Journal articles on the topic 'Human-computer interaction][Programming'
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Vallgårda, Anna, Laurens Boer, Vasiliki Tsaknaki, and Dag Svanæs. "Material programming." Interactions 24, no. 3 (2017): 36–41. http://dx.doi.org/10.1145/3057277.
Full textRoy, Debdulal Dutta. "Computer Programming Job Analysis." Management and Labour Studies 27, no. 4 (2002): 255–62. http://dx.doi.org/10.1177/0258042x0202700403.
Full textThimbleby, Harold. "FEATUREIgnorance of interaction programming is killing people." Interactions 15, no. 5 (2008): 52–57. http://dx.doi.org/10.1145/1390085.1390098.
Full textCoblenz, Michael, Gauri Kambhatla, Paulette Koronkevich, et al. "PLIERS." ACM Transactions on Computer-Human Interaction 28, no. 4 (2021): 1–53. http://dx.doi.org/10.1145/3452379.
Full textvan der Velden, Maja. "Programming for cognitive justice." Interacting with Computers 17, no. 1 (2005): 105–20. http://dx.doi.org/10.1016/j.intcom.2004.10.004.
Full textvan den Herik, H. J., A. Plaat, D. N. L. Levy, and D. Dimov. "Plagiarism in game programming competitions." Entertainment Computing 5, no. 3 (2014): 173–87. http://dx.doi.org/10.1016/j.entcom.2014.02.002.
Full textAbu Naser, S., A. Ahmed, N. Al Masri, and Y. Abu Sultan. "Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems." International Journal of Artificial Intelligence & Applications 2, no. 3 (2011): 60–70. http://dx.doi.org/10.5121/ijaia.2011.2306.
Full textLANDAUER, J., and M. HIRAKAWA. "From Programming by Demonstration to Programming by WYSIWYG." Journal of Visual Languages & Computing 8, no. 5-6 (1997): 621–40. http://dx.doi.org/10.1006/jvlc.1997.0063.
Full textTheodoropoulos, Anastasios, and George Lepouras. "Augmented Reality and programming education: A systematic review." International Journal of Child-Computer Interaction 30 (December 2021): 100335. http://dx.doi.org/10.1016/j.ijcci.2021.100335.
Full textde Souza, C. S., S. D. J. Barbosa, and S. R. P. da Silva. "Semiotic engineering principles for evaluating end-user programming environments." Interacting with Computers 13, no. 4 (2001): 467–95. http://dx.doi.org/10.1016/s0953-5438(00)00051-5.
Full textPau, L. F., and H. Olason. "Visual logic programming." Journal of Visual Languages & Computing 2, no. 1 (1991): 3–15. http://dx.doi.org/10.1016/s1045-926x(05)80049-7.
Full textBaldwin, J. F. "Support logic programming." International Journal of Intelligent Systems 1, no. 2 (1986): 73–104. http://dx.doi.org/10.1002/int.4550010202.
Full textPirolli, Peter. "A Cognitive Model and Computer Tutor for Programming Recursion." Human-Computer Interaction 2, no. 4 (1986): 319–55. http://dx.doi.org/10.1207/s15327051hci0204_3.
Full textFernaeus, Ylva, and Jakob Tholander. "Designing for programming as joint performances among groups of children." Interacting with Computers 18, no. 5 (2006): 1012–31. http://dx.doi.org/10.1016/j.intcom.2006.05.004.
Full textHwang, Wu-Yuin, Chin-Yu Wang, Gwo-Jen Hwang, Yueh-Min Huang, and Susan Huang. "A web-based programming learning environment to support cognitive development." Interacting with Computers 20, no. 6 (2008): 524–34. http://dx.doi.org/10.1016/j.intcom.2008.07.002.
Full textCottrell, Garrison W. "Programming the User-friendly Dog." Connection Science 7, no. 3-4 (1995): 341–42. http://dx.doi.org/10.1080/09540099509696197.
Full textCottrell, Garrison W. "Programming the User-friendly Dog." Connection Science 7, no. 3 (1995): 341–42. http://dx.doi.org/10.1080/09540099550039282.
Full textWitten, Ian H., Bruce A. MacDonald, David L. Maulsby, and Rosanna Heise. "Programming by example: The human face of AI." AI & Society 6, no. 2 (1992): 166–80. http://dx.doi.org/10.1007/bf02472779.
Full textPal, Bijay Baran, and Bhola Nath Moitra. "A fuzzy goal programming procedure for solving quadratic bilevel programming problems." International Journal of Intelligent Systems 18, no. 5 (2003): 529–40. http://dx.doi.org/10.1002/int.10102.
Full textSosnin, Petr. "Means of Question-Answer Interaction for Collaborative Development Activity." Advances in Human-Computer Interaction 2009 (2009): 1–18. http://dx.doi.org/10.1155/2009/619405.
Full textJonsson, Martin, Jakob Tholander, and Ylva Fernaeus. "Setting the stage – Embodied and spatial dimensions in emerging programming practices." Interacting with Computers 21, no. 1-2 (2009): 117–24. http://dx.doi.org/10.1016/j.intcom.2008.10.004.
Full textDasgupta, Sayamindu. "Surveys, collaborative art and virtual currencies: Children programming with online data." International Journal of Child-Computer Interaction 1, no. 3-4 (2013): 88–98. http://dx.doi.org/10.1016/j.ijcci.2014.02.003.
Full textSoloway, Elliot. "Introduction to this Special issue on Novice Programming." Human–Computer Interaction 1, no. 2 (1985): 105–6. http://dx.doi.org/10.1207/s15327051hci0102_1.
Full textHattori, T. "Programming constraints by demonstration." Journal of Visual Languages & Computing 14, no. 1 (2003): 79–96. http://dx.doi.org/10.1016/s1045-926x(02)00058-7.
Full textNeumann, Christoph, Ronald A. Metoyer, and Margaret Burnett. "End-user strategy programming." Journal of Visual Languages & Computing 20, no. 1 (2009): 16–29. http://dx.doi.org/10.1016/j.jvlc.2008.04.005.
Full textHeise, Rosanna. "Programming robots by example." International Journal of Intelligent Systems 8, no. 6 (1993): 685–709. http://dx.doi.org/10.1002/int.4550080603.
Full textNajork, Marc A. "Programming in Three Dimensions." Journal of Visual Languages & Computing 7, no. 2 (1996): 219–42. http://dx.doi.org/10.1006/jvlc.1996.0012.
Full textTYUGU, E., and R. VALT. "Visual Programming in NUT." Journal of Visual Languages & Computing 8, no. 5-6 (1997): 523–44. http://dx.doi.org/10.1006/jvlc.1997.0069.
Full textCardoso, Rafael C., and Angelo Ferrando. "A Review of Agent-Based Programming for Multi-Agent Systems." Computers 10, no. 2 (2021): 16. http://dx.doi.org/10.3390/computers10020016.
Full textPenz, Franz. "Visual programming in the ObjectWorld." Journal of Visual Languages & Computing 2, no. 1 (1991): 17–41. http://dx.doi.org/10.1016/s1045-926x(05)80050-3.
Full textCitrin, Wayne. "HCI Issues in Visual Programming." Journal of Visual Languages & Computing 7, no. 2 (1996): 129–30. http://dx.doi.org/10.1006/jvlc.1996.0008.
Full textSchröder, Marc. "The SEMAINE API: Towards a Standards-Based Framework for Building Emotion-Oriented Systems." Advances in Human-Computer Interaction 2010 (2010): 1–21. http://dx.doi.org/10.1155/2010/319406.
Full textCañas, José Juan, Maria Teresa Bajo, and Pilar Gonzalvo. "Mental models and computer programming." International Journal of Human-Computer Studies 40, no. 5 (1994): 795–811. http://dx.doi.org/10.1006/ijhc.1994.1038.
Full textZhao, Danyong, Yijing Li, and Jernej Barbic. "6-DoF Haptic Rendering of Static Coulomb Friction Using Linear Programming." IEEE Transactions on Haptics 11, no. 3 (2018): 325–37. http://dx.doi.org/10.1109/toh.2018.2803172.
Full textKeçeci, Barış. "A mixed integer programming formulation for Smashed Sums puzzle: Generating and solving problem instances." Entertainment Computing 36 (January 2021): 100386. http://dx.doi.org/10.1016/j.entcom.2020.100386.
Full textSimões Gomes, Tancicleide Carina, Taciana Pontual Falcão, and Patrícia Cabral de Azevedo Restelli Tedesco. "Exploring an approach based on digital games for teaching programming concepts to young children." International Journal of Child-Computer Interaction 16 (June 2018): 77–84. http://dx.doi.org/10.1016/j.ijcci.2017.12.005.
Full textWeintrop, David, and Uri Wilensky. "How block-based, text-based, and hybrid block/text modalities shape novice programming practices." International Journal of Child-Computer Interaction 17 (September 2018): 83–92. http://dx.doi.org/10.1016/j.ijcci.2018.04.005.
Full textZhao, Baijun, and Gavriel Salvendy. "Psychology of Computer Use: XXXVIII. Compatibility of Task Presentation and Task Structure in Human-Computer Interaction." Perceptual and Motor Skills 83, no. 1 (1996): 163–75. http://dx.doi.org/10.2466/pms.1996.83.1.163.
Full textTaranta II, Eugene M., Corey R. Pittman, Mehran Maghoumi, Mykola Maslych, Yasmine M. Moolenaar, and Joseph J. Laviola Jr. "Machete." ACM Transactions on Computer-Human Interaction 28, no. 1 (2021): 1–46. http://dx.doi.org/10.1145/3428068.
Full textBURNETT, MARGARET, NANYU CAO, MIGUEL ARREDONDO-CASTRO, and JOHN ATWOOD. "End-User Programming of Time as an ‘Ordinary’ Dimension in Grid-Oriented Visual Programming Languages." Journal of Visual Languages & Computing 13, no. 4 (2002): 421–47. http://dx.doi.org/10.1006/jvlc.2002.0241.
Full textNgo, Son Tung, Jafreezal Jaafar, Izzatdin Abdul Aziz, and Bui Ngoc Anh. "A Compromise Programming for Multi-Objective Task Assignment Problem." Computers 10, no. 2 (2021): 15. http://dx.doi.org/10.3390/computers10020015.
Full textCardoso, Jorge C. S., and Rui José. "Interaction Tasks and Controls for Public Display Applications." Advances in Human-Computer Interaction 2014 (2014): 1–17. http://dx.doi.org/10.1155/2014/371867.
Full textHuiqing, Li. "The design of interactive installation for environmental education on climate change in Antarctic based on open-source programming language." E3S Web of Conferences 245 (2021): 02017. http://dx.doi.org/10.1051/e3sconf/202124502017.
Full textMorrison, Cecily, Nicolas Villar, Anja Thieme, et al. "Torino: A Tangible Programming Language Inclusive of Children with Visual Disabilities." Human–Computer Interaction 35, no. 3 (2018): 191–239. http://dx.doi.org/10.1080/07370024.2018.1512413.
Full textDetienne, Francoise. "Design Strategies and Knowledge in Object-Oriented Programming: Effects of Experience." Human-Computer Interaction 10, no. 2 (1995): 129–69. http://dx.doi.org/10.1207/s15327051hci1002&3_1.
Full textKowalczyk, Natalia. "End-User Programming in Three Dimensions." Journal of Organizational and End User Computing 10, no. 2 (1998): 30–37. http://dx.doi.org/10.4018/joeuc.1998040104.
Full textLoyall, Joseph P., та Simon M. Kaplan. "Visual concurrent programming with Δ-grammars". Journal of Visual Languages & Computing 3, № 2 (1992): 107–33. http://dx.doi.org/10.1016/1045-926x(92)90012-b.
Full textLadret, Didier, and Michel Rueher. "VLP: a visual logic programming language." Journal of Visual Languages & Computing 2, no. 2 (1991): 163–88. http://dx.doi.org/10.1016/s1045-926x(05)80028-x.
Full textAmbler, Allen L., and Yen-Teh Hsia. "Generalizing Selection in By-demonstration Programming." Journal of Visual Languages & Computing 4, no. 3 (1993): 283–300. http://dx.doi.org/10.1006/jvlc.1993.1017.
Full textCITRIN, WAYNE, SORAYA GHIASI, and BENJAMIN ZORN. "VIPR and the Visual Programming Challenge." Journal of Visual Languages & Computing 9, no. 2 (1998): 241–58. http://dx.doi.org/10.1006/jvlc.1998.0080.
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