Academic literature on the topic 'Human-computer interaction][Programming'
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Journal articles on the topic "Human-computer interaction][Programming"
Vallgårda, Anna, Laurens Boer, Vasiliki Tsaknaki, and Dag Svanæs. "Material programming." Interactions 24, no. 3 (2017): 36–41. http://dx.doi.org/10.1145/3057277.
Full textRoy, Debdulal Dutta. "Computer Programming Job Analysis." Management and Labour Studies 27, no. 4 (2002): 255–62. http://dx.doi.org/10.1177/0258042x0202700403.
Full textThimbleby, Harold. "FEATUREIgnorance of interaction programming is killing people." Interactions 15, no. 5 (2008): 52–57. http://dx.doi.org/10.1145/1390085.1390098.
Full textCoblenz, Michael, Gauri Kambhatla, Paulette Koronkevich, et al. "PLIERS." ACM Transactions on Computer-Human Interaction 28, no. 4 (2021): 1–53. http://dx.doi.org/10.1145/3452379.
Full textvan der Velden, Maja. "Programming for cognitive justice." Interacting with Computers 17, no. 1 (2005): 105–20. http://dx.doi.org/10.1016/j.intcom.2004.10.004.
Full textvan den Herik, H. J., A. Plaat, D. N. L. Levy, and D. Dimov. "Plagiarism in game programming competitions." Entertainment Computing 5, no. 3 (2014): 173–87. http://dx.doi.org/10.1016/j.entcom.2014.02.002.
Full textAbu Naser, S., A. Ahmed, N. Al Masri, and Y. Abu Sultan. "Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems." International Journal of Artificial Intelligence & Applications 2, no. 3 (2011): 60–70. http://dx.doi.org/10.5121/ijaia.2011.2306.
Full textLANDAUER, J., and M. HIRAKAWA. "From Programming by Demonstration to Programming by WYSIWYG." Journal of Visual Languages & Computing 8, no. 5-6 (1997): 621–40. http://dx.doi.org/10.1006/jvlc.1997.0063.
Full textTheodoropoulos, Anastasios, and George Lepouras. "Augmented Reality and programming education: A systematic review." International Journal of Child-Computer Interaction 30 (December 2021): 100335. http://dx.doi.org/10.1016/j.ijcci.2021.100335.
Full textde Souza, C. S., S. D. J. Barbosa, and S. R. P. da Silva. "Semiotic engineering principles for evaluating end-user programming environments." Interacting with Computers 13, no. 4 (2001): 467–95. http://dx.doi.org/10.1016/s0953-5438(00)00051-5.
Full textDissertations / Theses on the topic "Human-computer interaction][Programming"
Roast, Christopher Richard. "Executing models in human computer interaction." Thesis, University of York, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.335778.
Full textAllen, Jeanette. "Effects of representation on programming behavior." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/9233.
Full textTchernavskij, Philip. "Designing and Programming Malleable Software." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS499.
Full textLau-Kee, David Andrew. "Visual and by-example interactive systems for non-programmers." Thesis, University of York, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238670.
Full textThornburg, Kristopher M. "The effect of positive and negative messages on problem solving in computer programming tasks." Diss., University of Iowa, 2010. https://ir.uiowa.edu/etd/608.
Full textBergqvist, Andreas. "When Code Becomes Play : Appropriation in the Programming of Outdoor Play Spaces." Thesis, Uppsala universitet, Institutionen för informatik och media, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-438131.
Full textLindgren, Sebastian. "A Mobile Graph-Like Visual Programming Language." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36249.
Full textBellamy, Rachel Katherine Emma. "Support tools for planning : a psychological investigation in the context of programming." Thesis, University of Cambridge, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.386988.
Full textLevine, Jonathan. "Computer based dialogs : theory and design /." Online version of thesis, 1990. http://hdl.handle.net/1850/10590.
Full textGarcia, Mariano. "Effects of levels of abstractness of icons used to represent programming language constructs." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/8171.
Full textBooks on the topic "Human-computer interaction][Programming"
Thimbleby, Harold. Press on : principles of interaction programming. MIT Press, 2007.
Find full textCatherine, Plaisant, ed. Designing the user interface: Strategies for effective human-computer interaction. 4th ed. Pearson/Addison Wesley, 2005.
Find full textDesigning the user interface: Strategies for effective human-computer interaction. Addison-Wesley, 1987.
Find full textDesigning the user interface: Strategies for effective human-computer-interaction. 3rd ed. Addison Wesley Longman, 1998.
Find full textShneiderman, Ben. Designing the user interface: Strategies for effective human--computer interaction. 2nd ed. Addison-Wesley, 1992.
Find full textShneiderman, Ben. Designing the user interface: Strategies for effective human-computer-interaction. 3rd ed. Addison Wesley Longman, 1998.
Find full textGame feel: A game designer's guide to virtual sensation. Morgan Kaufmann Publishers, 2009.
Find full textBook chapters on the topic "Human-computer interaction][Programming"
Blackwell, Alan F. "Psychological Issues in End-User Programming." In Human-Computer Interaction Series. Springer Netherlands, 2006. http://dx.doi.org/10.1007/1-4020-5386-x_2.
Full textPane, John F., and Brad A. Myers. "More Natural Programming Languages and Environments." In Human-Computer Interaction Series. Springer Netherlands, 2006. http://dx.doi.org/10.1007/1-4020-5386-x_3.
Full textHijón-Neira, Raquel, Ángel Velázquez-Iturbide, Celeste Pizarro-Romero, and Luís Carriço. "Improving Students Learning Programming Skills with ProGames – Programming through Games System." In Human-Computer Interaction – INTERACT 2013. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40498-6_48.
Full textRosson, Mary Beth, and John M. Carroll. "Fun for All: Promoting Engagement and Participation in Community Programming Projects." In Human–Computer Interaction Series. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-68213-6_33.
Full textDobson, Simon, and Paddy Nixon. "Whole-System Programming of Adaptive Ambient Intelligence." In Universal Access in Human-Computer Interaction. Ambient Interaction. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73281-5_8.
Full textSchneider, Matthias. "Fast — A stepper in an object-oriented programming environment." In Visualization in Human-Computer Interaction. Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/3-540-52698-6_7.
Full textSchneider-Hufschmidt, Matthias. "Integrating visual aids into an object oriented programming environment." In Visualization in Human-Computer Interaction. Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/3-540-52698-6_8.
Full textGweon, Gahgene, Jane Ngai, and Jenica Rangos. "Exposing Middle School Girls to Programming via Creative Tools." In Human-Computer Interaction - INTERACT 2005. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11555261_36.
Full textKay, Judy, and Bob Kummerfeld. "Teaching User Interface Design and Programming to Computer Science majors." In Human-Computer Interaction INTERACT ’97. Springer US, 1997. http://dx.doi.org/10.1007/978-0-387-35175-9_32.
Full textYigitbas, Enes, Ivan Jovanovikj, and Gregor Engels. "Simplifying Robot Programming Using Augmented Reality and End-User Development." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85623-6_36.
Full textConference papers on the topic "Human-computer interaction][Programming"
Vallgårda, Anna, Laurens Boer, Vasiliki Tsaknaki, and Dag Svanæs. "Material Programming." In NordiCHI '16: 9th Nordic Conference on Human-Computer Interaction. ACM, 2016. http://dx.doi.org/10.1145/2971485.2971554.
Full textSosnin, Petr. "Pseudocode programming of human-computer interaction in collaborative designing." In 2011 International Conference on Electrical, Control and Computer Engineering (INECCE). IEEE, 2011. http://dx.doi.org/10.1109/inecce.2011.5953899.
Full textGroigor, Sonia, Constantin Nandra, and Dorian Gorgan. "Controlling a programming environment through a voice based virtual assistant." In RoCHI - International Conference on Human-Computer Interaction. MATRIX ROM, 2020. http://dx.doi.org/10.37789/rochi.2020.1.1.18.
Full textEspinosa C, María Alexandra, Román Eduardo Sarmiento P., Nitae A. Uribe O., Ariel O. Ortiz B., and Pedro E. Casanova N. "Teaching Principles of Programming without ICT." In Interacción 2019: XX International Conference on Human Computer Interaction. ACM, 2019. http://dx.doi.org/10.1145/3335595.3335627.
Full textLaporte, Lieve, and Bieke Zaman. "Informing Content-driven Design of Computer Programming Games." In NordiCHI '16: 9th Nordic Conference on Human-Computer Interaction. ACM, 2016. http://dx.doi.org/10.1145/2971485.2971499.
Full textSeraj, Mazyar, Serge Autexier, and Jan Janssen. "BEESM, a block-based educational programming tool for end users." In NordiCHI'18: Nordic Conference on Human-Computer Interaction. ACM, 2018. http://dx.doi.org/10.1145/3240167.3240239.
Full textZarb, Mark, Janet Hughes, and John T. Richards. "Analysing Communication Trends in Pair Programming Videos using Grounded Theory." In The 26th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2012. http://dx.doi.org/10.14236/ewic/hci2012.106.
Full textGuibert, Nicolas, and Patrick Girard. "Programming by example and computer-aided teaching of algorithmics." In the 15th French-speaking conference on human-computer interaction. ACM Press, 2003. http://dx.doi.org/10.1145/1063669.1063709.
Full textHeintz, Stephanie, and Effie Lai-Chong Law. "Evaluating Design Elements for Digital Educational Games on Programming: A Pilot Study." In The 26th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2012. http://dx.doi.org/10.14236/ewic/hci2012.32.
Full textDiaz, Leonel Morales, and Luis Felipe Ayala Lopez. "A Classification of Programming Styles in Scratch." In CLIHC '17: 8th Latin American Conference on Human-Computer Interaction. ACM, 2017. http://dx.doi.org/10.1145/3151470.3156639.
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