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1

Suhas, Aitham. "Introduction to Human Computer Interaction." International Journal of Science and Research (IJSR) 10, no. 9 (September 27, 2021): 450–55. https://doi.org/10.21275/sr21908212158.

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2

Zhang, Tongda, Xiao Sun, Yueting Chai, and Hamid Aghajan. "Human Computer Interaction Activity Based User Identification." International Journal of Machine Learning and Computing 4, no. 4 (2014): 354–58. http://dx.doi.org/10.7763/ijmlc.2014.v4.436.

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3

Orfei, Maria Donata. "Human-Computer Interaction: Lights, Shadows, and Spotlights." Mental Health & Human Resilience International Journal 7, no. 2 (2023): 1–4. http://dx.doi.org/10.23880/mhrij-16000229.

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In the last decades, Information and Computer Technology (ICT) has become part and parcel of our lives, bringing undeniable advantages, especially in the workplace, both to individuals and organizations. Nonetheless, the increasingly massive use of ICT also contributed to a higher risk for maladaptive effects on quality of life, thus jeopardizing workers’ well-being. From the perspective of the organizational safety approach, the study of Human-Computer Interaction (HCI) is crucial. Despite this, so far, much attention has been paid to ergonomics and to technostress, but mostly from a sectorial perspective and disregarding several additional phenomena. In this conceptual paper, a multidimensional model able to go beyond the ergonomic features necessary to set a functional physical environment and facilitate the isomorphism mind-ICT is advocated. We point out a modern approach aimed at exploring additional dimensions underpinning HCI in the workplace, with a dual purpose: to highlight possible risk factors for maladjustment and to pave the way for intervention strategies to facilitate a healthy HCI.
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4

Jones, Steve, and Steve Marsh. "Human-computer-human interaction." ACM SIGCHI Bulletin 29, no. 3 (July 1997): 36–40. http://dx.doi.org/10.1145/264853.264872.

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5

Kulkari, Hritik. "Human Computer Interaction." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (April 18, 2025): 1–9. https://doi.org/10.55041/ijsrem44967.

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Human-Computer Interaction (HCI) plays a crucial role in shaping modern technology, enhancing user experience, accessibility, and efficiency in digital systems. HCI integrates disciplines like psychology, design, and computer science to create intuitive interfaces that improve the way users interact with machines. This paper explores the fundamental concepts of HCI, including usability principles, interaction design, and emerging technologies such as artificial intelligence, virtual reality, and gesture-based interactions. Additionally, the paper examines the challenges in HCI, such as accessibility barriers, cognitive overload, and security concerns. By analyzing current trends and future advancements, this study highlights the importance of HCI in designing intelligent, user-friendly, and inclusive digital experiences.
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6

Jadhav, Suvrunda, and Patil T R. "Human Computer Interaction." IJARCCE 6, no. 3 (March 30, 2017): 141–42. http://dx.doi.org/10.17148/ijarcce.2017.6329.

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7

Smithson, Steve. "Human-Computer Interaction." European Journal of Information Systems 1, no. 2 (March 1991): 143. http://dx.doi.org/10.1057/ejis.1991.23.

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8

Jacob, Robert J. K. "Human-computer interaction." ACM Computing Surveys 28, no. 1 (March 1996): 177–79. http://dx.doi.org/10.1145/234313.234387.

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9

Carver, Liz, and Murray Turoff. "Human-computer interaction." Communications of the ACM 50, no. 3 (March 2007): 33–38. http://dx.doi.org/10.1145/1226736.1226761.

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10

Ebert, Achim, Nahum D. Gershon, and Gerrit C. van der Veer. "Human-Computer Interaction." KI - Künstliche Intelligenz 26, no. 2 (March 1, 2012): 121–26. http://dx.doi.org/10.1007/s13218-012-0174-7.

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11

Grudin, Jonathan. "Human-computer interaction." Annual Review of Information Science and Technology 45, no. 1 (2011): 367–430. http://dx.doi.org/10.1002/aris.2011.1440450115.

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12

Monika, Navnath Redekar. "Human Computer Interaction." International Journal of Advance and Applied Research S6, no. 23 (April 11, 2025): 248–51. https://doi.org/10.5281/zenodo.15195171.

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<em>This paper aims to give an overview of the topic of human-computer interaction (HCI), which essentially deals with the idea that people can interact with computers. However, since computers are unable to comprehend our emotions or feelings, we must tell them how to respond in various scenarios, and we employ a variety of strategies to help the computer comprehend these scenarios.</em> <em>These various methods are based on ideas that are intended to meet our expectations for human-computer interaction.&nbsp; Furthermore, HCI can be defined as the field of study that solely uses methods, ideas, and strategies to create an intuitive interface between humans and computers.&nbsp; HCI is essential to our everyday life since we are all surrounded by several gadgets that facilitate our work.&nbsp; As a result, HCI is the culmination of continuous testing and enhancement of interface designs that could affect users' context of use.</em> <em>Human-computer interaction literature is evaluated in this study, and the technological side of human-computer interaction using digital devices is also examined.&nbsp; All of these issues are taken into consideration when analyzing and suggesting design guidelines for high-quality digital gadgets that interact with humans.&nbsp; The efficiency and processing power of digital devices have continuously increased as a result of advancements in both hardware and software.&nbsp; But a lot of these systems are also growing bigger and more intricate.</em> <em>The field of HCI has expanded to encompass the cognitive, social, and organizational facets of computer use as computers have become more commonplace in homes and workplaces.&nbsp; HCI can offer methods for modeling organizations.&nbsp; human interactions with computers, software design principles, techniques for evaluating computer systems' usability, and approaches to researching the impact of implementing new technology into&nbsp; The history of HCI, computer-mediated communication, computer interaction, computer-use psychology, computer system design and evaluation, and the social and organizational elements of computer use are all covered in this chapter.</em>
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13

Kobayashi, Hill Hiroki. "Research in Human-Computer-Biosphere Interaction." Leonardo 48, no. 2 (April 2015): 186–87. http://dx.doi.org/10.1162/leon_a_00982.

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Currently human-computer interaction (HCI) is primarily focused on human-centric interactions. However, people experience many non-human-centric interactions every day. Interactions with nature can reinforce the importance of our relationship with nature. This paper presents the author’s vision of human-computer-biosphere interaction (HCBI) to facilitate non-human-centric interaction with the goal of moving society towards environmental sustainability.
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14

Murthy, G. R. S., and R. S. Jadon. "Computer Vision Based Human Computer Interaction." Journal of Artificial Intelligence 4, no. 4 (September 15, 2011): 245–56. http://dx.doi.org/10.3923/jai.2011.245.256.

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15

Sumi, Kaoru. "Affective Human Computer Interaction." Journal of Robotics, Networking and Artificial Life 3, no. 2 (2016): 74. http://dx.doi.org/10.2991/jrnal.2016.3.2.2.

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16

Guo, Philip. "Clarifying human-computer interaction." Communications of the ACM 57, no. 2 (February 2014): 10–11. http://dx.doi.org/10.1145/2557448.

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17

DeFernandez, Sofia C. "Human computer interaction: introduction." XRDS: Crossroads, The ACM Magazine for Students 3, no. 3 (April 1997): 2. http://dx.doi.org/10.1145/270974.332126.

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18

Barnes, Julie, Rob Bryant, Daniel D. McCracken, and Susan Reiser. "Teaching human-computer interaction." ACM SIGCSE Bulletin 35, no. 1 (January 11, 2003): 125–26. http://dx.doi.org/10.1145/792548.611901.

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19

Manaris, Bill. "Editorial - Human-Computer Interaction." Computer Science Education 13, no. 3 (September 2003): 173–76. http://dx.doi.org/10.1076/csed.13.3.173.14948.

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20

Baber, Christopher, and Konrad Baumann. "Embedded human computer interaction." Applied Ergonomics 33, no. 3 (May 2002): 273–87. http://dx.doi.org/10.1016/s0003-6870(02)00013-3.

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21

Oulasvirta, Antti, and Stephen Brewster. "Mobile human–computer interaction." International Journal of Human-Computer Studies 66, no. 12 (December 2008): 833–37. http://dx.doi.org/10.1016/j.ijhcs.2008.10.001.

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22

Sumi, Kaoru. "Affective Human Computer Interaction." Proceedings of International Conference on Artificial Life and Robotics 21 (January 29, 2016): 244–48. http://dx.doi.org/10.5954/icarob.2016.is2.

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23

Carbonell, Noelle. "Multimodal human-computer interaction." ACM SIGCHI Bulletin 26, no. 3 (July 1994): 15–16. http://dx.doi.org/10.1145/181518.181519.

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24

Rehm, Matthias, Yukiko Nakano, Elisabeth André, and Toyoaki Nishida. "Enculturating human–computer interaction." AI & SOCIETY 24, no. 3 (June 23, 2009): 209–11. http://dx.doi.org/10.1007/s00146-009-0220-7.

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25

Lytras, Miltiadis D., Francisco Garcia-Peñalvo, and Patricia Ordóñez de Pablos. "Advanced human–computer interaction." Computers in Human Behavior 29, no. 2 (March 2013): 305–6. http://dx.doi.org/10.1016/j.chb.2012.11.018.

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26

J, Cristy Andrews, Mahina Sara M, and Nandhitha P. "Human-Computer Interaction (HCI)." International Scientific Journal of Engineering and Management 04, no. 03 (March 16, 2025): 1–7. https://doi.org/10.55041/isjem02436.

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Human-Computer Interaction (HCI) explores the ways in which people interact with digital systems and aims to improve the usability, accessibility, and overall user experience. As technology continues to evolve, HCI has expanded to incorporate new paradigms such as touch interfaces, voice recognition, and immersive environments like virtual and augmented reality. This paper discusses the fundamental principles of HCI, emphasizing the importance of usability and user experience design creating intuitive and engaging systems. Additionally, emerging technologies such as brain-computer interfaces and adaptive AI-driven systems are explored, highlighting their potential to revolutionize user interactions. The paper also examines the role of accessibility in HCI, advocating for inclusive design practices that cater to diverse user needs. Ethical considerations, including privacy and data security concerns, are critical to the future of HCI, requiring transparent and responsible design practices. Lastly, the paper explores future challenges and directions in HCI, emphasizing the need for interdisciplinary collaboration to ensure that technology remains human-centered, accessible, and ethical as it continues to advance.
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27

Ajay Timbadiya. "Human-Computer Interaction (HCI)." World Journal of Advanced Research and Reviews 25, no. 2 (February 28, 2025): 1124–28. https://doi.org/10.30574/wjarr.2025.25.2.0307.

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Human-Computer Interaction (HCI) proficiently combines multiple disciplines to study how users interact with computers. Since its start HCI has moved from basic command-line interaction to modern platforms that use touch screens and voice command along with virtual reality. Modern life interacts more with digital technology which creates hard problems around usability for everyone to access. Our research examines HCI challenges and uses examples to show what types of problems exist and how we can solve them. This analysis uses recent industry cases to display how HCI research and practice developments continue to improve. This exploration includes examining AI applications and examining user accessibility levels for all groups while analyzing changes in UI experience trends. Our analysis supports practicable ways to deliver better Human-Computer Interaction systems that serve today's users. The research ends with recommended paths for future studies that focus on understanding user needs before designing new systems while leveraging modern technology.
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28

Shaorya, Raj, Kalia Tuhin, Aggarwal Shivansh, Jaglan Sahil, Nijhawan Nikita, and Sharma Mugdha. "Human Computer Interaction using Virtual User Computer Interaction System." International Journal of Performability Engineering 18, no. 6 (2022): 396. http://dx.doi.org/10.23940/ijpe.22.06.p2.396406.

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29

Molla Indraneel Mandal, Nasiruddin. "Optimizing Human Computer Interaction for Better Accessibility, Usability and Flexibility." International Journal of Science and Research (IJSR) 12, no. 8 (August 5, 2023): 1511–17. http://dx.doi.org/10.21275/sr23811124647.

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30

Al-Ma'aitah, Mohammed, Ayed Alwadain, and Aldosary Saad. "Application dependable interaction module for computer vision-based human-computer interactions." Computers & Electrical Engineering 97 (January 2022): 107553. http://dx.doi.org/10.1016/j.compeleceng.2021.107553.

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31

Tatte, Gauri Dinesh, and Prof. Samata V. Athawale. "Human Computer Interaction & Blue Eye Technology." International Journal of Ingenious Research, Invention and Development (IJIRID) 3, no. 5 (November 27, 2024): 537–42. https://doi.org/10.5281/zenodo.14230357.

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<em>Human-Computer Interaction (HCI) is an interdisciplinary field that focuses on the design, evaluation, and implementation of interactive computing systems for human use, as well as the study of major phenomena surrounding them. It encompasses elements from computer science, psychology, cognitive science, design, and ergonomics to understand the interaction between people (users) and computers, enhancing the overall user experience and usability of systems. The evolution of HCI has shifted from the early focus on hardware and software efficiency towards the broader concept of user-centered design (UCD), where the needs, capabilities, and limitations of users are central to the development process. Key areas of HCI research include usability, accessibility, user interface (UI) design, interaction techniques, and the emotional and cognitive impacts of technology on users. Human Computer Interaction (HCI) focuses on designing systems that allow seamless communication between humans and computers, enhancing usability and user experience. Blue Eye Technology is an innovative system designed to enable computers to recognize and respond to human emotions and behaviors. It integrates various sensing devices and artificial intelligence techniques to capture and process psychological and perceptual information, such as eye movements, voice patterns, facial expressions, and even physical gesture. By monitoring eye gaze, pulse rate, and other biometric signals, the system can interpret the user&rsquo;s emotional state and intentions, enabling more natural, empathetic human-computer interactions. This technology has applications in fields like healthcare, automative, and entertainment, aiming to enhance user experience, safety, and efficiency. Blue Eye Technology is a breakthrough in HCL, enabling computers to recognize and interpret human emotions through inputs like eye movements, facial expressions, and voice patterns. By analyzing these psychological signals, it allows for more natural, empathetic, and intuitive interactions, improving how users engage with technology across various field.</em>
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32

Fidel, Raya. "Librarianship and Human-Computer Interaction." Journal of Education for Library and Information Science 27, no. 4 (1987): 297. http://dx.doi.org/10.2307/40323659.

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33

Reeves, Stuart. "Human-computer interaction as science." Aarhus Series on Human Centered Computing 1, no. 1 (October 5, 2015): 12. http://dx.doi.org/10.7146/aahcc.v1i1.21296.

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&lt;div class="page" title="Page 1"&gt;&lt;div class="layoutArea"&gt;&lt;div class="column"&gt;&lt;p&gt;&lt;span&gt;The human-computer interaction (HCI) has had a long and troublesome relationship to the role of ‘science’. HCI’s status as an academic object in terms of coherence and adequacy is often in question—leading to desires for establishing a true scientific discipline. In this paper I explore formative cognitive science influences on HCI, through the impact of early work on the design of input devices. The paper discusses a core idea that I argue has animated much HCI research since: the notion of scientific design spaces. In evaluating this concept, I disassemble the broader ‘picture of science’ in HCI and its role in constructing a disciplinary order for the increasingly diverse and overlapping research communities that contribute in some way to what we call ‘HCI’. In concluding I explore notions of rigour and debates around how we might reassess HCI’s disciplinarity.&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;
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34

Kriglstein, Simone, Anna Lisa Martin-Niedecken, Josef Spjut, Nicole B. Damen, Selen Türkay, and Anders Drachen. "Esports meets human-computer interaction." Interactions 29, no. 3 (May 2022): 42–47. http://dx.doi.org/10.1145/3524855.

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35

Wilson, M. D. "Fundamentals of Human-Computer Interaction." Electronics and Power 32, no. 3 (1986): 233. http://dx.doi.org/10.1049/ep.1986.0150.

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36

Nestler, Simon. "Safety-critical human computer interaction." it - Information Technology 61, no. 1 (February 25, 2019): 67–70. http://dx.doi.org/10.1515/itit-2018-0037.

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Abstract Dealing with usability issues of safety-critical interactive systems is essential for an efficient, effective and joyful use of these systems. This paper describes a prototypical safety-critical environment and discusses the HCI (human computer interaction) challenges of different interactive systems for safety-critical environments. We designed, developed and evaluated various interactive systems which solve different challenges in so-called mass casualty incidents (MCIs). In summary, we made contributions to three different areas of application: Mobile computing in safety-critical environments, simulation of safety-critical environments and social media in safety-critical environments. Finally, this paper gives further insights how all these research results can to be brought together in the future in order to be able to build usable interactive systems for safety-critical environments.
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37

Dillon, A. "Abstracts in Human Computer Interaction." Computer Journal 34, no. 6 (December 1, 1991): 533. http://dx.doi.org/10.1093/comjnl/34.6.533.

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38

Heidmann, Frank, and Jochen Schiewe. "Human-Computer Interaction in Geovisualization." i-com 16, no. 3 (December 20, 2017): 203. http://dx.doi.org/10.1515/icom-2017-0030.

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39

Heo, Seongkook, Sunjun Kim, Jaehyun Han, Jiseong Gu, Jaeyeon Lee, Jeongmin Son, Jin Gun Jung, Eunhye Youn, Sunggeun Ahn, and Geehyuk Lee. "Human-computer interaction lab @KAIST." Interactions 22, no. 2 (February 25, 2015): 14–17. http://dx.doi.org/10.1145/2732252.

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40

SIBERT, JOHN, and GARY MARCHIONINI. "Human-computer interaction research agendas." Behaviour & Information Technology 12, no. 2 (March 1993): 67–68. http://dx.doi.org/10.1080/01449299308924368.

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41

Chignell, Mark H. "Book Review: Human-Computer Interaction." Ergonomics in Design: The Quarterly of Human Factors Applications 3, no. 1 (January 1995): 27. http://dx.doi.org/10.1177/106480469500300109.

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42

Ockerman, Jennifer J. "Understanding Mobile Human-Computer Interaction." International Journal of Human-Computer Interaction 22, no. 3 (May 2007): 289–90. http://dx.doi.org/10.1080/10447310709336966.

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43

O'Brien, Sharon. "Translation as human–computer interaction." Translation Spaces 1 (August 13, 2012): 101–22. http://dx.doi.org/10.1075/ts.1.05obr.

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This paper seeks to characterise translation as a form of human–computer interaction. The evolution of translator–computer interaction is explored, and the challenges and benefits are enunciated. The concept of cognitive ergonomics is drawn on to argue for a more caring and inclusive approach towards the translator by developers of translation technology. A case is also made for wider acceptance by the translation community of the benefits of the technology at their disposal and for more humanistic research on the impact of technology on the translator, the translation profession, and the translation process.
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44

Gros, Daniel. "Human-Computer-Interaction und Informationswissenschaft." Information - Wissenschaft & Praxis 69, no. 2-3 (April 26, 2018): 136–40. http://dx.doi.org/10.1515/iwp-2018-0014.

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45

Gittins, David. "Icon-based human-computer interaction." International Journal of Man-Machine Studies 24, no. 6 (June 1986): 519–43. http://dx.doi.org/10.1016/s0020-7373(86)80007-4.

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46

Wills, Alan. "Human computer interaction: Selected readings." Science of Computer Programming 16, no. 1 (July 1991): 89–90. http://dx.doi.org/10.1016/0167-6423(91)90024-r.

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47

Whitfield, David. "Handbook of human-computer interaction." Displays 11, no. 2 (April 1990): 106–7. http://dx.doi.org/10.1016/0141-9382(90)90110-f.

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48

Vainio-Larsson, A. "Hypermedia and Human-Computer Interaction." IFAC Proceedings Volumes 21, no. 5 (June 1988): 329–33. http://dx.doi.org/10.1016/s1474-6670(17)53929-4.

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49

Kunz, Andreas M. "Human-Computer Interaction on Tabletops." Journal on Interactive Systems 2, no. 2 (November 16, 2011): 1. http://dx.doi.org/10.5753/jis.2011.577.

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The most common working situation is standing or sitting at a table, and performing daily business work. Although this situation is very intuitive to the user, a computer support can hardly be found in this area, mainly because of missing or inadequate human-computer interfaces that do not meet the expected requirements of the user. However, ongoing research in this particular field of human-computer interaction addresses this problem. The following paper shows an exemplaric research progress and gives and outlook on future research.
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50

Sears, Andrew. "Degrees in human-computer interaction." ACM SIGCHI Bulletin 31, no. 1 (January 1999): 7–8. http://dx.doi.org/10.1145/329671.329675.

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