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1

Thimbleby, Harold. Press on : principles of interaction programming. MIT Press, 2007.

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2

Press on: Principles of interaction programming. MIT Press, 2010.

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3

Intuition and computer programming (WT). Nova Science Publishers, 2010.

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4

Catherine, Plaisant, ed. Designing the user interface: Strategies for effective human-computer interaction. 4th ed. Pearson/Addison Wesley, 2005.

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5

Designing the user interface: Strategies for effective human-computer interaction. Addison-Wesley, 1987.

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6

Designing the user interface: Strategies for effective human-computer-interaction. 3rd ed. Addison Wesley Longman, 1998.

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7

Shneiderman, Ben. Designing the user interface: Strategies for effective human--computer interaction. 2nd ed. Addison-Wesley, 1992.

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8

Shneiderman, Ben. Designing the user interface: Strategies for effective human-computer-interaction. 3rd ed. Addison Wesley Longman, 1998.

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9

Game feel: A game designer's guide to virtual sensation. Morgan Kaufmann Publishers, 2009.

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10

Tanaka-Ishii, Kumiko. Semiotics of programming. Cambridge University Press, 2009.

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11

Semiotics of programming. Cambridge University Press, 2010.

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12

Software by design: Creating people friendly software for the Macintosh. M&T Books, 1994.

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13

Andersen, P. Bøgh. A theory of computer semiotics: Semiotic approaches to construction and assessment of computer systems. Cambridge University Press, 1990.

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14

Brad, Blumenthal, Gornostaev I͡U︡ M, and Unger C, eds. Human-computer interaction: 5th international conference , EWHCI '95, Moscow, Russia, July 3-7, 1995 : selected papers. Springer, 1995.

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15

Kigō to saiki: Kigōron no keishiki puroguramu no hitsuzen. Tōkyō Daigaku Shuppankai, 2010.

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16

Baecker, Ronald M. Human factors and typography for more readable programs. Addison-Wesley, 1990.

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17

Garcia, Alejandro L. Interactive mechanics: An interactive physics workbook : Windows version. Prentice-Hall, 1996.

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18

Garcia, Alejandro L. Interactive mechanics: An interactive physics workbook : Macintosh version. Prentice-Hall, 1996.

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19

Isomorphisms of types: From [lambda]-calculus to information retrieval and language design. Birkhäuser, 1995.

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20

Blossom, Jonathan. Engines of creation. Waite Group Press, 1995.

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21

R, Cook Curtis, Scholtz Jean C, and Spohrer James C, eds. Empirical studies of programmers: Fifth workshop : papers presented at the Fifth Workshop on Empirical Studies of Programmers, December 3-5, 1993, Palo Alto, CA. Ablex Pub. Corp., 1993.

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22

Robotto, shintai, tekunorojī: Baiosaiensu no jidai ni okeru ningen no mirai. Ōsaka Daigaku Shuppankai, 2013.

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23

IEEE Symposia on Human-Centric Computing Languages and Environments (2001 Stresa, Italy). IEEE Symposia on Human-Centric Computing Languages and Environments : proceedings, September 5-7, 2001, Stresa, Italy. IEEE, 2001.

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24

Cypher, Allen. No code required: Giving users tools to transform the web. Elsevier, Morgan Kaufmann, 2010.

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25

International, Conference on Human-Computer Interaction (1991 ). (5th 1995 Moscow Russia). Human-computer interaction: The fifth international conference, EWHCI '95, Moscow, Russia, July 4-7, 1995 : proceedings = Vzaimodeĭstvie cheloveka s kompʹi͡u︡terom : 5-i͡a︡ mezhdunarodnai͡a︡ konferent͡s︡ii͡a︡, Moskva, Rossii͡a︡, 4-7 ii͡u︡li͡a︡ 1995 g. : doklady. International Centre for Scientific and Technical Information, 1995.

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26

IEEE Symposia on Human-Centric Computing Languages and Environments (2nd 2002 Arlington, Va.). IEEE 2002 Symposia on Human Centric Computing Languages and Environments: Proceedings : September 3-6, 2002, Arlington, Virginia, USA. IEEE Computer Society, 2002.

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27

John, Hosking, Cox Philip, and IEEE Computer Society, eds. 2003 IEEE Symposium on Human Centric Computing Languages and Environments: Proceedings : October 28-31, 2003, Auckland, New Zealand. IEEE Computer Society, 2003.

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28

Philip, Cox, and Hosking John, eds. IEEE Symposium on Visual Languages and Human Centric Computing: VL/HCC 2007 : proceedings : 23-27 September, 2007, Coeur d'Aléne, Idaho. IEEE Computer Society, 2007.

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29

Christopher, Hundhausen, and IEEE Computer Society, eds. IEEE Symposium on Visual Languages and Human Centric Computing: VL/HCC 2010 : proceedings : 21-25 September, 2010, Leganés-Madrid, Spain. IEEE Computer Society, 2010.

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30

IEEE Symposium on Visual Languages and Human-Centric Computing (2006 Brighton, England). IEEE Symposium on Visual Languages and Human-Centric Computing: VL/HCC 2006 : proceedings : 4-8 September, 2006, Brighton, United Kingdom. IEEE, 2006.

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31

Cai, Yiyu. 3D Immersive and Interactive Learning. Springer Singapore, 2013.

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32

Designing virtual worlds. New Riders Pub., 2004.

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33

Eric, Berkman, ed. Designing mobile interfaces. O'Reilly, 2011.

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34

1964-, Baber Christopher, ed. User-centered design of systems. Springer, 1999.

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35

Alan, Walendowski, ed. Designing from both sides of the screen: A dialogue between a designer and an engineer. Sams, 2001.

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36

Isaacs, Ellen. Designing from both sides of the screen: How designers and engineers can collaborate to build cooperative technology. New Riders, 2002.

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37

1952-, Woods David D., ed. Joint cognitive systems: Foundations of cognitive systems engineering. Taylor & Francis, 2005.

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38

Noriaki, Ando, Brugali Davide, Kuffner James J, and SpringerLink (Online service), eds. Simulation, Modeling, and Programming for Autonomous Robots: Third International Conference, SIMPAR 2012, Tsukuba, Japan, November 5-8, 2012. Proceedings. Springer Berlin Heidelberg, 2012.

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39

Finn, Kensing, and Simonsen Jesper, eds. Participatory IT design: Designing for business and workplace realities. MIT Press, 2004.

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40

Darren, Gergle, and Wood Scott D, eds. Designing Web sites that work: Usability for the Web. Morgan Kaufmann Publishers, 2002.

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41

1963-, Assmann Uwe, and SpringerLink (Online service), eds. Software Language Engineering: 4th International Conference, SLE 2011, Braga, Portugal, July 3-4, 2011, Revised Selected Papers. Springer Berlin Heidelberg, 2012.

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42

Theresa, Neil. Mobile design pattern gallery. O'Reilly Media, 2012.

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43

The inmates are running the asylum. Sams, 1999.

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44

The inmates are running the asylum. Sams, 2004.

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45

Alan, Cooper. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity. Pearson Education, 2008.

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46

P, Enderwick Thomas, ed. Human factors in system design, development, and testing. Lawrence Erlbaum Associates, 2002.

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47

Bernhaupt, Regina. Human-Centred Software Engineering: Third International Conference, HCSE 2010, Reykjavik, Iceland, October 14-15, 2010. Proceedings. IFIP International Federation of Information Processing, 2010.

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48

Kallmann, Marcelo. Motion in Games: 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings. Springer Berlin Heidelberg, 2012.

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49

Sim, Susan Elliott. Finding Source Code on the Web for Remix and Reuse. Springer New York, 2013.

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50

ICGA/IFIP SG16 Advances in Computer Games Conference (10th 2003 Graz, Austria). Advances in computer games: Many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200 , Graz, Styria, Austria. Kluwer Academic Publishers, 2004.

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