cybernetics Magazine 6, no. 4 (October 2020): 15–22. http://dx.doi.org/10.1109/msmc.2020.2969031.
Full textWANG Ze-wei, 汪泽伟, 于有光 YU You-guang, and 杨付正 YANG Fu-zheng. "Panoramic video display quality assessment based on HTC Vive." Chinese Journal of Liquid Crystals and Displays 33, no. 1 (2018): 85–91. http://dx.doi.org/10.3788/yjyxs20183301.0085.
Full textHemphill, Sydney, Alan Nguyen, Samuel T. Rodriguez, Maria Menendez, Ellen Wang, Kiley Lawrence, and Thomas J. Caruso. "Mobilization and calibration of the HTC VIVE for virtual reality physical therapy." DIGITAL HEALTH 6 (January 2020): 205520762095092. http://dx.doi.org/10.1177/2055207620950929.
Full textEgger, Jan, Markus Gall, Jürgen Wallner, Pedro Boechat, Alexander Hann, Xing Li, Xiaojun Chen, and Dieter Schmalstieg. "HTC Vive MeVisLab integration via OpenVR for medical applications." PLOS ONE 12, no. 3 (March 21, 2017): e0173972. http://dx.doi.org/10.1371/journal.pone.0173972.
Full textSoares, Inês, Ricardo B. Sousa, Marcelo Petry, and António Paulo Moreira. "Accuracy and Repeatability Tests on HoloLens 2 and HTC Vive." Multimodal Technologies and Interaction 5, no. 8 (August 23, 2021): 47. http://dx.doi.org/10.3390/mti5080047.
Full textIkbal, Mohamed Sadiq, Vishal Ramadoss, and Matteo Zoppi. "Dynamic Pose Tracking Performance Evaluation of HTC Vive Virtual Reality System." IEEE Access 9 (2021): 3798–815. http://dx.doi.org/10.1109/access.2020.3047698.
Full textKelly, Jonathan W., Brenna C. Klesel, and Lucia A. Cherep. "Visual Stabilization of Balance in Virtual Reality Using the HTC Vive." ACM Transactions on Applied Perception 16, no. 2 (August 17, 2019): 1–11. http://dx.doi.org/10.1145/3313902.
Full textNiehorster, Diederick C., Li Li, and Markus Lappe. "The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research." i-Perception 8, no. 3 (May 18, 2017): 204166951770820. http://dx.doi.org/10.1177/2041669517708205.
Full textTizuka, Michelle, and Greg Dziemidowicz. "MarineVerse Enables More People to Sail!" Comunicações em Informática 4, no. 2 (November 8, 2020): 36–38. http://dx.doi.org/10.22478/ufpb.2595-0622.2020v4n2.54594.
Full textSá, Catarina, Paulo Veloso Gomes, António Marques, and António Correia. "The Use of Portable EEG Devices in Development of Immersive Virtual Reality Environments for Converting Emotional States into Specific Commands." Proceedings 54, no. 1 (August 25, 2020): 43. http://dx.doi.org/10.3390/proceedings2020054043.
Full textBaker, Rose Marie, Karina Ramos, and John R. Turner. "Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills." Irish Journal of Technology Enhanced Learning 4, no. 1 (October 23, 2018): 36. http://dx.doi.org/10.22554/ijtel.v4i1.51.
Full textSylcott, Brian, Keith Williams, Mark Hinderaker, and Chia-Cheng Lin. "Comparison of HTC Vive™ Virtual Reality Headset Position Measures to Center of Pressure Measures." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 2333–36. http://dx.doi.org/10.1177/1071181319631344.
Full textDonga, João, Paulo Veloso Gomes, António Marques, Javier Pereira, and João Azevedo. "Application of Adaptive Virtual Environments Through Biofeedback for the Treatment of Phobias." Proceedings 54, no. 1 (August 25, 2020): 42. http://dx.doi.org/10.3390/proceedings2020054042.
Full textSipatchin, Alexandra, Siegfried Wahl, and Katharina Rifai. "Eye-Tracking for Clinical Ophthalmology with Virtual Reality (VR): A Case Study of the HTC Vive Pro Eye’s Usability." Healthcare 9, no. 2 (February 9, 2021): 180. http://dx.doi.org/10.3390/healthcare9020180.
Full textMajdanik, Dawid, Adrian Madoń, and Tomasz Szymczyk. "Natural interfaces in VR - comparative analysis." Journal of Computer Sciences Institute 18 (March 30, 2021): 1–6. http://dx.doi.org/10.35784/jcsi.2385.
Full textVox, Jan P., Anika Weber, Karen Insa Wolf, Krzysztof Izdebski, Thomas Schüler, Peter König, Frank Wallhoff, and Daniel Friemert. "An Evaluation of Motion Trackers with Virtual Reality Sensor Technology in Comparison to a Marker-Based Motion Capture System Based on Joint Angles for Ergonomic Risk Assessment." Sensors 21, no. 9 (May 1, 2021): 3145. http://dx.doi.org/10.3390/s21093145.
Full textKersten, T. P., G. Büyüksalih, F. Tschirschwitz, T. Kan, S. Deggim, Y. Kaya, and A. P. Baskaraca. "THE SELIMIYE MOSQUE OF EDIRNE, TURKEY – AN IMMERSIVE AND INTERACTIVE VIRTUAL REALITY EXPERIENCE USING HTC VIVE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5/W1 (May 16, 2017): 403–9. http://dx.doi.org/10.5194/isprs-archives-xlii-5-w1-403-2017.
Full textSun, Chengyu, Wei Hu, and Diqiong Xu. "Navigation modes, operation methods, observation scales and background options in UI design for high learning performance in VR-based architectural applications." Journal of Computational Design and Engineering 6, no. 2 (May 31, 2018): 189–96. http://dx.doi.org/10.1016/j.jcde.2018.05.006.
Full textBorrego, Adrián, Jorge Latorre, Mariano Alcañiz, and Roberto Llorens. "Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation." Games for Health Journal 7, no. 3 (June 2018): 151–56. http://dx.doi.org/10.1089/g4h.2017.0114.
Full textBorglund, Filip, Michael Young, Joakim Eriksson, and Anders Rasmussen. "Feedback from HTC Vive Sensors Results in Transient Performance Enhancements on a Juggling Task in Virtual Reality." Sensors 21, no. 9 (April 23, 2021): 2966. http://dx.doi.org/10.3390/s21092966.
Full textShelstad, William J., Dustin C. Smith, and Barbara S. Chaparro. "Gaming on the Rift: How Virtual Reality Affects Game User Satisfaction." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (September 2017): 2072–76. http://dx.doi.org/10.1177/1541931213602001.
Full textKaleja, Pavol, and Mária Kozlovská. "Virtual Reality as Innovative Approach to the Interior Designing." Selected Scientific Papers - Journal of Civil Engineering 12, no. 1 (June 27, 2017): 109–16. http://dx.doi.org/10.1515/sspjce-2017-0011.
Full textPranata, Made Aditya, Gede Saindra Santyadiputra, and I. Gede Partha Sindu. "Rancangan Game Balinese Fruit Shooter Berbasis Virtual Reality Sebagai Media Pembelajaran." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 6, no. 3 (January 4, 2018): 256. http://dx.doi.org/10.23887/janapati.v6i3.11994.
Full textGuo, Haitao, and Yunsick Sung. "Movement Estimation Using Soft Sensors Based on Bi-LSTM and Two-Layer LSTM for Human Motion Capture." Sensors 20, no. 6 (March 24, 2020): 1801. http://dx.doi.org/10.3390/s20061801.
Full textSproule, David, Rosemarie Figueroa Jacinto, Steve Rundell, Jacob Williams, Sam Perlmutter, and Steve Arndt. "Characterization of Visual Acuity and Contrast Sensitivity using Head-Mounted Displays in a Virtual Environment: A Pilot Study." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 547–51. http://dx.doi.org/10.1177/1071181319631488.
Full textS, Smys. "VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY." Journal of Information Technology and Digital World 01, no. 01 (September 14, 2019): 19–26. http://dx.doi.org/10.36548/jitdw.2019.1.003.
Full textBauer, Peter, Werner Lienhart, and Samuel Jost. "Accuracy Investigation of the Pose Determination of a VR System." Sensors 21, no. 5 (February 25, 2021): 1622. http://dx.doi.org/10.3390/s21051622.
Full textBudi, Agus Setyo, Dadan Sumardani, Dewi Muliyati, Fauzi Bakri, Po-Sheng Chiu, Mutoharoh Mutoharoh, and Marlinda Siahaan. "Virtual Reality Technology in Physics Learning: Possibility, Trend, and Tools." Jurnal Penelitian & Pengembangan Pendidikan Fisika 7, no. 1 (July 19, 2021): 23–34. http://dx.doi.org/10.21009/1.07103.
Full textCasey, Peter, Rebecca Lindsay-Decusati, Ibrahim Baggili, and Frank Breitinger. "Inception: Virtual Space in Memory Space in Real Space – Memory Forensics of Immersive Virtual Reality with the HTC Vive." Digital Investigation 29 (July 2019): S13—S21. http://dx.doi.org/10.1016/j.diin.2019.04.007.
Full text., Robby Wijaya Khoerniawan, I. Made Putrama, S. T. ,. M. Tech ., and Dr Ketut Agustini, S. Si, M. Si . "Game Edukasi Penjelajah Berbasis Virtual Reality." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 7, no. 1 (February 26, 2018): 20. http://dx.doi.org/10.23887/karmapati.v7i1.13592.
Full textPirker, Johanna, Isabel Lesjak, and Christian Gütl. "An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study." International Journal of Online Engineering (iJOE) 13, no. 08 (August 4, 2017): 106. http://dx.doi.org/10.3991/ijoe.v13i08.7371.
Full textHolubek, Radovan, Roman Ružarovský, and Daynier Rolando Delgado Sobrino. "Using Virtual Reality as a Support Tool for the Offline Robot Programming." Research Papers Faculty of Materials Science and Technology Slovak University of Technology 26, no. 42 (June 1, 2018): 85–91. http://dx.doi.org/10.2478/rput-2018-0010.
Full textBendell, Rhyse, Gabrielle Vasquez, Andrew B. Talone, and Florian Jentsch. "Evaluation and Benefits of Head-Mounted Display Systems for HRI Research." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 1484–88. http://dx.doi.org/10.1177/1541931218621336.
Full textCampo-Prieto, Pablo, Gustavo Rodríguez-Fuentes, and José Mª Cancela-Carral. "Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19." Multimodal Technologies and Interaction 5, no. 9 (September 1, 2021): 52. http://dx.doi.org/10.3390/mti5090052.
Full textStein, Niklas, Diederick C. Niehorster, Tamara Watson, Frank Steinicke, Katharina Rifai, Siegfried Wahl, and Markus Lappe. "A Comparison of Eye Tracking Latencies Among Several Commercial Head-Mounted Displays." i-Perception 12, no. 1 (January 2021): 204166952098333. http://dx.doi.org/10.1177/2041669520983338.
Full textFeng, Eric, and Xijin Ge. "DataViz: visualization of high-dimensional data in virtual reality." F1000Research 7 (October 23, 2018): 1687. http://dx.doi.org/10.12688/f1000research.16453.1.
Full textHeeter, Carrie, Tom Day, and Leticia Cherchiglia. "Interoceptive Awareness: The ‘Being’ Dimension of ‘Being There’ in Virtual Worlds." Interacting with Computers 32, no. 1 (January 2020): 1–16. http://dx.doi.org/10.1093/iwc/iwaa001.
Full textBoot, Walter R., Andrew Dilanchian, and Ronald Andringa. "EXPLORING OLDER ADULTS’ PERCEPTIONS OF PRESENCE AND IMMERSION IN DIVERSE VIRTUAL ENVIRONMENTS." Innovation in Aging 3, Supplement_1 (November 2019): S239—S240. http://dx.doi.org/10.1093/geroni/igz038.895.
Full textCherni, Heni, Souliman Nicolas, and Natacha Métayer. "Using virtual reality treadmill as a locomotion technique in a navigation task: Impact on user experience – case of the KatWalk." International Journal of Virtual Reality 21, no. 1 (May 18, 2021): 1–14. http://dx.doi.org/10.20870/ijvr.2021.21.1.3046.
Full textKontos, D., and A. Georgopoulos. "PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 863–70. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-863-2020.
Full textWang, Mingming, Anjali Jogeshwar, Gabriel J. Diaz, Jeff B. Pelz, and Susan Farnand. "Demonstration of a Virtual Reality Driving Simulation Platform." Electronic Imaging 2020, no. 9 (January 26, 2020): 39–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.9.iqsp-039.
Full textNaranjo, Jose E., Diego G. Sanchez, Angel Robalino-Lopez, Paola Robalino-Lopez, Andrea Alarcon-Ortiz, and Marcelo V. Garcia. "A Scoping Review on Virtual Reality-Based Industrial Training." Applied Sciences 10, no. 22 (November 20, 2020): 8224. http://dx.doi.org/10.3390/app10228224.
Full textTorkashvanda, G., M. Li, and P. Vink. "Concept evaluation of a new aircraft passenger privacy bubble using virtual prototyping: A Human-Centered Design framework." Work 68, s1 (January 8, 2021): S231—S238. http://dx.doi.org/10.3233/wor-208020.
Full textCrowson, Aaron, Zachary H. Pugh, Michael Wilkinson, and Christopher B. Mayhorn. "Who is in the Room? Notification for Intrusions While in Virtual Reality." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 521–25. http://dx.doi.org/10.1177/1071181320641118.
Full textAlmousa, Omamah, Joana Prates, Noor Yeslam, Dougal Mac Gregor, Junsong Zhang, Viet Phan, Marc Nielsen, Richard Smith, and Karim Qayumi. "Virtual Reality Simulation Technology for Cardiopulmonary Resuscitation Training: An Innovative Hybrid System With Haptic Feedback." Simulation & Gaming 50, no. 1 (January 2, 2019): 6–22. http://dx.doi.org/10.1177/1046878118820905.
Full textCwierz, Halina C., Francisco Diaz-Barrancas, Pedro J. Pardo, Angel Luis Perez, and Maria Isabel Suero. "Application of spectral computing technics for color vision testing using virtual reality devices." Electronic Imaging 2020, no. 15 (January 26, 2020): 260–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.15.color-237.
Full textMaciejewski, Marcin, Marek Piszczek, Mateusz Pomianek, and Norbert Pałka. "Optoelectronic tracking system for shooting simulator - tests in a virtual reality application." Photonics Letters of Poland 12, no. 2 (July 1, 2020): 61. http://dx.doi.org/10.4302/plp.v12i2.1025.
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