Academic literature on the topic 'Human Artifacts'

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Journal articles on the topic "Human Artifacts"

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Berger, Arne, Sören Totzauer, Kevin Lefeuvre, Michael Storz, Albrecht Kurze, and Andreas Bischof. "Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research." i-com 16, no. 2 (2017): 131–42. http://dx.doi.org/10.1515/icom-2017-0014.

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AbstractIn contrast to the first and second wave of Human Computer Interaction, the third wave grapples with wicked problems. However, re-solutions to wicked problems embodied in artifacts frame and change the understanding of the problem itself. Research through Design (RtD) is a constructive methodology to understand this interplay of problem framing through designing artifacts. RtD is also suited to resurface the theory within those artifacts through annotation. These annotations expose and emphasize qualities, values and assumptions held within artifacts by its creators. In addition to tho
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Satpathy, Rudra Bhanu, and J. Sunil Gavaskar. "An Effective Approach for Motion Artifacts Suppression from EEG Signal." Transaction on Biomedical Engineering Applications and Healthcare 1, no. 1 (2020): 1–11. http://dx.doi.org/10.36647/tbeah/01.01.a001.

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Electroencephalographic(EEG) is a vital signal to analysis the neurological diseases in human being. This EEG signal captured even in highly hospitalic and standard environment may currpted by some non-physiological signals which are termed as artifact in medical term. These artifacts may disturb the quality of signal. Thus, mitigation of these artifacts from EEG signal is an important step. In this work an improved filtering mechanism is proposed forsingle channel EEG signal motion artifacts eradication. The input single channel EEG signal isdecomposed into multi-channel signal. Moreover, thi
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Pelletier, Jenny. "Getting Real: Ockham on the Human Contribution to the Nature and Production of Artifacts." Philosophies 7, no. 5 (2022): 90. http://dx.doi.org/10.3390/philosophies7050090.

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Given his known predilection for ontological parsimony, Ockham’s ontology of artifacts is unsurprisingly reductionist: artifacts are nothing over and above their existing and appropriately ordered parts. However, the case of artifacts is notable in that they are real objects that human artisans produce by bringing about a real change: they spatially rearrange existing natural thing(s) or their parts for the sake of some end. This article argues that the human contribution to the nature and production of artifacts is two-fold: (1) the artisan’s cognitive grasp of her expertise and her decision
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Krippendorff, Klaus. "An Exploration of Artificiality." Artifact 1, no. 1 (2007): 17–22. http://dx.doi.org/10.1386/art.1.1.17_1.

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Abstract The following explores the artificiality of human artifacts. To talk of artifacts, we must avoid ontologizing. Ontology ignores human participation in its construction and describing artifacts as if their descriptions had nothing to do with it contradicts the idea of their artificiality. Instead, I will explore the nature of artifacts from the perspective of human-centered design and with culture-sensitive conceptions in mind. Exploring artifacts from this perspective offers scholars and practitioners a fascinating field of inquiry. To follow are six closely connected mini essays on a
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Jung, Ju Yeon, Tom Steinberger, John L. King, and Mark S. Ackerman. "Negotiating Repairedness: How Artifacts Under Repair Become Contingently Stabilized." Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (2021): 1–29. http://dx.doi.org/10.1145/3476069.

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This paper examines "repairedness" - the contingently stable, working version of an artifact under repair that is negotiated out of multiple possible versions to bring about the temporary conclusion of repair work. Our paper draws on an ethnographic study of an analog electronics repair community in Seoul, South Korea to develop two contributions. First, studying processes of negotiating the repairedness of an artifact accounts for contingency in the properties of the artifact itself, which differs from contingencies in collaborative work practices that have been a focus of CSCW research on re
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Hung, Alex Ling Yu, Edward Chen, and John Galeotti. "Weakly- and Semisupervised Probabilistic Segmentation and Quantification of Reverberation Artifacts." BME Frontiers 2022 (March 1, 2022): 1–15. http://dx.doi.org/10.34133/2022/9837076.

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Objective and Impact Statement. We propose a weakly- and semisupervised, probabilistic needle-and-reverberation-artifact segmentation algorithm to separate the desired tissue-based pixel values from the superimposed artifacts. Our method models the intensity decay of artifact intensities and is designed to minimize the human labeling error. Introduction. Ultrasound image quality has continually been improving. However, when needles or other metallic objects are operating inside the tissue, the resulting reverberation artifacts can severely corrupt the surrounding image quality. Such effects ar
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Friedman, Ken. "Behavioral Artifacts: What is an Artifact? Or Who Does it?" Artifact 1, no. 1 (2007): 6–10. http://dx.doi.org/10.1386/art.1.1.6_1.

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Abstract The word “artifact” comes from two Latin words. The first, “arte”, means “by skill”, from “ars”, skill. The second, “factum”, is the past participle of “facere”, to do or to make.The word dates back to the early 1800s, meaning “something created by humans usually for a practical purpose; especially: an object remaining from a particular period” and “something characteristic of or resulting from a particular human institution, period, trend, or individual” (Merriam-Webster, 1990, p. 105). Most definitions focus on the quality of artifacts as things, speaking of objects and remains rath
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Mohammed, Sidi, and Muhammad Abubakar. "Evaluation of MRI Artifact in some selected centers in Kano Metropolis, Nigeria." African Health Sciences 20, no. 4 (2020): 1831–9. http://dx.doi.org/10.4314/ahs.v20i4.38.

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Background: Magnetic Resonance Imaging (MRI) artifacts can occur due to hardware or software related problems, human physiologic phenomenon or physical restrictions. Careful study design and scanning protocols can prevent certain artifacts from occurring, but some are unavoidable.
 Study aims: The study aimed at evaluating MRI artifact in some selected centers in Kano metropolis, Nigeria.
 Methodology: A descriptive cross-sectional study was conducted involving both prospective and retrospective phases across three centres in the Kano metropolis from March 2019 to August 2019. Using
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Weiss, Dennis M. "Learning to be human with sociable robots." Paladyn, Journal of Behavioral Robotics 11, no. 1 (2020): 19–30. http://dx.doi.org/10.1515/pjbr-2020-0002.

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AbstractThis essay examines the debate over the status of sociable robots and relational artifacts through the prism of our relationship to television. In their work on human-technology relations, Cynthia Breazeal and Sherry Turkle have staked out starkly different assessments. Breazeal’s work on sociable robots suggests that these technological artifacts will be human helpmates and sociable companions. Sherry Turkle argues that such relational artifacts seduce us into simulated relationships with technological others that largely serve to exploit our emotional vulnerabilities and undermine au
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GUO, BIN, SATORU SATAKE, and MICHITA IMAI. "LOWERING THE BARRIERS TO PARTICIPATION IN THE DEVELOPMENT OF HUMAN-ARTIFACT INTERACTION SYSTEMS." International Journal of Semantic Computing 02, no. 04 (2008): 469–502. http://dx.doi.org/10.1142/s1793351x08000555.

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The development of wireless sensor networks enables sensors to be embedded in everyday artifacts to create smart artifacts. Smart artifacts can deliver a variety of context-aware human-centric services. However, current systems mainly rely on ad-hoc definitions of context information, which makes it difficult to achieve knowledge sharing, reuse and reasoning. Moreover, smart-artifact applications developed by experts sometimes cannot meet end users' needs, but current systems do not allow end users to exert control over their smart homes. To avoid having to start from scratch when building new
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Dissertations / Theses on the topic "Human Artifacts"

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Eilevstjønn, Joar. "Removal of Cardiopulmonary Resuscitation Artifacts in the Human Electrocardiogram." Doctoral thesis, Norwegian University of Science and Technology, Department of Electronics and Telecommunications, 2004. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-314.

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<p>Death from heart diseases is the most common type of mortality in western countries and the survival rate of cardiac arrest is dismally low. In the treatment of cardiac arrest, two therapeutic methods are most important: cardiopulmonary resuscitation (CPR; chest compressions and ventilations) and defibrillation (electrical shocks to restart a fibrillating heart).</p><p>An automated external defibrillator is commonly used for such shocks, and records and performs signal analysis on the electrocardiogram(ECG) in order to advice when to shock the patient. However, the mechanical activity duri
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Dillon, Andrew. "Artifacts as theories: Convergence through user-centered design." Medford, N.J.: ASIS, 1995. http://hdl.handle.net/10150/105923.

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This item is not the definitive copy. Please use the following citation when referencing this material: Dillon, A. (1995) Artifacts as Theories: Convergence through User- Centered Design. 1995 Proceedings of the 58th Annual ASIS Conference, Medford NJ: ASIS, 208-210. Abstract: The present paper proposes the artifact as theory perspective which draws together models of scientific practice and design behaviour and in so doing, offers the view of any information technology system as a conjecture on the part of the design team of human and organizational requirements to be met. By adopting this p
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Lakew, Nathan. "Being-human in the world of digital artifacts: holistic rethinking of design practices." Doctoral thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-29323.

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This  thesis  conducts  a  philosophical,  theoretical, and  practical  exploration  of digital technology design to examine how digital technologies can fulfill our two-facet of existentiality – identified in the thesis as belonginess and novelty. By belonginess, I identify human’s innate need for a feeling of connectedness and harmony with the self, others, and the natural world. The word novelty implies the human interest in exploration, invention, and desire for new experiences. This research suggests that contemporary  digital  technologies  are  largely  novelty  need-oriented,  while  o
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Rönmark, Lovisa. "The Never Ending Shower : planning ability, intellectual disability and cognitive artifacts." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108845.

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Persons with intellectual disability have been found to perform more poorly on tasks, demanding the use of executive functions like planning, than their peers. This study investigated difficulties with planning, and how problems with planning ability can be supported by using cognitive artifacts to help performance on activities in everyday life, for adolescents with intellectual disability. The approach taken is one of situated cognition, where the natural environment plays a big role, to see if the same difficulties arise as results from traditional research has shown. The traditional view f
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Truong, Trong-Kha. "Susceptibility effects in ultra-high field magnetic resonance imaging of the human brain." The Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=osu1093830567.

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Kruse, Anna, and Mirja Åström. "Digital organizing of brief notes and schedules : supporting the collaboration between paper and digital artifacts." Thesis, Blekinge Tekniska Högskola, Institutionen för arbetsvetenskap och medieteknik, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1632.

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Living in a time where mobility and wireless information are of great interest when developing new computer artifacts, but paper and pen, which are the most used artifacts of today for taking brief notes and scheduling, are easy not to consider even though we have seen that they are very mobile. In this report we are discussing the use of both paper and mobile computer artifacts and their properties to see where mobile computer artifacts can support or replace paper artifacts in connection to brief notes and schedules. We believe that the work toward a design is just as important as the design
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Mannerhagen, Anders. "A case study of nurses information and communication needs." Thesis, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-19833.

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<p>The role of information technology within health care is getting more central and prominent. The purpose of this change is both to make the health care more efficient and to heighten patient safety. This exploratory case study of four care units aims to provide a glimpse into the clinical work of nurses, and to indentify and describe their communication and information needs. The analytical framework used in this study is distributed cognition and the research method used is cognitive ethnography. The study provides a peek into the complex system of health care, and how the central artifact
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Harengel, Peter. "Three Tales of Dominant Technological Artifacts : Tracing the Paths from Success to Domination of Software Applications with the Help of Latour's Actor-Network-Theory and Bourdieu's Capital Theory." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5265.

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Domination in the software application industry has been an issue since its early years. But how do these situations of market domination come into existence? This thesis discusses conventional approaches towards understanding market domination and their inherent weaknesses. As a result a new understanding, based on Actor-Network-Theory and Capital Theory unfolds, which achieves the uncovering of a much deeper complexity on how market domination comes into existence.
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King, Christopher David S. M. Massachusetts Institute of Technology. "A coupled contact-mechanics computational model for studying deformable human-artifact contact." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/118672.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2018.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 199-205).<br>Gas-pressurized spacesuits are necessary for human spaceflight, most notably for extravehicular activity (EVA). Legacy EVA suits have been primarily rigid, and operation in such suits can result in significant metabolic expense, or eve
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Baklouti, Firas. "Modelling Soft-Tissue Motion During Human Movement Experiments to Improve Calculations of Skeletal Kinematics." Thesis, Université d'Ottawa / University of Ottawa, 2021. http://hdl.handle.net/10393/42207.

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In Canada, approximately 544,000 upper-limb injuries occurred in a 12-month period between 2009 and 2010, many of which were injuries to the rotator cuff muscles of the shoulder. Because of the complex structure and function of the shoulder, it is often difficult to determine which muscles have been injured. The most widely used technology to study human movement is motion capture, wherein markers are affixed to a subject’s skin and are tracked by cameras as the subject moves. The recorded marker trajectories are then used to estimate the bone locations and joint angles during the tracked moti
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Books on the topic "Human Artifacts"

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Ivarsson, Jonas. Renderings & reasoning: Studying artifacts in human knowing. Acta Universitatis Gothoburgensis, 2004.

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R, Miller Andrea, ed. The material life of human beings: Artifacts, behavior, and communication. Routledge, 2002.

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R, Miller Andrea, ed. The material life of human beings: Artifacts, behavior, and communication. Routledge, 1999.

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Athens County Historical Society & Museum (Ohio), ed. Artifacts of the coal age, Athens County Region. Athens County Historical Society & Museum, 1992.

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J, Conlogue Gerald, ed. Paleoimaging: Field applications for cultural remains and artifacts. CRC Press, 2010.

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name, No. Emotions in humans and artifacts. MIT Press, 2003.

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Clarke, Arthur C. 2001: L'Odyssée de l'espace. J'ai Lu, 2008.

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Lameira, Daniel, Mateus Duque Erthal, Katharina Cotrim, Bárbara Prince, and Júlia Mendonça, eds. 2001: Uma Odisseia no Espaço. Aleph, 2015.

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Clarke, Arthur C. 2001: A Space Odyssey. 5th ed. Orbit, 2010.

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Clarke, Arthur C. 2001: A Space Odyssey. Legend paperbacks, 1988.

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Book chapters on the topic "Human Artifacts"

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Glasman, Joël. "Artifacts." In Humanitarianism and the Quantification of Human Needs. Routledge, 2019. http://dx.doi.org/10.4324/9781003006954-4.

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Matsui, Masayuki. "Digital-Like Scheme of Human Body Type." In Artifacts Versus Nature Body. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-7699-7_10.

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Pitt, Joseph C. "Human Beings as Technological Artifacts." In Philosophy of Engineering and Technology. Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-0820-4_1.

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Pitt, Joseph C. "Human Beings as Technological Artifacts." In Defining Technological Literacy. Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9781403983053_10.

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Zhu, Lin. "Speculative Artifacts in HCI." In Digital Futures in Human-Computer Interaction. CRC Press, 2025. https://doi.org/10.1201/9781032693606-11.

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Bainbridge, William Sims. "Information Technologies for Cultivating Domestic Artifacts." In Human–Computer Interaction Series. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01063-8_6.

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Moundalexis, Megan, Janet Deery, and Kendal Roberts. "Integrating Human-Computer Interaction Artifacts into System Development." In Human Centered Design. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02806-9_33.

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Montalbano, Joe, Brad Lehman, Mix Lauren, Dorr Sandra, Ed Galm, and Luke Hohmann. "HCD Activities and Artifacts from Refinement through Evaluation." In Human-Centered Agile. Productivity Press, 2023. http://dx.doi.org/10.4324/9781003188520-6.

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Montalbano, Joe, Brad Lehman, Mix Lauren, Dorr Sandra, Ed Galm, and Luke Hohmann. "HCD Activities and Artifacts from Discovery through Concept Validation." In Human-Centered Agile. Productivity Press, 2023. http://dx.doi.org/10.4324/9781003188520-5.

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Blanton, Anderson. "Incite Artifacts: Human-Centered Design in Healthcare." In Virtues and Economics. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-33525-9_5.

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Conference papers on the topic "Human Artifacts"

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Pawłowicz, Mateusz, Witold Alda, and Krzysztof Boryczko. "Fast Detection of Jitter Artifacts in Human Motion Capture Models." In 20th International Conference on Computer Graphics Theory and Applications. SCITEPRESS - Science and Technology Publications, 2025. https://doi.org/10.5220/0013144400003912.

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Sizov, Fedor, Cristina España-Bonet, Josef Van Genabith, Roy Xie, and Koel Dutta Chowdhury. "Analysing Translation Artifacts: A Comparative Study of LLMs, NMTs, and Human Translations." In Proceedings of the Ninth Conference on Machine Translation. Association for Computational Linguistics, 2024. http://dx.doi.org/10.18653/v1/2024.wmt-1.116.

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Kaptelinin, Victor, and Kevin C. Dalli. "Understanding Contextual Framing: A Nonessentialist Perspective on Social Interactions with Technological Artifacts." In 2025 20th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, 2025. https://doi.org/10.1109/hri61500.2025.10974062.

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Chochlakis, Georgios, Alexandros Potamianos, Kristina Lerman, and Shrikanth Narayanan. "Aggregation Artifacts in Subjective Tasks Collapse Large Language Models’ Posteriors." In Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). Association for Computational Linguistics, 2025. https://doi.org/10.18653/v1/2025.naacl-long.284.

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Erkut, Cumhur, and Stefania Serafin. "From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies." In CHI'16: CHI Conference on Human Factors in Computing Systems. ACM, 2016. http://dx.doi.org/10.1145/2851581.2892583.

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Bowen, Simon. "Critical Artefact Methods: Using Provocative Conceptual Designs Within Participatory Human-Centred Design." In Nordes 2009: Engaging Artifacts. Nordes, 2009. http://dx.doi.org/10.21606/nordes.2009.048.

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Dunstan, Belinda J., and Jeffrey Tzu Kwan Valino Koh. "A cognitive model for human willingness in human-robot interaction development." In SIGGRAPH Asia 2014 Designing Tools For Crafting Interactive Artifacts. ACM Press, 2014. http://dx.doi.org/10.1145/2668947.2668952.

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N. Curtis, Amanda. "Interactive Research Artifacts." In CHI '22: CHI Conference on Human Factors in Computing Systems. ACM, 2022. http://dx.doi.org/10.1145/3491101.3516813.

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Gao, Fengsen, Ke Fang, and Wai Kin (Victor) Chan. "Humanizing Artifacts: An Educational Game For Cultural Heritage Artifacts and History Using Generative AI: Humanizing Artifacts." In CHI PLAY '24: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2024. http://dx.doi.org/10.1145/3665463.3678792.

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Gulotta, Rebecca, William Odom, Jodi Forlizzi, and Haakon Faste. "Digital artifacts as legacy." In CHI '13: CHI Conference on Human Factors in Computing Systems. ACM, 2013. http://dx.doi.org/10.1145/2470654.2466240.

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Reports on the topic "Human Artifacts"

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Niekrasz, John, Alexander Gruenstein, and Lawrence Cavedon. Multi-Human Dialogue Understanding for Assisting Artifact-Producing Meetings. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada460227.

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